Greetings. A month or so ago I posted some custom King Arthur cards in here, and got good feedback, so I figured I would try with my custom set. Reflections is a draftable custom set based on a 1995 power scale. The set partially started on a question 'how would an emergency set designed to be sold during the 95 drought look like?'Unlike Arthurian, this is strictly on a 95 power scale, using rules they had in effect at the time to dictate card power and rarity. I'll explain more as time goes on. Also any lore dump will be in green text.Here we go.
I'll admit colorless non-artifacts/lands are a bit anachronistic. However, all four of them are either for flavorful reasons, or a mechanic I feel every color should have access too. This, and Creation above it are part of a cycle, which also includes a card in each color.Plus this looks good and I couldn't imagine it in any color.
Machine elves are DMT entities. This card is just inspired by them.
I understand why color change effects were designated to their own color, or to blue, but I wish we had something like this.
We now approach are first legend. Alvin started life as a completely different card I couldn't find art for (all art is public domain art).It's partially inspired by a good friend of mine. A little pushed as color hate card? ,Matbe
>>97484796>>97484796>>97484796
Designed around the art, Angel of Prophecy started life a little more busted, but was largely unchanged.>Angels each were designed around a single purpose. These range from hunting demons, to controlling heavenly bodies.
It was a conscious decision very early on the have mostly symmetrical pump effects. Crusades pumping opponents creatures were true, and was fun aspects of the cards.Whan cards started to go asymmetrical with effects is when magic started to lose its soul.
One of my biggest influences, was the minor theme from Fallen Empires of colors being their own worst enemy.Though it got shaved down, several cards, especially in white, are designed to hate on their own color.
>>97484606loving this set anon, If I knew how to port it into tabletop sim I'd love to play around with it.
The white 1 drop aura. The art used on this was pretty famous, which showed early on my wanting to use obscure art was a fools idea.>>97484994Thanks for the kind words, anon. Favorite color?
>>97485019in general? Red is my favorite. I love how many silly early cards there are in it.
>Alvin is a Dante-esque figure who saw Heaven is basically losing a war of attrition over the course of eons, and is of little help to mortals, and Hell is stuck in a bureaucratic economy full of traitors.>>97485023Are you the guy who was asking about weird cards in the main thread? I love Stone Giant.
>>97484994We are in the same boat, would love to give it a try on tts
One of the goals of the set was to experiment with 'lost mechanics'. Naturally, three cards that naturally have 'Bands with other...." are in the set. Here's the first one.>>97485055I did upload a early version of this to cockatrice.
I used 'Divine Transformation' as a basis for this card. It always bothered me that enchantment didn't give flying. So I added an extra mana to include flying and printed it. When I stumbled across this art looking for a different piece, that sealed the deal.
I always liked tribal interactions, and wish WotC did more like this. Yeah I know bad interactions and dead cards and blablabla<Though rare, dragons do still exist, and occasionally a young one will attack The Realm. A knight that can slay it can expect a life of fame and glory for the work.
The second 'bands with others' creature. I figured he was strictly worse than the base sets 'Benalish Hero' so it was alright to use him in the set. Can create a literature narrative with another card in the set.Some good world building in the flavor text. Also 'Squire' was taken in The Dark. I suppose I could use a pronoun or a better word than Eager, but I'm sticking with it (unless anon has a better decision).
Banding, magic's most controversial mechanic (well at least before FIRE), never got fully experimented with. I included banding, because its the definition of old school Magic, and because I really wanted to test how it could work, both positively, and negatively. Here we have the first card, and yes, I know, those are guns, it will be justified later.
I don't have any lore on this one. He is however, a white Hell's Caretaker, at least in theory.
I always like Pacifism effects, and while Pacifism is ofren credited as the first, Serra's Bestiary from Homelands technically takes that spot (and an argument could be made for Brainwash from The Dark). I wanted a pacifism/soft removal effect in white. So I made a variant of Bestiary that could at least be partially played around.
A few remnants before I decided to make a set have a setting are still in the set. Though Farmer works for the Reuger Empire if you squint hard enough, its obviously relatively contemporary, and the Paul Harvey flavor text certainly doesn't help either.I never did look if it was in the public domain.Outside that, its a simple life gain card that can double as a blocker.
This card replaced a much stronger card called 'Monk Companion', which was the same thing, but regenerated a creature in a bands.
>important plot flavor text
Townsfolk is an archaic and discontinued creature type that hadn't been used since the end of the premodern era, and was formally discontinued in The Grand Creature Type Update. The second version of this set kept archaic text. So these would have read 'Summon Townsfolk'. I'm sure I could have giving them peasant and noble creature types, but I simply didn't want to.
A combination of my favorite old school combat trick. Blaze of Glory with Righteousness.
I wanted a big 'Champion Knight' in the set that wasn't legendary. I figured it's comparible to Serra Angel, right? Plus white hasn't had trample since Mirage.>Knight isn't just a title, but almost a unofficial knightly order and way of life. The idea is a 'formal' knight errant of noble blood, doing deeds not for personal glory or wealth, but because it's right. Its been dying out for some time by the year 865
So I'm calling it a night. Any questions or comments for when I get back tomorrow?
Love your sets, anon.
I ALWAYS hated how over time WotC shaved off settings, until we were in 'theme plane'. I wanted there to be a hint at a much larger world then the continent this fighting is taking place on. Plus. I wanted to include a few cards with Plainswalk, though I initially didn't expect a vertical cycle.>>97486026Thanks anon, and good morning.
There original, and the intentional plainswalker. I only made the other two because I liked Fernant L'Olivier's art. MaRo always saying plainswalk doesn't make sense is retarded.
>>97485191Image is too american. Clashes with the rest of the set.
>>97486327? As far as I can tell this whole set is pretty American
>>97486375>>97486327I will admit that the card is sort of displaced.While I did want to include lots of artists, a good chunk of them are either American/English (especially Pre-Ralphites and Rackham), or are Russian.Maybe I'll change farmers art. Right?
I really wanted a 'fixed' Balance. One that doesn't hit hands or lands. Instead, it attacks artifacts and enchantments. What does anon think?
Yes, poison is in the set. Poison, being MaRo's favorite mechanic, has certainly been explored in more modern times, so I'm only including old school style poison counters. No Infect, no poisonous keyword.Fun Fact: I submitted this card in the Great Designer Search 1.
World Enchantments, or Enchant Worlds, are awesome. Each one in the set is based on a real world legend. Including this, which is Limbo. In V.1 of this set, the cards went under Limbo. When I cleaned and modernized the text, Limbo simply exiles the cards.Do note, any player can cast any card exiled with Limbo. As long as the player has the correct mana to cast it of course. None of that 'mana can be used as though it was any color nonsense' we get today.
>>97486405yes, maybe use something like this instead
The strongest of the sets lords. Many creatures became knights when I modernized the set, so he's gotten better. >>97486482They don't look particularly medieval either? Artist?
>>97486523It's from 1565 so technically Renaissance but not far from late medieval. Pieter Bruegel the Elder
Early on, I wanted 'edgier' art, which included Adolf Hitler pieces and Pogo the Clown. This was originally done to create buzz. However, I decided not to. Though in this time, I looked into Pamela Smith, the artist of the Rider tarot deck. While I made a rule about not using any Tarot art, I did use a few pieces of hers in the set, as you can see with this one.
Color Hate use to be a big part of MTG identity.>>97486566Screw it, should I change the Harvey flavor text too?
>>97486567you could use art by her for the farmer aswell
>>97486577yeah
>>97484627Busted as fuck.
>>97486577Honestly I get why they dropped it.
>>97485044I'd run that in a few of my EDH decks.
I like versatile combat tricks. Don't get me wrong, I like combat tricks in general, but ones that can be used in multiple different situations encourage big brain plays, and create great stories. >>97486587Actually, I used this art! For a card called 'Soul Harvest' which has a quote from William Blake's 'The Marriage of Heaven and Hell' in the flavor text.
>>97486577ntaFlavour text was fine for me, but older sets didn't have flavour text that directly applied the art the way it does now. Referencing poetry or other irl things like Shakespeare quotes works sometimes. Cool project anon.
>>97486610neat
>>97486601You think that's busted. Look at this 0 drop white creature.
This guy can create a narrative with >>97485141, or join a crusade with the likes of >>97485097, but without direction, is useless. Of course other knights and heroes can inspire him as well. This was done not only for good flavor, but to justify his aggressive stats as a 2/1 for 1. Half the time, he will be useless.>>97486608Thanks anon. I thought it was pretty soldi too.>>97486604Me too, but that doesn't mean doing so didn't chip away at Magic's soul. >>97486613Yeah, the art was honestly the last part of the card I added.
>>97486634It's not really busted. Ornithopter exists.
>>97486694Shit the image didn't load
>>97486694Color hosers were always shit. There was no skill involved. Colors having strengths/weaknesses is a much more compelling realization of color mattering then "fuck you for playing 20% of the cards of the game." White beats red because it can stabilize and has efficient removal not because it has an "if the opponent plays red they lose" card. Stuff like Slaughter the Strong can hose archetypes and create skill testing sideboards without need for that sort of dumb shit.
My favorite Throne of Angels. Solitary warriors that fight things that threaten reality and regulate heavenly bodies. >>97486695So does Moxes?
>>97486789And Moxes are legendarily busted...?
I had a rule that I can use any name if it doesn't appear in a set before Mirage. Only two cards utilized this rule, Public Execution, and a card called Crib Swap.>>97486779Color hosers encourage you to either build around the fact you might encounter them and plan accordingly or run multiple colors. The fact that Sleight of Mind was a fairly common maindeck card in 1995 tell's you just how good of a mechanic it was. Plus only a few of them were so oppressive they fucked you for playing the game, and all of the original ones were symmetrical. I don't even know what Slaughter the Strong is? Is that from the pony set?
>>97486822I play Old School. I'm fully aware.
One of several creatures that benefit other creatures in a bands with it. This answered the old question 'why doesn't Mesa Pegasus give flying?'>>97486779Anon, I apologize. Slaughter the Strong is a well designed card, and I like it.
A really old design I made back using the Anycraze.com MTG card creator. The idea in my young teenage mind was a knight errant, though that name was already taken. I know First strike and Landwalk kind of contradict each other, but sometimes, you want to block with the knight.
>>97484606May I ask how you determine ratios of card types and costs to make a full set?
I've always wanted to try this with my own homebrew setting but I don't know enough about magic to make it really work.Have a bump for my offtopic post I guess
>>97486843Then you should probably know why giving every color a Llanowar Elf is a bad idea.
With this, we end Mono-white in the set. Opinions? >>97486991Well friend, explain your setting, maybe I can help.>>97486956I did the old school thing, I didn't.
>>97487050I guess that's fair. I still think splashing green for Elves and birds is just better, but that's a good point.
>>97484606Do you use MSE to make these?
which sites did you use to source the images?I always figured classic paintings would be the best card art.
>>97487323Umm alot. Though Meisterdrucke.ie is pretty solid. At the start it was just using google and blogger. Badbrains was great for horror adjacent art.During Covid, I got acquainted with IG and followed a few art pages on there, Also used Wikiart in that time.Finally I discovered Meisterdrucke. I've used that almost exclusively for the Arthurian set, while cross referencing with Yandex image search, since some art is missing on Drucke.
We start in blue, with knowingly the most powerful pants on head stupid blue car in the set.
>>97488211Eh. Boring. Pretty weak too.
>>97488211>symmetrical so your opponent gets a free tutor first and can even get multiple before tutoring removal to blow it up>6 blue pips >innately removable by being a world enchantment I don't think you know what a strong card is.
>>97487140Yes I did
>>97488270>>97488304>>97488304Y'all surprise me. Everyone I've shown this too has told me its absurd once it hits. I've always thought it was fair too.
>>97488417It will literally help your opponent before it starts helping you, they can just tutor removal and blow it up (or worse, tutor their own world enchantments if they have any and blow yours up while furthering their own gameplan) and when you get to your turn you get one (1) tutor, and need to pay extra mana to get more. Not to mention its insanely heavy deckbuilding restrictions because it has six blue pips so you cannot play it in anything but monoblue and have any chance of casting it. It is completely unplayable, would go in the bulk pile without regret. Even Commander players wouldn't use this.Also.>ante
>>97488211This doesn't shuffle so someone can perfectly order their library after
>>97488480Oh you're right! Thanks for the heads up. I'll fix that right away.>>97488469Never played for ante?
Blue gets this dual color hate card with a niche effect that admittedly breaks the color pie. But blue was blowing up red permanents and forests in 94, so eh? I feel it works.
I honestly expected walls to be a bigger part of this set then they turned out to be. There are a few walls, and at least one card that interacts with them however.
I like color change effects, if you haven't noticed.
No proper set is complete without counterspells, no matter how niche they are. Counterspells are a vital part of the game and must be included.
>>97486448I can tell your not great at game design at least.
>>97486448>Yes, poison is in the setAnd I can already tell it's going to be unplayable.
>>97486789Should care about colors rather than types.
>>97487057Love the theme, some fun cards here and seems convincingly old-school in its design.
Fuckong awesome sets anon. I'll try and do some proofreading if it helps. Eg:>>97485254Knight should be 'knights' in the flavour text and wellbeing is a single word.
>>97489376Thanks motherfucker. Fixed.>>97489376>>97489262No you use to get guys that cared about tribal blocks (like Dwarven Soldiers). This represents its specialized to fight certain threats. >>97489230How can you tell that?>>97489221How do you figure?
>>97489022You don't have to put defender on walls if you are designing with old rules in mind.
>>97489443I originally didn't, but at some point, someone told me I should use modern text, so I included it.
See a good hate card inconveniences the color, not outright keeps it from functioning. I consider this a good hate card.
Some cards, like this one, are outright stolen, or inspired by play test cards never put into circulation. This was inspired by the card 'Pixie' from the Gamma playtest sheet. However, Pixie was green, and I didn't feel swapping permanents was very green.>>97489277I tried. I used Revised and Ice Age as the primary basis for power level.
>>97489429>How can you tell thatThe whole reason they make Poison unremovable is because otherwise it's literally just a second healthbar you have to jump through extra hoops to deplete for no benefit, so there is no reason to actually use poison.
>>97489429Because there is a common that removes the counters while gaining you life? Poison already struggles to be playable normally. Having easily accessible cards that remove the counters while providing you with an additional benefit makes it awful.
>>97484889Yeah, Fallen Empires is clearly a big inspiration for you
>>97484937If I got this as my pack rare I would genuinely write off the entire set.
>>97489816It doesn't gain you life? It makes you lose life. >>97489729Yes MaRo.>>97489837Play it on your Cosmic Horror and never pay its upkeep again.
>>97489888>Play it on your Cosmic Horror and never pay its upkeep again.Are you retarded? Cosmic Horror still dies if I don't pay its upkeep. Why am I spending 7 mana and then 2 mana to have a creature die?
>>97489911You're completely fucking right. It's you don't need to pay if you make it indestructible. My apologies anon, it's been a minute.Ok, play it on your Force of Nature and never pay its upkeep again.Ironically, it will work on this card too.
>>97489924I can just play Spirit Link and get an actual use out of the aura for 1 less mana. You're kind of retarded.
>>97489933You're not wrong. Spirit Link is awesome. That use to be one of my swiss army knives in Old School. Nothing like playing a .10 6th edition Spirit Link on a Juzam.
>>97489924You should just make it able to be used on your opponent's creatures too by changing it from "its owner" to "you"
>>97489924>2 mana for an aura that does literally nothing but prevent me from taking damage if I play a specific kind of creature>as a rareagain, if this was my pack rare I would never buy any packs of the set ever again. this is an One With Nothing level garbage rare, and it's worse because at least OWN is interesting to puzzle over.
Keeping permanents you controlled tapped for positive effects was introduced into this era. It even snuck into the 'modern' era, in Vedalken Shackles. I wanted a somewhat draftable card, at least partially designed around the concept of an Undine.
>>97489837as the local gamer god I would plan to wheel it while keeping an eye out for cards that might break it
>>97489965You'd be keeping an eye for quite a long time, because everything this does Spirit Link does better.
>>97489947I thought about it, but the flavor then gets muddied. >>97489953Alright, you don't like a card in the set? Should I make it cost 1? Also One with nothing saw tournament play, against Owling Mine, and was an early dredge engine in standard.
>>97489964I love effects like this, good card
The blue one dro>>97489972Spirit Link isn't in the set.
>>97489888Poison as a mechanic was universally unplayable until they decided removing them shouldn't happen, because, guess what dumbass, if they can be removed it's just a second life total. Why would I play an 1/1 that makes one poison when it hits when I can play a 2/1 or 2/2 that deals damage, killing the enemy better? The whole strategic niche of poison is that it will eventually kill the other guy because it only builds up, never down. What does it even have if it can be removed?
>>97489972anon this is why you should keep your boosters to learn to draft with instead of just cracking them in the store immediately like an addict
>>97489981>Also One with nothing saw tournament play, against Owling Mine, and was an early dredge engine in standard.That's a myth. It was registered in one sideboard in one Pro Tour as a joke and the player placed nowhere. It genuinely does nothing against Owling Mine because, guess what dumbass, you discarded your hand, you traded six for half a dozen.It was also never a dredge engine- discarding your hand utterly cripples you because they didn't have anywhere close to the critical mass of self returning cards when Dredge was in standard.
An Anon last year, right before the hack happened, advised me with the name Meropi. I thank him, again, if he is here.>>97489998Literally one card ever printed removed poison counters, and that was an obscure trivia piece even in 1995. Poison was always, from when it was introduced in legends, a casual niche mechanic, and ways to break it or make it work was more interesting than actually winning with it. I remember seeing Marsh Viper with Fire Whip and thought 'wow, amazing'. Honestly, until infect came out, poison was doomed to be unplayable.
>>97484619>>97484643>>97489981I really like these Magical Hack-like effects that aren't linearized and have niche but very varied applications, the game should have more of them (and not just around color, type, or even cards exclusively on the battlefield).
This one is a reworded card from 'Meanderings', which eventually became Mirage/Visions. Other cards that didn't make it in the set included a knight lord that game +1/+1 and flanking, and a colorless mox.>>97490017Literally the first Bridge from Below deck was a standard deck. Granted one wasn't in that standard.
>>97490049That sort of stuff stopped seeing print because nobody played them. There is not much point to it.
>>97490049A growing elemental, that has a pair in red. Though Islandhome is in the set, this card clearly doesn't have it, but is inspired by it.
>>97490075>Literally the first Bridge from Below deck was a standard deck. Granted one wasn't in that standardI know. It did not run One With Nothing. Because playing One With Nothing doesn't do anything in the list. It is still casting most of its creatures.
A weaker lord than Lord of the Realm, but it makes sense blue would have a weaker lord. Originally this was 'Sea Side Cult' and instead pumped leviathans and krakens.>>97490049Thanks anon, me too.>>97490080>literally continued printing them up until Return to Ravnica.No, they caused too much issues with layers. It is a shame we didn't get Sleight of Mind or Mind Bend in Theros. I use to love trolling EDH players running Omnath or one of the Theros Gods by changing a color word, and screwing them over. Once also stopped a Gary from killing the table that way too.
>>97490100One with Nothing rotated by the time this deck came out, which I said >granted, one rotated at that point. Were you even playing Magic in 07?
>>97490105You could have done that with a counterspell or enchantment exile for the same exact amount of mana and it wouldn't have sat in your hand like an useless brick otherwise. This sort of card is just unplayable in 99% of cases because most cards do not care about what it does.
>>97490114I was, I just worded my point a bit badly. What I said is that there is literally no way One With Nothing would ever be a dredge engine. It doesn't fucking do anything with dredge. This early dredge is still casting its creatures. It doesn't want to dump its hand on the grave from the get go, and Extended Dredge had Breakthrough which is only actually good because it draws four before it discards the hand before.
>>97490075>Daze but it doesn't bounce your land, you don't even need a land to play it, and it also has Replicate: U for some reasonanon this would be the most broken counterspell ever printed. not even being limited to noncreatures makes this remotely fair.
Ships were one of the creatures removed from the game with Great Creature Type Update. Since I was ignoring that, I included a card directly referencing ships. This was inspired by a fake card I saw online in 1998 that was fully designed. I was hoping it was real to make my Pirate Ships cheaper.>>97490115Its not about it being useless 99% of the time. It's about it being memorable the one time if fucks over a game.Plus it saves my counterspell for another card.
>>97490080Back when Protection was common these effects were much, much stronger.
A tiny Psionic Blast.>>97490123I totally agree with you anon.
>>97490123It's Daze + Mental Misstep lmao
>>97490138People also forget throughout the 90's, black had a hard time destroying black cards. It wasn't impossible, because black also got damage, but it wasn't easy. These type of effects also worked great with that. Before the stack, you could even target a black card with Terror, and change the text/color, and it would work.Speaking of strong, opinions on this?
>>97490138No not really. If you can use an effect to target a card it probably can be targeted with something else you have that will actually solve the problem. If you use a color changer to make a card vulnerable to another removal then you've 2-for-1'd yourself and the opponent is laughing at you.
>>97490155Really bad to the point of unplayability. Make it discard two instead.
>>97490161>>97490161
>>97490168That too modern anon.This was originally a two drop, and turns out, it was way too strong.
>>97490185Pretty much just Tolarian Winds but worse. And that was a common.
>>97490161One of the big benefits of these type of effects was to change an opponent's creature to a color which your creature has protection from, allowing you to swing through or trade favorably. The flexibility of the effect made it very useful.Obviously this is much, much too slow and do-nothing for the FIRE era and wasn't exactly stomping the pro scene even in the day but there was a definite place for it and it led to interesting interactions.
>>97490194No this lets you pick and choose the cards you shuffle back in. >>97490197Sleight saw play in Ice Age standard, and almost got the gold border treatment in 1996.
>>97490197That is functionally indistinguishable from "target creature has protection from...", an effect that they still print and that actually does something in play.I genuinely do not get feeling nostalgic about cards that did nothing and when they did something it wasn't anything any protection spell couldn't accomplish.>Oh but when my opponent played this exact card in this exact way this cool thing happenedAnd this cool thing would have happened if you swapped out the card for any of these other cards that did cool things much more regularly and in more interesting ways.
Another card around the art.>>97490223Just admit you didn't play with the batch (or under revised rules) and move on. You're being autistic about all this for no reason anon.
This is literally just a colorshifted Ritual of the Machine. It was a filler because blue was one rare short.
>>97490236Anon you are the one being autistic.Magic is currently a piece of shit, yes.But pretending that it was some paragon of game design and that there were no missteps in ABU or the early sets is actually retarded and saying "HURR YOU JUST DIDN'T PLAY DURING 4th EDITION LIKE I DID" is a kike-deflection.I haven't looked through every card you've posted. How many dexterity cards did you include? How many Necropotence and Dark Ritual level cards did you throw in?
>Important flavor text. >>97490274No there were certainly misplays and bad designs, and they were still beloved. This set is celebration to those designs. I've certainly gotten more praise from what I've posted then complaints. Also way to admit you didn't play Magic the way those cards were supposed to function. Admitting is the hardest part. I'm proud of you.Also there is a single dexterity card, which I had to include, because Orb is practically the face of Old School, and is one of the most beloved mechanics of fans of the format.
>>97490236I would play the fuck out of this card, it is so pushed. At common I'd be forcing blue every time and picking these out of almost any pack. Love the art too.Hoping to draft this set at some point. I will win.
A buffed BEB/Hydroblast.
>>97490311>3 mana nahalso direct damage in blue. please kill yourself
>>97490300I'm glad you like it. Beware, other people might too.Blue managed to get three Legends. Soul of the Sea has a pair in green.
>>97490318Did you miss this card >>97490143 anon?Blue use to get direct damage.
>>97490326It should not. Devolving every color into s soup that can do anything is exactly how this game ended up like it is.Anyway that card is fine. Usually meh, but fine design.>>97490321Seems somewhat playable. 7/7 with the Shade ability.
>>97490345Blue burn was usually limited, or had drawbacks. Blue use to get burn, and had burn throughout the 90's.
>>97490345Now it being removed might have been a good call, but its appropriate for the era this set is replicating. Speaking of blue burn, this is a mini Volcanic Eruption.
Inspired by the maritime mystery. I wanted a 'ghost ship' in the set. It's also the other ship (besides Ferry) that has banding.
Common filler, because I loved the art. Named after the painting.
Might be a little pushed... might
>>97490075What the fuck is this card
>>97490434Daze+mental Mistep
>>97490434What happens when you blindly ape old sets without understanding any of the actual design goals of them
>>97490524What does ape mean?HEre comes black.
>>97490536Mimic. It's what you're doing. The set seems like a hodgepodge of "old" mechanics without any real coherence. The design handoffs for those sets are out there. Go read them.
Besides flavor, I made the nonartifact clause cause I was tired of losing to reanimator robots. This is obviously in the same creative vein as Animate Dead and Dance of the Dead.
>>97490544Yeah, I read them, before they were deleted on the mothership.I'm not mimicking anymore than Ice Age mimicked the base set.
So the first design of this cost a single black. To contrast it to Demonic Tutor. Then I had a friend proxy it, and turn 1 he would cast Dark Rit, play it, then went into a hymn. Next game was a Lotus, it, dark rit, swamp, ming twist for four. He even did a turn 1 sink hole. It played a bit fairer at 2.
>>97490573>Then I had a friend proxy it, and turn 1 he would cast Dark Rit, play it, then went into a hymnSo he... traded two cards for one card? that's what you're afraid of?
Enchant lands are rather spread in this set, with each color having at least one except red. I always liked enchant lands.
>>97490573>Next game was a Lotus, it, dark rit, swamp, ming twist for four.Having fucking black lotus avaliable seems like the problem here.
>>97490589Yeah, cost me the game. Then he mind twisted me for 4. He sinkholed me too. Basically, 1 was just a bit too strong for black.
>>97490593These were initially designed with 93/94 in mind. Black Lotus is a very real card there.
I always liked this one. I feel maybe 2 life is too strong though? Thoughts?
>>97490606>>97490606Never mind, I already changed it to pay 1 life. Forget my previous question.
Admittedly a bit modern in design.
>>97490640draw two. not 2.
>>97490644Thanks anon, fixed.
>>97490598why is this a rare
>>97490681It can hit black creatures. It also exiles.
>>97490771How many black Legends are in this set?
>>97490776Good question. Counting gold thirteen (fourteen if you include ante).
>>97490783Lmao almost Dominaria tier. what a joke.
>>97490790Whats this even mean bro?
I'm hitting they hay guys. I'll see ya'll tomorrow.
>>97490839Legendary spam is the mark of a shitty set.
>>97490573Cool art but mechanic doesn't really fit >>97484627>>97488211We have similar tastes in esoteric niches.
Two old school cards grant indestructible, a decade before the mechanic was named. These are Consecrate Land, and Guardian Beast.I copied this idea in creating a mythologically accurate wight, which is traditionally a ghost or ghoul that haunts a grave. The only way to kill a wight is either to destroy the corpse, or the give it a proper burial on consecrated grounds.>>97491712Legends, Invasion, and champions of Kamigawa was awesome. What the fuck are you on?I know EDH ruined the game, but Legends are just as much a casualty as Magic itself.>>97491945I wanted a mass, a global tutor.
>>97492400>LegendsLol no Legends sucked shit. A bunch of useless cards that don't do anything is your benchmark for cool?>InvasionThe legends were the worst part of the set.>champions of Kamigawa was awesomeLMAO no the fuck it wasn't it sucked ass
Good morning everyone! With banding being a cornerstone of the set, I wanted to try to design cards that directly interacted with the mechanic. You already saw this with Effective Cover (>>974851500), but I wanted a few gotcha ones as well. Here we see a relatively typical black removal, that has the potential to hit multiple cards. Ruling: Only the initial target needs to be nonblack. Any black creatures in the bands will be destroyed as well.
>>97492429>in a bands
>>97492414I said cool, not good. There is a reason Legends is literally the fastest selling set of all time. The ur-dragons were literally some of the most popular cards in the set when it dropped. Champions of Kamigawa's only sin was coming out after the shitblock that was Mirrodin. If MaRo wasn't fired for Urza block, he should have been fired for that atrocity.
>>97492442Champions of Kamigawa was dog fucking shit, as was the entire set. I don't know how anyone can defend shit like Arcane or Soulshift. It sold terribly because it was an awful block.
>>97492442>The ur-dragons were literally some of the most popular cards in the set when it dropped.And nearly all the rest was complete and total shit. And the dragons were shit too btw. They just had cool art.
>>97492456Soul Shift was fine. Split into Arcane plays well enough, but was an experiment with a literally brand new design philosophy (subtypes). It needed to happen. It's crime was coming after Mirrodin. If it wasn't for the awesome setting, marketing, and card pool of Ravnica: City of Guilds, we wouldn't even be here talking about this. The fact that Ravnica launched Magic's second golden age isn't appreciated enough.
>>97492475>Split into Arcane plays well enough,It literally is the single most parasitic mechanic they have ever printed in this game.
>>97492466Sisay and Hanna both saw play, and still do (in EDH, but still).
>>97492484I don't care if they saw play in the meme format where everything can see play. They were still garbage.
>>97492484Seeing play =/= not being garbage. Tolarian Academy is a card that should have never been printed. It obviously saw play.
Want all your things to be 3/3 demons?>>97492478I never said it wasn't anon. I said it played well. I'd make the argument dungeons and Day/Night are more parasitic and worse at this point, but it was definitely the most parasitic mechanic or its era.
This is the black pair to Wandering Knight, (>>97486947) going into the long standing tradition of Knights having black and white pairs to each other.>>97492492All of Urza Saga should have never been printed anon. I'd make the argument most of Urza block shouldn't of seen print. That's MaRo for you. >>97492488I mean, you're allowed to be wrong anon.
>>97492495>I'd make the argument dungeons and Day/Night are more parasitic and worse at this pointYou don't know what parasitic means, do you? If I play one card with the mechanic in my deck it will work just fine. If I play one Dungeon card it will work just fine because one Dungeon trigger does something by itself. Splice into Arcane literally does nothing without other Arcane cards. To the point where they made cards that literally do nothing.
>>97492513>All of Urza Saga should have never been printed anon. I'd make the argument most of Urza block shouldn't of seen print.I'd rather have an Urza Saga then a legends. At least Urza Saga had interesting cards.
>>97492475Should say "put a card you own" instead. "one" could refer to a card or wish counter
>>97492517I know what it means. I was reading that article on the mothership when it was printed, and saying it was a shit article on the forum discussion for it. Some mechanics are just built around themselves, and Magic has worked that way since day one. Man I haven't thought of Evermind in forever. I use to have a foil playset of that card. Lava Spike turning into a cantrip was awesome.There use to be a really cool ruling with this that the spliced card turned blue. This was changed with the introduction of 'color identity', but it was real, and occasionally useful. Thanks for the nostalgia anon.
>>97492524Set designed so hap hazardly they had day 0 errata and day 1 bans. Legends had plenty of interesting cards. You just couldn't name 5 cards from legends, so you wouldn't know.>>97492525Thanks anon! I'll fix it.
>>97492560The black lord. He's solid.In the middle of this set I had found myself looking into pre-flood stories, primarily The Book of Enoch and the fragments of The Book of Giants, and its influence can be seen in the design of the set. Watchers/The Grigori, as well as Nephilim here both are inspired from this time.
>>97492560I can name like three interesting cards in Legends period. Boomerang, Land Tax, Force Spike and that's it. I mean that literally is it. Garbage set.
>>97484606Kino. There is still charm and whimsy in /tg/'s decaying corpse, thank you for helping me see it.
>>97492598>PowerfulWhat about Sylvan Library, The Abyss, Nether Void, Karakas, Thunder Spirit (by 90's standards), Moat?>InterestingRemove Enchantments, Chains, Hazezon Tamar, Dakkon Blackblade, Di Corci.>Stasis staplesTime Elemental, Kismet, Storm Seeker. These were all off the top of my head. >>97492607As you can see my friend, I'm arguing with an autistic zoomer whos wringling in its corpse right now.
The black 0 drop is by far the most niche. You can draft it to set up a reanimator strategy with Awaken the Dead however, so it's not entirely useless. There are a few other cards you can use it with (like getting out a 4/3 flyer for 3), but they haven't been revealed yet.
>>97492637>What about Sylvan LibraryIncredibly boring card. Yaaay card draw every turn for life. Insanely interesting.>The AbyssYaaay a creature dies every turn. So interesting.>Nether VoidYaaay nobody gets to cast spells. So interesting.>KarakasLiterally the epitome of an insanely boring fucking card. It's a normal land with a free upside tacked onto it. >Thunder Spirit (by 90's standards)This is not an interesting card. It's a beater. It's strong for the time. It's not interesting. >MoatNot interesting. Yaaay I turned off all nonflying creatures.>Remove Enchantments, Boring.>ChainsBoring and feels like shit to play. >Hazezon Tamar, >Dakkon Blackblade, >Di Corci.Boring, all of these. Baby's first token generator, baby's first beater, wow my enemy discards a card every turn. Not only are they boring, they're also clearly just some shit hastily thrown together with zero care for design.>Time Elemental, Kismet, Storm Seeker.Absolutely none of these cards are even remotely close to interesting.
>>97492673You've never used it to manipulate the top cards of your library. I'm starting to think you're an EDH player by the way you act.Also under your logic, I'd have a hard time calling force spike interesting. We already established you weren't playing Magic in the 90's, so its a moot point.
Designing fair common removal is hard. Too strong, the limited environment is designed around it, to weak, and its a filler. I like this one, because you'll get results with it, it's cheap, and most importantly, its interesting.
>>97492694>You've never used it to manipulate the top cards of your libraryThis is not a particularly interesting use of it, no.>Also under your logic, I'd have a hard time calling force spike interesting.Force Spike is an early counterspell that can be very powerful only in the earlygame or when your opponent has overcommitted. It introduces meaningful decisions to the game. Meanwhile your "interesting" cards are "I play a land and get a free benefit with it." So cool. So interesting. There are so many interesting decisions that come with this completely free handout right?
Another experimental Poison Counter card. This one is deliberately pushed. Another card that can be run with >>97484937>>97492702>It's mana leak but 1. So boring.Also tl;dr
>>97490085Oh it has a pair alright
>>97492739>>It's mana leak but 1. So boringIt literally isn't, you retard.
>>97492739I know you're bad at math but 1 =/= 3.
Graveyard ordering mattering is one of the highest litmus tests of MTG. If you're opponent disorganizes or rearranges their graveyard, they are less of a player than you, that's just a plain fact.Arthurianfag tournament tip: If you run a single Phyrexian Furnace in your deck, your opponent in an eternal event MUST play with their graveyard in order. If they start to rearrange, call a judge, explain you have Furnace in your deck (and show him the card if needed). Ruling states the opponent must keep their graveyard intact. Just another hint to help you anons. >>97492751KEK!
Bring back other color counterspells, amirite?>>97492784What do you mean anon?>>97492777>one mana leak, so boring.
>>97492793I guess that an 1/1 for 1 and an 3/3 for 1 are the same card then.
>>97492795But scorpion cost BB? It costs 2, and deals 1 damage and 2 poison counters to you each upkeep.
>Among the original batch of Angels, Thanatos is in a weird place in the hierarchy of angels. He often tempts mortals with games of skill, or with impossible choices, unlike the later Angels of Death.
This one went through a lot of art changes. I ultimately settled on this art, because I loved the color of it, and the accusatory stance of the subject.
>>97487057The other half of the watchers. I wanted to experiment with the ruling (which came from the Alpha version of Cyclopean Tomb) that 'Spells without a mana cost can't be cast'. The last mechanic was designed to keep it from being an obvious reanimator target. There are still ways to cheat it into play, just not that obvious one. However, if you're feeling brave, you can always get it out with The Watchers.
Black redirecting damage was a short lived aspect of the color. I wanted to try a 'change the type of damage', which outside of old school reflect damage style effects, Magic never really experimented with.This is the type of card that would be too dangerous to run a playset of, but could be a crutch in the right time to delay the loss for a turn or two.
Tolkien technically isn't in the public domain, and there is no way WotC would have been able to use a passage from his work on a card in the mid 90's, but alas, this is a fan set, and alas, I did.
Black and enchantments didn't interact much. Black was giving a few ways to answer certain enchantments, Gloom, Irini Sengir, and Dystopia, could hit Green/White enchantments. I wanted to come up with a flavorful way for black to effect enchantments.
A personal Pestilence.
With this, I end black. I'll be back later for red. So what did ya'll think of black?
I love this shit so much. Will you have a place to download these so I can makes proxies off of MPCFILL? I have a strictly old bordered cube of every old bordered card in existence with a few additions based on frame. Would love to incorporate your work.
>>97493176Whats A good place to do that? And should I use .jpeg's?
The red lord strengthens Barbarians, which I always thought was cooler then Orcs and Goblins (I like goblins too)
This originally worded out the mechanic like Goblin War Drums. However, when I modernized the text, this, like lone knight, got a mechanic keywork. Honestly, in my opinion, it looked better,
Red use to tap things down, and even keep them tapped. This card is a homage to this mechanical dead end of red.
Early MTG had struggled with getting around COP's. This is in that vein of MTG.
Inspired by Errantry. Also inspired by the art.
This is based on a more broken card from The Dark design sheet. Well, an email that was uncovered about it.
Big vanilla's are necessary.
Image limit reached, new thread>>97494709
>>97484606Man, this really isn't playable even by 1995 standards, but then, most of the cards in a set in the older sets weren't playable either, so I guess it's ok.
>>97494892All cards are playable, throw them in your deck and have fun.
>>97484606Fan cards? Doing better than WotC already.
>>97497908Thanks. Im trying
>>97497908you say that and then you look at the daze + mental misshap he just made lmao
>>97484606I appreciate your autism.
>>97499742Not Daxe. Daze requires you to bounce a land. It's stronger than Daze.
>>97499825It also has Replicate just in case that wasn't strong enough.
>>97499847I'm aware. It just hits non-creature spells though.
Did some autistic proofreading/copyediting/nitpicking and the comment was too long so I threw it in this pastebin.https://pastebin.com/WT6hvqPq
>>97499864Which is basically 90% of spells you actually want to counter, especially in an environment like this where creatures suck shit.
>>97499899Thanks Anon! >>97499909Creatures hang around though, spells don't (actual logic from 1995).
>>97499899Seriously Autismkun! I am in your debt. Feel free to check out the next thread in your earliest convenience. Card feedback is also appreciated.
>>97501001Enchantments and artifacts are countered by this, and they stick around.
>>97501154On one hand, I want this to counter moxes/lotus, on the other, maybe I should make it counter instants/sorceries...
>>97501208A 0 mana counterspell with no conditions beyond "you play islands" is a bad idea regardless.
>>97486482>anon misses the jokei can tell op understood the assignment tho, wp op
>>97501218And typed duals exist so the condition doesn't even matter.
>>97501114No problem, I really enjoyed looking through all the cards. Great art choices. I will check it out when I have time
Bump
late day bump
love the art in this
>>97484606Not a MTG player, just popping in to say the art choices are 10/10.
>>97510346>>97509159The art is the most important part of any card game.
>>97501280Add in something like Emry, Lady of the Lakehttps://scryfall.com/card/mul/139/emry-lurker-of-the-loch
>>97513100What?
Last bump
I tap for mana