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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Don't let it RIP in pieces plis - Emergency edition.

>Last Thread: >>97258193

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/
>>
Aw shit, here we go again...
>>
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Which lightweight zine for solo hex crawling / hex generation to get? If it is system and/or genre agnostic the better.

I want something to carry along with me, printed.
>>
>>97445630
the GOAT
https://silvernightingale.itch.io/blank-hexcrawl-campaign-map
>>
Anyone tried lone wolf mode for tales of argosa? If so, how did it play?
>>
>>97446659
Kino
Argosa plays really well solo IMO
>>
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My solo dungeon keeper game has transformed into a dungeon designer project I'm working on with my brother for designing organic lived-in feeling dungeons and being able to play through them with your own delver teams. How we got to this point I don't know but it's been a lot of fun. Ignore the shitty placeholder dungeon my brother is using here, you can use any image for your dungeon. You'll be able to add descriptions or images for any room, filling them with your own designed monsters and traps and loot. The dungeon designer will act as a sort of guide to get you to think about how a dungeon would actually function, with dungeon features and monsters requiring resources to place like food or equipment that will need to be provided elsewhere in the dungeon. All this will be of the players own design unless they're using the pre-made stuff we're packing into it. Its supposed to make each dungeon feel like a sort of functioning ecosystem.

You can stop there if you want, just using the tool to create cool dungeons, but we're also implementing a combat system so you can actually delve into your dungeons (or other people's dungeons) and see how they feel. We might add an AI system so you can see how the AI handles what you put in, but that would be a long ways off.
>>
>>97447265
Right, I should mention I'm open to any questions or ideas anyone might have. I do still want this to be a solo-RPG friendly project. I've just gotten so caught up in actually getting the designer part working I haven't gamified it much past the actual combat system, which is working well.
>>
Imagine playing this SOCIAL activity alone.

lol. That's it, not even an lmao
>>
>>97447341
based retard
>>
>>97446576
>https://silvernightingale.itch.io/blank-hexcrawl-campaign-map
Thanks mate, I'm checking it!
>>
>>97447341
I have mild-to-severe autism, and schizoid personality disorder, both diagnosed, no meme, full time NEET.
The only comfortable way for me to play these games is solo.
My brain is good for many many things, except for socializing and interacting with people, even using social networks is a burden to me.
>>
>>97447265
That's good looking! And it sounds great. I wonder if you would consider making a procedural generative mode. Kind of like what's in Azgaar fantasy map generator, or in Hexroll. Also, I do prefer sci-fi or sci-fantasy themes over pure fantasy, that feature would be great also.
>>
What's your opinion on Glide?
I started reading the zine, but one thing that seems odd is that it is stately not pro-combat.
>>
>>97447632
Due to the nature of it I dont think procedural generation would be possible. It's very free-form after all. Its meant to overlay on top of existing dungeon maps you've made with whatever dungeon maker of your choice, or made in tandem along with it. Use dungeon scrawl or dungeondraft or just a picture of your paper scribbles.

>I prefer sci-fi
You could absolutely make a sci-fi dungeon with this. Everything about it is user-defined. There's nothing about it that is set in its genre aside from the pre-made options Ill be including, but you can just make your own stuff.
>>
>>97447265
I made my own dungeon keeper game years back and this kind of program would likely replace the grid of squares I have as the players "dungeon"
>>
I'm having a blast playing 'Vaults of Vaarn' solo with Mythic GME2 as the main thing, and other little oracles on the side when needed, like OPSE and d10 roll under...
>>
I know this is taboo in /tg/, but do you guys use LLMs for solo TTRPGs?
I use notebooklm to learn about pdfs i upload, even after reading them is useful to ask it questions, or to explain things with examples.
>>
>>97450601
There was Silly Tavern Adaptations, but it's been suspended since Google removed the old free Gemini:
https://rentry.org/sillytavernadaptations
Maybe, once better models will come out, it'll start again...
>>
>>97450905
>but it's been suspended since Google removed the old free Gemini:
Aw too bad.

How was it? What you did with it?
>>
>>97451296
>How was it?
It was great! Still can't believe it worked that well!
I played some games: Cyberpunk. CoC and Elric!
Here's my log of Elric!
https://sprites.neocities.org/logs/reader?log=https://files.catbox.moe/iidari.jsonl&user=https://upload.wikimedia.org/wikipedia/en/e/e5/Magritte_TheSonOfMan.jpg&char=siat6s.png
>>
>>97451320
It's odd how the LLMs always name NPCs as "Vane", another one I get a lot is "Silas", because of their training data, I guess.
>>
>>97451554
When I made a PC for CP2020, I asked the GM to choose a name for me: he choose Alistair Flinch...
>>
>>97445556
Hi, just downloaded the three initial books for Traveller (classic)

>>97446576
Will check this out too.
>>
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>>97453266
Do you know "The Perilous Void"?
It goes pretty well with Traveller.
>>
>>97450601
Yeah, I use them to write up examples of actual play. I prompt it to write out it's train of thought and it's works pretty well.
>>
Any good other resources to complement Scarlet Heroes, specially in regards to dungeon crawling? The base system is rather lacking in that regard, which is a shame.
>>
>>97449266
why would you need OPSE or d10 roll under when youre using mythic gme2 already
>>
>>97453857
What feels lacking in the dungeon crawling for you?
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>>97453923
I don't like Mythic's Yes/No oracle, its ok if I'm using the app because I just click on it, but when using only dice, pencil & paper I find it cumbersome (chaos factor) for a simple yes/no but/and if I can only chose even, likely, unlikely, etc.. That's why it works for me in the app, but not tabletop.
Also, OPSE and D10 roll under have good, straight to the point, little dungeon crawling tools and tables, and I can have them printed in a couple of paper sheets easy portable, I use them for lo-fi quick hacks. Also, I loved that 48 Oracle anon posted the other day in the previous thread, I had found it even better than Mythic's One Page.
I love the bulk of Mythic GME2d for the rest of things, specially when I need more detail, meaning and nuance to spark ideas, this happens usually out of the dungeon crawling portion of my games, for the meaty parts of the worldbuilding, plot and characters. But for quick hacks while pencil&paper delving, smaller tools are faster and better for me.
>>
>>97454091
What’s the 48 Oracle?
>>
>>97453857
Depends on how big you want that resource to be? Lots of people swear over Matt Finch's books, Tome of Worldbuilding & Tome of Adventure Design, etc...
Fantasy has an over abundance of random tables in all flavors and sizes, not so much for the other genres, what would you be looking for exactly? If you don't want to go too far from Scarlet Heroes, Kevin Crawford also wrote Worlds Without Number, it's good, and has a free version with 90% content of the deluxe edition.
>>
>>97454142
>>97429425
>>
>>97454160
>put all 10s aside
waste of cards innit
>>
>>97454196
Yeah
I think it’s best to just use that system with dice
If you want to use cards may as well use ManAlone’s VoxProfundis
>>
How good is Shadowdark solo mode?
>>
>>97454196
>waste of cards innit
Only 4 cards.
How many people do have d13s? And D8 & D6 are common.
8x6=48
13x4=52
52-48=4

I like drawing 3 cards on the table and looking at the meaning in the table, I can do that with Mythic One Page if I roll 6 dice if not taking note tho. 3 d% and 3 d10s. 3 cards are easier to handle than 6 polyhedra in a table. And Mythic One Page only has 2 columns, action and descriptor, no subject.
>>
>>97454252
jokers and 4 10s make 6
its a d6, make it a yes-no oracle like those micro engines.

Ace = 1
Heart = 2 (2 needed for love?)
Club = 3 (3 lobes)
Diamond = 4 sides
Red / colored Joker = 5
Black Joker = 6
>>
>>97454220
Man, are you comparing a 105 pages book against 1 page pdf? Not even "nut vs coconut".
>>
>>97454285
heart is 2 buttcheeks
>>
>>97454239
As good as any other rpg solo
>>
>>97454314
1% David Vs 105% Goliath

>>97454321
3some in a CLUB
>>
>>97454354
Roll critical for both of those.
>>
Rolled 10 (1d20)

>>
>>97454496
Goliath killed my PC, and my PC became the bottom in the 3some. In that order.
>>
>>97454513
Nah, a 10 isn't that bad!
>>
Gratis book recommendation: Solo TTRPG Notation by Roberto Bisceglie.
Works either for the OCD spergs or the lazy ones, depending on how much you take from it. It is not perfect, but I'm implementing it and my logs / journals are way more clean, compact and meaningful now.
>>
>>97453282
I don't, no. Is it a novel?
>>
>>97454847
>The Perilous Void
>This book is intended to supplement any science fiction RPG session or campaign by providing systems and tables for generating content. These tools are designed to help you create everything from galaxy-spanning civilizations and alien lifeforms to star systems, planets, communities, and individual characters.

>You can take the time to read the rationale behind each of the approaches contained herein, or just turn to the appropriate page and roll some dice whenever you need ideas. For the latter purpose, refer to the contents pages for a complete listing of all of the tables in the book.
>>
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Running my first Mythic adventure. I think I'm doing it correctly, but I'm kinda winging it too. Shit's comfy even if I write cringe.
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>>97455846
I've read over your notes, those 2 pages, seems like you had a total blast of fun. It automatically makes it un-cringey if you had good fun with it. What's the theme / genre / lore? Seems like Space-Opera. Also I read about bennies, so I guess mechanics is SWADE, right?

BTW, end of first line, first page, I read it like 'Silky Cheeks' at first, made me giggle.
>>
>>97456060
The theme is 1940s style pulp space-opera. And yes, SWADE with a few elements from High Space and the Scifi companion, mostly for weapons and Spaceship character sheets. I'm learning all THAT as I go along too.Those pogs are my bennies too.
>>
>>97449266
How's Vaarn going? I'm looking at it for a Caves of Qud setting game but I'm also just looking at using Kal-Arath with Gamma World 1e/2e monsters converted over

as if I haven't already got three other ideas going and am currently playing two different games in one system
>>
>>97451666
Maybe don't let the LLM name your characters. It has a really small roster of names.
It has to be some technical problem since in theory the LLMs have scraped the entire Internet, including sites like https://www.behindthename.com/, yet first names that come to mind aren't John or Jane Doe, but Silas, Elara, Cross, Thorn and Old Man Hemlock.
>>
>>97456615
>Maybe don't let the LLM name your characters. It has a really small roster of names.
I had no idea at that time, I literally installed SillyTavern and set up Gemini for the first time just to try those RPG systems...
>>
>>97456655
I understand, you're new. You can prompt it to invent custom/random names in the future. I'm not sure where this prompt is "borrowed" from, but it works on my machine (they sound made up on the spot, but they're less repetitive):

When creating a name for a new character use this as guide:
Character:
First Name: {{random:3,4,5,6,7,8}} letters
Last Name: {{random:3,4,5,6,7,8}} letters
First Three Letters of first name: {{random:a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z}}{{random:a,e,i,o,u}}{{random:a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z}}
First Three Letters of last name: {{random:a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z}}{{random:a,e,i,o,u}}{{random:a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z}}
Use the letters as inspirations to form a beginning of the name that makes sense.
>>
>>97455846
Did you write IN the book? That's illlegal.
>>
>>97456721
>N-NOOOO! What about the resale value!!!??
>>
>>97456721
>>97456730
Relax boys, I have unlimited access to a color printer at work. I just printed nice copies.
>>
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>>97456439
>How's Vaarn going?
Great so far, and the mechanics are well-thought, better in the deluxe edition, simplified but to the right spot and has a logic to it so I praise the changes. Character creation is fun, the setting is great. The old zines are free but have the old rules, so if you can read the Deluxe Edition, I'd say go for it.

Also, the VoV 2nd edition is coming soon, I think a preview is available at Backerkit.

>I'm looking at it for a Caves of Qud setting game but I'm also just looking at using Kal-Arath with Gamma World 1e/2e monsters converted over.
Sounds like fun, Kal-Arath with gamma world bestiary, I've also used to play post-apoc and Mutant Future has great bestiaries, the Creatures of the Wastelands books, which has a great encounters random table, I'm not using them for my Vaarn playing because I feel it's a slightly different flavor of gonzo. I've also played caves of Qud in PC and pretty much VoV is the closer there is to it in a TTRPG, the author Leo Hunt acknowledges the Qud influence in the book.

>as if I haven't already got three other ideas going and am currently playing two different games in one system
I do that too. if they games are compatible. I'm running VoV along with Numenera with the help of little hacks. I despise Numenera's mechanics, sorry if I offend Monte Cook fans, but that man is no good at designing game mechanics. I went for Vaarn (which is an OSR), but I wanted to also try Ultraviolet Grasslands (SEACAT) and Glide (starforged), which maybe its too simple for what I wanted, also the game has no focus on combat, pretty much like what inspired it, Sable. I'll try UVG another time, it looks delicious, I've seen youtube videos of it and seems gorgeous to play with. There's also Cloud Empress, basically Nausicaa with Mothership mechanics, but don't know much more about it. There's also The Vast in the Dark, which is Blame! but with swords & sorcery (I think!).
Also watching Scavenger's Rein!
>PICREL my aislop char
>>
>>97456784
>Boss: Eh, anon? What is this form for? [Reads: Adventure List, Threads List, Characters List.]
>...
>>
Rolled 4 (1d20)

>>97457938
Rolling for CHR!
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>>97457949
>4
Seems about right
>>
What sort of procedures do you guys do for puzzles and traps?
>>
>>97458030
Depends on what systems I'm using. I personally relegate it to a skill roll. If you're feeling fancy, you can us LLM to generate a real puzzle to solve.



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