what's your favorite plane /tg/?
>>97491135
>>97491135Ravnica
I'm partial to the su-27. Look at how sexy it is.
brrap plane. brrraaap! oof
>>97491135always liked mechanus
>>97491135Where did you last play in?
>>97491649My table in a bar, like every tuesday. Why? Looking for a group?
>>97491587My man!Don't care about performance or BVR vs Agility debate, russian birds are the prettiest!
>>97491676No I meant the planes.
>>97491688Last time we visited another plane was in some high level 3.5, a quick travel through the plane of fire. Nothing too memorable all things considered. All games after that have been low-ish level or not fantasy at all so we never had another chance.
>>97491135Nothing beats banging around the cage with a few canny bashers
>>97491684That they are, even if I always will have a soft spot for this chonky bitch.
>>97491135JUST GET ME OUT OF AVERNUS>>97491717>if 80s was a plane
>>97491688>I meant the planes.They were used to smoothen the table, yes.
>>97491135Probably New Phyrexian
The plane of girls with enormous breasts.
>>97491898So this one?
>>97491135The one with the gnome pantheon.
>>97491135Do any of the non-red circled planes even get used for adventuring? Like, at all? I feel like they might as well not exist. I have never heard anyone planar travel to Ysgard, Arcadia, Arborea or Gehanna or all the others for any reason.
>>97492141Back when I was running Planescape in the early 2010s, my most frequently used planes were Arcadia, Mount Celestia, Bytopia, Elysium, Gehenna, and Pandemonium.
>>97492141The City of Brass has seen some use albeit in a fairly minor capacity.
>>97492182I've used it before, always liked the Effeeti. Doesn't seem like there's much else of worth on the elemental planes though, they're just like the material except instead of having multiple things there's only one thing.
>>97492141Not really and I'm glad Pathfinder cut the number of the outer planes in half.
>>97491135Mechanus. The Modrons remind me of Reboot.
>>97492375I know there are cities on the other three elemental planes as well but I don't think they ever featured in an adventure like the CoB did.
>>97491135Can I fuck bunny bitches in the Beastlands?
>>97491309fpbp
>>97491135the material planecuz fuck all that other gay shit
>>97495449Do you also enjoying eating toast with nothing on it?
>>97495833sometimes I like putting it between two slices of untoasted bread. I'll even add butter if i'm feeling extra adventurous.
>>97491431This is literally glass dust.
>>97491587sexy? it looks like a pelican with muscular atrophy
>>97491135Su-47
>>97491309>A planefucker thread.>On /tg/ and not /k/I knew there was crossover, but damn.>>97491684Also correct. Soviet birds (and ships) are so elegant.Makes me hate the Russians even more for what they did to them.>>97496706Those things are genuinely remarkable beauties. The few that are left belong in a museum, under roof, where they can be lovingly maintained.
>>97491135The revised Dragon Magazine Quasi-Elemental Plane of Radiance. Floating islands in a chromatic sky. The only city in the realm is home to the largest gathering of philosophers and artists in the planes.
You know why.
>>97496890No I don’t actually.
>>97496706Reverse swept wings are fucking beautiful. I get why they never really took off as a concept but man I wish they'd make more of them.
>>97492141I mean the Material's not circled and that's pretty commonly used. Ysgard and the Beastlands for some oneoffs can work. Acheron and Mechanus have potential Gehenna and Carceri can be fun but Hades is so explicitly the boring plane it's not very fun. Not a huge fan of Limbo or Pandemonium. COuld not tell you anything about Elysium through Arcadia other than "Mount Celestia has a mountain."
>>97492141I would've guessed Limbo gets used more than the Feywild, but I'm out of touch
>>97501922Elysium is the same as Grey Waste but for the opposite reason.
>>97501973limbo is honestly really kino
>>97502058Oh yeah that makes sense.
Shadowfell
>>97491135I'm a basic bitch but for me, it's the F-22
>>97507307Okay. Why that one?
>>97491135Carceri doesn't get the love it deserves.It has one distinct trait that makes it scarier than any of the other planes, even scarier than Hell or the Abyss: Almost all portals to the plane are one way.I like to play up the Prison Plane concept even further though. While Carceri has a lesser known trait where anything banished/exiled there is trapped unless they grow more powerful than whatever sent them, I just have it so that planar travel magic just automatically fails on Carceri. I treat Carceri as a true one-way plane, where it requires magic beyond the power of most deities in order to leave.My groups are terrified of it, though there's supposedly all kinds of amazing treasure and outsiders trapped there. Anytime they find a portal, they always do their best to make sure it doesn't lead to Carceri.I'd love to run a prison break adventure, where the players have to do the impossible and retrieve something from Carceri, but I also kind of love it as a black box of mystery where things get sent and nothing ever returns.
Pfeil my beloved>>97509061>I'd love to run a prison break adventure, where the players have to do the impossible and retrieve something from Carceri, but I also kind of love it as a black box of mystery where things get sent and nothing ever returns.For some reason, this sentence reminded me of the concept I had a while ago. It was basically just the reverse of the standard 'go to the afterlife (hell) to retrieve someone', so its 'Rip someone out of heaven because you hate their guts so much'.
>>97509061What's the use of that treasure if you're stuck in hell? That's not an incentive at all.This just makes portals to Carceri like that stupid gygaxian mouth that outright kills the character.
>>97509061>it requires magic beyond the power of most deities in order to leave.Tanar'ri go through it regularly to fight in Oinos, and Modrons have no problem marching through it either. Maybe it's just for mortals, or when going beyond the first layer?
>>97509906It's all about that one-in-a-billion chance that you can figure out how to leave, in exchange for some potentially reality-altering artifact or secret that can only be found there.Canonically, Carceri is actually not that scary, as long as you have not been banished there. The river Styx flows through the first layer and connects to all the other lower planes, and you can even walk through some areas where the boundaries between the planes blur. The "scary" part of the plane is the atmosphere: it makes people become paranoid and treacherous, so not only is everyone you meet likely to betray you, your own traveling companions might turn on you. Even worse, you might turn on them.But, I prefer the main focus to be it being the trash can of the planes, where things get sent to cut them off from the rest of existence, and how to get out is a secret few know and even fewer are willing to share, and never without some incredible cost being paid. But, at the same time, it's where forgotten deities, forbidden items, and lost secrets can be found in abundance. If you can't find it anywhere else, that means it might be on Carceri.
>>97510151But let's say one of your players takes that risk and goes into the portal, what then? Are they going to play there solo? Or will they roll up a new character?In practical terms that's just character death that you can't Resurrect your way from.Don't take me wrong, I think it's a cool idea, but I'm not surprised the players avoid it. You'd have to pivot the campaign entirely to Carceri adventures otherwise, it's just super-death.(...or have the unspoken but very obvious expectation that the PC will win that planar lottery and go back in some unspecified future.)
>>97510283It being a campaign (or arc) worthy event is kind of the whole point.Planar travel has lost a lot of its gravitas. It's supposed to be this rare, amazing, difficult thing, but it's often treated with even less importance than traveling to a different country. Having at least one plane as a "you might really never come back" place is useful to have, especially with Hell and the Abyss having become something of tourist destinations thanks to all the adventures that treat them as such. I have personally had characters travel to Hell (and back) more than a dozen times, and I feel like it's become something of a cliche. In fact, it's such a cliche, that the grand depository of all D&D cliches, BG3, includes a little detour to Hell.>the unspoken but very obvious expectation that the PC will win that planar lotteryThat "unspoken" business is inherent to a lot of the game, just like the unspoken pact that a deadly dungeon will contain some amazing treasure, and not just be a deadly dungeon without any reward. Players can expect that while other characters might face 1 in a billion odds, they have a much better chance. Whether that's 1/2 or 1/100 is a mystery, and anyone sane wouldn't gamble on those odds.Carceri is an often forgotten plane that's out of the way, and that works in its favor. It can be just a bit of lore that pops up every now and then, with players identifying a portal and sighing with relief that it doesn't lead to Carceri but to Hell instead.And, it can also be a campaign-changing destination where the PCs have to contend with a plane of prisoners betraying each other in order to try and be one of the handful of souls that have ever escaped, filled with items and creatures considered too dangerous to exist. Lots of room to amaze and surprise even jaded players who already have gotten their share of souvenirs from other lower planes.
>>97509692Huh, doesn’t look half bad.
>>97491135Plano, Texas
>>97492141While player's are neutral evil, they serve good in most cases so they're more likely to go an do adventures fighting demons and devils.A genuinely evil aligned party that captures slaves to sell instead of being heroes who kill slave traders, could have some cool adventures going into Arborea and Ysgard
>>97514503That’s an actual place? Never heard of it before.
>>97514503Looks nice. Is the food any good?
>>97491135In the cosmology of the setting I'm working on a cosmic reshuffling led to the Shadowfell merging with the Negative Energy and Law based planes, and the Feywild merging with the Positive Energy and Chaos planes, or at least pieces thereof, to create something new. I need some advice though, what's the best way to depict these new planes, since this is the first time that I've done something like this instead of using existing settings and I want to make sure that I do it well the first time?
>>97491135The elemental plane of dogshit garbage one-line survey threads
>>975236473e's Player's Handbook has a list of traits for planes: gravity, time flow, alignment (gives penalties on mental stats rolls), morphicness, etc. Only some of them are used for the canonical planes, so you can mix and match them for custom planes or demiplanes.Also look for inspiration in the Spheres of Mystara, metaphysical components that encompass both alignments and elements. Planes can be described according to which sphere holds superiority over the others.
>>97523647If you're literally doing a fusion of existing planes, then you'd probably need to have several layers anyway in order to fit in some of the weirder environments. Or at least focusing on the bigger landmarks.It also depends how far you go in each direction. If you just take Mechanus, Arcadia, and Acheron, then you could pretty safely have the plains of Arcadia around a clockwork mechanical city, with Acheron's cubes floating overhead, all of it with the extra clockwork stylings.And likewise, Ysgard can be islands in a sea of Limbo-matter, with Pandemonium being underground cavern networks.It's just a matter of figuring out what the cool things from each plane are, throwing them together, and then rearranging it until you get something functional.
>>97491135Phalcon
>>97492156How do you make literal heaven interesting to adventure in? Shouldn't it be boring as fuck because it's supposed to be peaceful and filled with lawful good creatures who'll smite you the instant you start fucking around?
>>97491135For me, it's Arcadia.
>>97491135I love 3e's planes but since people already talked about them, will say BECMI's Astral Plane. There, space and time are "swapped".So if you cast Dimensional Door or something is Haste, Teleport is a Time Stop, and the other way around.
>>97509913I can't quite recall, but I think that you have to be on Carceri's first layer to go elsewhere, and there's ways to send something to carceri where they just... can't leave.
>>97529381Long, long, long time ago, I ran that exact boring adventure, Players ended up traveling to heaven, they just went up layer by layer and even with some assistance from a Coatl, and then got politely stopped and weren't allowed to go to the final heaven. Just a short little experience, where nothing really interesting happened, based on the limited info I had at the time.Turns out, D&D Heaven is completely different, and going between layers involves a lot of trials and ordeals, and you have to endlessly prove your worth and virtue in order to ascend higher. You can easily build an entire campaign around ascending Mt. Celestia, where every single one of the party's strengths and virtues are tested to their extremes by Celestials who do not fuck around.Even ignoring something like a Demonic/Infernal invasion that needs to be repelled or other exciting events, just having to prove yourself opens up a lot of opportunities, potentially even for visiting other planes on Celestial-ordained missions.Celestia is practically a fortress filled with defenders of righteousness. If the party is even slightly good aligned, they can learn a considerable amount and even potentially meet with incredibly powerful Celestials or even Gods, and all with exciting tests and trials used to judge whether they're worthy. It's not all just playing on harps and singing hymns all day.
>>97529381The upper planes doesnt have perfect defenses, nasty planar entities slip in and fester somewhere in the infinite expanses slowly corrupting the goodness of the land. Celestials are very few and over worked so they hire a planes walking party to deal with it.
>>97529645IIRC there's also a Baatorian (The original race of LE outsiders that ruled Hell, prior to Asmodeus' fall) trapped in one of the layers of Elysium that makes it a lot shittier than the rest of the plane
>>97491135Whichever one I'm playing in>>97529381A heaven adventure is done by having character development and getting over your PC's stupid hang-ups that keep them from being good and enlightened people. The Rogue doesn't just have to abandon the stolen items, he has to return all of them to their rightful owners with an apology, including the backstory locket of the loved one he got killed. The Warlock has to not only denounce her patron, she must go through an arduous quest to nullify the pact to de-level and then return. The Barbarian must be taught to accept being weak and incompetent in non-combat situations. The Bard has to grow a golden heart instead of hiding behind a silver tongue.Some of it can be solved with quests like >>97529629 has, maybe even some trials of combat and/or chivalry, but ultimately it's the Therapy Campaign™ The problem is that it'd suck in D&D because it's not built for social interaction and boring players can break character and immediately choose the correct answer with no fanfare.
>>97529696>because it's not built for social interactionIt is though. Social interactions don't really need a lot of rules, and rules often can get in the way if they're brought up too often.D&D actually has pretty robust social rules, with lots of different skills that can be called upon or even special abilities (like spells), and then you have little things like NPCs being influenced by medals or other badges of honor, and you can even bring in rules like fatigue or insanity if you want to try something wild. Also, no one in any game should ever run roleplaying as Therapy, and it's a waste of Heaven to use it as that.
I've used the demi plane of Shadow quite a bit and it was always fun
>>97529761I don't think Heaven would approve of spells being used as shorthand for being spiritually pure enough to ascend to the higher levels. I also never said that the party couldn't use their stats. The Bard and Rogue can still have their Expertise to Persuasion/Deception, but a 42 won't be a social skeleton key. NPCs can be impressed by a Holy Avenger or similar item of prestige, it doesn't subvert a quest. Ultimately, the PCs would have to conform to Heaven's standards and those standards are very high, "small is the gate and narrow is the road" and all of that.Though yes, not therapy for the players, therapy for the PCs. Think of Angel Beats if it were done well and didn't lose its budget and episode count.
>>97529900>Think of Angel BeatsNow all I can think about is how it convinced me to take a first aid course just in case I was ever in a railway accident.
>>97525257Thanks! I'll look for those! If you have any other thoughts or tips, please let me know!>>97525569Well, I was thinking that it might just be pieces of those planes, like I said, not the entire things. so the new planes would have metaphysical aspects of the original ones grafted into what was once the Feywild and Shadowfell. For instance, I was thinking that sometimes virtuous or wicked souls could be trapped in either plane after death if they went the wrong way to their original destination so to speak, so each plane would a miniature afterlife region for Good-Aligned souls and Evil-Aligned ones (Neutral souls just slip right through). What do you think?
>>97530923>so each plane would a miniature afterlife region for Good-Aligned souls and Evil-Aligned onesThat's at odds with trying to pin the Lawful/Chaotic planes to them as well. Worth noting that the planes of Positive/Negative energy aren't Good/Evil aligned either. >Well, I was thinking that it might just be pieces of those planes, like I said, not the entire things.Alright, so start there. What are the parts of each of the planes in question that you think are the most interesting? What do you want to include or exclude?
>>97491135Der Rote Kampflieger!
>>97491587a shame about their poor performance
Elemental
>>97539471The Pixar movie?
>>97540906Yes, the Pixar movie
>>97491135I dunno. Either Beastlands or Arborea because all the druids that became races have patrons in one or the other and I'm not convinced either is particularly "good" what with all the "hunting people."
>>97540928Pretty sure they meant the planes, lol. NTA, but I’ve never seen it, is it any good?
How do you rank the Pathfinder cosmology, compared to the DnD one? Better? Worse? Which one do you prefer? Myself, i dont really have a strong opinion either way. Two additional elemental planes are interesting and there are less outer planes that arent used anyways.
>>97545646Like a lot of Pathfinder, it's "D&D, but just changed slightly enough to be irksome to people familiar with D&D (and to avoid copyright)."Like the dragon designs. They're all so... off.But, the one good thing is that Pathfinder added the Plane of Metal.It's the plane my heart resides on.https://youtu.be/oO7Y8NsnkRg?si=qVfyO26T5R65CAxo
>>97545465I don't know either, I've never seen it
Plane of fire because it has the City of Brass
>>97545646It's the Great Wheel, but without the metaphysical aspects that make the Great Wheel interesting. It's just "the gods rule everything, shut up and become bricks for their realms". Little room for interpretation because everything is set in stone, so we don't get off-the-wall interpretations like Sigil's factions.The Ethereal Plane is reduced to a footnote instead of being potentially the primordial chaos from the beginning of time. The Astral Plane is just outer space because everything is contained within it, instead of being a world of raw thought.It's like a mix of 3e Forgotten Realms and Exalted. I like it more than the World Tree or World Axis, but much less than the Great Wheel.Positive things to say about it: Plane of Wood and Plane of Metal are interesting additions. The Feywild and the Shadowfell feel more at home here than their shoehorning into the Great Wheel (although First World and Netherworld are awful names). Dreamlands straight out of Lovecraft and actually using the Great Old Ones is a great idea and the one point of interest in this Ethereal Plane (since D&D never bothered much with dream worlds).
Explodes one time and they stop using it forever, sheesh
>>97545646Having the elemental planes be layered and including the Chinese elements seems like an improvement. Simplifies things in terms of borders between planes, and cuts down on all of the quasi-elemental planes that just exist to be weird blends of other elements.
>>97545646>outer planes that arent used anywaysI like the planes of conflict because they make alignment less black and white. The average person would fall into Neutral Good, but the Bytopia kind of Neutral Good rather than the Elysium one. Transitional inbetweens for alignments were a stroke of genius.>>97546123>including the Chinese elementsThe Chinese elements were never meant to be seen as "elements" in the wester definition. Their names are just metaphors for intangible energies that make the world function.
>>97491135I've always been fond of the Plane of Shadow and it's implication to linking alternate Material Planes, though I don't know if that's still the case in the current editionI've also been oddly fond of the Beastlands if only for the implication that are spawned from the fact that all souls that go there become sentient animals and said animals eat each other
>>97491628All other airplanes must kneel.…also mechanus
>>97550770It's mostly still connective iirc
>>97550915Often underestimated, never duplicated
>>975507704e turned the Plane of Shadow into the Shadowfell, which isn't even a plane but a spooky reflection of the Prime (like Silent Hill or Eversion).5e kept this change even after going back to the Great Wheel.
>>97550770>I've always been fond of the Plane of Shadow and it's implication to linking alternate Material Planes, though I don't know if that's still the case in the current editionI hadn't heard of that. Could you use that to travel to Eberron?
>>97491135whats the ghyran, aqshy, and shyish equivalent.
>>97551159>Often underestimated, never duplicatedWhy never duplicated?
>>97558798How many designs like that have you seen since?
>>97555593Feywild, Plane of Fire, Shadowfell
For me its the P-51 Mustang
>>97558798If a thing is perfect, it can’t be improved upon.
>>97561247>If a thing is perfect, it can’t be improved upon.True perfection is unattainable.