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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
How do you pace a scenario so the horror sneaks up instead of exploding?

>Unofficial Resources:
https://delta-green.neocities.org
>>
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Some anon had asked me to upload all of Detwiller's art for Delta Green that is behind the Patreon/Ghost.io paywall. Here you go:

>gofile.io/d/Ex0uo8
>>
List of Shotgun Scenarios included in the upcoming book:

Metamorphosis
The Inevitable
The Man in Black
Under New Management
The Button
Operation MAGIC DRAGON
The Black Brand
Baby On Board
Whereabouts Unknown
Holding Cell
Unfriendly
Operation STOP REPO
Die Nachtbrüder
Secret Shopper
Let's Learn Aklo
Operation ABSOLUTE RARITY
Polygraph
Saturnalia
Apoptosis
The Growth
The Kompromat
Parting Words
CONTROLCOPY
The Secret of Indian Hill
Strange Songs at Cold Spring Glen
The Transformation of Henrietta Z.
In Medias Res
>>
thumbnail looks like a chubby snake woman flashing her tits
>>
>>97481755
>TQ:
Terror explodes. Horror is the realization that what you were ignorant of and/or trying to stop is exactly as bad or worse than you ever thought and you are powerless in the face of it.
Say you have a town where the rumor mill has started that there were flying saucers. Delta Green sends you in.
The NPCs range from drone-enthusiasts with lighted aircraft, conspiracy theorists bringing up non-sequiturs, some guy making fake crop circles with a big plank and some rope for the tourism board, and new residents that corroborate that drone-man had an alibi when they saw the UFOs. A local expresses excitement over the new story, telling you about how this will displace the older town rumor that his neighboring home is haunted, based on a cold case about his next-door neighbor disappearing, some new-money guy. You look up the records and find that the land is under a trust, the same trust as the neighboring plot belonging to that man. In fact, a huge chunk of the town has the same ownership, no paper trail.
You get a list of addresses and start asking, no one's heard of this. One family gets violent and you're forced to black-bag them. Background checks on them show that their names are fraudulent, missing persons ghosts ranging 10-50 years ago. Interrogation goes nowhere, but upon returning to town suddenly people want you gone. As you're calling base to say it's dangerously inconclusive and leave, they tell you that you can't; the captured family's biometrics aren't fully human.
Eventually, you learn that most of the population is an enclave of a century's of missing people from across the northern hemisphere, including most of who you talked to. It's tough but you nab another fake-name local for examination: human+. You requisition ground-penetrating radar, finding a huge underground structure under the trust-land.
>>
>>97482353
Maybe I've spent too much time on /x/ but that isn't particularly horrifying.
>>
>>97481755
>TQ
I'm of the opinion that the horror in DG shouldn't come from the horrible thing the agents are chasing or trying to stop, but the horrible choice the characters should have to make in order to finish the mission. They should have to fuck over their friendlies, ruin innocent people's lives, ally themselves with reprehensible people, and commit atrocities in order to """"protect America."""""
>>
>>97482393
Yeah, fair. Once a person becomes desensitized to secret societies and cabals, it's hard to be shocked when a hidden group is able to orchestrate something massive under everyone's nose. Especially when Delta Green is literally roleplaying being part of a paranormal investigation unit doing exactly that.
>>
>>97481755
How should I handle a character using a Ruger 10/22(a .22lr rifle)? Should I give it the same damage as the light pistol, since the Agent Handbook lists .22lr as an example caliber or give it the medium pistol profile because of the better ballistics from it being a rifle? Should it have a lethality rating if it were to be converted to fire in full-auto?
>>
>>97482623
Reminds me of when our squad found a teen who had an inhuman babby getting ready to burst out of her. She was already as good as dead, but she was oblivious and just thought she was having her boyfriend's kid, so we had to figure out how to deal with the growing threat without being complete psychopaths about it.
>>
>>97485470
Light pistol damage, light rifle range (100m). I guess keep lethality at 10%? Flubbing a Lethality turns the percentile roll into added d10s (0 counts as 10, so RAW a 5% flub has a slightly higher chance of doing more damage than a 10% flub, which is weird).
>>
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>>97485521
Convergence?
>>
>>97489983
Yeah, certainly sounds like it after reading the book description from a store page. I knew our handler was either using or heavily referencing an actual adventure for our current op.
>>
Would old man henderson be like a fucking anti eldritch ace in the hole if he existed in DG?

That old fuck scares everyone but he can sure as hell do what needs to be done
>>
>>97481818
NTA but thanks
>>
>>97491325
Old man Henderson is a stupid, fake, unfunny story.
>>
Anyone use Delta Green for their own setting? I've been writing my own that Delta Green is perfect for, but am wondering if I am better off using Cthulhu Eternal or BRP instead.
>>
>>97485470
>>97485833
This
This most survived GSWs known in history occurred when some crackhead made his neighbor was fucking his wife or something led his neighbor out the backdoor of his house during a dinner party in the middle of winter and dumped 27 rounds out of a 10/22 into the guy's back before leaving him in the snow in the backyard.
>>
>>97491368
He was a eldritch cover up?
>>
Any good reading/watching material? The chances of me putting together a group for delta green is zero but I've always liked what I've heard about it.
>>
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>>97498548
For official stuff? All the books are good ("Denied to the Enemy" being the weakest). The short story collections are geat. If you want lore, "Rules of Engagement" then "Through A Glass, Darkly" will give you the canon transition from the Conspiracy-era into the Program-era.

For Unofficial stuff with Delta Green vibes, check out:
>Radiant Dawn by Cory Goodfellow
>Agents of Dreamland by Caitlín R. Kiernan
>American Elsewhere by Robert Jackson Bennett
>Fever House by Keith Rosson
>14 / The Fold by Peter Clines
>The Harrison Peel Files by David Conyers
>The Atrocity Archives by Charles Stross
>Declare by Tim Powers
>The Breach by Patrick Lee

Some of those are the first parts of duologies/trilogies.
>>
Running my first DG scenario this weekend. Last Things Last, of course.

Any tips or advice on how to make it really hit?
>>
>>97481882
Is this going to have like art and shit?
>>
I asked this in the horror thread but didn't get a real answer:

I remember from the last DG thread someone said that the one recent oneshot where you're in Sov occupied Prague and have to stop a King in Yellow Play is a "standard KiY screnario"

But what IS an example of the standard KiY scenario all the rest are based on?
>>
>>97481882
So which of those are actually new?

Also releasing Die Nachtbruder AGAIN?
>>
>>97501840
You absolutely got a real answer, maybe you just don't know how to read?
>>
>>97502308
Not really.
>>
>>97500812
Add some simple puzzles (like having to look for green triangles) to the apartment so there's more interaction that finding clue A to go find clue B then running into monster at clue C.
>>
>>97502793
You don't really know how to read? Yes, I agree.
>>
>>97482353
Cool story.
>>
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>>97481755
>PUBLISHED IN 2025 OR ABOUT TO SHIP
February 2025: God’s Light, paperback & PDF
March 2025: Agent’s Handbook for VTT
March 2025: Extremophilia for VTT
April 2025: God’s Hunt, hardback & PDF
July 2025: International Digital Assets Pack
August 2025: God’s Teeth Audio Props from HPLHS
September 2025: New Handler’s Screen & pdf
December 2025: The Star Chamber VTT
January 2026: Observer Effect VTT
January 2026: The New Age, paperback & PDF
February 2026: Artifact Zero, paperback & PDF
February 2026: PX Poker Night VTT
March 2026: Owlshead Mountain, paperback & PDF


>IN LAYOUT
>The last stages before printing. Pretty firm dates but no promises. Never any promises.
Holy War, paperback & PDF (ETA March 2026)
Rejection (for The Labyrinth), paperback & PDF (ETA April 2026)
Grace Under Pressure, paperback & PDF (ETA May 2026)
Millennium, hardback & PDF (ETA June 2026)
Incursions, hardback & PDF (ETA July 2026)

>EDITING & ILLUSTRATION
>Likely the first half of 2026 in PDF, second half of 2026 in print, but no promises. Never any promises.
Operational History, Volume I, hardback & PDF (supposed to be 40K words, turned out 90K words at no extra cost to you, sorry)
Shotgun Scenarios, hardback & PDF
The Whisper Labyrinth, hardback & PDF & ebook
Wolves (for The Labyrinth), paperback & PDF

>ACTIVE DEVELOPMENT
>We don’t bother giving ETA from here onward. We reserve the right to turn everything inside out and start from scratch.
Agencies, hardback & PDF
PISCES, hardback & PDF
Those Who Come After, hardback & PDF; and its Evidence Kit, paperback & PDF
Machinations, hardback & PDF
Falling Towers, hardback & PDF
3 untitled Labyrinth scenarios, paperback & PDF

>IN THE QUEUE
>We don’t bother giving ETAs here. We reserve the right to turn everything inside out and start from scratch.
Deep State, hardback & PDF
Final Passages, hardback & PDF, and its Evidence Kit, paperback & PDF
Legacies, hardback & PDF
Transcendence, hardback & PDF
>>
>>97505435
Holy shit, it's depressing how much of this is remakes of previous content or things that still aren't fulfilled from the ten year old Kickstarter.

Shane Ivey is apparently working on the Black Company rpg but Detwiler, Stokes, and Glancy are fucking full time employees, aren't they? What the fuck else are they working on? This lineup is fucking awful.
>>
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>>97500812
Federal Agent Make Believe's "Some changes for Last Things Last" parts 1 and 2.
I wouldn't add simple puzzles like "look for triangles", but maybe there could be a hidden stash of papers listing the records stored at the shack or something.
That gives a reward to searching the apartment properly, but isn't going to truncate the scenario by allowing them to go home and call the job done.

>>97505644
I think the insistence on updating old shit is what causes the glacial pace.
It doesn't really matter, the fan-made stuff is better anyway. Canon is a plague upon the pastime.
There are only three-ish of them, and I don't really believe DeeDee or Glancy are nine to fiving it.
Stokes has full Capitalism Derangement Syndrome though, pretty much all he talks about in the interviews I've heard is how much time he spends reading and writing for DG so he can pay rent.

>Pic not particularly related.
>>
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>>97505644
I actually prefer Conspiracy-era Delta Green way more than modern Program-era, so I'm looking forward to Millennium (Countdown), Incursions (90's scenarios), Machinations (Eyes Only), and Legacies (Targets of Opportunity).

Dennis spends too much time doomscrolling on the internet than working it seems like, but apparently they hired a guy to keep them in check andon time with publications.
>>
>>97505773
>I wouldn't add simple puzzles like "look for triangles", but maybe there could be a hidden stash of papers listing the records stored at the shack or something.

To elaborate, the idea for the puzzle is to have something blocking your path to the computer/safe that could contain compromising material, and having the key/password hidden in a spot marked by the some delta green motiff.

Brute forcing takes longer and prompts an encounter or has an unrelated shady thing happen (random people here for a mundane reason show up on the other side of the street with a van)
>>
>>97505787
But all those books already exist, I'm pretty sure most of them are available for pod too.
>>
>>97506550
Right, but I like them as just straight up reading/visual material. The Conspiracy was a beautiful update to the og CoC Delta Green, and I'm excited for the other sourcebook updates.
>>
does anyone have the core pdf for this? I was interested in running my first game but im a broke college student
>>
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>>97507110
>>
>>97507236
dogbless
>>
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Anyone recall an operation that takes place in the middle east, an interstellar object crashes, there is some type of white fungal growth that emits from the crash site and inside the craft there are corpses of satyrs and human skeletons like a fight broke out between the two? I'm wanting to run it when I was briefly looking over it and couldn't remember the name.
>>
>>97508184
Was it Dream After Dawn? It's the only one I see with a UFO in the Middle East.

>https://dg-scenario-database.com
>>
What's a *good* module I can run as a one shot, with the expectation that it can be finished in 2-3 hours.
Already played LTL, and a bunch of random stuff like This is a Wendy's and that poison soup CoC adventure from nippon.

CoC and Other systems are valid since there's no new general horror thread yet.
>>
If anyone wants a little inspiration, there's a Canadian B-movie called The Objective with a very nice DG vibe.
>>
>>97513240
Try the Klickitat County Fire. I ran it months back for a group new to DG and they enjoyed it.
>>
>>97505435
Why is falling towers ahead of Deep State?
>>
Anyone got stories with Delta Green?
>>
>>97516870
The Fate are at the core of it.
>>
>>97518120
oh yeah, forgot about it, nothing like Delta green like spending all the effort on a mythos gang that is way too powerful and nobody likes
>>
>>97518176
Not having read the book The Fate were in until recently, it's sort of crazy how much it clashes tonally with what they claim to be trying to do with the setting now. It's the fucking Mythos legion of Doom, it reads like something a high schooler keeper came up with (which, basically, it is.) He should be embarrassed by it.
>>
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Any shotgun scenarios from the contests that are actually worth running?
>>
So I'm planning on running my first δGreen game but I feel like I'm running something that isn't exactly suited for the setting. Most of the campaign is focused around dealing with west coast cryptids like Bigfoot and other anomalous creatures. Should I look for another system?
>>
>>97519075
I've run "Under New Management" and enjoyed it. And Last Things Last was a shotgun scenario before it became the DG version of The Haunting.
>>
>>97520828
It's less about what they're investigating and more what tone you want to go for. In DG, combat is very punishing, and the assumption with the sanity and bond rules is that your players are going to be doing a bit of a work/life balance death spiral as they fuck up their home lives to keep their sanity. The system also kind of assumes that your characters are part of some sort of larger organization (specifically the item rules). If you aren't interested in that, the sanity spiral or the hyper lethal combat, baseline call of cthulhu/pull Cthulhu or some other game might be a better fit. A lot of people seem to think DG is an operating operators kind of game, but combat is *really* brutal and unforgiving.
>>
>>97520884
Considering shit like Wendigos I was expecting the combat to be fuck-around-and-find-out tier where, if they can avoid it, they'll be fine. I think I'm going to emphasize the idea of being out of their depth and on a shoestring budget. Maybe δGreen considers what they're doing low priority since Cthulhus and Grays are doing whatever wherever else. It's that or I make them not part of The Program because of the same reason.
>>
>>97521361
Honestly, it seems like most groups aren't heavily using metaplot shit and just uses "The Program" as a framing device, so I think you'd be fine.
>>
>>97520828
I think it would be fine, but if you want a system that is fundamentally the same but detached from the Delta green setting, maybe check out Cthulhu Eternal. It has different rulesets for different eras, and it's free.
>>
>>97522225
>>97521566
Thanks for the advice. I'll let you know if I get the two additional players to stop being a Nogames.
>>
>>97522784
How many players do you have? Delta Green is definitely good for "buddy cop" games.
>>
>>97518357
>it reads like something a high schooler keeper came up with
DeeDee cannot reconcile with the fact that his game has moved past his initial stunted conception of it.

>>97519075
We played one about a radio making people insomniacs that was bretty gud. It started with an ex-marine shooting himself in the head to put a radio in his brain.
There was another good one that I can only remember the end of, about a Mi-go bioweapon turning people into moldy rage zombies with lobster claws we had to bughunt that was fun but I have no idea how you'd find that without knowing the spoiler.

>>97521566
Anyone that uses metaplot in their games, regardless of system or setting, should be beaten until they learn.
If I can look up your NPCs in a printed book you should be locked in a septic tank until you produce three wholly original ideas.
>>
>>97523930
Lol, is there a game that is actually played as much as DG where the fan base has as contentious a relationship with the creators? I dislike Detwiler, I disagree with virtually every decision Shane Ivey has made as publisher, and I love Glancy, but the man needs someone with a whip to follow him around and make sure he finishes his projects.
>>
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>>97523955
Dennis and Shane both just have the internet presence of an arrogant teenager on Reddit. They make great shit, but they are your quintessential, insufferable, "levitating over the rest of us" nerds.

Tynes seems cool. Caleb LARPs as a Marxist and sucks at writing scenarios. And that Vince dude who is riding their coattails is also some holier-than-thou shitlord on the Discord. Real dad-cop energy to that guy.
>>
>>97519075
A cenar teto, the one that's like the usual* KIY screnario but you're Soviets in occupied prague was neat.

*whatever that means
>>
>>97525614
Man, it's not even funny how blatantly he's using AI for just about all his art, but retarded redditors will go to bat for him even when you point out the obvious signs. Then again, it seems like Arc Dreams deliberately try to get their fans in parasocial relationships on reddit.

Also don't ever get the Delta Green raid jacket, I got 2 (thanks to an order fuck-up the first time around) and the medium is almost the same size as the small, which I have no doubt that the other sizes are barely larger. Ridiculous for the prices they charge.
>>
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>>97532454
I print professionally. You'd be better off asking a local print shop for a DTF print of it on your own windbreaker. It'd cost about as much as they're selling those Camel Cash Rewards quality jackets for.
>>
>>97525614
>Real dad-cop energy
Utterly, it is unbearable. Guy's no Tony Soprano, that's for sure. Unfortunately, he's got a better idea of how to run and play the game than about 85% of the vocal fanbase.

>>97529344
Are you the author?
That phrasing has come up a lot in relation to that scenario. Which is pretty decent, to be fair, even if a lot of it is just well done "witness some weird scenes in a theater" repeatedly.
>>
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>>97539489
No I'm the guy wondering what another guy in the last DG thread meant.

Though really I just want to know what the "foundational" KIY scenarios are since you don't get most of the common elements from the original book.
>>
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I played Call of Cthulhu a bit with buddies. Would jumping into Impossible Landscapes be a bad idea? Should we do a session of "regular" Delta Green beforehand?
>>
>>97541656
Holy shit, did you just not like the answer you got, why do you still sound salty about it?

Again, the current "foundational" King in Yellow scenario is Night Floors, and more broadly the stuff Tynes wrote in Countdown, if I remember correctly. It's "King in Yellow" as an aggressive destructive viral meme that erodes reality.
>>
>>97542090
Are you running or playing?
>>
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>>97542184
I plan on running. I tend to run the RPGs that aren't D&D or Lancer in our group.
>>
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>>97542247
I really don't think IL is a good introduction for either Handlers or players. Its an unconventional DG scenario, and is almost written to circumvent expectations from players who already know the setting and have played other scenarios.

For a longer-style DG game (not technically a full on campaign), I always recommend starting with the (still) goat: Convergence.
>>
>>97542183
>Again, the current "foundational" King in Yellow scenario is Night Floors
Well that's wrong and Night Floors is bad, sorry.
>>
>>97542272
Impossible Landscapes is unironically the best scenario for a group of people new to DG because it can easily be ruined if the players act like they're actually meant to be hand picked to solve cthulhu related problems.
Though the bigger issue is that the GM will have to do a lot of work to make it run properly* (it has a troll ending) but there's apparently an entire discord of people trying to make it work.


*Many such cases in official DG modules!
>>
>>97542301
I agree, Night Floors is dogshit, Detwiler is a horrible scenario writer. That doesn't change the fact that the current standard KiY scenario is based around that, the John Tynes Countdown write up, and Impossible Landscapes. We can quibble about whether not thats a good or bad thing, but that's the shit most people are basing their conception of KiY/Hastur/Carcosa on.

They sure as shit aren't going with the old "Hastur is the king in yellow and also a giant squid head on another planet and he is Cthulhu's brother and/or cousin."
>>
>>97542247
I wouldn't try to run a big campaign, if you're starting out just run a series of connected one shots with some home scenes in between. As the other anon said, part of IL is a subversion of the tropes of DG.

Speaking personally, I think IL is massively overrated. Detwiler is the king of overwriting scenarios. Having read it, it didn't seem like it would be fun as a player or a handler to slog through it. That's my personal opinion, so take it with a grain of salt. For some reason the Carcosa shit really seems to resonate with people.
>>
>>97542570
I'm pretty sure the CoC line of KiY adventures predates night floors.
hastur being le entropy man instead of a hooded tentacle man isn't as important as all the tropes that appear in KiY adventures.
>>
>>97543534
>No, trust me, the scenarios that I cannot name or describe are much more important and influential than the scenario that everyone knows about, that has a billion actual plays, and is the intro scenario to one of the two published campaigns for Delta Green.

Really killer argument.
>>
Can Delta Green work in a one shot?
I want to give the system a shot and I have a regular spot running one shots that tend to fill out no matter what I run. But when I looked for shotgun adventures they didn't feel like they made the game look too different from CoC with FBI characters.
If possible I'd rather run civilians, so I don't have to fill in players too much, which would make it even more CoC.
>>
>>97545275
More people use it for one shots, or barely connected series of one shots, than people use it for proper campaigns.

And it *is* just CoC with FBI agents. It started as a call of cthulhu supplement. There's nothing stopping you from running a game of just civilians, either people running into mythos shit for the first time, or people who become involved in a DG investigation without their knowledge. Delta Green has a concept called "friendlies," which are people who aren't clued or are barely clued in who they utilize for their skills and shit.

You could also run agents who are federal law enforcement of some stripe who either run into the mythos completely by accident, or who are being ran by a Delta Handler without their knowledge. You've got a lot of options in that regard. I'd say that part of the default assumption of most starter player characters is that they don't really know much if anything, so even if they are Delta Green agents, they'd still be in the dark about most things.
>>
>>97545314
Some mechanics are out of the picture in a one shot, character progression or long term effects. What should I focus on to make it seem interesting and special (and trick them into playing a campaign)? I'm comfortable improvising from a general idea, but I don't know what things I should hit to make the system feel cool otuside of that one shot in particular. Like having combat, spening a third or more with family drama, letting them run in circles for hours with an investigation. I read a handful of shotgun adventures and I couldn't decide on one besides the ones I personally though were cool.
>>
>>97545503
I don't even understand what you're asking? Run a one shot you think is cool, and you're going to enjoy running. You're going to run something you think is cool better, and it will make them enjoy it in turn.
>>
>>97545503
If I'm understanding the question right, it's the bonds system that sets it apart. You can't do long term mechanical effects in a oneshot but you can still try to emphasize the balancing act in the RP and hopefully get people intrigued about that aspect. One thing I like /have seen elsewhere is making people quickly describe what they're doing when they get the call to head out on an Op, like what kind of family obligation they have to skip out on or something else along those lines. Just set the framing device up.
>>
>>97545503
The system itself isn't that "cool". It's the lore and scenarios that make Delta Green.
>>
>>97545275
>>97545503
It's really weird that you'd go
>I want to run Delta Green, what should I focus on to make it seem cool?
And yet at the same time think
>I don't want them to be feddies or anything, just civilians.

It's federal agents vs. Cthulhus. Thats what makes it cool.
>>
>>97542247
>>97542320
If the group and GM are not experienced DG players, then IL is just "do some investigation, some surreal shit happens" rather than whatever genius genre inversion it is supposed to be.
It's just stuff.
Play a few unrelated scenarios sequentially, home scenes between, and if the group is still going after four or five cases bring back a threat from one of the earlier scenarios you played to create a sense of narrative arc.

>>97542580
I think IL is Detwiler's home game writeup in some idealised embellished form.
Shit like the clown etc. feel liek something he'd feel smug and clever about, and not care whether any of it holds together, let a lone 'makes sense'.

>>97545503
I like to do a home scene beginning and end, and interludes in the middle of the session if there's time and an IRL pace lull.
Long wait IC while a lead gets followed up? Go home to your wife and kids, have a nice time, explain why actually you do have to leave right this second even though you said you were taking Timmy to the soccer tournament tomorrow.
Overnight at a motel before the raid on the compound? Your mother's nurse calls, she's lucid for the first time in weeks and asking after you.
It doesn't need to be a full campaign to reinforce the "normal humans fighting abnormal threats" theme.
>>
>>97547674
>It's federal agents vs. Cthulhus. Thats what makes it cool.
I know but it's not exactly FBI, there's a lot of explaining to do before the players know what their characters are.
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>>97548093
It is FBI. And you don't really need to explain anything to your players.

You should actually read the Agent's Handbook before you try to play this game, it seems like you have some really weird ideas about it.
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>>97548093
I'm going to expand a little bit here because I don't want to be flippant. It's not like the player characters are coming into their Delta Green office and logging into the Delta Green special network. The entire point of Delta Green, even the "official" Program version, is that is an ad hoc org that exist within and in between the cracks in the national security complex. PCs can be agents from the FBI, CIA, NSA, The fucking Post Office, anything. They can also be in academia, or municipal law, or whatever. You literally don't need to explain anything about the "org" of Delta Green to your players beyond "you saw something weird in the course of your work, and now you've been selected for a 'training exercise' with some other departments."

You're overthinking this. Seriously, read the book.
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>>97548144
>You should actually read the Agent's Handbook before you try to play this game
ADHD young zoomer goes to tiktok, gets pumped with massive shot of contextless shorts, doesn't read books, and larps being a handler - AUTISM.
Many such cases!
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>>97548184
I feel like there is a large population of people interested in the game because "it's like SCP," the same way there used to be a large population of people interested in the game because "It'd be perfect for X-COM."
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>>97548091
>If the group and GM are not experienced DG players, then IL is just "do some investigation, some surreal shit happens" rather than whatever genius genre inversion it is supposed to be.
IL sucks as a genre inversion because all your problems are solved by unzipping the lasersight autoglock/deagle/shotgun or failing sanity.which isn't a big departure from standard DG where you just have the former.
"Just stuff" works better because novice players are more likely to create problems for themselves instead of throwing everything that's dyed yellow into a barrel fire.
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So did the greenbox go with the server?
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>>97549520
The trove? Works for me.
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>>97549540
Oh damn, thanks for telling me. Turns out the domain is blocked by my gubbmint, got it handled via vpn.
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>>97481755
Got a copy of the New Age, how would one go about contributing to the Green Box here ?
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>>97553367
Upload it to GoFile, and I will add it to the trove
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>>97553367
I found a version from my usual sources and added it to the Green Box, but feel welcome to gofile it anyways
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>>97542184
writing a one-shot set in Suez in the 50s, heavily inspired by Declare. Fighting the SDECE over a basalt pillar in the desert with a Polyp inside
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>>97481755
>TQ
Pacing horror is pretty easy if you stick to the basics : the 5 senses and the expectation/delivery contrast
Just deliver info about the smell, sound, visions, feeling of the scene, and make your player expect something and then break it
Here's a computer. it smells like rotten meat. it's warm to the touch and really quiet. when you turn it on, it works fine, there is a password you dont have..Wwhen you unplugit, it bleed. Upon analiqsys the blood is yours, and when you try to explain the computer stuff, no one perceived it like you do. And you start noticing a few cuts on your arm and neck, slowly healing.
What's behind he password ?
You build and build and build and the horror beyong the screen is already there
When you crakc the password, you wake up in a torture chamber, hooked to a real computer feeding on you blood to copy your dna into...something...
and you start again, build up, 5 senses, etc...
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Added "New Age", "Artifact Zero", and "Owlshead Mountain" to The Green Box
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How do people feel about "Music From A Darkened Room"? Personally I really like it, even if I don't like the small amount of things that are basically just "use this to almost guarantee a player death".
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>>97564762
More Detwiler "you have to do this hyper specific series of things in order to be able to accomplish anything," alongside his classic "be in a place and a weird thing happens." The concept has potential, but the execution is dog shit.
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>>97564791
Fair enough, I actually went back through and reread it, and man, I forgot how much I actually changed to work better and I was largely just remembering that. Yeah, the furniture plot stuff is just, why? What fucking group was Detwiller testing this on that was like "Oh let's go look for all the very specific furniture that used to be here nearly a century ago or some shit"? Great stuff in it like the scene that can happen under the house, but so much "interact with this and die or don't interact and die anyways".
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Just to add on, it's funny how much of a fan of Delta Green 2e before I restarted the general months back, and then got to talk to people who were actually critical of the game and not gargling Arc Dreams balls and covering for their shitty decisions. That along with getting to run a prolonged campaign for the game just killed my interest in it, having to fix stupid plots as well as do a bunch of work for even minor things that they just delegate to DMs instead of at least laying out anything concrete (like actual rules for playing Program vs playing Outlaws).
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>>97564865
yeah DG is one of those things where the vibes of the idea can be so strong you end up kind of uncritically accepting how slapdash a lot of it is.
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>>97564916
You'd think they'd have an official ruling for moving and attacking by this point.
(I let gun users Fight Back by shooting you if they do that)



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