What simple system is the best in your experience?Something that can be used easily and quickly for a wide variety of settings, but not completely rules light. Just the right amount of structure to build on top off with your players during the play.
DnD 5e
>>97454500>>97452608
>>97454500Apocalypse World.
>>97454500Savage Worlds, with the caveat that every game you run it will feel like savage worlds.
>>97454500What's simple for me isn't simple for others.I've had lots of people say my design style is too complex, whether it's too many character options, too many active and passive skills, too many status effects, too many attributes, too in-depth tracking individual body features of multiple characters, too many resources, too many damage type interactions (weaknesses/resistances), too many modifiers for altering weapon/armor quality and defensive damage reduction and skill damage, and in general, too much maths.But it's just right for me, and the major appeal of this hobby is the ability to make something for yourself and what group you may have.
>>97454500D&D 1974
>>97454500Start with Mini Six Bare Bones Edition. Add things as you like from any of the mountain of other d6 games and supplements.
>>97454500GURPS lite is real simple.The BRP SRD or whatever it is called looks pretty easy to get into too. Both scale up as much as you like.
>>97456136Based.