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The /btg/ is dead! Long live the /btg/!

Aletha Kabrinski edition

Previous Thread: >>97468901

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
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rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags

>/btg/’s own image board!
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>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
is the Fire Moth a good mech?
>>
>>97476145
Bear mommy thinks so.
>>
What was the logic behind comstar and the clans being given generally larger military formations than the basic IS lance? It seems to me that their equipment generally being high cost in and out of universe would be better suited to equally sized formations at most.
>>
>>97476145
Goes fast and deletes stuff. Can also carry BA.

>>97476193
I understand that one of the original plans for Clan Stars was that between one to two points of any Star would be BA.
Under that conception, they'd have more crusader knights rather than plains indians/mongols-characteristics.
>>
>>97476193
Well for the clans it’s because stars have 5 points and they are *the Star league* (at least in their minds).

I don’t know why ComStar has a thing about 6’s, wouldn’t surprise me it it all comes down to Blake having been high-functioning autistic and thought 6 was a mathematically soothing number or something.
>>
Omni-Dragon?
>>
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>>97476233
>Well for the clans it’s because stars have 5 points and they are *the Star league*
But the cameron star and the star league star had 8 points.
>>
>>97476193
Out of universe you're meant to put a star up against a company, not a lance. Two level IIs also go against a company.
>>
>>97476142
I want to perform alshann star dance with this GMILF
>>
So I know that FedCom used mechs from both states, but is anyone aware of any mechs or variants that were *specifically* made for FedCom? Like, if I wanted to have a mechwarrior still wear a faded FedCom crest on his mech in the jihad or dark age out of loyalty to the idea, would there be specific mechs that make more sense for him?
>>
>>97476319
The axman was specifically that.
>>
>>97476193
For Comstar they operate on a base six for greater flexibility especially when it comes to combined arms. Although a single level II is generally all the same unit type there are more than a few cases they are not, see pic related.

For Clans as far I can tell they pick the base 5 number because they are autistic furrys that think that number is holy or some shit like that.
>>
>>97476246
Yes, and?

did it ever occur to that Clanners might be bad at counting?
>>
>>97476234
I want this.
>>
>>97476369
It's interesting that they don't have an airlance equivalent listed.
>>
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>>97476371
Because now that I think about it, if the clans were base 4, four units being a "half star" and 8 being a "star", people would ask why 4 is a half star and 8 is a star, then they'd be told "because the clan star(symbol) and cameron star has 8 points" and it would have all fit together really well.
>>
>>97476389
I was curious about that as well as I would assume that they would do an airlance equivalent in the list especially since they do say they integrate aerospace into their forces often but doesn't say exactly at which level. I'll keep digging see if I find anything else. Will say the level II with combined armor and infantry forces makes a lot of sense if its meant to garrison a low value world.
>>
>>97473085
>>97473106
>>97473715
>>97475255
>>97475340
Between the larger scale bugging me and the fun I had painting it I've got three more mechs on the printer to bring it up to a full lance, Thug, Wolverine and Phoenix Hawk.
Zero consideration given to BV or meta roles, just had those three in the folder for a previous project that I chose other mechs for instead, so they get printed now.
The only issue is I intended the Jenner to be a one-off, so now I have to remix the exact shades of brown and grey to match, with no recipe.
>>
>>97476234
hell naw. we just need a dragon with LFE or CXLFE, DHS, CLRM, plasma rifle and cmplas's. a DRG C if you will.
>>
>>97475980
>>97475984

the dragon is the epitome of a mech great for the actual canon 'in universe' 'reality' of battletech, whilst being shit for the table top 'our world' real game.

because in universe, the DCMS is having cavalry lances running in formation, making constant, unrelenting harassing sweeping thrusts past enemy concentrations, as they close, they're unloading their missile tubes and autocannon as fast as they can cycle., if anyone is stupid enough to get too close, they just barrel right on through with some mech fisticuffs or kicks on the way through/past and race off into the distance again, to wheel around and repeat the whole thing all over again.

but that would require something like 50 map sheets and a few hundred, if not thousands of turns to run the running battle in a game of BT.

the dragon is a fast heavy, it falls on the mobility and armour sides of the triangle, with not much gun. which makes it the ultimate harrasser that you just cannot kill.

in-universe, the fucker is moving so fast at full tilt (which it should always be doing) that just landing hits is a challenge, and its thick armour with that sloped nose (narrow profile etc) means shit just fucking glances off half the time anyway. you have to hit the sucker with a heavy laser strike AND manage to hold the beam on target for a fat, full burn, until you are fairly cooking in your cockpit, and HAVE to turn your large laser off, in order to melt armour on the fucker. meanwhile, the sumbitch is happily BRRRRRRRTTTT-ing your ass off with an autocannon.


now, the grand dragons even worse.

because instead, it is waiting for the PERFECT shot, and the crazy bastard dcms goon in the cockpit is happily going to wait until JUST as he wheels away, and use that very second, that poofteenth, to land his ppc TIC CCIP over your mech's asshole, and unload, as he laughs maniacally and zooms off into the fucking distance again, the bastard.
>>
>>97475984
>>97475980

and that's to say nothing of the laser fire that will peck at you if you're stupid enough to break formation, leave what little protection you have to try and chase them down.

the dragon lance are those fucking assholes you have to commit significantly heavier firepower, tonnages and numbers to counter than the straight up stats would suggest.

they're the fucking horse archers of battletech to everyone else's spearmen and bowmen.
>>
>>97476234
Always wondered why there wasn't a config of the Drac Black Hawk that was essentially this? Mean it does have the pod space to do it?
>>
>>97476544
thug, wolverine (k) and penis hawk (k) all fit a kurita lance well.
>>
>>97476571
>but that would require something like 50 map sheets and a few hundred, if not thousands of turns to run the running battle in a game of BT.
Rolling map sheets.

You can easily play like that using rolling map sheets.
>>
>>97476142
>Aletha Kabrinski edition
Absolutely made for BBC.

No, seriously. I think that face is a stock 3d asset I've seen used in porn. I can absolutely see those cheap fucks using porn assets to build their game.
>>
>>97476625
So are you saying MW6 is going to be a porno?
>>
>>97476634
They've already been fucking their customer base for years, so why wouldn't porn be on the table?
>>
>>97476347
I actually didn't know that.
I really need to read up more on mechs I dont usually use.
>>
>>97476319
A lot of TRO 3055 FedCom stuff fits the bill, the Stealth, Nightsky, Falconer, Penetrator and Rakshasa particularly being noted as getting distribution throughout the then FedCom and in number among both sides after the split. The Falconer even had a GM production line established in Davion space in addition to the original TharHes one, though only after Kat took over both sides.
>>
>>97476625
a Fire Moth CANT mount a PPC retard
>>
>>97476347
Isn't the Caesar another one that fits that description as well?
>>
>>97476723
Don't make me try.
XXL and no armor lightweight gyro.

Someone build it, I'm not at home.
>>
>>97476723
It can handle a light PPC.
>>
>>97476723
*Tech converts ur LPPC to omni-capable*
What now uwu?
>>
>>97476145
It's a good Elemental taxi.
>>
>>97476778
>>97476771

Inefficient. A Semi-portable PPC weighs 200kg and deals 2 damage to battlefield units. A Mech Tech can convert any weapon to be Omni-mountable with a skill roll. With 6.5 tons of available pod space, that means you can convert and mount up to 32 SP-PPCs, which in fact will max out it's available 24 critical slots. The weapons main drawback, the short range, is negated by the Fire Moths speed.

Thus, with a 24 PPC alpha strike for 48 potential damage, I posit that the Fire Moth can not only handle PPC, it can handle *all* the PPC.
>>
>>97476809
poor thing is going to be walking funny for weeks after all those PPCs fire off
>>
>>97476815

It's a Fire Moth. It already walks funny.
>>
>>97476809
...what the fuck man
>>
>>97476737
Caesar was intended as a smokescreen for the axman's development rather than to help bind the federated commonwealth together.
>>
>>97476809
Wouldn't it just immediately blow itself up upon firing?
>>
>>97476809
>Running a train of PPC
This might be an idea for an art commission...
>>
>>97476837
NTA obviously, but it looks like SPPCs build 1 heat. So 24 heat plus 2 for running, against the 20 DHS on the Mech. That means NEAs PPC bukkake extravaganza builds a net 6 heat on a running alpha. Which is actually the perfect value.
>>
>>97476849
The perfect value is net 4. Although with so many individual guns it can tune the heat to cool off any amount without losing more firepower than necessary.
>>
Good to see Alpha Strike Blakistfag isn't shitting up this thread. Maybe he finally fucked off and we don't have to see that shit anymore.
>>
>>97476856
I yeah, I guess you're right. It's been so long since I paid attention to the heat scale. I mostly just run heat neutral laser boats.
>>
>>97476868
Gross, unless you mean you run vees.
>>
>>97476582
Faction lore resteictions have never been my concern, I prioritize aesthetics and my secondary decider is "what have I not printed yet?" with a few mech chassis' that are on my No list because of aesthetics, and a lot more because they're nu-age.
>>
>>97476875
>vees.
Gross. This game is about Mechs. If you're going to run vehicles and infantry you should fuck off and go play bolt action or some other shitty historical.
>>
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>>97476815
I thinks he is used to it.
>>
>>97476828
You probably don't remember the WIGE Proto with BA bomb bays.
>>
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You know remember this is a thing.
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Just realised I don't have any Opacus Venatori in my WoB force despite having a ton of 52nd Shadow Division. Going to have to fix that.
Thankfully, Wolf & Blake has a full list of the Opacus Venatori and the mechs they used at different times.
I'm going to pick a member of the team from those lists and paint up a Opacus Venatori who will be "seconded" to my Blakists.
Currently trying to decide between a Wyvern, Mercury, Crab or Phoenix Hawk. I like all of those lol
>>
>>97477295
it could have been better, but it could have been a lot worse
>>
>>97476193
>>97476246
>>97476431
>>97476371
You guys are severely overthinking this.
Clans went with 5 because 5 is bigger than the 4 mechs of a traditional lance.
WoB went with 6 because 6 is bigger than the 5 points of a Clan Star.
That's it, that's the reason. Clans wanted to be a unit bigger than tradional units, and WoB wanted to be a unit bigger than Clanner formations.
It's caveman tier dick measuring in its purest form.
>>
>>97476809
>32 SP-PPCs

No, only 26. Ghosts of Obeedah laid out that each BA weapon on a vehicle takes a minimum of 0.25 tons. Though, since it only has 24 crits, the matter is mostly academic.
>>
>>97477351
>>97477295
I think it being Mid is actually the best case scenario because if it sucked we'd have to hear about it every week for the next twenty years and if it was great they'd be pushing out more boxes fast. Obscurirty is the best case scenario.
>>
>>97476145

It is literally a sonic the hedgehog meme, in game where going fast enough can make you immortal.
>>
>>97477295
Abomination construction rules when
Abominations in classic when
>>
>>97477351
The better part is incoming with Abomination force packs, so you don't just have to use counters.
>>
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Imagine, an entire lance of Katapults
>>
Alright I’ll admit it: I think Alpha Strike is fine, and I have had fun playing it.
>>
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>>97477334
>>
>>97477539
You aren't a real Battletech player and your opinion is shit.
>>
>>97477699
I started a classic Battletech group that has grown to over 20 people at my LGS and you’re an elitist faggot.
>>
>>97477539
I love both but Alpha Strike is easier to get normies to play and thus it is what I usually do.
>>
>>97477709
>I started a classic Battletech group that has grown to over 20 people at my LGS
No you fucking didn't
>>
>>97477729
This is what I’ve found, and it paces well for RPGs. Playing mechwarrior with alpha strike is pretty good at making the game still feel distinct. It’s like Traveller space combat. Not as much autism as I’d like from the dedicated wargame but it works well for this purpose.
>>
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>>97477729
>Alpha Strike is easier to get normies to play and thus it is what I usually do.
>>
>>97477737
Yes I fucking did, myself as I was getting into the hobby and an older friend who had played for decades and had nearby friends. Consistent player counts only range about 8-10 on a given weekend because there’s a lot of dads with families, but I’m in a midwestern city with a university. We’ve had about 20 people total who float around and show up for the odd game. Everybody knows one another by name now. Cope and seethe
>>
>>97477766
>press X to doubt
NTA, but it's unlikely to get that kind of a group together for even "mainstream" games
Pics or it didn't happen.
It's lucky to get just 4-6 guys together for even infrequent battletech in a large city.
>>
>>97477404
>and if it was great they'd be pushing out more boxes fast
There are plans for more:
https://www.sarna.net/wiki/BattleTech_Continuum
>BattleTech: Rockets and Rayguns
>Slated for 2026 release.
>BattleTech: Anime
>Slated for a 2027 release. Not a finalized title, this alternate universe would be more Gundam than manga.
>>
>>97477787
Man am I glad that CGL is only a licensee and is guaranteed to disappear from the franchise someday, all this bullshit will go the way of clickytech.
They ought to be focusing on making plastic for every single evergreen chassis and variant, when and if that is accomplished then they can be fucking around with nonsense.
They have the IWM purchase, they can now sell individual mechs, there is no excuse to not have a way for players to pick exactly the chassis and variants they want and order only exactly those.
>>
>>97477786
NTA but I do believe him. It's indicative that a new kid to the hobby doesn't have the visceral reaction to Alpha Strike that graybeards do because they weren't told to go crawl in a corner and die because "The Future is Alpha Strike" back in 2013. They are naive of all the connotations of that system and actually believe the "We can all exist" horseshit that CGL has backpedaled to since 2018.
>>
>>97477811
I didn't say I doubted that he's new, claiming 20 players is also indicative of that.
>>
>>97477786
You’re welcome to doubt, but I’m not posting photos with people in them because I don’t wanna dox fellas on 4chins like a sperg. It’s just photos of the gameboard at that point.
Still, I don’t know if this is as rare as you think, I went into a random store in Lincoln Nebraska on a road trip a couple months back and saw a pretty sizeable Battletech scene right there. They aren’t as common as warhammer or magic but they sure as shit exist. All of my local stores have been stocking way more product the last few years too. Have you exhausted all of your options anon?
>>
>>97477811
I wasn’t aware this was a thing that happened and that does provide some context for the hate.
>>
I just learned forcecon can have more than one sector. I need more fucking scout lances.
>>
>>97476193
I think it might be because in the Star League era, mechs often worked in groups of five at the company level and above. Since the SLDF usually ran lances of a single type of mech, specialists like command mechs or spotters would be attached to regular battle lances of four.
>>
Dragon enjoyers: do you run any custom builds?
>>
>>97477833
The actual context is that the majority of the old Alpha Strike line that the grognards like to push as it "taking over" were branded boxed lances with shitty plastics in them.
>>
>>97477882
Nah man. It was Herb himself as Line Dev saying that wargames were all moving to simpler quicker things and Alpha Strike would be the future of Battletech and Classic would die. Then, putting out the OG Force Manuals in place of regular stuff and doing things like making AS cards free through the MUL but not the full RS.

Labeling random plastic shit they made as AS as a way to circumvent the IWM rights (which was done by including cards) was way way down the list.
>>
>>97477882
No, the part where they told everyone that Battletech was dead and Alpha Strike is the new Battletech and then didn't print or reprint anything for the original system for years is what everyone hated.
>>
>>97477875
I have a custom C3M DC 5/8/5 grand dragon written up
>>
>>97477875
I'm the guy who made the axe dragon, I might have the record sheet handy. Was part of a long game where Lyrans got their hands on it added one as an insult.
Someone made a funny photoshop of it with a picklehelm
>>
>>97477850
Forcecon?
>>
>>97477875
Something I've often wanted was a fed or lyran refit that drops the engine down to 4/6 and upgrades the gun to an AC/10
>>
>>97477875
I run a 1N as God intended.
>>
How often will one mercenary company look to collaborate or partner up with a different mercenary company in order to a job done.

Like mercenary company “A” agrees to do a job for a client; however after doing some reconnaissance they realize that this job might be too much for them to handle on their own, so they approach mercenary company “B” to help them out with the job in exchange for a % of the payment.
>>
>>97477518
relatively quick, jumpy, PPCs
it could work.
>>
>>97478023
Subcontracting? Probably likely enough, but I expect no one likes doing it

Kind of admitting you weren't bad enough to get the job done yourself
>>
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Found it, I'll post the art after cool down.
>>
If the game doesn't provide a set of rules or tables how do you go about designing your own? My first thought is too take a set of rules like the contract generation rules or lifepaths and just kind of hack what I want out of it.
>>
>>97478023
Usually, it's the client that determines that. "Well, I hired the Goons, but I need more scouts. Better hire some extra independent lances."

This is how most small mercs get incorporated in large military operations like Cerberus.
>>
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Guess don't have the art anymore I think it's hosted on booru or somthing.
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>>97478055
You made a Marik Wolverine and traded the JJs for an axe?
>>
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>>97477295
>>97477461
>Abomination construction rules when
>Abominations in classic when
This, we need Monster Girl Units damn it!

>>97477766
>I’m in a midwestern city with a university
It's not Iowa, is it?
>>
>>97478087
It is not
>>
>>97477295
I'm currently painting these as a pirate unit.
>>
>>97478063
That is specifically how my Merc company got its start in 3051 with only a lance of mechs. Literally pulling security/minor bullshit and following around larger house units in Op Bulldog, and they grew from there. It also helped that they traded/swapped any clantech away in favour of IS gear which was usually pretty profitable for them.
>>
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Anyone tried the drone tanks, APC etc and automata battle armour from Ghosts of Obeedah? Sounds found fun.
>>
>>97478078
Pretty much, but that's not a bad thing is it?
>>
>>97477752
Having them bounce off completely would leave them on the route to Lore Only secondaries. With Alpha Strike, they are properly exposed to the Tabletop and can be leveled up to Classic with time.
>>
>>97478270
I have. They're fun for low-bv matches or as filler for larger ones. Still runs afoul of anti-infantry weapons not affecting BA units with their extra damage, but you get what you paid for, and y'all ain't paid shit.

I'm being a bit skeevey with the spirit of the rules though, and making Automata versions of a Machina Domini suit, and noticing that ultra-heavy Protos use PA[L] control system (so can theoretically be made into Automata).

Nothing quite like having 2 of the microtanks pumping their guns into a foot platoon before screeching off to the back armour of the other dudes. Just silly enough to grab attention and just cheap/weak enough that the turn they buy your real units needs to be well-timed.
>>
>>97478315
Correct me if I am wrong but you dont directly control units with a smart robotic control system. They have a table that makes their decisions for them. How is that useful at all since you cannot direct them to specifically attack anything?
>>
>>97478087
You can probably use the stats for the Cricket, Werebeast, Devil, or Gnat to approximate whatever you'd want
>>
>>97476809
Obeedah rules made it so that the Erinyes can be somewhat useable, so it's okay in my book
>>
>>97478270
I have had a Hi-Scout as a mercenary ally in an RPG. In the era before ubiquitous ECM, they kick ass for scouting out unknown enemies. ECM shuts them down immediately though and while the later era slypig does have its own ECM for ECCM, they didn't fucking give its upgraded drones any record sheets or even basic descriptions of what they might have.
>>
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please rate my Quickdraw variant
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>>97478501
Not a huge fan of IS erlls but feels kinda fitting, not bad. I like quickdraws just filled to brim with MLs and srms and dhs, basically just newer tech none of silly stuff to change flavor or feel, not even pluses or XL.
>>
>>97478501
Bit hot but fitting.
>>
Need opinions for the new map campaign system

>You can specialize your forces by giving them an ability themed on their unit type, like Urban Lances getting to choose their home map edge in cities
>You can specialize your forces by assigning a support vehicle to them, like getting ammo reloads because you've got a J-27 hauling missiles for you
>>
>>97478371
Automata don't follow SRCS rules.
On tabletop they are just like normal units, but in RPG they are just sophisticated AI. Also in either they are immune to ECM
>>
>>97478657
Then why does the record sheet you posted list SRCS as crew?
>>
>>97478628
I think for urban a -1 to skidding rolls on a paved hex feels like it would be justifiable although not sure how strong you want to make said bonuses.
>>
Any good rules for solo play? I can’t always meet with my group due to gf/family/work obligations these days.
>>
>>97478721
My general approach is bonuses like this won't affect gameplay after the game starts, but can give you a favorable start. People seem to respond better to this.
>>
>>97478749
Fair. If you started giving modifiers have to give it for a bunch of other scenarios as well and can easily spiral out of control by thinking of bonuses and negatives.
>>
>>97478676
I didn't post a record sheet.
If you mean the Microtank I responded to, that's not an Automata. They're Battle Armour made as robots rather than controlled by a guy inside them.
>>
>>97478854
Pretty much the idea.

I'm now considering making it so lance types let you tilt the scenario, while support vehicles give you campaign level bonuses like a MFB letting you repair without a mech bay and a MASH having a chance to save pilots from injuries or death
>>
>>97478922
I think doing more with support vehicles and units is an interesting way to go. Gives more reason for them to exist and also an asset that is actively worth protecting. There's quite a few in fluff and most of the time they are ignored.
>>
>>97478937
It's easier to make use of them without arcade style mechanics if you run more than one battle in a row with a bit of time in-universe between. Coolant refreshes can be either a small heat bonus for the first few turns, or a heat penalty if you didn't get recharged by a coolant truck, ammo haulers obviously reload your ammo and let you switch out special ammo types, something like a Savior can let you repair more armor than without and maybe one or two components, salvage vehicles can let you secure your own lost units before an actual salvage phase, MASH can heal pilot damage or "repair" some amount of lost infantry or vehicle crews on the theory that not all casualties are dead, etc.
>>
>>97478965
This makes me think of scenarios where a lance of bug mechs, hell even designs like the Hornet, would become great logi hunters raiding behind enemy lines.
>>
If I am shooting a grounded DropShip and get an engine hit do I need two more or is it over? This Condor shows as crippled and I dont want to dick with it any longer than I have too.
>>
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My pirate King Crab. Not done basing it yet.
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>>97479314
you should reprint that thing at 75-80% of that size.
>>
>>97479321
The King Crab is the closest one to being the correct scale. It's just barely bigger than the normal King Crab.
>>
>>97479328
I've seen super heavies that fit on a hex base better than that, it's fucking ridiculous, can you even lace a mech in the hexes next to it?
>it is the closest one
What? You've lost me.
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>>97479342
Catalyst's regular KC isn't much better for staying on its hex.
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>>97479351
If their product literally does not fit the game then maybe buying their shit isn't the way to go.
Picrelated is about as big as you can go before causing problems for adjacent hexes.
>>
Speaking of scale causing problems with hexes, just got home, pulled the prints off the plate and got them ready for painting.
Should I even bother reprint the whole bunch, scrapping the finished jenner in the process? this is the worst alignment combination but the gap between bases forced by the wolverines arm is almost half a hex.
With all my other mechs ive made sure they can fit base contact all around almost perfectly, even my omega.
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>>97479429
Fuck
>>
>>97479314
Thin your paints, do highlights, tidy your panel lining with the wash, try freehand.
>>
>>97479435
that wolverine sculpt looks beautiful
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>>97479455
Yeah, I love the sharp sculpts and posing options available with printing.
IIRC I've got 12 different poses for the base variant Commando alone, it makes it so I don't feel a need to avoid printing more than one copy of each chassis.
>>
>>97479464
My centurions are my favourite example of this.
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>>97479478
FUCK
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>>97479454
>thin your paints
I do, I just take real bad pictures.
>>
>>97479314
Work is great but pirate king crab.... fuck it, it's a game for fun and what you like I don't care if it breaks lore.
>>
>>97479483
CGL's lowest chinese bidder for production also doesn't help.
Wasn't there excuse for the scale creep here that the manufacturer told them they couldn't do that much detail without increasing the size?
Say what you will about GW's greed but they at least still produce a quality miniature.
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>>97479479
Red baron? What else are you hiding nazi anon? Do you have the knights Templar on a shelf somewhere?
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>>97479493
no missing picture this time...
>>
>>97479314
>>97479351
The Gothic minis looks so cool, I really like your KC
Here is the Firestarter I was working on as a test model
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>>97479496
Wow, very nice. Suppose I should not be too surprised. Anything else with historical influence you want to share?
>>
>>97479562
>35 ton light mech
>larger sculpt than some 100 ton assaults.
Retarded.
>>
>>97479571
lol it's not that big. The scale is a little fucked because it is bigger than the Gothic Phoenix Hawk though.
>>
>>97479593
It's foot is overhanging the edge of the base, yeah it's that big.
35 ton mechs should be able to stand with legs widespread and not have their feet reach the bases edge.
>>
Do the intops planet generation rules have a table to denote whether or not it has "yet another SLDF cache" or is that something I'll need to determine myself?
>>
>>97479595
I read someone asserting they embiggened them to get the extra details to come out, which makes sense given the material.
>>
>>97479620
They're not that much bigger for the most part. If you get upset by feet overhanging the base, you're gonna hate a huge amount of CGL's regular minis, which I guess that anon does.
>>
>>97479620
>extra details
I'm looking at that sculpt and I can't make out any details because of the cheap material used in the cheap molding process.
It's understandable why anon didn't put any effort into painting it beyond a quick basecoat and dipping the whole thing in wash.
CGL mechs are like the blow up dolls of the miniature wargames world.
>>
>>97479636
Why wouldn't I? We've been printing higher quality mechs since before CGL was involved and we do it far cheaper.
>>
>>97479595
To be fair, the Firestarter is just an absurdly tall mech for it's size. It's pants shittingly tall for an infantryman to come across
>>
>>97479619
If it's the same as other versions then it goes as far as a Star League facility, abandoned or not, as a potential feature, though the specifics of what that facility is or was is still on you.
>>
>>97479620
Man I like the CGL sculpts to be honest, but they're on the borderline of sharpness for detail. If the gothic minis were all 10% bigger, but also crisp and fucking neat I wouldn't feel like they'd be such a rip-off.

Even their regular models have the same level of detail as IWM sculpts half their size, and it's almost funny how the cheap epic scale infantry I got online have barely less detail than that (painting aside, the little fuckers are agonizing to paint). It's the reason I don't want to get the IS standard stands they have; at the expense of summoning the model eater, they look like gummy bears.

If they're not going to have any more detail, the least they can do is not have them wildly swim about in size, so I can put two of them side by side each other without someone asking if the one has a vitamin deficiency.
>>
What are some good FWL tanks?
I'm starting a mekhq campaign from earlyish 3rd succ to at the least Jihad and initially its going to be tankers only.
>>
>>97479195
This is REALLY clearly answered in Total Warfare. Read the fucking rules.
>>
>>97479675
I like the shimmy art for the mechs, but it's wasted on CGL, they're too concerned about cutting costs to maximize porch production.
I have a few STL's of the shimmy sculpts done by independents, like the Penetrator.
>>
>>97479709
If you aren't willing to financially support the company who makes the product, then you aren't a fan of the game. And if you aren't a fan of the game, you don't belong here. Leave.
>>
>>97479708
Is it now. What page are Dropships on?
>>
>>97479713
Aerospace Combat, critical hits section. Use the goddamn index and TOC. I'm not spoonfeeding your lazy ass.
>>
>>97476233
>>97477367
I always thought it was a cult thing, satanic panic of the 80s, space wizards and the devil
6 6 6
>>
What do you like to include in an SLDF cache that isn't military hardware?
>>
>>97479712
I would but FASA is out of business.
CGL doesn't "make the game" they attempt to make a profit off of copy and pasting the work of older companies into newer more expensive hardcover books. My rule book predates CGL.
Shimmy gets his pay whether or not you or I buy the plastic CGL shits out, no gaming company pays their sculptors or artists a sales comission.
The few non PGI sculpts I have were paid for, directly to the artists/animators that made them into 3D files, the PGI sculpts are not, but that's because PGI publicly stated they were free to use, so the few people out there who try to sell PGI sculpts as STL's don't have any ground to guilt me when I pirate those files.
Get your tongue out of colemans ass.
>>
>>97479719
Timbiqui Dark
>>
>>97479712
Oh go fuck yourself bootlicker
I have a full set of books I got from Cata and Ill buy their new book too. Ive bought plenty of their playdoh tier sculpts- If I want to pay extra cash to get a quality 3d print for some of my mechs, theres nothing wrong with it, and Btech has never had a poliucy against alt models or even proxies.

You get out, and go back to 40kgen. let me guess, you play clanners so you can run space marines?
>>
>>97479712
Suck on my balls
>>
>>97479735
>Btech has never had a poliucy against alt models or even proxies.
CGL did try to sue over 3D rinting MWO mechs when they started making their own plastic, but that was stopped by PGI making the public statement that everyone was free to use their sculpts for printing, so long as noone demanded payment for the files.
Which is why it's totally okay to pirate files from guys like Matt Mason.
>>
>>97479493
Dope 4p.
>>97479562
Looks strange but nice work anon
>>97479735
This is still more stable than Memri TV
>>
>>97479675
Im majorly anal about scale so I hate the sizes being off, if my models arent the right sizes I dont even want to touch them. The smaller the scale the less bad it is, and Ive def got some off scale models- but I really really dont like it.

If you properly shave the mold lines off CGL minis they look fine after being painted- but the plastic is so low quality I have to use expensive primers to cover it- cheap army painter wont do it.

Its fine, it works, but Ive def gotten a lot of higher quality 3d prints for my favorite robots.
>>
Had some issues this week but i finally updated the Logfiles with two new files. Enjoy.
>>
>>97476319
Bushwacker is the most fedcom of mechs
>>
>>97479730
Ryana you motherfucker if you put extract on the other side of the AO again I will kick your fucking ass
>>
>>97479718

It's much simpler than all that, anon. Straight from FASA. ComStar uses groups of 6 for two reasons, both of which are *entirely* out of universe, gameplay concerns. First, Base-6 lets you field a Lance of Mechs, *plus* a pair of combat vehicles. Combined arms at the basic tactical level was a ComStar thing from day 1, and it required a base 6 unit to allow for a Lance of Mechs to be deployed when you couldn't deploy vehicles.

Second, they are Base-6 because 6 goes into 12 an even number of times, and basically all of the published Mech-carrying DropShips are multiples of 12 (The Leopard being the primary exception). Using a Base-6 system allowed them to create something different, while still being able to overlap materials (and not have to publish new DropShips), and to easily balance gameplay. 2x Level II's are generally a good match for a Star League-style Company.

>>97479713

DropShip engine hits are indeed in Total Warfare. I've attached a relevant image, but I am deliberately not including the *important* part of the rules text and am cutting it off at the bottom because anon here (>>97479715) is rude, but fundamentally correct. The presence of DropShip rules in the TW AeroSpace section is something that is unmistakable if you've read the rules, which means you need to read them.
>>
>>97479768
Okay love I'll move it a wee bit closer but once your badly damaged lance under heavy fire reaches the AO, I'll have to give a 10 minute speech and debriefing now and not once everyone's around the table
>>
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>>97479756
>Im majorly anal about scale so I hate the sizes being off

Please don't take this as an attack, but, *why*? BattleTech isn't that sort of game, really. The minis are out of scale with the hexes no matter what you do, and the minis don't even matter anyway. They're just counters. I don't understand why having perfectly scaled mini in BattleTech matters at all.

There's some outliers that I'm not ok with, sure. Light Mechs that are just *massive*, the absurdly tiny first sculpt Dire Wolf. That's not what I'm talking about though. I just don't see how it can *possibly* matter if a mini - which is just a counter to fill a hex and inform the enemy of what's there - is 1mm too tall or 5% too bulky. I understand that it bothers *YOU*, but I don't get why it even does. There's so much other stuff in BattleTech worth being mad about like why we don't have a Leviathans retail release yet, why be mad about something that ultimately doesn't make a difference?
>>
>>97479802
>but, *why*?
maybe because the hex bases need to be able to fit beside in other, a single model on a hexbase needs to be able to handle having 6 hexbases surround it without any of the mechs overlaping.
If the models are interfering with how the game works, they are no good.
Yes, it's an impossible task to accurately scale all mechs to each other with perfection, many do not have stated official heights, but it is possible to make a 35 ton mech look like it is 1/3rd of the mass of a 100 ton mech and it is also possible to make a 100 ton mech fit completely within the confines of the base.
>>
>>97479802
pretty much what
>>97479822
says

Id like my mechs to atleast look somewhat accurately scaled, I dont think thats too much to ask. The company could make them to scale, so they should try to
>>
>>97479802
If this diagram isnt self explanatory or confusing to you, you're stupid, my 13 year old daughter could figure it out.
>durrr if the tree is right next to the robot and taller than the robot the robot can hide behind it
>hurr if the tree is right next to the shooting robot then he has to shoot through it and thats hard
>>
>>97479822
>>97479829

I mean, fair, but that's not the argument I made. Presumably, 1mm of scale difference isn't usually going to be absolutely critical towards allowing the minis to stack adjacent to one another.

Side point: getting 100-tonners small enough to completely fit on a hex base is a horse that has long since left the barn, but I *totally* understand the annoyance about it. And it would be nigh-impossible to do, because a King Crab small enough to fit *within* a hex base would look absurdly tiny next to an Atlas, solely because the difference in silhouette (Atlas tall vs KC wide but only width really matters to this part of the discussion).
>>
>>97479837
anon, your responding to the person who MADE that diagram, so im pretty sure he comprehends it
>>
What's so good about the Dragon? For its weight that loadout is anemic, even for an IS mech.
>>
>>97479843
I dont care that much about overlapping bases, if it becomes an issue just use a cutout as a standin and put your mini off to the side imo. Theres a reason I got the box set of cutouts CGL released with clan invasion. I just want my robots to be at atleast close enough sizes relative to eachother that it doesnt kill my immersion.
>>
>>97479486
nta but it doesn't break lore. Would it be practically unheard of? For sure, but that's pretty much the entire point of SLDF caches and ancient Battlemechs still running just fine being baked into the lore. It's really easy to explain away having a unicorn in your forces, especially if it's for a boss character.
>>
>>97479843
>because a King Crab small enough to fit *within* a hex base would look absurdly tiny next to an Atlas
Not if you start by scaling the largest mech in every dimension to fit the hex base and then scale every other mech against that one.
The best way to do this would be to start with an Omega (which I believe is the largest mech meant to be on a single base) and then work down from there.
You'll have minis smaller than everything else out there now by a good deal, and you'd likely end up with a "4mm scale" vs the 6mm that the game is currently advertised as, but that's not a problem because the tallest mech is 15 metres and map hexes are stated to be 30 metres wide, mechs are orders of magnitude larger than the terrain they get played on.
CGL creeping the scal is inexcusable when the game pieces they sell are already so massive as to interfere with the game being played properly, I have never seen any other tabletop miniature game where the majority of miniatures overhang their bases, very few examples of any miniature in any other game do this.
Ideally the miniature will not be taller than the base is wide as the base is the game piece, the mini on top of it is just an aesthetic choice.
>>
>>97479486
SLDF / Amaris deserters could have easily had stowed a mech / became pirates over time.
>>
>>97479880
>CGL creeping the scal is inexcusable
Bigger minis sell better. Every time. Asking a company not to do things to make more money is being retarded.
>>
>>97479856
Fast. Kick.
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>>97479486
Everyone knows there are only 11 functional King Crabs in the IS because all the rest are in the periphery.
>>
>>97479856
Dragon isnt good, but people take it anyway for flavor. Most consider the grand dragon much better. Ive taken dragons, I agree, they're not very good- but its flavor.
>>
What would have happened if the Dragoons failed to realize and actually brought the WarShips to the IS?
>>
He thinks the periphery isn't part of the inner sphere.
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>>97479929
What about the DEEP periphery
>>
>>97479887
Except they aren't making more money their way, this is directly evidenced by the huge portion of the playerbase that chooses to print instead.
if they could match the quality of what I make at home, just match it, I'd consider buying their product. If they could fix their scale problem and learn to focus on finishing the core product instead of doing shit like out of universe themed mechs, I WOULD buy their product, there are a few of the shimmy sculpts not available elsewhere, but the shit quality and scale issues render that irrelevant.
This community has survived through multiple corporaions, one of which also tried to change the nature of the game through clickytech like CGL did with AS, both attempts failed.
They need to understand that they do not control this franchise, they merely service it, and if they cannot meet the NEEDS of the community because they're distracted by having their heads up their collective asses with unnecessary bullshit, they will end up the same as wizkids, and we'll still be here playing the game as we have since before either of them were involved.
>>
Bro I'm making tables for my tables. Like B/X treasure table for Btech didnt sound like it'd be that bad. But now I got a chart rolling on a chart to roll on a chart. Shits cursed.
>>
>>97479963
>a chart rolling on a chart to roll on a chart.
What's wrong with that? This game isn't exactly averse to rolling large numbers of dice.
>>
>>97479972
I dont know I look at it and wonder if I could have done the same thing with less. I'm going to continue until I have a full first draft. I got some stuff that will need to be adjusted. Like I dont actually know what a bonkers cache would be. I have it penciled in as a battalion of hardware plus a bunch of misc goodies. I dont think they explicitly mentioned how big the Helm cache was, but thats kind of what I envision as the top end.
>>
>>97479938
Deep, dark periphery
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>>97479983
Hey buddy, I think you got the wrong space, Fedrat space's two jumps down.
>>
>>97479988
Fuck youuu
>>
>>97479988
I go where I want.
>>
>>97479989
>>97479992
Ahh, fuck you wobbieman.
>>
>>97479856
It's not an amazing mech, but it's got its niche. The firepower is anemic for a Heavy, but it's faster too and good for bullying lighter mechs, and kicking is a big part of why people use it since it can generally outrun enough mechs to close in and do that.
The Grand Dragon is better for sure, but the 5K doesn't exist in Introtech, and the 1G is really just a variant of the time regular Dragon, and is basically a Griffin but trade JJs for MLs.
>>
>>97479998
Maybe you and I should settle it right here in the Nagelring if you think you're that tough
>>
>>97480009
Oh yeah? I'll kick your ass!
>>
You talk about 4 dragons, but have you ever tried 4 jenners? It's a world of fun all on its own.
>>
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>>97480028
You know what? This does look like fun. =P
>>
>>97480056
Angry turkeys
>>
>>97480028
I think the Jenner is a fantastic robot but its on the more expensive side for a scout. Not that it should have its price changed or anything, but I like the bugs for being half its price in bv
>>
>>97480056
based lance
>>
>>97480028
you honor the dragon by bringing DRAGONS, not toilets with legs
>>
>>97480121
I... I don't have enough dragons...
>>
>>97480122
Don't feel bad, Anon, there is no such thing as "enough Dragons."
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>>97480122
you WILL buy multiple copies of the Kurita command lance or the inner sphere support lance so that you may have more dragons or the combine shall have your head
>>
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>>97480151
I will do what I must to honor the Dragon, Dragon-chan-sama.
>>
Why is it so hard to find DRAGONS in MW5
>>
>>97480292
Well are you doing missions in the Combine?
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>>97480299
I'm on my Kurita playthrough so I have literally only been in Combine space
>>
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>>97480292
Hero’s of the inner sphere has a quest line for a hero version with AMS early on.
>>
How do Level 2s work? Are they assembled for specific purpose and tactics, or do they form a unit on more permanent basis? And are they usually mixed like IS augmented lances, or usually purely mech/infantry/armor?
>>
>>97480292
Dragons are for the DRAGON to use dummy. If you wanted to have your very own Doragon you should have started Davion and shot at Dragons for a chance to salvage one.

>>97480318
Hero mechs are cheating especially with PPC-Xs in the wild.
>>
>>97480325
There's probably an official chart somewhere autistically detailing combinations of unit types if you look hard enough. This is Battletech we're talking about here.
>>
>>97479856
it's literally a cavalry tank from IRL.

in universe its an amazing flying cohort design piloted by crazy samurai in all-dragon units. which makes them cheap to maintain and field (its all about them logistics yo)

its a heavy mech that is almost constantly at full speed, hard to hit, and is continuously spewing 'fire' at targets. narrow profile etc means (in universe) a lot of fire just plinks and glances right off, especially the autocannon happy davions, some of its favourite food. davion mech warriors in their victors and enforcers can see an entire cassette off ammo burn off from their cannon, only to have a few shells connect, and for them to ricochet right off, seemingly have no effect. all the while the dragons are still moving at full tilt, charge and wheel, charge and wheel, flank to flank.

grand dragon just makes it even more nasty, since now instead of a BRRRRRT of autocannon, its lancing lightning bolts in strikes into things. and don't forget the grand dragon can torso twist to shoot its ppc BEHIND it as it keeps running full tile away from the target it just shot on the charge and has wheeled away from to reform for the next charge.
>>
>>97479880
this is why you play classic, hexless, and use the AS terrain which is all mech scale, particularly all the cardboard building standees / foldables.

or just play AS
>>
>>97480028
>>97480056
yes, but that's just spamming srm's and mlas. the most efficient weapons in the game.
>>
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>>97480151
this is the way.

everyone should have at least ONE dragon lance. how you gonna rep DCMD regulars without a dragonlance? i mean, Dragon Lance.
>>
Are we Dragon posting?
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Here ya go!
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>>97480377
when are we not?
dragon must be honoured!!!!
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>>97480361
Kinda surprised there aren't any Dragon variants with Snub-nose PPCs desu, none I can recall anyway. Seems like it'd synergize well with the fast movement and closing in tactics.
>>
>>97480402
One era appropriate Dragon is good. Four era appropriate Dragons are great.
>>
Dragons should have a spear mounted on them
>>
>>97480469
Bishop Steiner did make a custom one that was a Rasalhague sword-variant.
>>
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>>97476142
>Ghost Bear themed thread
>thread gets DRAGON'D
subarashi
>>
>>97480469
Well the Lance melee weapon is a thing, so they could do that yeah.
>>
>>97480477
She's a PPC slut anyways, this thread has always belonged to the DRAGON
>>
>read all these posts about Dragons
>think about the three that I have
>they're all painted the same scheme
>decide to strip two of them and paint them in different DCMS regiment colors instead of using numbers to tell them apart
>take them to my paint stripping cups to soak them for scrubbing tomorrow
>find a random Zeus already in one of them that I don't remember putting in there
>I have no idea how long he's been in there
At least he's out and back with his unit now. It must have been scary in there for him.
>>
>>97480514
Looks like your samurai salvaged themselves a kraut mech to make a full lance.
>>
>>97480477
DRAGON STATUS HONORED!
>>
>>97480458
There's a couple, the 9KC is a C3M carrier so the missiles get dropped to an MML3, the 10K uses an MRM 20 with Apollo and arm mounted ERMLs with anti penetrative armor.
>>
>>97479880
The omega is actually a little smaller than the tripod super heavy line, which take up 4 hexes but only actually occupy the central one.
>>
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Centurion Rubio, who went missing during the fighting on the world of Addhara during the Jihad, is alive. The WoB are broadcasting his torture across the local channels in an effort to cripple the morale of the men fighting to retain control of Addhara.
During one such broadcast, Adept Baal, the Manei Domini in command of the WoB forces, brazenly reveals the location of his base and challenges the Hegemony to "come and get him."
Principes Antonius, Rubio's brother, marches forth to rescue his sibling knowing it is a trap but unwilling to leave his brother in the clutches of the Blakists.
It was a WoB victory. I did quite well this time but it wasn't a cakewalk that's for sure. With the Principes dead, the Hegemony forces on Addhara are leaderless and easy prey for the Domini and their servants. Addara will belong to the Master by the end of the month.
>>
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>>97480863
Highlight of the game was when Adept Baal and Principes Antonius clashed in melee. He put up a good fight considering he was in a mech not meant for that sort of fight but in the Baal's No-Dachi simply had the advantage and slew Antonius by ramming his blade deep in the fool's cockpit.
>>
>>97480871
>>97480863
woah, cool scenario
>WoB victory
oof, kinda feel bad for the brothers. At least it ended in a cool melee between leaders.
>>
>>97480863
>>97480871
Well the Wobbies were due a victory, I suppose. Your previous few games have been MH victories right?
Also it's not too often you see a Dachi being used so that was nice to see. He's a cool lad
>>
>>97479486
It's actually just two Urbanmechs in a King Crab-shaped trenchcoat.
>>
>>97480982
>Your previous few games have been MH victories right?
Aye, sadly.
>Also it's not too often you see a Dachi being used
He's actually one of my favourite mech designs so I love getting to role him out.

>kinda feel bad for the brothers
Well then they should have accepted Blake >:)
>>
>>97479928
The rest of the clans dont need to show up and they take terra
>>
>>97479856
Its cheap and sturdy enough you dont need to babysit it and it can bulky things lighter than it and annoy things bigger than it

>>97480361
This is autistic headcanon fluff you are trying to force into a copypasta at least try and make it sound like a dracpost

>>97480458
Theyre skirmishers so fast ranged weapons are their priority they have the Jenner and other strikers for the close in stuff.
>>
>>97480458
That slot is filled by the Snubbie Quickdraw. Remember the 3 LAW sisters: Dragon, Quickdraw and Charger.
>>
My Drac cav lance is 2 Dragons, an Ostsol, and a Quickdraw. The Ostsol has never survived a match with both arms intact.
>>
>>97481147
3025 Drac perfection.
>>
>>97479928
Comguards would have been revealed a lot sooner.
>>97481097
5 Regiments is not enough to take Terra and Comstar still outnumber the Dragoon warship fleet at least 6:1 even when the Dragoons initially show up. No amount of author fiat would make that work.
>>
>>97481142
Honestly I always forget the Dracs produce Quickdraws. Dragons and Chargers always feel more distinctly Drac.
>>
>>97480477
Looking forward to Dominion W’s in the current era, the time of the dragon is over weebs.
>>
>>97481212
Didn't the Ghost Bears gut themselves in a pointless civil war just to appease the ego of a literal inbred?
Not exactly a strong start to the era, furry.
>>
>>97480361
What is this headbanging?
In universe its a trooper mech, the Kuritan analogy to the Shadowhawk or Wolverine. Its git a similar movement profile, minus the jumping, and carries a similar loadout.
It's main advantage is in close range brawling where its extra mass gives it an edge. It has to be careful to avoid getting close in against Davion mechs like the Enforcer because they will shit all over it, but it does have a slight range edge.
>>
>>97481212
>>97481239
There's also the fact that Dominion leadership referred to their upcoming war with the Combine as a "short victorious war", which is a deliberate reference to the Russian Empire's minister of the interior calling their war against Japan that in the leadup to the Russo-Japanese war. They badly lost that war, which significantly contributed to Russia's collapse in the next decade.

It's some pretty heavy handed foreshadowing that the war will go very badly for the Bears.
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>>97481259
>the war will go very badly for the Bears
It would be the first time.
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>>97481243
He did this last thread, he's trying to force a copypasta with fake prompts like that one guy did the 5 part CapCon rundown. Honestly it reads like nulnfag so do not engage.
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>>97481264
Can't be the writers' pet faction forever, just ask the Feds.
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>>97481287
Note: This does not apply to the Wolves
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We really didn't need to bring this back in 3150.
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>>97481243
>It has to be careful to avoid getting close in against Davion mechs like the Enforcer because they will shit all over it
>the Enforcer

My brother in Blake we watched a Dragon 1v2 a Crusader and Enforcer and didnt even lose a limb

>>97481239
>>97481259
The war didnt gut them, despite all the infighting and renewed terrorist groups they all became friends again to dunk on the Combine. I highly doubt the bears won't continue to just win despite being retarded.
>>
>>97481299
Even the Wolves had some periods they were getting shit on. When was the last time the Bears actually lost? They didnt even get an L on Tukayyid and they werent even that popular back then.
>>
>>97481322
We could have had a new Imp. Instead we got this thing.
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>>97481152
>No amount of author fiat would make that work
"lol" said the author, "lmao"
>>
>>97476634
It has 6.5 tons of pod-space. It sure can mount a CERPPC.
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>>97481322
I bet a fair number of people just wanted it to not be a 'Goon exclusive.
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>>97481347
>When was the last time the Bears actually lost?
Their civil war, because bears can only lose to bears. Fuck, I wish their slow to move and going retard berzerk when a fight isn't in their favor would actually hobble them sometime.
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>>97481353
Get out of here Stackpole!
>>
>>97480363
Hexmaps are from FASA, hexless is from AS.
Figure it out fuckhead.
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>>97480775
>but only actually occupy the central one.
I see, I thought it was supposed to be on that 4 hex triangle base you always see them on, I don't play past FCCW so I've never encountered the rules for them.
Yes, that means I also don't play in an era that includes the Omega, but it isn't ever shown on multiple bases.
So I could use the King Crab, a Turkina, a Fafnir or a Behemoth for my scale setter.
>>
>>97481322
>bring this back
All mechs are available in all eras after their production date, "extinct" is some new age MUL/CGL bullshit.
>3150
Not canon anyway, you're arguing about fanfiction that was written by people who aren't even fans.
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>>97481345
>My brother in Blake we watched a Dragon 1v2 a Crusader and Enforcer and didnt even lose a limb
That was a legendary moment.
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>>97481382
And I'm one of those people, mecha being made extinct or purely exclusive to the 'Goons is retarded.
Would have been neat to see the Dracs take the Shogun and produce it themselves out of spite. Like how the Cappies apparently picked up and became the sole producer of the Spartan after the WoB line blew up and the Clans shuffled around the few they had to the Goons.
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>>97480361
Thanks chatGPT
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>>97481428
>the Crusader pilot watching his wingman get Drac'd
>>
Gentlemen...
Bird-People.[/spoiler.]
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Finished the basing.
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>>97481511
Damn that looks cool.
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>>97481511
Based.
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>>97481442
After the Outreach got nuked there should have been just a dispersion of their unique IPs across the IS. Its so shitty just how many designs are exclusive to them and the star league but keep getting put in force packs with IS general designs
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>>97481526
>>97481539
Thank you good anons
>>
>>97481567
>designs are exclusive
Go back to 40k
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>>97481587
Got a sheet for it?
>>
Since there isn't really an internet shouldn't my merc company get reams of unsolicited sales adverts and order by mail catalogues? What is the Bud K catalogue for mechs? Who makes the faux battlemechs with nothing but edges to sell to the discerning mech enthusiaist? Do police have to break up teens going through their "mech" phase in Mall parking lots at 2am?
>>
>>97481606
The Internet exists but only on planets that are akin to us in development. On primarily agricultural worlds, dead worlds, backwaters, I don't think they would. More over, the internet is, depending on era, controlled by Comstar.
Although, this was envisioned in the 1980s. Everyone still gets mail. You get mail. I get mail.
>Teen boy claims to have a found a rare and super cool Battlemech from the Star League era.
>Comstar investigates like they usually do.
>They see him showing some girl hes trying to impress this "totally cool and amazing SLDF Battlemech that won a million battles and stuff."
>They investigate closer and...
>Its a Cattlemaster that was modified slightly to look mean.
>>
Hi /bsg/. I'm looking into starting Battletech classic, but I'm really fond of books and paper, I don't want my games to rely on a computer, a site or my cell signal. Is masterlistunit . info the only way to get mechs profiles? Is there any printed compendium with all the profiles, or is there any way to host a personal offline copy of the masterunitlist? Thank you very much in advance
>>
>>97481653
>Is there any printed compendium with all the profiles
No, that would deprive CGL of the profits that come from publishing mechs piecemeal by many many TRO's
Megamek is your best resource and you can at least use it offline, but there is no print option to have all established mech record sheets in your hand, you would have to go through megamek one unit at a time and print out every single record sheet for every single variant and then put those into a series of spiral binders yourself. I don't believe you could fit them all in one.
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>>97481653
A copy of the offline software Megamek Lab will have all the units and let you print out record sheets when you need them. There are also official record sheets published with various books but with over 7,000 mech variants alone, they are not comprehensive. It's more "Here's all the things from this one book."

MasterUnitList is not for record sheets, but more for what factions have what machines and when they show up.
>>
>>97481671
>but more for what factions have what machines and when they show up
and this itself has errors and is an attempt to retcon the game into being more like 40k.
>>
>>97481674
Chassis being rare or common or most of them being in one unit or faction is as old as the game itself. If anything, the problem is the opposite. "There's nothing in any book that says X faction starts making Y, but we'll use the MUL to tell you they did!" Combine that with their actual mistakes and the thing becomes a giant mess. Pretty good for a guideline for people that don't know the machines, but nothing to die on a hill over.
>>
>>97481393
Not true, they can also lose to your donut steel such as Jake Mason practically soloing a cluster from each clan
>>
>>97481696
You know what's also as old as the game itself? The fact that TRO's are written from an in-universe perspective and subject to in-universe human error, there is even precedent for one TRO contradicting another TRO and stating that "previous reports by adept Jimmus were less than accurate"
So, there is no objectively established in-universe fact on wether or not any particular mech chassis actually is rare, extinct, or exclusive, merely erroneous statements assuming these things, some of which have later been shown false.
Any meh you want so long as it's original manufacture preceds your era of play, and sometimes even then that can be broken as the Mauler was shown to exist in 3023-3025 (IIRC?) by the Capellans, and again in 3039 by the Dracs which were then looted by the Feds, despite it's manufacture date being listed as 3048 by the Dracs.
>>
>>97481715
I don't care about your opinion and I will continue to play with faction limits and extinction dates because I enjoy them.
>>
>>97481715
>one TRO contradicting another TRO and stating that "previous reports by adept Jimmus were less than accurate"

That was Wolfnet faggots who tried to take over TRO publishing. They were wrong and called Comstar wrong. It was nice when they got theirs. And your Mauler example is the Daboku, an example of the enemy mech code becoming used more like the IS names for clanner machines. Anyway, awful retcon stuff like 3025R and 3039 should have been shredded eons ago. That said, faction flavor and button counting is part of the fun for any historical. You may not care for it, and people aren't going to hang you for that opinion, but you can't pretend it's not a big part of the fanbase.

Heck, even on your own terms, nobody can hew perfectly to the manufacture year when they keep shuffling stuff around. Just look at the Grasshopper 5N. The date used to be 3056, and it's changed no less than 4 times since then.
>>
>>97481669
>>97481671
Thank you very much! Over 7000 mechs variants? That's crazy. Also, would you recommend me to get the Battletech Universe book? It looks like its a lore book, but I don't know if it's worth it, I guess it doesn't contain any kind of rules and isn't needed to play, is it?
>>
>>97481751
>who tried to take over TRO publishing.
As opposed to corpofaggots who have taken over TRO publishing?
If your argument is "Group X isn't the creator of the lore" than you've established that everything post FASA is not canon.
Everything else you've stated is just you agreeing with me, that "rule of cool" matters more than draconian adherence to stated "facts" because those "facts" have been proven to be fluid from moment to moment.
>>
>>97481764
All of our books are in the trove. Pick whatever you like digitally, then worry about getting the paper after you've had a chance to look through it and know you like it. I'd recommend downloading the old 80's Housebooks if you want a primer on the lore and the Battlemech Manual for the main rulebook on just mechs. You can worry about getting deeper in after that.
>>
>>97481764
I've never even heard of that book, so it's likely a waste of money.
Read some novels, play some vidya, watch people play some tabletop, etc... Oh! and download pdf's from the trove if you want TRO's and universe fluff books.
As for 7000 that's including each variant of each chassis, for chassis themselves I do believe it's under 1000, as for the Rules As Written it's much, much higher than 7000 as "canon" mechs were just mechs taken from animes and statted at the beginning og the games existence to demonstrate how the mech creation rules work, the core intent of the game as it began is to use the mech creation rules to build whatever you want, the fanbase just immediately latched on to those examples and they were established as "canon" and adherence to pre-built profiles rather than usage of your own creations quickly became the standard.
Nothing stopping you from still making your own.
>>
>>97481772
You're arguing marginality. Because one or two things are not true is not justification that nothing has to be true. The issues you're latching onto are literally the same ones we have in real history. Plus, there is the fact that hard 3rd person omniscient statements in novels and places like the MUL are considered 100% true. When we are told that the last 2 operational Shoguns in the entire IS in 3072 are in Blake hands, that is a hard fact in-universe.
>>
>>97481789
>hard 3rd person omniscient statements in novels and places like the MUL are considered 100% true
the validity of that staement has been declared one way and then another way depending on who the CEO of the current license holder is, so the out-of-universe "facts" on this matter are demonstrably equally fluid to the in-universe ones.
>>
>>97481789
>3072
Not canon.
>>
>>97481764
>Battletech Universe book

BU is 100% a lore book. If you know nothing about Battletech, then it's a good book to start.

Battletech got massive with the years. Lots of eras and factions, so each subject might have few pages. But it will guide you through all the eras and factions. Then you can choose a topic and delve deeper reading specific boks.

BU explains some subtleties, like how technology devolved up to the 3050s or how jump drives and HPGs work.
>>
>>97481806
>how jump drives and HPGs work.
Lmfao, that's a retarded statement.
>>
Lead dev for megamek stepped down.
>>
So anons I've been working on a little something, attempting to squeeze the universe of Battletech enitrely within the confines of Sol system (with clans off in Alpha Centauri) to make it 100% Hard Scifi compliant.
Loose outlines here, will take a few posts to fit character limits.
No FTL no Terraforming (first is self explanatory, terraforming would take thousands of years at best current projections)
Habitats, dome cities, cloud cities, oneill cylinders, etc... in addition to planets, moons and asteroids.
War is constrained by the realities of vacuum, radiation, resources availability, manufacturing limits and the fragility of infrastructure

Federated Suns - Mercury-Venus compact
Mercury
- subsurface cities
- solar-facing industrial strip mines
- orbital mirror arrays to illuminate/warm dark side
Venus
- cloud cities at ~55km altitude
-carbon capture, chemistry and life-support mega factories

Power Base
- energy dominance
- precision manufacturing
- fast courier networks using solar powered laser sails

culture and doctrine
- technocratic liberalism
- strong civil institutions
- officers trained as engineers first, soldiers second

military syle
- high mobility forces
- excellent electronic warfare
- mechs optimized for extreme heat and dense industrial environments

Propaganda focus
- we keep your lights on
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>>97481866
So... Gundam?
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>>97481738
Holy based
>>
Why does Rifleman IIC wear a witch hat?
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>>97481866
Lyrans - earth-luna commonwealth

earth
- politically symbolic
-demilitarized economically central "neutral" ground

moon
- helium 3 extraction
- shipyards

L4/L5 habitats
- massive population centers

power base
-largest population
-best heavy industry
- controls earth legitimacy and treaties

culture and doctrine
- corporate aristocracy
- inherited command positions
- slow to react, hard to dislodge

military style
- overbuilt mechs
- redundant everything
- massive logistics tails

philosophy
if it breaks, add more armor

Draconis Combine

Mars
- underground arcologies and dome cities
- polar ice mining
- phobos.deimos shipyards

power base
-self-sufficient closed loop systems
- high discipline population
- fortres like infrastructure

culture and discipline
- neo feudal honor culture
- total social mobilization
- mars as sacred icon

military style
- defensive depth
-tunnel warfare mechs
- extreme command disciprine

propaganda
- mars is not kind
>>
>>97481937
Marik - belters

thousands of semi-independent habitats, ceres as symbolic capital

power base
-raw materials
-manufacturing feedstock
- independent transport guilds

culture and doctrine
- radical decentrilization
- endless internal politics
- strong local militias

military style
- swarm tactics
- converted industrial mechs
- ambush specialists

doctrine
"win locally, argue later"

Capellans - Jupiter

Jupiter
-radiation shielded low orbit habitats

Io
- sulfur and geothermal extraction

europa
-sub ocean ice research
- water as reaction mass export

ganymede
- military staging field

power base
- fusion fuel dominance
- deep space senor arrays
- information warfare supremacy

culture and doctrine
- surveillance state
- paranoia baked into government
- absolute population loyalty enforcement

militay style
- electronic warfare
-psyops
- surgical strikes

" control the information, control the reality"
>>
>>97481938
Marches are not where borders meet, it is where borders fail, orbital dynamics makes territory definitions somewhat more fluid.

crucis march - mercury/venus - earth energy corridor

draconis march earth-mars transfer shell

capellan march mars-belt interface

sarna march belt-jovian approach

tamar march earth-jupiter gravity assist volume

donegal march earth-luna industrial band

skye march autonomous cislunar shell

andurien march belt-jovian transition

periphery marches saturnian kuiper fringe

Comstar
- laser com relays
- time-delay routing
- ephemeris data

without FTL power stems from messaging priority
earth base origin gives leverage over steiners

Clans
Alpha centauri
- habitat based
- caste system due to material energy efficiency demands (specialization of perssonel over generalization)
- ritual based warfare developed from necessity to minimize hull breaches

see sol system as soft, wasteful, corrupt and fragmented
invasion now targets jovian fuel supply, earth population center, belter industry.
>>
>>97481866
Eh, it loses why Battletech societies were feudal to begin with as FTL communication isn't needed in the first place
>>
>>97481936
It has to use Kerenskyan Sorcery to avoid melting pilot after a few volleys, it may as well look the part
>>
>>97481978
the Star League was a standards regime, shared logistics framework, dispute arbitration system and a series of mutual nonagression pacts, this was held together by standardizing navigation procedures, communications protocols, reactor and habitat safety protocols and establishing transit insurance and liability law.
Earth was the capital due to establishing baseline time standards and the core comms relay synchronization facilities

the failure of the star league resulted from light speed delays, orbital autonomy and economic assymetry

no central authority in a universe that deals with lightspeed/causality can override this indefinitely

the star league civil war consisted of earth-luna blockades, a martian isolation campaign, jovian fuel denial, belt embargoes, most fighting is dock seizures, habitat boarding and power-denial seiges.

this eventually eroded earth infrastructure just enough to degrade trust in central arbitration and protocol fragmentation ensued.

succession wars aren't about seizing the throne of terra, it is about establishing protocol/standardization legitimacy, logisitics is a bitch in reality on stellar scale, the various successor states develop because no one authority can enforce their authority over too lagre a volume give the reality of time delay in command and reaction.

protocol fragmentation erodes the knowledge base, technology declines as a result, but unevenly expertise of one locality outstrips another in certain areas, and vice-versa, secialized manufacture that relied on the star league standardization protocols all but vanishes on meaningful and impactful scale.
>>
>>97481989
see >>97482027 physics actually reinforces the feudal development.
>>
>>97482027
Kerensky exodus
he leaves because the collapse of central authoirty means he cannot enforce the star league without becoming a petty tyrant, staying in sol reduces his aims to survival not victory, becoming a warlord, being blamed for failures of the league, eventually losing star league military identity to entropy.

logisitically self-contained fleets are organized together, takes the exertise and mobile manufacturing he can get his hands on, insufficient reaction mass to make the exodus and return, insufficient population to orchestrate a short term reclamation.

relativistic acceleration demands the long term journey of the exodus, alpha centauri is the closest choice not the ideal choice, settlement is entirely habitats, industry focuses on ice mining and solar collection to run mobile indsutrual platforms (alpha centauri has a lot more meteor type bombardment issues than sol)

the cultural shift from soldiers to ritualistic stewards is less drug-fueled arbitrary topdown demand and now based on necessity of reality
- habitat failure means extinction, combat must be small scale in the extreme
-unrestricted warfare is suicidal
-political luralism risks fragmentation
conflict is formalized, limited and measured, trial system is invented to resolve disputes quickly, minimize collateral damage and preserve infrastructure.
genetic engineering is a necessity due to increased radiation exposure from multiple stars, increase bone density due to lack of gravity wells and increase cognitive stress tolerance from the extremely non-terran nature of life imposed on them (most sol citizens have the opportunity to at least spend some small time walking on an actual planetary surface in their lives)

clan invasion is necessitated and premaure from kerensky's vision because their habitats become poulation staurated, trial systems are resulting in stagnation, and limited genepool is resulting in genetic bottlenecks despite genetic engineering.
>>
>>97482035
There's a difference between a couple dozen minutes/couple of hours for communication and several months/years for communication. There's a lot less time for the dramatic development of societies like there are in Battletech. It's probably fine as it's own thing, but it does lose a bit of the feel.
>>
>>97481936
Magic saucer hat make finding enemy to shoot more betterer.
>>
>>97482069
the invasion is constrained to a smaller elite force because of transport mass limitations, it is also limited in scope because reinforcements wil take decades and losses cannot be replaced, the invasion is largely politically symbolic, total war is not ought because it cannot be afforded.
the invasion destabilizes sol system further, it does not unify it, clans cannot rule the system, too few and too large a cultural drift.
Keresnky left to preserve the past, the clans returned desperate to seize a new future.
the clans have an advantage in higher technology, better heat management and fast decision making BUT they have no strategic depth, no reinforcements and no tolerance for destroying infrastructure, their blitzkrieg fails due to the laws of physics, you can't lightning strike when your progress takes years by requirement of natural reality.
>>
>>97482084
as for battlemechs as the main vehicle of combat, a large amount of force needs to be moed in compacted mass that can handle varying terrain of oniell cylinders, planetary surfaces and compact underground habitation, wheeled/tracked vehicles and flyers of any sort are incredibly limited, the battlemech is flexible enough, forces are small because of the need to not breach hulls (even the sol system which is not fearful of losing some infrastructure realizes the reality of this) so combined arms do occur, but not in every field of battle.
>>
>MekBay removed zoom from mobile view
why
>>
>>97482094
trading the many planets of battletech for oniell cylinders and dome cities, etc.. makes sense of them, keep the names, keep a lot of the environments, now you don't have "ice planet", "desert planet" mono-biomes as authorial retardation, you have them as necessities enforced by smaller scale (which is okay because most worls in battletech only have a few smaller population centers) with the nature of each biome dictated by orbital distance combined with logisitics relaities, one habitat can afford a warmer lusher environment, another is forced hot by solar proximity, but water restricted, etc...
>>
>>97482150
Your fanfiction sucks
>>
>>97482154
No, reality sucks.
The fact is that what we know of physics means that no individual human being will ever leave sol system to arrive at another star, radation damage or old age will prevent this, the fastest a human being can be moved through space with the limit of mass on water-ice shielding to protect from radiation is 0.5c, the longest a human can be moved at that speed is just a few weeks before the maximum lifetime endurable amount of radiation damage occurs.
FTL is fantasy, we are effectively confined to Sol sytem, generattion ships can leave, but any society they form elsewhere is going to temporally and culturally irrefutably separate from us, to have space wars and nations that interact with each other you all need to be around the same stellar gravity well.
>>
>>97480863
>>97480871
Now THAT is a classic WOB-flavored heel move
>>
>>97482172
Realism and adherence to science is not a literary virtue to strive for, and your fanfiction neither makes better fiction not a better game.
>>
>>97482154
It's just Gundam combined with The Expanse with Battletech factions mapped over it to satisfy someone's hard scifi autism. I came up with a similar setting for a skirmish game I was trying to make that used inertia and mass for robot space battles outside/around/inside of oneil cylinders.
>>
>>97481826
Is it like they're spinning it in the discord that they're stepping down because they can or is it fallout from the whole AI code thing that came out a couple weeks back?
>>
>>97482192
constraining fiction actually does result in better stories, otherwise the absolute height of literature was achieved long ago by Wagner, the likes of Tolkien, and Lucas have merely copied him and changed the costumes and names around.
It's like one of my favourite movies, Outland (with Sean Connery) it's almost like a western, but it takes place in a mining facility on io, it's just a cop taking on a drug running operation, the 1v1 nature of the story makes sense because he can't rely on backup, everyone present is neutral and doesn't want to rock the status quo by picking sides and living with their choice if they pick the loser, impartial backup is too far away by the laws of physics, so it's him vs the mine manager and his hired guns, the day is not won by the cops shotgun (which he loses early in the fight) it's won by him strategically causing depressurization to kill his opponents.
>>
>>97482198
the expanse had aliens, that the two result in similar logisitical situations is a convergence dictated by reality. your confusion with gundam is an aesthetic mistake because "muh spess robots"
I've got a lot more detail but the restrictions on posting means I'm going to have to do it up as a PDF and link it here with catbox.
>>
>>97481936
It's the straw hat of a humble cLPL Boatman.
>>
>>97481602
>No its perfectly fine for my 3025 Outworlds Alliance lance to have an Annihilator in it
>>
>>97482258
>Originally developed in the final year of the Amaris Civil War
>ANH-1A - dragoons circa 3005
Yes, yes it is. Just swap out the pulse lasers for standard, the chassis is unimportant really, its that the weapons loadout matches the rules of that era, so the dragoons 1A with regular medium lasers, regular ac/10's and an extra heatsink, or whatever custom introtech loadout you wish, like the 4 PPC variant of the dragoons from 3028? it's even defined as "an expedient field refit" meaning anyone could have done it before then, because the construction rules allow for it.
>>
>>97482258
What, are you saying that it is not permitted that the dragoons ever suffered losses or had to retreat from any engagement? That they are such a high tier of mary sue that their mechs are immune to reclamation as salvage?
>>
>>97482295
Right? the 'goons fought against everyone and for everyone, therefore the entirety of the IS has access to their toys.
>>
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>>97481500
Still not as good as the final execution.
>>
>>97482258
By 3025? It's improbably but not impossible. Not sure what this argument even is? If it was fielding an entire regiment of them then you'd have a point or using the Stone Rhino they had then sure?
>>
>>97482295
>That they are such a high tier of mary sue that their mechs are immune to reclamation as salvage?
With some writers? Yes. :^)
>>
>>97482331
the writers can lick the darkest and sweatiest part of my hairy asshole.
>>
But who is to say my mercenary company doesn't have a lance of mad cats in 2950?
>>
>>97481936
Clanners just love giving their mechs silly hats.
>>
>>97482343
Obviously era is secondary to tech level, if you're playing introtech you can use models that look like a madcat, but youve got to outfit them with introtech gear.
era is oly one half of a games eligibility qualifier, you can play pre-invasion clan games, but youve got to agree to clantech with your opponent, you dont need a narrative for a game, this could in fact open up some fun match possibilities, forcing the use of clan mechs that are not usually seen because they werent developed yet, there's nothing to say some very deep periphery didn't have contact with dark caste clanners pre-dragoons.
>>
>>97482214
No idea about the reason. I dont care about the drama, only that this means feature releases will slow down a lot.
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>>97479712
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>>97482295
Wolf's Dragoons don't want you to know this, but the Marauder IIs on the bottom of Tanda's Crossing are free. Archon has a company of them at home.
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>>97482445
Those look fucking terrible. Did you purposefully choose models with no details or did you have the details removed?
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Not a particularly great day for a Comstar security detachment, as unidentified opponents managed to kill several ROM operatives despite supreme efforts.
I ran a Wasp, Javelin, Crab and Rifleman in Team White against a Wolverine, Phoenix Hawk and two Locusts using High Risk Extraction from Instant Action. Despite some decent shooting the Wasp lost a leg on the very edge of getting one of the objectives out, despite losing both Locusts and a gyro hit on the Phoenix Hawk my opponent simply outmaneuvered me.
Playing with tonnage limits (for example, this time we had nothing over 60 tons) is rather fun. Suddenly bugs and other light mechs are almost essential to round your force, and rarely you have 100 tons tarpits. Pity that the force packs are fanatically focuses on Heavy/Assault mechs.
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>>97482445
Damn BASED
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>>97482295
Not to be a pedant but actually yes. Canonically they never lost an Annihilator under circumstances that would allow one to be taken as salvage. It is the side effect of being the even more special and awesome elite commando force of the already best and most special and awesome Clan Wolf.
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>>97482612
not one of those has a base
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>>97482636
I dont think every single contract they ever had was detailed fully.
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>>97482636
>Canonically they never lost an Annihilator under circumstances that would allow one to be taken as salvage.
Misery?
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>>97482672
Not him but you can look up every machine lost at places like Crossing and Misery in the phonebook.
>>
Speaking of the goons was every single one of them clanners? Did they recruit spheroids, and if so did they get to touch the old SL tech?
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>>97482754
Lmao
>Our mary sues are ssuch special snowflakes that we will granularly dictate that no one ever got to take their snowflake toys
Too bad they never put it into the RAW that dragoon mechs are strictly off limits.
>>
>>97482761
They were clanners but majority low caste freebirths, so the whole "clan warriu disciprin" bit falls flat.
Yes, they hired spheroids.
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>>97482761
They were all clanners in the beginning. As they took losses, they took in war orphans and raised them up, plus made new clanners in iron wombs later. They literally spooled up making elementals like planting some seeds you forgot in a drawer for decades.
>>
>>97482754
Mean that book does have them losing a few but if I remember that book also got retconned in some places. I think there were oddities like all the Goon armor was operating as stars not lances.
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>>97482445
PGI's Thud and Beemer are awful
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>>97482761
Iirc they were all clanners at the start, but recruited war orphans and other spheroids as the years went by. That being said, I wanna say no spheroid goon ever rose very high in rank, and the truth was kept from them.
>>
Was being dumped in the Wolf's Dragoons a punishment detail? Having to pretend to be a mercenary has to be turbo dezgra.
>>
>>97482883
All the trueborns they brought along were troublemakers. Nasty was nasty, and that one scout guy somehow managed to be a gambling addict in clan society.
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>>97482664
No but them suffering a serious enough defeat that they lost one of their exclusive mechs would have absolutely been detailed out somewhere. It should be the default assumption that anything they did that is not explicitly described as a defeat was them winning.

It is literally non-canon that anyone else is allowed to have one. I am not defending this btw
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>>97482912
Actually Natasha Kerensky, in the most mary sue of mary sue units, takes the cake for most mary sue backstory.

She was just too good and never got to fight anyone because it would have dishonored Clan Wolf to use her (again because she was too good) and she was bid out of basically every engagement immediately. If you take a blacklight to the old novels you will see that the authors were actually having sex with the pages where her name appears, as they were printed.
>>
>>97482829
They also have the worst Firestarter
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>>97481783
>Nothing stopping you from still making your own.
Other than people shaming you...

>>97481866
>make it 100% Hard Scifi compliant
Exercise in futility.
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Sure is a lot of davion faggots in here jealous of kuritan supremacy.
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>>97482445
Needs some tinkering somewhere, I don’t know where exactly but I’ve printed some of those STL’s with more detail. The old school timby looks like an egg.
>>
My Aces box arrived today. I'm going to paint the figures in jade falcon colors and try to master the automated opponent system before springing it on my friends.
If the system works well I may be able to realise my incredibly virginal idea of combining battletech with ironsworn: starforged for an immersive campaign.
>>
>>97482953
I think she is tied for the "Bounty Hunter" for least interesting character that the writers want you to think are a super big deal when the average reader couldn't give two shits about them.
>>
>>97483241
I see you haven't met Annie K, Devlin Stone, or Alaric Wolf.
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>>97483241
I didnt even know the Bounty Hunter existed until they released the legends packs. If they wanted him to matter why was he never slipped into a novel?
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>>97483302
>why was he never slipped into a novel?

Tell me you've never read Heir to the Dragon without telling me you've never read Heir to the Dragon. That's not even counting the DA psycho in two novels.
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>>97483317
Imagine reading derp age. Heir to the dragon is a snoozefest. Be angsty Teddy K. Bang some literal who. Auntie gifts you a dusty Orion. ZZZZZzzzz. You right I didnt read it past a couple of chapters. It couldn't hold my interest.
>>
>>97483302
Fun story. I got in a lot of old metal awhile back that had a Battledroids Marauder sculpt painted in the BH colors with the money symbols in old Testers enamel. So at least some kid gave a shit back in the 80's.
>>
>>97483301
Alaric Ward is at least entertaining to meme about.
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>>97483339
>Not sticking around for 3034 Comstar fuckery and the War of 3039.
>Or at least Corsica Nueva.

You have no-one to blame but yourself...
>>
>>97483344
Nobody gets the good memes, though. Like how he was like 25 when he finally took his warrior test and was halfway to solahma out of the gate.

>Have to take placement exam at 25 because mommy won't let you before that.
>All the other kids tested out at 18.

He's literally the held back retard. It's fantastic.
>>
>>97483347
Like I know what you are referencing. I didnt read it. I may try again since it has Bounty Hunter in it. We'll see. Its just hard for me to give a fuck about Teddy K.
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>>97483366
>Its just hard for me to give a fuck about Teddy K.
Well, the whole book is about him so....
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Is it normal for the hangar bay of a dropship (for example the Leopard in MW5) to double as repair platforms or is it one of those vidya concessions and in canon you have to dismount them from the dropship and either get them into a proper repair hangar or at least use of those mobile repair platforms that wouldn't be able to operate inside?
>>
>>97483377
They're mech bays, not hangars, and they include a shit ton of repair and reloading equipment plus a drop cocoon for orbital insertion. It's actually easier to fix stuff in a DS bay than having a bunch of random repair vehicles in the field.
>>
>>97483302
The Bounty Hunter isn't even a character, it's a title. It's Dread Pirate Fett.
>>
>>97483387
Reminder that the Blakist that took over in the Jihad lived all the way into the 3100's before he got pantsed by Kappa. That's a good long stretch after all the other robes went to ground.
>>
Was fucking around with LAM construction in MegaMek. Why does Bimodal add weight compared to the standard Trimodal? Shouldn't that be less?
>>
Does anyone know which mech is pictured here next to the ship?
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>>97483398
Bimodal is the more primitive older version of the tech from the Shad LAM, so it weighs more like all primitive components.
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>>97483402
CGL Archer, Nuseen 1st sculpt.
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>>97483402
You seriously don't know?
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>>97483402
Why does the mech scale Leopard not have ASF bays?
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>>97483386
>a bunch of random repair vehicles in the field
One specialized vehicle is enough.
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>>97483398
Like the other anon says, it's the older, shittier version. It's also the least populated unit type in the entire game, with literally only the Shadow Hawk LAM, and less than two dozen individual ones ever made at that.
>>
>>97483377
The more I stare at the PGI interpretation of the Leopard the more I get angry with it. Everything about it internally does not fit with what a Leopard should be.
>>97483415
I was thinking that myself but considering its a "Gepard" not a Leopard I am willing to chalk it up being a fan design.
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>>97483418
I thought Fusion engine ran clean? How do you get contamination?
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>>97483409
Thanks my nigga

>>97483411
Nope, I discovered this game at the LGS yesterday
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>>97478070
Is this what you were meaning or did you mean something completely else?
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>>97483439
A lot of OG battletech stuff was written by people who didn't really know how fusion works - they saw "Nuclear" and went "Ofug radiation" because it was the 80s and people were kinda retarded about nuclear back then
>>
>>97483418
Now go look up the field repair maluses for rolls in StratOps. I'll wait.

>>97483439
If the magnetic jar containment gets fucked, you get things irradiated. This is the actual risk you run when you slam the heat override, and why people like Grayson Carlyle died of cancer. The OG description is in Battledroids.
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>>97483442
Well welcome to autistic combat maths. Enjoy your stay.
>>
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>>97483454
No, it's the same pic he posted but with a WWI Prussian helm and a fireman's axe. Pretty sill and fun in the old paintslop way we used to meme.
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>>97483442
Well, I hope you come to like it. Remember, IlClan is gay, but FedCom was cool, and you'll be fine
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>>97483466
Inshallah! We will destroy the infidels ablative armor with our ancient war material and superior morality!
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>>97483466
Oh fuck I think I know the one you mean. This one?
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>>97483492
That's it!
>>
Fucking Kurita fags man. Bro I have 5,876 pictures of Dragon sama.
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>>97483392
did they ever explain how she took over from Vic Travers/Walt Urizeman?
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>>97483506
There's Jihad material that says Walt was captured and killed and that was when they replaced him and made the companions for the BH for the era with the modified Shad with the HPPC and such.
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>>97483513
>Being forced to pilot a Shad
There are indeed fates worse than death.
>>
>>97483405
>>97483429
Ah, and since they've generally abandoned LAMs as a concept, they've never split Bimodal into a primitive and modern form?
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>>97483459
>field repair maluses
Did you mean modifiers?
>>
I just realized with the pdf ban, that kind of changes how homebrew rules get shared. Whats the work around for that?
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>>97483576
They are more negative than the bays or factories, so it is a malus.
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>>97483580
This is the first time I'm seeing the word malus used in English.
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>>97483579
Just host that shit on mediafire or wherever.
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>>97483588
It's from mal, bad. It means negatives. This is old DnD shit. If you've ever heard "to take a negative to", that is a malus, a negative thing affecting you.
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Are SLDF sites commonly guarded by automated defense systems or is that some super rare stuff?
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>>97483636
Camelot Command is the only example I can think of.
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>>97483552
The third form is very useful, the only real advantage to bimodal is that it goes directly to ASF in one turn while trimodal has to go through an Airmech turn first, but it can't move at all while going from mech to ASF. Trimodal lams can still move at half speed while transforming from any form, which at least gives it a TMM.
>>
Tell me about the Quickdraw.
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Trying to figure out something for my RPG game, since rulebook doesn't include the c-bill costs for mech parts and if possible I want to avoid browsing through all the BT Classic splatbooks or installing additional apps if possible: do mech parts, weapons, engines etc have 1.55x modifier to all the costs shown on say Sarna? For example baseline medium laser costs 40k and depending on the platform it will cost more with a mech ML costing 62k?
>>
>>97483733
Cool in concept, but in practice you usually don't want LRMs on a close range jumper, but more heat sinks and armor. Still I like it exactly because it's not super optimal.
>>
I would greatly appreciate suggestions on factions or organizations that might conceivably assemble stores of equipment and then for whatever reason leave them intact and more or less abandoned. I will list what I have so far.

SLDF caches/bases/depots/outposts
RWR hidden army caches and sites
Pirate caches/bases
Smuggler caches/bases
Clandestine operatives caches/safe houses/black sites
Clan brian caches
Dark caste caches/settlements
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>>97483733
Some mechs must suck in order for other mechs to be good. The Quickdraw is that bad mech.
>>
>>97483733
It blends the armor and weapons of a mech 20 tons lighter with the speed of a mech 10 tons lighter, and the BV to match.
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>>97483751
War museums or corporate production lines and warehouses on planets that were consumed by atomic or biological warfare. Anything that would wipe out the life on the planet and pollute it for long enough for people to avoid them and forget about them.

Corporate dropships with hulls filled with vacuum sealed goods they were delivering but had an accident that resulted in the death of the crew in a place where it wasn't profitable to send a recovery team.

These will usually assume some minor corps that were subcontracted to produce the equipment but went out of business before they could reclaim their property and the locations were lost in the paperwork of whomever acquired them.

If this was helpful I would appreciate any help with >>97483740
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>>97483740
This static assumption is wrong. It's reliant on both the location and the era. A good example is regular tech is 5X sticker price in 3025 and more than that in the Periphery.
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>>97483773
>If this was helpful I would appreciate any help with
I would if I knew the answer but I don't. My gut would be to start your part price search with the TechManual. That should be an authoritative source. But accountant tech is not my specialty.
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>>97483783
Looking for just the base RAW at the moment.
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>>97483783
>A good example is regular tech is 5X sticker price in 3025
So a PPC is a million C-bills in the third succ?
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>>97483740
Ok I found this so it's not 1,55x but 1(x tonnage)x for a mech, so I guess it's like just the final production cost of the unit (so I guess the raw material cost and the modifier is other costs like paying the workers?).
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>>97483840
Correction it's +tonnage, not x tonnage
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Tourney need 4 more teams.
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>>97483911
What's this?
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>>97483911
>team all clints
kek
>>
>>97483911
What are the force comp rules?
>>
I wonder how often Mercs "retire" by finding a decent planet to settle on and signing up with the local militia instead of traveling all the time.
>>
>>97483911
>Kuritan lance needed

Tried to make a C3 dragon lance but holy shit connecting them bumps the BV up a literal thousand
>>
>>97483965
Lance star or Level II, 7kBV hard limit 3080 tech limit. Lance or star can bring 2 BA, 2 tanks, or 1 BA 1 tank with left over BV. Pilots can be a mix of IS or clan but will be the majority of the force, since clan shit is expensive you can bring less for heavier options but are still subject to the 7k limit.
Pilots keep within 2/3-5/6 scores.
>>97484006
Yeah c3 is fucking expensive.
>>
>>
>>97483750
Switch the LRM with an SRM and feel the Coordinator guide your hand to victory.
>>
>>97483911
Presenting, the Ramblin' Turts, straight out of Solaris' gimmick circuit.
Great Turtle GRT-1 Mechwarrior Gurtrude 3/3 BV 4529
Urbanmech R69 Mechwarrior Sally "Streaky" Coney 3/4 BV 777
Urbanmech R69 Bondsman Mephistopheles Smoke Jaguar 3/4 BV 777
Urbanmech R69 Mechwarrior Jean "Teatime" LeBon 3/4 BV 777
Total BV 6870
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>>97484047
4539*, not 29
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>>97484010
These pilots suck, but let's see if C3 makes up for it.

Total 6,951
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>>97483922
AIv AI tournament.
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Because of the discussion earlier today about scale I decided to use meshmixer and lychee to rescale some mechs according to volume of the sculpt calculated off of the Omega fitting nicely on a hexbase to see just what some mechs would look like.
I expected the results to be much smaller than usual, but it turns out the sizes done this way are looking very reasonable.
150 tons = 7.14ml
100 tons = 4.76 ml
25 tons = 1.19 ml
etc... with every 5 tons being 0.238 ml
the King Crab and Atlas both seem quite comparable to the Omega which turns out is just a beefy boy, but not tall.
I am now determined to put all my STL's through this process as they are close enough to what I already have printed in size that while some will be noticeable when side-by-side, overall they'll fit in quite nicely, so it's worth it.
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>>97484010
Submitted for your approval, assuming the pic is legible.

The Guns of Navaronne
4x Blyatzkriegs with 3/4 pilots.
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>>97484047
I didn't even see that there's already a Great Turtle in the tournament. But it's the other one, so it's fine. VEST is going to cry either way.
>>
>>97482469
Not mine. Its a pic i got from here some time ago.
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>>97483459
Grayson got it from PPC blasts
>>
If PPCs blast rads I'm gonna like them more than I already do.
>>
>>97484215
Certified Kuritan war criminal (they consider this a compliment)
>>
>>97483683
The third form is arguably the best thing about LAMs. Do even if Bimodal weighed less, it would still be a poor trade.
>>
I'm not 100% sure but I think DnD treasure sizes aim to shit out a rough amount of treasure. Like it has variance but its aiming for a set amount. If I am making a set of cahe generators would it make sense to aim for a dollar amount or to produce an amount of material that is sensible for the type of cache in question. I.E. billy bob got tired of war after taking down Amaris and just left his mongoose and neurohelmet in the barn. Soa tiny cahe. I mech/vee. potentially the crews equipment. Or say a large store of prepositioned mechs waiting for their pilots kind of like American heavy assets in Europe. A big pile of 36 mechs/vees with no real concern about weight/price. Plus all the tools/spares/equipment necessary to store/maintain/operate them. But not necessarily a large personnel accommodation it being more of a break in case of war thing. Does that track?
>>
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>>97483911
FOUR BIG DRAGONS
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>>97484276
>and just left his mongoose and neurohelmet in the barn.
Star league owned their military mechs, brian caches are not individual post-war soldiers hiding away their own equipment, brian caches are all strategic stocks planned by the SLDF/Kerensky exodus, yes some of them were single mech deals, but any instance of an individual soldier putting his mech away is the sort of story behind succ wars inherited mechs that a family line has kept going for centuries.
some caches could outfit a whole company or even multiple companies, but finding one of those will put your group into the territory of dragoons level fame, it will be a big career changing deal that impacts the entire Inner Sphere by domino effect.
>>
>>97484253
The actual utility of bimodal LAM is in the Thorizer. One little application of the Illegal quirks gets any kind of unit to turn into a space plane.
>>
>>97484306
Thats nice. It doesn't address whether a cache should be generated by site intent or dollar value.
>>
>>97484323
Number of mechs + site intent.
all lore depictions show them as being strictly military hardware and technological knowledge, IIRC the exodus caches also had a tertiary purpose in cultural preservation, they'd have historically significant books in their archives, but they are primarily and almost exclusively military in nature, your company+ size caches are very rare and as I said, affect the whole inner sphere with their discovery, a mercenary group that finds one becomes an everyday name for all citizens, the rulers of the great houses compete to get their contracts secured, and Comstar launches investigations into them as well as tries to infiltrate them.
The vast majority of caches seem to range from 1 mech to a lance of mechs, with similar sized "minor" caches of combat vehicles and infantry gear, the amount of which should be measured in numbers of whole platoons, 1-12 IMO.
>>
>>97484341
>Number of mechs + site intent.
Thank you.
>all lore depictions show them as being strictly military hardware and technological knowledge
Yeah thats whats going to be generated. Mechs/vees/asf/infantry kit, site infrastructure, medical kit, spare parts, ammo, repair gantries yadda yadda. A section on random reports, manifests, peroneal journals, staff keepsakes what have you.
>company+ size caches are very rare and as I said, affect the whole inner sphere
Irrelevant except for rarity. As it is the only table that can gen a battalion is the highest and lowedt % cache on the chart. Impact on setting doesnt matter thats in the GM's hands. The tables span solo mech and graduate up to that battalion.
>>
Jumps only drive AI crazy, right? They won't fry your phone if you forgot to put it on jumpship mode or off completely?
>>
>>97484323
>>97484341
Oh and to add, some very rare caches also contained nukes, but those were of the company or larger sized and the one found by the clans early in there history was a society altering event for them, resulting in the trial of annihilation for the wolverines and the absorption of another clan, with a city of the ravens being destroyed in the process.
You could also have much more minor caches that amount to just spare parts for mechs, replacement armor, myomer bundles, fusion engines, etc... the more small caches you use the more special finding even a single whole mech will feel.
>>
>>97484370
>The tables span solo mech and graduate up to that battalion.
you should have some sort of a campaign progression lock in place, an early campaign find of a company of star league mechs basically ends the campaign, it's the equivalent of playing D&D and finding the entire rod of seven parts at level 1.
>>
>>97484389
>you should have some sort of a campaign progression lock in place,
No. That is completely unnecessary. A cache is only generated when a GM has need of one. I have every confidence in GMs having the ability to manage whatever cache they choose to generate. Or to remove/add/tweak what is generated to suit their needs.
>>
>>97484373
It won't fuck with other tech, but it will fuck with everyone on board a little bit. Almost everyone experiences a little bit of vertigo and nausea and a pretty significant amount of people experience a sudden affinity for convulsing on the floor and evacuating from both ends as their inner ear gives up.
>>
>>97484398
Not an entirely unreasonable stance, but going with the rod of seven parts comparison, should a level 1-5 D&D dungeon give even a chance of rolling for the rod of seven parts when approaching the end-of-dungeon treasure chest?
>>
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What the fuck was he thinking, just standing out in the open exposed to an entire lance?
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>>97484411
Quite literally not my problem. How GM's choose to use the tables I create is their business if any even choose to use them. This is just an exercise in satisfying my tism with nice little charts that make mech stockpiles.
>>
>>97484423
See how good you do when you get woken up at 3am by alarm klaxons after you got home an hour ago from last call.
>>
>>97484407
I'm going to guess that's how the Bright Star's able to jump to different systems automatically?
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>>97484429
That's supposed to be what training is for. Apparently it didn't kick in.
>>
>>97484306
wouldn't a cache be a regiment or brigade or division?
individual mechs would probably be left over from the exodus civil war or the pentagon powers that emerged and fought for years until the clans came with operation klondike
>>
>>97484436
The Bright Star was working perfectly until after it jumped, then it ignored all further communications and jumped away faster than an interception effort could be organized. They even used the HPGs to send it orders to halt and stand by as it made its way out of the Inner Sphere and nothing worked.
>>
>>97484441
I'm very certain that individual mech scale caches are in the lore, though I cannot recall any specific circumstance.
I read too many novels to keep it all memorized on that level.
>>
>>97484449
>I cannot recall any specific circumstance.
I can think of one. The Black Marauder. Theres probably tons of that kind of thing going on after the Stoner disarmament.
>>
>>97484454
thats not a SLDF-in-Exile Brian Cache
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>>97484456
Well true, but I was never making clan caches. Well, I'm not making clan cahes tables yet.
>>
Mirror, mirror on the MUL
What's the cutest Clan Medium of them all?
>>
>>97484454
as another anon said, not a brian cache.
I do now recall some of the videogames featured solo mech caches, but those are probably apocryphal, I'm still certain there is at least one example in one of the books though.
>>
>>97484449
The cache the Brotherhood of Randis had info on from Antallos was actually a series of very small caches, they were pulling individual mechs out of their own bespoke storage spaces all around the planet.
>>
>>97484473
Whats the lowdown on those anyway? Like aren't there all kinds of extinct mechs in those caches?
>>
>>97484449
I think it kinda depends on how you define a cache.
If you are going by SLDF or Great Houses only, there's really gonna be none of those outside of maybe leaving behind ones in bad condition when they left a base. But you ain't getting any working mechs from that without a lot of work.
An old merc who put their mech in a garage or barn, or just needed to hide it and planned on coming back but were killed before they could? Could maybe be called a cache, and that would be an individual mech cache if it counts.
>>
>>97484476
That cache in particular seems to be a star-league-in-exile cache they used to stow a bunch of stuff they didn't want to take with them, "some Star League-era machines, but many were reportedly Rim Worlds ‘Mechs that got upgraded when Amaris held the Terran Hegemony. There were even some mothballed machines left over from the Age of War."
Then on the next page there's testimony from a local describing them pulling "a few truckloads of parts and four 'Mechs"

There's no description of exactly when this cache was populated, but I think it's believable that the soon to be exodusing SLDF didn't want to commit the manpower to building a whole castle style bunker just to store junk they hope they'll never need, so they sent out small teams in the dead of night to go bury it all over without alerting the locals.
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>>97484503
describing them pulling "a few truckloads of parts and four 'Mechs"
Out of one particular hole that was disguised as a simple rockfall. The Brotherhood knew exactly where it was. Maybe their ex-clan members had the actual SLDF records, or maybe they got lucky with some old prospectors treasure map.
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So, how do you destroy the Black Marauder?
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>>97484463
Brian Caches were the subject
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>>97484465
Battle Cobra
>>97484473
They found a lance of Berserks from the Rim Worlds Armed Forces
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>>97484445
I'm trying to figure out an Interstellar Expeditions-esque scenario where a force might come across a derelict drone warship, but I'm pretty sure anything that would be on it when it jumped would go insane and shoot at other drones.
Then again, would that make the scenario more interesting?
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>>97484503
>That cache in particular seems to be a star-league-in-exile cache
The clans did not return to drop off mechs at Antalos then leave again
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>>97484509
By ignoring the rumors for the nonsense they are.
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>>97484527
I said Star-League-In-Exile because it would have been on their way out, not back in. The SLDF was hanging around for a good while before they actually left, but they don't have any good reason to bring along a bunch of Amaris and Age of War crap, and they don't want to leave it for the Kuritans.
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>>97484503
probably a quarry that got filled in
I live in Melbourne and there is a former quarry in the eastern suburbs that became a landfil when it was exahusted and among the shit filled in it are 60 Harris-class trains that could be scrapped because they are riddled with asbestos
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Any table of caches needs at least one result that is just the one rare mech that was ratfucked of every part that made it special so the players can get excited at first but then get bummed out when they realize they will have to rebuild it with substandard everything just to make it do anything. A white elephant option.
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>>97484506
>Maybe their ex-clan members had the actual SLDF records
Their clan members are described as several Jaguars and a Coyote, and one of them is a Cloister member too.
Curiously no documented case of Goliath Scorpion Seekers visiting them, their visits to the Inner Sphere have all be on the anti-Spinward side of the Sphere either inside the Jade Falcon OZ or the former Rim Worlds periphery.
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>>97484553
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>>97484523
where would it have fuel after centuries in space?
the scenario would be they find it out of fuel, adrift, board it, refuel and repower it - then it goes insane with the crew onboard and starts jumping about again
they have to get the higher functions of the AI shut down, regain control, and figure out where the fuck they've jumped
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>>97484564
It doesn't need fuel if it never uses its transit drive. All it has to do is sit still while the jump core charges.
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>>97484518
I know the subject of my own project .
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>>97484569
if its insane and jumping all over the place why wouldn't it use its transit drive too to zoom around a system
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>>97484553
And if anyone's wondering "what if that hick is just wrong?", that's the book that actually introduced the Rampage in the first place, the mech wasn't canon before that and the only context it has in that book is as a thing the BoR pulled from Antallos.
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>>97484564
It wouldn't maneuver. I'd think most of the real threats would be using lasers and or PPCs at whatever moves. Maybe any automated industrialmechs/exoskeletons on site would be trying to punch and or kick whatever's onboard.
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>>97484615
The Bright Star specifically appeared derelict until it was hailed, then it spooled up and jumped off. It has no reason to move and as a jumpship is also not very good at moving in real space anyway. If it's still doing its mission, all it needs are long range scans to indicate points of interest for theoretical follow up expeditions. If not, then whatever it is doing is very low energy.
>>
So most every listed star system has an inhabitable planet, but then you get places like the hyades or pleiades clusters that have tons and tons of inhabitable planets right on top of eachother?
Pleiades at least I remember having a 100 above it on sarna maps
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>>97483751

Companies that are working just fine, are bought out and loaded up with debt. Employees arrive to work one day to discover gates are locked on the warehouses of GenericPart(tm) etc as the company has been 'bankrupted' despite the actual business working just fine.

Interstellar paperwork gets lost/forgotten/misfiled/Comstar'ed etc. Now it just gathers dust despite having a warehouse full of Medium Lasers and Battlemaster skeletons.
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>>97483241
Thank goodness I'm not alone in feeling that.
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The BT cartoon battles are pretty fun to fight out, but at a 10k BV difference this is probably hellish to defend as IS
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>>97484645
NTA but, no. Not alone.
I disliked the 'Goons back in the day and actively hate them now. The Bounty Hunter is just.... mehhhhhhhh.
At least I got to have Mydudes.jpg shoot them in HBS Battletech. 10/10 would kill them again.
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>>97484742
They got some hotties though.
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>>97484656
it's a cartoon so shouldn't there be rules for some ridiculous tactic used to get the better of the clans? making them walk into a pit or whatever
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>>97484828
Well before Adam Steiner was doing action movie shit like baiting them into blowing up a dam behind him and somehow not getting hit in the process, the only times the IS came out on top were by severely outnumbering the clan force, using melee attacks, trying to get them to overheat, or a combination of those.

I was able to win the initial 3v3 encounter on Dustball by simply focusing fire starting with the Hunchback IIC and sacrificing Adam's Axman to claim Kristen right away.
>>
BattleTech is inspired by anime, space opera, Dune, Hammers Slammers, etc
Dragoons, Hounds, Bounty Hunter all fit within that, they are exceptional groups and characters not poor bloody infantry.
So they should be exceptional. But after being introduced they were then just sorta forgotten about and left in the background.
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If Abominations use Battle Armor rules, does that mean Tandems can instantly kill them? That'd be really strong against the bigger ones.
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>>97483241
I don't necessarily think he's super interesting, but I do like the Bounty Hunter. I find Dread Pirate Roberts types fun and neat, and while it's aesthetically ridiculous, a bright green mech covered in dollar signs is the right flavor of ridiculous for me to find funny
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Since mercs by all rights should be flashy ostentatious cunts. What is some "sick drip" your oc donut steel mercs wear?
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>>97484943
My two mercs, who are enemies and deliberate foils

>Marissa wears a bikini in the cockpit for heat reasons and keeps a pair of cargo paints and a tank top handy for if she needs to talk to someone out of it. She keeps a sawed off shotgun handy.
>Senora Dana Keller Goldman Esperanza Carritos wears a Clan-style cooling suit in the cockpit, but her iconic outfit is a dress consisting of a single bolt of blue fabric artfully draped around her, paired with a gold sash. At her hip she wears a Star League era vibroblade in the shape of a rapier.
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Not even the 'relics/ruins of ancient alien civ that's long extinct' is a no-no in BT?
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>>97485003
As long as that ancient extinct alien race are neolithic cave apes.
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What did Princess mean by this?
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>>97484919
I'm half high right now and thought you meant an Abomination from world of warcraft.
>>97485003
From what it feels like, Humans are the first sentient race in the Galaxy. The only species that come close are the Swamp People and the Neolithic people.
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>>97484856
>Dragoons, Hounds, Bounty Hunter all fit within that, they are exceptional groups
And that's exactly the problem. They're all shit, and those sort of groups SHOULD NOT EXIST. Battletech HAS TO STAY REALISTIC. That's what makes it scientific fiction and not shit tier space opera.
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>>97484943
Outside the cockpit, Konrad Altmann is never seen without his Branth leather jacket and a blazer pistol strapped to his thigh.
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>>97485013
Well I still ate shit anyways. Even with rear and flanking shots I just couldn't get the damage output or accuracy I needed to quickly put down those fucking fast clanner mediums
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>>97484943
My favorite PC wears a pink thong, flat permanent flat chastity cage, a Sunbeam laser pistol strapped to each thigh, and a variety of white keyhole shirts that have various flavors of suggestive text, like "come here Daddy" or "Daddy's cumslut", and a patch with the MOC logo slapped wherever is convenient.

It's a concept which creates a very simple cosplay, and one I'm happy to cosplay IRL. Your be shocked at how many Clan Wolf alpha strike players want to knot you if you present yourself correctly at cons. My record so far was 9 in one day past Origins, but I think I can beat that this year in Milwaukee. I'm being smart this year and starting stretching 5 nights a week in advance. Wolf boys can be VERY aggressive.
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>>97484838
>and sacrificing Adam's Axman to claim Kristen right away.
get him in close to use physical assaults + the axmans AC20
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>>97485082
in that case regiments should contain a single main battlemech design
and also there shouldn't be mechs
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>>97485082
this anon wants to remove mechs from the setting
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>>97485218
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>>97485326
Well you see, what happened was that I had dispatched her starmates so quickly that I got cocky and decided to do a risky DFA onto her Mad Dog. It took her out, but it also totaled the Axman in the process.
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>>97484788
Where's my stupid chud briefing boy?
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I dunno, I liked assfucking the Bounty Hunter (and Nasty K)'s smug ass in HBStech and MW5
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>>97485463
I'm not saying Natasha's lance didn't do a lot of damage in HBStech, but I did first turn alpha strike delete Natasha herself in every playthrough. Very satisfying.
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new thread?
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>>97484061
>Auto Eject Disabled
Just as the coordinator intended!
>>97484509
Lure it to a lynch mob in Mississippi.
>>97485013
Dragon train!
>>97485463
>>97485500
I let them fight it out in HBStech and mop up whats left. They weren't even worth the ammunition to me.
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One last Dragon for the road
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>>97485561
Only if it is a Dragon Thread.
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>>97485665
>>97485561
Dragonmaid thread.
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>>97485725
NEW<<
>>97485725
NEW<<
>>97485725
NEW<<
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>>97483492
Yes!! Thanks anon saved it for future.



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