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Take me to Church Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/

They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ

>third party sources for making trenchers:
https://pastebin.com/YzXPVUAc

>Trench Companion, awesome warband builder and campaign tracker
https://trench-companion.com/

>Previous Thread:
>>97356161

>Thread Question
What're some kitbashes you've got planned/currently working on?
>>
>>97462237
>tq
My Damned minis haven’t arrived so nothing at the moment.
I have the original damned stls from engaging in stl piracy because wga removed them around when the plastic gamefound came out.
Hopefully they’re compatible easily so no adjustments are required so I can switch the weapons to be ww1-esque in blender if I can properly learn that software.
I hope my package didn’t get stolen.

I think I’m settling on the Xenos rampant rules to get larger scale trench crusade games going. This all hinges on whether the rules are good enough and how hard/easy it is to homebrew rules of the bigger tc monsters into the ruleset.
And whether the players at the lgs are willing to give it a shot.
>>
>What're some kitbashes you've got planned/currently working on?
Currently working on kitbashing a Trench Pilgrim warband from a Warcry Wildercorps Hunters box and a shitload of greenstuff and various WHFB bits.
>>
>fell for the kickstarter scam
>received minis late
>minis look like my retarded cousin chewed on them
>>
>>97462865
Post them anon and we can see if you're exaggerating
>>
>>97462865
As the age-old saying goes: Pics or didn't happen
>>
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Do we know anything about the africa front except for the Abyssinians/ethiopians? I had an idea for a New Antioch warband (maybe even Alba subfaction) of colonial africa troops going pic related on heretic strongholds and bringing civilization back to the dark continent.
>>
>>97462954
Morocco exists, and is fighting heretics at the Gibraltar Straight, the Kingdom of Numidia exists and is fighting the Domain of Mammon out of Egypt, and the Golden Empire of Mali exists. Beyond that, not a whole lot.
>>
>trooncrusade general
>>
>>97462954
>Holy Order of Colonization
Wouldn't that be more fitting for Spain or Portugal? Other than that it sounds like a very cool idea, they could have big mobile bases akin to chaples that are used to rid of Infernal/Heretical influence. Bring back the land to God via force. Custom rules for campaign could include recruiting locals too.
>>
>>97462237
>TQ
Currently working on editing the original NA range to remove the modeled-on weapons to make future kitbashing easier. Got the hang of meshmixer last week but the winter storm knocked my power out since the weekend and I’ve only got the Combat Engineer done. Should be making more progress this weekend.
>>
Has anyone played using the physical rulebook? mine arrived a couple of weeks ago, but I'm aware that there's already been some updates to the rules - are the printed rules too unbalanced, or will I have fun playing casually with the physical book? (If it helps I'll be playing New Antoich vs Trench Pilgrims)
>>
>>97463464
There was a few changes to factions and refinement of keywords, nothing really stops you using your rulebook, it is mostly up to date. The only rules that have changed you can find here: https://www.goonhammer.com/trench-crusade-1-01-update-review/
You can do what I did and write the changes down on sticky notes and attach them to the pages
>>
Here's to the trolls who said FFI abandoned 3d printing
>>
Surely now YouTube will be inundated with "Trench crusade is back!" and "I'm sorry for what I said about trench crusade", right?
Right?
>>
>>97464028
>>97464201
May as well post the link too

https://www.trenchcrusade.com/news/new-3d-printing-partners/
>>
>>97464228
Anybody got anything from any of the three new 3d guys before, Dungeon artifacts, Zealot Miniatures, or Mindworks
>>
>>97464028
Much better than the artwork, didnt like how big the swords were compared to the faris in it
>>
On topic: I'd have totally gotten into TC if it wasn't for the developers stating quite clearly that they hate me and anyone with my faith or politics. Every single one of my friends feels the same way.
>>
>>97464028
Also there's a new goetic warlock stl which looks really good
>>
>>97464406
I for one consider the new look a murder. Look at this dude, richest knights of avarice envy this drip.
>>
>>97462259
What scale were you thinking about doing? I posted in the other thread about trying Midgard (similar to Warhammer Fantasy) in 15 mm for cost. I also thought about trying it in 6 mm using Fistful of Tows 3.
>>
>>97464476
I couldn't get over the big sword, but i do think the rest especially the head is better in the art
>>
You know guys.
You could easily just steal the shtick for the setting and do it yourselves, but not retarded.

None of the core concepts are anything that these bozos can claim a legal right to.

That way you can have your cake, eat it, and leave none for the grasping shysters who spoilt the potential of this here thing.
>>
>>97464437
I love you, your faith, and politics.
>>97464476
Art is peak, the big sword does look goofy, I would switch it out with a banner or standard.
>>
>>97462237
>game is about humanity vs the actual demons from hell
>smirking numale designer says "um actually there are no good guys here"
it's like a special kind of yoga to see how far you can stuff your head up your own ass in public
>>
>TQ
Does digitally modifying files count? I managed to edit a few Red Brigade using blender to give more bolt-action rifles to my guys and a longsword to one of my shocktroopers, currently painting 2 of them. Will post them once they're finished
>>
>>97464028
I really do not like this mini, the art looks sick, minus the dragonslayer-sized weapon, this looks like a guy that only hits upper chest and arms at the gym.

I can find several prints in cults that look better
>>
>>97465485
>this looks like a guy that only hits upper chest and arms at the gym.
>legs are covered in loose fitting paints
How can you tell?
>>97465451
Cool, can't wait to see it!
>>
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>>97464028
Came here to post this too
>>
>>97464437
Thanks for letting us know. Now that you’ve admitted you don’t play TC and don’t intend to, kindly fuck off.
>>
97456950
>A Handmaid's tale.
Yes though.

>Majority of women (on the frontline) cannot have children (either stillbirth, deformed badly due to exposure to infernal radiation, or it's simply an unreasonable expectation to have to get pregnant in the Turbo-Somme).
>Selected women either willingly join, or are forcibly conscripted, into an organization that presents itself well but treats them like reproductive cattle.
>Their personal feelings, happiness, thoughts, powers and desires are irrelevant. The whole objective, and the only thing important about them is their capacity to bear children from designated elites.

It's not a 1:1 reflection of the book, but I'd say it carries some of the themes.

>300.
I'd actually forgotten that part about the movie.
Though even so, the lore I have for them is less 'dispose of the failed children', and more 'conserve them to act as indentured servants/expendable staff for the order, instead of giving them to New Antioch'.
>>
>>97468082
Fuck I fucked the link up
>>97456950
>>
>>97464575
28mm.
In 40k terms 2k point army sized battles.
Don’t care if terrain is going to put me at a disadvantage, I want to avoid awful L shaped terrain and have a fun looking board.
>>
>>97464028
>>97466749
Thank goodness they’re reversing their bad choices.
Now we just need their plastics to be more reasonably priced like Perry Minis are.
>>
>>97464356
>Zealot Miniatures
>offers scanning
Do you think they’ll accept any model scan proposals?
I have some bits from GW kits I would love to use across a whole warband.
>>
>>97468082
>Their personal feelings, happiness, thoughts, powers and desires are irrelevant. The whole objective, and the only thing important about them is their capacity to bear children from designated elites.
This is more Bene Geserit.
Regardless, I like the cut of your jib.
>>
I came to trench crusade because they promised everything would be printable
Tossing two models our way (that we still have to pay for) doesn't make up for the fact that they went back on their word
>>
>>97469217
Sorry chud but thats not pawsitive enough, only pawsitive commentary is allowed here or youre trolling.
>>
The two posts above this one are a troll samefagging.
>>
>>97471292
no, but please leave you are surplus to requirements
>>
>>97469065
Cheers anon. One of the big artistic motifs of Mike Franchina's art, and TC in general, is 'the destruction of beauty'.

What is more 'beautiful' than motherhood?

>>97471292
Really anon? The trolls are samefagging?
>>
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Apparently this thing got more lines. Its about Leviathan.
>>
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Talk is cheap, post warbands
>>
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>>97475937
My grail died in a fatal resin explosion, so printing up a new warband for the next campaign
>>
>>97474975
Google translated "The abyss envies, and the bound trembles in silence. Leviathan stretches out the bonds of the abyss, and the rust of blasphemy consumes the iron." essentially the heretics seek to break the chains of leviathan the lord of envy, hard confirmation of what we've been told before about the carcass front, adepticon is the next major convention i can think of and they'll probably be announcing it there although i have no basis for the idea
>>
>>97475937
cool war wolf. are you getting a lot of use out of the choristor? I like the artillery witch model more but don't want to pick it up if it's going to be dead weight.
>>
>>97477868
I kind of hoped Leviathan was some type of Path of the Beast kaiju.
But we'll see what they're cooking soon enough.
>>
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I like these bitches. Post some witches, I want more for my folder.
>>
>>97477919
I’ve faced many an artillery witch and those things are fucking terrifying
>>
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>>97478345
>>
>>97478239
We dont actually know much about leviathan just that it's been shackled. From what we know about POB it seems that it's more oriented to wrath than envy
>>
>>97478239
Leviathan has always been tied to envy amongst the Demon Lords, so I'm glad they're sticking with that rather than trying to connect it to the PotB.
>>
>>97477919
I'd definitely go witch before chorister. Witches are arguably out best unit, that isn't to say choristers are bad though they're absolute melee monsters and are really good in close range lists for stuff like rading party.

Going witch first and picking up a chorister as the campaign goes along is usually what I do.
>>
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My friend and I finally received the boxes we ordered!! My future IS warband on the left, friends future Antioch warband on the right. Two nustormcasts in the centre to convert into yusbasi/janissary/mechanised.
>>
Trench Companion blog post
>https://trench-companion.com/blog/prerelease-support-ending-soon
>>
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>>97479136
Dark powers compelled me
>>
Anyone got anything for STLS with Homculus? I got a Golem but dont have a model for it

Also just to mention, Trench Warfare scenario is the most unfair unfun bullshit ever designed, who the fuck made that shit
>>
>>97482555
Nice.
>>
>>97483494
If your 3d printer ever fucks up and produces a pile of nonsense, that's your homunculus
>>
>>97484460
That's actually not a bad idea
>>
>>97481638
I used the exact same boxes for the basic infantry for my IS warband as well.
I then converted the Yusbazi by kitbashing the afghan kit with a knight kit.
I had recently noticed that stormcast could, with some work, be used for jannissaries, because I had been struggling for a model to use for them, and this thread had not been too much help. The lion head pauldron is what sells me on it.
File some of the obvious sigmar bling down, use a different head, or clip the crest and greenstuff a new crest?
>>
>>97483494
>homunculus
You reminded me of the amalgams
If you can get a mantic goreblight stl and print it, it might work.
I remember an /awg/ anon was on a big search for goreblight proxies.
Not sure if such creatures are a dnd staple so I can find the search term to get the most results
>but
I know of diehardminiature’s bone construct, wizkids bone golem, Flesh Hulk stl by Ilhadiel and I wish I knew of more proxies.
Wish I knew how to scratch build but I lack imagination.

>>97468185
I need confirmation about this sort of thing and if they take scan requests no questions asked.
I need this.
I have so many models and bits that are oop that don’t get archived or accurate stl remakes like oldhammer models that it is unfair.
>try to make new thread about it
>captcha keeps failing
>captcha for posts just fine
I am disappointed
>>
>>97485401
>I used the exact same boxes for the basic infantry for my IS warband as well.
Damn, great minds think alike or something I guess. I'd love to see a pic of your guys if you have any. The Perry Afghans were pretty obvious ig, but I did spend some time looking through various ww1 infantry kits. I'd almost prefer going with the WA French or Russians, but in the end the German kit just has too much useful stuff that allows you to accurately model pretty much all of the IS weapons choices so that's what I went with.

>I had recently noticed that stormcast could, with some work, be used for janissaries, because I had been struggling for a model to use for them, and this thread had not been too much help.
There's an Instagram account that used the AoS Chaos marauders to create some very nice looking jannies, but I sadly couldn't find any good resellers for them. So I spent like an entire afternoon just browsing through the AoS range and I think the new vindictor stormcasts actually have very nice proportions that should work okay-ish with historicals as well as generic enough armour that it should be easy to greenstuff into something more TC-y. I'll post some updates in this thread when I get to it.

>use a different head, or clip the crest and greenstuff a new crest?
It might make it look too stormcasty, but I think there should be a way to use the original heads. Jannies are supposed to have these seljuk inspired war masks anyways, I think it could work nicely.
>>
>>97485540
The marauder janny:
https://www.instagram.com/p/DQhSHqPE3VJ/?img_index=1
>>
>>97485540
>that mask
I am a hopeless sucker for these kinds of face mask “armor” that show an emotionless expression.
What are these face masks called so I can find art of them and hopefully miniature stls of them too for kitbashing please?
>>
>>97485554
I don't think there's a specific name, it's just a type of helmet that was used by various Turkic peoples and empires, there's examples from the Seljuks, the Pechnegs, the Cumans, the Khwarazm, the Safavids... I mostly see them called "seljuk helmets."
>>
>>97484460
Genius.
>>
>>97485554
Leper from Darkest Dungeon has that, and there's probably fan stls available online.
>>
>>97485554
Dunno about STLs but ResinClad has som really cool 300-style persian immortals that would make for awesome base for Janissary kitbashes
https://resinclad.com/products/persian-immortals?variant=41908296482992
>>
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>>97475937
I'll do you one better and post games
>>
>>97481638
>>97491810
>>97475937
>no overpriced plastic Prussians
Very good. Unless I didn’t notice somehow.
It’s also good to avoid GW bits too.
>>
>>97491810
huh never thought to print little things to hold the blood/blessing markers. Cool idea, is there an stl for them?
>>
>>97491810
>>97493520
Man I'm really not a fan of using dice on the battlefield as tokens. Ruins muh immersion.
>>
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>>97497300
I found these for free on myminifactory, if you have a FDM printer they should be a must-get.
>>
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>>97475937
>>97476520
I’m starting to crack on with KOA now
>>
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Why is NA such a garbage faction
Feels like every faction but NA has some insane stuff going on but NA you have to perform above and beyond for the average of other factions
>Yeah but you can activate two models at once!
Thats cool and all but they have below average gear and armor so who gaf
>>
>>97480090
>Witches are arguably out best unit
Model yes, unit I say warwolf.
>>
>>97499955
Not sure I agree buddy, HMI clankers b clanking and shocktroopers provide reliable charge.
>doesnt have big shitters like a saimt running around flailing with its dozens of attacks
Well no, no they don't. Honestly they are solid. I don't see them as bad at all.
>>
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>>97499955
>Prussian Shocktroopers
>Ducat cost:45
>Rapid : 5 ducats: bonus to just Dash
>Get access to a pretty alright melee weapon on a +1d melee
>Still Squishy AF with no other abilities, get some bonus to Grenades IG

>TRENCH PILGRIMS
>Stigmatic Nun
>50 Ducats
>+1d to Dash, climb, etc
>+1d to Melee and Range
>Warcross is 8 inches and Assualt
>Cheap ass fuck melee
>Standard armor but you want to get hit for blessing markers
>If your Sacred Affliction you get +2d to Melee on Downs

Explain how this is fair
This is not even comparing how NA is MOGGED by TP in every way in every Warband
>>
>>97502791
Grenades > warcrosses, especially ifnprussian grenades of couese. But yes stigmatic nuns are very good.
Also NA armory is wider and overall better than TP.
>>
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>>97499955
Not as an insult anon but handwaving fireteams is indicating a massive skill issue on your part. Fireteams mean you can completely overwhelm an important target at the time of your choosing, and your opponent can’t do anything about it. It is MASSIVE in an alternating activations game

Separate from that you have the best ranged arsenal in the game with access to satchel charges for cheap. They shouldn’t be marketed as the beginner faction because they do take skill to pilot

>>97502791
Is casing point. Nuns are very good but you can’t tailor them in any way beyond being light melee skirmishers. Shocktroopers get less natural buffs but you can give them infiltrate, full access to the NA armoury, TANK SPLITTERS, and you can activate two of them at once to destroy something. You can tailor them to kill big guys or small guys, Nuns can only kill mooks. Yes potato potato they look bad compared to eachother but given everything directly outside of their unit entry shocktroopers are better (mostly in Prussia)
>>
NTA
Since we are talking Prussians anyways, can someone give me some advice on my list? I got two more games in my campaign (we are only doing 6) and my games have been kinda MEH overall
https://trench-companion.com/warband/detail/151609
>>
>>97503061
All very minor things anon but they’re stacking up in your ducats
>your Lieutenant has an expensive gun, a satchel charge, and a tank splitter
Whilst it will make him a god, you’re stacking everything into one activation. I’d shift the satchel charge onto someone else, and downgrade either the gun or sword so you’re giving him a set role
>sniper priest
You honestly want a sniper priest with an SMG here not a sniper rifle. Whilst it is risky he’ll mow shit down
>Risky Jim
Very cool but taking armour and advanced kit of yeomen is very rarely worth it. A rifle and bayonet with maybe a grenade is the maximum you need.

You have a lot of good models but a lot of them have too many eggs in their baskets. Just having the advantage of a few cheap yeomen will massively help staggering your activations
>>
>>97503116
Also take cheap grenades instead of shotguns. There is no reason not to do this in prussians
>>
>>97503061
Sorry for spam but also move your instrument to a yeoman, your golem won’t have to babysit then
>>
>>97499955
NA are great at controlling the board.

Fireteams and the "Hold Your Fire" let you control activation order far more than anyone else - even forcing your enemy to activate a weak model to get, theoretically, four good activations of yours in a row.

Access to clerics and combat medics makes them significantly better at recovering Blood Markers and distributing blessing markers than anyone else.

Shocktroopers are better able to charge over long distances, and can wield HEAVY weapons in larger numbers much cheapter than true STRONG models in other factions.

Engineers can overcome terrain by giving themselves cover anywhere or removing scenario threats with defuse.

HMI are able to get -3 armour while still having all their hands available for a flexible combination of battlekit.

In a campaign they also have the best spread of Mercenaries, Exploration Items, and Patrons to choose from.

You're right they dont have any super heavy hitters like a shrine or war wolf, but they are the best faction at playing the game of trench crusade, rather than utilizing bespoke features to beat down opponents.
>>
>>97503124
>>97503116
Okay took some of this advice, will explain
>Gave my Lieu a Sniper Rifle + Inc Grenades
This should give him the "IM GONNA FUCKING RUSH YOU AND KILL YOU" melee type with a decent shooter option. 2 + 2 + 1ds mean this thing will always hit no matter what, maybe even a chance for a risky all things considered.
>Gave my Sniper Priest the Machine Gun
This effectively makes the Sniper Priest a more active mid line unit. As much as I would love the funny Crit, it basically never happens and I need to accept that
>Golem still has musical instrument
I really dont think I can fit another yeoman on here, on the Golem is already gonna be on the front lines, this means I have a basically unkillable front line unit giving dash buffs. Sprinter + Musical here so 4d to dash. I could get rid of sprinter and replace it with Shackle Mind for a fourth Fireteam, but 3d only still spooks me a bit. Got rid of his shotgun tho
>Heavy Shotgun HMI with Ball shield and Satchel
More front line HMI here, I think with the +1d to range the Satchel has a better chance to be useful. Would be funny to give a charger a bit of a surprise with the No Down retreat, -1 injury, -3 armor,HMI fucker lobbing a Satcher at his face.

See Updates here: https://trench-companion.com/warband/detail/151609
>>
I know it's probably going to be ridiculed for not being sensible, but thoughts on this list?
https://trench-companion.com/warband/detail/188621
It's my "designed by an optimistic member of the British Admiralty" Warband.
All armour, all big guns. I just want it to be playable.
>>
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>>97503234
If you are dead set on taking no Yeomen (which you really should take), you’ll need the following
>kill any and all heavy hitters the moment the opportunity is there, they are the only things that can crack you excluding the next one
>kill anything with gas weaponry, your gas masks do not prevent them ignoring armour just the blood markers
>never ever use fireteams unless you have no other options, you have 5 activations and will need all of them to react
>4D chess, you are going to suffer on any mission with objectives because you are both slow and few in number. You have to preplan everything
>>
>>97503234
Cool concept anon. Only major drawback i can see that you will be overwhelmed and outmaneuvered due to low amount of activations.
>>
>>97503267
He will basically have to play as a death squad and kill as many models as quickly as possible to get the activations on par
>>
>>97503262
>>97503267
Cheers for the genuine advice lads. I'm more of a 'design by concept' guy then by common sense.
Though, in the name of sense, I might drop the Heavy Flamer HMI for his ducat weight in Yeomen or Shock Troopers (destroyer escort).

>you will be overwhelmed and outmaneuvered due to low amount of activations.
>You have to preplan everything
DESU that's part of the appeal. They're all tanky and shooty, so they're safe-ish from a lot of stuff, can gun down most things they aren't safe from at range, and can win a 1v1 against 'most' individual units. But like Space Hulk, they're a limited and inflexible resource that you need to be careful with, so they're not implemented badly.

>>97503298
Tbf that's already how I play anyway.
Yeah sure, I go after objectives, but the fun bit is taking the other guy's mini's off the table.
>>
I have been reading the rule book from the Trench Companion app and I am confused on one detail.
>all injury rolls are made on 2D6
>high rolls are better as a 1 is instant death and 9+ is nothing happens
>+/- injury dice work the same as regular +/- dice
>+1 injury dice is rolls 3D6 and pick the highest 2 dice
>how are +injury dice bad at all?
>>
>>97505552
Anon, the fuck are you talking about?
>>
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>>97505552
You need to go back and read them again.
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>>97505552
Are you okay anon? More dice means you have more chance of getting high numbers to kill?
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>>97505593
>>97505666
>>97505671
>correct
I am a retard. sorry guys. ill just go over wall.
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>>97463007
Violation of new Terms, C&D
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>>97506197
That’s the creator license
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>>97506197
lmfao
Second most cucked general on this board after Soi Wars.
>>
Just got the book (New Zealand, so not surprised it's late) and quite enjoying it.

Though there's just enough differences in the existing lore that I'm doing some re-reading, but I enjoy it so not much to complain about there.

I'm just ignoring the rules, they'll be invalid anyway soon enough.
>>
Where do people pirate the 3d printing files these days? I have a printer at work and I wanna get some use out of it.
>>
>>97506260
He created that post
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>>97506197
>If you want to make Trench Crusade stuff you need to be of good moral standing, can't do illegal shit, and can't be a fag about shit.
>Neo-conservatives hate this.

The right is truly dead.
>>
>>97503234
>All armour, all big guns. I just want it to be playable
Activation control is important Amma your list will always be kind of on the back foot there. That said MG's can chew up a lot quickly. Only activate fireteams with them I'd you're sure you can get the 3 blood to kill something important because reload ends the whole activation for both models. Positioning is going to be super cortical as well because you lack movement tricks. Should be okay though you're going to want to diversify your weapons pool rapidly after game 1 to get flamers or blast or more doods.
>>
>>97503234
>>97509498
Also your yeomen should really just be giy with a boltgun and maybe a bayonet. Giving one armor a shield a nade and an instrument instead of a gun is always a good call though
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I just think experimental great war body armor is neat.
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>>97508071
It's not even 'the right', it's chronically online edgelords upset that social standards mean they can not do whatever they want, when they want.
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>>97508071
Thomas is an ex GW lefty manlet who wears platform shoes, anon. There is nothing right wing about TC.
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>>97509546
Eh, not to get too political on /tg/, but there's a fair bit of overlap between online edgelords who say 'nigger', and post 2018 reactionary conservatives who lent right-wing due to the SJW crowd getting too ahead of themselves.
It's kinda why we got a huge upswing in autho-conservative popularity. A crying shame it came in with fearmongering about the 'other people' and 'alt facts', and not constructive things like environmental conservation, moralism and a return to good traditions.
>>97509558
Anon, that was my point.
'Right wing' political theory WAS all about good morals, obedience to the law, and a good decent set of behavior in public.
The fact that it's not now, and that people treat their political party like a football team is the tragic part.


Anyway, enough on this. This is not /pol/, this is /tg/. The place for tabletop games, not armchair political theory.
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>>97499292
The knights continue to avarice
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>>97509498
>>97509505
I did actually alter the list, replacing the one Heavy Flamer HMI with two Yeomen 'escorts'.
https://trench-companion.com/warband/detail/188621
Not optimized, but it fits my theme.
>>
>>97466749
Cool warlock, make me want's to make a Mamon list. The fingers/claws are a bit fat, but that's a minor issue.
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>>97506197
woke is back baby
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>>97509970
Yeah, yeah we all heard it before, buddy. Get some new material or gtfo.
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>>97509846
I have the same problem with the claws on the War Wolf, compared to the concept art at least. I guess it's not easy to sculpt? Would be interested to see if someone has printed or kitbashed a slimmer/longer claw.
>>97510232
Why should I, when the old stuff gets the same reaction out of you it always has?
>>
>>97510232
Don't engage it.
>>
any word on the release sched. for plastic models at TC? i have money to burn and would appreciate not having to sand off filament patterns before painting
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>>97510389
The release schedule is the next wave of prussians out next month
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>>97510474
any plans to release extant resin models in plastic?
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>>97510524
0 is far as we know
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>>97510541
good to know. no reason to wait around on ordering my mercs then i suppose
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>>97509546
I wouldn't call making fun of faggots and trannys edgy
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>>97506197
>You can sacrifice babies to Hell and have slaves BUT DON'T YOU DARE HECKIN BE TRANSPHOBIC
Its all so tiresome
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>>97511602
Ah yes because they're telling people to actually sacrifice babies and have slaves
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>>97512456
Well they are biased towards the demons
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>>97475937
Second heretic warband I cooked up
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>>97512456
You really think they're pro-life and pro-ICE? I sort of doubt it.
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>>97462259
A while back there was discussions and suggestions for weird dieselpunk vehicles.
Like the wargames atlantic mauler transport vehicle.

I just remembered that anvilindustry makes some vehicles.
There’s pic related.
Probably a bit too high tech looking and the side gun seems a bit odd to me.

Other stuff like a diesel punk tank.
One big cannon or what look like four auto cannons. Or a machine gun.
https://anvilindustry.co.uk/digital-over-the-top-trenchers-wave-2-bundle

I’m very picky about the options.
Very picky.
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>>97514437
>forgot to link the pictured vehicle
My bad I’m retarded.
https://anvilindustry.co.uk/digital-amphibious-infantry-transport
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>97511602
That's the good thing about heretics. They accept everyone who wants to join up without judgment.
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>>97515158
I have to imagine there are an equal number of pro and anti hell factions for literally everything.

There's probably a warband dedicated to the destruction of boardgames fighting a rival warband of the Chess Lord.
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>>97462237
Rules question:

House of Wisdom warband

If I have Takwin Homunculus with Human Hands, Additional Arm, and Inhuman Strength, can I equip them with 3 shotguns, each with bayonets?

I doubt this is optimal, I'm just curious.
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>>97512456
Low IQ people have a hard time distinguishing between local or fantasy morality and general.
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>>97512456
>>97517058
>>
Holy shit you guys are more cucked that soi wars.
How’s it feel playing a fake grimdark game?
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>>97519800
>I know your post is bait buut
>I don’t care anymore

The new Trench Crusade license reminds me of the WOTC dnd license that infuriated the community. It just gives me that vibe. The dnd community spoke up very loudly and wotc backed down I think.
I haven’t seen any of that here or anywhere else from the tc community.

If the plastic Prussian prices were anything to go by it has shown me that this community will defend any bad decision that is made from the heads in charge of Trench Crusade now.

I’m just sad all of this has happened so quickly to this game. Was supposed to be the better alternative to 40k.
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>>97519855
NTA but this woke shit will never be 40k
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>>97475937
KOA continues
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So, I'm making a 800 ducats HNRP list for a campaign. Any suggestions? What am I in for?
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>>97523565
A very fun, and easy time.
If you want to be mechanical over thematic, take a whole bunch of SMG's, a flamethrower, and an arty witch.
You will be incredibly fucking mobile, take the board pretty damn fast, and engage really quite well with your opponents.

Though personally, I feel like HNRP is a warband that can get away with a lot of different options on loadout.
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>97520102
You are none of your best friends best friend
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>>97521109
And keeps going, one model left for the starter band
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Is anyone working on a trench crusade ttrpg?
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>>97519855
The more time progresses the more it becomes clear that TC was a very manufactured game. All of the individual facts around it's creation and development indicate that from day one it was intended to be a massive financial success which in turn means they likely never intended it to be a genuine better alternative to GW; that was just the worm on the hook to lure people in.

It had a fairly well known artist that had been making Trench Crusade-esque art for the past 10~ years, it came out of the gate swinging with relatively well tested rules (when compared to most community passion project zine-like wargames that have dogshit rules but a cool aesthetic/idea), it had immediate strong marketing from multiple angles, etc. In retrospect it seems pretty clear that this was an investor capital project intended to steal market share and lunch money from other wargame companies.

Even if you take it on good faith that it was originally a well-intentioned project meant to act as the inverse to GW/other contemporary wargame companies' rampant greed and self-interested protectionism, it has now wrapped back around to being the exact thing it was meant to fight.

I sympathise with people who are doing a hobby-adjacent project as their means to surviving. I have no sympathy for people who tout their hobby project as a very specific pro-consumer thing and then 180 on that under the auspices of 'we have livelihoods to sustain'. Fuck you and fuck off. Don't market your shit as being something you intend to change at a later point.
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>>97529922
> indicate that from day one it was intended to be a massive financial success
Thats how most products are made
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>>97529922
>around it's creation and development indicate that from day one it was intended to be a massive financial success
As opposed to what? Those business designed from day one to be a failure, flop, and ruin?
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>>97530930
>>97530903
I have to assume anon means industry plant
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>>97530960
You don't, you can just accept that he's a moron.
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>>97529922
An incredibly long winded way of saying ‘hurr durr I’m a retard’.
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>>97529922
I genuinely don’t understand what you retards want. You have a full playable game with rules entirely for free with the campaign system already fleshed out. All updates to said rules are likely free

You have an entire catalogue of models already for either printing or to get printed for you and plastic models on the way

You don’t even have to interact with the devs and their retarded policies at all, the rules are out there forever
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>>97531119
nogames love drama. Ignore it and talk about games or don't and join in the enshittification.
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>>97531473
>join in the enshittification.
Seems all we can do is watch it happen. I can’t enjoy it but I bet some are. Maybe that’s why this general is still going.

Has there been any pushback from the greater trench crusade community against the bad decisions from factory fortress?
I didn’t see anything when the price and quantity of the plastic Prussians were revealed.
So far I don’t see anything from anybody about this wotc license/guideline like statement.
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>>97531699
If you venture off of hellspawn baby-eating forums then there’s been plenty of pushback but most people are just playing the game and not actively buying product
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>>97532174
That gives me a lot of hope.
Thanks anon.
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>>97475937
I will continue to spam but that’s the full starter warband for KOA done
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Anybody here resin printing models?
What printer? Resin, Resolution, and wash/curing station?
And how retard proof is it all for a beginner like me?
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>>97532322
All of those questions can be answered by ‘Elegoo’. Saturn 4 Ultra, ABS like resin, resolution I have no fucking clue it just works. Washer/curing also from them

Resin printing is retard proof in the same way that using a chainsaw is retard proof. If you know what you’re doing beforehand and don’t skimp on the safety instructions then you’ll be fine. If at any point you skip a step because ‘you think it’ll be fine’ you will injure yourself and have wasted a lot of money
>>
Yesterday I played against a guy who gave "funny names" to every model in his warband and repeated the "funny names" every time he activated a model
Expecting me to laugh every time even though I never did
And he'd correct me with the "funny names" every time I referred to one of his models
He wasn't cheating or unsportsmanlike at all but that was the single most obnoxious opponent I've ever had playing TC
Please don't be like this
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>>97532727
Only referring to them by funny names and expecting you to do the same during a game is impressively retarded.
Giving individual models their own names is fine and fluffy for warband/campaign tracking but trying to enforce it during a game is el stupido
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>>97531119
They just want something to talk about on Twitter, its fine.

People take the internet too seriously, to the point where they think reality is less important. You can ignore all this shit and just play the game and exclude trannies from your friend group if you want, the manufacturer isnt going to come to your house and listen in every time you play a game so you dont break the TnC, and they cant take the game and models away if you have them.

Who gives a fuck if a tranny is allowed to play a tabletop game, you wont be playing with them...Im at a point where when I see shit like this I have to wonder, do the people complaining about this sort of thing just want a developer to give them permission to be nasty and it has nothing to do with the game? you arent going to be playing with any trannies anon, youre asking that they gatekeep people based on their mental illness for fuck sake. How the hell do you even enforce that lol.
>>
People complain that TC isnt open source and is going for trademark IP, but then watched as games like Turnip languished and died because they left it open source so theres no real movement in the project other than adding new factions lol. It makes no money, so they cant do anything with it and so noone gave a fuck about it.
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>>97535766
In fairness, there's nothing explicitly wrong with that. There's still a core of players and enthusiasts because of the period setting and the ludicrous nature of everything.

TC could go that way, and initially I think the devs intended to. Keep it a small community thing that was a niche passion thing for people willing to kitbash a whole army into Weird WW1 meets black metal models.

Still, there's nothing wrong with going the other way because you could make a livable wage off your passion project. In which case you do kinda have to start protecting it from enthusiast or opportunists who don't have the same vision.


>Trademark IP.
I know it engenders a lot of salt in the Tabletop community because it can cut down on alternative bitz sourcing, but trademark is a reasonable legal thing to do when you make shit.
Though last I checked, TC had that weird halfway house thing where you could make and sell TC stuff, so long as you paid a portion of the profits as IP tax? Are they not doing that anymore?
>>
I'm fine with moving away with 3D printing as all of the core factions are readily available via STL. 3D printing has come a long way but plastic is still the only way to expand the reach of the game and get into hobby shops.

>>97535809
TC just changed their community license guidelines, but they've honestly written a document that is insensible, parts of it being contradictory or vague.

Clause 1-3 states: "You agree that we may use, copy, modify, distribute, and make derivative works of your Project, on a royalty-free, non-exclusive, irrevocable, transferable, sub-licensable, worldwide basis, for any purpose and without having to credit you, pay you anything, or obtain your approval." They contradict this within the same clause, by stating that "this does not mean we own anything you make." This is contradictory as "...for any purpose..." would include the selling of STL files or creation of molds. You would simply outline the limitations of use within this document.

it is normal to state that you are prohibited to "state, imply, or give the impression that your Project is official, affiliated with, endorsed by, approved by, or sponsored by TC." However you're barred from using the term "compatible with trench crusade." The term "compatible" does not reflect authorization from the IP holder. Nominative fair use protects creator's utilization of "Trench Crusade" within this context, so this wouldn't hold up. The correct term would be something like "authorized under creation license from Trench Crusade"
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>>97536224
Lemme take a look, I speak a bit of legalese.

>You agree that we may use, copy, modify, distribute, and make derivative works of your Project, on a royalty-free, non-exclusive, irrevocable, transferable, sub-licensable, worldwide basis, for any purpose and without having to credit you, pay you anything, or obtain your approval.

>this does not mean we own anything you make.

It's not ENTIRELY contradictory.
Yes, the former statement does technically allow for selling of said product vis-a-vis "for any purpose". But the statement basically just says "we can use, alter, and work with the TC stuff you make without having to pay you or negotiate with you".
Or "You can make/sell shit under our IP, but we can use and alter that shit."

That doesn't mean they OWN the project work. But it means they can do what they want with it.

These are pretty common blanket statement legal documents to give companies room to move, so it's kind of intentionally vague and broad.

This clause, in itself, seems pretty reasonable too.
Yeah sure, it lets the TC dev team sell or use your IP without compensating you, sure. But unless I'm missing something, there's nothing stopping you from selling it too, and it is pertaining to IP that you've made around their larger IP. So trying to pass it off as your OC donut steel is a bit bullshit.

Frankly, TC is a brand based around an artistic vision. Something like this is probably necessary, if you want to let people get involved semi-officially, but still get paid for your work and keep things cohesive, given you've ultimately done the lion's share.
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>>97536392
>you're barred from using the term "compatible with trench crusade."

That one is a bit fucky-wucky, and I'm not sure if that's in relation to signed 'collaborators' (ie: people who've signed the license to sell their own TC mini's), or a general statement of legality to the world (which is much less enforceable, as GW has showed us), but that also makes some sense.

From my limited grasp, you've got tiers of TC adjacency. You've got fantasy WW1 stuff made by outsiders that COULD work for TC, and specifically TC stuff made by outsiders.
Now the TC staff want to delineate the difference, as they want to (read: really need to) protect TC IP, but can't claim IP on all grungy WW1 stuff.

Without knowing further context, I'd say that this is an effort at stopping people trying to technically be in the former, but sell in the latter, as that's a bit of a fucky move to profit off an IP without following set out terms of use.

The kind of shit you see third party sellers do all the time for 40k. Albiet they can't say "compatible with 40k" either, and GW is a terrible company so it's automatically based.

Still, not sure how successful that will be for TC anyway, given how big the kitbashing scene is, and that there's really nothing stopping you from buying or commissioning a model, 3d file or plastic, from someone else for money.
But, like the above clause, it gives them the ability to tell people to not do that shit, if they find it, which is often what these clauses are really about.
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>>97536396
>nothing stopping you from buying or commissioning a model
My lack of knowing of an stl sculptor is stopping me.
Know any good 3d stl sculptors that are open to commissions by chance?
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>>97536418
Not myself.
If you ask around on the discord there are a bunch there though.
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>>97536396
I think there's like 4 tiers to this
> just making fantasy wwi stuff, maybe talk about it in tc groups or whatever, you and the company pass each other like ships in the night
> you directly claim adjacency to tc (compatible with tc, etc), the company doesnt want cunts circling them so they reserve the right to boot you for using their names/likeness
> you and tc are working together directly, like Red Brigade and Great Hunger, you sort out a deal amongst the two of you
> you are tc
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>>97536418
I think this guy i open to commissions. His latest Eldar Ghost Warrior sculp looks fire.
https://bsky.app/profile/kryppers.bsky.social
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>>97536575
That looks more familiar to what I saw in the past.

Honestly I've love to contribute A miniature to the TC line, it sounds like a cool community thing. But I can only sculpt irl, so I'd need a 3d capture rig or learn how to make a plastic mould.
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>>97536396
I agree that the first term is relatively normal inclusion in these types of documents, but for a community-drive game this should create some concerns.

A simple way of describing ownership is that it "is the legal right to use, possess, and give away a thing," that you retain the exclusive rights to some thing. In this case, it would be a digital creation that is utilized for commercial practice, whether it be a piece of art or an STL file. Ownership is also seen through the lens of what it denies to others, that one retains exclusive rights to a thing. TC is attempting to usurp that by creating a clause that can deprive a creator of all of the benefits of ownership. Basically, they're saying "we do not own your creation, but we enjoy all the rights of ownership that you enjoy in perpetuity." Everything they list within that clause is entirely what ownership entails. So a creator can make a model that is "trench-crusade inspired," sell it, but then at the same time is providing an irrevocable right to TC for them to use it as they please. It's kind of absurd because TC could go around stealing a bunch of models, strike the creator with a takedown, and then profit off someone else's model and work. We also don't really know what this is even applying to, as they're saying it applies to "projects that aim to be within the Trench Crusade space."
Would a model like
https://www.myminifactory.com/object/3d-print-ruined-city-house-set-1-727029
be considered to be "within the trench crusade space," merely by inclusion in a TC subcategory?
The clause is only reasonable if TC does not abuse it, however it grants powers that are far too wide.
>>
>>97536396
Also, this is in reference to all creators, not people who have been authorized by TC. There is a separate license for that, and it requires applying for. It's a general statement. The problem I have with the term "compatibility" from a legal standpoint is that TC is insisting that consumers would infer IP holder authorization from that term's inclusion. If you purchase a car part from a 3rd party supplier, part of the selling point of that part is that it is compatible, and a fan-created TC model is no different. If I want to know whether a terrain or kit-bash part will work with my existing minis, I would expect someone to communicate that it is compatible. Authorization from the IP holder and compatibility with something that an IP holder creates are two entirely different things.

There are plenty of cases on the topic of nominative fair use that allow for the use of a copyrighted name in marketing to describe this exact thing. Ironically, they should actually be pushing creators to utilization of that term. It's a stupid inclusion.
>>
>>97538504
I guess to work from the car part comparison. If someone made a part and advertised it as compatible with a specific type of car, but then that car part would constantly break down, there's incentive for the car's manufacturer to force distance between their car and the third party party.
>>
Heretic legion players, what's your go-to weapon for your annoited?
I tend to run one annointed with heavy flamer and great sword in my HLNRP list but i have been taking a lot of defeats lately with my annointed being sniped or bumrush-killed early even with infiltration
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>>97542740
Similar to you. Flamer, and either an axe or a Trench Knife.
Depending on the campaign I may upgrade him to Heavy Flamer and something else, but he's not really a huge part of my strategy.
Most of the heavy work gets done by my Raiders with SMG's, whereas he just toddles his way up the board go burn something specific, so he doesn't get targeted as much.
>>
>easiest to play faction?
>easiest to paint faction?
>>
Is there a high res version of the Trench Crusade map made yet? Or is pic related the best res we still got so far?
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>read some of the lore of the timeline
>1899 – Church Space Program commences.

Huh? THIS fucking early?! Fuck. Necessity really is the mother of invention, huh?
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I keep hearing of Trench Crusade, apparently it's of a similar cloth as Mordheim?

Redpill me + QRD
Bitte & Danke
>>
>no official minis therefore no official blacks or women
>game is good
Woah wtf has this been the winning formula all along?!
>>
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>>97544064
>>no official minis therefore no official blacks or women
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>>97544064
They are literally putting this lady's face on posters. If you can't help being a right wing culture warrior, at least try not being stupid and wrong.
>>
>>97543911
>I keep hearing of Trench Crusade, apparently it's of a similar cloth as Mordheim?
Made by the same Finnish manling that made Mordheim, Tuomas Pirinen. OP has a QRD, and all the game files are free (there's a lore primer document too).
>>
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Sultanate is getting uppity again, fellow heretics. Time to bombard them again.
>>
New rules stuff
https://www.trenchcrusade.com/news/trench-crusade-1-0-2-rules-update/
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Rules update time
https://www.trenchcrusade.com/news/trench-crusade-1-0-2-rules-update/
>>
>>97543911
Think Mordheim but WW1 and grimdark.
Also it receives pretty constant attention, and is about as close to a FTP ttwg as you can get (they give you the online rules for free, you're not expected to buy official mini's to game with).
It's something of a passion project turned career thing for a couple old heads in the industry, so it's not really set up for the kind of production its popularity might imply, but it's creatively driven by a handful of hobbyists, and not run by a board of directors, so that's something.

It went from being near-universally liked to being skub in the most retarded way possible, because one rightoid youtuber who sucked it off got banned from the discord for /pol/fagging and trying to muscle in on the profits. He started crying and seething for years about how they'd 'gone woke/corporate/soiboi/wrongthink', and eventually other youtubers realized they could milk the scandal for views, or thought "he's been going at this for a while, maybe he's got a point".
>>
>>97544553
>>97545823
Cheers, Will check it out

>FTP ttwg
I beg your finnest pardon?
>>
>>97546079
FTP ttwg

Free to Play table top war game
>>
>>97546149
Understandable, have a great day
>>
>>97545535
>New Keyword Ammunition
This one is very cool, by my understanding you get to add a damage type to a weapon like incendiary bullets
>New Keyword Cleave
Also very nice, it will make the bigger units more of a threat
>New Keyword Dangerous Terrain
This one is interesting, making a risky roll every time a unit starts or enters there and then an injury roll if you fail seems kinda harsh. Depends on how wide spread it is, will have to test in a game.
>New Keyword Deadly
Basically a bloodbath roll on injury, very op. Hopefully very few units and weapons have it,
>DEPLOYABLE (Tag): Battlekit that is represented by a model or terrain piece that can be set up during the game.
>DIFFICULT TERRAIN (Effect): Every 1” a model is moved across terrain with this Keyword counts as 2”.
>FIRETEAM: A model cannot be in more than 1 Fireteam.
>IMPASSABLE TERRAIN (Effect): Models cannot be moved onto or across terrain with this Keyword.
>MINED keyword for terrain
Cool concepts, they give me hope that Carcass Front is getting finished.
>Moved flying to a Keyword
Interesting that you still have to make a success roll if you start or end in dangerous terrain
>New Keyword REGENERATE(x)
Remove X amount of injuries when model is activated is very cool, maybe Path of the Beast or Gluttony court
>Keyword change STRONG: In addition, it can equip and use one 2-Handed Melee Weapon as if it were a 1-Handed Melee Weapon
Huge buff to the keyword
>Myriad of changes to campaign rules and exploration + adding keywords to characters where it fits
Oh yeah, Carcass Front is coming. Overall great changes and a lot more than I thought
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>>97545522
Anyone got any idea how the amalgam changes fare
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>>97545535
who the fuk would argue this
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>>97546873
the same people responsible for all 1.01 clarifications
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>>97546461
I think the amalgam changes are later. My reading was these changes are "we fucked up" and "we didnt consider some weird edge case or interpretation". April is for actual game changes. And later on is for new content.
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>>97546873
People coming in from the 40k tournament scene.
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>>97532377
I have the S4U and use Sunlu ABS with SatelLite slicer but have been having print issues, if you use satellite what settings have you been running?
>>
Compendium Dev here. What with the 1.02 changes and it getting harder and harder to keep both versions alive - we're going to be closing prerelease support a couple weeks early.

Annoying, and I dont like going back on things, but had to be done to make updating 1.02 smoother.
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>>97536396
“compatible with trench crusade” is being kept for official collabs like the Red Brigade or Great Hunger. It requires a licence fee and official FF recognition to use, would be my guess.
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>>97547296
Doing the lord’s work, the companion makes introducing new players so goddamn easy.
Tuomas better be paying you m8
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>>97546873
WAACfags gonna WAACfag unfortunately, no matter what game they play.
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>>97547296
We salute you anon. You're a fucking legend, and a pillar of the hobby.
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>>97547191
>>97547291
>>97548137
imagine WAACing in a campaign-narrative focused skirmish game.
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Any advice on a House of Wisdom list? I'm trying to get the most out of my homunculi as versatile units

Iron Sultanate - The Seekers of Secrets - [700 Ducats]

# ++ Warband ++ [700 Ducats]
## Configuration
Campaign Rules: Enabled (Sublime Gate, Reroll)
Warband Variant: The House of Wisdom (Automatic Rifle, Automatic Pistol)

## Elite [349 Ducats]
Jabirean Alchemist [125 Ducats]: Philosophy, Poetry and Theology [20 Ducats], Sniper Rifle [35 Ducats], Standard Armour [15 Ducats]
Jabirean Alchemist [127 Ducats]: Medicine [15 Ducats], Standard Armour [15 Ducats], Automatic Rifle [42 Ducats] (Bayonet Lug [2 Ducats])
Fāris [97 Ducats]: Shotgun [10 Ducats], Polearm [7 Ducats], Trench Shield [10 Ducats], Standard Armour [15 Ducats]

## Troop [351 Ducats]
Kavass [38 Ducats]: Jezzail [7 Ducats], Trench Club [3 Ducats], Alchemical Ammunition [3 Ducats]
Kavass [53 Ducats]: Pistol [6 Ducats], Musical Instrument [15 Ducats], Grenades [7 Ducats]
Lion of Jabir [90 Ducats]: Wind Amulet [10 Ducats], Fierce Lion [5 Ducats], Standard Armour [15 Ducats]
Takwin Homunculus [80 Ducats]: Human Hands [10 Ducats], Hawk Eyes [10 Ducats], Automatic Pistol (Pilgrims) [20 Ducats]
Takwin Homunculus [90 Ducats]: Inhuman Strength [15 Ducats], Terrifying Appearance [10 Ducats], Regenerative Tissue [25 Ducats]
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>>97464476
This is literally just an AoS mini
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The WGA WWI Russian infantry box has 25 of these gas mask heads and tons of spare rifles, wouldn't these be ideal to kitbash something with the trench pioneer bodies from Anvil Industries?
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>>97546873
The TC devs brought this upon themselves by suggesting in a dev commentary that bases block line of sight despite supposedly "not counting" for drawing line of sight as the justification for not letting you place blasts underneath a model, which leads to exactly this line of batshit insane discussion where technically every part of each model that "doesn't count for drawing LoS" is now an LoS blocker, which of course means that now every single non-targetable model part can be hidden behind if it is large enough..

The meme version of this is to model your stuff with giant cardboard boxes either held by them or attached to them to have funny stealth troops that can't be targeted by anything, but even setting aside modelling-for-advantage WAAC-fuckery this comes up in cases like using a large downed model's base as a shield to conceal models, or as singled out by this rules change using an oversized shield as mobile concealment.

The real solution would just be to make not-valid-for-LOS stuff treated as transparent for LoS purposes, but at this point it is obvious that Tuomas and Co design entirely based on vibes and couldn't write a tight ruleset to save their life.
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>>97550023
Don't know much about the Anvil Industry bodies and how they connect, but a good gasmask will always do well in the setting. You could also just use the WWI Russian infantry as-is.
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>>97553191
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>>97550758
>at this point it is obvious that Tuomas and Co design entirely based on vibes and couldn't write a tight ruleset to save their life.
Anon, you can’t write a ruleset that some retard isn’t going to creatively interpret somehow. The idea that someone would claim a shield or the base of a downed model could ts as cover isn’t a weakness of the ruleset, it’s fucktards being fucktards.
>This shield counts as cover!
Can you show me where in the rules shields counts as cover.
>It doesn’t say they don’t!
I have been dealing with dipshits like that for forty fucking years in this hobby.
If it’s not in the rules, it’s not in the rules, QED. You can’t write a ruleset that rules out everything stupid, you can only write a ruleset that rules in what is permissible.
Moronic dumb shit like your cardboard box idea is a failure of the player to be a decent human being, not a failure of the ruleset. Fuck off.
>>
Working on 1.02 for the compendium.

The changelog provided has some missing bits - so we will be working on finding the exact differences which will delay the update a tad.
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>>97556846
No rush, and thanks.
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>>97531119
Get with the times.
We like many alternative war gamers want a good game that is run by people who know what they’re doing and reasonably stall the inevitable resemblance to gw that comes for them all.

This general isn’t really about the game side of trench crusade now.
It is watching the Trench Crusade Titanic sink in slow motion as the good promises about Trench Crusade communicated either through impressions or words get eroded away. And watch the denial too even as the titanic has split in two.

We saw it with the badly overpriced plastic Prussian box.
We’re seeing it now with the bad license.
There’s going to be more until the ship finally sinks below the waters.
Just learn to laugh and watch.
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>>97559095
>the good promises about Trench Crusade
>communicated either through impressions or words
>through impressions

Even when trying to troll you give away how aware you are you're full of shit, as well as your entitlement.
There were never any 'promises' made about Trench Crusade anon.
This isn't some contract. It's not some service-money exchange system. You're not buying a meal at a restaurant.

It's just passion on one end (theirs), and buy-in on the other (ours).

There were no guarantees of satisfaction, of enjoyment or returns. This is a hobby. By nature, we are all operating at a net economic deficit here, under the educated guess we'll find enjoyment from what we see, and what will happen each time we sit down and indulge ourselves.

They do not 'owe you' to make sure their passion project is palatable to your expectations. Just as you don't owe them your money, time, or attention.
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>>97559174
>even when trying to troll
I’m not. I’m just speaking the truth but I understand.
This place has had so many actual trolls shitting up this place that if the post isn’t blind praise it is a troll or some variant of it.
I’m surprise the first post in this thread wasnt branded as trolling in some way due to mental gymnastics.

As for the rest of your post, please do not accept mediocrity and broken promises whether they were explicitly said or implied.
That’s how you get slop.

Im not sure what the solutions are to these problems but I would love to hear of some possible ones.
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>>97553221
>can you show me rules
Sure

"A model must be able to see its target to make a Ranged Attack or carry out a Charge. This is referred to as having a “Line of Sight” (or LoS for short). If you are unsure whether a model has a LoS to a target, stoop down and take a look from behind the attacking model and check if it can see any part of the head, body, arms or legs of the target, or the hull or turret of a target vehicle (do not count the target’s base, its hands or feet, or anything that is carried by or attached to the target such as a weapon or banner). If it can see all of these things it has full Line of Sight; if it can see some of them it has a partial Line of Sight; and if it can see none of them it does not have a Line of Sight."

For the most part, this is pretty clear. If you cannot draw line of sight between a model and any counted part of its target, then you don't have line of sight.

There is only one point of ambiguity. You could argue that "do not count" means one of two things:
1) Drawing line of sight to that part does count as having line of sight, but it still blocks LoS as normal
2) Ignore that part entirely for drawing line of sight i.e. that part is functionally transparent

Interpretation 1 is what produces all these stupid outcomes like cardboard box stealth troopers. Interpretation 2) works fine and is what people used to assume, but then we got this shit:

"KEYWORDS Q1: Can I target the point under a model’s base with a BLAST weapon?
A: No. You can only target a point on the Battlefield that is in the attacking model’s Line of Sight - and the LoS to the ground under the model is blocked by the model’s base."
So we have a developer interpretation that can only be correct if you use Interpretation 1, and this produces stupid outcomes. Which is what happens when you interpret rules based on what you feel like in a specific situation and ignore every other consequence of that interpretation i.e. when you design by vibes.
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Ah shit bros we're done, pack it up
It's over
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Personal Tierlist post First Campaign
HL is so beyond busted theres a reason 70% of games were mirror matches
NA can be okay, but overall kinda just sad. You can take out one model and it completely shatters their abilities with nothing to really respond with Fireteam wise
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>>97562755
BTW I dont think any army is bad bad, all have strengths and weaknesses. But bringing certain armies gives you a pretty big leg up over others

EX. NA is a really good hybrid army between range and melee, jack of all trades with very squishy units, while TP are very melee focused but have a lot of good tanks and abilities.

HL is good at everything and will fuck you, your wife, your dog, and you dead relatives with next to no downsides besides only having one tough elite (same as NA) and one tough Troop (NA doesnt even get that)

Now give me that path of beast army already
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>>97545823
Discord tranny: the post

>>97543911
These niggas are trying to do the "copyrighting pauldrons" corporate-grimdark thing, while actively being gay tranny huggers, and doing the "tee hee isn;t christianity just as bad as demons"? thing, which they -think- is edgy.
But it's not.
They are afraid of what's actually edgy.
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>>97560915
>reaction to a video reacting to something
good lord
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>>97514440
Please don't use the r word.
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>>97563592
https://www.youtube.com/shorts/C2DUzJPF1WY
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>>97543911
Heaven vs Hell crusade set in WW1 era.
Gamewise it is a modern version of Mordheim but with new mechanics.
Art has cool vibes but it is lazy as fuck, when you look at it you can see background made with copy paste, mirroring and so on, on character textures are made by images slapped on and not polished.
Lore wise is a mess, It is a parody of Christianity and lacks of any depth about the world building, it is a bunch of "cool and edgy" idea... unpolished. It goes a lot on the power fantasy like WH40k and gore-edgy crazy stuff than believable grimdark with a coherent world building. It looks like an early brainstorming about a poc, where authors throw every idea they have in mind and don't select them.

Drama: Arch and Discord.
You will a lot of times heard about this stuff, after Games Workshop started chasing "modern audience" a lot of guys where looking for an alternative, TC dropped out of nothing and the hype started. Some when completely fanatic and thought that TC was the ultimate saviour of gaming and "based".
Spoiler: it wasn't "based" and the community behind the discord (and authors) was quite progressive and even woke, the game itself mocks Christianity (the Church makes superhumans and zombies by forcing people to eat clones of Jesus Christ and other crazy stuff) and claims that nobody knows the truth about God (pagans, Muslims and Jews may be right) even if Demons are known by everybody.
In the old discord, owned by group that makes a magazine who wants and promote female Space Marines and stuff like that, when some guy asked about Atzec a debate about them started. Who claimed that Atzecs (Americas are not colonized) should be demon whoreshippers were banned in mass, even today people is scared about touching that theme, and the """conservatives""" went full schizo and started thinking about tranny conspiracies about wargames

TLDR:The game has A tier game designer, everything else is a mess, lore, art, printing service and business model
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>>97562755
HL are good thanks to their units individually being strong, but they lack in short range shooting and any synergy between units.
NA can be horrendously strong when used right. That is short ranged shooting with Satchel Charges, Heavy Shotguns/Flamer and bloodbathing stuff with 3 BM. And going into each game realising that everything is expendable, and due to its cost can usually trade up. If more than 100 ducats of stuff dies, just reinforce. You can switch fireteam members between games, and the biggest model you're going to field is on a 40mm base. So hiding away from long/mid-range shooting is quite easy.
Prussians are busted beyond belief as all their special rules lean into this, as well as giving NA some legitimate melee threat with very little taken away.



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