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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Don't let it RIP in pieces plis - Emergency edition.

>Last Thread: >>97258193

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/
>>
Aw shit, here we go again...
>>
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Which lightweight zine for solo hex crawling / hex generation to get? If it is system and/or genre agnostic the better.

I want something to carry along with me, printed.
>>
>>97445630
the GOAT
https://silvernightingale.itch.io/blank-hexcrawl-campaign-map
>>
Anyone tried lone wolf mode for tales of argosa? If so, how did it play?
>>
>>97446659
Kino
Argosa plays really well solo IMO
>>
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My solo dungeon keeper game has transformed into a dungeon designer project I'm working on with my brother for designing organic lived-in feeling dungeons and being able to play through them with your own delver teams. How we got to this point I don't know but it's been a lot of fun. Ignore the shitty placeholder dungeon my brother is using here, you can use any image for your dungeon. You'll be able to add descriptions or images for any room, filling them with your own designed monsters and traps and loot. The dungeon designer will act as a sort of guide to get you to think about how a dungeon would actually function, with dungeon features and monsters requiring resources to place like food or equipment that will need to be provided elsewhere in the dungeon. All this will be of the players own design unless they're using the pre-made stuff we're packing into it. Its supposed to make each dungeon feel like a sort of functioning ecosystem.

You can stop there if you want, just using the tool to create cool dungeons, but we're also implementing a combat system so you can actually delve into your dungeons (or other people's dungeons) and see how they feel. We might add an AI system so you can see how the AI handles what you put in, but that would be a long ways off.
>>
>>97447265
Right, I should mention I'm open to any questions or ideas anyone might have. I do still want this to be a solo-RPG friendly project. I've just gotten so caught up in actually getting the designer part working I haven't gamified it much past the actual combat system, which is working well.
>>
Imagine playing this SOCIAL activity alone.

lol. That's it, not even an lmao
>>
>>97447341
based retard
>>
>>97446576
>https://silvernightingale.itch.io/blank-hexcrawl-campaign-map
Thanks mate, I'm checking it!
>>
>>97447341
I have mild-to-severe autism, and schizoid personality disorder, both diagnosed, no meme, full time NEET.
The only comfortable way for me to play these games is solo.
My brain is good for many many things, except for socializing and interacting with people, even using social networks is a burden to me.
>>
>>97447265
That's good looking! And it sounds great. I wonder if you would consider making a procedural generative mode. Kind of like what's in Azgaar fantasy map generator, or in Hexroll. Also, I do prefer sci-fi or sci-fantasy themes over pure fantasy, that feature would be great also.
>>
What's your opinion on Glide?
I started reading the zine, but one thing that seems odd is that it is stately not pro-combat.
>>
>>97447632
Due to the nature of it I dont think procedural generation would be possible. It's very free-form after all. Its meant to overlay on top of existing dungeon maps you've made with whatever dungeon maker of your choice, or made in tandem along with it. Use dungeon scrawl or dungeondraft or just a picture of your paper scribbles.

>I prefer sci-fi
You could absolutely make a sci-fi dungeon with this. Everything about it is user-defined. There's nothing about it that is set in its genre aside from the pre-made options Ill be including, but you can just make your own stuff.
>>
>>97447265
I made my own dungeon keeper game years back and this kind of program would likely replace the grid of squares I have as the players "dungeon"
>>
I'm having a blast playing 'Vaults of Vaarn' solo with Mythic GME2 as the main thing, and other little oracles on the side when needed, like OPSE and d10 roll under...
>>
I know this is taboo in /tg/, but do you guys use LLMs for solo TTRPGs?
I use notebooklm to learn about pdfs i upload, even after reading them is useful to ask it questions, or to explain things with examples.
>>
>>97450601
There was Silly Tavern Adaptations, but it's been suspended since Google removed the old free Gemini:
https://rentry.org/sillytavernadaptations
Maybe, once better models will come out, it'll start again...
>>
>>97450905
>but it's been suspended since Google removed the old free Gemini:
Aw too bad.

How was it? What you did with it?
>>
>>97451296
>How was it?
It was great! Still can't believe it worked that well!
I played some games: Cyberpunk. CoC and Elric!
Here's my log of Elric!
https://sprites.neocities.org/logs/reader?log=https://files.catbox.moe/iidari.jsonl&user=https://upload.wikimedia.org/wikipedia/en/e/e5/Magritte_TheSonOfMan.jpg&char=siat6s.png
>>
>>97451320
It's odd how the LLMs always name NPCs as "Vane", another one I get a lot is "Silas", because of their training data, I guess.
>>
>>97451554
When I made a PC for CP2020, I asked the GM to choose a name for me: he choose Alistair Flinch...
>>
>>97445556
Hi, just downloaded the three initial books for Traveller (classic)

>>97446576
Will check this out too.
>>
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>>97453266
Do you know "The Perilous Void"?
It goes pretty well with Traveller.
>>
>>97450601
Yeah, I use them to write up examples of actual play. I prompt it to write out it's train of thought and it's works pretty well.
>>
Any good other resources to complement Scarlet Heroes, specially in regards to dungeon crawling? The base system is rather lacking in that regard, which is a shame.
>>
>>97449266
why would you need OPSE or d10 roll under when youre using mythic gme2 already
>>
>>97453857
What feels lacking in the dungeon crawling for you?
>>
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>>97453923
I don't like Mythic's Yes/No oracle, its ok if I'm using the app because I just click on it, but when using only dice, pencil & paper I find it cumbersome (chaos factor) for a simple yes/no but/and if I can only chose even, likely, unlikely, etc.. That's why it works for me in the app, but not tabletop.
Also, OPSE and D10 roll under have good, straight to the point, little dungeon crawling tools and tables, and I can have them printed in a couple of paper sheets easy portable, I use them for lo-fi quick hacks. Also, I loved that 48 Oracle anon posted the other day in the previous thread, I had found it even better than Mythic's One Page.
I love the bulk of Mythic GME2d for the rest of things, specially when I need more detail, meaning and nuance to spark ideas, this happens usually out of the dungeon crawling portion of my games, for the meaty parts of the worldbuilding, plot and characters. But for quick hacks while pencil&paper delving, smaller tools are faster and better for me.
>>
>>97454091
What’s the 48 Oracle?
>>
>>97453857
Depends on how big you want that resource to be? Lots of people swear over Matt Finch's books, Tome of Worldbuilding & Tome of Adventure Design, etc...
Fantasy has an over abundance of random tables in all flavors and sizes, not so much for the other genres, what would you be looking for exactly? If you don't want to go too far from Scarlet Heroes, Kevin Crawford also wrote Worlds Without Number, it's good, and has a free version with 90% content of the deluxe edition.
>>
>>97454142
>>97429425
>>
>>97454160
>put all 10s aside
waste of cards innit
>>
>>97454196
Yeah
I think it’s best to just use that system with dice
If you want to use cards may as well use ManAlone’s VoxProfundis
>>
How good is Shadowdark solo mode?
>>
>>97454196
>waste of cards innit
Only 4 cards.
How many people do have d13s? And D8 & D6 are common.
8x6=48
13x4=52
52-48=4

I like drawing 3 cards on the table and looking at the meaning in the table, I can do that with Mythic One Page if I roll 6 dice if not taking note tho. 3 d% and 3 d10s. 3 cards are easier to handle than 6 polyhedra in a table. And Mythic One Page only has 2 columns, action and descriptor, no subject.
>>
>>97454252
jokers and 4 10s make 6
its a d6, make it a yes-no oracle like those micro engines.

Ace = 1
Heart = 2 (2 needed for love?)
Club = 3 (3 lobes)
Diamond = 4 sides
Red / colored Joker = 5
Black Joker = 6
>>
>>97454220
Man, are you comparing a 105 pages book against 1 page pdf? Not even "nut vs coconut".
>>
>>97454285
heart is 2 buttcheeks
>>
>>97454239
As good as any other rpg solo
>>
>>97454314
1% David Vs 105% Goliath

>>97454321
3some in a CLUB
>>
>>97454354
Roll critical for both of those.
>>
Rolled 10 (1d20)

>>
>>97454496
Goliath killed my PC, and my PC became the bottom in the 3some. In that order.
>>
>>97454513
Nah, a 10 isn't that bad!
>>
Gratis book recommendation: Solo TTRPG Notation by Roberto Bisceglie.
Works either for the OCD spergs or the lazy ones, depending on how much you take from it. It is not perfect, but I'm implementing it and my logs / journals are way more clean, compact and meaningful now.
>>
>>97453282
I don't, no. Is it a novel?
>>
>>97454847
>The Perilous Void
>This book is intended to supplement any science fiction RPG session or campaign by providing systems and tables for generating content. These tools are designed to help you create everything from galaxy-spanning civilizations and alien lifeforms to star systems, planets, communities, and individual characters.

>You can take the time to read the rationale behind each of the approaches contained herein, or just turn to the appropriate page and roll some dice whenever you need ideas. For the latter purpose, refer to the contents pages for a complete listing of all of the tables in the book.
>>
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Running my first Mythic adventure. I think I'm doing it correctly, but I'm kinda winging it too. Shit's comfy even if I write cringe.
>>
>>97455846
I've read over your notes, those 2 pages, seems like you had a total blast of fun. It automatically makes it un-cringey if you had good fun with it. What's the theme / genre / lore? Seems like Space-Opera. Also I read about bennies, so I guess mechanics is SWADE, right?

BTW, end of first line, first page, I read it like 'Silky Cheeks' at first, made me giggle.
>>
>>97456060
The theme is 1940s style pulp space-opera. And yes, SWADE with a few elements from High Space and the Scifi companion, mostly for weapons and Spaceship character sheets. I'm learning all THAT as I go along too.Those pogs are my bennies too.
>>
>>97449266
How's Vaarn going? I'm looking at it for a Caves of Qud setting game but I'm also just looking at using Kal-Arath with Gamma World 1e/2e monsters converted over

as if I haven't already got three other ideas going and am currently playing two different games in one system
>>
>>97451666
Maybe don't let the LLM name your characters. It has a really small roster of names.
It has to be some technical problem since in theory the LLMs have scraped the entire Internet, including sites like https://www.behindthename.com/, yet first names that come to mind aren't John or Jane Doe, but Silas, Elara, Cross, Thorn and Old Man Hemlock.
>>
>>97456615
>Maybe don't let the LLM name your characters. It has a really small roster of names.
I had no idea at that time, I literally installed SillyTavern and set up Gemini for the first time just to try those RPG systems...
>>
>>97456655
I understand, you're new. You can prompt it to invent custom/random names in the future. I'm not sure where this prompt is "borrowed" from, but it works on my machine (they sound made up on the spot, but they're less repetitive):

When creating a name for a new character use this as guide:
Character:
First Name: {{random:3,4,5,6,7,8}} letters
Last Name: {{random:3,4,5,6,7,8}} letters
First Three Letters of first name: {{random:a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z}}{{random:a,e,i,o,u}}{{random:a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z}}
First Three Letters of last name: {{random:a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z}}{{random:a,e,i,o,u}}{{random:a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z}}
Use the letters as inspirations to form a beginning of the name that makes sense.
>>
>>97455846
Did you write IN the book? That's illlegal.
>>
>>97456721
>N-NOOOO! What about the resale value!!!??
>>
>>97456721
>>97456730
Relax boys, I have unlimited access to a color printer at work. I just printed nice copies.
>>
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>>97456439
>How's Vaarn going?
Great so far, and the mechanics are well-thought, better in the deluxe edition, simplified but to the right spot and has a logic to it so I praise the changes. Character creation is fun, the setting is great. The old zines are free but have the old rules, so if you can read the Deluxe Edition, I'd say go for it.

Also, the VoV 2nd edition is coming soon, I think a preview is available at Backerkit.

>I'm looking at it for a Caves of Qud setting game but I'm also just looking at using Kal-Arath with Gamma World 1e/2e monsters converted over.
Sounds like fun, Kal-Arath with gamma world bestiary, I've also used to play post-apoc and Mutant Future has great bestiaries, the Creatures of the Wastelands books, which has a great encounters random table, I'm not using them for my Vaarn playing because I feel it's a slightly different flavor of gonzo. I've also played caves of Qud in PC and pretty much VoV is the closer there is to it in a TTRPG, the author Leo Hunt acknowledges the Qud influence in the book.

>as if I haven't already got three other ideas going and am currently playing two different games in one system
I do that too. if they games are compatible. I'm running VoV along with Numenera with the help of little hacks. I despise Numenera's mechanics, sorry if I offend Monte Cook fans, but that man is no good at designing game mechanics. I went for Vaarn (which is an OSR), but I wanted to also try Ultraviolet Grasslands (SEACAT) and Glide (starforged), which maybe its too simple for what I wanted, also the game has no focus on combat, pretty much like what inspired it, Sable. I'll try UVG another time, it looks delicious, I've seen youtube videos of it and seems gorgeous to play with. There's also Cloud Empress, basically Nausicaa with Mothership mechanics, but don't know much more about it. There's also The Vast in the Dark, which is Blame! but with swords & sorcery (I think!).
Also watching Scavenger's Rein!
>PICREL my aislop char
>>
>>97456784
>Boss: Eh, anon? What is this form for? [Reads: Adventure List, Threads List, Characters List.]
>...
>>
Rolled 4 (1d20)

>>97457938
Rolling for CHR!
>>
>>97457949
>4
Seems about right
>>
What sort of procedures do you guys do for puzzles and traps?
>>
>>97458030
Depends on what systems I'm using. I personally relegate it to a skill roll. If you're feeling fancy, you can us LLM to generate a real puzzle to solve.
>>
>>97451296
>You can faithfully experience the published adventure modules
That sounds fucking awesome
I still haven't gotten to the part where it would be fucked by Gemini being restricted and irreplaceable, but I'm gonna continue reading
>>
>>97459369
I think Google is fucking Gemini even more than usual last few days. Better try this once the situation calms down. I've been trying to run these lorebooks and it keeps giving me errors. I think they're sacrificing free LLMs for NanoBanana.
>>
I dunno man, I’ll upload an RPG document and an adventure to notebookLM, hook it into Gemini, and use pro or thinking to attempt to run an adventure and it will keep fucking up rules, and doesn’t seem to understand what should be obfuscated from the player, like it will spoil shit early on
>>
>>97458030
I like to use something like Salvage and Sorcery’s hacking mini game
Or even Arathi Sector’s
Just RP it as my character is solving the puzzle-in world. The means of solving it are irrelevant since I can never obfuscate the workings and solution of a real puzzle from myself
>>
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Everytime I read "Sundered Isles" my brain is like: "Tsundere Island?".
>>
Guys, curate your pdfs before uploading them to LLM RAGs, Strip them from any images if you aren't using them in multi-modal but just for text. Keep them being pdfs, it reads better than txt or docx, etc, uses even less tokens.
>>
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Best supplement book I've ever read for naming your characters is "The Nomicon".
>>
>>97461339
yeah i tried using complicated OCR software to convert PDFs to plaintext and then tested both PDF and plaintext
and pdf without anything removed or edited actually gets better results
but Gemini still fucks rules up constantly and forgets shit so it's still trash
>>
>>97455846
Nice pink dice sis
>>
Motivation to play longer sessions remains lacking. Prep interests me more than play. Sources books are so entertaining.
>>
>>97461367
Can confirm.
I suggested it to a friend for naming characters in a fantasy book he's writing, since he's naming sense wasn't one of the best...
He thanked me a lot!
>>
tfw cant write (dysgraphia) but hate switching back and forth between a computer/keyboard and physical book and dice but cant stand digital dice or digital books
>>
>>97462480
For me it's a death spiral. I keep doing workflow prep, not even campaign prep.

>>97463528
Such a conundrum, half of it handicap, half of it preference. Do you despise dictation software too? You can dictate instead of writing, and it will write it down for you, (maybe this will fall into the preference camp too).
>>
>>97461339
RAGs are honestly pretty meh, they shread the data into isolated fragments. they work by pulling maybe 40 disconnected chunks, filtering out the same-ey ones to keep variety (optionally running them through a reranker that hands the LLM the top 5 snippets it thinks are relevant, the chunks being like 2000-8000 tokens). this approach fails hard at knowledge integration and rules inference because the model never sees the whole picture, instead just seeing a few disjointed paragraphs and guessing the rest by the model iteslf.

RAGs are meant for company wikis where you need a glorified google search for your docs, not for a game state that requires holistic logic. what you actually want is a massive context model like Gemini, with a 1 mill token window that can ingest your entire rulebook and campaign log at once (optimally a curated, streamlined document with everything you care about), acting less like a search engine and more like a GM who actually remembers everything.
>>
cont. >>97465029

while 40 chunks sounds good in theory, vector search is bound by semantic proximity to your prompt, blindly grabbing what looks like your question while ignoring the dependencies required to answer it. for example, it lacks the inference capabilities to realize that a retrieved chunk about a specific spell or action is useless without also fetching the referenced (yet distant to the original prompt) rules for status effects or modifiers necessary to actually resolve the mechanic.
>>
>>97465084
So you're saying lorebooks are better than RAGs?
>>
>>97465125
yes, 100%. they allow inference instead of just retrieval.

still, even with a large context, you will run into attention dilution. the model's ability to reason degrades as the noise to signal ratio climbs, the more tokens you load, the dumber it gets at logic.

models have a "U-shaped" attention curve, they adhere best to the start (system prompt) and the very end (recent messages), but get hazy in the middle. put your hard rules at the very top, shove the bulk lore/fluff in the middle, and current state at the bottom.

lean onto markdown hierarchy and bullet points to break up the walls of text. since models are trained on web data, they parse that structure better than arbitrary tokens. also, try to keep the heavy logic under 200k tokens, leaving the rest of the window for narrative.

haven't used llms for solo play, but have been working with reasoning-on-documents quite a bit.
>>
>>97465222
Okay, so lorebooks are currently the way to go.
They look like pain in the ass to make since you can't just go 'Chat GPT go make me a lorebook!'. Writing them manually would be a huge waste of time.
>>
LLMs aren't good (for now) to be a full-fledged GM, they are inconsistent. What they are good for is to generate little chunks of content that you can use to your own game, mostly as random tables substitute. Think of them as personal assistants to a GM.
>>
I use LLMs to help speed up writing background stuff. I'm currently working on a "sourcebook" for a setting I've dabbled in a little in a couple different games. I drop my one or two paragraphs into whatever AI and let it cook for a bit then pick out a few lines for inspiration, flesh them out into another paragraph or so, and repeat. helps a lot with things like name stylistic consistency and breaking through a block. Sometimes I'll use action/theme tables and feed the results into it and let it riff on the rolls in the context of whatever chunk of background I'm working on. it really does help with stuff like "name my 19 districts and give me a one sentence synopsis of what each specializes in"
>>
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>>97461651
I actually have have a set to represent each type of character. Pink is Silky, clear is her bonus actions and the second d100 roll on mythic elements. I call that one Adam dice. The rest of these are different aliens or human characters.
>>
>>97467000
I like those frosted dice.
>>
>>97464179
Hadn’t thought of dictating
I’ll give that a try thanks
>>
finally back at choir of flesh. I stumbled upon a monument to a saint that had been desecrated and, coincidentally, a pillar of faith(bad guy) which I killed. Then the next morning I was approached by a woman who looked suspiciously like the saint on the monument who thanked me and told me to follow her to her settlement, where the choir can't be heard.

Combat this time felt better, I'm getting the feel for it and I enjoyed the resolution of the roll and major/minor injuries. I decided I really don't like the way a d20 rolls(I've mostly done 2d6 or d100 stuff) but that's just schizophrenia probably. the GM-less tools are really solid, it's how I generated the whole reappearing saint woman plot point and is going to be my Undertaking starting point. would recommend this game for sure
>>
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Boughted this and quite like it. It is streamlined OSR take on Tunnels & Trolls with conversion rules to play old school D&D and 5e materials with it.
Skill checks are simple 2d6 + stat and over 20 wins, and combat is simultaneous opposing rolls and bigger number gets to deal the difference as damage.
It does require separate oracle and does not include generation tables beyond character generation, but since it is built on T&T it is solo friendly (if deadly for single PC so at least adventurer duo recommended) as is.
>>
>>97467830
Is that a Fire Keeper?
>>
>>97460758
My brain will adapt that too now.
I'd play that
>>
>>97467830
>>97467805
Are these "Soulslike"?
>>
Have you guys played Ironsworn?
>>
>>97468383
Many Sought Adventure is not, it is a relatively grounded fantasy game where characters start at mercy of their 3d6 attribute rolls and have rather lowly backgrounds (such as street urchin, knightless squire or dock prostitute) and getting advantages in combat by dirty tricks, preparation or justifiable roleplaying rolls is a major thing. Spellcasting functions by using Constitution (which is also health) as mana.
>>
Besy way to play published adventures solo?
DM yourself?
Using LLMs? If so, which one and which technique? I tried that and they can't keep track of the adventure for shit and start steering from the material early
>>
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Just started a brand new arc of my GURPS cyberpunk campaign. Used a lot of my knowledge 'cross domains, planned out my campaign like a novel. I'd love if y'all had a look.
https://www.infinityweavers.link/creativity/library/hr/hr014

>>97445556
You forgot the TQ!
>>
>>97468809
Play as the GM and use the solo tools of your choice to run the PCs like they are NPCs.
It's pretty fun.
>Do the PCs check for traps in the corridor
>No, and... Gandolf the Tard just leans back on the wall, his butt just in front of the hole of the dart trap
I ran a few Cthulhu adventures and a campaign that way. Let's just say that The Haunting ended up with one of the PCs getting the hell out and putting fire to the house while the rest of his 'friends' where still inside (got a random event for that one and an extreme result when I asked if the PC blocked the door after getting out).
But don't forget that you are the GM. Don't turn the game into a random story generator. You're the one controlling the bad guys, not the dice.
>>
>>97446891
Cool, I'll try it out with another setting. Been reading the book again
>>97467805
I like these small updates. I've put my Choir on hold for the moment, but will pick it up at some point

My worst enemy is my interest in things changes every 1-2 months. At some points I really want to pick up a swashbuckling game, two months later I get an interest in stuff like Choir, then I start reading Dolmenwood and want to get into that setting
>>
anything you guys can recommend that is let's say more dungeon crawly and generative as-you-go-along? I'm not looking to play something like DnD with Mythic, I'm looking for an entirely simpler system
>>
>>97469334
Yeah I think that is the only plausible way of doing it.
Gonna try with Mythic today. Ty anon.
>>
>>97468383
don't really know much about that term since I've never played any of the souls games. Choir is sort of a point crawl/settlement building hybrid, tailored for one PC. you go around finding stuff and collectings "rumors" until you reach a certain amount and then go on a fun dungeon crawl type adventure with a
reward. but there's enough in the book to really do whatever you want with it, the core system feels good enough and I'm thinking about ditching the core gameplay loop for a bit to see what kind of nonsense I can pull off with this whole saint enclave story thread.
>>97470117
ker nethalas isn't exactly simple but a blast, if you want super simple maybe Harpers Quest
>>97469987
I'm not able to play too much so the way Choir can be split up easily into "days" or "exploration turns" makes it easy to start up and put down. also learning that I can just write 4 sentences in my book and be done with it
>>
>>97469074
>https://www.infinityweavers.link/creativity/library/hr/hr014
sweet, looking good!

>>97468554
Sounds cool, but I hope the con/magic/health thing don't have a death spiral in it.

>>97468386
>Have you guys played Ironsworn?
Just a little.

>>97470117
>like DnD
>simpler
Maybe Knave?

>>97471469
>I'm thinking about ditching the core gameplay loop for a bit
What will you use?
>>
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>https://perchance.org/vaults-of-vaarn-1e-generators
I'm making some generators for 'Vaults of Vaarn'. So far 3 generators into that, one is a big ass desert-encounters generator based on the deluxe book, a d100 minor loot one, and a terrain one.

Next I'll put another from the book, the generic vault encounters, then I'll try putting those encounter tables from the author's blog.
>>
>>97469334
>No, and... Gandolf the Tard
Had you ever read "Bored of the Rings"?
>>
>>97472627
>Sounds cool, but I hope the con/magic/health thing don't have a death spiral in it.
Combat is based on Tunnels & Trolls so it does not really, except when using CON to save against poison or death ray when playing old D&D/OSR with MSA. Player characters recover 1d6 CON after each combat too and recover it fully after sleeping a full night's rest. Enemies however do have a death spiral, because enemies are abstracted into Monster Rating Tunnels & Trolls style, and dice and combat adds enemies get from it are recalculated every round.
>>
>>97472627
>What will you use?
same rules I'm just gonna freeform the adventure like you would with any other RPG
>>
>>97471469
>ker nethalas
NTA but when I tried it my character died during character creation. I should maybe try it again...
>>
>>97467830
Nice, I might also boughtedettesqueishing that later
>>
My character almost died because noobie me wanted to attack their pack with 10 members. I barely made it. OSR combat is brutal.
>>
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Hit my first boss and my PC drew a joker. This should be extra fun.
>>
Don't seethe if it isn't relevant to you.

www.kickstarter.com/projects/thesoloist/solo-borg-a-toolkit-for-playing-mork-borg-without-a-gm/posts/4599319
>>
>>97478589
Tarot! Are you using them to play?
>>
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PC drew first and basically swiss cheesed the boss. I was expecting this to be a hard fight but god damn joker completely nuked anything he could have done to fight back. She had an existing wound too so death was a real possibility. That overconfident hinderance is here to stay.

>>97478658
Absolutely. When my PC flew to this black market space station, I asked a general "what is this station going to be like" just as a bit of spice. I drew death and tower. So yea, everyone on the station was pretty much dead and the station itself was blown to shit from civil strife, then taken over by bandits.
>>
>>97478778
I've got a deck but I don't know how to really use it. What I've read is go with the vibes of the card art.
>>
>>97472776
No, but I did read a Star Wreck novel once. I can never get that time back.
>>
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WOW I spoke too fucking soon.
>Silky cackles as she sways over to Bhahgin's body. Doesn't even reload her raygun.
>"Absolute pathetic worm of a man. I'll carve your head off and place it in my trophy room!"
>Chaos factor 3, roll to ask if Bhahgin is actually dead with odds Very Likely
>Roll his D100s, he gets a fucking 99
>Exceptional no, not only is he not dead, he draws a hidden blaster pistol and fires a shot at Silky
>Roll of 6 hits, damage dice repeatedly ace for a total of 13. That's a raise, meaning a wound and a shaken.
>Roll wound chart on Silky, she got her gut busted, that's a 1d penalty to strength
>She's already at minimum strength
WELL shit. I think less than d4 is instant incapacitation, despite only two wounds. That might have been Bhahgin's last action too, so I might have to write my way out of a double KO.

>>97478956
That's the general idea, though I also go by the little interpretation booklet it comes with for inspiration too. I'm genuinely making some of this shit up as I go myself since I'm brand new to this concept.
>>
>decide to use Destiny points to make my lone PC last longer
>kind of boring and too powerful, so I made some cards for specific action the Destiny points can do
>Learn important information, Get lucky and escape being wounded, Find a way out, etc.
Pretty fun. Kinda makes me work to get into the fictional position to use the cards I have in hand.
I also changed HP for a narrative wound type scale. So it goes in order (for my fighter character): Stun (lose all remaining actions for this round) X3, Light Wound (-1 for physical actions. Cumulative) X2, Medium Wound (-3 for all physical actions) X1, Heavy Wound (-5 for physical actions, -2 for all other actions) X1, Unconsciousness/Death (CON check. If roll=CON then it's a coma. 1D3 1=1D10 Hours, 2=1D10 Days, 3=1D10 Weeks before making another CON test. Fail=still in a coma. Same as CON=death. I mean, if it make sense that the PC is taken care of. He dies after 3 days without water). He can only lose 1 step at a time.
Getting stunned while fighting more than one opponent is very punishing since I can't dodge/parry. I lost my 3 Stuns in my first fight round with 3 mooks.
>>
>>97472693
holy based
whats that art from it's cool
>>
>>97478956

The Ultimate Guide to the Rider Waite Tarot by Johannes Fiebig & Evelin Burger
>>
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>>97479893
It's glitched ai-slop PNG.
>>
>>97480100
>>
>>97480112
sometimes the error is different
>>
>>97480116
>>
>>97480120
the results are very inconsistent
>>
>>97478629
>posts a solo game aid
>DoNt SeEtHe AbOuT iT

Sir, this is the srpgg
>>
>>97479904
Thanks, I'll check this out.
>>
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Someone once posted a Pokémon solo ttrpg here, but I can't remember it's name. Anyone happen to know what it is? I can't be certain, but I think it might have been on Itch.io? Any help at all would be appreciated, because it was definitely these threads where I saw it first.
>>
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>>97483280
Is this it?
>>
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Don't forget to scale down the number of enemies in random encounter tables when using a system that isn't meant for solo. It's usually 1/4 of the enemies that should appear to be fair!
>>
>>97485280
What did you have to die to in order to realize this?
Also Scarlet Heroes fixes it for OSR and B/X games.
>>
>>97485426
Has anyone really been far even as decided to use even go want to do look more like?
>>
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Bye /tg/.
Bye /SRPGG/.
It's time to move on...
>>
>>97484825
No, sorry, it's not that one. The one that I saw was much more fleshed out in regards to assets and page design. I just can't find the damn thing in my history. Maybe it's time to start archive diving...
>>
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Hi, I'm a girl and I'm pretty new to this hobby. What's a good lightweight journaling game that doesn't have a combat emphasis? I've already played Thousand Year Old Vampire.
>>
>>97487665
https://www.youtube.com/watch?v=83ERPv2StbM
>>
>>97487665
Reincarnated as the Unlovable Villainess
>>
>>97487665
https://youtu.be/DHMQczIqhAQ?si=bMH4_VtwizZXSdnx
>>
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>>97487665
One of the definitive light games, and arguably a bit targeted towards girls based on its style, is Colostle. I really enjoy it, it's nice and simple, but a good creative writing experience. It has many expansions at this point, each one building upon the lands you can discover and adventure in.
>>
>>97487665
Hikikomori
You play as a socially awkward and isolated young person trying to become more normal. You can win over your demons, stay as you were, or an hero. It's actually pretty good, it makes you root for that bastard to beat the odds and make it.
Not for everyone, but if you want something different, this is it. It's 20 years old this year. Time is like tears in rain...
>>
>>97487665
Come home, white woman
>>
>>97483280
Pokemon Ironsworn?

https://docs.google.com/document/d/1MPLxI_RdVdhqvvvAbjXAt1PnKJ11CMZg4V6NTT7BNx0/

Pokemon Polyhedral?

https://marchcrow.itch.io/pokemon-polyhedral-micro-edition
>>
>>97467830
It's compatible with the T&T solo scenarios?
>>
>>97492098
Yes.
>>
Any good guides on playing a prepared campaign or one shot solo? Like if I wanted to play something Like Dragon of Icespire peak alone.
>>
>>97483280
https://chronicdelusionist.neocities.org/Pokeymanz/
Pokeymanz?
I don't think there's a solo tool specifically for it but it's based on Savage Worlds which might have a usable one.
>>
>>97494203
There are a bunch on Drive thru RPG. I've never played then though.
>>
I wonder if horror solo rpgs are effective.
>>
I started a Lightning League pulp game with Zozer's solo. Lightning League is a Quantum Engine game so it is based on Traveller (though simplified) enough to be seamlessly compatible, and using the Traveller/Criminal/Mercenary tables for a 1940s pulp setting also works with pretty minimal changes with Lightning League's own more pulp thematic adventure generation.
I got Lightning League on a whim since the default setting is literally one of my dream settings, a South Pacific archipelago with islands full of zombies, dinosaurs, pirates, native tribes and all other appropriate danger.
The party of three is currently the protagonist action guy seaplane pilot, a tomboyish English gearhead girl and a sexy Chinese sorceress.
>>
>>97497706
Of course, but it depends on what you want from them. In my experience they work better solo than in a group. In a group it always becomes a jokefest.
I would recommend using some solo tools for suspense. Try to use some that aren't too random. You want to feel the suspense tickling down, not some random jumpscare.
One easy way it to have two scores for something suspenseful. One is for when you fail a check/time passes/you do something that makes you being noticed by the bad guys/etc. The other is the progress you make (successful checks, clues gathered, new allies, etc.) First score to reach it's max (you decide what each score's max is or roll for it) happens. Don't remove points, it could make your game much longer and you risk not knowing what else to invent to keep the suspense going. I learned that the hard way by using a single score that I would scale up and down.
For a horror game, you should probably also have major events (3?) during the game. Maybe each time you reach the 6th scene (6,12,18) or whatever. Or 6th, 10th&12nd for an escalation of the horror. Event 1 is to someone else and you see the results. Event 2 is to you, but it's not as bad as it could be (you don't see enough of the creature to lose your mind, there's a way to escape without a fight, you can sneak past the cultists while they indulge in a nice and warm blood shower from their victim on the altar, etc.)
Event 3 should be the big finish. If you're not prepared, you will fail. You need knowledge, tools (maybe even magic), etc. to win. Or fire. Lots of it.
What I like to do is to have Win and Lose points. You gain one point each scene. When you have an Event, you tally them and if you have more Lose points (rename them as you like), it's a surprise/bad event. More win points and it's a safe (sort of. Sanity roll from reading books is a staple of Call of Cthulhu) revelation.
You can reset Win and Lose points to 0 between Events, or not. Your choice.
>>
>>97501006
Example of a suspense:
I need to sneak past the 2 cultist guards.
I could use a simple check, but I want to milk the cene for all the tension I can. I roll a D3+2 for how much progress I need to make (I decided 3 to 5 felt right for the length of the chapel I'm in and how many places I can hide behind. 2+2=4
How many setbacks can I get away with before being noticed? I decide to roll 1D3. I'm an asshole GM. 1. Ouch!
I dash behind a pew while they are looking the other way. Success.
I crawl behind the row of pews on my hands and knees, trying to be as silent as possible. Success.
I run to the door to the rectory and hide behind the drape on the side of the high altar without making a sound when they look elsewhere. Success!
I try to open the door silently. Oracle question: I the door locked? No. Let's do this... FAIL!
Crap. The door squeaks like a mutherfucker when it opens.
>>
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>>97457873
>better in the deluxe edition
Can you elaborate? Are there any small tweaks I can easily add to my pleb version of the game?
>>
I kind of want to try The One Ring Strider Mode, but is it just ironsworn? I thought Tomkins wrote it.
>>
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"Rules Bright"
>>
Page 10 bump
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>>97507814
>Rules Bright
heh, funny
>>
Do you know more games like Pokemon Polyhedral >>97491768? Simple and randomly generated. I have no creativity and imagination, but I had lots of fun playing it.
>>
>>97513355
Hey, creativity is easy to force. It's simply the act of combining. It's a skill that you can train.
>>
>>97513481
I guess so. I tried playing scarlet heroes but I couldn't get nothing more than my character. So I thoght starting small might be better to get me more creative, that's the reason that I'm looking for simpler games that are not narrative focus.
>>
>>97513630
You need a goal first and then stuff like obstacles or encounters. Did your game have those?
>>
>>97513670
I remember having a vague goal like "forming a cult", but I didn't tried achieving it. And for obstacles, I was just going around killing monster. In retrospect, maybe I should just work on the background because I just used some tables from bfrpg and called it a day.
>>
>>97513355
Check out Notequest Expanded World. Ironsworn is also rather procedure heavy.
>>
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Sparkbound is pretty neat narrative solo game if you like such thing. Uses step dice system and a separate D6 spark dice for each roll, 4+ succeeds, high results bring twists to scene, and failure steps the used skill dice down. Challenges character does not have a skill/ability for uses D4, which is also the lowest rank a die can fall to. Failing a throw three times in the row while forced to use D4 or rolling double 1s with D4 and spark die is a game over.
As criticism, the layout is clunky because the author has meant it to be printed and folded, and is not going to make a version better suited for a screen.
>>
>>97515756
I can't imagine why they think anyone is going to print out such a simple system instead of just... reading it and remembering.
>>
>>97515756
Is this worth the $2 price?
>>
>>97517958
I think I paid like $0.85 on sale and I am pretty satisfied with it as what it is.
>>
I've been leaning heavily into OSR procedures lately. Procedures, not rules. I just use logic and a simple oracle with them (Yes/No/And/But) with advantage/disadvantage.
City/village crawl, dungeon crawl, hexcrawl, downtime, combat, etc.
I just use the oracle to build the crawls as I explore them. No random tables this time.
It's easier and faster than expected. I really enjoy using the oracle as the whole game system. The procedures don't make it feel too light on rules like when I tried to use only Mythic as the rpg before.
>>
>>97506091
I was not really reminded of Ironsworn moves while playing it, it is mostly inspiration tables and some rules for better PC survivability. The newer Realms of Three Rings also has rules for playing particularly powerful Noldor elves as lone adventurers, I have not read it myself.
>>
>>97519051
Where are you getting your procedures Anon?
>>
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She made it back to her ship successfully, but far from in one piece. I thought about just having her medical tube just blanket heal her easily, but then I found this trauma supplement book and figured I'd see if it could go more in depth. Shit's about to get painful.
>>
>>97523224
>decapitated head
I'm sure she's fine.
>>
>>97525327
Nah, she kept the boss' head as a keepsake
>>
>>97523224
anon could you break down for me what system you're using and how she got those wounds? That character turnaround is very interesting.
>>
>>97523224
Seconding >>97526598
>>
>>97526598
>>97526783
See
>>97479233 (You) for the story/mythic gme bit, but I basically rolled her injury using SWADE's list, and got guts. I found that result a bit generic and undramatic, so I hunted down any sort of medical rpg supliment, where I found Trauma. I decided her wound was probably kinda grim considering it was a point blank shot, rolled on Trauma's Grim Abdomen damage chart, and the result was a direct hit to the spleen. I'm making up/playtesting a lot of this as I go. I made those paper doll sheets behind her character sheet to keep track of air supply, inventory, wounds, and status. Just using wet dry markers on sheet protectors.

Honestly I'm open to suggestions on how to make this better too. So far it's all been "I want a feature like [thing] so I'll google rpg supplements to see what I like and try to tailor it to SWADE."
>>
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Do you guys sketch?
>>
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>>97530965
Yes. At some point all my placeholder slop will be drawings or even watercolors. Just gotta get the gameplay all figured out first.
>>
>>97529229
Sweet, thanks man. I've been meaning to try SWADE, its on my sshelf. Going to nab that supplement for general play though, it's really nice.

>>97530965
I want too, but I'm not very good and have a hard time finding time to practice.
>>
>>97530965
I wish. I am going through some 'learn to draw' sort of books and materials now, I've never drawn or sketched in my life and wasn't sure where to start. it's fun
>>
>>97529229
>>97531247
I like step-dice mechanics but just don't *get* SWADE for whatever reasons. It just never clicked for me, while Chronica Feudalis did for example.
>>
>>97530965
man, that channel is literal porn, it does things to me i didn't know were possible
>>
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Has anyone tried the new solo rules for Fallout 2D20https://modiphius.net/products/fallout-wasteland-wanderer-a-solo-roleplaying-game?
I hear there's AI art in the book. Also, the book is up in NewVola
>>
>>97533114
Not any of those anons, and I've stepped away from SWADE. Learned it after watching Myself and Die. And I really like the the system, it's super easy to tweak it into whatever you want, making enemies is easy, it's easy to play a single character, open class system, magic points, a very strong character creator with a bunch of feats, skills etc., bennies
The thing that kinda killed it for me is that you have the base book, then the fantasy edition, then maybe a third earlier edition book of some specific setting. And going through at least two of those to look up some rule or ability or whatever got a bit too tedious at that time
>>
>>97533488
That good, huh? I was just browsing around when I found it.
>>
Does anyone have a good system or resource to help with NPC goals or lives over time? I'm looking to get something for a town where I will be involved every couple months and would like there to be changes to discover through goals being made for the NPCs and then if they solve them or not.
>>
>>97535576
yeah, it's been my asmr for falling asleep the last couple of weeks. not wanting to shill it, just got excited recognizing the thumbnail
>>
>>97533488
...what are you talking about, now I'm curious
>>
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>>97535673
The Quiet Year, maybe? although it's more on a community level of granularity, still you could extrapolate the happenings to the lives of individual npcs
>>
>>97535751
I think it's Man Alone?
https://youtu.be/a059FABR830?si=gampVIc9-_Q1JnF_
I like his videos but I'm not sure how many I've finished vs stopped halfway.
He's an introspective guy who relates solo rpgs and Carl Jung psychology, but he's really wordy and goes on tangents pretty often, combine that and his manner of speech and it can be hard to focus on his words if you're doing something else at the same time.
>>
>>97536166
cant be. man alone has fat hands
>>
>>97536355
It's from this video: https://www.youtube.com/watch?v=txbnfJCtFv4&t=629s
>>
>>97535673
I've found that you can simulate a naturally changing town by just pickin a bunch of standout features/people and then using this table every month or so:
>1. Add a new feature
>2. Improve a feature
>3. Combine two features
>4. Split a feature
>5. Diminish a feature
>6. Remove a feature
>>
>>97533657
What do you do, is it like Fallout Shelter where you wander and get random encounters?
>>
>>97539526
It's the Fallout 2D20 game, but solo. So you adventure through the wasteland, gather scrap and build things, fight enemies and generally do Fallout things.
>>
>>97540114
I was hoping it had rules for crafting. So many rpgs don't.
>>
>>97541449
star trek adventures.

The engineering / operations splat and the shipyard splat give you mission briefs for mining /finding/getting materiel you need and building shit you want.


1e though.

2e hasn't got shit. except a terminal case of kuntzmann anti-trek AIDS
>>
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Trauma converted to SWADE ended up feeling kinda homebrew, but Silky survived her rolls. I think it's time to give her an advancement for pulling through this first adventure, even if her smugness nearly got her killed.
>>
>>97542288
What's your game about?
>>
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>>97545959
A spoiled space princess wandering around the galaxy stealing power cores in order to terraform Venus.
>>
>>97545989
lewd!
>>
>>97454757
He renamed it to 'Lonelog' with some revisions.
https://zeruhur.itch.io/lonelog
Might try it at some point tonight.
>>
>>97523224
>>97542288
Crimson Exodus / Fantasy Dice (same game but setting agnostic) by the dude who also made Trauma is pretty good system in itself. It has a dice scaling mechanism where dice pool can scaled into either bigger with smaller dice or smaller with big dice.
>>
Does anyone know of a really crunchy (preferably setting agnostic) rules system for shooting and firearms? Im planning on doing a post apocolyptic solo game soon and I really like crunchy combat rules
>>
>>97548603
Ops and Tactics?
>https://opsandtactics.blogspot.com
>>
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>AlsoSolo nuked
FFfffFfuck
>>
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I can't decide what system to use.
>>
>>97550329
wuzzat?
>>
>>97550519
Me neither. It's my biggest hurdle is that I keep looking at different systems, browsing through one, only to think maybe something else will be better
>>97550329
Fack
>>97550701
Collection of pdfs
>>
>>97550888
what are you looking for in a system?
>>
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Im considering three different sci-fi systems. Starforged, Across a Thousand Dead Worlds, and the new Astroprisma. Anyone whos played any one of these got any opinions on them?

Im also considering a system for classic dungeon crawling but I haven't found one that really stands out. Most of them are just typical OSR fare. Anyone have any recs?
>>
>>97552004
What're you looking for in your system anon? Starforged is bretty gud in my experience.
>>
So is Ker Nethalas purely mechanical or is there some roleplay involved too? Wondering if I should try journaling ot a bit or just treat it like a solo board game
>>
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Are there any stealth focused solo games, using either a dedicated oracle or has good built in guard reaction intelligence?

I found these games have good mechanics and solo-modes, but there is no roleplay outside of the missions. I'm trying to keep it map focused rather than purely narrative, but I'm open to looking at the latter too if they've got some intuitive mechanics too.
>>
>>97550981
A decent/robust character creator. A good skill list that isn't roll-under attribute, that also works as a showcase of strengths and weaknesses of my character, but that can also be improved. So a cleric-like/fighter/whatever character should be able to pick locks if experienced in it. I like OSR games in theory grew up on B/X, but I really don't like the punishing aspect, and set classes in it for soloplay. I also prefer lower-stake/level characters and story.

Some crunch, but not too much. I don't mind grid-based combat as I use my tablet a lot, writing shortly what's happening, and drawing dungeons/combat fields. I also prefer an "open-world" approach, think Oblivion/Dragons Dogma over like Darkest Dungeon. So a system that can do a little bit of everything. And being able to easily convert, and make enemies is also a big plus
>>97552004
Comfy pic
>>
>>97554142
Complexity of stealth in TTRPGs in general tends to be something up to GM rather than rules and procedures.
>>
>>97554731
I made a Hitman boardgame a while back and it worked really well. Had modular rooms with clearance for different outfits, NPC wandering, alert levels, etc. Made for some pretty cool puzzley gameplay, even with the map tiles randomized. Obviously a little too slapstick for general usage, but with tweaking I'm sure it would work quite nicely for generating infiltration-type missions, at little to no required input from the player.
>>
>>97554903
>Hitman boardgame
had no idea how much I wanted this until now
>>
Does anyone have advice for constructing narratives for the relevant solo RPGs? I've been thinking of playing Solo Cyberpunk since I can't find any groups, but I have no ideas for what kind of ongoing story I'd want. I could try randomly rolling everything and making up an emergent narrative from that but that would require a lot of creativity to make not-shit. I worry that it would turn into something like a shitty GTA game.

I have an idea for an opening but I don't know where to go from there.
>>
>>97555131
The easiest way I know of is to start is to just pick a story you already know and start playing it. Sounds boring but things will start to diverge fast, and it really helps to have a cast of characters that you already are familiar with and know how they will react to changing circumstances. Doesn't even have to be a story from a similar setting. Just start with what you know and things will diverge naturally from there. Swap names and a few key details if you want it to feel unique from the start.
>>
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>>97548611
Wound up going with Modern War by Zozer games, its pretty much exactly what I was going for. Its even got a solo expansion
>>
>>97554142
I don't know anything that complicated, but I'm a fan of the Stealth State Machine I've seen in a few places.
https://thealexandrian.net/?p=40062
>>97555131
Starting with your PC's short and long term goals rarely hurt. Make something your character wants and put an obstacle between them and it.
>>
>>97555131
Tell me your idea for an opening.
>>
>>97556726
Rockerboy is rolling into Night City with a nomad escort, hoping to build a music career there, but gets hit by a band of Raffen Shiv raiders. High likelihood of the rockerboy's bus being set on fire and destroying most of his belongings, along with his nomad escorts and contacts getting murdered. Either he fights off the Shiv or gets captured and has to escape; either way his first goal is getting to Night City and then figuring out how to pick up the pieces because he's stuck in Night City with no musical instruments and little money to build himself back up with.
>>
>>97556765
That's a good amount of material to work with. Session one should be about what happens when the band of raiders attack. Play that out and figure out who dies and lives. That's a good start. Seems like your game is going to end up being the success story of a musician, with bullshit happening to him along his journey to fame. That's solid. Now you just have to play it out and earn your happy ending.
>>
>>97455846
what are the pogs for
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>>97554993
The official mobile game was basically a boardgame, though more of an abstract puzzle than what I was going for. I managed to capture the
>janitor walks in on you as you're strangling the cartel boss, pop him in the melon, screams from outside as things rapidly spiral out of your control
type shit
>>
Gave my first attempt at a solo rpg ago, and definitely gotta learn how to ask myself questions better, and maybe cut myself some slack. Just had a group of 3 adventurers starting in the wilderness in some small hamlet, asking around, if anyone has heard of some lost relics, and after a small journey through the woods, the first fight they have is a random encounter in the night that comes in the small moment noone is on watch, and unfortunately the monsters just tore them to shreds.
Funny, if mildly unfortunate. Hopefully the next group does better.
>>
How do you guys deal with the crunchier games? As in, the ones that use maps and minis, or those who require prep. I have plenty of games I'll never play with my group and 99% of them require you to either build monster stat blocks or craft coherent encounters beforehand. I'm just done with narrative games like Ironsworn and OSR stuff.
>>
>>97558845
BRP derived games with the house rule of doubling hit points for lone wolf characters and with the quick NPC/minion rules from Magic World for most other characters works just fine.

Also the Collaborative Gamer blog has good stuff for GURPS without a GM.

https://thecollaborativegamer.wordpress.com/
>>
>>97550329
Yeah, it's been little over a week since I posted about it in the PDF share thread

>>97554142
You could always try to incorporate Portable Ops/Peace Walker style companion acquisitions. Build up your clandestine organization through brainwashing and the like. Might even be interesting to see how putting sleeper agents or Manchurian candidates will change things
>>
>>97558845
surely they have at least some stat blocks
>>
>>97559680
Some. Plenty are indie games with fun rules but poor variety in enemies (Monsterpunk, Cloudbreaker Alliance). Just like 4e, it's very challenging to play it with theater of mind
>>
I'm starting a Starforged campaign and I have a "lore" question, as much as there can be one. Space travel, its stated that travel between stars takes a few hours and refueling a few more. Is there anything that breaks or even needs a little homebrewing if interstellar travels takes a few days? I'm looking for more of a space truckers on the long haul or Firefly mosey through the stars vibe.
>>
>>97560132
Having played Starforged; nothing I can think of.
>>
What would you suggest between Across A Thousand Dead Worlds vs Mothership? I know AATDW is definitely more solo-first. I've been trying so hard to get a sci-fi game off the ground but I just can't quite settle on a system. Starforged was the first choice, but it's just such a loose game and setting. The rules seem like they work pretty well but I can't help but feel bored in such a directionless system. AATDW seems mechanically sound and has a very cool gameplay loop going on which would make it super easy to jump into. But it almost seems to have the opposite problem of being too rigid of a setting.
>>
you've just climbed into your attic to find a Christmas decoration. instead, you find a steel box bolted to the floorboards. you know for a fact it wasn't there last week.

how do you determine what's inside?
>>
>>
Can AI chatbots be good GMs yet or is the tech still not there
>>
>>97554142
https://www.drivethrurpg.com/en/product/411122/shadowflyght-a-stealth-supplement-for-any-system
I found this accidentally and remembered you.
>>
>>97561490
Not there
>>
considering people use air fresheners in their cars as randomizers for solo roleplaying, the answer depends on what you understand by "there"
>>
>>97560531
Thank you!
>>
>>97562496
Yeah im gonna need context on using an air freshener as a randomizer because that sounds funny as hell
>>
>>97564294
Ask yes/no question, spin the air freshener, whichever side is the answer is the answer
>>
>>97560675
>too rigid of a setting.
I thought so at first, but once I started playing I realized there's really not a lot defined about it beyond earth is a dump, there's some corporations and one found some alien ships. I started screwing around on karum station and while looking around for more fluff, realized there isn't much and just went to town making things up with a whole corporate espionage plotline I'm slowly working through

anyway back to choir of flesh
my trapper guy, last seen with a woman who looks exactly like the saint on the Saints Pillar he found. she claims she is with a small settlement where the Choir can't sing and asks him to follow her. He does, very suspiciously. Everyone at the settlement is excited to see him, being very friendly. the woman says she saw him in a vision and she needs his help, they are almost out of food and need his skills.

he totally fails his suspicion check(willpower) and falls for her, agreeing to do whatever he can to help out. She says she can only offer him a blessing and guidance, which is good enough for the pussywhipped trapper
>>
>>97561490
Gemini can be for short sessions
then memory goes to shit and you have to start over
>>
How challenging is it to solo Call of Cthulhu or Delta Green? How do you maintain mystery & horror? That sense of surprise.
>>
Just finished up my first session of a new solo campaign. Its a isekai game where a portal opens up smack dab in the middle of the pacific ocean, leading to a world roughly equivalent to your average fantasy setting. The earth setting is 1919 and the fantasy world has technology roughly equivalent to the late 13th century. After the portal opens up, the United States sends an expedition through consisting of a Diplomat and some US Marines. Im using CRGE and UNE for GM emulation, and Knave 2e as my base rules, as well as some of the hex crawling rules from AD&D and a hexcrawl generator as the first part of the game is going to be a lot of exploring.

The opening of the campaign features a party of 7 Marines landing on the coast of the continent and exploring inward, with the goal of establishing contact with whoever inhabits the island before returning to their ship and bringing the diplomat to shore.

The first three days were uneventful, with the party rolling quite well and not sparking any random encounters. Day four got a little wild though. The day started with the party deciding to return to the ship early, as they had only brought six days of supplies with them. As they backtracked, they sighted a camp of what appeared to be some pretty mean looking fellas (I rolled a bandit camp on a features table, but the characters dont know that tee hee) choosing caution, they just marked it on their map and continued onward. Not two hours later and they spotted a village, with these people just seemingly going about their lives. Seeking to make contact, the party entered the town. Seeing a bunch of strange armed men enter the town, especially considering there is a bandit camp so nearby, spooked the villagers something fierce though, so the party just saw everyone in town hide in their homes as they approached. To the towns credit though, a group of armed townsmen soon came down the street, and valiantly charged the party, believing them to be bandits.
>>
>>97570888
Seeing this group of armed men charging them, the party made a split second decision, and seeking to avoid bloodshed if possible, one the members fired is rifle in the air and over the heads of the townspeople. Obviously not understanding what a rifle even is, the townspeople just saw this dude shoulder some sort of staff and produce thunder and fire from thin air, meaning he must be some sort of powerful wizard. For obvious reasons the townsmen turned tail and ran in the opposite direction of the party after that, scared shitless.

I had to end the session there as I have work soon, but its been fun so far
>>
>>97567703
I like your disdain you have for your character. I'm sure he'll pull through!
>>
>>97557623
Those are my bennies
>>
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Doing something dumb with aislop and a schizophrenic homebrew TTRPG I shat out
(SRD for the morbidly curious: https://files.catbox.moe/5gva61.pdf)
>>
Anyone played Dragonbane? I see it poping up a lot in solo spaces, and im considering getting the box set. What's the consensus on it here?
>>
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>>97561853
Thanks anon, this is perfect. Really goes into detail about the design philosophies whilst remaining system agnostic.

>>97556182
>https://thealexandrian.net/?p=40062
I like these suggestions as well. Since I've been mulling over how to represent a 'light gem/noise meter' in a solo game, but the states and actions make for a more tangible mechanic to interact with and keep an eye on rather than something binary.

>>97558058
I'd be interested to see how you came up with patrol routes and NPC behavior. Were guards assigned designated behaviors for their zones/rooms with the necessary clearance, or did they have patrol 'paths' that caused things like a Janitor or guard to walk in on you whilst you were strangling someone?
Would you also happen to have like a cheat sheet for your board game somewhere? Sounds rad as hell.
>>
>>97577597
I liked it, but did not stick with it in the long run. Just didn't really vibe with the d20 roll under as much as I thought I would.
>>
>>97578123
Why don't you think it vibed with you?
It seems like a really good idea on paper and that it would work well for solo play. Basically, no DCs or target numbers, just roll for success or fail. The dice is playing GM for you. I also like the attack rolls for the monsters, so their actions in battle are also left up to dice.
I could be completely wrong about the system though since I haven't actually played it or read through it myself.
>>
You guys ever play a super hero solo rpg?
>>
>>97580961
There was a guy who ran a supers SWADE game solo a while back.
>>
>>97578945
I was not really vibing with the combat, I suppose, and the system was fine - I guess it just was not up to my personal really specific quirks.
>>
>>97580961
Obligatory City of Crime supplement.

https://drive.google.com/file/d/11uY8TablLhRaLeRnTI3ulQMddNtSLvx7/view

Also I like Truth & Justice as a system. It is based on Prose Descriptive Qualities and suits playing powerful characters really well.
>>
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anyone playing Kal-Arath or similar? I am new to this style of game and trying to get a sense of when to use the Yes/No Oracle, among other things. On a given day's travel today, I rolled Yes on POI and came upon a field of Demon Flags. Well yes you bet your ass my character continued along and avoided them (no need for roll here). I rolled Yes on Encounter and ran into some Friendly Cavemen. Given that I was lost, I rolled 2d6+PRE to ask them if they could give me some directions, in which they did. I asked the Oracle if I can hang with them for the evening (so as to not have to roll for a Night Encounter), in which I got a No, But...where I made the But "we'll give you a Ration for 1 of your silver". Am I sort of playing the game how it's meant to be played?
>>
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oh and you bet your ass I gave this character max HP and some light armor and a shield right out of the gate. when I first played I got all excited, built out a hex map etc etc, only for my first character to die to some skeletons on a Day 1 night encounter. damn
>>
Play report from tonight's session:
>Roll up Toral the level 1 Human Fighter
>Bro has 1 HP
>Only thing going for him is +1 to Strength and +1 to Charisma
>put him through my usual starter dungeon gauntlet
>Despite only having 1 HP, he nails it like a champ
>Bad part is that the random treasure generation doesn't give him anything worthwhile. Just some copper
>On his way to town he is swarmed by pixies
>Using his charisma, he negotiates them to leave him alone for a handful of coins
>Gets to town, but doesn't have enough money or fame to hire anyone
>Decide to take a quick journey to the ruins outside of town. There you basically have a 50/50 of getting something or having a random encounter
>OOPS, Conga-line of zombies
>I take out a zombie and a zombified cat, but my luck runs out and I get clobbered at the last second

Time to roll up someone else!
>>
>>97569211
it hasn't really been solved yet, but i think Carved from Brindlewood could be the answer. you basically generate clues on the fly, and once you have 6-8 of them, you put together a theory and roll to find out if you're right (or face the consequences if you aren't). how to actually generate those clues is left as an exercise for the reader, though honestly i'm about two bottles of wine away from just writing the tables myself. shouldn't be hard.
>>
upon further inspection, there's already something called Little Town
>>
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I decided to give myself the luck token mechanic from SoloDark to make things a tad bit easier on myself. (Whenever I roll a natural 20, I get 1 Luck Token. Whenever I see the result of a roll, I can spend 1 Luck Token to reroll that result. All Luck Tokens are lost at the end of the session.)
Well, I keep fucking forgetting that I'm using the mechanic and then I keep getting buttfucked by my dice without realizing that I get rerolls...
>>
How do you guys keep notes? I've been struggling because I write too much.
Also has anyone solod myhtras, I feel like the character creation creates too weak characters for solo
>>
>>97590092
For me, I write to remind myself for the next session. It's not about recording everything, just the key facts I need to understand. I might do an entire quest and write nothing.
>>
>>97590130
Basically, this is the best option. I only write down major events or things that I'm sure I will forget later. I find that updating character notes, and inventory is basically what's most important.
>>
>>97590130
>>97590206
What oracle do you use? I use mythras and keeping track of threads and characters is pretty hard, because I feel like I write too much detail. I usually write the name, occupation and personality of the more important NPC's and the current state of the thread.
>>
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Gonna kill two birds with one stone and try soloing a TTRPG for the first time and playing GURPS for the first time (at once in the same session)
Any pointers?
>>
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>>97575455
Mountainous
>>
>>97592155
Consider buying "Extra Life" which goes for 25 points/level. Dying isn't fun. Invest in Influence Skills. It pays off in the form of good Reaction Rolls. Presumably you will interact with people in your game. Hirelings are fun too. If you're unethical, consider Slaves.
>>
>>97561490
It's not even there for them to work as players unless you want to do the most straightforward dungeon crawls in history and nothing else. And even then sometimes it can get irrationally cautious/passive/just plain fixated on some random tactic to the point you have to explicitly tell it to quit trying to question the kobold that has lied to it 5 times in a row because at this point it knows your threats are meaningless.
>>
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>>97577872
I'm afraid it's ash in the can an the moment, but maybe you can find some use from it. Anything's unclear, lemme know.

For NPCs I just played off the fact that they're all classified by suit, having a deck of the cardinal directions keyed to each literal suit. So you'd just draw a card and move the nearest suit in the direction indicated (the maps were pseudo grids). Sometimes that was helpful - sometimes it really wasn't.
>>
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>>97593988
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>>97593990
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>>97593994
Example of the map. Being tile-based would allow easy building of random missions, or competitive play where you each draft tile, build a map, then try and solve the other player's one.
>>
>>97592155 #
See procedures at https://thecollaborativegamer.wordpress.com/

It is for Dungeon Fantasy, but applicable to GURPS at large
>>
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>>97592155
Pyramid 3/104 has a solo adventure you could get some pointers and ideas from. The issue is easy to find by googling.
>>
>>97596900
Also, that issue has some good quest and character generation aids.
>>
>>97592155
good luck anon, i'm also on the same boat, trying to learn and solo gurps.
>>
>>97590233
Just Mythic GM Emulator. The deck of cards version.
>>
>>97590130
I write dice rolls/oracle results and cliffhangers for my end sessions. Cliffhangers don't have to be big things, they can be little mystery to solve in the oppening of the next session. Like, my PC hears footstep in the dungeon or sees a light in the forest. Something to remind me where I left off last time.
>>
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>>97592155
Don't get lost in the weeds. My APs started off by just using the skill table as a sorta weighted oracle. It's only now, after several sessions, I'm starting to introduce more advanced mechanics.

I can elaborate, if you're interested. Been told my process is "like Genesys but crunchy".
>>
Easiest way to solo.
Not the best or my favorite, but the easiest that is still a game and not just writing with prompts.
Pick a rpg system you know well.
Create a single character.
You can have allies/retainers/etc. They don't have stats, use the oracle to determine what happens with them. They die/trigger traps before you do (meat shields) anyway.
It's easier to play a crunchy game you know real well than a new lite game.
Create a generic adventure structure. Example: 9 'scenes'. A major event/revelation/change after scene 3, a bigger one after 6, and a climax after scene 9. If you have 2 or 3 successful scenes before the event, you experience the event in a more positive/proactive way. 2 or 3 unsuccessful scenes and you are in a dire spot/surprised by it. A scene is in a location at a specific time. You can oracle away what happens between scenes, including loss of resources and dungeon crawling in other rooms/tunnels.
Oracle: Option A (expected) and Option B (unexpected). Give each option a %. Roll % dice. For ease of play, unexpected is usually the opposite of A, but it can be something else if you feel inspired. No random events for this simple way of soloing.
Something like the Hazard Die if you really feel lazy. It removes the need to keep a record of ammo/rations/torche/etc. Torches extinguish when you roll they do, ammo are gone when you roll it, etc. You can easily make your own that is setting specific.
>>
>>97445556
saw someone on a plane a few weeks ago who was playing a solo rpg and he was explaining it to the women he was traveling with and I'm trying to figure out what it is

from what I overheard it is a space rpg where you're trying to build sectors or something. I'm guessing it came out relatively recently. anyone playing this and know what it is?
>>
>>97602679
Origin Hal, Travel Her?
>>
is 5 parsecs from home good?
>>
>>97602679
Astroprisma, perhaps?
>>
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>>97602644
>>
>>97445556
>>97445556
>try Solo GMing for the first time to practice GMing (currently Savage Worlds)
>Everytime I explore an area, I draw a playing card
>Spade means combat, heart means NPC, diamonds mean treasure, clubs mean environmental hazard
>Intensity Value scales from 2 to Ace
Anything else I should add to help with this? So far its fun, but I can't help but feel like I'm just mimicking a chatbot.
>>
>>97606233
>feel like I'm just mimicking a chatbot
Wrong: a chatbot is mimicking you. You just need more practise.
Some things to try (probably one at a time):
>random inspiration such as spark tables, pictures, etc to push your imagination in unexpected directions
>describe details of environments and characters
>character motivation and goals with progress
>>
>>97606348
>character motivation and goals with progress
Ah fair. To be honest I skipped Hinderances to prioritize quick setup. Really I should pause and take time to flesh out my main character. Since there's no rush of waiting on others, or anyone to complain about adding them mechanically after the fact.
I'll admit I often let my players skip setting up hinderences and motivationa for the first few sessioms since we're all indecisive. Usually I just give them the points for it in advance and let them pick it later once they have a better grasp on their character.
>>
>>97606397
I've seen it before.
https://fate-srd.com/fate-core/quick-character-creation
A part of me wished more games supported something like it.
>>
>>97606694
Oh wow that was a cool read. I might have to steal the the "investing into skills on the spot" bit. Strangely most players irl are open to the idea, but when I've suggested similar to communities online people are way more against it.
>>
>>97590092
I want to recommend this and I intend to record a session with it for demonstration purposes.
>https://zeruhur.itch.io/lonelog
You can go as complicated as you like or stick to a shorthand, the most salient point being 5 main symbols used when marking your log.
>>
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My current solo party
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>>97612436
That's a damn fancy outfit, the guy in crimson
>>
Does anyone have any tips or advice in regards to running AFMBE as a solo game?
Are they any official/third party supplements to facilitate solo play?
>>
I'm looking into a few bits for a Dark Cloud inspired game and I can't decide if having the dungeon be dreamscape (town building/management during the day; dungeon delving at 'night') or have it be a real dungeon near the town like my inspiration material.
>>
>>97613956
There are some solo actual plays but they pretty standard solo playing with Mythic. As far as I know Free League's Walking Dead RPG is pretty good zombie game with built-in solo mode, and can be played completely divorced from the Walking Dead IP.
>>
>>97617433
How does the flavor differ from AFMBE and TWD?
>>
>>97617859
TWD setting can be customized or crafted from the scratch, but it still presumes a grounded contemporary setting. ADMBE is more flexible with the billion setting books it has. TWD's strength is that it supports solo play straight out of the box.
>>
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>>97613175
Yah, got the Witch hunter model just as the local store was getting rid of its last warhammer fantasy models, always loved this old model. unfortunately it was one of my first paintjobs, so its a bit muddy, but it still has good charm. especially am fond of how I got the pupil to look like it has piercing determination.
>>
>>97552004
I've played 2 Astroprisma characters but not to completion. One was an early release and the other was from the book. I had a good time. The physical book is one of those books which is really nice just as an objet d'art, although in an attempt to streamline the rules writing some important rules are buried not where you think they should be.
>>
>>97619134
Lmao yeah that's really good glare. 10/10 would not expect.
>>
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After a long hiatus from solo gaming I've started up a new campaign of Scarlet Heroes. This is Ozahl, the Antiquarian. Up until recently, he was a humble market-stall magician who earned coin by identifying magical items and translating ancient texts... Then one day the idea comes to him that instead of identifying other people's arcane artifacts, he can just go get them himself!
(All of his starting spells are things like identify, translate text, detect magic. That sort of stuff.)
I'm curious as to how well he will do.
>>
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Anyone else try writing out character portfolios?

I seem to have a bad habit of forgetting what my main character's whole schtick is, so I am experimenting with laying it all out in writing first, instead of humming and hawing about what even IS my characters personality and what he would do in a certain situation. Hopefully this will help.

Doesn't help that I tend to be quite conservative with characters, never fully specializing in anything, so they tend not to have a "spearpoint" characteristic I can latch on to like an all rage all the time barbarian or a snooty academic mage. Cause I always want to experience a bit of everything. I hope that wanderlust is a strong enough driving motive a la a star trek for this guy.
>>
Trying to build a half-elf tanis/ aragorn expy via GobSlay TTRPG. Nowhere near enough fucking advancement points for skills.
>>
>>97625680
Always.
Since you are your own referee, you need as much information about the character/s to keep them.acting within their idiom. Their schtick as you say.

I have their mechanical stats.
Their outward appearance and dress etc
And last, their personality, their intellect etc. Their ego / Id.
>>
Does anyone have opinions of the solo mode of Outgunned?



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