Any games out there about places best left unexplored?
>>97456675Yes. AD&D.
>>97456675original d&d
>>97456680>>97456682Isn't D&D about how you actually explore places because there is always treasure and experience in there?
>>97456675>>97456859AD&D Darksun was basically "everything outside the source material is 99% dust, fire or death"
>>97456903Fairly certain that Ravenloft has some special mist that just eats you if you go into it as well, but isn't that just for railroading rather than being a place that could be explored but should not be?
>>97456996Ravenloft is just "horror module" heaven. It's meant for quick, short fun horror romps and then back to the proper main quest after it.
Blue Planet. I went through and still go through the OG Trove.
>>97456675GURPS can be about this if you use your imagination.
>>97456996The results of go through the special mist of Ravenloft can be randomized at author GM's discretion though
>>97457025Speaking of random events, Rifts: Atlantis has some pretty cool tables for things that can happen while crossing the ocean.
>>97456675I always wanted to run a dieselpunk submarine/underwater campaign with GURPS but don't know anyone autistic enough.
>>97457105What's the average session look like? Kinda like Star Trek but underwater?
>>97457115Yeah basically, docking with underwater bases with on-foot sections, battling other subs and abyssal horrors etc, players manning different stations on the bridge. You need a system with some depth when it comes to vehicles for this, especially regarding damage as you need damage to be modular and not just universal for the submarine.
>>97457123Nice, that sounds badass.
>>97456859Yes, and those places are incredibly deadly and will easily kill you. If there's LITERALLY nothing worth it to justify exploring, then you don't have a game, do you?
>>97457233Your next character can always get the stuff your previous guy dropped
>>97456675Any Lamentations of the Flame Princess module.
>>97457257Can he? The locals probably stole it. Or possibly ate it.
>>97457566Pesky. Guess we're diving into that "cave" too. Inner Space anyone?
>>97457123>You need a system with some depth
>>97457123Where does the """dIeSeLpUnK""" come into it?
>>97456675Most of them really. Very few games have dangerous exploration as the best choice for a sane character to make.