Tiny Kneets edition>Previous Heresy: >>97492319>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>Titanicus Compendiumshttps://gofile.io/d/qdYzem>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)https://pastebin.com/iUqNrrA8https://pastebin.com/8riDmnhS>30k TACTICA & TIPShttps://pastebin.com/Tm2P4QLphttps://1d6chan.miraheze.org/wiki/Age_of_Darkness-Warhammer_30k/3.0_Tactics/General_Tactics『Adeptus Titanicus and Legions Imperialis』>Official FAQ/Errata/Downloadshttps://www.warhammer-community.com/en-gb/downloads/legions-imperialis/>List of Titan Legions with Badges and Colourshttps://docs.google.com/spreadsheets/d/17Jccq0V--SwJifLVLwbisYnQeqLlS2pMSiPbGXp1Brs/htmlview>More listshttps://wh40k.lexicanum.com/wiki/List_of_Titan_Legions>What size magnets do I need?5x1mm>Tacticshttps://1d6chan.miraheze.org/wiki/Adeptus_Titanicus/Tactics>Legions Imperialis Army Builderhttps://legionbuilder.app/>Thread question:What's your favorite pattern of knight?
>>97502720>TQCERASTUSKNIGHT LANCERRRRRRRRRRRRRRRRRRRRRRGonna paint my LI ones on monday :)
>TQQuestoris got the golden ratio baybee
>>97502720Cerastus Castigatorlove that lanky faggot like you wouldn't believe
>>97502555>I was the one who posted the line>didn't expect drawanon to actually draw it>actually do field Samus proxyLook out! Samus is here!
>>97502720>TQ Only the greatest
I can't really find anything on this. Did the White Scar Brotherhoods in the GC/HH have unique colour schemes or altered colours or did they stick exclusively to the white and red?
>>97502944Destroyers are all red and Zaggia Mazan are in disgraced black with white pads. I suppose you could paint the pads different to give a nod to their successor chapters in 40k.
>>97502720There can be only one
It's poor comfort, but remember that it could always be worse when it comes to "updating" miniatures.
>>97503137I really like these guys actually.
>>97503137At least that's distinctively CSM and not just 'lol chaos soup' that their army range suffers from.
>>97502720>TQClassic Wardens.
>>97503034
what's the latest BL heresyslop reading order? I came up with a genius idea of running pdfs through bionic reading to read anything at infinite speed. I will only slow down and immerse myself if I actually like it.
>>97503771Release order
>>97503347if gw weren't fucking faggots we should get these in LI
>>97503586I've always wondered, do the runes that are carved or placed on the armour of Word Bearers do anything in the fluff? Is it just for flavour? Are there any similarities between the symbols and the ones used for the "Dark Tongue" in Warhammer?
>>97504028The markings are supposed to be a combination of Colchisian script and astrological charts.
Why did FW retcon the look of MK III? I kinda like this one over both plastics.
>>97504206Didn't retcon. Just made this version a DA specific thing.
>>97503771release order keeps it pleasantly dynamic desu
>>97503347Lancer 2 and paladin 1 are perfect for the virgin/chad meme.>>97503034Does the top of the torso become a Vorax when it is time to eject?
uh more black book pages https://www.warhammer-community.com/en-gb/articles/lws0etpf/pages-from-the-black-books-principal-worlds-of-the-eastern-fringe/ >12 pages, effectively 10 lmao
now you remember the weeb eversor
I wonder why they started with Thramas and the Night Lords/Dark Angels stuff instead of Istvaan or Prospero
>>97504361The original model that one is an update for pre-dates weaboo culture.
>>97504361>>97504393That's just Snake Eyes.
>>97504400Can't blame James for originality.
>>97504427Wait until you find out what arbites are based on.
>>97504379Could be a simple as somebody in the HH or WarCom team just really liking Night Lords right now.
>>97504393>pre-dates weaboo cultureJes Goodwin is a known weeb, probably one of the vintage types that went to conventions and watched funsubbed anime in a big room full of other sweaty weebs.
>>97503137Malevolent Artifice Daemon Brutes
>>97503137Pic not related I assume. Because while those arent winning model of the year any time soon, theyre miles better than the cognitohazard that was the old mutilators.
>>97503137Gotta admit, releasing updated models for mutilators, some of the most despised models and unit, is kind of a bold move.
>>97504483Phraetus anointed.
>>97504489Wouldn't surprise me if people who don't know how old those are think they are AI slop.
>>97504206The first FW versions were made to be closer to sabertooth's illustrations for the hh card game. The second is just non-primaris primaris, they are bigger and more realistically proportioned but without the fluff of primaris.
>>97504515Theyre not that old anon, theyre from 6e. They released at the same time as the forge-fiend and helldrake and the rest of the kits that would go on to define the modern csm aesthetic (hellbrutes, the dark vengeance chosen/lord, etc).They were ugly as shit for the time too. Clearly trying too hard to be the old obliterators (or the then current obliterators), but its just an entirely different aesthetic chaos simply no longer has. The gritty and ugly stuff was something 40k stopped doing by then and the sculptors clearly forgot how to do it.
>>97504554I know they're not that old, just meant they pre-date AI slop.Also there are people now to whom 6th edition is a long time ago
>>97504581>Also there are people now to whom 6th edition is a long time ago
>>975045906th edition was released in 2012 anon. That's 14 years ago.
>grab esoterist on a bike\>zap towards enemy>summon 9001 demons in opponents deployment zone turn 1r8 my idea
>>97504657That doesent feel right and hurts me deeply.
>>97504590I started in 6th and am somehow the longest playing player at the store, I have no idea how I’m the oldfag now
>>97502720>What's your favorite pattern of knight?castigator, love them
>>97504663Yea, thats what you do with esoterists in 2e. Turn 1 brutes up their ass.
>>97504489Yeah they're a mediocre update to a really dogshit original sculpt.
>>97504707same brother, i started in late 5th early 6th and im one of hte oldest players and its wild to see how good we used to have it and how rough the game is now.
help a retard out with 2.0. can I replace up to 2 bolters with snare guns and then replace the rest of bolters with flamers? or it has to be in chronological order from top to bottom?
>>97504750>can I replace up to 2 bolters with snare guns and then replace the rest of bolters with flamersyes
>>97504727I started in 4th. A lot of the "how good we used to have it" is rose tinted glasses, every edition had its major flaws. The crying about the 3 years edition cycle is also kind of funny considering most editions lasted 4 years. Only Rogue Trader and 2nd lasted 5 years, and 6th edition was the shortest with 2 years. Turns out older editions weren't as long as people remember, they just felt way longer because they themselves were younger. HH 1.0 is actually the longest lasting edition, started somewhere towards the end of 6th and lasted until 2022.
>>97504716Awesome, that means I am not that retarded.What was used it with ? Landspeeders ?
>>97504779Brutes generally. A turn 1 charge from one of the editions premiere melee infantry hurts shit. But yea, some firepower to make sure transports are dead is never a bad idea.
sergeant
>>97504806Was this pic taking in Mexico?
>>97504766much obliged! have this paintistic shop in return.
This dredging up of the black books evwry week feels like a death march.
>>97504813yeah pretty much with the finishing weathering steps i'm subjecting my shit tohe needs some actual straight vitae from me when the opportunity arises yet atop but none is forthcoming right nowthough my BFTBG is doped with it ;^3
>>97504771Every edition had its flaws yeah, but imo i felt a lot of the flaws were just things that you could easily self regulate and could spot a mile away.Like you did not NEED to play the leaf blower list as guard, and you could easily spot someone doing it. I also noticed that over the years the game in general went from gentlemen rules to animal rules. Even into 7th ed you had people doing shit like>Hey im bringing a heavy armor list just FYI>You cool if i run a LoW?>Hey do you mind if i use this FW unit or rule? Now people play like animals armies close to their chest. Also i stand by armies being a lot more flavorful in older editions, and also GW did not hold punches against That fucking guy type people, pic related is an example of that.
>>97504771>3 year cycleYeah but to be fair, though older editions also got more attention with suplements and things like chapter approved which come out and addressed major issues. 3 yeras is to short, 5 years is kinda the sweet spot because honestly it takes like a year and a half for a game to cook and have the flaws found and sorted out then you get like a good few years to actually enjoy the game. 3 years is just way to fucking short.
>>97504851>Now people play like animals armies close to their chest.That might just be a regional thing, over here people have become more open about which army they are bringing and follow more gentlemen's rules. It would be amazing if GW called out rules lawyering faggots and WAACfags more in their FAQs again. The one where GW had to clarify that conceding the game meant you lost would have been a prime opportunity.
>>97504771>every edition had its major flaws.This isnt a contradiction with "how good we used to have it". Things can be flawed but still good/better, or things can be flawed and still do things in ways which are more desireable than what came later. >they just felt way longer because they themselves were youngerI dont think its that. Its that there was no "changes" during editions. GW was incredibly bad at touching anything outside their books, they werent into that "heres an FaQ, here's an Eratta, actually were changing X, heres new PDF rules for a thing"This gave a far longer feeling of constancy.
>>97504851I know it’s a dead horse but it’s the weird competitive mindset people have now. Very odd that I had a better player experience in 7th back in the “bad times” than the “most welcoming” current edition.
>>97504898>Its that there was no "changes" during editions.That's a good point actually. The lack of FAQs was both a curse and a blessing it seems, for while it did make the game more consistent I also remember there being glaring issues that players had to fix themselves before GW finally released an errata for it years down the line.
>>97504898>This gave a far longer feeling of constancy.i think what it was is, you would have them actually allow the rules to exist out in the wild, see the problems, then have them fixed. Because:>GW was incredibly bad at touching anything outside their booksIs not really true, things like Chapter approved and white dwarf erratas were a thing back then.However, it took them like a good year to a year and a half to fix it, which in the longer 4-5 years between editions did lead to what you said, a longer period of stability, where as now, half the 3 year cycle is them fixing shit, then you only et like 1.5 years of actually decent content.
>>97504915>Very odd that I had a better player experience in 7th back in the “bad times” than the “most welcoming” current edition.Im with you there, 7th ed i had a way better experience. Mostly people people would tell you "Hey im bringing this meme shit" or "Hey im running FW" People were upfront about what they were gonna be doing, they did not just show up wiht LoW, and shit and expect you to be ok with it. Modern 40k and evne some of 30k very much has a hyper competitive nature to it now. Which i think is mostly because it went mainstream.
>>97504920Yea, its definetly not all sunshine and roses to have a hands off approach for balance. Modern GW would not have let some of the worse situations of the past play out, you wouldnt have had 7e demons kill an edition mid cycle in WHFB.
>>97504829Seeing arms like that makes you think redoing the line wasn't such a bad idea but they still fucked it up
>>97504771>The crying about the 3 years edition cycle is also kind of funny considering most editions lasted 4 years. HH's had only 2 edition lenghts, 10 years for 1st and 3 for second. Comparing hh to 40k is comparing apples to oranges to the point that when it was using 7th edition rules and 40k had its 8th edition hh just had a reprint of 7th edition rules slightly changed.
>>97504935GW becoming more involved with the tournament scene might be part of it too. Besides making the game more competitive focussed because of tournaments being the only feedback data they're getting, it also meant GW officially condones competitive play.
>>97504806Wrong thread
>>97504974HH only got its own rulebook in 2017, so is only was its own game for 5 years. Before that it was basically an expansion of 40k.
>>97504974>HH's had only 2 edition lenghts6e (2012-2014)7e (2014-2017)1.0 (2017-2022)2.0 (2022-2025)
>>97504998Melee grenades being restricted to a single one per unit was the worst time.
>>97504985It can hardly be called its own rulebook when 99% of its rules were a 1:1 of 7th edition's own. It was its own set of army lists and campaign/special rules running on a set of core rules from another game as no army from 30k was balanced against an army from 40k and when that game changed its rules to be incompatible with 30k's armies it copied the last compatible ruleset.>>97504998You won't find anything online about betrayal or massacre being anything other than 1.0 because there is nothing in those books making them incompatible with the other black books. It is one continuous thing.
Surprised we aren’t angrier about how rough/outright bad 2.0 was more. For as much as it’s stated that this is a game for good times and hobbying so many armies suffered from terrible units and outright bad gameplay. A non-comp wargame shouldn’t need to tell newbies to run a handful of elite units if you want a chance at winning
>>97505017>there is nothing in those books making them incompatible with the other black books.Since when has an edition change invalidated codexes and army lists? Many armies have used the same book for several editions.>You won't find anything online about betrayal or massacre being anything other than 1.0Nobody called it 1.0 until 2017 when HH got its own rulebook. Which was mostly the 7e rulebook with non-HH related stuff removed and HH rules put in. And 7e was basically just 6e rulebook with Escalation and Stronghold Assault rolled in. But people still separated 6e and 7e from each other. We might think of it as one package deal, but there were three separate editions within that time frame.Besides, the army lists did get updated, invalidating older lists. Betrayal, Crusade Army List and Age of Darkness Army List are not the same. Even if we ignore new units, they did some tweaks and changes, such as adding separate rules for tartaros to differentiate them from generic terminator armour.
>>975050602.0 made me quit HH for months and made a couple of people in my group just quit. It's one thing for book 9 to be abysmal dogshit but knowing with absolute certainty that things will just go in a worse direction just kills any enthusiasm. I still remember people asking when dark mech will finally be released on /hhg/ and people replying "next book" and then the next book never came.
>>97505060>Surprised we aren’t angrier about how rough/outright bad 2.0 was moreBecause it really was not that bad/rough.There were key issues that were wrong with 2.0 but they were very easily fixed issues that some just out right house ruledDrop sunder from las, 1 dread per 1000, remove brutal, and you fix a lot of the core issues of 2.0, at that point its a matter of needing to balance units/ armies, which is not a core rules problem. 2.0 had the bones there, it just needed the dressing to make it work better. the only time 2.0 sucked cock was if you were fighting IF, AL or UM.
>>97505060Most sane people agreed 2.0 was shit and would rather forget about asap. There's only some trolls pretending 2.0 had any redeeming qualities, and a few people who started HH with that edition and think that was the golden standard.Calling 2.0 an unfinished playtester version is being generous.
>>97505076I'll take 2.0 over 3.0, but I'll take 1.0 in a heartbeat over 2.0.
>>97505073>and you fix a lot of the core issues of 2.0Except for legion balance, factions like SA being a non-entity and vehicles being terrible. Also deep strike.
>>97505089Oh and also reactions were busted, psychic powers were all kinds of dumb (telepathy librarians) and the bullshit that were heralds/big fearless bricks (and chaplains).Also consuls were massively overtuned and you would never take a basic centurion. Fixing 3e is much easier than fixing 2e.
>>97505067>Since when has an edition change invalidated codexes and army lists?2.0 gave units a speed stat and 3.0 did all of those changes to weapon stats and leadership. 8th edition 40k is incompatible with 7th in how WS, BS, armour facings and a lot more are used. There is just a lot.>unit changesYou aren't wrong but it's not like 2.0 didn't have rebalancing changes for the more egregious units like the UM specific breachers within its timeframe. An edition lasting 10 years means you are going to see more of that as more things come out and older things have their problems become more apparent.
>>97505073That is just a straight up lie anon. Which I can forgive, most people have only played 2.0 using the contents of the AOD box and never discovered how many issues there were because of it. Over half of the Legions army list was unplayable. Not in a meme way, but genuinely a detriment to bring. All non marine armylists needed a re-write from the ground up.The entire reserves rules section needed a ton of clarifications to the point they might as well re-write them too. Titan rules and weapons were an absolute joke, and many superheavies were twice as many points as their impact in the game warranted. Imperial Knights stood no chance against a dreadnought under half their points cost. Shooting reactions were dominating, especially during the period where GW changed Return Fire to take place before the attacking unit got to shoot. And I could go on and on.Shattered legions rules were so complicated they could double the time needed to play a game, and had interactions like NL dreads not being able to charge ever.2.0 was an absolute joke of an edition, it was painfully obvious from launch that GW had already abandoned it and must be working on something else - which we got actual confirmation of in the interviews leading up to the 3.0 release.
>>97504427uh huhI mean if anything the Vindicare is probably based on Carlos Hathcock (especially since the Vindi is right handed and Joe is a southpaw); there's a famous image of Hathcock (which is copyright free because it's a USG work) in the same position as the Vindicareit may also have inspired Bisley for this shot, though Bisley was himself not above swiping
>>97504436>>97504379there's a new NL kit for KT
>>97505108Yes, sometimes edition changes require new army lists, but it's not a hard rule. There were many armies that had to use 3e codexes in 5e. Or 4e codexes in 6e. We didn't pretend those were the same edition despite minor changes in the core rules.
>>97505098>>97505089Bro i still am with you, reactiosn are ass always have been and GW is hell bent on keeping it in place that does not matter 2.0 or 3.0. Phsykers were a knee jerk reaction over nerf and it felt bad. >Fixing 3e is much easier than fixing 2e.This is where i think we just disagree, i personally think 2.0 is an easier fix then 3.0 but thats just me.
>>97505082I say this as kindly as I can manage but 2.0 only managed to be somewhat playable if you chose to play one of the 10 legions. Quite literally everything else was fucking garbage which is why they went nuclear with 3.0 for the better1.0 > 3.0 >>>>> 2.0
>>97504028https://en.wikipedia.org/wiki/Category:Goetic_grimoires
>>97505136>reactiosn are ass always have beenI disagree. I think reactions add a much needed level of reactivity that means you arent ever just playing solitaire. It helps mitigate ever present issues like first mover advantage and creates a much deeper game. The issue with 2e reactions is that they were overtuned and far too plentiful, you could intercept, return fire and overwatch with the same unit, you had free intercepts on everyone... it was just too much and it actively punished players for doing things like deep striking (without a massive commitment)
>>97504489I expected them to do the mutilators more justice exactly because of how bad the old models were. The concept is wild and deserves wild models with a shitload of blades and stuf.The new ones are okay but that's it. I won't buy them unless their datasheet makes me. Maybe a good painter could give them more appeal though.
>>97505076True dat Mr stancil. Would trade the shit backwards row for the detachment system any day of the fucking week
>>97505135I will never forget Dark Eldar having to use the same codex for 12 years.
>>97505141Ok. Meanwhile I have no interest in 3.0. Nothing in the books inspire me to even try.
>>97505158Nah the reason i dont like reactions is because IMO its GW just doing every fucking thing in their power to not just do alternating actions like how bolt action does it. They are hell bent on keeping IGOUGO and IGOUGO is fine, but it gets worse the larger the game gets, and HH is beyond that point.Reactiosn IMO are them just tyring to not make alternating actions like Bolt action. It feels like the worst of both worlds.
>>97502720There is only one acceptable answer.
>>97505164Im with you on that anon, 3.0 feels really really fucking gay, and the problem a lot of people here will still trying and ignore, is that GW 100% tried to squad /gut a lot of units and then GW scrambled to add them in the legacy PDF after they got called out. Writting is on the wall for HH, that eventually its going to be a case of if a model does not exist for it, its gonna get squatted, hell we still dont have everything we lost back. Moritats for example still cant take melee options despite being able to before.
>>97505108ummm midway through RT, Rt to 2E, 2E to 3E or I think maybe 3E to 4E drastically changed a lot of Devastator and other options, Codexes frequently invalidated older armies (never mind SC and Squats who got lost between RT and 3E, with only Citadel Journal lists to tide them over; or various sub-lists that were possible)the early codexes usually have one or two characters who were it seems never planned to have models (long before proxy model makers were a thing) so you could convert your own; most of those are long gone, as are some who had models, usually famous standard bearersgo ask /whfbg/ when it started for them; they didn't even get army books until like 4E in the early 1990s, but I bet they'd tell you shit disappeared between 1E and 2E, and I know there were changes between WHFR 1 and 2 that people hated"when did all this change start happening, I thought this was world without end", that's you, that's how you sound
>>97505179>this game is dead if they don't reinstall mall_ninjas.exe
>>97505181Biggest change was RT to 3rd ed. 3rd ed was the start of modern warhammer as we know it. From 3rd to 7th each edition was very much additive, in that we just got more shit on top of it. 8th was a complete rewrite of the rules, and 9th and 10th basically were as well. I really hop we dont see that with HH but i mean, there is a good chance its gonna follow the same 3 year cycle slop where each edition is massive core changes for no real good fucking reason.
Working on the drill for my saturnine, I know the freehand is rough but I kinda like the effect.I'm almost done the overall dread, just gotta put on decals, weather the blue panels, clean up all the trim, and put on some finishing details. This has really been pushing my limits and I feel like I've learned a lot on this kitbash
>>97505189No the game is not dead anon, but its being willfully ignorant if you think GW is not trying to get rid of the idea of kit bashing and removing models they dont sell kits of. They did it in 40k, they tried to do it in HH and got called the fuck out hard on it.
unironically, far-and-away, with a dead straight face, the fucking absolute best full scale wargame that gw has ever produced, bar none and inarguably.
>>97505179Not what happened. In the first 3.0 reveal stream and in the WarCom articles GW repeatedly told people that off-the-shelves units would be in the Libers, and that everything else would be in the legacies rules documents, and kitbash/conversion opportunities would be expanded upon in the journals. People like you never reading anything and refusing to listen, then throwing a fit because somebody broke contract and leaked only the Libers two weeks ahead of release is not GW's fault, not does it mean you get to do your little historical revisionism.
>>97505197Thats not warhammer epic.
>>97505159>The concept is wild and deserves wild models with a shitload of blades and stuf.I dont know what you expected after the obliterator refresh.The messy "bursting with weapons" aesthetic is clearly not something theyre really doing any more. Although I agree its what they probably should have been in keeping with the origianl concept. The eightbound are hideous models, but something closer to them would have worked better. >>97505175fuck thats pretty
>>97505192>Biggest change was RT to 3rd ed."No."Have you actually RT? No points values. Scenario-based. Written with the idea of a referee eyeballing balance. Randomized equipment. Yes, points values were added later, but they were a WD splat and an optional rule, unlike 2e.
>>97505199Anon the fucking legacy PDF had more entries then the libber and some of the units were outright missing rules/rules that were contradictory or did not make any sense. I refuse to accept that GW totally did not bum rush add a shit ton of entries to the legacy PDF at the end there with how delayed the PDF was, because if they really had that shit ready and totally included it all, it would have been there at launch but it was delayed by like a week. you dont launch a flag ship products, announce you totally have all the other units ready in the PDF, then launch the PDF a fucking week later. 1(800)cmon-now.
>>97505196The first journal released pretty much the same time as 3.0 itself had only units which required people to kitbash models in order to field them. Kitbashing is not being removed from HH, there were plans to actively promote it from the point the edition was still being developed.
>>97505181Going from late 3e Codex: CSM to 4e Codex: CSM was probably one of the first big whiplashes for many players, but at the time it felt like just inconsistency, since 4e Codex: SM kept plenty of freedom to tinker and 5e IG and SM codexes, while losing doctrines/traits, had plenty of options to play with.>charactersEarly characters were more like historical figures you could field in narrative games. In 5e they became core parts for building armies. Chapters, for example, would not get special rules unless you fielded their special character with them.
>>97505215This, I still remember the reveal and even after the dust settled down there were still units missing some options they had in 2.0.
>>97505221Time will tell, but GW does not have a good track record when it comes to giving rules they dont have kits for as the games move forward in time. At which point we are just gonna keep arguing over what we suspect is going to happen, which we can do until the cows come home and then find out whos speculation was right. So IMO best we leave sleeping dogs lie here. >>97505227Peak 40k to this day is 4th ed core rule book, and 3.5 and 3 ed codexes.
>>97505215>some of the units were outright missing rules/rules that were contradictory or did not make any sense.Which fucking units? The only thing was the Ceastus Assault Ram having different AV facings when flyers were not suppose to have that any more.The legacies PDF was released within a week of the 3.0 release, in the same month - exactly as was announced in the 3.0 release roadmap image. The image that came out ahead of all the leaks.You can reject reality all you like anon, nobody is gonna stop you from living in your preferred fantasy world. But that does not change the facts.
>>97505215Yea anon, they totally had like three entries in there and wrote all the entries in like a week. Use your head. Was the legacy PDF finished at launch? Evidently not. Does this mean there was some conspiracy to remove hundreds of units and brave anons throwing a shitfit online made them add stuff back in? No, because the timescales involved with corporate decison making are long. So whats more likely, they wrote an entirely new legacy PDF in like a week (and somehow managed to not have anything super unbalanced in there, unlike last edition) or they were working on the document before that and simply didnt get it finished in time (possibly for reasons like "we need to clarify if we can include this unit or if theyre going to add it in a journal later")
>>97505232This i absolutely belive they orignally intended to squat units like>Destoryers>Moritats on foot>Characters on bikes The mounted characters is the one that really fucks me up bad because how are you gonna have white scars and NOT include them in the main rule book as characters on bike, wtf?
>>97505179Nah that fucking retarded “they removed all the units in the game to shove them in legacies” shit only works on people who have only played 40K. You genuinely have to ignore how these releases worked for all of 2.0 just to get a win for the worst edition of heresy. Outside of removing characters(based) and shitstodes(never should have been a faction) at this point 3.0 has added more than it “subtracted”. The only people who can claim 2.0 is better are the ones who either haven’t even looked at 3.0 or have never looked at the heresy and it’s telling
>>97505181>"when did all this change start happening, I thought this was world without end", that's you, that's how you soundI don't, I was there since RT and stopped when 3rd dropped. I know when it started and now I saw it happen to HH too when 2.0 dropped which in turn laid the groundwork for 3.0.
>>97505243There is exactly zero chance they intended to squad destroyers in the edition that finally introduced rules that allowed them to work.
>>97505249>Allowed them to workDestroyers did not work in 1.0 and 2.0?Fuck news to me.
>>97505243>Destroyer cadres mentioned, by name, in the Moritat unit entry in the Libers>"THEY WERE TOTALLY GONNA SQUAT DESTROYERS!!!"Fucking delusional.
>>97505246>everyone who doesn't agree 100% with me is a fake
Am I the only one who thinks the HH primarch range is garbage?
>>97505250Because you clearly have never played an actual game of HH in your fucking life. Or been around during 1.0 and 2.0 to have read the numerous lengthy discussions about how to make destroyers actually functional and live up to their intended power fantasy.
>>97505243Add to that characters with jump packs and terminator armour too because it's beyond retarded that they have to take an entire page for each variant instead of following what they already did for 1.0 with consuls being add-on rules on a single unit which might preclude certain equipment from being used or add more. It's a 40k-ism that a dude on foot and the same exact dude but now with a jump pack have to take 2 fucking pages just to repeat the exact same things only that now the dude has, you guessed it, a jump pack.
>>97505255Many such cases of Stockholm syndrome exist.>>97505261Fuck i guess my entire room filled wit hHH bullshit and the thousands of hours i have spent playing and painting were all just a fever dream fuck me.
>>97505256Probably. There's a few failures for sure, but also a good number of primarch models that are quite popular.
>>97505264Actually to add to my own post it's not that they were getting squatted, more like repackaged to be resold in the journals like they did with 2.0's supplements.
>>97505256They are SUPER hit or miss on a lot of them.
>>97505267Wouldn't surprise me, because you genuinely sound mentally ill enough for it with how out of touch with reality your posts are.
>>97504841I hate the way you talk, dump enough vitae to die
>>97505282>Disagreeing with me and having a different opinion that runs against me makes you crazyJfc anon.
>>97505256No but everytime I look at 40's primarchs I remember it could be a lot worse. Just avoid buying primarchs dude.
>>97505291This was not about opinions. Factual statements that you can check are not opinions anon.
>>97505267I mean yeah. This isn’t rogue trader where the game is so old that you can just lie about it and most people won’t call it out.
>>97505250>Destroyers did not work in 1.0 and 2.0?No, they didnt. Their fundamental design tried to do something the rules just didnt support. 3e, with the introduction of fireston/volley fire actually lets them do their thing. And lo and behold theyre good (changes to rad grenades didnt hurt them any in this regard). They finally feel like a scary offensive unit sent to destroy something in a suicidal attack, rather than an utter waste of points.
>>97505267Actually, there's a number of recent studies that have proven stockholm syndrome is not a real thing.
>>97505323speaking of volley fire: its also really beneficial to a lot of terminators, who finally have something worth remembering in terms of ranged damage and can potentially get to use it multiple times. Contekar, grave wardens, even regular combi bolter dudes all benefit a lot from it, which helps with the "either youre a super specialized melee unit or youre nothing" problem.
>>97505349Volley fire is so damn cool, finally terminators get proper use out of their storm bol- I mean combi-bolters and have something that makes them different from 2+ save command squads with boarding shields.
>>97505359t5 on terminators is also a nice touch. It doesent really change things for elite combats, but it helps them feel more impressive vs small arms fire (which is the fantasy). 3e isnt perfect on the balance front (thunderhammers are still too good, power weapons are still not good enough) but it did a lot of things "right" with the basic units and how they work. The only real losers were despoilers (somewhat balanced by interdiction cadre, but thats a bandaid) and assault marines.
>>97505256I own all 18. for the majority, they look worse online and some of the basing is stupid. I had to rebase the ones jumping off the side of their 40mm base.I hated sanguinius in pictures but it's one of my favorite having the model.The only two that I kinda hate are Lorgar/Guilliman.Lorgar is the worst by far, just cringe-posing with an awkward lean doing nothing, if he's next to Argel Tal it looks like Tal is the primarch and Lorgar is his secretary.Guilliman has his stupid toy sword and sheath ruins his Pfist.Angron is a bit undersized and his primarch-chainaxes are smaller than the basic mk2 assault trooper chainaxes with size-creep, but he's still tolerable.Corax has a rather stupid pose and emphasizing his pistol which isn't cool for any primarch, he's flying off the side of his base and ugly face and his armor is undercooked and disappointing, but he at least still seems to be a primarch unlike Lorgar.Ferrus is about 30% too small, he's the 2nd tallest primarch but has an absollutely tiny miniature. Magnus stands twice as tall as the rest, Ferrus should be behind him. And Vulkan (3rd tallest) is too small as well, but not as noticeable as Ferrus.Fulgrim just needs a new face completely it's 0/10, the rest of the armor is good though, and I had to pin his foot and reposition him to not jump sideways off his 40mm base.Jaghatai's armor is okay, though the pose is boring and not Khan-like. He doesn't feel like he has any speed (no moving pose) but he also has his legs spread wide like Mortarion for some reason as if he's carrying a few tons above his head, instead of a stoic standing pose. But I'll forgive a mediocre pose before a bad model.Perturabo needed rebasing and something is off about the position of his hammer, but at least his arm guns are cool unlike corax's pistol so it's forgivable. His iron circle bodyguard also gives him swag fashion points (and even more if you make his custom ride shadowsword tank transport)
>>97505368Nah despoilers and especially assault marines are still very useful, from my experience. Despoilers can shift tactical squads off objectives and claim it without needing support from other units, freeing up your more elite units to deal with the more dangerous enemy units. Assault marines are fast and can jump over terrain and units, lock down shooting units without any chance to react with their 5" set up move, and can quickly reach and wreck vehicles with weaker rear AV using their krak grenades. They no longer can really punch up against actual elite melee units though, I'll give you that.
>>97505369It's not the size of the sword, but how you use it.
>>97505383a single butterknife is nowhere near as cool as having 4-8 lightning claw blades if you're gonna give up having any reach.
>>97505381I feel like they need some sort of "spite of the legion" like rule, because even against basic tacticals they dont do it quite as well as they should imo.Maybe they should have impact(A), like how tacticals have heavy(FP)
>>97505394If you sharpen the butterknife and put it on a long stick it actually becomes quite the formidable weapon.
>>97505394Yet Romans stabbed the shit out of everyone else using spears.
>>97505383also, the whole point of having a short stabbing gladius instead of a real combat sword is when holding a large shield in shieldwall next to a hundred other men you can shank people with it. Said gladius is completely dogshit for a guy with no shield, no shieldwall, who duels things 1v1. Guilliman would lose to any real dueling weapon like Alpharius spear 100% of the time in a realistic fight, getting killed without ever landing a single dagger hit.
>>97505404It might be the master sergeant spam I play DA but I've regularly had despoiler squads reduced to 5 man beat up 10 tacticals and send them running. Two attacks each and power weapons makes quite the difference.
>>97505413Sure, but at that point where you have a bunch of power weapons the squad is also quite a bit more expensive. So considering how much less convenient despoilers are to use, and how theyre really bad into many things above tacticals/breahcers, they could use a slight buff imo.
>>97505197That's not Warhammer fantasy 6th edition.
>>97505411>a guy with no shieldRoman officers didn't always carry a shield but carried a gladius.>no shieldwallYou were saying?>spearIf spears are so great 1v1, why weren't they historically used in duels all the time?
>>97505407I know you're rather uneducated, but a whole lot of Roman history, Roman soldiers fought using the spear and shield pairing as well. (Uneducated people always believe the sword was the main weapon of war when it wasn't. Samurai mainly used spears and bows when on battlefields, the sword is more of a weeb fantasy and side-arm.When Romans did use the sword, they made up for its great weaknesses by having each man bring several javelins (spears you can throw further than spear range) to disrupt enemy formations and just by changing position over and over until spear blobs have to deal with difficult terrain. Also, constructing heavy artillery and fortifications, to have greater brute force than any spear-phallanx (scorpion ballistas above a fort beats guy holding spear) - and their main success was just being professional soldiers (constantly doing cardio - carrying their entire fortress around on each soldier as they forced marched around at surprising speeds) in an age where most of their enemies were just out-of-shape lazy barbarian warriors who hadn't learned how to do teamwork.>>97505439guilliman doesn't have a shield or shieldwall, he's not sitting on his butt to fit behind those shields, you dumbfuck.
>>97505439Spears were absolutely used in duels, heck all kinds of weapons (even farming scythes) have been used for duels. It's just that popular media these days focusses more on sword duels. Because people think swords are cool Which is true, but spears are cool tooThere also have been several periods where there were more rules imposed on duels in an effort to keep more of a ruler's fighting men alive. Fighting with pole weapons of any kind, not just spears, ends in a lethal injury much more quickly than using swords Depending on the exact type of sword of course.
>>97503034Some day I will get this thing for my Word Bearers army.
>>97505449>if I treat the pilum as a spear, I can claim it was their primary weapon
>>97505468Short swords and knives were also used in a lot of duels.
https://youtu.be/5wxJ4_I6B5U?si=VRAk16JBQbxSe8f-&t=117AT LAST
>>97505657Buy an ad valcrap
>>97504771This is disingenuous bollocks mate and you must know that. Firstly as others have pointed out HH1.0 lasted for fucking ages and people expected 2.0 to last at least somewhat like as long, and secondly because pretending 3rd & 4th 40K(and arguably, ruleswise, 5th as well) are super-distinct individual editions with no crossover like HH has been rather than largely modest tweaks to the same basic ruleset is just revisionism. Some armies were still using a 3rd Codex all the way up until the end of 5th and it worked fine with a couple of FAQs. GW used to put out editions every 4-6 years that were mostly just revised versions of the previous edition with cross compatibility, now they put out editions every 3 years and every one is a full-blown 2nd-to-3rd-40K-style reset of the rules that require you to rebuy a bunch of new books and completely shakes up which units and armies are good. Pretending these are even close to equivalent means you're either a complete fucking retard or a shill. Possibly both, given a shill who wasn't a retard wouldn't be so transparent.
>>97503034Anons, would it be retarded to take the C-beams from this beautiful fatass and put them on a falchion? I wanna make a superheavy that fits the experimental weapons company theming of my army.
>>975052002nding. Epic is simply epic.
>>97505869The only thing holding me back from getting into LI is that i want it to be set in teh great crusade. LI should have had orks, and eldar as well in it.
>>97505852Horrific photobash but you get the point. Would probably use both arms for a quad barrel casemate c-beam monstrosity.
>>97505657Valrak would drink GWs piss, that is why we call Imperial fists pissbois.
>>97505852>>97505905Put it on its side, but yea, I could see it being fun. Theres also a "precedent" with the other asterius mounting the regular falchions lasers. Although I would only use one gun, rather than both.
>>97505905Wish we could have more artillery super-heavies.
>>97505256which do you like which do you dislike and why?
>>97504771>The crying about the 3 years edition cycle is also kind of funny considering most editions lasted 4 years.That's straight up false>Only Rogue Trader and 2nd lasted 5 yearsWhat the fuck are you even saying?>Rogue trader 1987 (6 years)>2nd edition 1993 (5 years)>3rd edition 1998 (6 years)>4th edition 2004 (4 years)>5th edition 2008 (4 years)>6th edition 2012 (2 years)>7th edition 2014 (3 years)>8th edition 2017 (3 years)>9th edition 2020 (3 years)>10th edition 2023 (3 years)>Turns out older editions weren't as long as people remember, they just felt way longer because they themselves were youngerAre you a liar or just dumb?
>>97505830Correct take.
>>97505929That's a good idea, I'll mess around with both configurations before I assemble them once I get the parts :)>>97505936I need a legion arty superheavy so much it's unreal. I was actually trying to figure out how to go about making one without just making a praetor launcher, I really like the mortars on the karacnos but I also like the idea of a huge missile rack.
>>97505877>LI should have had orks, and eldar as well in it.If you don't mind the editions you could just play epic armageddon which not only has quite a lot of 30k lists but also comes with xenos. It's free too and in my opinion a much better game than ligma.
>>97505968Oh shit it'll be 3 years of 10th this year 0.0Yet another edition is coming? What more change can Tzeentch demand?!!
>>97505976Shadowsword hull with super-heavy quad mortar?
>>97506044Me now said that the Land raider achellies is over priced and does not come with phosphex. Its not fair bros. You have no idea how bad i wanna run a land raider achelies with phosphex in the quad launcher, and put a 5 man interemptor squad in there with a siege master, jump out and then just flame the fuck on.
>>97506118>what if my durable transport was also a panic(3) machine that could split its fire without penaltyno
>>97506118>Only 15 pts more than a regular land raider>Better weapons>More hullpoints>Only lower transport capacityDoesn't look overpriced to me. Give it twin volkite culverin sponsons and you got yourself a solid brick that has some actual impactful anti-infantry.
>>97506044Is it too much to ask for an M109-style falchion arty piece? Have it be like a basilisk with 4 times the size. I don't know what the gun statline would look like but I think blast(7) is a good start.
>>97505657
>>97505657Cool idea, didnt like the narration/narrator.
I loved Horus Rising but I thought False Gods was really bad in comparison. Is this a common sentiment? Can I expect it to get back to first book level of quality if I keep reading?
>>97506290Banesword. Packs a quake cannon.1.0 stats were 24-180" S9 AP3 Primary Weapon 1, Apocalyptic Blast.
>>97506290Range: 200", FP: 1, S:10, AP:4, D:6. Ordnance (AP), 5" blast. Heavy impact. Heavy impact: After resolving a firing sequence from this weapon place a marker where under the hole of where the blast template landed (if the marker cannot be placed due to an intervening model you may use the center of the model as the marker). All units within 12" of the impact point that do not have the anti-grav or vehicle types must make a pinning(0) test at the end of the shooting phase. Until the start of the next player turn those units cannot run and any charges that they make count as disordered.Something like that? Maybe make it a 3" blast.
>>97502720>>TQ Balckhole sun oh won't you come, and wash away the rains!
>>97505439Unrelated to the shield/gladius discussion, but why didn’t the Ultramarines of all legions maintain their specialist formations upon transitioning to the codex? Would’ve thought Guilliman valued them.
>>97506221It had the option to take Phosphex rounds if you had a siege breaker in 1.0, it should get it in 3.0 as well.
>>97506423Because GW hadn't invented those specialist formations yet :^)As a more serious answer, there probably isn't much room for specialist formations when your army is reduced to a thousand soldiers.
>>975064411.0 had famously balanced phosphex/blasts, and was a model that should be emulated in that regard. In other news, we should bring back armored ceramite, because it was in 1.0.
>>97506423Doylean answer? Because the formations were invented after the basic marine units/army, much later.Watsonian answer? Specialist formations had less place in the chapters than the legions.The legions, owing to their size, could afford multiple specialist units and formations for specific tasks, they were a unified offensive force and needed tools to solve problems.The chapters, owing to their size, cant. Theyre small groups - often depcited deploying literally handfuls of marines to engagements, with versatility and flexibility being the key philosophy. Its the same reason legion tacticals dont have special weapons or combat squads, but 40k marines do. The chapters were supposed to be a rapid response solution that would allow the legions to operate as smaller organizations and primarily deal with defensive engagements and problems, specialist formations fell out of favor with most chapters (only some of the old legions kept theirs) in favor of generalist squads that could handle more or less anything thrown their way. Chapters are no longer waging wars of mass planetary conquest, theyre now dropping in a couple of dudes to stop waaagh smashfucker from blowing up the archives for some forge world or to assassinate planetary governor childdevourus because he didnt pay his taxes.
>>97504028A few of the symbols are derived from Enochian IIRC
>>97504028They tried to draw chaos star but they are too retarded to do it right.
>>97506250>>Better weaponsBarely. Thudd guns are sorta okay anti infantry. But 4 melta barrels = a single S+1 multimelta? Eh, at least it's S9. That's twice as many successes against AV14
>>97506118>>97506221Aye that was crazy>>97506445>Phosphex Yes. But unironically >Armoured CeramiteNooo
>>97506647>Thudd guns are sorta okay anti infantry.They're way better anti-infantry than what a regular land raider can bring. Even more so once the achilles can remain stationary and vomit out two large blast with str 5 each shooting attack.And at least the twin multi-meltas can actually kill vehicles once getting close. Lascannons are such a joke, I've had rhinos survive getting shot by land raiders several times now.
>>97506445They should bring back Knight stomp attacks being able to remove primarch from play outright, no saves rolled.
>>97506715Power weapons should all be Ap2 again. Like in 5e. Also terminators and veterans should be 1w.
Is there an easy way to field a bunch of Leviathans? Between the Battle Groups/Combat Groups I have 3 dreadnoughts.Why the fuck do they take up a whole detachment? They aren't even that good.
>>97506779No, non-contemptor dreads are very detachment heavy
>>97506779One centurion with logistical benefit prime advantage. That's three leviathans already. Warmachine detachment should have been 2 dreadnought slots though.
>>97505936If only...>>97505976But heavy indirect artillery is for mortals, anon. Marines are for direct fire (Typhon)
>>97506786Well that works pretty well, thanks mate.
>>97505936Being artillery defeats the whole point of being superheavy
>>97506423I think the exemplary battles pdfs put it best when describing what was in them.>Many of these formations would be lost during the dark years following the Horus Heresy, their traditions wiped out and the last stockpile of their weapons exausted.
>>97507073Hans, bring the Device. The Karl Device.
>>97507073The point of a super heavy is to carry a super heavy gun
>>97507101
>>97507129>stormbird has no pointI'm glad we agree.
>>97507101The point of being super-heavy is to be a front line vehicle. If your artillery vehicle is on the front line it is not artillery
WIP Tacticals to go in my newly purchased Rhinos
>>97507145the point of being super-heavy is what if the t35 wasn't absolute fucking garbage??? the game
>>97507172Irrefutable
>>97507145A falchion is not a frontline vehicle. There's plenty of super heavies with extreme range weapons. The only difference with artillery is the indirect fire
>>97507145Sturmtiger and ISU-152 were both heavy assault guns with heavy armour and both had an indirect range of up to 6km.
>>97506443>>97506473>>97507076Interesting, and all good points. I suppose that’s why forces like Sanguinary Guard managed to survive whereas formations like Crimson Paladins went extinct, because there were people going out of their way to ensure they kept existing.
>>97507145A falchion, for example should be used at squadron level, from pre prepared hidden positions to fire upon titans that more mobile conventional forces have drawn into its kill box and stripped the titans void shields.
>>97507145>The point of being super-heavy is to be a front line vehicleThats not true for MOST super heavies, including literal titans. Most super-heavies are functionally artillery. Things designed to lay waste to the foe from great range while protected by other forces, or to strike at those high priority backline targets.
>>97507183>>97507230a falchion is to be brought forward into the line of direct fire by an accompanying combined arms formation with no shortage of armor alongside to blow its phat loads over whatever of note has warranted its being summonedat least in the context of an aod game, there isn't much scenario for it besides. one can speculate on ideals besides but they don't have a lot of bearing in playb e s t astartes tank though holy shit, what magnificent character the super stug possesses
>>97507245>including literal titans.>the guys that walk around with giant fists quite oftenBad example
>>97507230Are there any super-heavies operating like WW2 US tank destroyers in reserves that are sent out to hunt enemies once they breach the front?
>>97507266Most configurations of titan are not frontline vehicles anon, being on the front lines is literally the last place they want to be in most cases. Titan fists are not there to go around smashing tanks and infantry, theyre a situational loadout for other titans. Most titans (with the exception of maybe the warhound) stand far behind the front line with their big plasma blasters and lasers and blast apart formations or focus on enemy fortifications and strategic targets. Titans come with dedicated ground forces (often equipped for close combat) because being engaged up close is their achilles heel in most cases.
>>97507265Its a shame its ass terrible in game. Bring a porphyron with -1 damage from penetrating hits instead.
>>97507287rule of cool is always its own rewardi've got plenty of hots for the porphy but a super stug it is not and can never be
>>97502720Double the rate of fire of:BoltersHeavy BoltersMagna BoltersAssault Cannons (All types)Infantry volkite weaponsBasically anything that isn't AP3 or better, excluding autocannons and other really obvious exceptions.
>>97507227Idk how different Sanguinary Guard is from the usual Jump Praetorian Guard. So they get Aflame 1 weapons. Big deal. Do they get extra stuff from having 10 such weapons instead of just one? At least they get a couple of Paragon Blades (no champion).With all the inferno pistols they get they look more like a ranged squad to me. All six inches of range. People say that's plenty of inches, folks.
>>97507299No, thats fucking retarded. Why on earth would you do that?
>>97507302Theyre a sidegrade on a regular praetorian jump squad. Thats it. They get aflame which is situationally useful and they get paragon blades that are decent.The 6" inferno pistol does not make them a ranged unit, it makes them a melee unit that does a couple of wounds during volley fire.
>>97507303I suspect it's because he's retarded, boss>>97507299Bolters already doubled their RoF, effectively. And got their No-Charge restriction lifted, along with all weapons.If anything I'd allow Heavy Bolters a Suppressive (0). But only if Havoc Launchers and Multilasers also drop their Status X to 0 as well
>>97507287the problem with knights is statuses. You can't get a prime LoW to get -1 damage if you ally in a Porphyrion, only by taking Knights as your primary army which doesn't allow any allies, so no techpriests to heal your knight up and no techpriests to strip statuses off it. A -1D porphy is shit on by Shock(Suppress) armies where it's guaranteed to never be able to shoot for shit. The only prime for knights to not be status eternally is Battlesmith2 mechanicum prime, but then it isnt any tankier than any other vehicles for cost.
decent terrain map layout idea?get an ocean mat, make some small islands with dense forest on them, scatter in some bunkers etc
>>97507337looks like the beach map for Tribes Ascend
>>97507266>quite oftenWarhound and Warbringer don't even have option for them. Warbringer, Reaver and Warlord come with barrage weapons standard.
>>97507334>You can't get a prime LoW to get -1 damage if you ally in a PorphyrionYes you can. Freeblades get household ranks.
>>97507299As a solar auxilia player. You can fuck right off. Wouldn't mind lasrifles having 2 shots base though.
>>97507351oh yeah, I read it wrong, then yes always just use an ally knight inside mechanicum instead of running an actual knights army. The knights army itself is way too gimped.
>>97506328Not all writers are created equal. People will hate, but Dan Abnett is a good writer. It’s hard to expect the same level of quality from a varied assortment of writers over such a long span. Learn to avoid Nick Kyme and Gav Thorpe, names that show up as authors in the heresy only a single time are pretty much guaranteed to be trash. There’s a reason they only wrote once. The others like Thorpe or Kyme are just relegated to filler shit that no one wants to do (VULKAN LIIIIIIIIVES)
>>97507372You can ally A knight to mechanicum. If you want multiples, you have to take the proper knight list.
>>97507337>decent terrain map layout idea?cityfight board so clogged with ruins that nothing but infantry can reasonably be deployed bonus points for shit being so fucked constant reserve inflow is requisite atop by virtue of a lack of space to put shit down at the outsetoh yeah that's the stuff
>>97507302>>97507317It’s a bit irritating that they had a chance to fix exemplary battle units going into 3.0 and just didn’t. SG in particular feel like the designers have very little idea of what to do with them. In 2.0 they got brutal weapons and hit harder when protecting Sanguinius iirc. This edition they get middling status effect weapons, limited paragon blades, and not much else.
>>97507376Isn’t Kyme an editor? He’s the one who controls who gets to write about Salamanders. Dan Abnett isn’t a bad writer IF he has an editor to keep him on track. On his own though? He’ll just keep inserting his own canonicity with no fucks given for established material.
>>97507425Kyme is an editor who thinks he can write. I think nobody at BL has had the heart to tell him...
>>97507303Anti infantry weapons should be effective at anti infantry duties. Rolling more dice is fun.>>97507329Suppressive (0) would be cool, maybe Suppressive (1) if they actually kill a model. But generally I feel like heavy bolters would be more fun if they were the lascannon equivalent for anti-infantry duties instead of just being cheap.
A WIP
>>97507500Very nice
>>97507378my ZM map idea is a sprawling set of mine/bunker tunnels, with rail tracks laid into the floor that are functional for stuff like minecartsmade out of foam for easy building and transportation
>>97507405>SG in particular feel like the designers have very little idea of what to do with them.What IS there to do with them? They are literally a Praetorian Command squad that GW happens to paint yellow (they can't paint gold for shit) instead of red
>>97507376I've been told to finish the quadrilogy then go on to first heretic > know no fear > betrayer. I've also been told that McNeil does eventually find his footing and that his later books (or some of them) are much better quality. I agree that Dan Abnett is a really good writer, Horus Rising was great.
>>97507471>instead of just being cheap.Careful, anon. You'll have people swarm you over how cheap weapons DESERVE to suck and should never ever be taken by anyone who can afford better
>>97507539>Still seething about it>Still completely missing the pointTop kek, that ass still sore little bro?
>no HH vidya in the same vein as spec ops the line where it's just a full bore descent into madness and hell and horribad ultraviolence from the POV of a little three man SoH cell of bros growing more frayed and deranged and mired in corruption by virtue of their deedsthankfully fun enough to merely think about
>>97507568Chainsword duel at noon. First blood. Fully armoured (we'll be at it for hours)
>>97507578There is so much cool shit that could be done with Warhammer. Sadly nobody making Warhammer content has the talent and/or resources to pull it off, especially GW themselves Not to mention their desperation to make Warhammer Timmy friendly.
>>97507599>press x to point your bolter over the cover three excertus are hiding behind and turn them into puddles of exploded gore in the span of a second
>>97507595>we'll be at it for hoursThat's what makes it so brutal. Marines fighting each other, which was never meant to happen in the first place, using weapons meant to cull filthy xenos hordes and crush human uprisings, having to compensate with raw strength and merciless determination.
>>97507471>Anti infantry weapons should be effective at anti infantry dutiesAnti infantry weapons are already effective against infantry relative to their role, cost and targets>I feel like heavy bolters would be more fun if they were the lascannon equivalent for anti-infantry duties instead of just being cheap.Thats stupid, not least because there exist more potent anti-infantry special weapons.
>>97507405>In 2.0 they got brutal weaponsBecause thats what encarmine weapons were.SG are fine in that they are exactly what they are, command squads with the special weapons. At most, you can argue they should be cheaper. Its like if you had a unit that was just "veterans with heavy chainswords" and you complained that they just had rules for veterans with heavy chainswords.
>>97507673They can certainly cost more, but nobody is taking any bolt weapon as a dedicated Line (x) killer. They just happen to be on tactical marines.Volkite can be better against lighter armor, heavy bolters can be better against carapace and PA. Ezpz.
>>97507524They are a praetorian command squad in a fancier coat of paint because GW isn’t creative enough to give them unique rules. Shouldn’t be hard to do for a unit famous for being bodyguards, just give them either offensive or defensive buffs. +1WS when taking challenges, +1A if their command model gets wounded, 5+++ fnp, -1S penalty for enemies, etc. Doesn’t take a whole lot of imagination to give them something more than legion weapons.
>>97507695>but nobody is taking any bolt weapon as a dedicated Line (x) killercorrect, because there are more expensive and specialized weapons for clearing out massed infantry (whether light or power armored) if thats what youre into. Heavy bolters are already better vs carapace retard. Ignoring armor is superior to deflag vs SA.
>>97507578>>97507599Given that Legion Imperialis exists, they probably could have done an RTS game adaptation.
>>97507695I have been bringing a heavy bolter hss squad since 1st edition. They already began earning my opponents' respect during 2.0 and been doing even better in 3.0 now that Heart of the Legion is gone and they can move and shoot.
>>97507511Thank you anon! it was originally gonna be something i did in 2.0 as a kit bashed redloss but then they nuked redloss for Dark angels so...i guess he is just now gonna end up being a siege breaker.
>>97507660this only works when you don't have extremely easy access to weapons that actually do things.If the game was 90% bolters and chainswords showing off how tough marines are with mostly tactical stalemates, and 10% that special unit doing major damage, it would be an interesting game state.Instead it's just "WS5 terminators with thunder hammers in a spartan, please, no I don't think I'll take anything more than 20 tacticals in rhinos to score Line VP and nothing else"
>>97507685I read SG and think "hmm, Seath Guard"
>>97507736>Doesn’t take a whole lot of imagination to give them something more than legion weapons.Which should be for all Chosen Warriors...so they just got rid of Chosen Warriors in the Duel edition, and Sanguinary Guard don't even have a champion to begin with!
>>97507927What sorta deviantart abomination is this?
>>97507673no, they certainly aren't. The problem is just that GW are talentless faggots unable to write rules. Heavy is entirely trash as a rule, a single 1D or a single FP or S is insufficient to reward a HMG being completely stationary and not having LoS of anyone who isn't retarded.The correct way to represent their idea of fire-on-the-move heavy guns would be every heavy weapon comes on two lines, that'd allow actual differentiation in stats.Heavy Bolter Move - 36" 3 shots S5 AP4 D1Heavy Bolter Stationary - 36" 5 shots S5 AP4 D1 Suppress1Multimelta Move - S8 Melta(8)Multimelta Stationary - S10 and Melta(12)Probably give missile launcher 2 shots if stationary, 1 shot if having to reload missiles on the run.Then tweak points costs as needed and get rid of the retarded 5/10/15 point costs method. Weapons would actually feel like they do anything at all, aren't non-fluffy gay shit. Unlikely though, it's a company purely filled with morons in the last 10 years.
>>97507939A smelly one
>>97507980>Probably give missile launcher 2 shots if stationaryAnon, everyone knows static guns don't shoot more (like heavy bolters); they simply shoot HARDER like multi-meltas, missile launchers and lascannons
>>97507980>Heavy is entirely trash as a rule, a single 1D or a single FP or S is insufficient to reward a HMG being completely stationary and not having LoS of anyone who isn't retarded.Then move. Also 1D on most guns is +100% damage you retard. Thats insanely powerful.Also: yes, light weapons are more than adequate for their vost, job and niche. Heavy bolters, bolters and so on will gun down militia and SA just fine (their intended role) and will do some work against marines (not their intended role).
>>97507980NTA butFirst of all i agree Heavy as a rule is stupidSecond of all you are looking at it the wrong way, a stationary heavy that cant see anything means that what they can see is called an area of denial. No one wants to come into that area unless they wanna get shot the fuck up. If anything they just need to bring back the salvo weapon type and more importantly, make it so firing a heavy weapon after a move is just a snap shot moving and firing a heavy weapon at full BS is fucking stupid. Also melta needs to go back to just being half range.
>>97507776Oh no, 10 Heavy bolters! That's ~4 wounds, which is 1 more wound than 10 Tacticals on Fury / 15 Tacticals on the move. Sasuga Heavy bolter taichou!I think the one reason heavy bolters cannot be Suppressive 0 is because Predators would then have Suppressive hull weapon weapons, Pinning grav sponsons, and Stunning pintle launchers.And that is after Conversion lost Blind, which would be Suppressive now.Oh well [Suppressive 2 with Rapiers]
>>97507980>Heavy is entirely trash as a ruleHeavy is a fine rule. Heavy weapons feel fine to use while moving, but will be sub-par without their heavy bonus in many cases (see: lascannons, missile launchers, autocannons). Its maybe not punishing enough on moving, but then again with the faster game speed they probably wanted to not make it TOO punishing.
>>97508012Heavy could totally have been -1BS on the move, you know. Easier to explain than "this shoots now does double damage because...reasons"
>>97508010>Oh no, 10 Heavy bolters! That's ~4 woundsIts ~6 (5.9), near on double from what a tactical squad in fury range does (3.3). What the fuck are you on about? But yes, rapier heavy bolter teams are better heavy bolter platforms than heavy bolter HSS (at the cost of being vulnerable to oneshots from any sort of heavy weapon)Heavy bolter squads arent going to be removing tactical squads off the table each volley, but they will do reasonable damage for their cost (theyre not very expensive at 20ppm) and they are absolutely insane into the right armies (you know, given theyre a weapon designed to fight the opposite of space marines). A couple of squads of 5 heavy bolter HSS will remove SA squads or put holes in ogryn fairly easily. Also solid vs demons and militia. >>97508019Heavy should have just been snap shotting on the move, except they tied a bunch of random rules to snap-shotting/not snap shotting so now its all sorts of fucked. Also they probably didnt want to do "-1 to hit when moving" because thats what it does in 40k (well, in 40k its +1 to hit when still and -1 to hit by default) and anons would sperg if they thought the game was being made more like 40k.
>>97508035>Its ~6 (5.9), near on double from what a tactical squad in fury range does (3.3). What the fuck are you on about?I moved (x.x)>They're very good against all these [non-marine stuff]That's nice. It is fun, like >>97507660 says, that marines are so very heavily armoured that most of their own guns don't work on them, which makes combat a big WWE wrestling matchAGAIN
>>97508068>I moved (x.x)Why are you comparing moving heavy weapons against stationary small arms, especially when the heavy weapons substantially outrange the small arms and are on a unit type more likely to stand still (because tacticals need to jockey for objectives).But sure, under ideal circumstances for tacticals relative to hss they do worse but not AS badly. Unless its into SA, in which case a mobile 5 man squad still wipes out entire infantry regiments.
>>97508068>are so very heavily armoured that most of their own guns don't work on themBut they do, killing 3~ marines with a tactical squad (10 dudes) or killing 6 marines with a HSS (10 dudes) is actually "working", that is entirely respectable effectiveness from those units.
Hear me out: Vindicator chassis with a giant plasma cannon/mortar.
>>97508181would it be like, an executioner plasma cannon but with 7" blast? or just an centreline executioner w/ no sponsons
>>97508280Probably a 5" blast but a more potent damage profile. Or maybe it fires two shots like the plasma mortar of 2e. Some sort of "siege plasma array" Hell, maybe its even 3" blasts, but like d3 or even d4 on the shots.Maybe something like:"Hellstorm Siege Plasma Array":Normal: R:36". FP1, S8, AP4, D3, 3" blast, breaching 5+, heavy(FP), barrage(2)Overcharge:R:36". FP1, S9, AP4, D4, 3" blast, breaching 4+, heavy(FP), barrage(2), overload(1)
>>97508319Or alternatively go the more common anti infantry route:"Hellstorm Siege Plasma Array":Normal: R:36". FP1, S7, AP4, D1, 5" blast, breaching 5+, heavy(FP), barrage(2)Overcharge:R:36". FP1, S8, AP4, D2, 5" blast, breaching 4+, heavy(FP), barrage(2), overload(1)But that feels less interesting.
>>97508181Hear me out: titan railguns
>>97508181Ok ok i heard you, but here me out here.....Plasma Rapiers.
>>97508362Im for it. Sounds cool.Wouldnt want them to be blasts though, something more like Caenis plasma array: R36", FP4, S8. AP4, D3, Breaching 4+, Overload(1). For killing heavy infantry and walkers, so they dont eat the cake of the anti-infantry variants (bolters/quad launcher) or the anti tank variant (laser destroyers).
>>97508394Nah just make them the bread plasma canons. Large plasma blast on a paper thin platform.
>>97508434Bah, thats boring. All the other grav guns are pretty unique, but literally every big plasma gun marines have does the exact same shit. 5" blast, D2, breaching 4+/5+. Omega plasma array, deredeo plasma array, executioner plasma... doesent matter, its all the same. Boring. 2e with the omega having a weird anti-tank plasma, or a multi shot dread killer form was cooler.
>>97508447>All the other grav guns are pretty uniqueall the other rapier guns*
Hear me out: Chainknives
Titanicus knights are great because they let you have a big lance of knights so you get to have uniform heraldry but then you get to play with it by making individual honors. Even if you main knights in 30k or 40k you'd probably not have more than five or six you can't have as much fun unless you really bedeck the guys out which kind of defeats the purpose.
>>97508360Huh. Iliastus assault cannons used by IF and BA had the same devs as the group who made Custodes MAC guns?
>>97508520All on Terra baby. Don't ask why only the white legions got them and not the white scars lol
>>97508517Which house is that?
>>97508571House Griffith. They weren't actually discovered until after the heresy
>>97508571House Kauyon lmao :^)
>>97508580Ah, they still look neat at least. I wanted to homebrew a knight house based off domino tiles, but I've hit a snag in trying to figure out secondary colors to differentiate them from the seemingly dozens of ivory-colored ones that exist, other than maybe more prominent use of some black and darker metal trim.
Has anyone here gotten this guy? How does the cape attach?
How insane would a conversion like this be? Expand the cupola hole so that it can fit a whole turret and have some freakish double turret or just stop being a nut and give it a havoc launcher for a double missile turret whirlwind?
>>97508699Anon are you retarded that's not gonna fit
>>97508699Aren't Tarantulas pretty much Razorback-sized? The Araknae's turret comparatively is an oversized Sicaran one.
>>97508699Havoc Whirlwind would be more thematic. Do we know the Whirlwind's rules already? Or like which Tactical Journal's next?
>>97508821Likely 1 journal a quarter, so probably not til april-may at least, before the 40k edition to clear shelf space at least
>>97507500Love the green thingies very nice paint job, but none metallics looks so meh.
>>97505936I made these back when they had rules. Dominus Armoured Siege Bombards.
>>97506753Make plasma ap2 again and increase their point cost.
What noise does the Atrapos lascutter make when firing? Is it like a bweeeeCHOOM noise? What about the graviton cannon?
>>97508473What about chain thunderhammers ?
>>97509384chunderhammers?>>97508473chives?
>>97509265>What about the graviton cannon?https://www.youtube.com/watch?v=U_J_uJcjQ0I&t=2840s
>>97509413Chaice.
>>97509384The Iron Warriors' fight operation under Perturabo was the annihilation of the Black Judges (racist lmao), Old Night dreadnought cy-meks who terrorized Olympia.They were attended by Accusators wielding powered chain-hammers. I always thought Iron Warriors should've had chain-hammers as a legion weapon instead of graviton shit; that's an Iron HANDS thing: Perturabo never had a Grac weapon until after Ferrus was dead.https://wh40k.lexicanum.com/wiki/Chain_Hammer
>>97509476Better call chaul
>>97504489These look better than the plastics
>>97508672at the top of the cape, into small slots where the arms connect to the torso - very difficult to pin
>>97508672Speaking of Custodes, are there images of Trajann built with a different left arm? How does the cape look without it? I like the model, but I want to replace the left arm.
Unit sarg done, awaiting basing and matt varnish.
>>97510031DA tac sarges are the only tactical sergeants I cannot make fun of – they might be Master Sergeants with Terranic blades or something
>>97510165Only command and champions can have terranic greatswords. But the calebanite warblade any sergeant can have is still pretty decent, power sword with breaching 5+ and +1 strength.
>>97510174Master sgt makes the sgt a champion
>>97510174A cenobite leader with the buff turns in to a mini centurion.
>>97510031awesome sgt anon. my never come out nice. but I lack skill and tools. but mostly skills.
>>97509670Thanks.
>>97510195>>97510345That's right actually. Never used the master sergeant upgrade to give a sergeant a terranic greatsword too myself, it feels a bit gamey to me. But the rules definitely seem to allow it.
>>97510505I dont think its gamey, feels pretty intended. Hell, thats literally the point of the prime advantage right? To let you make your tactical sgt actually worth something.
>>97510031>puts on varnish>the model is still there??
I understand that a shock weapon with multiple shots (e.g vulturax arc blaster) cant inflict hullpoints if it rolls multiple 5+s to hit with the gun, it only inflicts the status effectbut what about a single unit with multiple shock causing weapons? e.g 10 grav guns can those do hullpoints in the same shooting attack with multiple 5+s?
>>97510681>If the Model already has the stated Status or the attack would apply the Status multiple times there is no additional effect and this Special Rule never causes a Model to lose Wounds or Hull Points.
>>97509844Been years since I built him, but the arm isn't connected the cape, so you should be able to build it without the arm, however the shoulder pad and part of the cape does use the arm to sit at the correct angle, so you may need to fiddle around with the replacement arm to get the shoulder and cape to line up properly.Also he's modelled actually gripping the cape so it might unnaturally jut out without the hand there.
>>97510748Mainly interested if there's anything in the cape that's accommodating the arm (leaving a void if it's missing) and how it looks jutting out without the arm. The pose of the shoulder pad is fine.
>>97510711well thats fucking lame
>>97509077Those are badass. I came across that datasheet a while back and eventually want to make my own as well.
>>97510827It is, dont see the reason for it. But its also really easy to house-rule.
>>97510827>>97510841Wouldn't the opposite result in basically a Grav guns in 7th edition situation?
Saturnine terminators need to be RoboCop or Appleseed style cyborgs because this is ridiculous
>>97510853No, because its a 5+ result per shot, shock is a rare rule, and hull points have gone up across the board.A full squad of 10 grav guns does around 3 shock results (10/3). This is two hull points. It does not make grav weapons good for killing vehicles, it simply helps shock feel like not a "do nothing" rule when used en masse. Glancing vehicles to death is hard, thats fine actually, but its arguably too hard in weird and unintuitive ways which feel unnecessary.
>>97510861>AppleseedI wonder what it'd look like if you put a pair of Ironkin Assistant arms on those nipple things on the Saturnine and a pair of servo arms from a Van Saar Arachni-rig up on those brackets above and behind the suit's arms. I imagine that's probably what the exo-suits that the Saturnine is based on looks.
>>97510861The more i see these without the huge pauldrons, the more I think they look too generic. I get why people like them without it but meh.
>>97510861I don't think 40k prosthetics are modular so we're in a crisis suit situation again.Which is funny to say considering how farsight is staight outta appleseed and shadowsun looks like Ghost in the Shell
>>97510459Thank you very much>>97510505My Assault squad Master Sgt Sir Galadrion is using a greatsword. But he is still in the spray booth>>97510653Cheeky fucker
>>97510841Yeah but I want GW to official-rule it>>97510875I feel having Glance do a single hull point damage (like current Third Line) would be okay?
>>97510861This is so stupid. How do they move their legs forwards if that'd bend their knee the opposite way? No way they are quad amputees or cuddled fetal position inside the chest.How can 40k Centurion suits make more sense than Saturnine?!
>>97511281>bend their knee Must be vents
>>97510827there's nothing stopping you using massed weapons that are only able to Glance AFTER you used the Shock (X) weapon anon, that way every Glance eventually inflicts 1HP (immediately if you walked up and slapped it with a corposant stave first)
>>97511265>I feel having Glance do a single hull point damage (like current Third Line) would be okay?I feel like its fine that they dont, actual "proper" glances already feel pretty good because statuses are good, and past a certain point they DO become "1HP" anyways.The issue is simply that for some reason shock doesent interact with the system like it should.
>>97511281mate it's a fictional space-marine mech suit armor, not everything is going to scale properly nobody cares about your opinion
The new Indomitus Terminators kit made them significantly larger, but can the same be said of the Storm Shields in the kit? Would they look weirdly out of proportion next to the shields featured in the Legion Command kit?
>>97511281Their knees are bending normally because they're facing backwards in the suit.
>>97511281>No way they are quad amputeesmake it make sense otherwise. of course they are.
>>97511281>No way they are quad amputeesWhy not? The iron hands do more drastic shit on their squaddies, let alone a specialist exosuit. They've certainly implied it well enough, saying it requires modifications and cybertheurgic prowess to control it
>>97511281My head canon is that Saturnine are worn by marines who had the growth hormones take WAY to good on them, and basically turned them into the orgren version of space marines. They are big and stupid which is why all their weapons are either templates or highly dangerous that dont require real aiming.
>>97511281Their models arent actually THAT big. Also: the weird proportions of terminator armor have always been fucked up and "impossible"
sometimes i wonder if it is all worth ityes, it is
>>97511630It still bothers me just how big sicarans are for how fragile they are. They look like they should be trading blows with land raiders, rather than being predator tier.
>>97511630Material possession is always worth it!Goddamn a mastodon is big
>>97511641They're nearly the same size, aren't they?
>>97511680Sicarans? Theyre closer to a land raider than a predator size wise imo. Predators are rhino sized.
>>97511691Yeah that's what I meant.I guess their size is just for having space inside for their bigger guns and ammo. It's always been the shitty layout of the front hull that's bugged me.
lo and behold, the great muster of the angeland i'm only including the painted stuff
>>97511361At least they have an opinion, better that than being an uncritical slopguzzler like you.
>>97511741Going to adepticon by chance?
>>97511726>I guess their size is just for having space inside for their bigger guns and ammo.But thats the thing! their guns arent nearly all that impressive. If sicarans are going to be giant fragile boxes they should at least hit really hard.
>>97511750sadly not, i'm not in the states
>>97511887I probably should have remembered that. Too bad
painting an optae, he's not finished yetI'm mostly painting him as a test for MK6 in this colourwhat are anons thoughts? and what are anons working on tonight?
Are seekers veterans lore-wise or are they just good shots and use elite slots for gameplay abstraction?
>>97512014They used to be Fast Attack. In the Black Books Seekers were identified as a Tactical sub-type.
>>97512059I've never seen that bit woah. Those guys shoot all elite-like, though. Bit of a ranged-centered paradigm that there's a W1 BS5, but no W1 WS5 squad.Though even if there was, the ranged squad would just shoot them and that's it
>>97512181They're chosen specifically for their skills.
>>97511630Those look great anon. Awesome collection.
>>97512276Polish scum
>>97512353Belarus, but I understand what you mean anon. Thank you for your input.
>>97512353Woah easzszy there chill>>97512276...a Rhino can have both a heavy flamer and a havoc launcher? I'm being gaslit.
>>97512384Moritats can take melee weapons? More lies!
>>97512397all my officers had a thunder hammers. each one, even the sniper.
>>97502720>What's your favorite pattern of knight?Atrapos. Its role and look are just peak.Glory to Kelbor-Hal!
>>97512397Remember what they took from us.
>>97512391>a Rhino can have both a heavy flamer and a havoc launcher?No. Polish sub-humans cheating is only to be expected.
>>97512448>Gives all officers thunder hammers>Plays Dark AngelsYou meta-chasing WAACfag filth.
>>97512525Anon someone already called him polish earlier, no need to be redundant
>>97512525Anon the last game of a GW produced game I have was, when people from GW studio visited strefa 54 mid Eye of Terra campaign. I played one game, because the store owners wanted to show off a lively community.
>>97508360Legio Audax have railguns on their Warhounds but in typical 40k fashion they just use it for firing ursus claws.>>97507764Fitting since in the 90s there was Final Liberation an Epic 40k branded FMV real time tactics game. I'd buy a Legions Imperialis RTT especially if it had live action cutscenes (with or without foam costumes)
>>97508559>Don't ask why only the white legions got them and not the white scars lolThis. BA is at Terra for like 2 months. They shouldn't get Illiastus stuff...but the original Terminators (Space Hulk) were Blood Angels and they had a gatling gun, so that seals it for all eternity...
>>97512578>especially if it had live action cutscenesTop essence
>>97512578>>97512699gw would never do live action cutscenes in this day and age, they'd see it as too cringe and thus would be "hurting the brand">but they want to make a tv show, thats live action?theres been no actual evidence it will be live action (let alone a show ACTUALLY being made)
>>97512787>theres been no actual evidence it will be live actionYou can't have Cavil and not live action him; infinite continuous shares growth (in a planet with limited resources) demands it
calling this optae completethoughts?
>>97512884That is a gorgeous blue, mind if I ask your recipe for it please? Looks good in general.
>>97512458>local player has no problem changing rules to more fun versions when it suit us>but says no to moritats with power weaponsComplete betrayal
>>97512884You are not done yet, brother!
>>97512896good old tamiya ts-54no muss, no fuss, no need for any fancy techniques or an airbrushjust undercoat black, then spray this on(just note the cans are quite small! (100ml))
>>97512918Thanks Anon! I always am looking for new metallics to try out. I think it might work well with Vallejo Gunmetal Blue.
>>97512391Polish scum
>>97512912balls, I always fuck up on these studs and hoped the wash would cover that
>>97512884>no crest. transverse, longitudinal, or otherwisethis isn't even a sergeant, anon. this is a trooper with a golden nose.
>>97512961fooled again by Alpha Legion deception
>>97512918>Other metallic blue painting recipes: first do pre-shading then a thin undercoat of silver or gold depending on the final colour then start applying multiple thin layers of enamel paint or contrast paints until...>Anon's metallic blue paint recipe: sPRaY it MeTAlliC BluEAbsolute mad lad.
>>97512961AL denotes sergeants and officers with gold faceplates
>>97512903>with power weaponsAre charnabal, chain, etc. weapons ok?
>>97512983He gets a knife
>>97512981dont worry, theres more where that came fromand you can probably do TS with a tamiya metallic red, but I don't know what one
>>97512884>>97512918
>>97511995Two-faced traitor snake>>97512884Venerable Unification veteran>your thoughtsI don't believe in Optae, actually. I am starved for Detachments, so it's Centurions only. I barely even eye Consuls at all
>>97512990he's just an optae because I wanted to do a test model with this metallic blue on SPECIFICALLY base MK6, i've done it on a siege breaker, cataphractii, MK3 etc but not a base MK6might as well bling him up a little and make a character out of it
>>97512988TD is often Clear Red over a gold metallicTamiya's regular metallic blue isn't bad for a darker teal color.
>>97512983>Moritats can now charge...but now can't have a melee weapon>Siege breakers MUST have a hammer>Masters of Signals can't take anythingSchizo loadouts. Enforced loadouts
>>97513004Master of signald can have a jump pack amd a pistol so you can now get secret agent man MoS.
>>97511741hnnnnnnnnnnnnnng such huge balls on this man, glory to the angel!
>>97512998and speaking of said MK3 and siege breaker...
>>97513017That must be a pretty heavy grenade
>>97513013I've rarely seen anybody actually give their master of signals any wargear to be honest. His utility has always been more in buffing other units in some way, meaning it's better to keep your MoS out of harms way.
>>97513024I prefer to be the judge of what I give my models, not James Cuntswab.
>>97513002>>97512981>>97512918The new Vallejo metallics are just straight up spray over black or grey primer now, its so good. They do a set for all the big colours like gree, blue, red, purple etc etc etc
>>97513024They've always been restricted to pistols or volkite charger and a chainsword or power weapon.
>>97513024An officer without a sword is improperly dressed
>>97513040Is that the guy who went into WW 2 with a basket sword and longbow and lived?
>>97513056Also a bagpipe. There was also another officer who went to Operation Market Garden with an umbrella and a bowler hat. Used the umbrella to disable a German armoured car (by poking the driver in the eye through his view slit).
>>97513076How did the ship not sink under the weight of the balls on that guy, damn.
>>97513099Brits are all insane so the ships are built to tolerate the weight
>>97513004Moritats can't fight challenges, what would be the point of giving them melee? they're only going to fight at the majority WS anywaysiege breakers get a hammer because you idiots were giving them hammers all last edition anyway, while leaving them on the backline to give Sunder to shit, instead of down in front where the phosphex actually matterswhy would you throw your command vox relay into melee or expose it to snipers when it exists solely to improve reserves rolls? if you wants a cvr that does kill shit take a Damocles
>>97512884Raven Guard armor is black, idiot
>>97513111>Moritats can't fight challenges, what would be the point of giving them melee?For killing.
>>97513117...what?
>>97513111>what would be the point of giving them melee?To kill Heretics.>you idiots were giving them hammers all last edition anyway[Citation needed]. Mine had a power maul, because I thought a swagger stick looked like something he could use to direct fire and club anyone getting too close.>where the phosphex actually mattersIt's not my fault GW decided to give him free phospex all of a sudden. I just used him to give phospex to my artillery and direct some anti-tank fire.>why would you throw your command vox relay into melee? Because sometimes melee comes to you.
>>97513117https://wh40k.lexicanum.com/wiki/Raptor_Imperialis
>>97513076>poking the driver in the eye through his view slitReminds of that pic with the knight stabbing the tank>>97513111>Moritats can't fight challenges, what would be the point of giving them melee?To use it? What if I don't want to cancel the charge with Firestorm? Destroyers have melee weapons, you know?
>>97513157>Mine had a power maul,Mine had a boarding shield and melta bombs.
>>97513164>Reminds of that pic with the knight stabbing the tankI'll admit, it was an inspiration.
>>97512961t. bamboozled, befuddled, catfished, confused, counter-intel'd, deceived, flummoxed, misinformed, rused, and tricked
>>97513184and quite possibly, fooled
>>97513111>siege breakers get a hammer because you idiots were giving them hammers all last edition anyway, while leaving them on the backline to give Sunder to shit, instead of down in front where the phosphex actually mattersSiege Breakers are a supremely schizo Consul. They gave Sunder...but had themselves no weapons to use Sunder with. Except a one-use combi-melta...or the Hammer.They were better off attached to backfield HSS...if Lascannons didn't already have Sunder. Big mistake. And even so, they have no Heavy Gun of their own, so all they got to do was to swing their hammer menacingly. And wait for a melee attack that should never reach the squad.And they unlocked phosphex, a S5 Poison weapon Sunder has basically no effect on.If it were up to me I would've given Siege Breakers the option of a Heavy Weapon, taken from Armistoses. In 3.0 I'd do the same, and combine the figure of Armistos and Optae into something of an exalted Veteran given command: he can be either WS5 equipped with a power weapon, or BS5 equipped with a Heavy Gun. Guess not!>why would you throw your command vox relay into meleeDude doesn't even have a bolter, let him be an officer and carry a blade on his waist
>>97513111>why would you throw your command vox relay into meleeIn case they broke through the tarantulas
>>97513223is that amount of tarantulas even good?
>>97513268Sure
>buddy doesn't like tanks, prefers infantry lists with a dreadnought or two>has barely any HSS since he prefers having jump pack squads and terminatorsI should get a second kratos
>>97513282how?
>>97513297They protect your master of signals of course!
>>97513268>>97513297They're probably moderately annoying. Because most infantry doesn't have special guns unless it's Vets or Termies (or Inductii), most of the time enemies have to waste dedicated antitank on Tarantulas. Or waste plasma or melta on them. Or charge with kraks or thunder hammers (nobody uses fists anymore)
>>97513268Sure.
>puts black library to shameI KNEEL
>>97513550>>97513550>>97513550