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Battlefleet Koronus Mass Combat Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)
http://www.mediafire.com/folder/i3akv9qx9q05z
>Make your maps look just like FFGs
https://www.mediafire.com/?laj4tr275fl2s09
>40k Music
https://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?
>40k Art
https://40k.gallery/
>Rogue Trader Shipbuilder
https://redlar.itch.io/rogue-trader-ttrpg-ship-builder

#News
>Dark Heresy CRPG
https://store.steampowered.com/app/3710600/Warhammer_40000_Dark_Heresy/
>Homebrew
F+L and TFiY updated

Previous: >>97429982

Did you ever try the mass combat rules? How did they go? Did your GM or you make any changes to the system?
>>
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Tips for first time players/DM of Rogue Trader? Is dual pistols a good thing to spec into for a Rogue Trader?

We currently have a three man team of a jack of all trades Rogue Trader, a Seneschal who's a decent duelist, and a Navigator who's built himself as a glass cannon, and we're constantly accompanied by two royal attendant npcs(they're more for carrying gear and Amasec, useless as shit in a fight but having two extra bodies to wildly fire laspistols and soak up incoming gunfire is nice) is this a party that's too squishy? We have a fourth person joining but no idea what kind of character she'll build, wondering if I should try and nudge her into a more combat focused one.

Do you normally take npc guards, or in star trek terms, an "away team" with you when you go out? How many?
We just had our session zero, in it our three man party was attacked by 6 rebels. Despite our Navigator immediately passing out after attempting to use lidless stare on six people simultaneously, we ended up absolutely stomping them with just one minor arm injury on our seneschal, but we got a billion lucky crits so it didn't really give us a good idea of what combat is like.
People are always telling me that Rogue Trader is super lethal and it's making me nervous, though I did fine in cyberpunk which I was told was also pretty lethal. Guess it's a good thing all of our PCs are cowards who will avoid a fair fight whenever possible anyway lol.

Oh and lastly, obviously xenos are nu bueno, but how "normal" is it really for Rogue Traders to have them in their crew? Is it something that people just begrudgingly accept or is it something that could cause diplomatic issues?
>>
How much can Space Marines eat at a time? Given that their gene seed implants modify their digestive system so they are able to eat and get nutrients from almost anything and that they are made to be as resource efficient as possible do you think they have massive appetites to where they can eat several days worth of meals at a time or can they just eat as much as a normal human at a time?
>>
That talk of homebrew weapons for DW reminded me I did have an idea for a fancy lascannon. It would have had two modes, one focused and the other unfocused. In focused it would have a low base damage and pen of something like 1d10+3 pen 2 but each DoS on the attack roll would stack it together with 3 DoS also giving it Felling 1 and the ability to set things on fire and 5 DoS doubling the pen on each stack. In unfocused mode, it'd have a much shorter range of 50m and hit targets in an area like a flame weapon but deal less than half a normal lascannon's shot worth of damage but also forcing affected targets to test for blindness like a photon grenade.
>>
>>97474768
Dual pistols is viable since you can get your hands on some pretty strong stuff and they can be used in melee if something gets in your face. The main things for defense are good Agi with dodge, good toughness with good armor, and a force field. Agi and dodge lets you avoid hits entirely, toughness and armor lets you soak hits that can otherwise add up, and a field can stop attacks entirely. Unless stipulated by the warrant, honor, or some other social or logistical issue, taking guards with you is fine.

It depends on the rogue trader, but it does actually have some mechanical downsides for the party, namely lowering ship morale by 2. Remember that xenophobia is religion so keep them hidden when doing stuff in imperial space unless if you're trying to flex how powerful you are.
>>
>>97474768
>combat lethality
This is a misleading term. What you're looking for is 'rocket tag'. It's very easy for your PCs to get very potent defensive tools, like power armor, layered cybernetics, and field saves, to the point that the only weapons which can reasonably threaten them in combat are also potent enough to instantly vaporize them, such as lascannons. This is what people usually mean when mentioning lethality in the FFG systems. You stack enough soak that you're either fine or you're burning fate.

Now, this is usually only a problem with a certain subset of players, i.e. minmaxing little fucks and powergamers who think stacking numbers is all that matters. I've been guilty of this in the past as well. One solution is the introduction of social consequences - if your players insist on going everywhere in full combat load, they're gonna get looked at funny and maybe even sneered at by other nobility for stomping the shit out of their fine carpets and genuine hardwood floors. Encourage them to meet with people at parity with their level of armament - going to a fancy gala with a sword, xenomesh clothes, maybe a breastplate if you're particularly militaristic is excusable, mess so a lascannon and a suit of engine armor.

If your players don't seem the type to instantly spring for the biggest numbers they can get, you're probably going to be just fine without any of the above, because you'll be better able to tune your encounters to threaten without nuking. It'd still be fairly flavorful to hit them with "what do you wear to the meeting/gala/bazaar" once in a while, though.
That being said, there are dozens of ways to make combat more survivable on the player's side that don't involve gear hoarding. They're rich as fuck, they can hire an endless stream of bodyguards with the Guardian trait to waltz through a battlefield naked and come out without a scratch, or they can invest heavily in parry and swordfight everyone.
>>
>>97474950
>in parry
Parry wasn't a skill until BC.
>>
>>97474938
I mean normally I wouldn't go showing off my xenos to imperial officials, but if the new player who's joining decides to play as a xeno, I can't exactly leave them in the ship whenever we do diplomatic stuff. Best way to excuse them is calling them a bodyguard I suppose? Present them as a meatshield rather than a friend. Then again my Rogue Trader is a smug fuck so I might end up showing them off as a display of power like you said anyway
>>
>>97474768
>Is dual pistols a good thing to spec into for a Rogue Trader?
"Good" is relative in Rogue Trader. The Rogue Trader class has the best selection of melee abilities, but going melee usually means you get shot to pieces before you can do anything, with it requiring more stats than ranged, with weapons having ranges in the hundreds of meters and movement being in the single digits, as well as melee robbing you of the chance to take cover. Rogue Traders also get decent pistol abilities if you want to spend a bunch of XP, but really, if you pick Hand of War and buy yourself Blackbone Bracing (or suspensors), you can start the game with an assault cannon and never have to think about weapons again - this is the most powerful option for any character, and is in a way the great equalizer of the system. I don't like to do that, but it only takes one party member doing it, and suddenly everyone else might as well give up on combat entirely (at least until Rank 4-ish, when other characters start to get heavy weapon training). Personally, I like the style factor of dual-wielding pistols, and my go-to is buying like 20 plasma pistols, always firing them on maximal and just drawing new ones instead of waiting for the recharge. You can also get two Weapon MIU's (maybe with inferno pistols connected to an ammo backpack) and go Defensive Stance at the same time as attacking. And you can also dual wield combat shields (Into the Storm) at the same time as pistols, for extra armour.

>Do you normally take npc guards, or in star trek terms, an "away team" with you when you go out? How many?
No, they cramp my style and make combat take too long.
>>
>>97474768
Right, concerning xenos - it's not particularly shocking for a Rogue Trader to have one sanctioned xenos on the crew, and the kind of xenos says a lot about the character of the Rogue Trader. An ork on the crew implies brutishness and perhaps a level of cunning, an eldar on the crew implies some degree of mercuriality, et cetera. If the Rogue Trader has many xenos crew, they risk being labeled a xenophile - political suicide in the Imperium, followed shortly by actual suicide of the Clinton variety.
So far as player characters, my personal opinion is that you can get away with exactly one alien at a time. Any more and you risk fragging the party or pulling the game in a direction that isn't Rogue Trader anymore.
>>97474958
Buy a Best-Quality Mordian-pattern power sword to get a +25 to parry. This is an investment in the more literal sense, because you spent money on it.
Also just pump WS.
>>
>>97474768
>how "normal" is it really for Rogue Traders to have them in their crew? Is it something that people just begrudgingly accept or is it something that could cause diplomatic issues?
Depends entirely on the GM. I've seen GMs whose NPCs treat Rogue Traders like dirt, and I've seen GMs whose NPCs bow and scrape and will take any amount of shit from them. I've seen once that put great importance on the Sanctioned Xenos elite advance package, and once that think it's a stupid option. When I run games, I say that a Rogue Trader's warrant entitles them to deal with xenos as they see fit, but most dignitaries that are worth worrying about will see it as an active insult if you bring a xenos into their presence, similar to if you come to an audience bristling with heavy weapons. You can do it if you want to taunt someone or let him know that you don't trust or respect him for shit, but it's a bad idea if you want to make friends.
>>
>>97474972
>Once
Ones. I just woke up.
>>
>>97474773
A lot. Space wolves are the notable poster boys for this. I don't remember if it was ever retconned, but space marines also eat feasts for dinner.
>>
>>97474959
>Present them as a meatshield rather than a friend.
This is what a xenos character should be in the first place. If you think you can be "friends" with an ork or a dark eldar, you are legitimately out of your mind.
>>
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Repost since the other thread died right when i posted.

Dead Man's Hand session

last week we didn't have one, I coped and survived.

This friday the new Arbites player quit the game because he's more lost than a whoreson during Father's day. He's very new to 40k and it doesn't help we have a fuckton of our own ingame lore in the form of conspiracies we keep finding. Godspeed Dwayne.

We started by handing Manfred over to the Hall of Cannon in Malfi, to be mindscrubbed and sent back to his happy dream job of brutalizing and burning poor people in Scintilla. We didn't get to keep his cybermastiff, but we kept some of his gear as it would "conflict with the srubbing and evoke memories."
We took his:
-Meltagun
-Footfall "Repentance" Hand Flamer
-magnetic harness
-ballistic surcoat

Callidia got the meltagun and hand flamer, Galen got the harness so now he can instanly switch any of his weapons and Cellanus got the surcoat since it wouldn't fit the tiny Callidia.
We are still planning things out on how we are gonna kill that bitch Sinderfell, she's calling us into an obvious trap and Komus is right around the corner, it can Five Nights at Freddy's 2 jumpscare us literally any moment.
But duty is duty and we still decide to go after that whore, with the Inquisitor in charge of the Hall of Cannon respecting our big dick attitute.

Since the crackolytes are now max rank and almost halfway to Ascension, we discuss Galen being a stormtrooper and have a cool fucking moment as we partake in a scarrification ritual from the Elite Stormtrooper regiment of Galen's world: the Scar Dragons. (Ritual that gm just made up)
>>
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>>97475075
The ritual was aided because the Inquisitor-Archeologon gave us a golden chalice, inlaid with ashes of 66 unnamed saints and 66 dead agents of the Inquisition, who even in death still serve.
That is metal as fuck.

So now the trio is soul bonded with the talents from picrel.

Sinderfell gave us coordinates, and since Cellanus divinations are karked from the Tyrant Star being right around the corner he can't just doxx her, even with the nude picture containing her lipstick mark that she gave us. The Inquisitor is intrigued about the psyker mentioning he sees the fucking Tyrant Star and asks him to show her his ritual.
The crackolytes sit together and perform the augury with the Emperor's tarot, as before, we drew the upside-down star meaning komus is coming, and death inverted, meaning everything will die in the end, and the "death that kills death" will also come, it hinted at it being the star.

Cellanus had a different vision and heard an ancient alien voice that no mortal can understand the meaning, only evoke it. Some kind of ancient, dark hunger, malice will devour everything. Some sort of... Dark Heresy

Then we got once again the line: "True evil greets you in the guise of an old friend." As he saw his reflection in the middle of the void, that smiled and pulled him in by the hand. Spooky.
If she doubted us, the Inquisitor doesn't anymore. She says she felt the presence of the star for the first time, and doubles down on locking up the Hall in preparation to toughning out the star when it comes.

We still got a bitch to kill so we tell her good luck, once again she recognizes the sheer "fuck it we ball" energy signature emanating from the crackolytes, and gives us a bunch of Ordo Malleus goodies and anointed weapons for our job. They even offer to turn Galen's greatsword into a Relic Blade.

This is the power of friendship.
And blood bond rituals.
>>
>>97474959
Or say that they're a mutant but too useful to kill, like we see for Yrliet in the Owlcat game when she's at a governor's mansion.
>>
>>97474991
>space marines also eat feasts for dinner.
A feast means a party. Food is part of the feast/party. Feasting means eating well (because it's the special occasion/party meal).
>>
Does anyone have any experience running DH or its variants in a one-on-one game? What modifications should be made? What pitfalls should be avoided?
>>
>>97474768
To add to what others said, you can play a xenophile RT thoughbeit. It's just a different style of game a bit. When we last played RT our trader player went with this concept of being the black sheep of the dynasty, they'd basically given her a ship nobody wanted to get rid of her, turns out the ship was loaded with archeotech and such to support xenos life. She ended up turning it into a xenos pleasure cruiser, flying around well outside Imperial space and enjoying the company of extraterrestrials, with our party including an eldar and tau (me). My character had an imperial pattern void suit, so when he was present for the few times we had Imperial dealings he was just a covered head to toe bodyguard. Most of our campaign was spent well away from the Imperium however, dealing with tau, dark eldar and even red corsairs.
>>
Running RT again after a few years' break. How do you guys spice up the core ship combat rules? I find that it can be fun, but the system as it is written almost pigeon holes players into performing the same action every turn.

Like you have the guy who fires the guns, the guy who aids the machine spirit, the guy who sits and repels boarders. Ship roles in Into The Storm are cool in theory, but they make this problem worse by boosting 1 or 2 specific actions, further encouraging each player to do that one thing they're good at.
>>
>>97475545
I'd consider letting the PC start at a higher rank, so that they actually have a bunch of skills at their disposal and can be somewhat competent by themselves.
Consider giving them an NPC companion or two that could cover up some of the things the PC is incompetent in and offer advice or ideas if the player gets stuck on something. Just be careful to not steal spotlight from them or railroad too much.
Obviously, I would heavily design the scenario around whatever sort of character they've decided to play. Like you know, if they've made an investigation focused Adept or a persuasive and influential Cleric, don't throw a combat gauntlet at them, stick to investigations and intrigues and just add a small fight every once in a while to rack up the tension. Likewise, if they've made a Guardsman or an Assassin you should probably design something more action focused.
With only one PC doing some things could take longer than usual (since you can't split the tasks) and if they get badly hurt, the recovery can take a long time, so maybe it would be wise to design scenarios around a somwhat longer timeframe than usual.
Other than that, I think it should be fine, just remember to try balancing things around the minimal party size. Maybe give them an extra fatepoint or some small bonus to attributes if you feel like they're too disadvantaged.
>>
>>97475824
I like to do "one person gets one gun or one extended action". They put the peeps with bad BS on the macros for shieldbreaking, and the peeps with best BS on the lances / special weapons. If their command is good, they'll forgo a gun in favor of boarding / hit and run. Players willing, I would like to test out fleet battles soon.

>>97474768
>Do you normally take npc guards
Usually they're a summonable asset, but I and my players try to limit zookeeper characters after one built around it, summoned the entire zoo, and his turns took like 20 minutes.

>>97474950
I remember when my players stacked the shit out of armor. Then Arcane Unforging existed and now they shit their body weight when they hear those words.
>>
>>97474773
A lot. It takes a lot of crayons to maintain that Astartes physique. IIRC, the Ragnar Bloodmane books even have a marine character whose main trait is being an absolute unit, though that's partly due to being a genetic freak. RIP in pepperonis, Haegr the Mountain. His holiest relic was his XXL drinking horn. He partied harder than any Space Wolf before him.
>>
>>97474773
Hehe it would be funny if a space marine ate so much that his belly got really big and distended and he wasn't able to fit into his power armor anymore and he had to keep farting and burping in order to get back to normal size again.
>>
Are the media fire links for the hombrew broken for anyone else or am I just being stupid?
>>
>>97477008
They break when there's an update. Last thread has some new links.
>>
>>97475005
Of course, what I mean is very openly show that to people to make sure they dont misinterpret it
>>
>>97477008
Which ones are broken?
>>
>>97477115
This could be fixed by Shas uploading to Mega so that a single link will be perpetual while he can just update and replace the files when he has a new version.
>>
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>>97477878
I feel like it's getting to the point where this is necessary.
>>
>>97476442
Thanks anon, good post.
>>
>>97474162
What game s this and why can't the devs spell either "abilities" or "turn"?
>>
I’m trying to set up a mini boss encounter for my heresy group and want to say that the boss, a powerful biomancer, has used her powers to modify her personal guard to be peak human/low trans human levels. Would that make sense? How would you guys stat the boosts?
>>
>>97479165
Physical characteristics in the 50s
>>
>>97479165
Probably WS/BS of 45, and Str/Tuff of 35-45+2 Unnatural, and an Ag of 40-50. More emphasis on melee and accurate weaponry.
>>
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>>97479165
In addition, give each of them a roll on either or both of these. Kit her personal guard up a little.
>>
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Coming from only war, how exactly does the leveling system work in dark heresy? Do I need to buy all these talents in this specific order?
>>
>>97479549
You don't have to buy them in order, but you have to buy them at the cost listed, and you can't buy outside your tables unless you give your GM a blowjob. When you spend a certain amount of XP, you gain access to a new table you can buy shit from (this is ranks). So at 0-1000 XP (i dont remember the real numbers, this is an example) you're restricted to Rank 1 Table but can buy freely from it. Once you've spent 1000 XP, you can buy freely from Rank 1 and Rank 2 tables, but you need to spent 2000 total XP from both tables and your class table to unlock Rank 3. And so on.
>>
>>97479549
They're a list of stuff you can get. You need to spend x amount of exp to get to the next rank so you can't just save them up.
>>
Can a pair of psykers get married or would that get you bombed by an ecclesial predator drone?
>>
>>97480040
In the vast majority of places, probably the latter with extra fire.
>>
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I know this is just a shit post but honestly its not the worst recon GW has done.
>>
>>97479549
Addin to what other have said, other sourcebooks also have alternative ranks, which are basically subclasses - those allow you to unlock an alternative advancement table that replaces your regular career advancement table for a chosen rank. You still have access to upgrades from your replaced table, but at double cost.
But yeah, this table is basically list od advancements you have access to, you can choose from them freely and once you've spent a required total number of experience (on anything) you unlock the next table (you can still buy from previous ones if you wish though)
>>97480040
Officially perhaps no, but Galaxy is a big place, plenty of ways they could pull it off with low chances of anyone getting pissy about it
>>
>>97478229
It's just a gif, but it's based on Advance Wars.
>>
>>97479549
Is it really that hard to read the book you obviously already have?
>>
>>97480378
Honestly that's always kinda been my own head canon, that one of the missing primachs was "adopted" by Orks and when the Emperor found him, he was too "orkish" and had to be put down.
>>
Has anyone encountered a good AI model to make 40k art? I'm thinking of giving my players a few handouts for different locations and having a visual to go alongside it.
>>
>>97483471
Why use AI when you can just use I?
>>
>>97479392
Oh damn, where do I find these tables? I could use the hell out of these.
>>
>>97483471
https://www.youtube.com/playlist?list=PLtG4P3lq8RHHMNwxuVk0IcGRtPGHi4vN9
Go down to staples, get a pack of pencils and a bag of printer paper, and go crazy.
>>
>>97483510
>>97483647
I'm gonna go kill a tree with a useless prompt just for you
>>
>>97483575
Creatures Anathema.
>>
>>97483985
Word, thanks man.
>>
>>97483647
>>97483510
I could draw shit on my tablet but it's at the back of my closet and I'd have to spend an hour figuring out which boxes to pull out to get to it without collapsing everything on my head.

And I would still want to use AI to color it.
>>
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Could a sufficiently powerful biomancer stop himself from being a mutant psyker?
>>
>>97484617
An Alpha+ psyker once awakened, destroyed the battleship they were on, realized what they'd done, shifted time to undo the damage, and then removed themselves from existence, all in the span of an instant.
So yes, yes they could, depending on how you define 'no longer a psyker'.
>>
Correct me if I'm wrong, but I thought the old lore on Genestealers was that the children of the infected look like the hose species and only gradually start looking more alien, until you get to later generations of inbreeding where full Genestealers will be born. When did it become the case that infected babies are basically near-purestrain genestealers and only start looking more like the hosts in later generations, only to flip right to purebreed genestealers again the generation after?
>>
>>97485090
>the children of the infected look like the hose species and only gradually start looking more alien, until you get to later generations of inbreeding where full Genestealers will be born.
That's also how I remember it. Has it changed?
>>
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>>97485607
You're misremembering. It's always been like that, start with freakoids and gradually become humanish. The first GSC codex was released in 2016, but there are older records from 1991 and earlier where they follow the purii>primacii path.

https://www.scribd.com/document/349981481/Warhammer-40-000-2E-Codex-Genestealer-Cult-1991-pdf
>>
>>97486648
How do hybrids reproduce? Are they gene-replacers like the pure strains, or do they reproduce like however the host species does? Is there a certain point of hybridization where they gain/lose the ability to reproduce like the host species?
>>
>>97487226
>How do hybrids reproduce?
How the host species does. The broodmind mind-controls the infected to see babby instead of freakoid. Infected begets First naturally, First begets Second naturally, Second begets Third naturally, Third begets Fourth, and Fourth begets Fifth naturally which are Purestrain, but Fifth do not reproduce naturally. They use the Kiss like the original genestealer to create more infected. The image earlier explains it clearly.
>>
Silly question - but do we ever know about the general age of an Assassin, as in from the Officio? Do their enhancements burn them out, or do they live for centuries just fine?
>>
>>97486648
That picrel reminded me of seeing some covid-specific vaxx disclosure stuff from the last Genestealer Cult codex before the great coof. Freaky schizo-tier stuff.
>>
So would a chapter of Space Marines that have most of hteir companies out fucking around in different parts of the galaxy hunting down relics and stuff - like the Blood Ravens memes played straight with a bit of the pre-fall Angels Resplendent I guess - be plausible or is that too far beyond the remit of what they do? I like the idea of them as just a sort of more secularized and scholar-warrior order of Sisters Pronatus, kinda. But not just religious relics.
>>
>>97488395
A fleet-based chapter that travels all over the Galaxy a lot and also has a bit of a scholarly streak and a big obsession with collecting artifacts and relics of the past would be 100% lore friendly, as long as their main goal and priority is still fighting the enemies of manking and supporting the imperial war effort. Collecting shit should be just something they try to do along the way whenever an opportunity arises
>>
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This fat guy just admitted of 4chan memes being referenced in Dark Heresy (& expansions).
>>
>>97488884
Can you get me a highlight reel minus the vtuber, or am I just gonna not watch that?
>>
>>97488884
Anon, we've known this for ages. LIIVI is mentioned in Ascension. Commissar Dan is in Enemies of the Imperium. Grendel is in The Radical's Handbook. They're directly explicit, this is just confirming what we already knew.
>>
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Have you ever wished you could purchase a comprehensive health insurance plan that could handle the worst the galaxy could throw at you? Well, now you can! Coming soon in Anarchy in the Galaxy, and soon to be tested in Project ND.

I'm looking forward to testing out the application of infamy burning to the PF system. Since PF is tracked as a team, the values need to be lower, encouraging one to be careful while still giving a safety cushion. 1-8 flat vs 1d10+5 but the latter is easier to replenish. The former pushes for taking the most dangerous jobs to keep yourself alive. It gives a tactical edge - which is better to take a hit, your soul's resilience, or your investment portfolio? The way this is set up also works well when you have disparate groups under a single umbrella. Having tested multi-origin teams for a while now, I have no concerns regarding potential problems that could arise.
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Are there neutral space marine chapters? Not chaos war bands and not loyal just a group doing their own thing? If such a thing exists would they be seen as enemies of either group or would they get ignored due to other, bigger concerns?
>>
>>97491245
There's a few that operate on the fringes. Carcharodons come to mind; though they're still 'loyal' to a degree, they'll still jack Imperial armouries and shipments all the same. Most of the time they'll just be lost in the magnitude of the Imperium and the miles of bureaucracy surrounding everything, apart from the groups they directly work with and against.
>>
>>97491245
Go research Renegade Chapters.
>>
>>97491245
Renegades
>>
>>97488959
nta but I'm watching it and he brings up tg at 45:44.
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>>97493435
Much appreciated, Lord Goob bless you with many bean.
>>
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How do people here who play IRL handle tactical maps?
So far I mostly ran DH and RT. I tend to handle simple fights theatre of mind style and for more complex that require it I just grab pic related, make a very simplistic outline of the general shape of the room/area and most important objects within it and use buttons or other simple tokens for enemy and PC placement.
However now I'm about to switch to Deathwatch, so the campaign will obviously have a much bigger focus on tactical combat and I'm thinking about switching to some more detailed and fancier method. Not sure what exactly yet.

I could obviously prepare the maps beforehand in some graphical program, but that would work only for fights I've actually planned beforehand and could possibly take plenty of time if I wanted them to look decent (and knowing myself, if I'll actually spend prep time on this I won't accept anything that doesn't look decent).
I know a guy who used to prepare tactical maps by colouring cells in Excell sheets, but that honestly looked like shit, lol
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>>97491245
A heretic is any human that chooses to live outside the law of the Imperium (among other things). A space marine chapter that is not loyal to the Imperium is necessarily a traitor. Space marine traitors are seen as huge threats to the Imperium, so a chapter that just does their own thing will be a target slated for elimination. However, like all threats to the Imperium, they will be dealt with only when convenient or necessary. Anyway, here's a picture of what are either renegade space marines, or just renegade humans in power armor.
>>
Is a command squad the companies first seat combat squad or is it a separate entity?
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>>97493531
You could draw up a bunch of small, simple rooms/buildings that you can shuffle around or connect, then drop onto a bigger dry-erase map sheet. Season to taste with appropriate bits of terrain and assorted props.
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>>97474162
>abilitys
>end trun
lel
>>
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What do you all do for goofy April Fools sessions? I'm not sure if my Deathwatch players will want to continue their yearly grudge match against Jor'Dann, the Everballin' of Chaos.
>>
>>97496241
I haven't actually done anything. I might do something, now that you mention it. The issue is it might end up on Twitter.
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>>97496388
>The issue is it might end up on Twitter
what? who cares?
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>>97496556
I'm a little shy.
>>
Are there any other basic psychic power schools for Deathwatch or is it just the ones in the corebook and then all the chapter specific ones?
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>>97497251
That is it unless if you consider the stuff the epistolary can get.
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>>97497251
There's homebrew ones available but official ones are just corebook, rites of battle, and honor the chapter for chapter specific ones.
>>
A friend told me Blanks in IM can use their null field as a weapon. I don't know of anything like that in the lore, except maybe some barely remembered snippets of a Pariah back when they were necron units. Anyone care to jog my memory?
>>
>>97499514
Is he thinking of the assassin's special headgear?
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>>97499558
That might be it. The Animus Speculum, right?
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>>97499576
I think?
>>
>>97499514
>>97499558
>>97499576
>>97499635
tards
https://wh40k.lexicanum.com/wiki/Animus_speculum
>>
>>97499831
>guy literally names the thing
>"you are all retarded. here is the lexicanum page for that thing you named."
you're a day late and a dollar short, anon
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>>97499846
One of the most basic things in the lore and tabletop and none of you dumbfucks knew anything about it. Get outta here lorelets.
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>>97499865
>niche weapon from a niche faction is somehow the litmus test for real fans
you're a fucking poser
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>>97500308
Guy who didn't know what an Animus Speculum was calling other people posers and putting words in their mouths, what a surprise.
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>>97500324
Name your favorite ship from the Gareox Prerogative and you might convince someone you have a point. It's a big hobby, chucklefuck. It's got a lot of shit in it.
>>
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Wait, so in Rogue Trader you're supposed to assign a difficulty modifier to almost every roll right?
>>
>>97500614
Well, it's one of the basics of the system, so yeah
Although obviously it's fine to just roll with +0 for things which are moderately challenging, it's the default for a reason. But in my experience it's good to generally be rather generous with modifiers
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I found this in my YouTube feed and had a thought:
https://www.youtube.com/shorts/Olty_pfqYhY
What caused the current state of the Imperium? Why is it fueled by suffering and so oppressive? The Emperor wanted an age of enlightenment and progress. How did it turn out so bad? Why does everyone think the Emperor is would support all the oppression of the current state?
>>
>>97502736
The simple answer is that the Imperium is a wartime state, that is quite literally beset on all sides by enemies that want to see it burn in its entirety - the idea was that once humanity won there would be no need for wartime policy. But wartime never ended.
>>
>>97502736
Now I'm going out on a limb here, but I figure it was probably the dozens of galaxy-scale apocalypses that occurred before, during, and after its inception.
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>>97474958
Parry is merely a WS test.
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>>97502914
Plus bonus from weapon, which can get pretty up there.
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>>97502914
Parry as a skill, to get an innate extra to it, wasn't introduced until later.
>>
Can playing a Deathwatch Blackshield from the Alpha Legion be doable
>>
>>97474162
>>Bestiary, armoury, weapon quality and NPC database
It just hit me that Imperium Maledictum doesn't have a bestiary book. Enemy profiles are appended to the core books and modules. Why is that? It's not like that's how C7 usually does things, I think most if not all their other games have a bestiary book. Why doesn't IM have one? Or am I having a massive brainfart and forgetting that such a thing already exists?
>>
>>97503938
Yes
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>>97502736
The Imperium started by declaring a war of extinction on humanity and the entire galaxy. Of course it was going to turn out shit.
>>
Any combat music recommendations for Deathwatch? Other than music from 40k vidya and stuff on music of 40k channel
>>
>>97507218
Well I always felt the Owlcat RT menu mus-
>Other than music from 40k vidya
nevermind
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>>97507127
>>
What would a game of Dark Heresy look like if the party were working for the Ordo Sicarius?
>>
>>97507528
The description of the Ordo Sicarius Initiate Alternate Rank from Daemon Hunter is a good start.
>"Acolytes of the Ordo Sicarius often find themselves placed within the trusted circles of many high-ranking members of the Imperium or on loan to Inquisitors of other Ordos where their skill set is extremely successful."
>>
>>97507218
Bolt Thrower, D-Rok, Iron Maiden, Judas Priest, Metallica, Megadeth, Slayer, Anthrax, Stan Bush, Lee Jackson, Bobby Prince, Martin O'Donnell, Mick Gordon, John Williams, the various Soulsbornekiro soundtracks.

Of course, if your group is as goofy as mine, every session inevitably turns into:
https://youtu.be/VcO0q1iRG9s
>>
>>97507879
>Of course, if your group is as goofy as mine, every session inevitably turns into:
Have you considered kicking the miscreants out and finding players who respect the themes and seriousness of 40k?
>>
>>97507924
I assure you, we are exactly as serious as 40k needs us to be.
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>>97507924
>respect the themes and seriousness of 40k?
We're here for 40k, not edge slop. The joking is a part of the setting by design.
>>
>>97508114
40k hasn't been a jokey setting for over two and a half DECADES now. The 80's was FORTY-SIX YEARS AGO. Things change. The lore matured. You did not.
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>>97508120
Thing change sure, the lore still features things like terminators falling through stairs (Master of Sanctity, 2014) or the crpg game involving an entire quest to deal with administratum paperwork as a joke. The Ciaphas Cain series is popular because it doesn't take itself overly seriously and isn't nonstop edge. And more than that it's *funny* when it wants to be and serious when it has to be.
Viewing it as "only immature people don't take my favorite setting 110% seriously" only makes you look immature.
>>
>>97508120
The neat thing about 40k is that you can have a shitpost joke story about a gang waging war over control of Hive Utility Closet #146-32A-60H-QD0 because it has the breakers for the lights, using pool noodles as weapons due to an internal ritualized culture and the fact that they live in the dump zone for defective product from a pool noodle factory, and one floor down you can have the most heart-wrenching story about Little Orphan Annie you can possibly comprehend as she slowly starves to death because all the roaches she used to eat were killed by a routine fumigation, happening next door to the tale of a family of four losing their minds and starting a cannibalistic cult which sacrifices and eats their own limbs to replace with crude cybernetics because Hashut started leaking in from WHF.
All of these things can coexist.
>>
>>97508161
Too bad this thread is perpetually dead because most people disagree with you. They want a more serious, nuanced, mature 40k, but since this thread is full of jokey bullshit like xenos homebrew and underage sororitas fetish stories, you stew in the bullshit you create.
>>
Any good systems for playing an Eldar?
>>
>>97508233
Rogue Trader has the corsair in homebrew, and official dark eldar. Officially, the only system with official eldar rules is WanG with Inheritance of Ember.
>>
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>>97508222
I acknowledge your trips and partially agree with you, even if I don't agree with your conclusion. At the end of the day, opening a setting up to a TTRPG is opening it up to being changed, altered, made to fit a GM's or tables desires. But I do agree with you that there is value in trying to provide an 'authentic' 40K experience in your tabletop game. Wanting to police what people homebrew is a complete impossibility, and at the end of the day as much as I wish otherwise, the glory days of the FFG systems are just gone. We get the occasional peak of interest, Callidianon drawing some attention, et cetera, but the ones here now are the ones either here for the long haul or those who already have their own set version of 40K that they play with.

Plus, what 40K is now compared to what it was back then is a fundamentally differently presented product, being marketed to more and more different groups of people. Just the end result of something growing into the mainstream. I'm annoyed about that, I hate being bothered by tertiaries who go "woahhh look at my cool Oblationist Inquisitor who's also a Knight and was possessed at one point and also fought off Nurgle's Rot - and a main part of his retinue is a Grey Knight".

At least my games are good. I hope yours are too, anon.
>>
>>97508222
>They want a more serious, nuanced, mature 40k
When did I say you couldn't have any of that? Moreover, when did I say that wasn't what I want? Nuance means not only using your setting as a cudgel to beat people over the head with "and this is so terrible" and other things. Levity makes things matter more when they are shitty, in the same way that killing an ally of the PCs that they like or was part of an inside joke of the group is specifically more effective than massacring a bunch of nobodies they'll never care about.

Also this thread is perpetually dead because nobody who wants to play a 40k rpg is going to come here when there's discord groups for IM or WanG. 40k is mainstream, it's not some niche little tabletop game anymore. The entire produce has changed completely in the last fifteen years or so and the fanbase has morphed as a result.
>>
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>>97508309
>the glory days of the FFG systems are just gone
Even back then, peeps still yearned for "grounded" stuff. I remember recruiting for a short series ten or so years ago, where the catch was you could only play T'au and Drukhari. I got like 15 applicants, but I had to throw away over half of them because they were all begging, insisting, imploring, and demanding to play some sort of human, be it a renegade human, a mutated human who looks like a xenos, a regular human, and so on. They were so desperate to play, in one their words, "something relatable". I had to toss all those out.
>>
>>97508161
I still adore a lot of the Cain books for how much dramatic presence they can have when they really want to. It's over incredibly minor events in the grand scheme of the setting, but there's a sense of place and gravitas (or maybe lack of it due to the memoir framing?) that really sells them for me.
>>
>>97508862
I think what makes them so successful despite their somewhat comedic origins and core theme is because they know when to be serious. It's like how the Infinite and the Divine are equal parts humor at old man rivalry and then also the horror of not being able to trust your own memory.
>>
>>97507218
Probably depends on what exactly you're fighting
Darkest Dungeon might be good, though maybe it's more of a Rogue Trader soundtrack
>>
Anyone in this thread been a fan of 40k since its beginning? I'm curious how it has changed from its early days.
>>
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Are computer viruses more of a Tzeentch thing or Nurgle?
>>
>>97508120
The last Regimental Standard was published last January. Their Community posts are written in a light tone complete with footnote jokes in the style (if not quality) of Pratchett or Adams. I don't know how you can even pretend to believe that 40k has become srs bsns.
>>
>>97509274
>how it has changed from its early days
You know you can just read the old books and models and draw your own conclusions, right?
>>
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>>97509336
Well, these things exist so I gotta go with Nurgle.
>>
>>97507879
While that's good music, I never really got the idea of putting actual, licensed songs with lyrics and stuff as a background for RPG sessions. Like, maybe if you're treating it more as a "just hanging out with the boys" kind of activity, but we're usually trying to actually build some mood around the table and craft at least a semi-serious story and this just feels completely countereffective for achieving that
>>
>>97509274
Kinda hard to comprehensively cover over 40 years of gradual changes spread over hundreds of publications and other media, but I feel like the most important general tendencies would be:

1. Early 40k generally didn't take itself so seriously. While technically the setting was always this horrible grimdark dystopia, there was a lot more humour, satire and whimsy, as well as stuff that was clearly very purposefuly grimdark or ineffective to the point of silly ridiculousness or things that were really dumb, but cool. This sort of writing gradually got scarcer in favour of more serious, straight presentation.

2. At the same time, the newer material generally tends to not be as grimdark, at least in major publications. The idea that 40k is a terrifying, far future in which humanity has found itself in a very dark and very twisted place culturaly was much more prevalent in earlier publications, with more grotesque art and more spotlight put on the extremely dystopian and inhumane realities of life within the Imperium. This sort of things tends to be pushed more to the background in newer 40k and the setting has developed a mit more sanitised, mass audience safe image

3. New 40k is generally more plot-driven and more heroic. The setting used to be fairly static thing designed as a stage for hundreds of smaller scale conflicts and stories, with the idea that the galaxy is such a large place and a perpetual meatgrinder of conflict, that no single war or set of events could really change the status quo in a significant way. Nowadays there's this constantly evolving meta-plot revolving around a fairly small cast of super important, super powerful characters whose actions basically change and decide the shape of Galaxy.

There was obviously also a fucktonne of larger and smaller more specific changes. Many current factions and lore elements just weren't present in the earliest editions. Some got heavily retconned. For wargame specific changes ask in their general
>>
>>97507218
Classic Doom or Quake soundtrack
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>>97509336
As a whole, nurgle. But an argument could be made for any of the other gods too like how it is subversive aligning more with how slaanesh or tzeentch operates or makes whatever it is infected go batshit for khorne.
>>
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>>97509336
They can be Tyranid
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>>97509274
1st and 2nd were the only editions interested in exploring 40k as a world and setting. Almost everything you recognize as 40k gets their start here, and it's often the only place you get answers to basic questions like "how does the Imperium work". 3rd-7th is just continuing with this foundation, with 3rd and 4th being a strong continuation, offering a closer look at parts of previously established setting elements, and 5th-7th being very stagnant. By 7th, GW recognized the stagnation as a problem and kept producing dog shit new additions like the centurion to try and boost sales, but everyone who was going to buy Warhammer had pretty much already done so. However, there was growing excitement and interest in the Horus Heresy line. This taught GW that what people really wanted was an excuse to re-buy space marine armies, a focus on one-dimensional super heroes, and an overarching narrative to follow along via campaign books and BL. Thus we enter into the age of slophammer.
>>
>>97474162
Has Callidia been plapped pregnant yet.
>>
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>>97511403
Not yet. Despite the commission offers to draw her so.
Why do you want her to be pregnant, anon?
>>
>>97509971
>>97511081
Thats what I wanted to know, thanks.
>>
I'm running a game that involves a Drukhari that collects skulls. Do each caste of Tau have the same number of teeth? I know they are more or less on separate evolution paths. What about Eldar? The same number of teeth as humans?
>>
>>97508391
Tau don't even have a really alien psychology. In fact, they're more relatable than your average human of the Imperium.
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>>97511736
I love imagining attractive women carrying the children of other, better, stronger men.
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>>97474162
>End Trun
>>
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>>97512354
>cuck
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>>97512328
They're still not HUMAN.
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>>97511736
Because it makes me rock hard and Callida would be hotter once she's developed those child bearing hips.
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>>97511736
only faggots don't have an impregnation fetish.
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>>97513044
>>97513183
fair enough, it does come pre installed with your instincts
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I'm working on my homebrew but I really like Dreadnoughts. How many Dreadnoughts is TOO many Dreadnoughts? Right now I've got 27
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>>97513674
>27
The fuck? Is each one a different weapon configuration?
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Has anyone already gone and taken nice cinematic screenshots of the DOW2 maps to use as virtual tabletop maps or am I gonna have to do that myself?
>>
>>97513674
My man, thin your paints some more and apply a wash and some highlights. I do admire your dedication though
Also, wrong thread I'm afraid this one's for RPGs
That being said, an all dreadnought party is a pretty fun idea for a Deathwatch one-shot
>>97514414
There's a guy online who made a big collection of top-down area screenshots from various 40k games to be used as tactical maps for RPGs. You can probably find it by just googling "40k RPG tactical maps templates" or something like that .
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Gonna make my case to my GM today that I should be allowed one extra digi weapon if I wear it on my cock, wish me luck boys.
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>>97508120
>The lore matured.
You mean regressed.
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>>97508222
>They want a more serious, nuanced, mature 40k
There's nothing nuanced or mature about grimderp.
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>>97477878
So I'm considering this, but it looks like there are options, mainly Mega and Gofile. Which is better?
>>
How do bolt weapons fire? What do you believe is the the action behind it? Are bolt weapons simple enough that a planet with 21st century level tech could produce them?
>>
>>97516716
https://en.wikipedia.org/wiki/Gyrojet
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>>97514592
What shituation are you in where ten digiweapons are not enough but eleven would be
>>
>>97516716
A bolt round has initial propellant which pushes it out of the barrel. As a bolt round is fucking huge, it quickly loses momentum. Because of that, a bolt round also has a rocket engine which ignites after leaving the barrel, thus giving the bolter a much more workable range.
>>
>>97474162
PSA for anyone using the Liber Imperium
EVERY ship armor values i've looked at (admitedly not all of them, but every imperial/chaos/necron ones) are completely wrong.

i was wondering why my player's custom rogue Trader Exorcist Grand Cruiser was utterly wrecking the expert chaos space marine cruiser they managed to ambush. that was part of why, along with an insane surprise first strike of 2x plasma macrocannon batteries
>>
>>97516716
Deep in the Forge-World of Ippokolaeo, herds of chained Monoceros are fed volatile chemicals which via a barely-understood digestive process are converted into an iridescent propellant. This propellant is then excreted, compacted, and encased within a blessed alloy casing, which is then sealed with an adhesive made from the rendered corpses of those animals which have fallen below the standard productivity envelope through age, injury, or illness.
The bolts of Ippokolaeo are unique in that upon firing, the propellant gases produce a polychromatic lensing effect, bathing the battlefield in light akin to that from the most opulent cathedral's stained glass. Inexplicably, this light appears to cause excruciating pain to immaterial beings, as well as those corrupted by the warp.
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>>97517318
That's my bread and butter you're fucking with, anon. What's screwballed with the numbers, and are you sure you're not just a moron who forgot Mathhammer exists?
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Do we have any lore about the first Astartes dreadnought? I'm sure the whole experience was bizarre for everyone involved.
>>
Hey, so I'm trying something new. This should be an archive of the most recent update of all current books. If this works for peeps, I'll start using this from here on out. Let me know if there is issue.

https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw

To try it out, there's an update in there, Advanced Crafting v3, with some stuff peeps have asked for.

Advanced Crafting v3
Changelog:
-Added a way to sell resources.
-Added two new types of Techmites, the Exovator and Occuli.
>>
Where did the myth come from that Mankind was beneath the notice of the Eldar and didn't interact with them at all during the DAOT?
>>
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>>97517339
heres just one compared, liber 1.7 to core 1.4
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>>97518003
>>97517339
slaughter class cruiser, battlefleet koronus vs liber

here the armor really stands out as wrong
>>
>>97518003
>>97518021
It's because he's using that shitty math-hammer method. Those values are correct according to math-hammer.
>>
>>97518003
>>97518021
Does the Liber book explicitly say somewhere that the mathhammer thing is used? If it wasn't said explicitly before, then it could be a bait and switch to peeps who aren't familiar with the concept.
>>
>>97518031
what the absolute fuck is math hammer and how is it reducing the armor by 12 points exactly?
>>
>>97518041
Mathhammer reduces armor of ships by 12 points, but in return, macrocannons don't salvo together anymore, so each macrocannon hit is resolved against armor individually. It was allegedly designed to make lances better. Though, I'm only familiar with mathhammer because some nerd once crashed out yelling about how everything I make breaks mathhammer.
>>
>>97518061
Dumb of him, it's a piss-easy conversion.
>>
>>97518031
>>97518041
>>97518061

I think theres a few other changes (like torpedos getting damage reduced to adjust to the change in armor except for vortex since that ignores armor) but i don't remember all of the recommended changes, I vaguely recall reading the old FFG forums discussions on it and there was also a mix of other possible ideas that were thrown around to fix very specific problems and such, but the yea the basics of it was damage is now calculated per-hit like normal combat, but armor is reduced to bring it in line with the damage values. I think it works with broadly every ship in RT and its expansions except Rak'Gol cause of their guns doing 1d5 but getting a lot more hits.
>>
>>97518061
>>97518151
this sounds retarded

and in fact feels even more so, given that the "bombing Run" order (pg730 of liber 1.7) just accumulates the bomber damage like the broadsides used to

so say a 4 bomber attack wing, can go up to 6 hits for 6d10+24, against armor of 8 (instead of 20), ignoring void shields? thats insane

especially on a command + craft, say a rating of 12 as my players have, +15 cuz 4 squadrons,
my lord captain has about 50 ish on his command. thats a 77 test with a 1/5 roughly chance of rolling those 6 hits in an average 5.5x6 + 24 = 57 damage, minus that 8 armor against a cruiser for example you nearly instantly cripple any ship i can throw at them
>>
>>97518314
Bombers don't combine in math-hammer, they do 1d10+6 six times instead of combining. Ignore what your core rulebook says, mathhammer is a completely different baseline and should be treated accordingly.
>>
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>>97518319
as i said, these are the liber rules
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>>97518324
Gee, it's almost like Liber Imperium is a poorly-edited collection of multiple barely-compatible systems with numerous hacks, tweaks, and corrections applied haphazardly and inconsistently, betraying an overall lack of understanding of the source material.
Nah, that couldn't be it, otherwise it'd have shit like implementing Mathhammer but then fucking up the bomber rules.
>>
How do Necrons think of the Emperor? The lore shows that the Orcs imagine him the best human fighter, the Eldar are scared of his psychic might, and the Tau know little but what about the Necrons?
>>
I'm allergic to the plastic used in most warhammer models :(
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>>97518424
I Imagine they know even less then Tau, I doubt they care about human politics at all
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>>97516810
When the planetary governess I'm fucking is revealed to be a cultist of Slaanesh and I need my lascannon RIGHT NOW.
>>
>>97518424
"Boy, that monkey sure is tall and shiny. I bet it would be real nice to wear his flesh." - Stevehotep the Flayed
>>
Do we know much about ages and aging in the Imperium? I know we have juvenat and rejuvenat but yeah. Like, what's the age of adulthood on the average civilised world? I imagine that even without labor laws and much of an idea of child rights, you would still for both religious and practical reasons have a defined period of adulthood - for drafting into the guard, if nothing else.

Likewise what are considered middle and old age, juvenat aside? Is the canoness a MILF or GMILF? How old is the average guard officer? Etc
>>
>>97520130
Ultramar, shining jewel of the Imperium, has a life expectancy of 35. People aren't born in the imperium, they are willed into being fully formed every time ADB and friends wave their hands.
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>>97520130
Generally speaking, ages would trend on 30 being the median for the average worker given how brutal and uncaring labor is. The upperclass has it trend higher, but they have a lot of backstabbing and political bullshit going on too that leads to accidents or outright killings. If someone is old, they're doing their shit right, have someone powerful looking out for them, or some other benefit.
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>>97520165
What's adulthood, though? 15? 18? Younger? Older? For the guard and whatnot.
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>>97520170
Depends on the planet in question. The Imperium will accept child soldiers, but only if this is the actual fighting elite of the planet.
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Are sanctioned psykers members of the Adeptus Astra Telepathica, or are they merely certified by them?
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>>97520130
>>97520170
While I know many people dislike the system, this is from the Imperium Maledictum character creation section for adding extra detail. It matches up somewhat similarly with the original Dark Heresy table for age though that also had separation based on homeworld and a separate mark for voidborn specifically. Seems that on average 16-18 is adulthood and that the average person *in combat situations* like your standard PC might live to between 30-50 without too much issue, without getting into replacing the failing parts of your bodies with augmetics like higher ranking guard officers could do or getting rejuv treatments. Dark Heresy's core rulebook describes "Veteran" as applying to Imperial and Hive world individuals older than 40ish, so it's not absurdly young.

This is another "The average guardsman life in a combat zone is 15 minutes" type of information being repeated and twisted by secondhand repetition" and GW not knowing fucking numbers. A life expectancy of mid-30 on a fucking agri-world would be insane and lead to a total collapse of production even with the fuck you amount of people the Imperium has. In the real world feudal era one would easily be able to live past forties and into fifties. Hell, in the WFRP main book the average human can live till 60, and that's in the setting where beastmen live behind every tree waiting to skullfuck you.
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>>97520130
>>97520245
And the DH table as well.
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>>97520245
This nigger also thinks guardsmen get to retire and the Imperium sees them transported back home.
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>>97520245
Anon...
>>97520160
>People aren't born in the imperium, they are willed into being fully formed every time ADB and friends wave their hands.
All to sate the laughter of thirsting gods (the players of the game)
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>>97520845
In Gaunts Ghosts they literally talk about "Rights of Settlement" where a regiment is allowed to be moved from active service and instead garrison a conquered planet and serve as PDF. So most don't get transported home, they either die on the battlefield or get dumped somewhere else and told this is home now.
I'm not thinkin they retire, I'm also just saying that while many of them will in fact die and that the ones who don't tend to be notable exceptions, it can happen.

>>97520868
The guy asked a question and I gave an answer, with things from the old games and new, to give him the info he was asking. I don't have any delusions that the numbers are only there when the writers want them to be and won't think twice about if it makes sense or not, that doesn't mean I can't call it stupid.
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>>97517601
I imagine it was probably some proto-dreadnought from the Unification Wars likely done to a Thunder Warrior. Some dirty half-machine where the guy was probably barely concious half the time and unleashed like a mad dog
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Another simplistic release while I work on larger projects, the Yukikaze Squadron release of my 'Chicks dig STC Fragments' line of homebrew works brings several fighter craft, recon craft and even AWACS command planes into an airspace near you! Whether launching your squadron to the other side of the world on an orbital rocket, silently observing from above or flying the janky-ass PDF plane into battle, you'll either enjoy the experience, or find out just how large of a smear you can become at mach 2.

https://ferrus-manus (dot) itch (dot) io/chicks-dig-stc-fragments-the-yukikaze-squadron
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How exactly does the hierarchy between Watch Commanders and Inquisitors work?
Is the Watch Commander completely in charge of Deathwatch operations in the region and Inquisitors can only ask him for assistance in their endeavours?
Or, since Deathwatch is the chamber militant of the Inquisition, is the Watch Commander subordinate to the Inquisitors and expected to always oblige when they request assistance from him?
Or maybe it's more of a collective leadership thing, when both the Watch Commander and the major local Inquisitor decide on DW actions together?
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>>97521228
If you got rites of battle, it is explained there. TL;DR WCs are in control, inquisitors are more liaisons and can ask for assistance but generally there isn't really any petty reason to refuse since their goals will usually align anyways.
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What happens to psykers on Fenris or the other worlds of the Fenrisian system? Do the Wolves blam! them, or do they simply get sent away on the Black Ships like on a 'regular' Imperial world? Kinda wanna play a viking psyker.
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>>97520892
>and that the ones who don't tend to be notable exceptions
It is probably not all that uncommon, at the end of a major multi-planet war or Crusade, you would have millions, sometimes billions of Guardsmen getting demobilized on whatever world they are currently fighting on.

The best of these Guardsmen will get transported long distances to the nearest fight or garrisoned somewhere for when another fight flares up in the area. But particularly for decades long fights, a significant portion of the Guardsmen fighting on a particular front will be low quality fodder recruited because their homeworlds are close to the fighting, and these types of guys aren't worth redeploying long distances or keeping in reserve.
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>>97520892
>>97522805
In lore, both old and recent, we see instances of normal Imperial Guard regiments get demobilized back to their homeworlds. That's why Darktide has Nurgle traitor Guardsmen.
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>>97474162
My friends have played the Rogue Trader CRPG and being the forever DM, they asked me if I could run a 40k RPG with them. Problem is, I have no experience at all with 40k RPGs, only WFRP with a different set of buddies. What's the easiest to learn and run for a handful of players whose only experience is D&D 3.5e, 5e, and Pathfinder? What are the differences between the different games?
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>>97525159
If you have experience with WFRP you have a solid basis, since the classic systems from FFG use the same core mechanics.
There are 5 subsystems. each of which have content and smaller mechanics tailored towards playing as a specific in-universe group, but the overall system is more or less the same, with minor differences.

The easiest to run and play for newbies is probably Dark Heresy if you want something more investigation/intrigue focused or Only War if you want something more combat focused. In former the PCs are a cell of Inquisition acolytes and in lattter they are a squad of Imperial Guard soldiers.
Rogue Trader is another good option and offers a good balance between combat, exploaration/adventure and intrigues, but playing as a RT retinue means the PCs have much higher level of influence and status, which can be a bit hard to handle, especially if the players aren't well familiar with 40k lore. But if they did play Owlcat's RT it shouldn't be that much of an issue. It is kinda more demanding for the GM though if you want to also properly represent the live, culture and affairs of their voidship and trade dominion.
There is also Deathwatch for playing as space marines (obviously mosly combat focused and a bit tougher mechanically due to high power level and all the Astartes shenanigans and special abilities) amd Black Crusade for playing as followers of Chaos - fun for unleashing your inner edgelord.

Aside from FFG systems, there's also the newer Imperium Maledictum, which uses a different, somewhat more rules light system and where the PCs are human agents of some Imperial organisations. And Wrath & Glory, which tries to be a bit of a universal system for everything 40k, but ends up being kinda shallow and shitty
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>>97525159
>Old FFG games: Dark Heresy, Rogue Trader, Deathwatch, Only War
Old and crunchy RPGs that are extremely thematic. Tons of custom content. Tons of rules. Actually feels like 40k. The low powered games are very deadly.

>Wrath and Glory
An attempt to make an RPG that lets players use their 40k models. You can make basically anything in W&G which is sort of cool, but it's also unbalanced as fuck and requires the players to hold back so they dont become ridiculously overpowered. The rulebook is written for actual retards, is condescending as hell and has shit lore. Lots of custom content though and the game is very easy to homebrew.

>Imperium Maledictum
The new attempt to modernize the old FFG games like Dark Heresy and Rogue Trader. Very contentious. The rules are streamlined but it also removes some of the nuance. The books themselves are an absolute mess with typo's and errata's everywhere (do NOT buy physical copys). There's a lot of arguments about whether the mechanics are an improvement over the old games or not. Mediocre to shit tier lore and theme.
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>>97525469
I see. Thanks for the reply, I dabble mostly in Warhammer Fantasy and my experience of 40k comes mostly from DoW. The group seem to love roleplay more than combat, so Dark Heresy seems the right choice. Deathwatch also seems something I'll look into since they find Space Marines interesting and some asked if playing Space Marines is possible.
>Dark Heresy if you want something more investigation/intrigue focused
Is DH only really centered around Calixis and civilian heresies? I'll have to read up on the world and study the rulebooks so I can get them right.
>>97525550
>>Old FFG games: Dark Heresy, Rogue Trader, Deathwatch, Only War
I'm considering running Dark Heresy, but Deathwatch also seems cool.
>>Wrath and Glory
That sounds dope, I might have a look at W&G too, because they like homebrewed settings a lot.
This might seem like an obvious question, but with experience running WFRP, are players expected not to get too attached to their characters like in WFRP?
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>>97525635
>I might have a look at W&G too, because they like homebrewed settings a lot
Here's the homebrew vault then. https://www.doctors-of-doom.com/vault/

>are players expected not to get too attached to their characters like in WFRP?
In the low powered FFG games, yes. Death is common in those games. Not so much in Deathwatch/Black Crusade. Wrath and Glory is a power fantasy game and player death is quite rare. Imperium Maledictum is a bit more in the middle. A word of warning about Wrath and Glory, it does NOT handle an all Primaris Marine party well, especially without expansions. If you wanna do marines start as scouts or battle brothers and level up from there.
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>>97525635
>Is DH only really centered around Calixis
Calixis is the default setting and plenty of lore in the books as well as some of the items or subclasses are tied specifically to this sector, but really 99% of content could be effortlesly adapted for any part of Galaxy, including your OC planets. The system is also very easy to homebrew
>and civilian heresies?
Anything goes and there's content for all sorts of scenarios, types of threats and story conventions, but do keep in mind that it's a fairly deadly system, so throwing DH PCs into some combat heavy assignment could end up badly.
>I'm considering running Dark Heresy, but Deathwatch also seems cool.
DW is very fun as well, but I'd recommend at least running a one-shot or mini-campaign in DH first, so that your players can get the hang of the system basics first before they'll also have to learn all the Astartes specific bullshit on top of that
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>>97525635
For 1e, calixis is the default setting. 2e takes place in the askellon sector but since it is fluff at the end of the day, you can mix and match that. For the FFG games, there are two waves with some main mechanics differing, mainly how restrictive advancement is, melee combat getting tweaked, and changes to some unnaturals that might throw off some match if you port things directly if you port creatures from one game to another. The first wave is DH 1e, RT, and DW with the second being BC, OW, and DH2e.
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>>97520130
>Do we know much about ages and aging in the Imperium?
There would be extreme variance by locale, profession, and social class. Infant mortality is likely high in many places and will dominate statistics, leading to confusing averages just like in the real world (people in primitive cultures don't really age faster - they just tend to die or accumulate permanent injuries early at high frequency). Valuable and connected people can get treatments to drag out their lifespans into the 400-year range, but for people like Rogue Trader retinue members or Astropaths, they're very likely to die of accidents or violence rather than old age.

Age may not be a very meaningful concept to people like high-ranking Techpriests, Navigators, or Space Marines as they have forms of immortality, or something very close to it. Also, there are abundant forms of time-dilation (Warp travel, relativistic dilation in realspace, temporal anomalies), cryogenics, and stasis technology, so people can potentially see long spans of history that they experience little of subjectively.

>what's the age of adulthood on the average civilised world
Expect Civilized Worlds to work similarly to 19th-21st century Earth. Many other planet types map well to historical development periods and should therefore be obvious. Exceptions will exist for planets that have strange environmental conditions, or where genetic variants with altered aging or some special technology that influences it are common. Don't expect a universal answer. Cultural norms are very localized in the Imperium (though information flow is so limited that many inhabitants may think their own norms and expectations are universal). Regarding Guard conscription, planets must meet tithe contribution numbers, but a lot of the details about how those numbers get met are up to each world. The Adeptus Terra may get mad about being supplied with truly useless Regiments, but the range of what they find useful is pretty wide.
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i'm running Rogue Trader with a crew of:
a lord captain rogue trader
his bodyguard zealot crusader style guy
his other bodyguard ogryn gun totting monster
his seneschal whos pretty poor at RP or deciding anything consequential

how do i avoid focusing the entire campaign at the rogue trader and having both bodyguards just kinda be there? at least the crusader RPs a lot with the RT but the ogryn is often just... there in the campaign, throwing some dice when asked and otherwise not really interacting all that much
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>>97529928
Fundamentally the RT is the 'main character' so he'll just suck up most of the campaign attention, and if the other players chose to play bodyguard characters then that's sort of on them. Personal hooks like a now-influential friend from the schola contacting the crusader for help, the ogryn having to lead an assault on a rival RT's warehouse, etc, can give them something to do as focus characters, but ultimately you kind of need them to take initiative and offer hooks for you to build off as well.
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Do the Tau employ human psykers? I wonder if psykers join up with them since they would probably get more rights/freedom than with the Imperium.
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>>97529928
>bodyguards
A Rogue Trader's retinue should be dong a lot of things other than standing around waiting for someone to take a shot at their boss. They should definitely act as advisors and often end up being delegated command authority over the dynasty's NPCs for specific purposes. The game has a lot of roles to divide up among the crew. You need a face character (usually the RT, but it could be Missionary or Seneschal or something), someone with high BS to operate the ship's weapons, someone with high Agility/piloting to fly the ship (and other vehicles), someone who can do Tech Use, various people with a variety of Exploration skills, a good variety of Lore skills spread among characters, someone with good Perception to do scans, someone with at least enough Psyker ability to use Psiniscience, etc. One character can't cover all the stuff you need to do outside character-scale combat.

If one of your bodyguards is a Missionary or religious-themed Arch Militant, then that person should be building up religious Lore skills and appropriate Reputation talents. A Seneschal who isn't into decision making can still be important for Lore skills or stealth, or Perception, all of which they have lots of options for. An Ogryn character is a problem since they're too dumb to do much aside from face-to-face combat. I'm not sure how to fix that one if you've already house-ruled it into the game. Maybe give him a "buddy" human character for the PC to run who you can branch out in more useful directions.
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>>97529928
Make sure to have a bunch of situations on every session in which the skills of other PCs would be useful or which would be relevant to their character concepts. Also regularly throw a situation at them that really requires more than one person to handle well, or even a party split. I also like to throw a short solo scene at everyone every now and then, usually representing something they're doing/something that happens to them on the ship between the planetside endeavours. I usually also begin the campaign from something like that. I find that it really helps the players in estabilishing their characters better and stepping into their shoes properly, so to speak, especially in a game like this.

But other than that, honestly it's just as much up to you as up to them. If the RT player is sensitive to such things, he will probably try to include them in things, ask for advice, give tasks and generally share spotlight - you can also talk to him about it beforehand. If the other players want to be active, they will probably find ways to be - things they could do, topics on which they could give imput and other ways to show their agency. Just make sure that they understand basically what the other anon said - they are not supposed to be hired bodyguards who just wait for orders, they're supposed to be trusted advisors, agents and high officials of the dynasty, they can and are expected to do shit and take part in things out of their own initiative, that's why the RT is lugging them along. I also had an ogryn PC in Rogue Trader once and despite being a retard, he was a very active member of the team, commenting on a lots of things (in an appropriate mannner of course), displaying lots of childlike curiosity and often being sent on simple spy/plant something assignments because people assumed a total retard like that couldn't be up to anything clever
>>97530490
No clue about the question, but that's a lovely art
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>>97530490
Sometimes. The tau call it "mind-science" and research into it has been redoubled since the psychic auxiliaries created Tau'va.
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Any homebrews with rules for non fire caste tau?
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>>97533744
Fear and loathing and Fringe is Yours has two fire, and one earth, water, and air.
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>>97533810
Im not seeing that, Im just seeing Fireblade, pathfinder, and combat engineer. I was wondering about water caste diplomats and air caste pilots and such
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>>97533895
Fringe is yours has water caste ambassador and air caste sky captain
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>>97534193
ah thanks, I had a dyslexia moment and only saw Fear and Loathing in that post somehow lol
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>>97510691
Aw hell naw, the tryanids got the logic plague
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I kept thinking about it, and I realized a Fleet Tender, or Forge Tender as they're called in 40k, could work.
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>>97535290
The emergency repair was already tested and confirmed working in C'tan Star Stories, as it's shared with Necron hull cauterization from BFGA2. It makes quick ship healing useful while also requiring Extended Repairs to properly fix the ship. I also added ways to retrofit other transports into fleet tenders, though they're not as efficient as the built to purpose one.

There's still a lot of projects that are stalled, partially because I need to figure out how to represent them with the ship tilesets (like the galleass, ironclad, and infernus), or I'm still trying to figure out mechanics (a certain explorer-class deep space exploration vessel). I'm sure they will come with time.
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In the middle of running pic related and it occured to me that with a little bit of reimagining it could make for a great, very long Dark Heresy campaign.
>A young, irresponsible Rogue Trader and a bit of a family black sheep gets seduced by a new member of his retinue
>Said member is in fact secretly a Tzeench worshipper, planning to use the RT for one of her master's schemes
>She convinces him to launch an expedition searching for lost treasures of a certain pre-Imperial human civilisation, tempting him with rumours of archeotech or other treasure
>She uses sorcery to plague him with corrupting dreams. She also manipulates him into forming an alliance with Penhew house, a minor noble merchant house which has already been secretly corrupted by Chaos for some time, and into accepting the head of this family as his new Seneschal
>During the expedition, the RT's retinue discovers a lost high temple of Tzeench. They get thrown into a time anomaly where they all fall to Chaos and strike a deal with a greater daemon of Tzeench
>The only one spared is the earnest and stalwart Arch-Militant, who was absent at the time. He quickly notices that something is increasingly off about his master and the others though
>At first opportunity he drugs the RT and escapes with him. Then he interrogates him, learns about his corruption, BLAMs him and goes into hiding
>Meanwhile the rest of the retinue funnels whatever funds, resources and assets they can from the dynasty, fake their deaths in a big massacre and disappear
>In fact they each go to a different planet in the sector, ally themselves with the local Chaos cults and use their resources and talents to start long and complex preparations for a huge Chaos ritual, which, if succesful, will plunge this entire area of space into a massive warp storm
(1/2)
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>>97535339
>Some years later, the Inquisitor (or throne agent, if you prefer someone lower in hierarchy) in charge of PCs starts looking into the RT's disapperance, notices that things don't add up and begins investigating
>He/she manages to discover that Arch-Militant is in fact alive, tracks him down and learns what he knows. However, soon after the former retinue members learn about the investigation and send assassins after them
>Not fully realising the scale of the threat yet, but knowing something very bad is going on, the agent returns to sector capital to reorganise and pull more resources. He/she summons the PCs, but gets assassinated moments before they arrive
>The campaign starts with the PCs finding the body of their supervisor along with a pile of random, vague leads and evidence pointing to 5 different planets within the sector and largely connected to a Rogue Trader considered to be dead for years at this point. They also get post-mortem orders to continue the investigation.
>Thus starts a huge, horrific and deadly investigation into finding and punishing the heretics who killed their boss and then unraveling a gigantic conspiracy, which will take the PCs into far corners of the sector and eventually decide its fate

Refashion New York chapter as a capital hive world; England as an imperial world (with London as the capital city and smaller towns as lesser settlements on the planet); Egypt as an old human colony only somewhat recently rejoined with the Imperium; Kenya as a frontier world; Australia as a death world and China as a forge world. Some chapters would need heavier changes than others to work in 40k, but all in all I think it would fit quite decently.

>Why though?
Fuck if I know, I just found the idea compelling and MoN is a really sweet campaign. And that's coming from someone who almost never runs published modules.
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>Playing Rogue Trader
>DM Introduces his homebrew sector
>Main Imperial Naval hub is a massive station called Port Empok
>We learn it used to be a xenos facility that was taken over by a chapter of marines who used it as their fortress monastery until the last couple centuries when all but like 12 of them disappeared
There's another player who watched VOY but I think I'm the only person who knows
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>>97535339
>>97535345
Okay that sounds fucking awesome.
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Is there any cannon evidence of a Thunder Warrior falling to chaos?
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What positions are there for psykers beyond Imperial Guard Murder Wizard, Emperor Chow, PsiTitan ammo, Astropath and instructor at a temple somewhere? Anything we see canonically in published material?
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>>97536333
>casually forgets the entire inquisition and its implications
Do you even divination, bro
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>>97536342
Must have rolled for thought worm on the phenomena chart.
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If you could change anything in the lore what would it be? I'd like to make the Tau the sane ones in the setting. Like in most sci-fi settings there is a galactic democracy. I'd like them to not be mind controlled by their leaders. Just the only sane group in the insane galaxy trying to survive the fanaticism and daemons and whatever.

That or get rid of/nerf the Necrons or tyranids.
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>>97536593
1.Vastly increase the amount of minor and major Chaos gods. The big 4 are fine, but they've lost much of their novelty by now and they always felt a bit arbitrary. I think it would both be much cooler and more sensible if the Chaos pantheon was truly this incomprehensible, maddening hydra made of a plethora of powerful, insidious beings created by all sorts of emotions and ambitions of various races throughout the ages, some of them possibly completely alien to human mind

2. Remove the Emperor being some super special, extra powerful eternal being watching the humanity from the dawn of ages. Instead make him just a very powerful psyker and a talented, power hungry warlord who got born at the end of Age of Strife on Terra, basically happened to be in the right place at the right time, lucked out and then got heavily deified over the millennia - maybe the collective worship turned him into actual god by now, but don't make him start as basically one

3. Bring back oldcrons. An unfathomably old cosmic horror aiming to eradicate all life and feed it to the Lovecraftian cosmic gods puppeteering it will always be cooler than wacky metal tomb kings in my book

Those are my major ones
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>>97536593
I'd nuke current Tau and rework the entire concept into what Tau have been pretending to be this whole time. I'd make a loosely-cooperative galaxy-wide confederation of minor xenos who have learned exactly what it means to draw the attention of any major faction, and do their level best not to. I want them cowering in terror at the thought of what lurks beyond their skies. I want early-warning satellites surrounding every system, the barest signal from which will result in a planet-wide 72-hour evacuation. I want underground civilizations living in bunker complexes so as to emit the lowest possible amount of signal and show the least possible degree of evidence. I want the mightiest combination of multiple dozens of species' technological prowess to result in 'battleships' the size of escorts, used like them, and just as disposable, like the old minor xenos ships from Battlefleet Gothic. I want CIA shit like organizing a pirate confederation in the opposite direction of some rich worlds currently undergoing resource extraction, to draw off attention. I want misdirection of various factions into each other. I want Lacrymole agents gathering intel and schmoozing in the right ears while Nekulli assassins target a warboss and pin the blame on Corsairs which have been poking about just a little too closely. I want every single win for them to be paid for in blood, every single weapon being a Bond-esque super-spy prototype which was cooked up in the labs of three separate geniuses and still barely meets parity with standard 40k tech.
I want a species that showcases just how much effort it's taken everyone in the setting to get where they are today. Someone to compare against, and say "Everyone is far lesser than they were before. How much greater were they, then, when even their worst far exceeds this?" A straight man to illustrate just how deadly the galaxy is, who's adapted to this fucking slaughterhouse of a setting but isn't yet normalized to it.
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>>97536714
You can see seeds of this in the Tau. Terror at the moving mountain that is a Titan. Existential dread at discovering a dreadnought is older than their entire civilization. But every single time, it's washed away by some fucking BULLSHIT which nullifies the impact, like giant fucking anti-titan mecha, or cloning their own marines.
What really pisses me off is that you see shards of this in the Tau, and then they go right back to fucking "China very strong, no probrem here" shitbaggery.
And for fuck's sake, showcase more than just a SINGLE SPECIES! I'm tired of the blue fishfucks! Even kroot are overdone, even vespids! There are supposedly three dozen different species in this coalition and we've only ever seen three!
I'm going to go write some shit about the cool faction I envision, and it's gonna refluff tau into legions of disposable vat-grown soldiers who know nothing but war. It's the only explanation for this shit.
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>>97536593
Shit loads. Mostly I'd remove any galaxy ending threats and make every faction its own worst enemy.
>Imperium more explicitly fractured with sectors having distinct cultures and agreeing on little beyond the Emperor's godhood and supremacy of humanity, and having minor civil wars over everything else
>Tyranids leave behind deathworlds rather than dead worlds, and there aren't a bajillion hive fleets on their way
>Tau are the ET UN who all hate each other slightly less than they hate being destroyed
>Orks like something more than violence, so negotiations are at least possible
>Chaos can't maintain a military: it corrupts, destroys, and implodes
>any faction can use chaos powers
>daemon worlds are as habitable as deathworlds, ie not really but people do it anyway
>The Emperor was just a psyker warlord and is long dead, as are the primarchs
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>>97535307
>arvelaster
the what?
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>>97538697
Arvelasters. I presume it is a play on Arbalester, the long-range crossbow. Therefore, I believe it to be the style of voidship where the ship's hull is built around a long-range fixed central gun, like in Space Fleet. In fact, a LOT of those ancient Heresy-era ship types are cheeky callbacks to Space Fleet.
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How fucked would a chapter be if they stumbled onto a cache of gear belonging to the lost legions? Would it be painting a target on their back or would any authority over it either not know what they should do or just leave it alone since they can’t cause harm if they don’t know the details
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>>97540175
If they do then Jes Goodwin manifests before them in a burst of golden light, and dematerializes the gear with a wave of his hand. The last thing the chapter hears alongside a wag of the finger is "Ah ah ah! That isn't in your codex! You may NOT!"
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>>97540175
If the stuff is uncorrupted and nobody else knows they've found it, they should probably be able to claim it as long as they're being smart and subtle about using it. It's still a risk to the entire chapter though.
Of course many chapters would probably just blow it up, which shouldn't pose an issue
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My Deathwatch players have decided that they want their V Legion characters to visit Chogoris after hearing that the Scars have called a grand Kurultai of all V Legion chapters to discuss matters of grand strategy against the 13th Black Crusade. I'm planning on this session focusing much more on RP and lighthearted shit than the nonstop murderfest the past few sessions have been, as a one-session breather before we start the Cadia endgame. Anyone got any ideas for fun stuff to throw into such a event? So far, I've got:
>Batchalls
>Racing, wrestling, marksmanship, and swordsmanship competitions
>Alpha Legion infiltrators
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Does a Hive just mean a giant mega urban zone like megacity one from Judge Dredd or are they all supposed to look like Hive Primus of Necromunda?
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>>97536593
I'd retcon Angron's band of faithful gladiators to have been a mix of human, abhuman, mutant and even xenos that are all tainted with Butcher's Nails. That way, Big E's behavior with Angron is better explained and provides Angron more justifiable reasons to hate the Emperor and the Imperium
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>>97540944
Hives can take many forms. Vervunhive, for instance, appears to have a shitload of urban sprawl, so it occupies a lot of space horizontally as well as vertically.
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>>97536333
Psykers can also be witches in local cultures, battle psykers for other arms of the Imperium like the Adeptus Telepathic, and used as fuel for Gellar Field Generators which use psykers to dream up a facsimile of reality in a contained space around a starship in the warp.
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>>97540961
Yeah but that's Abnettverse. It's not really canon to what's in the codices.
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>>97536333
In addition to what other anons have said, there's also the obvious Librarian and Grey Knight routes.
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>>97540977
Hive Sibellus in the DH core rulebook is described as an 8000 km urban sprawl that covers a coastal plain and lowland zone. In addition to the main spire, it spills over coastal cliffs and connects to offshore landmasses.
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I have updates.

Fear and Loathing in the Eastern Fringe (v1.8.38)
The Fringe is Yours (v1.12.6)
https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw
Changelog:
>T'au, Aeldari, and Drukhari voidship weapon characteristics adjusted in preparation for Project ND
>Added the Kroot Warsphere, based off the one in BFK. It will likely need testing later.

I misunderstood how BFGA2's weapons worked. I thought they were 4500-9000-13500km to correspond with 15-30-45cm tabletop, or 4-8-12 RPG. However, I found out that the scale is 4500-9000-13500-18000km, to correspond with 15-30-45-60cm tabletop, or 3-6-9-12 RPG. (Admech gets the 60cm, if you were wondering.) Therefore, most xenos macrocannons and lances are losing anywhere from 10%-33% range. In most cases, the weapons also received some individual damage tuning - T'au lances lost damage, Aeldari lances gained damage, and Drukhari macrocannons gained both damage and critical chance while their Lances lost some range. Basically, T'au got nerfed, Aeldari got buffed, and Drukhari now have a separate playstyle vs Aeldari (High dmg high crit mid range)

T'au
Light Railgun Turret R 8 > 5
Railgun Artillery R 8 > 7
Heavy Railgun Artillery R 12 > 9
Heavy Railgun Coaxial R 10 > 9 | Penetrator Round 3 > 4, gained Broadside
Ion Cannon R 8 > 6
Heavy Ion Cannon R 12 > 9 | D 8 > 6

Aeldari
Pulsar R 9 > 6 | D 3 > 4
Heavy Pulsar D 5 > 8

Drukhari
Light Scythe Missile Artillery D 0 > 2 | C 6 > 4
Scythe Missile Artillery R 8 > 6 | D 2 > 4 | C 4 > 3
Heavy Scythe Missile Artillery R 10 > 8 | D 4 > 6 | C 4 > 3
Phantom R 9 > 6
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>>97540944
>Does a Hive just mean a giant mega urban zone like megacity one from Judge Dredd or are they all supposed to look like Hive Primus of Necromunda?
It's generally best to interpret a "Hive City" as a megastructure rather than just a sprawl zone. It's the 40K future equivalent of a walled city. Their defensive characteristics are pretty important in the setting. In most cases, it will have a literal fortified curtain wall to protect against ground assault. Almost all will have powerful void shields to protect against bombardment (this is probably the main reason the things exist - so random passing ships can't wipe out your population on a whim). Some may have complete sealed environments (pressurized domes or sealed buildings like a space station) if they are on worlds with hostile atmospheres. On planets where conditions and security allow, there may be big sprawl zones build up outside the walls as well - maybe to the point that the walls have been built over and obscured. There may be some cases in which "hives" are really other types of megastructures that ended up getting repurposed into cities, like ancient mining facilities built in and around a huge mineshaft, or giant underwater bases, or space elevators, or big STC factories that no longer function. There may also be cases in which the term is used loosely to refer to very large cities that aren't really unified megastructures (I seem to remember this distinction being pointed out in the Shira Calpurnia novels - she mentioned that a city she visited wasn't a real hive).
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>>97537568
Interesting. What internal problems would you have holding back the Eldar or the others?
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>>97536333
>murder wizard
There's probably some sanctioned biomancer with the best job in the world. In theory, he's a medic. In practice nobody wants him to heal them because ew witches. He's hundreds of years old because he constantly does psyker juvenat treatment to himself and spends his time travelling from world to world like a tourist with his own bodyguard/minder squad.
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>>97542316
I'm less into Eldar, but:
>ignore Slaanesh specific stuff
>all eldar know about chaos and how dangerous it is
>but also how useful it is
>all think they're the only ones smart enough to use it safely, from "only we eldar" and "only my craftworld" to "only me specifically"
>result is a mix of public and secret warpshit which is justified as safe by a mix of experience, arrogance, and sophistry
Tyranid hive minds don't scale right up, so an invasion might involve several, and they might not cooperate.
Necrons I'm not sure about. Dynasties already give them infighting, but nothing feels quite satisfactory. Maybe evil robot skeletons are already cool enough.
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>>97541195
very based
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Are me and my friend getting Mandela Effect'd or aren't there tau fire warrior helmets that are rounded like ashigaru helmets? Is it a specific helmet name, some outdated piece of lore, what? Is there any art of these?
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>>97545324
The kasa helmet is often used in art (mainly of Water Caste), but it's never been an official model for fire warriors. Lots of peeps use it in 3d printed conversions though.
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>>97536593
Bad take
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>>97544260
how is it based, its xenos freakshit slop nobody will ever use, maybe if it was something for actual humans the way the game was meant to be played, but its not
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>>97542957
So he's the blackjack of 40k
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>>97540944
They're called hives because they look like giant termite hives. If you mean something else, call it something else.
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>>97540949
All of the traitor primarchs need big retcons after BL made them a bunch of weirdos, losers and jobbers before they ever were corrupted by Chaos. I get that bad writing makes it easier for the most boring of loyalists to clown on them, but god damn HH is a poorly written shit show.
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>>97536593
Roll back Horus Heresy to 2e and keep it unexplained.
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Can anyone share the new Apostle novel?

People are saying it is a fucking masterpiece. Night Lords trilogy level.
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>>97549692
But a lot of 40k fiction doesn't involve fully-sealed hives that entirely self-contained except for the waste expulsion and food intake bays. Not even Darktide does this.
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>>97545381
thanks lad
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>>97550586
Darktide is the Dark Souls of 40k.
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>>97518314
>>97518324
whoops, bit of an oversight, I'll try and get it a bit more balanced for the next update (not sure if that means reverting armour values and restoring dice combining or going further down this math hammer rabbit hole yet)

I've had multiple people get all up in my face about not using math hammer, so I assumed it was a commonly used thing in the community? the most I do is check in with these threads every couple of months, so I'm usually very disconnected with the larger 40KRPG TTRPG
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>>97551479
It is commonly used, yes. The problem here appears to be that it's inconsistently applied, i.e. not accounted for in the bomber rules. Perhaps also missing from the actual void combat rules, since someone was clearly stacking macroweapon damage. Basically, you half-assed the job and now people are confused. Whole-ass or don't ass.
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>>97551479
I don't use it because it doesn't play well with my stuff, and I don't know anyone who uses it myself, but I'm sure there are peeps out there who enjoy it.
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>>97551662
I'll consult with my various boffins and go one way or the other.

>>97552110
There absolutely are, but it feels like a shadow network. They mostly lurk so it usually takes a while for me to get feedback. The size of the book also makes that difficult, of course.
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Would it make sense for a Rogue Trader to come from a background of the Schola Progenium? Or would they more likely be taught by someone from within the dynasty
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>>97552563
technically possible but unlikely. a RT scion can afford more amenable education/training and if imperial service is desired has the connections to get a good post in the guard, navy, or administratum. the schola is more for producing skilled and dedicated servants, not teaching leadership to the children of the elite.
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>>97552563
It is possible if they're from one of the forgotten about or distant lines of the family but it probably wouldn't be an RT"s first option for childhood education.
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Are there any decent homebrew stats for the mortifactors in deathwath? I like the bone boys and was a little disappointed they just used ultramarine rules since they're noted as one of the less codex compliant UM successors, plus all the bones of enemies and fallen brothers
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>>97536593
>I'd like to make the Tau the sane ones in the setting. Like in most sci-fi settings there is a galactic democracy. I'd like them to not be mind controlled by their leaders. Just the only sane group in the insane galaxy trying to survive the fanaticism and daemons and whatever.

110% agree with this and to add to it, this is actually how they should have made the Tau more grimdark. Not through bullshit like "hurr durr the Ethereal are actually moustache twirling villains who mind control everyone else!". Instead it should have been that the Ethereal legit care about their people and their society, including other species that join them and honestly want the best for them all, but they often have to make hard decisions.
Imagine a story that follows an Ethereal through some of the hard decisions he has to make, such as sending Fire Warriors on missions he knows will be their deaths or having to leave 100 Tau behind on a planet being overrun by Orks or 'nids or something, so that 5000 Tau can escape along with important research that could help the whole Tau Empire. Have these decisions be ones that, from a purely logical and emotionless view, are the right ones. But have the Ethereal still carry an emotional burden from it. Like he frequently has nightmares about it, even though he knows that was for the Greater Good. And then have it end with him "retiring" to a special paradise world that's been set aside for Ethereals to retire to and it's revealed that it's basically an assisted living/care facility for taking care of Ethereals who have burnt out and suffer from PTSD because of what they've gone through.

tl;dr
>the Tau's grimdark should have come from being sane decent people dealing with the horrors of being in the 40k universe.
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>>97552773
Anon what you described was a big subplot in the Elemental Council novel.
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>>97552563
The Schola is for creating tools for the Imperium. It would be a stupid Rogue Trader that allows a potential heir to be raised up through that system.
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>>97552805
>Anon what you described was a big subplot in the Elemental Council novel.

Cool. I actually just bought it and am looking forward to reading it.
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>>97552725
Suspiciously clean blade.
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>>97552563
More likely to be taught from within the Dynasty and the best tutors that fuck-you money can buy. But if you were, for example, a distant relation or so far out of the line of inheritance it's definitely possible. In the Owlcat rpg you're specifically brought on because your relation was only just discovered at the start of the game and you're told that you'll be trained to serve the dynasty and the proper heir. Then he dies horribly, as does the current head of the dynasty, so you're in charge now; backgrounds include Militarum officer, Navy officer, and Commissar and Arbitrator, all of which include people who might've gone to the Schola, but it's more an exception to fit various backgrounds in than anything else.
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>>97552110
The amount of people who autistically screech from the rooftops about how mathhammer is perfect and fixes everything and really is just so great and valuable for play has completely turned me off of it to be honest.
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>>97552773
I would personally temper the Tau with a biiit of internal politics to give them some more kick. When a faction is defined too much by contrasting with the others, it can feel hollow when standing on it's own. I'd want there to be some bickering and conflict between races and people who are otherwise wholly ideologically aligned, else they won't be able to carry their own story.
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>>97553300
The xenos have clear blood please understando
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>>97553719
You get the same effect from disallowing multiple macrobattery components from combining fire, mathhammer's just an overly complicated way to do it.
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>>97556474
Yeah, this mainly. I never ran into the issue because I have a houserule of "one person gets one gun" and it inadvertently meant you couldn't salvo multiple guns together anymore, solving a problem I didn't even know existed.
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>>97553724
I think that's mostly an issue of them being relegated to the background of the setting. There's conflict there already, like with Farsight, negotiator Por'la, but Tau only appear sometimes in novels and campaigns and are almost never POV characters. Plus, I don't imagine most writers would handle them well since there's a real push from weirdos who get extremely upset over Tau (mostly because they make the Imperium look bad sometimes) to make Tau retarded and grimderp. I do like Fehervari's Tau stuff though.
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Are all Astartes made from "normal" humans or have they ever tried making them out of abhumans like ogryns? What would that result in? Also would would happen if they put gene seed in a female or a blank?
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>>97556898
>Are all Astartes made from "normal" humans
Yes. The geneseed requires a normal human, and depending on the geneseed it can even require a particularly 'pure' human. Abhumans are not receptive to the Emperor's geneforging.
>Also would would happen if they put gene seed in a female or a blank?
In the former case, it would probably just be rejected the same way any other failed aspirant who rejects the implants. In the case of the latter, I don't know but I assume a far weaker Space Marine given every Marine has an innate psychic link to their Primarch.
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>>97556966
Geneseed straight fails if implanted into a blank because geneseed is warp-based.
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>>97556898
You CAN make space marines out of mutants, but we're talking "mutant" in the traditional sense - like, genetic damage to your genes caused by environmental conditions, which then results in health effects. NOT Warp shit where you grow tentacles. It also heavily depends on the lineage, with the Blood Angels apparently being noted for being able to recruit from basically anywhere because the geneseed wasn't remotely picky. But again, need to stress - not abhumans, real world genetic damage.
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>>97557562
Abhumans aren't caused by the warp, they're just natural evolutions of the human form, or deliberate generic manipulation.
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>>97557708
Yeah, sorry, I misspoke there. I was just trying to stress that it was the kind of genetic damage that actually just damages your health instead of making you grow cat ears or whatever.
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You know how the Eldar created Gods to do stuff for them? Why didn't the Emperor just tell everyone he was a messenger from god and then tell everyone god wanted them to do what he (the Emperor) wanted? Then He wouldn't be worshiped and all other Gods would die.
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>>97558958
He tried that. He was Alexander the Great, Jesus, Buddha, and more. But people kept fucking up his message. So he finally decided that if they couldn't do things right, then they needed to be dragged kicking and screaming into the right mindset by space marines.
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>>97560857
>He was Alexander the Great, Jesus, Buddha, and more. But people kept fucking up his message.
Only the Alexander bit is confirmed, no? Given that Ollanius Pius was a "Catheric" of some variety after adopting his wife's rituals I think that implies that the Emperor wasn't Jesus.
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I'm writing a multiplayer rogue trader game and need to adjust the system because each player will be a Rogue Trader with his own ship and retinue.

What kind of subclasses for rogue trader could there be? I can think of a Mechanicus aligned one at the moment. Don't want to do a personal fight/ship fight/commerce oriented ones cause that kinda feels cheap
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>>97551479
the problem is you don't state anywhere in the book that you have applied a bunch of house rules, rather than simply gathering up all the disjointed statlines and rules into one big PDF
put a disclaimer page after the index to indicate what other houserules are applied then apply them consistently if you must
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>>97560857
>He tried that. He was Alexander the Great, Jesus, Buddha, and more
is that even still canon
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>>97561825
I think it's still a pawn of the gods, but it's just all four at once. At least, that's the implication I see from some of the writing for things like TWW's Demon Prince and other books. Be'lakor's his own deal still though.
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>>97561850
Alexander the great is mentioned in siege of terra. The others, dubious.
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>>97561664
Ecclesiarchy aligned, pirate, xenophile, military sponsored, sponsored by a colony in the expanse, throne agent. Check Into the Storm for more ideas.
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>>97561664
>What kind of subclasses for rogue trader could there be?
Nothing in the system states that Warrant Holders must choose the Rogue Trader Career. It's an assumption people tend to make, but you can just let them choose whichever they like to get a normal party except with independent choices of warrant path and ship details. You might want to exclude things like Astropaths, Navigators, and Mechanicus characters if you think letting those types have Warrants doesn't fit with lore (though I'm not aware of any rule that specifically excludes them).
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>>97562190
NTA, but could a Navigator PC just represent a house agent pursuing their houses agenda in the expanse without a warrant? Same with an Explorator, they could just be admech backed. The vidya has psyker Rogue Traders, so it shouldn’t be too much of a headache to homebrew the astropath career into a regular psyker.
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>>97562871
Not him and not the other one either, Yeah, probably. The main issue is the career path rather than the mechanics, and Into the Storm with its roles partially ameliorates this for those who don't have the 'right' advances in some small ways.

Admech rogue traders would be easier - normal Imperial politics can have a Warrant as a 'reward'. While a tech priest would be less likely to get that sort of thing there's no reason they can't do it as a quasi-excommunication, especially if he was something vaguely related to an Explorator beforehand.

A psyker is more of a problem since they're seen as barely human. He might have been an IG Sanctioned Psyker who was eventually seconded to an inquisitorial acolyte warband and, since he survived long enough, was elevated to Interrogator against his will and didn't actually want to be an Inquisitor - so he was turned into an asset in the Expanse as a Rogue Trader. First adventure becomes, say, leading a disarmed cargo vessel to Scintilla where the Interrogator, with 'local contacts', purges a manufactorum complex. On completion, he is given a surprise Warrant (and the local contacts come along because they were picked as being perfect for the job, and the ship, and some lasers for the ship) with the manufactorum serving as a foundation for the group's profit factor. Bam, the Inquisitor has a powerful contact in the Expanse and the Psyker's a Rogue Trader.
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Silly question man again here - has anyone statted UR-025 in the FFG games? I would like to use him as a template for some Men of Iron/Dark Age robots.
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>>97562871
I was always kind of skeptical about the Imperium letting known mutants like Sanctioned Psykers or Navigators have Warrants of Trade. I'd also guess that Navigator Houses aren't allowed to own ships - otherwise they easily monopolize all aspects of Space Travel and function like the ones in Dune. Like I said, though, I don't recall any official lore that stated these restrictions. They just seem to make sense.

Regarding Techpriests, I'd bet on them having some sort of license equivalent to a Warrant of Trade. I'd probably call it by a different name (maybe "Explorator's Charter" or something like that), but mostly make it work roughly the same way and be treated as equivalent by Imperial authorities. Birthright inheritance doesn't fit the Mechanicus as well, so it might be limited to Magos it was originally granted to, or perhaps by something more like a specialized religious order than a "dynasty".
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>>97563114
There are positions of power for psykers in the Imperium, and with power comes respect and opportunity. The Adepti Astronomica and Astra Telepathica are staffed by psykers, conferring upon them the title of Adept, meaning that they are of the class of people in the Imperium who actually have rights. It's harder to justify why someone outside of the Adeptus Terra would be granted a Warrant of Trade than a psyker from these two departments.
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>>97563863
>>97563863
>>97563863



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