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Individual toes.
>>97446776Those look like frog flippers.
So if you could create a pilot to fight for the FWL who would you create and what would they pilot and in what era?
>>97446776It looks like a baby in a diaper but I still like them. Make good campaign bosses for newer players.
>>97446759I'll say thisThe Victor Battlemech's shape reminds me of the Super Zeo Megazord.>>97446776we never got a new shape for the styker either, not even the maelstrom.
>>97446829It's basically a Banshee that traded armor and melee damage for a couple more guns.
>>974468292C or 2S?>>97446883I compare it more to a Zeus myself and frankly its not exactly terrible.
>>97446904It does have to be compared to the Awesome because that's what replaced it, and in that comparison we can all point and laugh. Even the R for Retarded variant is still pretty good compared to a Striker.
>>97446806Mechwarrior Apollo HerostratusFS9-O FirestarterIrian Technologies Patent and Proprietary Information Enforcement TeamCivil War Era
>built to apply boot to periphery>kicking every ass within booting distance during succession wars>tried to kick the wrong ass and sealed away by comstar>reforged to apply boot to clanner scumare the premium clanbuster kits gone for good?
Butte hold.I like the Striker, AND the Zeus. I just am awful.
How the fuck did the Cougar end up as the only ilClan IS General omnimech
>>97446915Yeah but the Awesome is well, awesome, so is it a fair to compare it to something that glorious?>>97446955I think they entered the open market? I know FRR had a few.>>97446970I'm looking at MUL and its not?
>>97446955IWM still has metal versions, last I checked.
>>97446981MUL is a bit outdated and not entirely accurate for ilClan. You gotta manually look at the newer recguides and MekBay is a little bit more updated.
>>97446776I can't not see the Striker and not immediately think of Airplane!I guess I just can't forget what happened over Rio-Grande.
>>97446955Few mechs come with their own theme tune. That one does though.https://www.youtube.com/watch?v=FASUZRYs0fM
>>97447002I am looking at MekBay as well and its saying you're completely wrong?
>>97447041Oh, you're right. I accidentally had a weight filter on from looking at other mechs. But still, I'm surprised that lighter omnimechs aren't as popular. The Regent being generally available is scary, though.
>>97447053I remember trying to build an ultralight Omni as a design challenge once. Closest I got was a 15 ton 5/8 with 2xSRM4 4xSmall Lasers and a Medium in it's primary. Could never really get the cost of the thing below 1.5 million cbills though.Best Ultralight I ever came up with was a 10 tonner that was 10/15 and had 4 medium lasers, called it the Chickenhawk.
What is the best Marauder variant?
>>97446955Love the knight.I forget the varient name, but wasnt there one that dropped the arm PPC to hold a melee weapon and attached a shield to the left arm?Thus freeing up tonnage to up those torso weapons
>>97447164An ultralight omni that's almost the size of the Battle Armor it's be transporting is a funny thought. Most of the cost for omnis are the XL engines, though. You gotta somehow use a standard engine to get a cheap omni. That's how the Regent did it, anyways.
>>97447203the one you make yourself.Drop torso gun, 4 ER L pulse and the heatsinks to use em..
>>97447207bonus if you make the omni in the shape of a horse so the armor is literally riding it.
>>97447217The Celerity already exists and is somehow available
Started BT a month or so ago. Finally tried my first game of override with 3d terrain. It's simpler than I was led to believe, which is a good thing. I thought I'd have to track a blown off poppet valve and catalytic converter or some shit but it's abstracted just enough to make it important without a bunch of book keeping. I don't know if I missed it but are there rules for aiming shots at particular parts? Location damaged seemed a bit swingy without it and trying to cripple a mechs legs didn't seem like a reliable tactic that you can pull off deliberately. And is override a good edition to settle on or should I give Alpha Strike a try?
>>97447203MAD-5CS.
>>97447203Need more context. BV? Era? Cause if I am brutally honest I actually find the Marauder kind of a poor choice compared to most available options. That said I think the 5L can be a bit evil to use in the right circumstances.
>>97447313Surely you can't be serious.
>>97447203MAD-5M>luv me pulse lasers>luv me LB-10-X>'ate clanners, not racist just don' like 'em
>>97447210That's not a marauder, it's just boring.
>>97447210Uh oh waac fag alert
>>97447378>>97447392Oh im sorry i cant hear you over the sound of my enemies components exploding.
>>97447437Go back to MWO
Am I the only one who calls Marauders with no torso gun Flat Tops?
>>97447606I just call them WRONG
>>97446776>>97446829I had one in an old kurita unit I made but replaced it with something. It's been so long I don't actually remember, maybe it was a thug
>>97447241>CT Ammo
>>97447476actually never played MWO, it any good? the idea of grinding to get to the point i can start experimenting with custom stuff put me off trying.
>>97447606>>97447672what about the ones with missiles instead of moderately big gun?
Some of these scenarios are rather enjoyable. 2 Jenner-Fs and 2 Marauder 3Ds vs an Order Lance of Dragons 1N.Also highlights the Kuritan's preference for a heavy-light mix over mediums (the dragon in this case being a fat medium)
>>97447744Admittedly I do have a soft spot for that Marian Variant of the Marauder II with all those rocket pods. It's just so silly it wraps around to having its own personality.
>>97447776Oh man it's like it's a mad-dog cosplay. That's fucking curbased.
>>97447869What the fuck happened to my spoiler tags hiroshimoot?
>>97447203Can't remember the model name off the top of my head, but its got Pulse lasers in the arms and a RAC/5 in the torso. Wanna say 5T maybe?
>>97447876Correct. 2x LPL, 2x MPL, and RAC/5. Also, targeting computer.
>>97447898Jesus, wouldn't want to get in a knife fight with that thing.
>>97447203Are there any good jump marauders?
>>97447898That's the bitch, alright. Played more than one Solaris duel with one of those>>97447908It is indeed built for back-alley muggings, the only way it could get better is with jump jets
I don't really see the appeal of an ERPPC over a standard model
Are there any IS light mechs with autocannons?...Is there a non-humanoid one with an autocannon? If not, I'll invent one.
>>97447970The Urbanmech is right there
>>97447970Urbie. There's a commando with an AC/2. Non-gauss Hollander and a couple upgunned industrialmechs
>>97448006The Urbie should be its own class honestly
>>97447970The clint i think used an AC 5.
>>97448021thats (barely) a medium mech
>>97448007The sniper Commando doesn't get enough love. I still headcanon that most of them are just Copper/Peacekeeper refits to give PDF militias some kind of mech to plink at pirates at extreme range.
>>97447970Blade's got a few different variants with rotaries or regular autocannons, but it's a republic era mech
Which one would be better to get minis of, Thunderbirds or Rogue Bears for a merc force? Both are available for mercs by ilClan, but I think it'd be more reasonable for mercs to get Thunderbirds.
>>97447947>the only way it could get better is with jump jetsThe 4H does have jump jets, though they're standard so it's 3/5/3. Thing is though, the 4H is a downgrade of the 4S, which has a light engine that the Marians presumably switched with a standard. If you kept the light engine in the 4H, and kept the DHS but reduced down to 12, you could fit 5 IJJs and only be a half ton overweight. You could either drop half a ton or that RL-10 and there you go. The main issue is actually getting IJJs. The 4S they hijacked had Light FEs and DHS so they could just leaves those in, but IJJs are a tougher ask for the Marians I'd assume.
>>97446759>picIs that an Albatross?
>>97448182If they kept DHS at all, or at minimum downgraded the ERPPCs to regular models
>>97447970Garm, Firestarter, Hussar, Jackrabbit, Storm Raider, Rokurokubi, Valiant, Valkyrie
>>97448236IJJs are stupidly heavy at 100 tons, like 4 tons per individual IJJ iirc. So keeping the light engine in is probably the better choice regardless.
>>97446883>>97446904It's just taking the prototype Mackie and making a production model out of it, shedding a lot of weigh in the process due to not being primitive tech.
Dumbest mechs you can't help but adore?Most sensible mech you despise?
>>97446955tried my hand at copying this art the other day, did pretty okay.>>97447970problem is until later eras with LAC2/LAC5 it is hard to fit them on a light frame. There's only a handful of IS tech light mechs with any ACs, be it LACs, LBs, or otherwise. Commando 1C has an AC2, there's a handful of "literally who" mechs like the Garm, and then others already mentioned here like the valk and urbie
>>97448470>Dumbest mechs you can't help but adore?Blackjack (BJ-4, BJ-3, and BJ-OC my beloveds), the Nova/Black Hawk (Especially the T and H configs), two big ones a lot of people scoff at for whatever reason but I tend to find success with. Also the Shadow Hawk. Not as bad as people act like it is.>Most sensible mech you despise?I roll my eyes at the Fire Moth. Especially the meme P and H builds. I prefer my fast BA taxis to be things like the Hellion and Arctic Cheetah. I don't know that the Turkina is "sensible" but I do also roll my eyes at it as well. I just think it's lame.
>>97447740Good if you wanna optimize mechs a ton. Grind isn't bad now days, they give lots of free shit and kickers
>>97447240The best version of Battletech is Classic on a hex map with paper record sheets and no 3D terrain, full speed, no brakes, final destination.
>>97448536Agreed, but on a miniaturized hex map with miniaturized mechs, so you can play on a coffee table comfortably.
>>97447963The appeal is not having a minimum range so you can't be bullied by a faster mech with a grip of close-in weapons.
>>97448488>>97448472That Black Knight looks lovely, you did a good anon.
>>97448472>>97448488where is the elemental?
>>97447970came up with this piece of, babby's first attempt at an original design>30T>one arm, SL or flamer for infantry>main weapon is an AC/5 or LBX/5>jumpjets>exposed linkages>torso and limbs have wire cutters to avoid getting tangled>fast, likes pop-up attacks>piloted only by the most haughty and insufferably self-righteous davions
>>97448570It looks like a single PPC hit would blow it apart.
>>97448570I am not a fan of the "backward knees" instead of a proper digitigrade formation, but the art is clean and the design otherwise pleasing.
>>97448570I can't recall it off the top of my head, but it's looking awfully familiar. My first guess is that there's a similar looking design from the fedcom civil war era.
>>97448470>DumbestBane. Sure 10 UAC2s is basically just ballistic LRMs but just the idea of just imagining that thing shooting makes me smile.>SensibleThunderbolt. Like it's a boring generalist. It makes sense for a heavy design and I wouldn't say no if you offered me one. Also, 2 tons of LRM ammo in the CT? Really?
>>97448570If you want a Davion Light mech with an AC, just put a Light AC/5 in a Valkyrie. People always forget that the Valkyrie makes up an unreasonably large percentage of the Fedsuns mech forces. They even have entire companies made up of only Valkyries. Just drop the LRM and stuff in the LAC/5 where it was.
>>97448536QFT.>>97448557Thank you. The cheat is the UV resin used on the lasers for the little lens effect. Makes any paint scheme look better than it actually is.>>97448560I didn't have the balls to snip off a single one of my IS battle armors as a stand in. i only have 5 units of elementals and they're already painted up for my sea foxes
>>97448591It probably would. But this thing is supposed to be low to the ground at a run and nearly at Locust speeds, which would keep it safe in theory, but probably not in practice.>>97448603I knew something was off with them. Too lazy to fix now.>>97448610The image in my head looked more Raven-y and maybe it would have had an MG or two underneath the main gun. It kind of evolved into a Locust spliced with the C&C3 tanks
>>97448647>snip offI see, this project called for 3d printing, you could have even added the laser beam and the gouge in the armor.
Did I tune this at least somewhat decently, or have I completely and utterly fucked up? I was pretty heavily going by vibes, but I also know that I'm new to working with the Tech Manual/MegaMek so I also cannot trust my vibes were pointing me in the right direction.
>>97448657It's more so the big gun on the right and the normal arm on the left. I can't quite remember what it was, but I swear there was something that looked like it. It was probably a higher weight class, though.
>>97448680Hollander III? Shadow Cat?
>>97448680>>97448683Grendel/Mongrel
>>97448657>this thing is supposed to be low to the ground at a run and nearly at Locust speedsThen you need to fix the legs, because the way they're set up, you're not going to move at speed without turning the pilot into paste.
>>9744857035T might give you a little more room to play with. You'd get 6/9, an AC5 and a Medium laser. I like the concept though.
>>97447203Where is this picture from?
>>97447970Some storm raiders and a jackrabbit variant.IS tech, light mech and ACs is a combination that really doesn't usually play well together.
I am imagining an alternate universe with Valkyrie LAMs.
>>97448867Is it called Macross?
>>97448871No, too much aliens, and singing, and singing aliens not getting nuked enough.
>>97448934Preach it. I love the planes and mech design of Macross but pretty much hate everything else.
>>97448940I like the combination of melodrama and mechanical autism that makes mecha anime. The singing aspect of Macross doesn't really do much for me, but the love triangle plot and general idea of human culture corrupting an alien invader were OK.Battletech to me is primarily the mechanical autism, with anything deeper than the surface level stereotypes of the setting being uninteresting to me.
do people generally bother panel lining their mechs?
>>97449017Depends, i like to do it if i add rust details.
>>97448189Yea it is
>>97447347God i wish it just had one more ammo bin so i could run both ammo types
>>97449017I use a wash for the effect, but I've never tried markers/pens. I'm lazy that way.
>>97448470Clint. Its literally Captain Nothingburger that doesn't do anything well... its just kinda 'there' and I love them.Hunchback. I -respect- Hunchbacks but I have never liked them and won't field them ever, although I have been tempted by a discoback, something about cramming 6ML's into that giant hole where the AC20 was makes me laugh but I'm still never ever going to use it. I'd rather take a Centurion, Crab, anything really. I hate Hunchbacks.
>>97448189No it's Sean.
>>97449083I'd like the Clint more if it lost the difficult to maintain and non standard parts quirk post clan invasion
>>97448570>no frontal viewlazy drawfag...
>>97448940My hot take is variable fighter design took a downturn after macross 7. They were more believable and solid.Granted the later machines got ever more complex and transformation more lavish, but they are pretty much running on magic and held in robot form by forcefields now. which takes away from the appeal for me. Also giving toy designers headaches.
I don't know how to feel about the HER-4K1 being the Hernes's only export variant to still be in production. I'm not a big fan of C3.
>>97447240>I don't know if I missed it but are there rules for aiming shots at particular parts? Location damaged seemed a bit swingy without it and trying to cripple a mechs legs didn't seem like a reliable tactic that you can pull off deliberately. That's sort of by design.That being said, there's 3 ways to target locations (as far as i can remember)>Base rulesYou can only do it on immobilized mechs.>Targeting computerLet's you do it at a pretty big accuracy penatly>TacOps bookOptional rule that let's everything sort of do it.All of these have restrictions on targeting the head iirc, in order to dissuade headcapping
>>97448470Champion. Dumb fucking failplane. Nothing at all in its useless arms. Is a 60 ton Mech that does 5/8 and has an LBX/10 and SRM6 plus lasers. It's a Dragon but better.Hunchback. It's cheap, it's tough, it's powerful, and not too slow... but it's a brick shithouse that is too small to be an actual brick like the Tbolt and too big to be cute like the Urbie. And it uggo. And it a medium doing less than 5/8, gross.
>>97449122Is that the one where they started adding Speakers on the Veritechs themselves? That's about where they started losing me too.
>>97449197>Veritechs:\
>>97449141Well it was intended as an export specifically for the DC to be fair.That said, isn't the Hermes II 4k/Hermes III also exclusively a DC export model all the way into ilClan?
>>97448784Some commissioned artist for mech chans
Saw someone a few threads back whining about infantry being hard to kill, and how that needed to be changed.I just want to say that infantry function perfectly fine, and if your having a hard time killing them then you should try bringing things meant to kill them.>"but muh Locust runs up to 3 platoons and explodes"1, why are you running into good range of 3 platoons at once2, why is your TMM so low on a Locust of all things that all 3 platoons can get easy hits3, how is your opponent managing to land every single hit in each clusterImo jumpjet+partial wing mechs are far more game breaking, as are tarcomped pulse boats, though ironically its a case of BFG Eldar vs Necrons, the latter was, either intentionally or unintentionally built to counter the former.Thankfully there is a happy solution to 2 of the 3, artillery cannons delete infantry and fire at hexes not mechs, as does artillery.
>>97449322Personally I don't think Infantry is game breaking or anything like that, I just find the idea that regular infantry weapons, not even Anti-Mech weapons but just regular infantry rifles, can damage BAR10 at all, even in percentages, to be completely retarded.Shoulder mounted rockets? SureMines? fineBut a fucking pistol barrage? That's dumb
>>97449332NTA but... isn't the whole 'infantry small arms' the collective sum of whatever the infantry platoon is dragging around? IE: integrated AT, disposable rockets, grenade launchers, laser rifles, sharp sticks, harsh language etc. The whole point of it just being 'it's an abstraction' just like a small laser having a 90 meter range in order to ensure that 'heavy weapon platoons' lugging SRM's or field guns can be taken if you specifically want to do something different. It gets even more involved if they're motorized or mechanized, the PBI aren't going to just have their standard gat, much like they don't right now in real life. This has been bugging me for a while and I'm wondering if the people arguing about it are just doing it in bad faith and being deliberately obtuse. (What a shock, on the internet)
>>97449322I don't play with infantry much but aren't the AI weapons rated in how many squads they can kill PER TURN? Like 2+2d6 per turn? That's kind of why a lot of designs even have machine guns on them.
>>97449332>>97449351This is the trade off of BAR 10. As long as you have enough of the stuff a heavy artillery piece is no more likely to pierce it than a bolt action rifle. But the bolt action rifle does do damage. If you stand around getting shot like a moron, you will die. Thankfully it ablates at an extremely predictable rate.Infantry being able to threaten armor has been baked into military theory since the early 1940s with the invention of the panzerfaust and bazooka.
>>97449390If you meant troopers (not squads), then... kinda. Default infantry can only take one point of damage before they die, so each point that goes through kills a trooper (there is armor in advanced rules for infantry, but it's still pretty grim for them).That is where MGs and stuff get a lot of their AI effectiveness, rolling extra damage just for infantry in the classic "1d4 investigators per round" sense of board clearing.
nom nom nom feed me infantry
>>97449322I feel like in one-off matches certain units need a heads up so your opponent can choose how to deal with it so it's still a contest and not one player exploiting convention to gain advantage. This is why the group I play with usually posts lists as part of the game arranging process. If you're going to be a cheesey little weasel everyone gets a chance to shame you for it, but also if two players share that kink then informed consent is on the record.
>>97449351>isn't the whole 'infantry small arms' the collective sum of whatever the infantry platoon is dragging around?Due to the way infantry squad construction works, infantry can just be equipped with rifles and nothing else.Infantry equipment stopped being abstract enough for that to be a reasonable explanation a long time ago.>>97449400>This is the trade off of BAR 10. As long as you have enough of the stuff a heavy artillery piece is no more likely to pierce it than a bolt action rifle. But the bolt action rifle does do damage.No, light rifles, vehicle-scale weapons, do literally zero damage to BAR 10, they are as dangerous to standard armor as a 9mm handgun is to a real life tank.A ballistic infantry AR shouldn't be doing more damage to standard armor than an old AT gun.
>>97449491I suppose you're next going to explain how infantry can employ Anti-Mek attacks without Anti-Mek equipment, which is explicitly the tools and explosive charges required to perform Leg and Swarm attacks. Or how support weapons cause the auto rifles of a platoon to suddenly extend to shoot out to the maximum range.The abstraction is reasonable, you are the one who is being unreasonable.
>>97449491I think the light rifle thing is dumb but lots of little hits being better than one big one is (was?) part of the explanation for why standard missiles are the way they are.
>>97449524nta but there's a pretty clear difference between a vehicle mounted missile launcher and a handgun.
>>97449519>Or how support weapons cause the auto rifles of a platoon to suddenly extend to shoot out to the maximum range.I really dont get that one. Its like bro muh space ak went from 1/2/3 to 5/10/15 cuz reasons.
>>97449519>>97449524There is no reasonable way to explain that an infantry AR is doing defeating contemporary vehicle armor on its own, and that's just what it's doing according to the rules.Standard armor in battletech was never supposed to be interpreted as this fragile ash-like substance that is destroyed by literally any impact at all, it has always been ablative in addition to acting as conventional armor, otherwise mechs would be literally shaking their armor off and grinding their legs into stumps just from the impact of walking or firing their weapons.Making your science fiction vehicle armor so pathetically fragile that it's destroyed by contemporary small arms is both stupid and lame, and it's not even how battletech is supposed to be from a fluff point of view. The bloated, contradictory rules have just written themselves into a corner of stupidity that is too granular to make sense or be abstracted away.
Has Catalyst stopped printing rulebooks? I've been waiting to get the Alpha Strike Commander's Edition book since summer and it's always out of stock. They won't do them anymore?Also, what book do I need to get datasheets for Classic? Wikis are cool, but I want to have a hardcopy
>>97449551It makes more sense when you remember that infantry weapons can only damage Mechs at all because of a later rule change based off the RPG iirc, and isn't something backed up by any fluff from what I'm aware of.
>>97449551I don't feel like it's a fair use of my time to engage with your retarded strawman, so you're going to have to just do better.
>>97449551Multiple people mag dumping their automatic rifles is rather more impact than just walking. Battletech is a relatively low tech setting. Cope.
>>97449565That's what I mean, it's just a gamey consequence of a labyrinth of bad rules that logically contradict reasonable abstraction.BT is a victim of increasingly granular rule bloat for decades that create a reality that exists just because rules say so in spite of logic.>>97449589Multiple people mag dumping 5.56 NATO doesn't have more impact than multiple tons of machine impacting the ground at high speed. Don't be stupid.
Its not 5.56 NAT. Its metals and propellants far beyond anything in current use. Battletechs small arms are as far beyond an AR-15 as an AR-15 is to a compound bow.
>>97447240>should I give Alpha Strike a try100% yes. And test ACES, too.
>>97449602Infantry being a meaningful unit allowed to effect things on the table top is not a bad rule caused by bloat. You simply have an emotional attachment to the idea of an invincible mech brushing aside everything that isn't another mech, the way the hackest of the hack writers depict.
>You simply understand the fact that invincible mechs brush aside everything that isn't another mech.
>>97449332>Personally I don't think Infantry is game breaking or anything like that, I just find the idea that regular infantry weapons, not even Anti-Mech weapons but just regular infantry rifles, can damage BAR10 at all, even in percentages, to be completely retarded.The rule is there because it's funny.
>>97449615>Its metals and propellants far beyond anything in current useJust like BAR 10 armor then.>Battletechs small arms are as far beyond an AR-15 as an AR-15 is to a compound bowDon't know how to tell you this but going by the infantry rules, literal medieval melee weaponry does roughly a third of the damage of a generic laser rifle.Nothing related to infantry makes sense because infantry rules are dumb and currently too granular to be abstracted enough to make sense.>>97449635Infantry shouldn't be able to damage standard armor with just small arms.What a disingenuous jab.
>>97449669>Infantry shouldn't be able to damage standard armor with just small arms.100 ton machines shouldn't be able to rocket jump the length of a football field with no ill effects. The rules depict them being able to do that, just like small arms damage. I again direct you to cope. You may also seethe, but don't do it in this thread, it's repetitive.
>>97449709>100 ton machines shouldn't be able to rocket jump the length of a football field with no ill effects.They should.Also a difference being mechs with jump jets is cool but mechs being such pathetic war machines that you can feasibly defeat them with any old small arm is stupid and gay.
>>97449556Your nefarious incompetent Catalyst overlords print according to their mysterious wims. Who knows when a print will hit your area desu.>what book do I need to get datasheets for Classic?Print sheets from MasterUnitList or MegaMek
Who are the best current authors for the novels. Is that Jardine trilogy worth reading? There looks like there is a set of novels or novellas about Tukayid. Are those any good? Taking suggestions for any novels not from the original FASA run or Dark Age series.
>>97449635>You simply have an emotional attachment to the idea of an invincible mech brushing aside everything that isn't another mech, the way the hackest of the hack writers depictAsserting that an M16 shouldn't be able to damage standard armor would equally apply to conventionals and ASFs, also BA I think, because they and mechs all use the same armor.
>>97449731The Black Marauder was a fun read. Its an anthology of short stories.
People always talk about the black marauder but what about the white marauder?
>>97449782Hangs out in the Southern territories burning large wooden swords.
>>97448680Gun
>>97449731Anvil was good. Novella about Jade Falcons and the LC fighting over I think Coventry.
>>97449726Drive-by shootings being a legit anti-armour tactic is funny.
>>97449351>>97449400>>97449491I've always gone by the original fluff that the damage is from under arrest launchers firing at grenades, one shot tubes, rifle grenades, turning laser rifles up to "vehicle", etc. So the .52 damage comes from an at grenade or micro missile, not a bullet.>>97449424Not really, it's up to the player to build a force that can take all comers. If you bring flashbulbs and gaussboats and I bring a couple of platoons and a fieldgun battery, then that's on you
>>97450100>I've always gone by the original fluff that the damage is from under arrest launchers firing at grenades, one shot tubes, rifle grenades, turning laser rifles up to "vehicle", etc.Problem with that is that RAW a bunch of cavemen with wooden clubs can damage a mech.Infantry rules worked better when their armament was more abstract, so you could assume the damage against mechs came from TOW-missiles, grenades, etc., but when CGL decided to build infantry units by statting out all of the weapons from the RPG in Battletech you get dumb stuff like light rifles (the vehicle weapon) being unable to damage mechs but a sufficient amount of flintlock muskets can.
>>97449964It's funny because it makes battletech vehicles something of a joke.It's the tom hanks killing a tiger with an M1911 gif but instead of air support his pistol really did ammo TAC a tank.
>>97450134You can't complain that infantry was better when it was more abstract and then pitch a fit over infantry not specifically having anti-armor weaponry because you don't see it on their sheet.An infantry platoon that has a max weapon damage greater than 0 as calculated by summing the by-trooper damage can deal damage to mech armor. That's literally all you need to know.
Let's face it! Battletwch isn't as memeable as 40k is and it lowers the cultural impact as a result...
>replace machine gun with 125 auto rifles>turn half a ton of weight into one and a half infantry companies worth of firepower
BA have mounts for infantry weapons. BA weapons can now be mounted on mechs. I am not responsible for what you do with this information.
>>97450294A mech made up of nothing but BA standing on top of each other in a trenchcoat?
Just do a pass over the infantry weapons and slap some with a "can't hurt bar 10 armor"
If they redo infantry they should have variable damage that increases as the target gets closer to reflect other weapons being employed like thrown magnetic/sticky grenades, while
>>97450294>what you do with itacknowledge that CGL is a joke and that their alterations to a property they are only licensing from a thirdhand buyer should be ignored by anyone who takes the game seriously.
>>97449263The 4K1 was apparently sold to mercs as well, so it's probably the only Hermes I around by ilClan
>>97449551Unless infantry ARs are fancy space future ARs that are better than modern ARs
>>97449602It's not anywhere near 5.56. the Zeus heavy rifle hits with 50,000 foot pounds of force, and the M42B does the same damage per shot.
>>97448676Running a bit hot with twin ER PPCs and only 12 Double Heatsinks...>>97449197>they started adding SpeakersHow else were they suppose to make the alien Vampire Cuties cum?>>97449551>Standard armor in battletech was never supposed to be interpreted as this fragile ash-like substance that is destroyed by literally any impact at all>BAR 10 getting knocked off if a Battlemech falls on it's ass>>97449660>WAH WAH, don't question why I'm stuper special protagonist, I just is!
Jesus fuck infernos are terrifying. Ammo explosion on turn 1.
>>97450994The fire rises!
>>97450994
>>97450864Like the fancy space future armor that is better than modern armor.
>>97450192TW infantry are abstracted and you could say they have AT weapons in addition to their regular guns.TM infantry made using the construction rules require you to explicitly list all of their weapons by name, from pistols to shoulder-fired AT rockets, to neuro-whips, to sonic stunners, to swords. They are not abstracted, because every weapon they have contributes a specific quantifiable number to their collective range and damage. If they had anything extra, it would have altered their range and added to their damage.
>>97451106That's also described as being functionally different from contemporary armor by being exceptionally ablative
Ok, /btg/! Come up with some new equipment or improvements to existing ones that make sense! NOW!
>>97451130>0 damage light rifle shotsSo it's not entirely ablative and can just deflect weak attacks entirely.
>>97451141Superheavy jump jets.
>>97451147Rifle rules in general also need to be revisited. At best, the only thing I can think of that fits that bill is when the US was trying to use pack howitzers to damage Panzer IIs in Africa in WWII. Didn't even dent them.
Are there passages from the novels stating that small arms appreciably damage mechs or is it just people trying to interpret tabletop rules as fluff for some reason?
>>97451214They explicitly don't damage mechs for the most part. This is why the Gray Death use stuff like satchel charges in joints. The damage today is a result of the first copy of Total Warfare changing how infantry worked to make them tougher and also rounds up all damage no matter how small to 1 from an infantry weapon.This is why we have the 20+ year meme of "Infantry Damage Should Round Down!" and it should.Further context, this was the middle of Clicktech and the very beginning of the Jihad where the combined arms push from the devs to make mechs rare again was at it's strongest point. Even today, ilClan is trying to gloss over how they have maybe 1/3 of machines from darkest 3025. The sheer amount of chassis and availability they are dumping into the setting is laughable. But, TRO's sell the best, always have. So that's what they're cranking out.
>>97451214Didn't Grayson machinegun down a Locust or something
I like infernos, 15 heat doesn't sound like a lot in the DHS era, but when you put someone at +17 when they thought they were going to be +2 it can really make a difference.
>>97451270Machine guns are classified as squad weapons like an M2, not small arms.
>>97451285What about the small arms that are noted as performing as well as the support weapons that are mounted on BA and mechs?
>>97448570>>97448610Looks like a mix between a solitaire and a cougar
>>97451315Looks more like a lighter Sentinel to me
>>97451270He pointed an inferno SRM at the cockpit and the Locust surrendered. Infernos have wildly varying effectiveness in fluff and even rules since the way they work has drastically changed.
>>97451298Just because you can carry it in your hands doesn't make it a small arm. See manpack PPC's on waldo harnesses and such. The most common thing that damages mechs is shoulder-fired missiles, anyway.Then there's always whatever individual retardation that the author themselves can fuck up for various reasons, like having the layout of an Avenger DS completely fucked when you have a space fight on it, or treating HPG's like modern megabit internet in Ghost War. If the author is unfamiliar with the fact that say Armaglass is literally clear mech armor, then they may have something stupid like a pistol shoot through it because they think it's just glass or acrylic.
>>97451412>Then there's always whatever individual retardation that the author themselves can fuck up for various reasonsWho can forget this gem?
>>97451412Then should BA weapons also be reevaluated? The Firedrakes the weakest BA weapon, but it has a pretty bad AP score.
With the level of abstraction going on with infantry I imagine the damage they do to mechs is from throwing the kitchen sink at them. IRL platoons usually have a heavy weapons squad with them (HMG, or AGL, or a longer range AT weapon than the line squads, unless they are mechanized) so there's probably at least one guy with a big laser or SRM or autocannon or, for a single squad, maybe improvised explosives like a bunch of nades taped together with them.
>>974514543d6 per Firedrake is not what I would call bad.
>>97451464It does 1 point of damage to mechs
>>97451460If they're Total Warfare infantry, maybe. Those are abstract and don't have specific equipment, only an overall "type" that determines their abilities.Techmanual infantry have specific in-universe weapons by the marketing name of those specific weapons, and every single one contributes meaningfully to the unit's total range and damage. Adding an extra manpad to the squad adds a significant fraction of a damage point to it.
>>97451460The problem, as has been explained multiple times now, is that TT infantry isn't abstract.It was a long time ago but it isn't anymore.
>>97451402He also fought two other bugs, killed one crippled the other.
>>97450921>Running a bit hot with twin ER PPCs and only 12 Double Heatsinks...Yeah, that was a painful choice. I was frequently bouncing around no room in weight and none in critical slots, and the armor felt like it was getting a bit risky to lower further. And I couldn't swap out most armaments as what's a Warhammer without PPCs, Medium Lasers, and a Missile Pod? And since I was building the mod around the C3 and the Jump ability...I was stuck with reducing Heat Sinks.I could squeeze in one more if the AMS and Small Laser were taken out, even get an additional ton of armor...but I'm not quite sure how that trade balances out.
Using AToW, it looks like the minimum Armor Penetration level that's used on Battle Armor weaponry is 3, but 3 AP is at or under most rifles and pistols. It is above most shotguns and all archaic weapons, though. If we go for mechs, it looks like flamers might also be stuck at 3 Armor Pen, so does that mean that flamers also shouldn't do damage anymore?
>>97451454A lot of things about BA should be reevaluated, but because they aren't a real branch of modern militaries, they don't get constant posts on the OF pushing the devs to tune them up by guys with "USMC 91-92 medical discharge, these colors don't run, OORAH" in their signature line.
>>97447970Hollander.
>>97451593I really like the G1 Hollander. I feel it needs more love.
>>97447203Yeah its packing 2 ER PPCs with 28 single heat sinksBut those RLs are fucking funny and the 4H has never been a net loss on BV for me. Really outstanding against Clanners in particular. Lots of expensive, more guns than armor mechs that fold as soon as they get their shit sandblasted with 80 rockets from the flanking hit chart.
Quad omni?
>>97452089Balius, Celerity, Doom Courser, Sarath, Snow FoxProbably are a few others I haven't mentioned.
Are there any homebrew/fan rules for quirks? Especially, I want rules on how to install/buy quirks.
Favorite Tank?Favorite Battle Armor?
>>97452064
>>97452585Patton, I like AC10sDragoon, coolest (canon) thing to come out of MA
>>97447909The Blakists made the 9W which goes 3/5/5 and has a shitton of lasers backed by a C3i system. It is a bit scary. The FWL also had a lot of jumping MADs which range from ok to very good.And speaking of jumping, I made this because I like this little goober and the last production upgrade was a field refit from the 3080s. Apparently Shengli Arms has the SLDF plans for the Null Signature system, but couldn't get it to work, so they settled for Stealth Armor. I figured that by the ilClan era, they probably have figured it out based on the other things they produce.
>shadow of keresnky>clan missions are just the bullshit popup turrets replaced with elementals that are invisible until they spawn even if you have a beagle active probe and no obstructing terrain>also they can get slapped with the focused beam of 3 cLPLs from a direwolf and have a better than 50% chance of surviving I know Elementals can be a bitch to deal with but what the fuck man, why make them this annoying but cheap out on giving them walking animations or having them able to hitch a ride on omnis?
My net mech, a patreon guy did a sculpt based on the 1994 art and I have resized the various bits to match it as close as I could, for some reason he had the cockpit huge even though the art was small.
>>97452877If you mean the 4th Edition Box, that's 1996, and you are missing the whole damn cockpit glass.
>>97452864Something something engine limitationsWe should have MW6 by now, MW5 is too outdated
>>97452877>>97452939>you're missing/I/ didn't sculpt iticrelated, sculptor proportions vs the art>94 v. 96Sue me.
>>97452963>Sue me.It makes a difference because 1994 is the VMI Mechwarrior one which is the Unseen Jenner IIC. The way he flattened out the dome and the first picture had no glass, looked kinda like that. Would also explain the huge head proportion.
>>97452939>>97452963Also the cockpit window is there, its just the preview renderer is high contrast and the top edge was hidden at that angle
>>97452981The jenner IIC doesn't have 4 lasers in the arms, it has more SRM's
>>97452949Engine limitations don't mean shit when your engineers (or more specifically, lack thereof) on the project are the problem. They could be on UE5 and things would probably be worse.
>>97453024Variant 3 does?>>97453055>They could be on UE5 and things would probably be worse.Mean MW5 Clans is on the UE5 and the problems are worse? PGI really don't have a clue what they are doing with their attempts being described as throw shit at a wall and see what sticks. They can't into mission design. They don't know how to code AI with the ability to follow very basic commands. They are unable to make jumpjets work for co-op players. They ported broken content from MW5 Mercs to MW5 Clans without bothering to fix it. They have managed to softlock peoples saves in their NG+ mode for some if they don't own certain skin DLC. Really you need to try hard to be this incompetent.
>>97453564Tabletop gaming?
wtf is this? This is not my dragon fire this is ugly
>>97453586I never liked the look of the Dragon Fire personally but to remove its dick gun is sacrilege!
>>97453586Fuck off its fine.
>>97448676You did what most new people do and just threw toys on there. Its okay canonically thats what everyone single faction did with helm tech.I was going to pick apart each equipment like the jump booster. You're not getting any advantage and theyre eating weight that could be used to deal with the +6 heat your PPCs generate by themselves. But the whole mech is just a 6R with overly expensive weight saving (an XL gyro really) just to have AMS (not really worth the ammo crit), a C3 Master (you arent going to run a C3 network), and be able to jump 2 hexes (you have less ups than an urbanmech and cant even change facing).
>>97453609It certainly look better painted, but I preferred the old one's sleek curves and split eye-looking cockpit. And the dick gun
>>97453586They should've added truck nuts to the dick gun.
>>97453631Did they make c3 networks even worse with the playtest or something? I was even looking forward to getting some use out of the MRM buff
>>97453631>an XL gyro reallyI had been trying to use an XL engine, but that halved the Structural HP on the Alpha Strike Card while the XL Gyro didn't while still saving weight. As I was using the AS card for very rough eyeballing since I'm not fully up to speed on Classic, that's where that came from.
>>97453719They flattened the cost so it's a flat 30%, which makes most uses of it more expensive, but full companies cheaper. Also ECM has flip flopped back to not automatically fucking the whole network just because you got one bubble somewhere in the middle, the actual C3 units have to be inside of the bubble directly and it only reduces the bonus, not cancels it entirely.
>>97453671I guess if you're really that hung up on the dick gun; that's fair. I just really like the big shield arms and the variance in the guns is nice.
How big is your OCdonut force?Are they mercs or a house/clan unit?When did they form and did they get wiped out somewhere timeline wise?
>>97452759invisidong>>97453719I think ECM doesnt negate the network anymore but the BV calc changed and it sounds more expensive>>97453739>ASBruh
>>97453586>>97453607>>97453609All wrong.
>>97453792I have a fourth succession war era battalion that I am in the process of deciding what to do with. I am thinking about painting them up as the South Essex from Sharpe but haven't fully committed to that idea yet.
>>97453792>Formed up 3rd SW from broken merc units >Specialized in augmenting frontline and garrison forces, sub-units could be sent anywhere>Continued to expand using shattered units to 3 battalions by end of FCCW>Met its end during the Jihad>Pic related
How dirty are Solaris games? Do the contesters try to sabotage each other's outside arena?
>>97453792A fedcom battalion formed during the fourth succ made up of survivors from nearly destroyed regiments, both Steiner and Davion on their respective fronts. Remained a frontline force against Jade Falcon, rotating and losing a lot of talent, peaking at RCT strength before being torn in two during the Civil War. Broken halves were finished off by the Blakists and the sole surviving Lance + crews left for Rasalhague and vanished.
>>97453902Could read the Solaris adventure books anon and find out? :^)
>>97453824When I need a lizards opinion on mechs I'll check his little black book after shooting him in half.>>97453792At their biggest, I'd say they were actually a handful of small companies, starting from a single command in FCCW, between affiliated commands and their 'varsity team' so to speak. That's part of how they're still around after Jihad wiped out most of them. In Ilclan they're back up to two companies I figure; one a training unit and the other cutting work to pay for it.
>>97453792Mercs, formed in about 3051, grew to a mixed reinforced regiment by about 3059 with 2 Mech companies and 1 Armor company with attached BA infantry. (Operation Bulldog was very profitable if you're selling/swapping salvaged clanner equipment away). After Op Bulldog, the unit pulled back to focus on its home planetoid but got caught up in a variety of shenanigans, including getting savaged in the FedCom civil war by Lyran perfidy so now they have a raging hateboner for smacking them around when possible. This meant they were poorly placed to affect the Jihad and made simple money with garrison contracts in the Fedsuns, Rasalhague and the collective shitfight around terra, mostly just sending the money back to their home to invest in it as much as possible. They were not 'wiped out' per se as just faded away, becoming the standing garrison for their home over the course of about 40 years.
>>97453792A single lance, plus 1 or 2 ASF depending on the eraThey're a mercenary force that often operates in the periphery, flying around a modified JumpShip they stole from some pirates, and made up exclusively of MechWarriors with nowhere else to go, whether it's due to disgrace, defection, escape, or something else - no questions asked, they'll always take the fuck-ups and the runaways. I call them the Junkyard Dogs.
>>97453912No one cares, faggot.
>>97454095I cared enough to respond and you cared enough to bitch. If we're finished with the idiotic posturing, you can maybe soothe your ass-pain and get back with the program.It's just bants lil' bro.
Testing out a BattleTech infantry skirmish game based on Alpha Strike
>>97454211I'm not 100% sure I see the point, but I can't say I'm not a little curious. Are you thinking about scaling it into Battle Armor and light mechs or just fooling around with footsloggers?
>>97454211Where you got these miniatures?
>>97454172I am not your brother, faggot.
>>97453792The theoretical TO&E of my OCdonotsteal units is deliberately ambiguous, but my largest actual collection is a reinforced battalion. In general I tend to think of all my units as battalion sized at the most at any given time because that seems like a reasonable operational size for a unit big enough to be technically noteable but small enough to be reasonably omitted by canon material.
>>97454384>I'm afraid of infringing on the "canon"I didn't realize cgl accepted testicles as trade for their plastic.
>>97453792Kurita unit #1: Company: I don't have a set founding date, but most of the mechwarriors eventually do retire, transfer out, or in some other way become unavailable because of the next unitMercenary Company: Company: Aspiring commander who left another outfit in the wake of the commander dying and nobody agreeing on who to replace them, picked up several of the aforementioned unit's mechs and formed his own command a little after 3039. No plans on their "retirement" yetKurita unit #2: Battalion: Reorganized in the wake of the clan invasion, again no idea what their end will be likeMercenary Company #2: ASF Squadron: Formed in 3025 with a squadron of mechbuster planes, they are essentially mercenaries for mercenaries, providing air support for a share of the payout. I guess they'll keep going until they run out of space mechbuster parts
>>97454398I don't know how that's your takeaway, but I assume you're just an asshole.
Is there a record sheet for the Hi-Scout, PathTrack, and NapFind that actually shows the drone control stuff properly?I'm thinking of trying to put it to some use.
>>97453586It's the weapon pod slop. It looks wrong because all the weapons look like modular add-ons rather than the traditional deep integration into the structure.
Can mechs jump/hop on its own? I mean using its myomer musle, not jumpjet
>>97454581Afaik 'yes' but they also cannot gain any appreciable height that is practical. IE: you could probably have a mech 'jump' over a fence a few meters tall especially at a run but they're not going to be able to throw themselves up even half their height. At least not until the development of https://www.sarna.net/wiki/Mechanical_Jump_BoosterWhich costs weight and space and money. Which if you're going to that point you might as well just get and use jump jets to save a lot of fucking around. tldr: Yes, but to any really useful degree.
Have we had any recent updates on the Kerenskykon 2024 leaked releases?
>>97454613Darn. NTA but I wanted to doodle a Mech using a jump and one of its arms to throw itself over a collapsed building while on the run.
>>97454581My assumption is a mech can jump as well as an average person. In-game this would mechanically negligible, but realistically be moving over anything that is no higher than its own knees or further than half again its normal stride without needing to slow down. I have no basis for this belief other than it seems right to me.
>>97454819I'd do it anyway Anon, something fairly quick and agile like a spider would be able to pull it off convincingly.
>>97454899Yeah, maybe next week when I have a ton of free time.
How many systems/planets that are not mapped within the Great Houses territory could there reasonably be? As many as I want?
>>97454961According to lore there are about 3000 catalogued worlds within the Inner Sphere. Besides that...
>>97454861The logic would be it wouldn't make sense for them to be able to go up 2 level inclines and any abstracted obstacles if they couldn't lift themselves a bit into the air. A walker that can only shuffle is not going to go very far in an obstacle course.
>>97454974>>97454974But also according to lore only about 1 in 500 worlds or so is even remotely suitable for human habitation. 3000*500 is about 1.5 million. So it actually tracks pretty well.
>>97454961It's unlikely that there are many/any that are truly unmapped in the inner sphere, but there could be any number that used to matter and then got bombed into the stone age and removed from public travel maps. Military forces are likely to keep all systems in their maps because dead worlds that no one else ever goes to are the perfect place for black sites and stealth movements. Maybe the occasional prospector finds out about an unmarked system in an old astrology department's archives or pirates see a star that isn't on their maps of places worth visiting and manually plot the course to see if it's a good base.
>>974550101.5 million stars, not worlds.
Succ wars seems to be lacking in good Striker mechs.
>>97455055The Commando is right there
>>97455065I said GOOD striker mechs.
>>97455072That little guy is all you need in that era
>>97455055Buddy, that's where the Striker gets the most use it'll ever get outside of the Reunification Wars.
Got a second AI tourney in planning, we've got the Reaving Rumble:7k BV limitClans are invited, Star or Lance formation for mechs. Pilots can mix or match but for stars minimum 3 have to be Clanners for lance size up to 2.Can use left over BV on battle armor or tanks, but only go up to two tanks two BA or 1 of each. can do 1 tank or 1 BA if that's all you have room for. Sorry no vtols we're here to have fun not hit end turn 32 times waiting for a marten to get shot down.Keep pilots reasonable: try to keep a 0-2 point difference. I wouldn't go below 2/3 or above 5/6.Remember the AI is retarded and part of the fun is miracles/massive fuckups and it will not effectively use your 3/2 pulse locust.Custom variants are allowed. Do whatever but if you want it a record sheet or what edits you've got would be appreciated though. You've got a dragon decked out in clan shit? just let me know how its made I'll make it in meklab myself.Portraits or callsigns make things more amusing. I even have a template image you can use I will post later to throw things into a neurohelmet.
>>97455090Sticking with the Era as Jihad since I still think its the sweet spot tech wise where some ridiculous shit exists but its not going obscenely crazy.
>>97455011Comstar actively redacted worlds and was for a long time the trusted provider of up to date information.In my mind the trouble and expense of restablishing the nuked until dead colonies and failed to thrive colonies is much higher than fighting over existing colonies with established infrastructure and population.But likely every Great House has off the books worlds with very small populations, possibly even just a space station, for strictly strategic reasons.The Blakists absolutely did and possibly still do.
>>97455138I'm more curious about the logistics of a colony that's hidden and unknown, even if it's a small base. How does it go undetected for decades if not centuries?Primitive colonies might fly under the radar, they wouldn't be producing anything that could be detectable. But anything higher than that would have something that could be seen.
>>97453752They reduced it even further in the Missions package.
>>97455161Jumpships are rare and expensive, meaning their time is rare and expensive. Most jumpship operators simply don't have time to go fucking around in barren systems when they could be making piles of money delivering milk, infantry platoons, and Canopian organ mule orphans to the next system over. I think it's easy to justify the existence of uninhabitable or unattractive systems that simply have not been visited in over a century or more.
>>97455161I mean all you'd really need is no HPG, no Jumpship access, and no outside information and you could hide damn near anything you want. There's not really anything in BT that screams out 'here be civilization' and long range monitoring fucking SUCKS. If it's not along trade routes and has no HPG colony could easily go a really long time without being discovered.
>>97455161No one has star trek sensors. If there aren't powerful enough radio waves reaching the jump point there is no reason to spend days or weeks burning to the planet and doing meticulous surveys of an entire world, assuming anyone has a reason to be in the star system at all.
>>97455169For smaller forces yes. Now it goes from 20% for two units to 25% for 3 to 30% for anything bigger than that, +5% for boosted systems. Still a small increase for the smallest networks, but it is buffed overall.
>>97455161>But anything higher than that would have something that could be seen.To see it you need to be in-system. To be in-system you need to need a reason to go there. Sending jumpships to investigate uncharted stars in your enemies space seems like a good way to get got by your enemy's navy. Patrolling uninhabited systems within jump distance of your enemy's frontier is probably something all the Great Houses do, or at least manning LP/OPs. Tracking enemy naval movements with spies, informants, and observers is probably a major activity if state intelligence agencies, who could send screening ships to observe systems within junp distance of suspicioys activity.Logistically building a colony or statiin in an uninhavited system would be a major undertaking. That itself would get noticed by enemy intelligence. Off the record systems would be best a reactivation of existing structures, and therefore explaining why there would be very few of them.
>>97455161While you are able to detect Jump Ships entering a system and leaving a system, you can't tell which system they are coming from or going to. Theoretically this could be anywhere in Jump Radius, but even narrowing down to areas that have a Star so there's no need to hot charge, there's still many options out there. Especially if they route through a generally empty system before a second or later jump to the destination world, even if people don't like going to those sorts of systems all too much. After all, while nobody going there means you can sneak around, if things go wrong, nobody is coming to help you.
>>97455198With the Jumpship issue its a wonder more planets/systems aren't flybys but you think certain jumpships just follow loops around parts of the innersphere if they aren't being contracted out to go somewhere or commandeered?>>97455116Forgot to say but I do want to do a themed lance for the great houses like the davion 4 jagermech lance.
>>97455237Honestly most Jumpship traffic is probably just that. That's where most trade would be happening since you'd be expecting regular shipments. I'm fairly certain there's some planets that need that specific regularity because they do something like import all their food or something.
>>97455237It would make sense for most civilian jumpships to have long term contracts with planetary governments or interstellar corporations and keep to regular routes or areas of operations. Tramp jumpships with no regular business would probably be rare.
The Hostile Environment Suit should be statted as an exoskeleton with a single point of armor and extended life support.
>>97453792Jumpship fleet!>>97455198>Canopian organ mule orphans>Laughs in Cloning Cells>>97455237>you think certain jumpships just follow loops around parts of the innersphere if they aren't being contracted out to go somewhere or commandeered?>>97455247>Honestly most Jumpship traffic is probably just that. That's where most trade would be happening since you'd be expecting regular shipments.Exactly.>I'm fairly certain there's some planets that need that specific regularity because they do something like import all their food or something.Food would be suicidal, more likely finished goods from mono-industry planets.
>>97455161One other thing I just remembered. Recall the Wolf's Dragoons' caches. I can't remember if they were ever specified where they were, but they would have HAD to be close enough for access if they had a need. They also needed hidden worlds for maintenance and troop replenishment too. No way that could stay hidden if BT had easily trackable Jumpships and planetary industries.
>>97455237>you think certain jumpships just follow loops around parts of the innersphere if they aren't being contracted out to go somewhere or commandeered?Absolutely, regularly scheduled jumps is the best way to actually get business because it can be scheduled ahead of time and repeatedly. The doohicky factory doesn't want to fill up its local warehouse and then just sit on it, they want that stuff packed up and moved out once a week, every week, forever. The traveling class doesn't want to get stranded in some random system on their way to their winter layover at the Count's private continent, they had their staff buy tickets for all the jumpships along their route weeks ago via HPG. It's like booking passage on an ocean liner. Even remote worlds often have a jumpship that visits them once every six months or per year to handle all the reliable business that they could scrape up since the last visit or deliver whatever fools don't mind being stuck there for the next six months to a year. It's only really out in the backwaters of the periphery where jump coverage becomes questionable and any random jumpship that does arrive could be very unfriendly
>>97455267I was thinking more planets that have rich industries for mining but not good local farming. Can't eat rocks after all.
>>97455237A lot of Jump Ships are owned by individual dynasties, so there's a ton that probably have existing loops setup they go on if not specifically hired which were setup centuries ago. Most mercenaries likely transfer from Jump Ship to Jump Ship, and thereby hoppibg from one of these loops to another, rather than sticking with one for an entire journey.Additionally, during the succession wars, Comstar ran a C-class mail service that was jump ships running on long loops to pick up and deliver mail.Once Grey Monday happened, that's gonna be occurring everywhere.
>>97455237> like the davion 4 jagermech lance.Were those even a thing? I'm pretty sure the great houses couldn't consistently field single-mech lances since the fall of the Star League. And that type of lance is much more of a Kuritan thing than a Davion
>>97455275We know exactly how trackable jumpships are, you can detect them coming in, and for a few weeks after you can detect traces of them having left. You can roughly guesstimate their size from those readings, but never to the point of knowing exactly what class it is (but if it's particularly small or particularly massive it will stand out). You cannot detect which direction or how far it came or went. To actually track one, you have to have other clues to their location or get lucky following them, landing on the right jump zone, and picking up the similar readings. In well traveled areas, you'll have to find witnesses to their passing because their reading will be jumbled up with all the other recent jumpships and any that are even remotely similar in size will give the same reading.
>>97455308Jagermechs were more known for command except the rare A models with the missiles. You might jam them in a lance or demi lance them with longbows.
>>97455308The one in the tourney was 2 jagermechs an enforcer and a centurion, but the idea was every mech is a Davion staple(Autocannon carrier)
>>97455325Well then I can't think of a better themed Kuritan lance than 4 Dragons
>>97455306>A lot of Jump Ships are owned by individual dynastiesGod I don't want to think about the cutthroat jumpship trade. The battles those guys wage are probably on another level and would make even the most seasoned Mechwarrrior terrified. Just all the politicking and vying for good routes and good trade deals.
>>97451141HVACS that dont explode. Have improved Superchargers that only work on mechs with I.C.E engines. 3x walking speed burst so like 4/6/12. I would let vees have them too but that might get silly. They also must be drawn with ridiculous smoke stacks, be chromed out, and have a custom paint job.
>>97455332There is no fighting involving jumpships, no one wants to break them as no one can make them.This is one of the oldest established bits of lore, figure it out newfag.
>>97455344Nah I'm talking like the jumpship owners forming the contracts during negotiations.
>>97455344>>97455351You definitely could have murders and mob shit happening at the human level inside them or inside depots, as seen in 1st SS
>>97455344They can make them and have always been able to make them. They briefly cannot design new models because nobody really understands the physics behind them nor do they want to experiment with such expensive things, but the yards cranking out the same old designs as always literally never stopped for anything. They're just slow to make and everyone agreed that endangering the ability to make them would be very bad for all involved.
>>97452585>Favorite Tank?ManticoreStrikerSabuku Kaze>Favorite Battle Armor?NighthawkGDL ScoutISSGrenadierThe ZuchRottweilerFenrir I & IIKageSei'rimSheduDjinnPurifier
>>97452615Are the little maruderlets any good?
>missiles for range>big boomstick for up close>lasers for back upWhy is this type of loadout so kino, so versatile? The only thing you could improve with extra tonnage is some SRMs and more tubes for the LRM. Centurion will always be the coolest trooper mech. Now if only you could get a Thud with an AC10 instead of the large laser.
>>97455344Jump Ships are still produced, just in low numbers and it is extremely difficult to setup new shipyards so that quantity does not go up fast. Even during the late Succession Wars, Canopus produced about 12 per year, and had some slight upticking in later years.They can absolutely be destroyed and have been. Capture and surrender are just vastly preferred on all sides because they are expensive as hell.
>>97452981Real talk the IS Jenner looks so fucking ugly with the man legs. Digigrade or chicken legs would look so much better on it (see Jenner-IIC)
>>97455293>I was thinking more planets that have rich industries for mining but not good local farming. Can't eat rocks after all.Sure, but that's the difference between technically being kept alive by algae nutri-paste and having the option of literally anything else.>>97455332>God I don't want to think about the cutthroat jumpship trade.I honestly wonder why power in the Inner Sphere isn't focused around Jumpships...
>>97455387Centurion's too slow for it to be my fave, but yeah I love that combo of weapons. That's why I favor the Wolverine over it.
>>97454231>not 100% sure I see the pointI actually agree with you haha! It’s just a personal project. I have no intention of doing anything with it beyond playing with my friends. The idea has been floating around in my mind of doing a BattleTech-themed squad-scale skirmish game for a long time, with the main question being what would make it BT-themed. And the answer struck me that it would need a 2d6 resolution system. Then later, it occurred to me that Alpha Strike was a good general frame for the whole thing but would need some thoughtful changes.>Are you thinking about scaling it into Battle Armor and light mechs or just fooling around with footsloggers?I think it could handle BA but even light ‘Mechs would need to be abstracted as off board “special effects.”>>97454251The figures are from the Ooh Rah set by Wargames Atlantic. I used them as Clan Warriors. I’ll use the aptly-named Cannon Fodder set from the same company for Cappies.
>>97453792>How big is your OCdonut force?Currently a reinforced Company.4 lances of mechs. One of which is the training lance.One Aero lance.An artillery section and BA platoon are in the middle of being stood up.>Are they mercs or a house/clan unit?Dumb Luck Security is an affordable military contractor.>When did they form and did they get wiped out somewhere timeline wise?Formed in 3048. We missed out on the pointy end of the Clan Invasion. However I like my situation enough I am going to actively try and get a contract to participate in BULLDOG. Current year is like 3056 or so. I am currently on a juicy pirate hunting contract with 80% salvage I am using to stack cash.
>>97455410It is, that's why every single state retains the legal right to conscript any and all jumpships found in their territory. Nobody has a monopoly on training jumpship crews. It's a niche specialty education, but if you don't play ball when the government needs a ride, they can impound you and replace you. Take the stipend and try to negotiate some side deals along the way.
>>97455090>>97455116Made me an end-Jihad lance of Regulan Hussars from the regiments built from broken regiments, Sirians and Blakists. 7010 exactly. All quads because they're fun and I rarely see them used on the table. The extra legs and stability should help with the retarded kicking and pilot rolls princess always likes to do with smaller stuff for no reason. Otherwise just went for some hilarity.Rusty is the resident Blakist with an experimental Thunder Fox he escaped from Caph with during the fall of their testing grounds during SCOUR. It's equivalent to the TDF-F11. All hardened armor, jumping and a single T-comp'd Clan spec PPC in the head. Worth more than any other mech in the lance despite being 55 tons."Scamper" is a survivor of the destruction of the Tematagi asteroid factory and has been basically living in his Tarantula for the last five years. He's good for a former mechtech, but skittish as hell.Elsa Gneiss is a former prisoner of the Syrian Wobbies from one of the prisoner camps on Caph. She was caught in the aftermath of shelling Tharkad and shipped to the backlines along with her machine to study the Improved Heavy Gauss rifle on it. Rusty let her loose and helped round up most of the original crew to escape offworld. Reverend Uncle Bubba (no relation), is a curmudgeony old Hussar that survived the first Gibson campaign failure in his old family Goliath. It's been restored to working order with a Bulldog-era field kit and a lot of love. He's been placed as lance leader to keep an eye on his crew of former and possible former Blakists. He still remembers Ryan Steiner exploding like a firecracker on the news.I'll see if I can slop together some portraits. Anybody got a good LORA for Mechwarriors?
>>97454211Did you not like BattleTroops?
>>97454211In other words:ENTIRELY OFF-TOPIC
>>97455439Not from reading the rulesBut it is also a very different kind of game so far as I could tell
>>97455429But politically it makes little sense; The Jumpship companies would have almost all the leverage.
>>97455460>gets snippy with the government>jumps somewhere>gets impounded by the navy who parked one dropship at each jump point along your planned route>arrested by a boarding party that outnumbers you an arbitrarily high number to one>replaced by a fresh faced crew of government jumpshipmen
>>97455460You are looking at how much international trade relies on cargo ships and assuming that means some kind of shipping cartel wouldn't be instantly crushed by a real state with a real military if they came into real conflict.
>>97455488Yeah do that too much and Jumpships probably start leaving your territory in droves leaving you to pick up trade routes with your government owned Jumpships better suited for military related operations. Though I'm sure the Jumpship companies and individual captains know not to push the issue too hard.>>97455499The main difference is that planets are far more isolated in BT than real world trade routes are. Add to that a cartel wouldn't have to be openly hostile, just cutthroat enough through trade that paying the deal is probably cheaper in the long run than trying to take control of the situation militaristically.
So an anon was talking about saetting up some kind of hidden worls up thread. It made me wonder how hard is it to start up a new colony? What all do you need and can it be done bt private parties or would it need governmental backing?
>>97455516Leaving to go where? All the other states that do the exact same thing? Jumpship crews are for the most part not rootless vagabonds. Especially if they're corporate. If the shipping company sends all of their jumpships away to avoid the draft, then the executives of that company are getting arrested. If the ships all fuck off, then they're labeled as rogue and a lot of people won't do business with them anymore. If you make your entire living shipping space shrimp from one world to the next, are you willing to uproot everything and become a pirate because the government told you they're putting a military unit on your ship and sending you eight jumps out of your way to deliver it somewhere? Is your crew? Is the company that has to deal with that government every day? You don't have a monopoly on your trade, others will play ball and get all the contracts you are no longer legally allowed to have.
Can you guys recommend a flying surveillance/recon vehicle? One that was helping Aidan in Tukayyid looks cool, but it doesn't have model or anything sadly
>>97455558Boomerang.
>>97455538I dunno there's at least 4 other houses that'd probably welcome the poor Jumpship refugees with open arms and promise they won't do something so awful to you.That said there is a difference between "Bring these dropships 8 jumps out of your way" and what is basically seizing and nationalizing private ships. First one is annoying, you grumble but the compensation is probably worth it. Second one is political suicide.
How did space battles go in 3rd SW era, without WarShips? DropShips blowing each others?
>>97455563The 4 other houses all do thr exact same thing. Except you aren't citizens of their nation, are you? In fact, to two of them, you're enemy citizens who know of at least part of the enemy military's plan and have delivered a brand new jumpship for their domestic crews. How thoughtful of you. Now get in the van, we have some questions.
>>97455570Assault Dropships (Read as ships made to fight and not drop troops like the Achilles), took over the role of Warships and were even called "warships" with a little 'w'. They were saved for major invasions.Most of the fighting was done the same way the Warships and the great transport fleets were wiped out, ASF. Aerospace fighters do 99% of the fighting. It's why they're hoarded so much and not used a ton in land fights. If you want to see some major SW post-Warship combat, look up stuff like The Great Lee Turkey Shoot.
>>97455488>>replaced by a fresh faced crew of government jumpshipmenHow?You'd need Jumpship Yards to produce Jumpships, does each Great House have their own?If they did, that's where most of the power of the "neo feudal" system would lie, as it's the only way to get shit from Star A to Star B.The thing that makes the American Military Industrial Complex such a powerhouse is that it's a shipping company that does Military stuff occasionally.
>>97455517The bottleneck is what can be shipped on the available transport. You're limited by dropship size. You would have to start with prefab assemblies and the largest part of your initial shipping mass will be food, water, and fuel. You are going to need a steady stream of supply runs, continuously expanding the footprint and stores of the colony until you can reach a self sustaining level with food, water, and fuel production. Once a colony is self sustaining you can start adding industries not essential to survival. If you are not interested in the time it takes to do that, your population will necessarily be very small and entirely dependant on regular and often supply runs, with any supply disruption being potentially catastrophic.
>>97455563You are misunderstanding what nationalizing means in this context. The stuff we are talking about is independent ship captains being legally ordered to drop what they are doing and help with the war effort is some way for a set rate, usually on an emergency basis. This makes them grumble because it fucks their schedule and they think they could make more money doing free market stuff.
>>97455604>You'd need Jumpship Yards to produce Jumpships, does each Great House have their own?Not him but yes. Each house federalized their jumpship yards after the fall of the Star League because transport became so critical.On average they make about 15-20 ships a year for each state and there's only like 3,000 state jumpships in the entire IS. Everything else is private or corporate, but he who controls the yards controls the spare parts and the training academies.
>>97455604Every great house has jumpship yards and jumpship training schools. Do you think they all come from Comstar or something? The crew is the least valuable part of the jumpship and are basically sitting ducks after every jump. Blacklisting then from all business is easy. Boarding their extremely slow and poorly armed ship is easy. Overwhelming their tiny crew compliment is. All of their business relies on dropships that have to land on planets they have no control over whatsoever, using financial systems that are also based on the ground.
>>97455608So this is a do you have a large enough piggy bank to operate at a loss until the colony can support itself question. With some potential pitfalls like natural disasters or piracy potentially killing the colony in its crib.
>>97455624I'm pretty sure that 3000 number is way under what is actually needed for the amount of stuff that gets shipped all the time.
>>97455639State-owned buddy. Not everything, period.
>>97455614>The stuff we are talking about is independent ship captains being legally ordered to drop what they are doing and help with the war effort is some way for a set rate, usually on an emergency basis.At the same time, that's much different from "do what we say or we take your ship by force."Namely the latter results in busted Jumpships that could be hella expensive to repair.>>97455624>but he who controls the yards controls the spare parts and the training academies.See you understand what I'm talking about; Pretty much the entirety of a Great House's power projection comes from their Jumpship industry!>>97455626>Boarding their extremely slow and poorly armed ship is easy. Overwhelming their tiny crew compliment is.Also an EASY way to BREAK the very important transport asset, which is why that very act was apparently made a god damn WARCRIME!>>97455639>>97455643Even State-owned that's criminally small...
>>97455654>Even State-owned that's criminally small...Why do you think the state has to conscript for major military operations? You know even the house units only have enough transport for 1/3 of their forces?
>>97455661So again, Jumpship owners hold most of the cards here...
>>97455671If you do anything other than say yes sir you get black listed or told to face the wall. Jumpship crews have no leverage.
>>97455671No, the other guy was right. Boarding operations are what happens when you fuck with the state. Nobody scuttles a priceless ship, not even the crew. That gets you executed and barred from trade before your company dies. That's how it goes in the fluff.
>>97455654>do what we say or we use violence to make youDo you... do you not know what laws are?
>>97455677>If you do anything other than say yes sir you get black listed or told to face the wall.You're going to run out of Jumpships REALLY damn quick.
>>97455639You know I'm trying to find another number and I can't find it. Sarna cited Strategic Operations p.251 as dismissing the 3000 number but all I see here is food and HPG commentary.
>>97455430Slop is good for pilots, but the barg and TF are later era. Is the TF9 still fine with you and a different barg variant?Also quad mechs are fun so I love the idea and depending on what you do with the barg you have about 560 BV to play with with those pilot stats.
>>97455681>Nobody scuttles a priceless ship, not even the crew.>Nobody will nuke the Water Filtration Factor!If you're going to effectively kill me either way, I might as well get one last Screw You off.
>>97455688Where are they going? The other states that do the same thing? What do you think happens to the groundside families of crews that do that in places like the capcon, incidentally? And if the owners who tell them to run happen to be a shipping company and not the captain? What do you think happens to the executives who made that call while being on a planet?
>>97455695>Even so, I’m not sure how many commercial vessels used to register with ComStar. As recently as the 3020s, ComStar was claiming there were only 2,000 JumpShips and 25,000 DropShips in service in the Inner Sphere, but the actual number had to be higher by at least an order of magnitude (or two) to meet the observed tonnages of bulk freight in neces-sities like food, petrochemicals, oresNevermind found it on the previous page. Thanks Sarna citations...
>>97455703You are talking about the era BEFORE the ships became priceless, doofus. JS in the 3rd war are a whole other different set of rules, just like NOT using nukes anymore.
>>97455688You mean you're going to run out of Jumpship captains.Trying to blow up the Jumpship you command is pretty much on the highest level of terrorism and no civilian jumpship captain has a security detail that will be able to oppose boarding by a house command.You would be a grade A fucking retard to not just nod and do what you're told in wartime.
>>97455703>I>I>IThe problem is, the rest of the crew shoots you first. End of the short story.
>>97455713>>97455718>>97455719>What the fuck is Piracy>What the fuck is a stellar State who is already unable to transit their military going to do about it?
>>97455719Especially considering that Jumpships are explicitly forbidden to be fired on. Frankly you're probably in the safest spot in the entire goddamn war. Still there's definitely other ways you can leverage jumpship power if you find yourself being abused too much. The Great houses aren't THAT overwelmingly powerful that you can't do anything about it.
>>97455703They're going to literally kill you and depending on the state also do nasty things to your family. You could have just taken the paltry sum and then been on your way. But no, you're being thrown out of an airlock and your scuttled ship is being salvaged. Congratulations. Your direct competition will be taking your route when they get back from the front in a couple months.
>>97455634Any colonization effort is basically that. IRL you can look at European countries colonizing the New World. Early English settlements in North America failed when the colonists failed to create enough winter stores or the food they expected to grow didn't thrive on the farms they attempted. Roanoke failed when the expected supply ship was delayed three years instead of returning immediately. Think about your colony needing a saw to build houses, you have three, one breaks, it's irreplaceable until another ship shows up on supply run, so all your efforts are now limited two 66% of your previous capacity. You have a blacksmith, but only the metal you brought with you, and everybody is too busy hunting, building, and farming to mine any metal so once again you're dependant on what comes off supply ships.Now apply that to interstellar logistics and a planet not 100% suited for human life. Things might go great at first, your sponsor has wads of dosh, but say some shithead noble on the border kicks off a war and now jumpships are being rerouted to send materiel to the conflict. Hope your water recyclers don't break. Pray your greenhouses aren't breached by a freak storm. Blake forbid your workforce isn't incapacitated by some weird local disease and spends all their time shitting and puking instead of fixing the solar panel farms and maintaining the hydroponics plumbing.Colonies are grim work for the initial generations, and total collapse is always one piece of bad news away.
>>97455737>what the fuck is an hpgThe state calls ahead to their police or military dropships at the surrounding systems. Better learn how to use pirate points.
>>97455739>The Great houses aren't THAT overwelmingly powerful that you can't do anything about it.Exactly, which again calls into question why McFucktard the 32nd has any say if he doesn't have a few Jumpships under his banner.>>97455746>Your direct competition will be taking your route when they get back from the front in a couple months.IF they get back home from the Front, why WOULDN'T the other side have boarding teams specifically trying to capture your Jumpships?After all, if that's the stick your own nation is holding over you, an enemy one isn't going to have any reservations in swinging it!>>97455768>Better learn how to use pirate points.Like any Jumpship crew worth it's Salt wouldn't...
>it's another moron who refuses to take the answers he is given episode
>>97455783>I don't want to understand the politics of logistics, I want BIG SHINY KING ROBOT!!!
>>97455775Most jumpships categorically refuse to take pirate points due to the huge risk of a misjump.
>>97455737Pirates are the reason that mercs are always a booming industry
>>97455783He didn't respond to the specific answer that ends the rest of the fantasy.
>Hosing a battle armor’s heavy machine gun down a typical corridor might not blow out the hull, but you can rupture a pure oxygen line; ignite an emergency oxygen candle or spill chemicals from an emergency air scrubber; sever any of half a dozen important data lines; burst a sewage line; shatter a local computer control module; or cause a lot of other mayhem. And that’s just in a simple corridor. Imagine a firefight in an engineering compartment or the computer deck of a JumpShip.Unrelated... I just found that interesting.
>>97455703People like that typically won't make it up the ranks to become a jumpship captain in the first place. Need I remind you that this is the age where Comstar is still at their peak.
>>97455698Missed the TF11. I was just looking at the tech on that one.Can swap the Barg to the 4X experimental platform for the year cutoff.Let's just go full retard and take a Great Turtle GTR-2 instead of the Thunder Fox, and we can say was taken from the occupation of Solaris. Then can bump the Tarantula pilot to a 3/5. That should roll everything in at 7036.
>>97455792>Most jumpships categorically refuse to take pirate points due to the huge risk of a misjump.But somehow it is totally acceptable to jump into an active warzone that risk capture if not outright destruction of your Jumpship...>>97455799Other way around, the answer ends the fantasy of Space Kings.>>97455808Because yeah, good luck strong-arming a Jumpship with only threats of Lethal Force.
>>97455808That's why crews and boarding units tend to carry or stockpile dedicated melee weapons
>>97455775The enemy trying to board your jumpships would require them to beat your dropships first. Your own government boarding it requires them to simply be at a jump point and instruct all nearby dropships to stand off. Also the authorities at every spaceport automatically denies any flight plan involving you and any company doing business with you anyway is now in legal trouble. The marginal risk of going near the front lines is much, much less than the risk of being smack dab in the middle of a hostile empire.
>>97455828Transport jumpships aren't usually sent to go scout out jump points. If a conscripted jumpship is entering hostile space, it's at a clear jump point.
>>97455824Should probably toss in a screen so it's easier to find later if needed.
>>97455791"I am in charge of one of the largest and most expensive ships known to mankind, in constant demand by military and civilian forces; I am de facto protected from almost all harm by the value of the vessel in my command and free to engage in free commerce. All that is asked of me is that in the time of war my patron goverment's forces will demand to be put in front of the line and pay a set preferred rate.Instead of following orders and contractual obligations that I've had to follow for probably at least a decade of my life to get into this position of power, I'm going to be a retard and pull a shitfit against my most affluent and reliable customers, and also the only ones that will have recourse to board me with marines and kill my ass."
>>97455761Now I really want some tables to roll on and shit. Fuck. I dont even know where to begin for shit like this. I guess I could steal from those Mechwarrior life path tables for ungodly bad colony events too Billy Rays plow broke on something in his field. When he started digging to get it out accidentally a whole brians castle with memory core was found.
>>97455832>The enemy trying to board your jumpships would require them to beat your dropships first.Yeah, the Space Mines they littered the Jumppoint with blew all those up.Honestly if they didn't board us, there is a good chance will loose the Jumpship entirely!>>97455843>in constant demand by military and civilian forces>But no, ROYAL AURA makes me unquestionably loyal to McFucktard's bushwar.... BECAUSE!!!
>>97455860The space police are free to loiter around jump points in the interior and do things like check for contraband and arrest smugglers and rogue jumpships with no allies. The enemy at the front line is busy fighting a war. The first jumpships in will be carrying far too much space firepower to bother. When you get blacklisted for dereliction of duty all your contracts disappear by the way. No one who wants to keep their business will deal with you. Other governments with very similar laws will not want to deal with you either, a known draft dodger during their time of ongoing drafts.
>>97455842This gets you just under the 7k max, barg is slightly a worse shot but even harder to knock down cause 4 on a Quad is very difficult to bring down. look good anon?
>>97455860Most of the time all you'll need to do as a jumpship is bring military dropships to a point and you're on your way. That's assuming they NEED to conscript you. The Houses would have an interest to not disrupt their own trade routes if at all possible and would most certainly prefer their own dropships to privatized ones.
>>97455860>royal aura>not your pay and ability to even ferry cargo to different systems>not your reputation which would be irreversibly damaged The royal decree would go out that you are now a pirate jumpship and Comstar would know that you're wasting a precious jumpship.
>>97455891See you are at least being more reasonable than >>97455883, who assumes you are going to be the Local Lords bitch just because he is the Local Lord...>>97455897>Comstar would know that you're wasting a precious jumpship.Like all those precious jumpships Comstar didn't have fucking records of?
>>97455891>prefer their own dropships*jumpshipsAh you know what I meant.
>>97455905>Like all those precious jumpships Comstar didn't have fucking records of?That's the point. If you're actively rejecting the premium that a house military is offering and end up being blacklisted, you're now on a list. You're on a list that's been communicated over HPG. Comstar now knows your last known location andwho you are.
If I decide I want a landhold can I set up MekHQ in such a way as I have a garrison on my landhold and then the rest of the outfit out on contract?
>>97455905You're going to be their bitch because all of your business relies on them not impounding you and/or killing your family. You make money by carrying dropships. Most dropships go from planet to jumpship. When the government tells them to not go to you and they do that anyway, the government then impounds them at the next planet over, which was alerted before you even jumped that a pirate with smugglers aboard is trying to leave. You, personally, are expendable. There are aerospace schools training other crews all the time. There are less foolish officers waiting for a captaincy to open up. There are other businesses that own jumpships willing to take all of your contracts.Take the money or get fucked. This isn't your space.
>>97455889Huh, never had anyone pick about less than 50 BV in a IRL match. Sure. Let's do this instead. The Tarantula isn't going to survive very long the way Princess drives lights, and it can make up the gunnery better with the pulses. This lets me have a boost in piloting with the Turtle. 6979 total. The goal here is more to how long these boys can survive her piloting and to hopefully see some fun stuff like the iHGR land. IIRC the 4X was the first canon mech sheet to mount one something like 5 years after the weapon was printed.
Also your bank account is frozen. Jumpships don't have a vault to store a mountain of cash, and comstar is not going to bat for some literally who jumpship captain who broke one of the most well known and closely followed laws in space.
>>97455910Yeah, more likely you are getting a premium rate for a Collar to move Military material closer to a front, while a House Jumpship will do the risky work of shuttling that material into enemy territory.>>97455922>This isn't your space.Funny, since you're not the one jumping the void between stars McFucktard, at least Duke Shithead has a Shipyard...
>>97455945>Funny, since you're not the one jumping the void between stars McFucktard, at least Duke Shithead has a Shipyard...The jumpships that are owned by the government are jumping just fine. The planet based dropships also owned by the government and capable of transporting boarding crews to any jump point are also moving at a brisk pace.
>>97455090The Wolves campaign for MW5 gave me a boner for cavalry stars as well as my new (second) favorite Omnimech. I'll come up with something tomorrow.
>>97455945They'd get an escort detail, intel on what conditions they're going into and priority jump clearance. Because if a House loses a merchant JumpShip while it’s conscripted? Man would that trust basically never be gotten back.
>>97455956Oh and extra hazard pay if it's appropriate. Conscription is probably really only done for capacity or speed. I doubt the houses pull that trigger unnecessarily.
>>97455945It's usually a pretty paltry sum, actually. Statutory minimum payment. Also the government ship is much more likely to be carrying space combat assets with a conscripted ship carrying supply follow ons.All of this is long established law, that any crew would be aware of before it ever happened to them. In real life when all the big ships got conscripted, do you think Cunard or White Star ever even considered saying "fuck you, we're gonna go run to the Germans"? No. Frankly jumpships are lucky they even get to keep their own crew. The historical example has all that replaced and then if the ship survives to the end it's handed back to be recrewed by civilians. Only having to haul a few dropships once or twice in an environment free of submarines is peanuts in comparison.
>>97455963The Fed Suns conscripted every single Jumpship they could find at one point. Shrecked their economy, but they got those ships.
>>97455949>The planet based dropships also owned by the government and capable of transporting boarding crews to any jump point are also moving at a brisk pace.So you are saying your Dropships are coming to forcibly commandeer my Jumpship to enable your shit-flinging with the MacTardfucks...>>97455956>>97455963But Duke Shithead, McFucktard needs to go piss in MacTardfuck's cereal!!!
>>97455970>So you are saying your Dropships are coming to forcibly commandeer my Jumpship to enable your shit-flinging with the MacTardfucks...If you won't take the payment for it, yes. And if you're caught knowingly carrying contraband, guess what? They're gonna come for you then too. Also if you murder someone on board. Jumpships are not havens from the law, if they were someone would have taken advantage of it for gross hedonism that even the Canopians would shy away from.
>>97455970You have the mentality of someone who would never be the captain of a jumpship
>>97455976Or just smuggling in general. If the jumpship itself was completely beyond the law, then there would be people running off to them to avoid consequences. They're not embassies or duty free warehouses.
>>97455976>someone would have taken advantage of it for gross hedonism that even the Canopians would shy away from.Reminds me of that famous short where Redjack Ryan drops down a lawn chair and an ice bucket full of beer on a grav deck to watch some random girl get brutally tortured who was a passenger on a ship they just took.
Crew kill an SRM carrier. "Allied" artillery then select is as a target. I'm getting real tired of this shit.
>>97455976>If you won't take the payment for itAs the Operator, I have the right to refuse contracts, especially those from some single system shitter trying to order my ship, which is valued at several orders of magnitude of his most prosperous mudball, as his own personal chauffeur.
>>97455993I'm thinking more like "welcome to the Lolita Express, where our motto is "you break it, you buy it".
>>97456009The central government of the Free Worlds League, Capellan Confederation, Draconis Combine, Lyran Commonwealth, and Federated Suns says that you haven't had the legal right to deny this particular contract since about 2786. Or 2400, depending. It's currently 30XX.
>>97456009>I have the right to refuse contractsNo you dont. Welcome to Jumpship operation. Enjoy your stay.
Guy who is willing to die for libertarianism
>>97456051Probably graduated from a state sponsored aerospace school too, possibly even a naval academy.
>>97456026>The central governmentYou mean the higher up FEUDAL Lords who are ALSO your boss and with whom I am way better connected with?!The ones who understand my Jumpship is so incredibly vital that they'll declare it a CRIME AGAINST HUMANITY if you touch it?The ones that know to keep me in their good graces least my tenuous thread holding part of their empire together is severed?THAT central government?!>>97456051>Guy who is willing to die for libertarianismI mean this is par for the course of Battletech.
>>97456063Yeah, that central government who needs your ship to move some of their central government forces. The central government with the big law that says you can be conscripted for anything they need you to do and who can put out an APB across the entire space nation for your blacklisting and arrest.
>>97455969Was that the 4th Succ war?
>>97455937Got it, and yeah I get that. Since its an AI tourney hard capping at that 7k makes it, at least in my mind a little more interesting to play around with build wise since you'll likely end up slightly under but toying with how close you can get is pretty fun.And if you've got a lance name/callsigns I'll add that onto it or later since comps come in slow.
I can't even think of any examples of jumpships refusing to be conscripted. There was that one mercenary company that specializes in near-combat logistics who got shafted when the cappies tried to give them the standard conscripted pay instead of their agreed rate so they took back all the supplies and seeded the landing zone with thunder missiles, but they weren't even actually conscripted.
>>97456085Serves them right, they trusted the Cappies.
>>97456085>I can't even think of any examples of jumpships refusing to be conscripted.Closest I remember is when the Blackout hit in the DA, the Kuritans broke a lot of their trade with the Fedsuns by conscripting ships traveling between them to make the Pony Express network after the HPG's went down. After they nabbed about half a dozen, word got around and a bunch of captains just stopped importing into Kuritan space.
>>97456073>Yeah, that central government who needs your ship to move some of their central government forces.Then they'll pay the triple rate, all gratuities, and provide us with an escort detail.>>97456085>they weren't even actually conscripted.And there is a reason for that.
>>97456096They'll pay you the statutory minimum or they'll use their military jumpship sitting across from you that was meant to carry the first wave and is loaded with marines to impound you.
>>97456098>And there is a reason for that.>>97456093>word got around and a bunch of captains just stopped importing into Kuritan space.Explain that to Duke Shithead...
>>97456102The reason is that Steve's Stevedores are mercenaries who had negotiated a contract that the cappies were trying to stiff them on.When your jumpship gets surrounded by ASF and boarding small craft, nobody will come save you. Your charge time is a week and your competition thinks you're a tard.
>>97456093Yeah hence my questioning on who really has the power. If governments start pushing too hard they'll just start avoiding you.>>97456098Hence why the Cappies fucked around and found out? And the Kuritans? Neither side in this 'conflict' has total power and both know that pushing too hard will break the delicate power structure they currently have.>>97456106Keep doing shit like that and Jumpships might just stop coming around your space entirely. Is your Government going to supply ALL the Jumpships for the civilian and military sectors? I dunno mate, might be rough.
>>97456113Jumpships still don't really "hold the power". At best, it's a mutual understanding of "we need you, and you need us (to not mark you for death [also for replacement parts, food, and waste management])"
>>97456113>stop coming around the place where they live and where all their connections and businesses areYeah, for some reason I don't think Conglomocorp is going to uproot their entire corporate structure and move their tens of thousands of employees across known space to avoid their ships being temporarily conscripted in a manner that every other nation also does and is likely already doing given that there's enough conflict for any one of them to have started.
>>97456106>Local Lord gets his system blacklisted by hijacking Jumpships, Duke Shithead expected to install a replacement soonAnd if my company is feeling a bit vengeful, they might give him the standard rate for it!>>97456113>Yeah hence my questioning on who really has the power. If governments start pushing too hard they'll just start avoiding you.See that's just it, most likely the Great Houses would be basing their Power around their Jumpship Production, since that's how you move shit!
Be Jumpship Capt. Tell local Lord to fuck off with his transport "request". Oh man I need fuel/food/parts but no one will sell to me. Whats with that?
>>97456113The cappies fucked around and found out because the mercenaries had a lance of Archers with thunder LRMs and a supply dump they had just finished unpacking. The Kuritans didn't find out, some foreign ships lost business. Locals were still there.
What missing Clan invasion mechs do you think we'll get with DLC4?
>>97456127>systemYou do understand it's the national governments doing this, right? Go ahead and blacklist the entire Federated Suns. And the Lyran Commonwealth. And the Cappelan Confederation. And the Free Worlds League. And the Draconis Combine. I'm sure... probably the Outworlds will take you. They won't be paying nearly as much though, and your risk of actually dying because some pirate doesn't care even a little bit about the taboos of jumpships goes through the roof.
>>97456138>And the Draconis Combine.>Literally the Great House that did this shit AND got Blacklisted for itYou really don't know how politics works, do you?
>>97456119I mean if the Houses keep doing things like threatening ASF and Boarding party attacks, or stiffing payments. Yeah a Corp might just consider moving if the space they're in is becoming increasingly hostile towards them and they're being conscripted more than they're not. But the Houses don't go that far.
>>97456144>got blacklisted>some foreign jumpships stopped going thereI don't think you understand what blacklisting means. There was no grand mutiny. No mass treason. No jump for freedom. The ships they conscripted stayed conscripted. Some other ships avoided it by not going into the area. Nobody refused if they did go into the area, and not for nationalist reasons considering they're foreign.
>>97456130What are we missing that isn't stuff like steel viper designs and a few jade falcon ones?
>>97456144Did you miss the other part of that anon's post that said that the Dracs nabbed a bunch of ships of their own? This was also during the Dark Age, so any of the jumpships being made in Drac space would have been immediately shipped for the government to use.
>>97456144To be fair that sounded less like a blacklist and more like a trucker spread rumor of "Hey avoid this space for a while, they're basically conscripting every Jumpship that crosses into the boarder"
>>97456149>But the Houses don't go that far.B-BUT OF COURSE THEY DO, I-I mean, THEY ARE BIG SHIT KING PANTS!!!
>>97456149The other houses also do that. Every single one. If you want to play ball, you play by the rules. You pay your taxes. You get your notice of service. You do jury duty. You fly where they want you to fly for the paltry sum they decided they'd pay you 300 years ago. Suck it up or go be a pirate and die.
>>97456164>The other houses also do that.And they stop being "Great Houses" because of that...
>>97456156Those said Jade Falcon mechs, and maybe some second line ones like the Horned Owl (please), battlemechs like the Conjurer, etc
>>97456173Now that I think about it, is the vapor eagle the only steel viper mech in a game?
>ITT sheltered clown realizes national governments can do what they want to you if you're operating within their territory and everywhere that matters is the territory of some national government>sheltered clown also shocked to discover most trade and transport ship captains aren't eager to die out of spite to avoid cooperating with the national government when they want something
>>97456170They don't. Hanse did the ultimate conscription and got literally every single jumpship in his entire slice of the Inner Sphere and there was no blacklisting. Jumpship crews are not rootless vagabonds and are replaceable. The government can reach out and touch them and will not be intimidated or dissuaded.
>>97456203>ITT Cryto-Monarchist fail to realize the entire point of "Space FEUDALISM" is decentralized government, where free captains are going to have a lot more say than individual planet rulers
>>97456206This. History in BT shows time and again that, imagine that, Jumpships operating in sovereign space tend to follow the law of that sovereign space whether they like it or not.Honestly I'd love to see a Drac jump capt get too big for his britches, but that's just because I love seeing DEST deploy.
>>97456214Individual planet rulers aren't the ones pulling the national military conscription card to move the national military around. When the king tells you to take this 20,000 C-bills in local currency for five weeks worth of jumps carrying the 27th Perenium Rangers baggage dropper, you better take that money, load that ship, and go.
>>97456130Since it's almost certainly going to be the refusal war, we're looking at Jade Falcon mechs. Turkina is practically guaranteed, Wakazashi maybe as the token Clan Battlemech, Fire Falcon likely, Black Lanner also almost certain.
>>97456190Aren't there like 6 steel viper designs that exist at all?
>>97456223Additionally if Duke Whatshisnuts is here to commandeer your Jumpship, you can bet your ASS he didn't come up with the idea. So any anti-establishment anti-feudal larp you wanna put on is going to last exactly as long as it takes for you to be arrested, relieved of command and, if you're lucky, thrown in the brig of your own ship until the 33rd Cannon Fodders are safely on their way to die on a borderworld shithole.
>>97456214Nobody gives a shit about planetary leaders. If you have an actual battlemech you don't even need to give a shit about planetary leaders, let alone a whole ass jumpship.
>>97456214Famously single planet rulers, such ad Hanse Davion, or the League Central Coordination and Command's Quartermaster General's office. You know, little guys.
>>97456231And now 46% of the total jumpships within the entire inner sphere now refuse to enter your side of the inner sphere because you had to throw your weight around and "confiscate" one. Congratulations, First Prince.
>>97456243Doesn't happen.
>>97456243Tell me where in the lore that moment ever happened
>>97456243In over a dozen centuries of Battletech history there has never been an organized sphere wide jumpship strike, rebellion or revolution. Forgetting for a moment the HPG expenses necessary to affect such a coordinated move, you'd be hard pressed to find two jumpship captains who would agree to make direct enemies with the sovereign powers that ensure their security.
How many major accomplishments would a mercenary company require before the Great Houses began competing to keep them on their side?
>>97456258Also, aren't Jumpships so stupidly expensive only mega corporations could actually own them?
>>97456206>>97456237>Cites GALAHAD, the Jumpship conscription that ultimately planted the seeds of the FedCom Civil War due to the economic devastation it causedGreat example you've got there...
>>97456265Good reviews at the MRB
>>97456272Catherine is not a jumpship captain.
>>97456206If "just take the JumpShips" were easy and consequence-free, we’d see permanent state monopolies on jump transport and fewer trade houses. Instead post 4th succession war they returned the ships to civilian services and codified the emergency conscription more tightly. The system snapped back because everyone knew that what Hanse did was exceptional, not sustainable. He paid them out the ASS and framed it as a once in a generation emergency. There was no blacklist not because they didn't have power, but because he was careful to not destroy the equilibrium. Guarantee if he tried to do that again there would have been far more consequences.
>>97456271Jumpships are very expensive, but like most things in the setting, buying it from the manufacturer isn't even close to the most common way to get one. A lot of entities that owned jumpships have gone bust over the centuries, and their creditors and successors can't collect them all back.
>>97456250>>97456252>>97456258>anon proposes hypothetical>another anon states one end result>ShOw Me ThE lOrE wHeRe It HaPpEnEdDo you guys just want a yes-man circlejerk or actual discussion?
>>97456287>this thing that never happened will definitely happen if [thing that happens regularly] happened>no it won't>reeeeeeeeee
>>97456281I mean sure, but again, fucking over your entire interstellar economy by conscripting all your Jumpships is what started Lyran resentment of the Fedrats.>>97456284>we’d see permanent state monopolies on jump transport and fewer trade houses.In fact that this isn't the case is sort of exceptional; Can't be an Interstellar Polity if you can't travel between stars.
>>97456287There's discussion about lore and then completely ignoring the setting for argument's sake
In terms of BattleTech lore, how realistic are the feats performed by game protagonists? Are they consistently overachieving compared to what a typical mercenary outfit could survive?
>>97456295See >>97456284
>>97456296>Are they consistently overachieving compared to what a typical mercenary outfit could survive?Yes, but you have to remember it's a very pulpy setting, so "Protagonist" end up single handedly altering the course of history because that makes a better story.
>>97456293>fedsuns ships being conscripted in fedsuns space before the fedcom even exists made lyrans so mad that they revolted from the fedcomOk
>>97456296Vastly overachieving. You get to the point where you lance singlehandedly fights entire battalions and can come out unscratched if you play well.
>>97456301Yeah, there's that and then insisting that individual Jumpship captains hold all the power in the setting and would suffer no consequences if they refused to work for House militaries for whatever reason.
>>97456296They're exceptional individuals, so definitely not impossible. I'm sure someone here's got a pilot with a similar track record in campaign. MW5's protaganist also has an excuse since his dad is from the clans and some of that skill probably got passed down.
>>97456284They regularly take jumpships. It's an ingrained part of the laws of space in every successor state. It is that easy and they do it all the time. Hanse took notable numbers of ships several times before the big one and nobody cared at all about that part of the situation. Jumpships get paid (usually poorly) and then go back to whatever they were doing.
>>97456308Yes, because when the FedCom formed, the Lyrans took on all the deficit Hanse created with his huge stunt.
Continue customizing spare mechs I keep in storage or save money to buy a dropship?
>>97456296In lore terms good pilots are also skilled at avoiding damage, which isn't really reflected in the tabletop since even a 0/0 pilot can only generate the same TMM as everyone else. Video game protagonists are running at levels similar to the toppest of top tier lore pilots.
>>97456311Nah I'm one of the posters that started this whole line of thinking and I never said that. I just proposed the idea that they might have more leverage than we give them credit. If they 'rebel' in any way, it's probably more along the lines of less favorable deals and other sorts of malicious compliance. They know who has the guns. But they're right on the pulse of the economy.
>>97456319Sure Kat, that's why. He's still not going to fuck you btw.
>>97456328I mean he's referring to me countering his Local Lord reasoning with "I'm too fucking vital for you to just boss me around" larping.I'm personally questioning why power isn't more centered on the Jumpship Companies since they're way more important for power projection that some dipshit Local Lord.>>97456330This isn't really about Kat as much as why anyone bothered going along with her.
>>97456328Well, kind of, but that's a general trade thing. Houses still had the militaries and jump crews were pretty much civilian for what's expected of them. A decent jumpship captain would likely leave a space entirely before any real conflict between them and the great house would form.
>>97456337No one gives a shit about local lords. When jumpships get drafted, it's not for small scale conflicts. It's for when one house military is mobilizing against another house military and both house militaries are shitting their pants to protect their worlds from getting razed.
>>97456325IIRC the natural damage spread is somewhat due to torso twisting. In the games you can torso twist to frankly an absurd degree. I've personally ended multiple missions with both arms/torso destroyed and a busted leg. Something like that is definitely less common in the table top. Add that the computer kind of sucks at focus firing and how easy it is for (you) to pinpoint damage and the CPU being bad at torso twisting.
>>97456337A lot of CEOs are local lords. Or the other way around in most cases. And again, the jumpship companies have no monopoly. The state controlled naval academies train jumpship crews in addition to dropships and ASF. The shipyards capable of making jumpships are all heavily controlled by the government, either directly or through partially or wholly state owned corporations whose leadership is a bunch of nobles with personal investment in the government. Or it's Star's End and run by pirates pretending to be royalty. The other shipyards in other states have either zero connection or are direct rivals that are actively encouraged to be as petty as they possibly can be across borders. The local running jumpships are crewed by people with direct connections to the worlds around them. Many are directly connected to the government because nepotism got them into the academy that trained them to be a jumpship crewman in the first place. If the ships are owned by a corporation to carry its dropships around, then their stake in the worlds is even higher and their ability to just run away from poorly paying forced government jobs is even less, because the government can twist their nipples in more metaphorical ways without even touching the ships. Mercenary jumpships are usually not conscripted because the ground forces they're meant to be carrying would be more useful hired than left somewhere to cause trouble. The ships that are run by owner-operators and completely disconnected from the worlds they're plying and have crews that are completely disconnected and able to just up and go to a whole different nation on a whim because they didn't want to take a shitty legally mandated job are going to be few and far between.
>To supplement its mobile drones (which were also subject toenhancement programs beyond the scope of this document)Really? It's beyond their scope to write down what the other half of this unit is?
So my Kirhiz C lawndarted but its 300 XLFE is salvagable. Can I shove this in like an Atlas or something?
Someone make a new thread so I can ask my stupid question everyone will ignore
>>97456692Used to be able to. Now CGL made it so you can't. XL engines are unique by price, and the price of an XL in a Kirghiz is different than the price of an XL in an Atlas.Fuck CGL and fuck everyone who buys shit from them.
>>97456811Neat. That means I just sell it. Thanks anon!
I think this 'hawk turned out quite nice, but the matt varnish I used just made it a bit too dark, is there any way to rescue it without just stripping the damn thing?
I occassionaly see people talk about how more options would be available if battletech was a 2d10 system versus 2d6. What could be done with a change like that? Also where do you even learn about this kind of thing?
>>97456692Well, in mekhq I just took the engine out of the Kirghiz C, made an Atlas C Mk.II that used an 300 XL, and it used the engine from the Kirghiz. Don't know how canon you want to rule that but mekhq does adhere to CamOps as much as it can
>>97457041I don't really see why it wouldn't work as long as you pass the rolls for it. Nobody has ever cared about the make or model of a component before and I don't see why they'd start now. Even for BT, having to take into account the fluff differences between a mech designed for a General Motors brand XL300 and Clan Plant grade XL300, or even more autistic like the difference between a Lord's Light PPC from the DC and an old school Donal PPC that the original Warhammer 6Rs use, would be incredibly grating.
1st Legio and Cohors Morituri forces from Marian Hegemony attempting to reclaim a base on a frontier colony from a Word of Blake Militia force supported by a Manei Domini of the 52nd Shadow Division. Was good fun. I quite like Alpha Strike.
Resuming the discussion on mech cockpits from last year, I must wonder: after the invention of the Full Head Ejection System, did all mechs end up having to be built with ejectable cockpits? Again, I refer to the Wasp Garik Enzelman died in near the end of Decision at Thunder Rift, which I could imagine was an old WSP-1A whose cockpit wouldn't have be ejectable. Once ejectable cockpits became commonplace, would subsequent Wasp-1As, as well any type of mechs pre-3023, have been built with ejectable cockpits?
>>97455090Wew, Hard to make a star out of anything other than lights at 7k. Wanted to build one around a Linebacker and just couldn't fit it. And all of them have 4/5
>>97457339Really bad taste in factions, but nice to hear you had fun.
A lot of these arguments about Jump Ships seem to have people thinking in regards of Post-Enlightenment governments that have a monopoly on force and centralized power in the monarch.Instead of the very decentralized power with force and other capabilities divided up amongst a wide variety of people through a wide myriad of old vassalage contracts which prevents an exercise of unlimited authority by the person at the top.
>>97457399The mech variants that have full head ejection system have it listed on the record sheets. They remain pretty rare. Based on the rules, compared to a traditional ejection seat you trade guaranteed pilot damage for not having a chance to badly fail a pilot skill roll and get the pilot killed, as well as being able to eject into water or hostile atmosphere. IIRC there are a few Wasp (and Stinger) variants that have it.
>>97457407Yeah that's hard, this just barely fits and I didn't really try to go for much other than making sure the linebacker is 3/4. Though they are clanners so maybe they bid away two mechs for 2 squads of elementals to bring out their big boy linebacker.
>>97455387A medium/heavy with a take-all-comers, cover-all-ranges loadout is pretty much my favorite type of mech. The Orion, the Centurion (God I wish it was a bit better on the tabletop), the Marshal, the Thud, all goated.
>>97458395I'll try again when I get back from work. But bidding away 2 mechs would maybe be better for a meme Falcon's Claws star. Red Summoner, Mad Dog, Hunchback IIC
>>97455090I would have demanded Level II for a WoB formation but anyway here goes. I call this lance "The Cakists"Banshee BNC-8S 4/4 BV 2649 - Adept James MartinHussar HSR-950-D 4/4 BV 1244 - Adept Gary RhodesRifleman RFL-7M 3/4 BV 2008 - Adept Nigella LawsonSentinel STN-5WB 4/4 BV 1099 - Adept Ainsley HarriottTotal Tonnage 225 Total BV 7000I decided to pick exclusively from the roster of mechs that Sean from Sarna said were bad, cause FAC U SEAN! Was tempted to make them all 4/5 but when toying with pilot skills a happy little accident happened with BV calculations so sticking with it.
>>97455090I present the NAISty Boys:Jasny "Two Times" ViberJung-hoon "Spud" GunnKathleen "Nibbler" PapagiorgiouBrennan "Spent" Cartridge
>>97458704The BA platoons are Frog and Toad
Where can I find rules for firing an AR-10 loaded with either Killer Whale, White Shark, or Baraccuda missiles at ground targets while grounded as a Pocket Warship?
>>97455090Atreus Delenda Est6970 BV I dont know if Im following your rules exactly but I ask for a waiver on the grounds this will be really funny
>>97458660Its not really a FAC U SEAN if youre picking good later variants.
>>97458895True but he is even saying the good variants are shit at times. I also wanted to make a full star of Clints but that didn't seem to be allowed.
>>97457339>Marian HegemonyYAY!>Word of BlakeBOO!
How realistic of a scenario would it be if 2 merc companies approached each other on opposing sides of a conflict and one of the commanders radioed the other:> “Hey, look, the minor lord who hired us is kinda an ass, so I really would rather not risk my men or equipment on his pissing contest with the guy who hired you, and I’m betting you feel the same way. So what do you say we just… hang out here for a couple of hours, fire off some rounds into some of these ruins to make it more believable, and then just leave; maybe play a game of checkers, winner gets to say the other “retreated” first? I got a couple barrels of wine I’d be willing to share, just to sweeten the deal!”
>>97455391>>97455363Nta but they nearly did go out of production with only something like 2 or 3 being produced a year at the nadir of the SW iirc.Noone knew how to make new shipyards anymore, noone knew how to repair the salvageable jobs from the first SW, and many jumpships where destroyed as strategic targets during the first two SW's. It was predicted that the means to manufacture them would go extinct as the remaining yards succumbed to wear and age.
>>97455682>>97455688Your arguing with manic/nicedeamonette, don't bother. He has his own alt-universe fantasy setting which he treats as canon. Ignore him, there's a reason he's banned on sight by the mods (and has been ban evading fir a decade now)
>>97459103That sounds extremely risky.Someone could report that to the MRBC and then both of them are in some deep shit.
>>97458946A full star of clints is allowed but if it's 5 mechs just make 3 of the mechs canner pilots since it is a distinction in megamek.Don't feel forced to bring a clint though since I'm bringing one again.>>97458873I love it but if I'm gonna be anal about being 5 bv over limit I will be anal about 2 supplemental units(tank/BA) max>>97458660Shit I forgot about comstar/wob force orgs being 6 units. I mean if you can fit that in 7k sure but for level II full mechs I would say forfeit bringing BA or tanks since that's really starting to push initiative/numbers advantage.
>>97459103IRL Italian mercenaries fighting for Italian city-states and nobles did shit like this all the time.
Superheavy Battlemech transport bays when
>>97459103Not impossible but a surefire way to get yourself into shit with the MRBC. What is more likely to happen is "X group challenged us to 1vs1 combat, we accepted. Fight was inclusive as both ended up disabled. Honor and your assets were retained without damage" Even then that would be pushing it.>>97459237Marians also use base 5 unit formations just an FYI. They call theirs a century
>>97457498>Instead of the very decentralized power with force and other capabilities divided up amongst a wide variety of people through a wide myriad of old vassalage contracts which prevents an exercise of unlimited authority by the person at the top.Exactly, the Monarchist somehow think they'd have total control here, but the reality of the setting is that there is little central authority to throw around, allowing free Jumpship Owner Operators a lot of leeway.>>97459253>IRL Italian mercenaries fighting for Italian city-states and nobles did shit like this all the time.Historical precedent!
I don't know anything about the Rasalhague Dominion, but are they the type to hire and sell military equipment to mercs?
>>97459613>>97459613>>97459613NEW THREAD
>>97459540>Does a Clan hire and sell to mercs?Going to go out on a limb here and say no although I think Diamond Sharks do although they're a special case?
>>97459404>the Monarchist somehow think they'd have total control hereSide effect of Fantasy Settings of various tones using models of Monarchy more in common with Age of Absolutism (even if they show lesser nobility), and taking the De Jure powers a Monarch may have in Feudalism as De Facto.They certainly could do a thing in theory, but in practice the blowback is too great and the action would constantly be undermined so it wouldn't actually happen. Especially more than once. And that is a very particular nuance that is hard to really get.
>>97459662You are not some brilliant genius for applying the historical power dynamics of feudal empires to a fictional setting involving vastly different circumstances and scale. Both the means of power projection and individual political power of players in Battletech are completely different than historical monarchies and nobility and treating them the same is what's getting you treated like an idiot.
>>97460131Except your ENTIRE excuse for having Neo Feudalism is that things are too decentralized for singular executive control...