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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97423582
Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: pastee.dev/p/sp2Mdb5I
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg
Dawn of Victory: https://discord.gg/hUAynC3w
Conlangerama: https://discord.com/invite/ceKjZBr2jC
r/CreativitySquad: https://disboard.org/server/join/655230995859243008
The Literatrium: https://disboard.org/server/join/794794629106892861

Thread question: What would happen in your setting if all the humans (just humans, not demihumans, aliens, robots, etc) just suddenly disappeared one day?
>>
The other races would be confused and concerned and do everything they could to find out why, meanwhile every opportunist with a starship would set to plundering the human worlds for all they're worth. Eventually the surviving races' governments would come up with some treaty for how to divide the human worlds among themselves but the new settlers there would never feel fully comfortable.
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>>97491908
There's no point in making this thread if you faggots aren't going to stay in it.
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>>97495048
The point of these threads is so you can ask your random one-off questions or post about your WIP without clogging up the board.
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Does your world have a Soviet Union equivalent? Tell me about it.
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How do you like your City States /wbg/?
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What is the comfy>uncomfy range of places in your setting?
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>>97491908
Can you do us all a favor and stay in this general, instead of going to every single thread and demanding people discuss things here?

At least let this thread be the "retards too autistic for 4chan" general, so it can actually serve a purpose beyond trying to kill /tg/.
>>
Does your world include a snow Ice Age type area?
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>>97496935
What the fuck are you talking about?
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Describe how the trade networks work in your world.
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>>97496877
>>97496913
>>97496933
>>97496978
>>97497001
Is the plan? You're going to shit up the thread by spamming it?
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>>97497012
Shit up? These are all valid prompts for people.
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>>97497016
>>97497012
Basically my thought is that one of these prompts will pique the interest of some anon scrolling the thread and then they will reply, leading to more thread engagement.
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>>97495170
There's still one-off questions and WIP posting clogging up the board, so good job I guess.
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>>97496991
https://archive.4plebs.org/tg/search/text/97423582/
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>>97491908
Humans are half the world's population, so chaos and several nations disappearing. I guess that 100 years later, the dragons, having greatly expanded their larvae hordes (not!kobolds), would fight with the undead, both the undersea ones and the steampunk frankstein's monster ones. The winner claims and awakens the leftover Lemurian Levellers.

>>97496877
Nope.

>>97496913
Magitech, worshipped as a deity by its citizens, and dominating a lot of the global trade through leyline gates.
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>>97498965
>>97496933
All over the place. Instead of nice or grimdark, I like the contrast.

>>97496978
Nope. The closest would be the mountain range where the Inuit/Russian dwarfs live, build pykrete forts, beat drums that hurt troll ears, mine eternal ice and practice trench farming with black crops.

>>97497001
Depends on the trading partners. Fluyts sailing across ley portals, barges pulled by donkeys, hobgoblin caravans with triceratops, river galleys with giants handling the oars...
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>>97498962
Why did you come into this thread to complain about a spammer from several days ago whose posts got deleted?

Or are you the spammer who is complaining that nobody listened to you? If so, you may be severely mentally retarded if you think that your behavior is it all acceptable in a latter case, given that the fucking jannies themselves deleted your post and presumably at some point banned you given that it’s taken three days for you to come shit up this thread too.
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>>97496877
my Soviet Union is ouiaboo slavs larping as a Varangian state like how everyone and their brother larps as a roman successor irl. I want their October revolution to be majorly French Revolution coded, but I'm still figuring out how everything works. I don't have very much figured out, I just need it to exist because the focus is on a post soviet state and I need context.
>>
The cult of a “Mother of Monsters” are the recurring bad guys in the campaign I’ve started, anyone got ideas for different monster’s folklore about their relation to her?

I already got:
>Gnolls believe their progenitor, Yeenoghu, is his her son, and he was fathered by a god of hunting
>Some goblinoids, while the Dark Lord still lived, started worshipping her, believing that they were truly HER children, and that the Dark Lord had stolen them from her
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>>97501619
>is his her son
what
>>
Didn't even notice that there was a wbg thread on the board due to lack of tittle on the OP lel.

Finally got the designs for these dudes done. Next stage is concepting the fucking guns and other tech for the rest of the infographic for these fucks.
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>>97498965
Magitech City States?
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>>97506705
I'm halfway through the general lore document right now. So far it's very impressive, like some kind of mixture of 40k/dying earth/mystery flesh pit (or other biopunk)/Dune
I'm curious as to how things will ultimately play out. Given the tone of setting I'm assuming their efforts are ultimately doomed?
How did you make the map from the previous thread? It's quite good, a nice amount of detail and well laid out
Thank you
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>>97509835
I haven't really settled on an "end point" for the setting, at the moment it is in a sort of general era of relative stability/stagnation with the slow decay of the City going on in the background, but potential for actual revival still being there. As in, I want there to be a bit of hope in the setting rather than it all being doom and gloom.

I made the map just using clip studio paint. I used a "what if the ice sheets melted and sea levels had risen up" map of east asia as the basis for the lineart for the coastlines, and mostly just fucked around with textures and what various custom brushes to achieve the look for the City itself I was satisfied with. The general idea for the City's shape I had in mind was that it was a sort of blemish/tumor like growth spreading from the center of it evenly across the terrain.

I intend to remake this map at some point using vector graphics for the coastlines etc so I can resize the map without creating artifacts, and also adding co-ordinate grid to it as well. I'll propably also fuck around with the actual design of the City and the geography around it a bit to make it somewhat less obvious that the setting is just located in east asia. On some level I kind of regret making the setting occur on earth as if I just had made a completely fantastical setting I could have more free hands to do what I wish with it but at the same time it having ties to reality in the form of it occurring on earth etc does grant some neat flair to it as well.
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Whats a good day-to-day currency to use in a place thats definitely not rich enough for regular people to be carrying gold, but silver is for plot reasons not available? Is it really just copper, or is that dndism?
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>>97511444
copper or nickle, like real currencies, or maybe alloys of those in various percentages. british pennies used to be made of real copper before its price exploded from electronics
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How many of you use AI to do research these days? Sometimes I use Gemini or Office to lookup things like "independent island states caught between civilizations and their fates" but I'm never sure if I should trust it.
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>>97511777
I use it and ask for sources constantly. I prefer to go back and forth between real books and simple descriptions that chatpgt does. Also, when it starts talking too much I ask if its "allucinating" some stuff and to provide a basis for what it's "creating"

btw, dont know if this counts since it's real world by my idea is for a Santiago de Compostela (St James) pilgrimage of occitan french people.

Still deciding how many nodes and how dense they'll be
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>>97499643
That sounds fun!
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>>97511837
Just do a quarter of the map at a time? That will get way too full if you try to do it in one go.
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>>97512021
Yeah I separated it on segments. This is just the overview
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>>97512035
How long will your players be at each node? That could be a factor.
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>>97512048
It depends on what is in the node (some are some houses, others are settlements, a few are cities,). I guess not too long. Ill maybe just keep some and make them stay there longer
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>>97511444
There's also bronze and lead (lead coins were officially 1/100th a bronze coin in China, to give an idea of value).

Historically, some major alternatives to precious metal coinage are:
- Quachtli, a standardized cotton cloth used in the Aztec Empire. Probably worth somewhere between $50 and $200 (20 could cover cost of living for a year, though it's unclear whether for an individual or a family). Could, presumably, be cut into smaller pieces in a fictional setting.
- Cacao beans, also used commonly in the Aztec economy; probably somewhere around $1.
- Cowrie shells (very low value; on the order of 1c each), used widely in Africa, India, and China
- Paper currency. China used it from the Song to the Ming (~500 years), where eventually government overprinting caused its value to collapse and the return to silver.

Less common commodity-currencies include those based on some measure of:
- Tobacco
- Salt
- Tea
- Bamboo
- Jade
- Clay
- Bone

Of course, most historical economies weren't nearly so "dollarized" as the modern economy, so coins all having large values wasn't that big of an issue. (Or, really, it was an issue, it's just the people in question didn't realize as much.)
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>>97512084
If you find a way to pace them out well, that might determine where your breaks are. Will they be through the map in one day? Bigger map. Will they be there for ten sessions? Much more detailed, smaller map.
I suppose another good idea would be to space them out vertically as well, maybe barriers in the way? If that fits with your world anyway.
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>>97512099
>>97511444
NTA, but you could also just make a paper currency backed by the realm. That's all modern currency is anyway.
>It wouldn't mean anything!
It's a fantasy game, so I think this is plausible in terms of what your society can achieve if you really took the time to work out what precious commodity the paper money is based on. Maybe even add a side quest about goblins printing fake money? Maybe your players print fake money themselves? Or just get paid in fake money once?
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>>97512102
Yeah I think multiple session campaign is what I'm aiming at right now.
Regarding vertical spacing, yeah the idea is that some routes will be blocked due to different causes, leading them to "circle" around it and probably moving up or down from the node
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>>97512127
What about altering the map with a great lake or a political power that doesn't allow foreigners through, which the party has to weigh between?
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>>97512120
Yeah, paper currency was used by medieval China for centuries (1023-~1500); it's probably useful for a more "playable" fantasy setting, since as moderns we are very used to our highly cash-driven economy.
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>>97512142
Fun Fact: Currency was originally minted in Europe to pay soldiers, many farmers used a barter/good faith system for the most part. You just couldn't give a thousand soldiers all five chickens every week logistically.
Bonus Fact: Slavery was an invention of Farming and Cultivating land since now they needed people to work year round.
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>>97512139
Those are good ideas. There are also dense forests, bandits, language barriers. Often a fake guide will make them get lost and probably force them into a paralle road (there were other roads around this time too)
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>>97512166
Yeah, you got this. Only advice you need is plan ahead for how long people will be in one place, space them out evenly, and the maps will be fine.
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>>97491908
>What would happen in your setting if all the humans (just humans, not demihumans, aliens, robots, etc) just suddenly disappeared one day?

Funnily enough, not necessarily that much. The racial hatred/conflict would probably repeat themselves as they alway had since the dawn of time.

But I mean, we're playing Trail of Cthulhu.
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>>97511444

Cowries, or anyway more or less rare and regular seashells.

(Copper coinage has a real origin, as they did use them in the roman empire for example. But even in the classical world bronze was waaaaaat more used)
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>>97512463
Same. It's the same as asking if all the Elves disappeared. Or the Dwarves for that matter. My world is balanced, for the most part.
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>>97509873
For what it's worth I only noticed that it was in east asia after you mentioned it, probably due to the rotation- although once you said it it was fairly obvious, with the sunken japan and korea and all. It does make me wonder about the scale, when I first saw it I assumed it was a lot larger than its analogue on earth, something like four times the size. I assumed the population would be in the mid billions- what would it actually be, given the area and the devastation?
I finished the lore document, it was fairly well structured. If feel like the formatting could be improved but it may just be a limitation of google docs. Putting your reference images in would certainly be useful, looking at them in the thread gives a much better idea of the tone of the individual factions.
I assume the dragonhawks hold a similar function to that of falconry within noble houses during the medieval period?
What is the structure in the middle of the Enigmatic Enclave?
There wasn't much mention of vehicles within the lore document, but I've seen them show up in the design images.

I think I had some more questions that I forgot, I'll add them if they come to mind. Overall, the settings very neat and has a strong sense of tone and setting throughout, I think you've done quite a good job.
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>>97511840
It isn't for them! After the notSoviet Union dissolves, notRussia only lasts a decade or two and collapses into a bunch of warlord states and the UN expy begins armed intervention for fear of the warlords having functional nukes.
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>>97513153
Thanks.

The exact estimate of the population of the City in the contemporary era of it is hard to gauge, but I imagine that it would still be somewhere around 50-100 million people, with the bulk of the population living in the more intact and civilized regions under the rule of the Concordat, and another signifigant chunk of that being the denizens of the Sentinel Islands. At it's height the City supported propably around a billion people, though signifigan portions of the sheer landmass of the City was dedicated to sort of agricultural and ecosystem preserve areas, both for production of food and other organic materials, preserving what remained of the planet's life forms, and so on.The succession wars saw many of these regions essentially just be either devastated or grow wild/feral and become warrens.

Inserting images into the google doc would be something I could start doing once I have expanded it a bit. It isn't yet really comprehensive as it still lacks some critical elements of lore I haven't written proper entries for yet, such as various technologies like vehicles for example, stuff about the areas of the City itself, it's biomes and what not. It is still very much a work in progress document.

>What is the structure in the middle of the Enigmatic Enclave?
A nascent spire. My idea with the enclave is that it was some sort of expansion of the City that was started up but never really finished when the succession wars began, and thus it has become as sort of City "seendling" full of Cytes loitering and maintaining the uninhabited Cityscape they were there to build. Denizens of the Concordat are aware of that place but it's real nature has been lost to time and expeditions to it have thus far never returned.

I haven't really finalized any lore entry on vehicles but my general idea with them is that they are typically larger scale bioconstructs. I've messed around with a bunch of tank designs for Chot for example.
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>>97513153
Forgot to answer the dragonhawk question.
My idea with them is that they are essentially genetically engineered birds the Baryxian forces use for scouting. The augments in their heads grant them superb vision and the ability to communicate with their handlers wirelessly, including the ability to send visual information back. Thus they sort of work as remote eyes for the Baryxian forces. They can fight as well in a pinch, they use their quil covered tails to lash their victims, often targetting faces and other exposed areas. The long fiberglass like quils can easily poke out an eye or puncture arteries etc.
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>>97512163
>Fun Fact: Currency was originally minted in Europe to pay soldiers
Fun Fact: Currency in Europe is descended from metal coinage in the Middle East being used for general trade. The coins had value pretty much anywhere as hunks of metal you could turn into tools and baubles and were a common, reliable alternative to finding a specific barter immediately for traders. You might not be able to find a trade of grain for cloth, but you could find trades of one for coin and coin for the other quite easily.

I think you might be thinking of the salt salary.

>Bonus Fact: Slavery was an invention of Farming and Cultivating land since now they needed people to work year round.
Bonus Fact: Farms aren't worked year round and slavery has existed in hunter-gatherer societies.
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>>97506705
Wrote down the introductionary lore blurp for these guys. Had to get it down first before I can start really spacing out the various gun designs and what not for them.
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>>97512205
Thanks!

I was wondering (Im still very new to dming tbqh), should I do hexmap for the important sections of the world, or should I make a hexmap for every section they traverse?

If I only make hexmaps for important scenarios/zones that would mean travel is in a straight line between nodes. But doing hexmaps for every section will provide with a more "open snadbox" feeling.

But maybe Im being too ambitious.
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>>97513986
>AI says you're wrong
Ha.
>>97514932
Is this a VTT or Tabletop? If it's a VTT just have the grid on the whole image, you can change settings on your server. If on a Tabletop, just make a template of 5x5 hexes long. Have the players move the template when they move their party token, that way you can always see what's near them as they move!
>>
Does anybody know whether, like-for-like, plow or hoe-based agriculture used more land? In hoe-based agricultural systems, land is basically free (suggests they are limited more by labor than land), but this could be a consequence of shifting cultivation (i.e. they have to keep moving around which means you need much more land than you actually use at any given time). On the other hand, shifting cultivation is a consequence of not understanding crop rotation and soil depletion, so I'm not sure that it's actually intrinsic to hoe-based agriculture and if a hoe-based agricultural system could adopt crop rotation techniques to allow continuous farming of the same region. Additionally, maize seems to be super-productive per hectare, and was the dominant crop of the Americas, so that might compensate entirely for any advantages of plow-based agriculture, making just comparing e.g. 18th century Iroquois and European agricultural productivity inaccurate?

I want to use primarily hoe-based agriculture in my setting, to improve women's relative position in society, but the actual productivity seems really opaque to me and it seems just possible somebody here would know.
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>>97519321
https://en.wikipedia.org/wiki/Debate_between_the_hoe_and_the_plough

I would say it depends more on crops, methods, and limitations, than tools. But I'm not an expert by any means*. For example, since rice "terraforms" the soil, after five or so years of bad harvests, it will produce more**. That way, it can use lands that would be left alone if the available crop was wheat, like hills.

Plows can use people, but their benefits, and possibly invention, require domesticated beasts. Which synergize with crops like wheat, where the hills could be the pasture of said beasts. And though subsistence agriculture lacks plows, Incas were possibly the first civilization to eliminate hunger, using mountains, water scarcity, frozen potatoes, palace economies and a whole lot of imperialism. No plows*** and no better for women either.

* https://en.wikipedia.org/wiki/Plough#Social_effects

** https://acoup.blog/2020/09/04/collections-bread-how-did-they-make-it-addendum-rice/

*** Except for https://en.wikipedia.org/wiki/Foot_plough
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Why are the dark elves in your setting dark
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>>97519753
They're olive, partly from their time in large forests with nature magic pouring into them, and partly because of the harsh sun and the open canopies.
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>>97519753
Because they're Africans. No, I'm not joking.
In Soropse, there are two kinds of elves, frost elves and desert elves. First ones are pale and live in the setting's version of Scandinavia, while the second ones are dark and live in the setting's version of Africa.
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>>97519753
they live in a desert and tropical rainforest
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>>97499460
I'm saying I have severe doubts as to why you made and are bumping this thread.
Consider the tipoff being having used a chad/wojak image as an OP. It's one of the fastest and easiest ways to say "I don't actually belong on /tg/", and it immediately raised suspicions.

Throw in >>97498962, and a motive develops.
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>>97521667
You may be schizophrenic. /wbg/ is literally years old. Somebody else made the last thread.
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>>97521667
I made the last thread and I literally just took the last image from the previous thread. Take your fucking meds dude
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I need to do some worldbuilding for a project, but it's not /tg/ related.
>>
Anyone working on world-building for races with unorthodox anatomy? I kinda touched on some topics like this regarding centaurs. >>97276298

I had some ideas, but I never really focused them down to explicit details. I like the problem-solving that goes into "How does this large character deal with a town built for smaller people," and how culturally they developed thanks to their unique anatomy and the downstream effects of that development.
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>>97524300

Book?
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>>97528909
Not to make them PCs but I have the idea of an alien race who were created to essentially run infrastructure for another alien race. They are essentially eel/frogs who five tendril'd tails that allows them to channel and communicate with electrical signals.

They learned how to speak binary and interact with Human technology out of desperation because they don't possess the ability to fight on their own (even with the ability to use defense drones and other forms of tech). Their purpose is to essentially help humans boot strap themselves to deal with the extra solar threats coming their way.
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>>97528998
So they have experiences? I mean, are they sentient and can observe the universe around them?
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>>97528980
Yea. Sci-fi.
I have a lot ov worldbuilding for it already, but decided to take it in a completely new direction.
I don't have to talk about it here, but I'm not sure where I should take it.
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>>97529695
It's fine to talk about it here. There are some differences between worldbuilding for an RPG versus a book, but at worst we'd just be unable to help.
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>>97528909
>Anyone working on world-building for races with unorthodox anatomy?
I did the reverse. I worked on unorthodox anatomy that I wouldn't have to adjust my worldbuilding for.

Came up with a species that has a lure they add detail to through molts kinda like a rattlesnake's tail, but which is made of articulated sacs that gain more branches and contours with each molt, that they can shape to...originally prey but as society develops, whatever the dominant local species is.

I figure if they can mimic members of the local society physically, they'll be able to make use of goods and infrastructure no matter where they're plopped down as long as they tuck in their main body which is basically just a fuckhuge mouth and some really bendy legs.
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>>97519753
because they live in the jungle. specifically there are 2 groups of them, the high dark elves who live in a big coastal city-state on the edge of the jungle region, and the low dark elves who live deep in the jungle in little villages. the high dark elves are aesthetically heavily inspired by ancient greece.
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>>97529742
Tbh, what I'm doing is pretty gamey in structure.
Sparing details for brevity: I need to come up with a handful of corporations which have teams representing them in a competitive sport.
Only about 3-4 of them will be story relevant, but I want maybe about 6-12 total. I have a draft of the plot, but not these corporations and their teams.
Each corporation and their team needs to have its own personality and market/economic niche, and in an aesthetic sense, each needs to feel like they fit together like parts of a puzzle. They need to be balanced against each other aesthetically, if that makes sense.

As far as sci-fi goes, there are androids, cybernetics, quantum computers (always sounds LOL but worth mentioning iykyk), AI, inter-solar system space travel and so on, you could describe it as "near-singularity" technologically. There is also a tension and disparity between what I'd call the old world and the high-tech first world.
Corporate feudalism is on the table. Nations mean less than corporations.

I have a handful of rough draft names (and a few variations in mind). You might notice I am shamelessly ripping off/riffing on Wipeout.
Neurico
Daltha
Phayz Advancements
Traxsys
Quriteki
Andronix

Neurico seems like it could be the name for a company centered around telecom, computing, and cybernetics.
Traxsys could be heavy industry, mining, fossil fuels, shipping, manufacture of mass goods (you might recognize this is also shamelessy ripped from something).
Andronix is obviously androids, and could do AI and cybernetics (maybe where Neurico is sort of a clean/functional corporate/business angle on similar stuff, Andronix is a sexier sleazier competitor: sex bots, form over function, user experience, etc.)
Daltha could be a power company focused on clean energy, solar power, nuclear fusion energy, etc.

And I guess I need to fill in the rest of the blanks.
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>>97531100
Also I'd like to eek away from the names of the fictional corporations being shameless ripoffs from other sci-fi properties, but I want to maintain iconicity and a kind of videogameyness
>>
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>>97528998
>communicate with electrical signals.
Tangent. I'd come up with an aquatic race of aliens that communicated via electric signals. It was the basis for the monster girl story, where a dude crash-lands his spaceship on a water planet, and a fish lady flops onto his survival raft and helps him survive.
>They learned how to speak binary and interact with Human technology out of desperation because they don't possess the ability to fight on their own (even with the ability to use defense drones and other forms of tech). Their purpose is to essentially help humans bootstrap themselves to deal with the extra solar threats coming their way.
They kinda sound like keepers from MASS EFFECT.
>>97530062
>they'll be able to make use of goods and infrastructure no matter where they're plopped down
Also kinda like the keepers? If not anatomically, then thematically.
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>>97531100

OOM: the older I get the more skeptical I become of corporate feudalism. Corporations were (are?) the spoiled children of nations, not the post-apocalyptic kids fighting for turf in the bombed out skeleton of the state.

I would probably consider either them BEING the state ("in the Neurico LGP2 station, you are a citizen of Neurico, be it spelled out legally or not. Better than live in the Mad Max-style shell of Los Angeles") or a more direct East India Company equivalent.
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>>97529347
Yes. They are sapient and, having been forced to overcome the hurdles of making self directed decisions, gradually evolved a "culture" of sorts. This becomes more fleshed out after their eventual contact with Humans where there is a major divide between the traditionalist factions who want to maintain their current way of life and those who seek greater levels of autonomy and self-direction.

>>97534653
Unlike the keepers, they are rather small, like the size of small breed dogs and often will have a protective shell that they use to interact with devices. They often find use with Humans and controllers for vehicles and Exo-Forms so in a way, they are closer to Jarvis helping Stark with his armor.
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>>97534785
It's not post apocalyptic desu
There hasn't been an apocalypse in the setting
Nations still exist, they're just all but a symbolic formality and social, political, and military power lie with the major corporations.
There's stuff I don't want to post about re: the premise, but that tension between people and nations who still want nations and national sovereignty vs. the rise of global corporatocracy and corporations all but ignoring the existence of nations and their laws and borders is an issue.
That's what I mean re: the tension between the old world and the new.
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What political ideologies have taken root in your setting. How do they present themselves in your world?
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>>97536229
how would you even describe pre-industrial ideologies
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>Playing around with the idea of having my designated warrior race periodically declare war on their slaves to control the population
>"Man that's kind of an unbelievable thought, maybe I should do some research and see if any IRL civilization did anything remotely similar to this"
>Sparta, the closest humans have probably come to a "designated warrior race", did this almost verbatim
Actually kinda wild how much it lines up, I'm assuming I read this years ago and it just got buried in the subconscious this whole time. Now I gotta decide how much to copy the Sparta system (I feel I've already gone too far on having this race be a foil).
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>>97536247
This was a political faction and ideology back in the day. https://en.wikipedia.org/wiki/Byzantine_Iconoclasm
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>>97536247
https://en.wikipedia.org/wiki/Guelphs_and_Ghibellines
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>>97536229
I haven't really put a lot of details into it, but I have described the major political factions/parties of some of the factions.
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>>97539103
Some information on political parties in this one, but not so much about ideologies. The major parties are fairly centrist since it's harder for a more fringe party to get a lot of votes across multiple planets with different societies.
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>>97539103
>>97539143
Nice!
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>>97536229
The primary political power comes in the form of autocratic rule with 4 major empires: An autocratic Imperial system (technically a theocracy), a theocracy with a parlimentary system with inherited seats, A dynastic theocracy composed of 4/5 independent kingdoms, and a Tribal kingdom.

within the last hundred + years, Socialist and capitalist democratic systems came into being from the collected works of a scholar who studied them to understand and prevent their creation.
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Does your setting have it's own version of the IRA?
https://www.youtube.com/watch?v=yaS3vaNUYgs
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>>97535580

I mean that in cyberpunk shit the corpos are basically post-national and post-decent human living actors. And that doesn't make much sense.
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>>97538140

Hardly about ideology, all about positioning where your group would benefit more.
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>>97540649
Have you read the news lately?
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>>97540915

Yep. Corpos are doing bad shit because some governments love them.

In stereotypical cyberpunk, the governement is wither gone or (feebly) working against them.
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>>97541009
I'm not sure what you are trying to say.
Other than maybe "I don't like your premise because it makes me uncomfortable", in which case all I can say is I'm here to do worldbuilding.
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>>97541052

I just think corps in real life need a proper state backing them up and not a war zone to fight other corps like in CP2020.
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>>97541227
>"I need to do some worldbuilding. Here is my premise and the problem I am working on."
>"Bro this work of fiction isn't to my taste because it's not realistic
You would have been better off not replying to me.
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>>97541266
>>97541266

You are not totally wrong, but most scifi needs heavy doses of "I tought how to make this believable". It's not a question of not liking it because it's not realistic, but falling out flat because it's shallow and bidimensional. Needs... more WB, I would say.

That being said, if you like it so, more power to you and sorry that it looked like I was trolling.
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>>97541324
Look, I stated what I was doing, asked for something specific in relation to what I was doing, and got from you "Well what you're doing isn't realistic"
First of all, no shit.
It's fiction.
Second of all, fiction, the way in which an author breaks from reality, no matter how realistic or fantastical it's aiming to be, isn't going to be to everyone's taste.
If you want to write your own sci-fi cyberpunk story with what you think is a more realistic foundation for its corporate dystopia worldbuilding, in a way that's satisfying to you, you're more than welcome to do so.
I'll finish what I was working on on my own. Merely typing it out for someone else to read got the gears turning, and it's only /tg/ adjacent anyway.
Carry on. I'm good without you.
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>>97540118
Feels weird seeing the actual picture not the jak version
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>>97541227
Corporations in real world need governments because they don't have their own militaries and law enforcement, and leave the construction and maintenance of a lot of the infrastructure they rely on for the government. But I wouldn't consider it impossible that the influence of corporations in government affairs gets to the point that it's impossible to tell where one ends and the other begins, and corporate security forces become indistinguishable from the police and military while public infrastructure gets privatized (it's not like many countries haven't already sold their power grid or telecommunications hardware to private corporations). Or just influence the government to the point where it still technically exists but has no actual power and just runs the systems the corps need in the background, while all decisions get made by the megacorp CEOs that sign the politicians' paychecks.
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bamperino
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Are Neanderthals a kino inhabitant to put in the Ice region of your world?
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>>97542614


>But I wouldn't consider it impossible that the influence of corporations in government affairs gets to the point that it's impossible to tell where one ends and the other begins,

This is for sure (where exactly does NASA end and SpaceX begins?), even if the police example is perhaps less believable as such, but my point is that the usual cyberpunk trope is about corp feudalism, meaning these guys actually have wars in the host countries. Maybe not nuking each other, but something akin to... I dunno, Syndicate. THIS is what I find difficult to believe.
Corps need a working state. Yes, I don't find unbelievable in a cyberpunk-ish thing that they would not give a shit about civilians (unless that really hurts their sales): a "working" state in this case could mean a half scholarized population, people killing each other in the streets, no democracy, the usual stuff. As long as it is profitable.
But a no state situation, in which you can't have safe power for your factories? And in which your factories can be bombed by the competition? A competition with a skyscraper in the same city center, no less?

I mean, at least feudalize it for real: maybe the corps actually have balkanized the territory, while actually having SOME sort of varying dedication to the nation (like the baron swore fealty to the king and usually didn't go full war on him). Snowcrash had some shades of this, actually.
But your usual corp, at least as long as it didn't decide to just buy the nation(s) whole, needs safe roads to deliver its products, safe currency, to an extent a safe consumer base. Yes, even when they are going full zaibatsu. They might or might not be ruthless, but I see that as a different point.

(I suppose it could be somewhat believable to have a space India Company fighting another Space India Company in a shithole country with a lot of lithium or whatever, but this would be already different from the usual Arasaka sheaningans)
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Romans had a system where non-citizens could become citizens by joining the military. Any similar conventions in your world?
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>>97491908
I was inspired by the Brothers from RWBY, and was thinking that the main deities of my setting would be a Lady of Creation and a Lord of Destruction, the former making things all the time and the latter destroying the things that would harm the world at large and refining what he doesn't destroy, like a writer and their editor. What other aspects make sense for them and/or their subordinate deities to have besides Art and Life for Creation and Death for Destruction (and maybe Disease, because things like diseases and monsters would be what occasionally slips by him and maybe because people pray for deliverance from said diseases)?
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Does anyone have experience writing/running a prehistoric fantasy? I had the idea of an alternate history where the K-Pg Extinction never happened, so that by the Upper Paleolithic humanoids exist alongside both evolved dinosaurs, mammalian megafauna, and two other intelligent species. The idea is that the ice age is coming and pushing these three species to compete for the warmer, more habitable zones.
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>>97491908
Kys d*scord cancer.
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>>97497012
Lurk more.
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>>97550239
For a moment, I thought you'd actually gained some tiny element of self-control.

Nine, bitch.
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>>97496978
Mine does (>>97549767), and that's part of the problem. The cooling of the world is forcing three intelligent species (humanoid kinth, apelike thaal, and reptilian vanra) into an existential conflict.
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>>97549767

Does OG count?
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>>97552371
>Does OG count?
NTA, but details.
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>>97491908
>current campaign, all humans on carcosa disappear
Most of the mythos civilizations and rituals collapse for lack of slaves, food, fodder. Old Ones fight the destabilized remains, shoggoths take over, greys stop probing so much.
>>97498965
>based reza posting
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Which method is better?
Draw global map first he way I find fun and logical, and then come up with locations based on it.
Or first make a list of needed locations, and then build world around it.
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>>97555848
What do you mean by better?
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What social classes exist in your setting?
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>Using the spine of a dead giant to make your cafe
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Does anyone know some decent sources for grand fantasy artwork? Preferably big structures, either natural or supernatural.
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>>97552371
Yes, that'd be excellent!
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>>97555380
>>97561880

>People actually interested in muh dumb cavemen games

Uh. Well, I'll be blunt: those.. weren't the most serious of games nights, as you might exepct. I mean, we were talking in half words for half an hour after the end. And it was years ago, so my memories wouldn't be the most complete anyway.

What I do recollect:
No WB to talk of (duh). Need a wolf? HERE IT'S SOME FUCKING WOLVES. Anyway realistical-ish ice age. Snow, tundra, the usual shit. No dinosaurs IIRC, something I would probably correct. Certainly didn't need spirits or whatever.
Mostly it WAS about hilarious sheaningans about bad communication between the PCs (duh^2) but also with NPCS, actually
The scenario, if that is the right word, was about pussy. I don't mean cave lions: the PCs were the youngsters of the clan which needed new members. So, basically, the basem... cave dwellers were uncerimoniously told by their elders (mostly their moms) to go to next clan in the other valley and solve the problem. Well, telling may be a strong word, but yeah, got it in clear terms. And yes, all guys at the table.
So funnily enough it was maybe less about wacky action sheanigans than you would guess: they DID have their difficulties to get to the other valley, but once there it was about persuading the other tribe of the possibility of the survival of the species.
The other guys communicated (again, you can imagine how, this being OG) that they were not necessarily against that but they needed to prove their valour. Which meant helping on a mammoth hunt with whole get the beasts into a ditch idea.
The PCS performed... pretty well for this kinda game, actually, in the role of bait. It was a pretty satisfying ending.

So... not sure what to add actually? I guess it is a game that, with its own limitations, runs by itself regarding the core of the thing (wackyness and slapstick misunderstanding).
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>>97562537
Hey, thanks for sharing! Sounds like you guys had a good time.
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>>97563081

We did. Being innawoods helped, we had fun at playing anything really, this one possibly was one of the highlights of our weekends up there.

Only regret is that I never played OG as a PC actually, plan to correct this.
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>>97496913
Small isles of (relative) safety and splendor in a sea of chaotic, monster-ridden nature.
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>>97564331
Are they the main form of gov?
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>>97556551
None, it's gay luxury space communism.
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>>97556551
Practically speaking, Mages, weaker Mages, and everyone else.
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>>97556551
>royalty
>clergy that can use magic
>nobility
>non-magic clergy
>craftsmen
>peasants
>merchants
>untouchables (people that do all the dirty jobs like executioners, grave diggers, tanners etc.)



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