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Maker's edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97407512

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: Share your creations! Characters, monsters, settings, rules, anything!
>>
there should be more options and choice for focus spells instead of 90% of them being fixed subcass features
>>
>>97503468
What's wrong with that guy?
>>
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Fix Psychic now.
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>>97503468
Delicious brown nipple
>>
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>>97505858
I had some ideas based on what I saw from other suggestions online, but it basically boils down to
>Psi Cantrips are way stronger by default, without spending the amp
>4 FOCUS POINTS
>While on Unleash Psyche, you amp one cantrip without spending focus points per round
Basically give it more stuff that make it *the super cantrip class* instead of begging your party to refocus every single time
>>
>Be monk in pf2e in this new group
>Be playing for a few months
>GM: Anon you should multiclass into fighter
>Me: Why? it makes no sense, narratively clashes with my char's backstory, never used any of the weapons or armors fighter's use, and if I multiclass I'd suck at them anyway, etc never found in game an incentive to become such, and mechanically wasting 3+ feats and waiting likle 4+ levels seems stupid
>GM: Woah, didn't know you were a powergamer
what the fuck does powergamer mean nowadays? has it lost any meaning like so many other words
>>
https://www.reddit.com/r/Pathfinder2e/comments/1qwvle9/remastered_class_complexitysatisfaction_poll/

Survey results of r/Pathfinder2e's views on class complexity and class satisfaction. The survey was conducted three months ago, so this was post-remaster overall, but before the leaks of the remastered psychic and thaumaturge.

Notably:
• The fighter was voted as the second least complex class, and as the #1 most satisfying class.
• The barbarian was voted as the least complex class, and as the #3 most satisfying class.
• The alchemist was voted as the most complex class, and as #20 (out of 27) for class satisfaction.
• The psychic was voted as the third least satisfying class... before the leaks of the remastered psychic.
• The wizard was voted as the second least satisfying class.
• The inventor was voted as the least satisfying class.
>>
>>97506575
psychic is the third least satisfying class before or after the remaster?
>>
>>97506561
Why is he even giving his insight on what classes your character should be in the first place? Especially in 2e where everything is so regimented on what you get with a given multiclass, so it's not like he's giving a recommendation that may have wildly interesting effects.
>>
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>>97506013
I don't get the "4/infinite Focus Point caster" idea for Psychic. I get the idea that classes should "cheat" somewhat to standout, but I don't think that really does much to fix them compared to breaking the point standard. The idea that "Because they are the pinnacle of X mechanic, they should break the mechanic" is a messy one (and before you say Amps, I don't even like them hogging Amps but at least that just comes from 1e). It's sort of like saying Wizard should get 5 spell slots a rank. At the very least, I feel like there are more creative ways of buffing classes than just cheating standards.

If they had to have such, I suppose something like "once per 10 minutes, you can replenish one Focus Point when you Unleash Psyche" would be fine compared to just a flat increase.
>While on Unleash Psyche, you amp one cantrip without spending focus points per round
Side note: they tried this idea in the playtest. No one really liked it because it cut DEEP into the powerlevel of amps and even if it didn't, it just led to a very routine rotation that subsumed all the uniqueness of the class.

also if we posting fox sluts, here's an old one I had made waaaaaay back.

>>97506561
>Fighter MC
for what reason??? You can't even make a good Kensai build with that, there's like 20 different archetypes much better for that and that's just ignoring Monastic Weaponry!
>>
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>>97506612
>Focus points
The Psychic already used to cheat with their old refocus being unique to them, but now every caster has it. They also cheated by getting more focus points earlier, but now its easier for everyone to get that too through dedications.
I think giving the class more focus points is more about letting them "miss more" rather than making it stronger. Yes, if you crit every time you use a focus point you'll break the game, but using amps aren't a guarantee you'll hit your spells. The class is already squishy as it is, it would be interesting if they had a bit more leeway to miss without wanting to die afterwards - unleash psyche ending already does that for you.
>they tried this idea in the playtest. No one really liked it because it cut DEEP into the powerlevel of amps and even if it didn't, it just led to a very routine rotation that subsumed all the uniqueness of the class.
Fair, I also don't like the idea of a class being essentially locked into doing exact action sequences to "win" in encounters. The issue is that Psychic feels so "focused" into being this focus caster glass cannon that I'd want to know how the class could be more satisfying without forcing them to *be* that 24/7.
My ideas are mostly about playing around the Psychic's unique mechanics - Unleash and Amped Cantrip. Giving those two mechanics more stuff that makes them interesting could be a way to make the class more satisfying.

also I'm taking away his clothes too - to be fair to yours.
>>
>>97506575
Not at all surprising.
Some of these are just numbers game.
>>97506607
Edna just said it was before leaks.
>>
>>97505858
Remove friendly fire from the spooky feats.
Make Thoughtsense imprecise/precise.
Make Brain Drain work once per hour.
Ie buff their feats.
Also revert the remaster changes to Amps and Imaginary Weapon, obviously.
>>
>>97503468
>link to Starfinder trove is blocked by adblock
>second site is dead

What's a good place to grab the 1e Starfinder books? Also is the Vanguard class a monk equivalent?
>>
>>97503468
Question for mixed heritage as a DM, if a human and kitsunea have a child does that just make a kitsune? Or is it mixed now?
>>
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>>97505858
3 spells per rank
>>
>>97508191
By lore, it has a chance of making either a pure human or a pure kitsune.
>Due to their shifting nature, kitsune often have mixed-ancestry family units. The children of a kitsune and a non-kitsune can inherit either of their parent's lineages, though many assume that a human baby born to a kitsune is simply a kitsune that has yet to reveal their true form. This has led to the widespread misconception that all offspring of kitsune are themselves kitsune.
>>
>>97505858
>went from being overpowered to balances
>OMG THEY RUINED IT!
>>
>>97503468
Would it break any mechanics if I trim down the amount of planes? I think my setting only needs, like, 2 or 3 tops.
>>
>>97509290
Not since remaster when they got rid of the alignment. You can easily get by with Holy and Unholy planes where you can summon creatures from and banish them to.
>>
>>97509284
They should drop fighter legendary proficiency away if they want the game to be balanced.
>>
>>97509284
good ragebait, unfortunately the thread is too dead for it
>>
>>97509284
This bait could've worked if it wasn't two years after remastered Witch and Oracle stopped being bad precisely because of their improved Focus spells.
>>
>>97509531
Good engagementbait

>>97505858
Give more psyche actions and psi-cantrips
Feat to give two amps to a cantrip
>>
>>97509550
I can't speak for Oracle, but they didn't improve any of the Witch's focus spells. In fact, either through error or on purpose a few got nerfed. Elemental Betrayal lost damage types in exchange for whatever the fuck is going on with their elements system and being classified as a weakness. Life Boost has the Vitality trait for some reason. They did add Blood in the Water, so there is actually another mid level Hex worth taking. Most of the Witch improvements were better feats, familiar abilities, and not locking them out of their hexes after they used them once.
>>
>>97509284
literally no one in the history of PF2E has called Psychic overpowered except retards that say shit like "oh but if you crit and roll max damage you do tons of damage and that's unbalanced!!!"
>>
>>97506610
>>97506612
honestly I didn't even ask why, the conversation kinda devolved into if I don't want to waste 3 feats to get reactive strike I'm a powergamer, not following GM's recommendation is that guy behaviour or at least a red flag, etc and I kinda got pretty annoyed and left. The session already finished though we just leveled up and were looking what to do so is not like I left in mid game

didn't like that nobody took my side either
>>
>>97509851
Just use the forbidden F-word, Fun
>>
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which adventure path has the best story
>RotRL
which adventure path has the best gameplay
>Giantslayer
which adventure path has the worst story
>Legacy of Fire
which adventure path has the worst gameplay
>Wrath of the Righteous
>>
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The new dark archive remaster got me split. On one hand they managed to make wand thaum viable and with weapon + cursed effigy this oculd be a really good build. On the other hand, psychic.
>>
>>97509933
I don't think a single GM that isn't a nofun asshole is going to use the remastered psychic
>>
>>97509937
F for those poor bastards who are stuck with PFS as their only local option.
>>
>>97509937
i think class psychic got itself shifted around compared to the old one but still shit. If i was a GM I'd allow legacy psychic archetype instead of the new one though since the latter is the raped version.

>>97509949
pfs minmax goblins abusing archetypes with fighter are the reason anything get nerfed ever and they deserve what they get
>>
>>97509949
if you're such a normalfag that you don't have a trustworthy nerdass loser friend group that would play a relatively popular TTRPG with you, you kinda deserve it ngl.
>>
>>97509937
You aren't really getting much of a difference either way, though. Base Psychic wasn't the one using Imaginary Weapon anyway, the changes to how Amps work is more a clarification and anti-Magus tech than fucking over Psychic, and all the other changes were sidegrades at worse. The problem wasn't that it made it worse, but that nothing was done to make it BETTER, beyond just letting duration spells interact with Unleash Psyche. This isn't a Legacy vs. Remaster Oracle situation or even an Inventor issue where it got buffs but not enough to fix the core issues. It's the same class!

>>97509956
>If i was a GM I'd allow legacy psychic archetype instead of the new one though since the latter is the raped version.
It's kind of the raped version but every agreed that Psychic MC was too much value for one feat. Most people didn't even see value in breaking OUT of Psychic MC, why bother taking more feats you aren't going to use. Splitting up the amps and boosted cantrips was a fine enough idea. It was nerfing Imaginary Weapon that really fucks shit up.
>>
>>97509937
PF2e in general is only playable with GMs that shrimply ignore the anti-fun principles of Paizo.
>>97509949
I'd rather play 5e than PFS RAW, or worse— PFS RAI. And I say it knowing full well, how bad 5e is.
>>
>>97506686
>>97506013
I want to ravage this twink
>>
>>97505961
It looks diseased, anon.
>>
>>97509937
Why? Remastered psychic as a class is basically no different, old psychic archetype was too stacked compared to every other casting archetype.

I'll be using the remaster. Fuck your imaginary weapon, psychics weren't using that anyway, it's a melee spell on a 6hp no armour class, it existed for magi. But I would actually run the old version of that specific spell if some idiot psychic wanted to try and make it work.
>>
>>97510341
Remastered Violent Unleash no longer protects you against slowed and stunned, and some people prefer other granted spells.
>>
QQ: I'm building an Animist and I am wondering if Sustaining a Spell counts as *Casting* a spell? If sustains count as such (at least the ones that repeat a spell's effects when sustained), then Animist's Enhancement works super well compared to other classes with Bespell Weapon thanks to their one-action vessel spells.
>>
RIP resentment
>>
>>97511136
ICYMI: New errata released today in prep for Dark Archive's Remastered. Resentment Witch got hit some with a nerf.
>Page 184: The Resentment’s familiar ability could be too strong compared to other familiar abilities, and has been updated to keep the same basic function but without the extremes of repeatedly extending a short-term effect or exploiting a large number of conditions at once. Replace the second sentence with the following text: “When you Cast or Sustain a hex, your familiar can curse a creature within 15 feet of it, prolonging one negative condition of your choice affecting the creature by 1 round. This extension can be applied only once to a given case of a condition.”
https://paizo.com/pathfinder/faq

Definitely puts it back in line but I still think it is the strongest of the familiar effects. I think the bit about "you can't refocus without your familiar" is more egregious, it means that Witch is the only class who Refocus can just be hard-countered for the day.
Most of the other errata past the Psychic bitching is fine or even pretty neat. No changes for Kineticist compatibility with Commander though, which is an odd omission given how new Battlecry is.
>>
>>97511294
>"balancing" classes as if it was a PvP game
Jesus Christ
And it's always nerfs.
>>
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>>97511294
>>97511381
sell da company bro
>>
>>97511136
>>97511294

The resentment witch has been downgraded, mature animal companions allow alternate movement Speeds for the bonus action (but not flight), alchemical bombs do not add Strength modifier to damage, Disappearance is more explicitly foiled by See the Unseen, being stunned mid-turn has been clarified, and Exemplar Dedication is untouched and here to stay.
>>
Love the SRD for pf1e
>>
EHM ACTUALLY IF THAT OPTION WASN'T UNUSABLE SHIT THERE WOULDN'T BE A REASON TO PLAY THE DOGSHIT CLASS THAT HAS EXCLUSIVE ACCESS TO A SLIGHTLY LESS UNUSABLE VERSION OF IT
>>
https://www.youtube.com/watch?v=riZyr8XMJtw&t=1s
>>
>>97512235
it doesn't matter because Paizo will keep being Paizo and refuse to just be fucking normal

they hate money and they hate making the people who play their game happy so these kinds of videos don't matter
>>
>>97509284
>went from being a good option to fucked
>>
>>97511600
>Disappearance is more explicitly foiled by See the Unseen
Ok, you'll have to explain this one.
>>
>>97506686
>>97506013
Show us his knot.
>>
>>97512946
/trash/ is four blocks down
>>
>>97512970
Then post it on /trash/ and link it here.
>>
>Paizo "With God as my witness, I won't rest until every single drop of fun is gone!!!"

heads up, supposedly errata for PC2 is soon to come
>>
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>>97512946
I haven't drawn it and I'm not going to
also >>97512970 is right. enough knots there.
>>
>>97513048
So true, Bimble!
>>
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>>97511294
Does Crashing Slam work with The Harder They Fall?
>>
>>97513221
It would seem so. You no longer "apply the critical success effect" of a Trip, you literally "get a critical success on your Trip". I can't really see any way that the new version doesn't clearly meet the criteria for feats like The Harder They Fall or Brutal Bully.
>>
>>97511294
Huh, they actually went the less cancerous reading of stunning mid turn.
>>
>fighter buffed
>>
>>97513221
Yes, its one of the og, pre-remaster combos. Very popular in longspear rufian builds.

Keep in mind that on a crit I think only the d6 turns into your weapons damage die, not d6+ your sneak attack.
>>
>>97513386
It didn't work pre-remaster, or even post-remaster until yesterday's errata.
>>
>>97510952
Sustain is not casting
>>
>>97513372
What was the alternative?
>>
>>97513472
Losing all your actions until your next turn since they only said that gaining and losing actions only happened at the start of your turn, so stunned would only decrease at the star of your next turn. And stunned stated you can't take actions while stunned.
Basically it turned a stunned 1 into a stunned 4.
>>
>>97506575
I suppose this is a sign of decent enough class design, given that they only have one outright dud. Everything else at least manages to crest a 3 or higher on satisfaction, and most complaints about classes boil down to "I can make more builds on another class/another class does what I want somewhat better."
>>
>>97513390
It absolutely did unless you were a mouth breathing retard. The Harder they fall doesnt even call for a roll, it says "when you succesfully Trip" and Vrashing Slam says "automatically apply the effect of a critical success of a Trip"

The critical success effect of a Trip on an off guard foe is d6+sneak attack damage. It always was. People who argued otherwise were morons.
>>
>>97513494
>misreads the rule
>calls everyone else morons
>>
>>97513494
NTA but the other guy's right. Affecting someone as though something happened isn't the same as doing the thing. It's the same reason Crushing Grab doesn't work with Combat Grab. Applying the effects of a Trip as a rider effect isn't the same as making a Trip attempt. For what it's worth, these kinds of effects always worked with Knockdown/Slam Down, since that activity actually includes a Trip. Now they work with the upgraded version as well.
>>
>>97513490
To be fair to paizo and their retarded team, they haven't released a bad class in a while. Every class since dark archive was great and well liked. Even psychic was liked and novel before the remaster gave their unique feature to everyone else.
>>
>Page 446: The first paragraph of Gaining and Losing actions has been updated to make stunned with a value play better. Previously, it could be much stronger to stun a creature on its turn than on your own.
>”Quickened, slowed, and stunned are the primary ways you can gain or lose actions. The rules for how this works appear on page 415. All these conditions alter how many actions you regain at the start of your turn. Gaining quickened or slowed on your turn doesn’t adjust your actions that turn. If you get stunned on your turn, first complete any action or activity you’re in the middle of. If the stunned condition has a value, lose remaining actions to reduce your stunned value rather than waiting until your next turn.”
>>
>>97513506
What rule did I misread? Harder they fall changes the effect of trips on off guard foes. Crashing slam says to apply the critical sucess effect of a trip if you hit. Put two and two together, and someone with reding comprehension knows what to do, which is combine the effects.

By your reading, the FAQ would still not make this work because the clarification specifically applies to setting your die to a value instead of rolling (which crashing slam doesn't do) and not to just automatically applying an effect. Its for shit like combining Assurance in Medicine with Risky Surgery, not the combo being discussed here.
>>
>>97513512
Combat grab is different though, it doesn't say "apply the effects of a success on Grapple", it just says the dude is grabbed. If Combat Grab had similar wording to Crashing Slam, Crushing Grab would work.

Or are you going to tell me that you used to run Crushing Grab and Brutal Bully to not trigger with Furious Grab?

A lot of this can be chalked up to dumb Paizo writing, but the wording is clear.
>>
>>97513579
>Or are you going to tell me that you used to run Crushing Grab and Brutal Bully to not trigger with Furious Grab?

Don't hate me but that's exactly what I'm saying, yes. I would tell you that Furious Grab and pre-errata Crashing Slam both don't trigger Brutal Bully for the same reason: Brutal Bully applies its effects to certain kinds of successful actions, and neither of those activities include any of those actions. If an ability triggers "when you successfully X", and you never do "X", then, I would say, you don't benefit from the ability. However, the fact that you called out Furious Grab (correctly) as an analogous activity shows you've clearly thought this through, so I feel like we're probably not going to convince each other. We just both arrived at opposite conclusions, totally confident that we've got the correct one.

On a completely different note, I do think it's funny that the errata mentions that this change was made to clarify that Crashing Slam triggers the Multiple Attack Penalty twice, and seemingly had nothing to do with its interaction with The Harder They Fall and similar effects. So that provides zero clarification on what Paizo thinks about that, of course.
>>
>>97513579
I'm not the above anon. You are an entitled faggot who thinks he's GM over the entire system when we don't give a single shit how you think the game should be run at your table. Only the written rules shape the game Pathfinder 2e to be discussed, and they were very clear Crashing Slam only emulates the effect of Trip, rather than including the Trip action as Slam Down does. As if your headcanon of Paizo's RAI gives you some kind of high ground.

Go ahead and do hate me. I'd prefer you to be angry that someone disagrees with your idiocy.
>>
how is Starfinder 2e?
>>
>>97514303
Pretty decent space themed addon to PF2e.
As indedendent game basically non-existent.
>>
pf2e question. Anyone got a preset on how to make custom animal companions or do I gotta wing it?
>>
2e
Are there any other invested items that give a unconventional +3 to deception besides Whisper of the First Lie, Entertainer's Cincture (Greater) or Helm of Zeal (Greater)? Those are the only one shown on AoN but WotFL is a lvl 20 item, EC is for bards and HoZ is for a champion with a deity whose skill is deception. I know AoN doesn't always list everything in the item bonuses section. So hoping AoN missed something.
>>
>>97512752
disappearance now makes you only *invisible* to *precise senses*, instead of *undetectable* to *all senses*. so now anything that allows you to see invisible things (like see the unseen) clearly works on disappearance, because it explicitly says that it makes you invisible. also now imprecise senses work just fine for some reason.
>>
>>97514303
I kinda wish it added a fifth tradition called "digital" or "tech." I want the cyber spells to be saved for the Technomancer and Mechanic. Why does my Mystic, a space cleric and maybe a little wizard, have the ability to hack the internet? I wouldn't even mind a "tech Mystic" option existing either, just feels weird to be default. I guess it's so PF classes can steal spells easily without adding new PF rules for the new tradition. Still sucks though.
>>
>>97514501
>Reddit asterisks
>>
>>97514627
are you really complaining about this in the most reddit general on this board?
>>
>>97506013
>>97506612
>>97506686
cute fops
>>
>>97514766
I thought that title belongs to Age of Sigmar?
>>
>>97514766
I like how the faggots who repost their reddit ragebait here call themselves WOKE for writing some retarded shit and expect us to dogpile whatever they wrote to r/OfficialPozzoBootlickers
>>
i wonder if the "clarification" (that doesn't really clarifies much) about instances of damage will be reverted, it reminds me a bit of that ridiculous dying rules interpretation
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Do you bother with lore explanations for all the magic stuff?
Shit like
>Technomancers use magic-infused gems in their spell caches, which are depleted when they cast spells but recover over time from ambient magical energies when not used
>Sorcerers are natural conduits for magic and their magic circuits form the spells they can cast, which nature they can change with effort at times but eventually they are calcified into a certain form
or the classic
>Wizards' spells are living things they wrestle into their minds to be unleashed upon the world at the time of their choosing

it's come up a few times in the games but mostly we've just handwaved it away because it's not really actually relevant to the game.
>>
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>>97515434
My psychic >>97506013 >>97506686 fox guy actually has a demon-like entity that he channels through his mind to borrow his power. The entity uses his body as a vessel, but is sealed inside his soul, only being able to take a bit more control when he uses Unleash Psyche. He slightly loosens the seal to use his powers, and little by little he steals from the entity.
>>
I know very little of ttrpg generally,but i like what I've pf2e mechanics generally. I am not homesexual. Is there a way to square these two facts about myself?
>>
>>97515657
You're in the closet and your conservative views have made you unhappy throughout your entire life because you cannot accept yourself without pleasing your ideology
>>
I just wanted to verify something in the 1e pathfinder encounter builder from the core book:

It uses average party level to determine an encounter’s difficulty and what kind of XP budget a GM *should* keep to. But the thing about an average is it factors out the size of the pool, doesn’t matter if it’s a party of 4 lvl1 PCs, a party of 6 lvl1 PCs, or a party of 3 lvl1 PCs, the average is still going to be 1

Now it’s been a while since I last played a game of 1e, but… were monsters really that tough? Would just 2 giant spiders (each CR1) really be a hard-ass fight for a level 1 party regardless of size?

Or have GMs found that this scaling system needs to be modified a little? A little fudging to get the numbers to actually scale well with PCs?

And if so, what system did you use to augment the encounter system to make it balanced?
I need this type of encounter scaling system to work, you don’t understand, if I don’t have limits put on me I WILL bury my players in hordes! And not just hordes of lackeys, Because I go for the “epic by volume” mindset
>>
game cancelled today. its over.
>>
>>97515801
The reason why multiple of a given creature of a certain strength is all considered to be the same CR is because CR calculations round down at all times until you hit the next digit, so if you fractionate the addition of more creatures into the CR calculation, CR 1, 1.3, 1.6, and 1.9 all still round down to 1, until you hit enough creatures to hit CR 2.
>>
>>97515831
Well I looked and it seems like when adding monsters it’s additive, maybe I read that wrong (so a CR 1 monster is worth 400 xp, and adding 2 CR1 monsters is worth 800 xp), but adding another PC that’s the same level as the rest of the party is… just not counted for at all because that’s how averages work.

Maybe I should reread the passage again.
>>
>>97515434
No, but I explained my Tome wielding Thaumaturge's abilities by being very well read and hastily reading through field guides instead of channelling esoterica.
>But anon, you're using Charisma, not Intelligence
I ignore that for roleplay. Not ideal, but workable.
>>
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>>97515802
>game in 10 minutes
>one of the players said they're not going for the second time in a row
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>>97515890
And you tolerate this shit?
>>
>>97515905
I'm not the GM and the player in question is kind of an ass
>>
>>97515463
Is the demon named Kyuubi?
>>
>>97515917
no, it's Akuma Shujin - demon prisoner. He is kind of naruto-like though, you're right
>>
>>97515657
No you are gay and in denial
>>
Does anyone happen to have access to the Tax Exempt google doc for 1E? I lost access to it about week ago and I (stupidly) never made my own copy.
>>
>>97515662
8>>97516058
Do I get to top?
>>
>>97516610
only if you're a twink
>>
The amount of cringe furries in this thread makes me question whether or not to play PF2e with my group. It seems that it appeals to the fucking freaks, but when I played the original Pathfinder it never gave that vibe.

Maybe it's just time to go home to first edition. Seeing the amount of furry character options was making me hesitant to switch, but now that I see the posts here I think that initial feeling was apt. Is there any reason to choose 2e over 1e?
>>
>>97516734
>Is there any reason to choose 2e over 1e?
Paizo seems to be heading towards making 2e worse and worse every single time, so probably no.

But, as a cringe furry, I'll make sure to follow you to 1e as well. if you want as little cringe furries possible, go play DnD.
>>
>>97516724
God doesn't give with both hands, does he?
>>
>>97516734
you're playing the alternate freak game, of course the alternate freaks are here
>>
>>97516734
Honestly speaking yeah, Paizo definitely appeals more to the freaks with 2e compared to 1e. At least different kinds of freaks, the lot that claps bigly because of prosthetics and wheelchairs (but no actual disability/permanent injury rules...) or lets them play as a literal cat. We joke around here about how Pathfinder would be way more successful pandering to weebs and otaku with a different artstyle, but I think that buries the lead about how the kind of nerd 1e liked is not the same as the one 2e likes. Hell, even halfway through 1e's life cycle you can tell they just dislike the edgy grognard powergamers a game like 1e needed to exist in the first place. At least by the time Starfinder1e came out.

All that said, not quite sure where you getting the high horse on. >>97516767 is right, no matter what edition or kind of nerd you are, you are the kind that doesn't want to play the normie game of D&D. This ain't a Coke or Pepsi kind of deal, you are a stranger in a strange land. Adapt, integrate, or die.
>>
>>97516740
Fuck no, the theater kids and suits who infected DND will prevent me from ever going back. I haven't played since 3rd anyway. Uhhh with that said unironically kill yourself freak, fuck all of you weirdos, hope animals are safe around you and if they're not I hope they tear your throat out and feast on your guts. Yiff in hell, die die die die die bye.
>>
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>>97516776
y'know man you're already feet deep into the freak bar, just accept it that some of us freaks want to play as talking animals. That's *the least* of your worries, I guarantee you.
Also, no, I'm never touching a real animal IRL because they are stinky and cannot consent. I want cute anthro foxboys who would kiss me in the lips willingly, and that's different.
>>
Leshy tome thaumaturge but instead of having a book, they produce golden apples that grant them knowledge.

Too silly or would you allow it?
>>
>>97516861
that's very on point for Leshies. If a GM wouldn't allow that they probably wouldn't allow Leshy to begin with
>>
>>97513372
Yes but that means Psychic ate another nerf.
>>
Playing my very first session of Pathfinder 2e tomorrow. I've build an archer and I'm currently looking through the rules, trying to think of what my gameplan is for combat, especially on early levels. Attacking thrice sounds like an absolute waste, even though I'm not too sure what else to do once I'm in position and in my stance.
Taking cover sounds good if we're fighting ranged enemies and recall knowledge sounds really useful, especially against some boss.
Can't really think of much else though. I guess Demoralize with +0 is still better than attacking with -10 MAP?
>>
>>97517053
Remember that demoralise has a 30ft range which might also be tricky for an archer.

Consider going elder scrolls mode and playing a stealth archer. Hiding is good, nothing will want to target you and things will be off guard to you.
>>
>>97516734
>>97516776
ignore the retards, play pathfinder and replace all furshit with anime
>>
>>97517053
Take Cover. Demoralize. Hide. Create Diversions. Effectively, take into account only your first and second attack are really worth a shit.
>>
>>97517053
Also, class is kind of important info to know here, if you're a ranger your action economy will pretty much always look the same past level 1, but a fighter will be picking up double shot at 4 and can be using exacting strikes or assising shots, while a monk archer has a lot of freedom thanks to flurry.

Also, consider going beastmaster if you have free archetype. Or maybe if you don't. An action to command a pet to be a piece on the board, dealing and soaking hits and contributing to flanking is good shit.
>>
>>97517078
>>97517139
>Remember that demoralise has a 30ft range
Ah true. Now I remember again, why I discarded that idea earlier, lel.
>Hide
Uhh, that one sounds good. I didn't notice that makes enemies off-guard.
>>97517159
Yeah I picked a ranger, seemed most fitting. Though we'll be playing some premade beginner friendly adventure and the GM said it's most likely only going to go until lvl 3 anyways.
>>
>>97515463
>>97515924
also my GM let me pick Living Vessel Dedication because it's really fucking funny even if it's kinda dogshit
>>
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by the way can I install runes or anything into this?
>>
>>97517368
Handwraps of Mighty Blows are what you want, you put runes on them and they boost any unarmed attack you have https://2e.aonprd.com/Equipment.aspx?ID=3086
>>
>>97517405
right, that works
>>
>>97516971
I'm gonna live with psychic being shittier if it means I don't have to read retards arguing in favor of such cancerous retardation.
>>
Leddit is having a meltdown because the weakness ruling means players can trigger the same weakness multiple times in a single attack.
A magus with arcane cascade, a fire rune weapon, a flaming star spellheart and spellstriking with ignition would hit an enemy with a weakness 10 to fire for an extra 50 damage.
>>
>>97517744
How does this interact with Holy weaknesses and the Champion's Holy sanctification, which turns the entire strike Holy? Does every source of damage in the strike trigger the weakness?
>>
>>97517744
>a magus can do big damage by playing smart with damage
Egads! I hope this will be quickly rectified, we can't have players have fun!
>>
>>97517897
Do this same thing with exemplar and people will lose their minds. Even magi, because they're getting mogged.
>>
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>>97517772
Holy is one source of damage so it would trigger once.
As far as I know there's no way to get 2 sources of holy trait in a single attack, all buffs that give you sanctification give your attacks the holy trait. If you're a magus and spellstrike with holy light it would trigger twice since it comes from two different sources.
>>
Playing a necromancer elf that originally got in his area of study after his wife died. It's the GM homebrew setting, heavily influenced by Dark souls, Elden ring, bloodborne. Other party members are dwarf fighter, human cleric , human thaumaturge and kobold rogue. Hope I have fun.
>>
>>97518208
Good luck anon
>>
>>97517744
Rookie numbers. Add energy mutagen, brilliant rune and a weapon siphon for 3 more weakness triggers
>>
>>9751821
Thanks I did help with the map building for his setting using Canvas of Kings
>>
>>97518218
Thanks
>>
>>97516734
I switched from 2e back to 1e and as an added bonus the game is a lot smoother. All the 1e material has way more soul. I
1e presents a world I want to explore rather than roll eyes at.
>>
>>97518816
>>97518815
>>97518218
Thank went with Spirit Monger starting at level 3
>>
>>97518301
Flame Wisp + Blazing Armory and it's an extra 2.
I think it's funny they are getting really worried about a scenario that needs 3 turns of set up to do actual silly damage.
>>
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Has the Ashen Man come up after Light of the Lost Coast book?
>>
>>97519854
He gets a few nods in the Absalom Lost Omens books and a cult worshipping him shows up in the second adventure of the Courtain Call AP, other than that he hasnt been mentioned anywhere else recently.
>>
>>97517897
>>97517923
desu I find the clarification silly mostly because it feels like it will be used as a justification to either nerf fine stuff, or make already kind of bad options worse/not buff them, because "well if you do x, y, and z AND are fighting an enemy weakness, you can do SOOOOOO much more damage than normal!"

Fuck bro, just let me fucking use shit Arcane Cascade as a melee magus without feeling like I have a noose around my action economy, and give me actual unique tools for activating the correct damage type if I go through the trouble of doing my fidget spinner backflips to recall for weakness. "If you do a bunch of weird prebuff shit you can deal 3-4x as much damage as normal" doesn't make cascade good, and is the kind of fiddly elaborate stacking 2e was supposedly designed to get the fuck away from.

Fuck me can bombs even benefit from any of this stacking shit? Or is it just another case of Alchemist catching stray L's?
>>
PF1
>Tie Up
>If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin.
>If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target’s CMB, the target cannot escape from the bonds, even with a natural 20 on the check.

1st question - the second clause means that you don't need to pin someone to tie them up, grappling is enough, pinning just removes the penalty? double checking because its weird they start with 'if you have the target pinned'

2nd question - If we got 2 pcs fighting creature A. PC1 pins A, can PC2 now tie up A because A is 'otherwise restrained'? Does it entangled qualify as Otherwise restrained? by RAW it looks to me like 'no' because 'tie up' is only an action you can do if you start your turn already grappling an opponent and PC2 isn't grappling A, and in fact cannot grapple A, can only assist PC1 in doing so.
And again, that seems wierd because one would think having a second person to help should make the process of tying someone up a whole lot easier, and here all PC2 seems able to do is start giving a +2 bonus to PC1 on his checks. Am I misunderstanding anything?
>>
>>97520236
>Fuck me can bombs even benefit from any of this stacking shit? Or is it just another case of Alchemist catching stray L's?
As much as any other weapon, barring runes and metal materials since they can't have them. It's not raelly a change that would hurt them anymore.

Related note: it seems like they are testing a bigger change with Basic/Advanced Alchemist Benefits for all the Versatile Vial archetypes. Fireworks Technician can recover their VVs overtime, making their fireworks effectively focus spells (that archetype always was criminally underrated, now its just genuinely good for any spellcasting wanting one-action AOE spells). Seems like you can expect the Alchemist MC and other Alchemy Benefit classes to get the same buff in the full Spring Errata, unless this really was a "lol lmao left-hand doesn't know what the right-hand is doing" situation again.
Secondary Note: Please make sure the subreddit/forums don't ruin this with "NOOOOOOO TOOO GOOOOD".
>>
>>97520464
>Fireworks Technician can recover their VVs overtime
That was always a thing, the more baffling thing is that the errata doubled down on confirming that yes it DOES work exactly the way reddit has been whining about ("combining it with alchemist archetype makes actual alchemist wonder why they even exist")

If they buff alchemist archetype (which imo would be kinda sick) I hope they also in turn make actual alchemist... I dunno, there's too many things about it that feel like they need changing, and I don't think they're going to reformat the book to fit shit like "actually good action compression into the chassis", replacing healing bomb with "automatically hit ally with an elixir from a distance with no roll", or a "get the level 1 benefits of a second subclass (this cannot be poached by archetype alchemist)" feat
>>
>>97512946
he's japanese, it would probably be minuscule anyways
>>
>>97520322
>1st question - the second clause means that you don't need to pin someone to tie them up, grappling is enough, pinning just removes the penalty? double checking because its weird they start with 'if you have the target pinned'
It specifically mentions it, so sure.
>2nd question
General opinion is "fuck it, GM decides how this shit works".
>>
>>97520322
Tying someone up does set a DC for them on how easy they can escape the restraints, either with a CMB check or Escape Artist. I'd say that the +2 bonus you give for that would also give a +2 to the DC for the target to have to make, if nothing else, should a second person try to assist the first on the tying.
>>
>>97521421
>>97521283
>>97520322
found an opinion here by Thomas LeBlanc
based on comparing to the wording of the Expert Captor (Ex) ability that the -10 penalty on tying up grappled but without pin is meant to apply only to the original grapplier specifically because its harder to be tying someone up while grappling. But others can do so without any penalty.

idk, that now seems like its making tying people up too easy when you have multiple attackers and even more non-sensible - you get the grappled condition even if you are the controlling grappler so this interpretation means that if you are winning the grapple someone can tie you up with a single CMB check.

frustrating that the primary use case of grappling isn't explained clearly in either pf1 or 3.5
>>
You can't cast pocket library or 500 toads only my special npc knows them!!!
>>
>>97522478
Wonder what was the problem with the dude that made Pocket Library Rare and locked to one OC? Who pissed in his cereal that day? Not even PFS stood by that change, they just made it common like it was before.
>>
>>97522492
Lost omens books are weird. Some of them are quite broad, like the Tian Xia one and the draconic codex, these are quite good books that expand the game in ways that are fun for the GM and players.

But others like rival schools and firebrands jealously guard all their content so nobody can fucking use it. I know you can ignore those restrictions, paizo aren't going to come to your house and shoot you for it but it always feels like I'm being annoying if I ask my GM "May I take this thing that requires being firebrand third order apprenticed to Bill of Taldor even though I'm not any of those things" so I ration that shit out so I'm not a problem.

They could just say "These techniques originated here and are especially appropriate for people in this organisation" and give everyone normal access, but instead they lock it down, it's baffling.
>>
>>97522704
The thing about Pocket Library isn't that it is Rare, or even attached to one NPC. It's the fact Pocket Library was an already existing spell back from the APG. It was common, it did the exact same thing as it does now, they didn't even rename it. It is just now Rare and locked to this one NPC.
>>
trying out a kineticist in pf2, i have a question

how does this classes attacks and abilities scale? like, my elemental blasts and various stomps and waves and such arent weapons, so i cant get runes and dont really use magic weapons as far as i know, and they arent spells so they dont benefit from things that benefit spells

are there keneticist specific items or other items that might help mitigate falling off in the math?
>>
>>97523913
were you under the impression that you can buy runes that increase the damage of all your spells?
>>
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>>97523913
bro realized how casters don't scale
>>
>>97523913
Your DC will scale naturally like a caster. You need a Gate Attenuator for your impulse attack rolls. Works exactly like potency runes and gives you an actual spell you can cast.
>>
>>97524246
is there an equivalent to that but for psychics?
>>
We're trying to adapt an old pf1e game to 2e but my character entirely based on fast healing doesn't seem possible (Bloodrager Aberrant/Arcane Spelleater), like that was his entire gimmick and why he was known for a pale hulkling beast that was healing 15 damage per turn and refused to fall unconscious
>>
>>97524260
Psychics are casters, so no. Pray they give them something in Impossible Magic.

>>97524287
The systems aren't 1 to 1 and 2e is much more teamwork focused. You can choose a temp HP route or find the fast healing options. I know Witch has a Hex that is really good fast healing, but you or someone else would have to cast that on you and it only lasts a few rounds. There's a Bloodrager, but I would recommend just going Barbarian and using Moment of Clarity to cast spells unless you really like the flavor of the 2e version. Barbarian has a good feat that lets you get a bunch of temp HP each turn for an action. I think that is the closest thing to the feeling you want. Orc Ancestry, they have a bunch of feats that let you stay up even when you are supposed to go down.
>>
>1e
Thoughts on divine vs arcane for a crafter character?
>>
>>97524287
never adapt campaigns from a different system no matter how much "legacy friendly" a system claims to be it never works unless you're playing the most simple fighter ever. Either finish that 1e game in 1e or start a completely new campaign on 2e otherwise nobody will be happy with the results
>>
>>97524287
dude pf2 considers adding dex to damage an incredible, unique feature locked to a specific subclass of a single class, you aren't going to make a character with a "gimmick" in this system unless it's a gimmick already explicitly spelled out by a class
>>
>>97524287
no wolverine/manji/olgierd build for you
>>
Does the S on the maps mean a hidden door?
>>
>>97524095
>>97524211
no, the spells were a different ask than the scaling. the spell question wasnt about DC or scaling so much as utility addons that casters get like various grimoires and staffs and such that grant extra effects. the scaling question was mostly just in regard to attack bonus VS AC, and the damage bonuses of elemental blast (for example several of our damage characters are regularly doing 2-3x as much damage as my elemental blasts and we're not even level 10 yet)

>>97524246
>Gate Attenuator
this is what i was looking for, thanks.

im working out of the pathbuilder since i dont actually have the book with this class in it, but because of that i dont have the corresponding chapters like potential magic items or whatever, and didnt know what to search in the items roster for things that might interact with a kineticists abilities
>>
>>97524365
Arcane as in Wizard or Arcanist is the best choice. Sorc has problems with flexibility with available spells, and magus/witch have limits on their lists for crafting purposes.
Alternatively Cleric is good competitor because it has the whole list available without additional cost (assuming the aligment/deity does not limit it too much)
>>
Hello, stupid fucking idiot here

I have a Pathfinder 2E "hack" that turns it into a very different game. I use PF2E feats, spells and a lot of mechanics and introduce a bunch of new ones while modifying base game mechanics.
Recently, I've wanted to put the docs for my system hack to the public due to some requests (no advertising no money no nothing, just fair use).
Can anyone who knows way more about legal stuff than me explain what should I do to not get sued by Paizo to oblivion when I put out my thing? Is there a license I can use? I plan on making zero money from it, it's just a system mod with new content.
>>
>>97526957
Homebrew isn't something Paizo sues, and by default the rules are all open-license. Assuming your thing use no Paizo branding (i.e. Golarion set pieces or characters) or trade dress, you have no need to use any form of Paizo license or require authorization. Hell, you likely could get some money off of it with zero changes to whatever you made. Rule of thumb: just don't associate your brand with there's and they can do nothing to you.

If you do want to look at a license and see about hosting it on Pathfinder Infinite, there is a license FAQ here.
https://help.pathfinderinfinite.com/hc/en-us/articles/12777431899927-Ownership-and-License-Questions
>>
>>97526987
>Assuming your thing use no Paizo branding (i.e. Golarion set pieces or characters)
I have a fully new setting but I use some spells and items from PF2E. is that an issue?

I understand the brand thing which is what I'm trying to distance myself with the most
>>
>>97527071
Not really. Unless it's something distinctly Pathfinder-themed (any proper nouns in the name or spell description), you should be fine. Reminder: most of the spells come from D&D.
And again, it's homebrew. You really shouldn't be worrying about licenses or anything. Worry about actually releasing it.
>>
>>97526957
Dont use Paizo ORC license , its worse , it makes Hasbro OGL look like the better of 2 evils . you are going to publish something , try to use the older OGLs or something that doesnt get tied to the ORC license . I wish you good luck. link you material here in the future if you dont plan on making money out of it .
>>
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>>97527591
I posted about it on /mechm/ since it's more relevant to the content there
>>97515094
>>97516704
>>97520922

>>97527275
fair. Still, thanks for the help
>>
Which sourcebooks, modules, and other such resources could I better look into Brevoy and its noble houses?
>>
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>>97503468
I can't get My main group together for shit so I decided I'm gonna run PF2 for some (possible) trannies I found on Discord. How fucked am I?
>>
>>97528041
have you tried being normal and just asking them what they want to do, and seeing if you're ok with it first

set up some basic common sense ground rules and tell everyone in advance what you want to GM
>>
>>97528041
The fuck you want us to say? Good luck? Make them kill themselves? Kill yourself?
Just talk with them, stop being autist that needs the shit advice of the Mongolian Basket Weaving Forum that hates them and (You) on principle. Speak with your real friends if you need confidence. You are just going to get the exact opposite around these parts.
>>
>>97528041
we literally had a foxboy twink earlier on in the thread. You're WITH the discord trannies already bro
>>
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>>97528048
It's been pretty chill so far actually I just gave a description of My setting and game tone in an LFG server and got some people together pretty quickly. I can't see any substantial red flags so far. But I'm a little curious to know if this has blown up for anyone because I see a lot of shit given to discord users here.

>>97528060
>Good luck
Thank you

>Make them kill themselves
Will do

>Kill yourself
Only after they go first

>>97528071
:(
>>
>>97528100
>I see a lot of shit given to discord users here.
pull yourself with randoms from random spots in the internet and you're bound to have material for RPGhorrorstories eventually.

MAYBE you get lucky and you find the coolest chillest trannies on discord ever that makes you turn yourself around. Or maybe your personal info is getting posted on twitter next week. Who knows
>>
1st edition
if you are grappled, than reverse the grapple and become the controlling grappler, does your opponent still get +5 circumstance bonus because you did not 'break' the grapple?

> If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds.
....
>if you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler
>Alternatively
...
>Instead of attempting to break or reverse the grapple
>or

I've always played this as controller gets the bonus.
double checking some other rules with AI, and it pointed out that it should be the initiator who always gets the bonus, because 2 separate clauses clarify that breaking and reversing the grapple are not the same.
How are you all playing it?
>>
>>97528041
>>97528100
Whenever I posted LFGs I got no interest :(
I'm cursed to be nogames...
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>>97528110
Only one way to find out. I will let you all know.

>>97528207
Are you looking as a player or GM? I think it's wayy easier to find a group as a GM, since the player to GM ratio is way out of balance.
>>
is it funnier for the cantankerous alcohol-and-violence-fueled curse-like-a-sailor dwarf berserker to have a wife he hates and is adventuring to escape from because she's even worse than he is, or for him to have a sweetheart wife he loves and is adventuring for wealth to bring home to her
I can't decide
>>
>>97528360
I've posted GM ads. First within the groups I've had. Then smaller discord servers. Then a local TTRPG discord. And finally on one of the big pathfinder servers.
>>
>>97517098
>anime
unironically if Paizo weren't fucking retards they would lean in more into anime and eat 50% of WOTC's lunch on the spot
Dungeon Meshi and Frieren were both classic ass fantasy series and they were fucking HUGE.
>>
>>97528400
Tough guys with a soft spot is the best trope. Adding an off-screen sweetheart or even a mother or sister that they write to adds instant character depth. I played a pirate once who'd send his mother coppers back each time he was at port. Part of his gimmick is that she believed he was an honest merchant, and when the coppers turned to silver and gold he had to explain that his business was thriving. The character was entirely off-screen and the amount of money he sent was a pittance compared to his actual character wealth--no enough to make a dent in his progression--but it led to some really easy character moments.
>>
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>>97528445
And not a single person biting? Man, you might just have terrible luck. Try again in a couple weeks, maybe.
>>
>>97527634
That looks like dogshit. Kill yourself. Hope this helps.
>>
1st edition
>Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).
Why aren't Disarm, Trip and Dirty Trick part of the choices of what you can do as a controlling grappler?

Would it break anything if I added that?
>>
>TQ
>New to Pf2e
I'm playing an Automaton Summoner with a Construct Eidolon. I don't cast spells, I have an unarmored feat so we're both at 18 AC at level 2. We run unarmed only, with another feat in Athletics so my Grapple is killer. Fricking wrecks man!
And my teammates are awesome too if they see me in here!!
>>
>>97529147
Not really, and I would count those as "movement-type" actions since moving a target in general is legally one of the options you can take.
>>
>>97528867
seething
>>
>>97529571
shut up cuck
>>
>>97528400
Sweet wife and awful mother-in-law will allow you to do both.
>>
>>97528576
Sick Kuthite Inquisitor art, how would you stat that whip?
>>
>>97531310
>whip
Spiked chain
>>
'sup, is magus still a laughing stock?
>>
>>97531735
Yes but it is confirmed they are getting remastered in August alongside Summoner with Impossible Magic. Necromancer and Runesmith also are coming then.
>>
>>97531743
but considered the remaster Psychic got while also being a laughing stock, don't get your hopes up
>>
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>>97531310
I always looked at her like a vampire hunter.
>>
>>97519854
He does appear in Revenge of the Runelords as he is a secondary villain there and kinda the one that as orchestrated the AP events
>>
>https://www.reddit.com/r/Pathfinder2e/comments/1r17lu4/fireworks_technician_via_regeneration_no_longer/
Yay!!! so happy that more fun was ruined!!!
>>
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>>97533001
everyone is going to hell
>>
>>97533001
At least this is one of the nerfs I can understand, since it's pretty obviously an accident. I think it fucking sucks to lose still, especially with it indirectly nerfing investigator of all fucking classes, but also all the stuff that benefited from it should be recharging from itself, and not because you did a backflip through a flaming hoop 8 levels into the game to get it. I rate it a "good housecleaning change, but I feel even more justified in homebrewing the things that wanted it now"
>>
>>97533411
100% agree. maybe homebrew a feat you can take in place of that dedication. i hate nonsensical things like this, if you want vials to recharge they should just recharge without having to take a random archetype about fireworks
>>
>>97533513
I would even say that archetypes should just get a slower recharge off the bat-make it 1 recharge per 10 minutes vs the actual alchemist getting 2 (and then even more with higher levels) per 10 minutes. Archetypes get a lower cap and slower regen, while alchemist itself gets way more they can throw out at once, regains them faster, AND alchemist should be getting budgeted for improved action economy with its items anyway
>>
>>97527634
this looks pretty cool! hope you finish it. You probably won't have any issues with Paizo seeing how you're basically making a different game
>>
>>97533001
>I don't know why people are saying this here and in other posts, this errata doesn't close the loophole of using these versatile vials with other unbounded Quick Alchemy features.
>This additional edit they added, that you can choose to make either a pyrotechnic or standard alchemical vial, doesn't change anything, because they still haven't actually attached the versatile vials limitation to the "pyrotechnic" property.
KEK
>>
out of the styles in pf1e which one would be closest to kickboxing/muay thai?
>>
>>97534384
Okay, so I'm not crazy. I've been rereading that new edit hour after hour trying to understand what did they actually changed. If you can still restore pyrotechnic vials normally and use normal VVs too, then what did they nerf??
>>
is there a PF2E trait that is basically "you can only do THIS action once per round"? Flourish is kinda it but it applies to all flourish actions
>>
>>97535209
You're looking for the "Frequency" field. There's a good number of abilities with a frequency of "once per round."

https://2e.aonprd.com/Search.aspx?q=type%3Afeat+frequency%3A%22once+per+round%22&type=eqs&display=full
>>
I was honestly struggling a bit with figuring out what I'd do for Isaa, baseline Bard felt too obvious and I'd already done a Celebrity with Shia. Then I asked Isaa herself, and she said that when she played she often did Clerics, which it just so happens there's an archetype of that class that's very Bard-ey.

As always, source for this one and an easy way to find the others is here: https://x.com/DrumerThead/status/2021402611031867588

Also, related to my work even if not to the thread topic itself, but just last night I finished working on a special side project that's taken up my last few weeks, if any of you are interested in what I do please check it out, I worked really hard on it: https://www.youtube.com/watch?v=x7Yi1Ykx2jc
>>
>>97533001

They patched this up, at least:
https://www.reddit.com/r/Pathfinder2e/comments/1r18q2a/spring_errata_updated_to_allow_animal_companions/

Flying animal companions are significantly more convenient now.
>>
>>97533006
>Top 1% Commentar
good lord, every damn time
>>
>>97536075
All it really means is that they chatter a lot. Pretty sure I have a 'top 1%' ''''award'''' for bitching about Inventor once in what happened to be a popular thread.
>>
Pf1e

I would like feedback on this character build. I know it's not optimal strictly speaking but I want to maximise its effectiveness while staying true to the idea.

Concept: Monk of Urgathoa who wants to become undead to have eternity to refine his fighting skills and enjoy the pleasures of (un)life. Flurry and style strikes with a Scythe while using Urgathoa's DFT.

LE (any race +2 str for now) Unchained Monk1/Cleric1 (Crusader)/Umonk18

18/14/14/8/14/7

Feats
1 IUS, Power Attack, Dodge
2 Weapon Focus: Scythe, Divine Fighting Technique (trade for 1st level domain power)
3 Crusader's Flurry, Combat Reflexes
5 Ascetic Style
7 Ascetic Form, Improved Trip
9 Perfect Strike
11 Dirty Fighting, Improved Critical
13 Greater Trip
>>
>>97536746
Only issue I see is that at the levels you get greater trip, the enemies start to become pretty consistently immune to it one way or another.
>>
>>97536862
I agree on that, it's the only part I don't feel completely fine with. I only went dirty fighting -> greater trip to capitalize on improved trip as 6th level monk bonus feat and the scythe having trip. Honestly if there was something else decent to take as that bonus feat I would throw it out.
Alternatively by making it a human I could take dirty fighting at 1 and greater trip at 7 or 9 and shift everything else by a feat slot. That way I could get some use out of it while CMD are easy to overcome.
>>
What are some good free archetype options for an exemplar?
>>
>>97537156
Sentinel/Guardian/Champion to get Heavy Armor, Mighty Bulwark, Taunt, one of the reactions
Martial Artist for free hand
>>
>>97536746
I recommend you vicious stomp, ki throw and probably ki stand because failing misarabily to trip someone hurts really bad
>>
2e
If you take the Thlipit Contestant archetype, can the Lash unarmed strike be used in conjunction with martial arts stances? Like would you get the reach and or grapple from the Lash while in the stance?
>>
>>97537308
You can if the stance allows you to make other types of strikes, like Tiger/Wolf/Stumbling. It doesnt work on those that say you can only do the stance strike like Crane.

But to your second question, no. The Lash remains its own thing, youd have access to the stance strikes but they dont combine. For examppe if younuse Tiger, you could use Lash or Tiger Claw, and you would get Tigers benefit of 10 foot steps, but Tiger Claw wouldnt get reach or grapple.
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I want my players to feel strong like the elephant in the room changes to 1e

I grow tired of the same like 6 archetypes being used when a lot of the others simply aren't viable or padding

Is there no "homebrew" to make some of the classes or archetypes "stronger" or "more interesting" without breaking things?
>>
>>97538559
I don't know what the 'elephant in the room' changes are but as a dude running a very modded 2e: just tweak shit they're interested in using. I have a Runelord with full Martial weapon profeciency scaling and it's completely whatever - she gets to bop nerds in the face with her poleax and occasionally cause a mook's head to vanish from this reality. It's fun.

As the GM you can also engineer circumstances so that niche or oddball stuff becomes relevant.
>flammable hazards for the fire user
>giving bonus damage against enemies in water for the guy obsessed with lightning
>mild reflavoring for something that would be handy but doesn't fit the theme of the campaign
Obviously you can't just go down the entire archetype list but if you know what your players are looking at then tweaks aren't too difficult imo.
>>
>>97538559
There are definitely some standout archetype and a lot of weak ones but more than you would expect can be very strong given enough game mastery.
As a pf1 autist who plays with like minded people I just tweak a subpar archetype if a player wants to play it. There are also loads of 3rd party material but they have to be judged on a case by case basis. Off the top of my head for example you want to use legendary kineticist elements and infusions but not necessarily import the altered class chassis altogether.
>>
>>97538559
just make some options better by increasing their bonuses

Paizo has this huge boner over making people have to gain feats and spend spell ranks for spells that grant them a +1 like it's worth a shit. Just increase them to +3 or +5.
>>
>>97534568
I'd go with Pummeling Style.
>Powerful and seemingly wild haymaker punches and extended kicks are the hallmark of this style. Deeply rooted in its martial philosophy is the concept that landing one mighty strike in the right area will send an opponent sprawling.
It allows you to total all damage from your full attack before applying DR, the flavor being that you're actually performing one big lethal strike instead of multiple.

>>97536746
Are those rolled stats? It doesn't add up to the usual PB.
A very cool trick you can do with Urgathoa's DFT is to perform a coup de grace on a helpless foe/pet right before combat. A coup the grace is an automatic crit so you'll get a huge temp HP pool doing so, pretty much doubling your HP.
>>
>>97541454
>A very cool trick you can do with Urgathoa's DFT is to perform a coup de grace on a helpless foe/pet right before combat. A coup the grace is an automatic crit so you'll get a huge temp HP pool doing so, pretty much doubling your HP.

Is this something that you think will come up a lot and in important encounters?
>>
>>97522704
I'm convinced Firebrands was some weird little masturbatory struggle-session for the devs to leech their urges, it's too full of sassy brown lesbians and transgender "badasses" while also being incredibly minor in the scheme of both the setting, the metaplot and the mechanics itself.
>>
>>97541486
I think a lot of it was neutered by other factors too. It was the anti-slavery book and then during its development, paizo decided that slavery was solved on Golarion. So the core of the book went from righteous weirdos freeing slaves to just weirdos being generic.

I know that the post-slavery indentures and fiendish contracts are probably worse for the freed slaves but it'll take a few years for the factions of the setting to catch up with that which is exactly the Chelish plan.
>>
>>97541483
Yeah, if you plan for it. Being a LE follower of an evil god usually means you don't have any issues with ritual sacrifices. You can simply stabilize one of the enemies from a previous encounter, drag their unconscious body further down into the dungeon or castle or whatever, and then slit-crit their throat just before the next encounter. I've done that several times myself on my DFT maximizing character who used fighter AWT to get +4 daily uses at lv 10.
>>
anyone have a pdf for the tian xia world guide
>>
>2e
Is it a bad idea to place an ochre jelly encounter in the next dungeon? The party is lv4 and have a barbarian, cleric, rogue and swashbuckler. I'm thinking of it more like an obstacle rather than something they need to kill. There's plenty of doors, water and heights to get through of dispose of the jelly in the sewers map, but I'm worried it'll frustrate them instead of being interesting. Is this a bad idea?
>>
2e
If I have a weapon with the Grapple and Trip trait and in my other hand a Free-Hand weapon. If I was to attempt a grapple check on an enemy and I use the item bonus from the grapple weapon. Do I get to choose which hand I grab someone with if both can hold the enemy or am I locked into holding them with the grapple weapon hand?
>>
>>97541454
>Are those rolled stats?
20 point buy and a floating +2 race (in str here). To be precise it's a 19 PB so to make it 20 I should put 9 int.
Cool trick about DFT, I will consider it if I end up playing this character in a full-blown evil party.
>>
>>97542816
I'm pretty sure you can choose whichever hand you want to use for the grapple.
>>
Tomboy Stoked Flame Monk
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>>97543363
What kind of stats and feats do tomboys have?
>>
>>97543363
>>
>>97536746
I will post the other build I had made and discarded because I really liked the flavour.

LE Human Unchained Monk 13 VMC Cleric
18/14/14/9/14/7
Trait: Heirloom Weapon (Scythe Proficiency)
1 Ascetic Style, Power Attack, Dodge
2 Combat Reflexes
3 VMC: Domain: Strength (Ferocity) / DFT
5 Weapon Focus: Scythe
6 Improved Trip
7 VMC: Channel Energy
9 Crusader's Flurry
10 Improved Critical (Scythe)
13 Ascetic Form
While being a VMC cleric is cooler than a dip unfortunately it goes online too late (even retraining at level 7) and can't even fit Ascetic Form at a decent level.
>>
>>97536746
>>97544580
You don't need Crusader's Flurry here.
Place the versatile weapon modification on a Scythe to put it the monk weapons group and spend a feat to be proficient with it. Then all you need is Ascetic Style and Form to use it with everything monk related.
>>
How can you make a barefoot unarmored Champion Class?
>>
>>97546415
You don't, just like you don't make a 8 INT Wizard.
If you want an unarmoured warrior, you pick Monk.
>>
>>97546681
>Can't even make a faithful interpretation of an Iroran Champion
Weak game.
>>
>>97546709
>abloobloobloo
Go live out your fetish somewhere else.
>>
>>97546719
I'm not even the original person you were talking to I just find it shameless that a game that ostensibly lets you play as the champion/cleric/whatever else other than a monk to a god whose whole thing is basically "only rely on your own body for perfection" has no mechanisms to facilitate its own lore within its mechanics when they already solved this problem in 1e.
>>
>>97546415
You just make an Unarmored Champion. Thats it. A Champion's accelerated armor proficiency applies to Unarmored too, youll just be 1 AC behind a Heavy Armor champ (2 AC in the beginning due to lacking an item bonus, unless you go leather).

Aside from the lower AC you just lose out on Armor Spec, which is so minor as to not matter at all. The only feats that care about armor are dogshit, so you lose nothing there either.
>>
>>97546741
I resent being dragged into the fetishposting but Champion Dedication is right there and monk/paladin multiclassing is how you accessed the actual, literal Champion of Irori prestige class in 1e.
>>
>>97542704
You know what?
Do it and use their reaction (being smart or being crybabies) to gauge how much unconventional obstacles can you put in your game.
>>
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Kinda weird question but what kind of spells in PF2e can relocate someone against their will?

I want to write a quest where a prisoner was able to send the warden off to Bumfuck, Nowhere before they were able to restrain him and cut out his tongue to stop him from spellcasting
>>
>>97515801
I believe the Encounter builder as RAW is based on 4-6 players.
I've ran games with 2-3 players before and generally just slightly toned down the monsters for encounters. You don't necessarily need to get rid of a monster, but maybe they don't play as optimally as the monster should in order to meet the correct difficulty.

>were monsters really that tough? Would just 2 giant spiders (each CR1) really be a hard-ass fight for a level 1 party regardless of size?
For spiders? Uhh yeah dude. Spiders have web that can easily fuck over players' positioning if they fail the DC, plus their attacks have poison which knocks STR down if they fail a DC 14 Fort save. As well as poison damage in addition to the bite damage.
Who has good fort saves at level 1? Fighter?
Spiders have +4 Reflex and are immune to mind-affecting effects. So Grease and lots of minor magic debuffs don't work on them.

Sure, if you have initiative you can easily focus fire 1 down and take out the second one easy, but spiders have darkvision and tremorsense with perception +4.
>>
>>97521772
>idk, that now seems like its making tying people up too easy when you have multiple attackers and even more non-sensible - you get the grappled condition even if you are the controlling grappler so this interpretation means that if you are winning the grapple someone can tie you up with a single CMB check.

Well it's trying to simulate reality. If you've ever watched cop footage, generally the cops work together to handcuff someone who resists. Multiple cops take an arm each, slowly handcuffing them until the guy is fully restrained. So if your PCs are cops trying to arrest a guy, it makes sense that it's easier to do as a team.

It also makes sense that even if you're winning a grapple, you're still technically grappled. You can see this in any MMA fight with grapplers. You may be in control, but you're still exposed to a third party coming up to you and stomping you on the head. (unless of course you release the grapple on the first guy but this runs into the limitaions of turned based combat.)

>frustrating that the primary use case of grappling isn't explained clearly in either pf1 or 3.5
Yeah, these things have always been memed since their inception. Mostly people just reduce the enemy to 0 which should be their unconscious, but not necessarily dead state, and then tie them up if you're looking to arrest a nigga. Or have the guy give up close to 1 HP just like how in real life criminals don't want to die.
>>
>>97541454
>A very cool trick you can do with Urgathoa's DFT is to perform a coup de grace on a helpless foe/pet right before combat. A coup the grace is an automatic crit so you'll get a huge temp HP pool doing so, pretty much doubling your HP.

wanna see how utterly retarded 1e pfs was, the first and ONLY time I actually crit something with my scythe, I didn't even do that much damage. I got like 90 temp HP, and the last enemy was still standing

it was great until the faggot GM got butthurt and looked at the "Campaign Clarifications" page

>When using the initial benefit of Urgathoa's hunger, the maximum number of temporary hit points you can gain from an attack is equal to your character level.
>>
>>97547917
Your GM was bullshitting you because he didn't want you to have fun or he was just ignorant.
Those documents apply only to Official Pathfinder Society play where like 1/3 of the cool stuff is banned anyway.
>>
In 2e how do I make a good vindicator build with free archetype? I wanna really make an inquisitor thats not trash in combat. Im not picky with dietys if you have anyone in mind
>>
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My DM house rules counterspell so that you can use any spell slot to attempt a counteract at any casting, so like 5e. Every enemy spellcaster has counterspell. He never runs enemies of lower PL, so saves are high and enemies have access to equally as high spell slots.
I play a wizard.
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>>97548073
Brew the class archetype so it doesn't suck anymore.
>>
Are there any melee weapons that need to reload? I like the idea of using that Helldiver hammer with a bomb on the end, or those proto-lightsabers you had to pull the lawnmower rip-cord on.
>>
>>97548508
Learn counterspell
>>
>some kinda demon expert that helps people break contracts and banishes them back to hell
>fucked up and now one lives in his heart
What class would be best for this? I'm thinking Summoner or Animist.
>>
>>97548637
Consider the living vessel archetype
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>>97548508
Might as well reroll as a human fighter
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>>97548508
>sorry anon is pretty unfair you spent all your ranks on acrobatics, a feat, a ki power and also have lots of speed to improve it. We can't let you jump that far/high. So we ban any bonus to jump effect immediately, also now it depends on Str and not Dex
>but he's a wizard and flies for hours and can teleport almost anywhere
>oh yeah, that's 100% fair, sorry that won't change
Some people are dicks
>>
>>97547917
Can't say I've ever seen that society ruling. Kinda weird how they even allow Urgathoa's DFT in the first place for society play when she's capital E evil. I thought that was banned?

>it was great until the faggot GM got butthurt and looked at the "Campaign Clarifications" page
Yeah I sympathize. It was a running joke how my (previous) regular GM actually started every session by 'houseruling' whatever we'd used the session before, nerfing it to trash. (We are still good friends, he's just a very poor GM). The trick I realized is that as long as your GM /thinks/ he's winning then it doesn't matter what's going on below the surface.
>>
>>97548508
Monsters having access to the same things as players is inherently imbalanced. They aren't expected to live past the fight, so they are encouraged to blow all their highest level spell slots in a single fight.
PF2e balance is just poorly conceived like that.
>>
just woke up why the fuck are people crying now
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>>97550083
Errata on weakness makes pf2e fun. Can't be having fun under Paizo's slobberers' watch.

You can now stack sources to trigger weakness multiple times. You can give monster weaknesses through feats/spells/class features. Combine for double to triple damage shenanigans.

And also profound stupidity because flurry of blows has a reason to want to miss the second strike (similar to double slice) because they "flatten" the multi-hit instances.
>>
>>97550083
after more than half a decade there was finally a decent caster niche able to do something a fighter couldn't and even then it was in a support niche boosting the party.
So of course it had to get taken out back and old yeller'd with hard errata nerf (Pin to the Spot and Debilitating Shot still un-nerfed after six years btw) and Fighter got incidentally buffed since weaknesses trigger off every damage source on every individual strike now. So you can trigger weakness 3-5 times with a single hit with minimal prep (and it's yet another buff to open-hand fighter which was already top tier too lol)
>>
>>97550392
What was this niche?
>>
>>97551423
Resentment Witch could extend an enemy's debuffs, giving them an extremely useful niche as support and letting you keep enemies slowed/frightened/blinded/etc for multiple turns, even if the people best at initially applying those debuffs are STILL fighters. At least the witch could be useful extending the Slowed from Debilitating Shot or the Blind from a Phantasmal Doorknob, since against APL+3 or +4 enemies hoping for them to keep failing saves against spells is retarded
>>
>>97550083
>>97550358
>>97550392

https://www.reddit.com/r/Pathfinder2e/comments/1r3tna4/paizo_you_broke_the_game/

https://www.reddit.com/r/Pathfinder2e/comments/1r3mydb/so_um_about_those_weakness_changes/

Due to errata that nobody asked for (and errata to the errata, and clarification to the errata to the errata; it is a real mess), Paizo wound up completely breaking the weakness mechanic by allowing characters to repeatedly trigger the same weakness even with a single attack.

I have no idea why Paizo even decided to relitigate this topic.
>>
>>97551592
fighters with elemental damage runes on their weapons were truly the most oppressed class in 2e, letting them trigger weakness twice on all their attacks by using an energy mutagen, or three times if they trigger a spellheart or conducting weapon.
>>
>>97551628

Dragon barbarians, too, and most especially thaumaturges.
>>
>>97551592
Wow the reddit cockriders are actually mad about it. They might have done too much now
>>
>>97551592
>Due to errata that nobody asked for (and errata to the errata, and clarification to the errata to the errata; it is a real mess)
lmao
As much as I dislike putting MtG design principles into RPGs, Paizo could use help of some judge how to handle damage sources.
>>
why the fuck is nearly every update Paizo is making complete dogshit that is making people mad
how are they fucking up this bad

oh my fucking god DUDE THE CAKE IS RIGHT THERE STOP MAKING BULLSHIT PEOPLE DON'T WANT AND *LISTEN FOR A FUCKING SECOND TO WHAT PEOPLE ARE SAYING*
>>
>>97551505
They can still do that, they just have to select the buff they want to extend and only once per stack. No one liked the fact you can stunlock a foe into eternity with one spell, Slow is still meme'd for the fact it always works out like that. And there was no easy way to buff up every other Familiar power to that extent (though they all could use a touch up on their range of effectiveness, i.e. Rune Witch's familiar flanking effect could be extended to up to 15ft from the familiar like with Witch+'s errata). I can't even say I want them to just let you pick one effect to infinitely apply over the whole suite of them because you are just going to pick the stunlock effect every time...

>>97551817
It is amazing how it seems every errata they released they fuck up something incredibly core to the experience people have been playing. And they never seem to backtrack. Even D&D knows when they just have to let something go, it's why Sunlight Sensitivity is gone. I'm almost of the mind that they should actually revert this errata, even the Dark Archive stuff, until the actual Spring Errata releases. It seems like they didn't even bother testing anything they said.
>>
>>97551817
Besides them only checking their forums (which is full of insufferable faggots), I cannot think of a reason why they have such a big problem just doing changes people want.
>>
>>97551628
>>97551758

The new weakness mechanic also greatly benefits, for example, a Greater Shining Symbol plus an exemplar's spirit damage, or a 10th-level rogue (ruffian) applying Vicious Debilitations.
>>
>>97551592
Does this really break the game?
I think players will only naturally stack 2 or 3 times at most. Only thing this does is buff the options that gave a little boost of damage like weapon infusion and those feats that give an extra 1d4 damage or something like that. It also buffs consumables which need to be purchased constantly anyway.
>>
https://bsky.app/profile/paizo.com/post/3merppgrufd2v
>Comment from the twitch chat: Daredevil is an active martial combatant who bounces around the battlefield, taking big risks for the hope of big rewards. Slayer is about slaying monsters. Not a direct update of PF1's. It's all about marking quarries as your enemy, and when you defeat an enemy, you get trophies from them to augment your weapons and armor Are the notes I compiled on it

New classes.

>>97552266

Yes, it really, really adds up.
>>
>>97551505
It really is telling that Phantasmal Doorknob is still in the game
>>
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>>97551592
>Due to errata that nobody asked for
They were crying about the "instance of damage" clarification for forever
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>>97552330
>Daredevil is an active martial combatant who bounces around the battlefield, taking big risks for the hope of big rewards
Isn't that a swashbuckler?
>Slayer is all about marking quarries as your enemy, and when you defeat an enemy, you get trophies from them to augment your weapons and armor Are the notes I compiled on it
This actually sounds really cool, but more like an archetype than a class.
>>
>>97552377
They've gotten really specific with the classes. I never would have guessed necromancer would be its own class.
>>
>>97552468
Necromancer I can understand because it's such a wide topic you can do a ton of different shit with it.
Slayer just seems like they want a MH class, which I'm all for but feels rather archetypy. If you can have a varied selection of types of monster to hunt, then I could see there being enough meat for a whole class.
Daredevil will also need to have some wacky shit wellspring mage style for me to not just see it as another swashbuckler.
>>
>>97552330
... I don't get it.
Why are they making Swashbuckler 2 are 2eSlayer *3*???
Also the concept of turning dead monsters into trophies and buffs seems more like an archetype or whole subsystem than a class. It COULD work if they just decide to make it into 2e's own Blood Hunter or Witcher class, but it still feels kinda redundant and awkward.

I got nothing for Daredevil and the stream doesn't seem to have anything of note so far on what they are supposed to do. And I would be really annoyed if they just say "lol lmao i'm WACKY self-damage retard class!!"
>>
>>97552490

It feels as though Paizo is scraping the metaphorical bottom of the barrel for class concepts by this point.

I would really rather see Paizo focus more on supporting preexisting classes, but of course, that does not build up anywhere as much hype.
>>
>>97552666
THEY HAVE ENOUGH CLASSES JUST FIX THE ONES YOU ALREADY HAVE ARGHHHHH
>>
>>97552672
We clearly need Shifter 2E.
>>
>>97552666
I actually don't think they have, they really could explore more classes. Especially casters and half-casters. I have no qualms with them making more classes over supporting the older ones, though they really should.
My problem is the absolute lack of ideas going on here. How these ideas got past the brainstorming stage is actually mindboggling. These don't even fit the "we make classes off of fantasies, not fulfilling niches or roles" idea because Swash and Ranger already do their jobs and fantasies.

Maybe the playtest will show off some actually unique mechanics, but I am left whelmed and baffled at their decision making, or why they even thought these would be the most exciting thing to livestream to everyone?
>>
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Mech pilot class when
>>
How do weaknesses and resistances work pre-errata-to-errata?
I would have thought that it's tracked per damage type (piercing, acid, spirit, bleed, mental, etc.) and sometimes you add extra for un/holy which isn't a damage type, but a trait.
>>
>>97552762
I never saw how foundry does it behind the back because my GM clicks the buttons, but as far as I know it was just a case of each attack/spell triggering every possible weakness and resistance once if it had that specific type of damage.
>>
>>97552330
I'm ready for Slayer's best features to have Incap trait.
>>
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The upcoming daredevil class is the swashbuckler 2.
>>
>>97553075

More details: https://www.reddit.com/r/Pathfinder2e/comments/1r48fr0/notes_from_the_stream_on_the_next_playtest_classes/
>>
>>97553075
>Panache but you hit yourself in the face
Riveting.
Should be a class archetype at most.
>>
>>97553075
This is incredibly uninspired for a class mechanic
>>
Daredevil
>>
Maybe Daredevil will actually have things to let it do combat maneuvers with some other than ATHLETICS
>>
Who actually wants these classes? Daredevil feels like swashbuckler again, slayer seems like nothing thematically. Oh, you kill things? Like every other class? Why don't they just give us shifter.

But I don't know, the guardian playtest was dogshit and felt redundant but the final class is fine.
>>
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>>97553405
>>97553099
I wouldn't mind redundant classes, but it's really funny to me that Slayer is just "Ranger again-again" when Thaumaturge was already just "Ranger again (but Cha this time)", while Daredevil is... It... Seems like just a fighting game character? In ways that Monk and/or Swashbuckler should be covering already?? Like I'll wait to see what they're cooking, and maybe the final classes will be fine, but this is starting to feel like "we aren't allowed to make unchained classes or actually fix the old ones with errata or new class options, so we're just making 'new' classes".
>>
>>97553099
Hmm, Slayer could be workable. Drop the name, add in some Shifter stuff by letting you buff unarmed/natural attacks, let it access the Weapon Inventor list of upgrades for that Bloodletting Blade, and I could see this working out as its own deal. Call it the Predator or something. Or just go all in on Blood Hunter.

...Still got nothing for Daredevil. Who authorize this to be a class and not just a CA for Swash? Sometimes I feel like with many 1e classes, Paizo just made something slightly different from D&D's classes just to say they made something to Paizo's standards. (Hunter, Arcanist, Inquisitor, Ninja are a few standouts). This feels like they did the same for...their own class. Like someone at the team was embarrassed there was a Swashbuckler and they needed The Cooler Paizo Swashbuckler. And of course there's retarded self-damage nonsense built in the class..
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>>97553075
Ok who at paizo decided to make swashbuckler and thamthurge 2?
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I just saw this nightmare of a phrase over in Paizo's only high-level mythic adventure:

>it still serves as a +4 mythic striking greater astral greater extending quickstrike shockwave bec de corbin (Treasure Vault 25)
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>>97553075
we're never getting synthesist, are we
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1e, do bloody skeletons have blood for purpose of effects that require having blood?
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>>97552694
Construct Summoner or Inventor
Flavor is free :)))))
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>>97553898
>riding your eidolon
Bad idea!
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>>97554053
Every build is as valid as any other! What are you, some metagaming nofun munchkin?
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>>97553898
>>97554083
>>
PF2e
Anybody have a recommendation for a prewritten adventure for about 1-2 Sessions.
Could be from Pathfinder Society or third party or whatever
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In 1e how do you grab into a ledge when you fail a climb check?
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sometimes as a GM you remember you have free will and you can just do whatever you want
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>>97554857
if my GM pulled this shit on me I'd jump on the table and cap his ass myself
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>>97554841
>Catch Yourself When Falling
>It’s practically impossible to catch yourself on a wall while falling. Make a Climb check (DC = wall’s DC + 20) to do so. It’s much easier to catch yourself on a slope (DC = slope’s DC + 10).
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>Practically
That's not what practically means, If I'm already failing a climb check adding 20 to it and try again won't make me pass it, in fact if I can pass DC+20 I wouldn't be able to fail the DC it in the first place meaning I wouldn't be falling. There has to be an errata
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>>97554841
You can't you need magic.
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>>97554959
Investigator with Unconventional Inspiration on climb could spend inspiration in order to have a chance
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>>97554857
The worst part about this is that there's no reason to. You are the GM, you know your player's spell list and most commonly used spells already. Normal-ass Counterspell rules are already rigged for you. Clever Counterspell even works.

Man can't even cheat right, that's actually infuriating.
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>>97555332
It's not counterspell it's specifically reactive strike but it lets you use 1-2 action attack spells
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>>97554874
yeah well obviously if you can grab a ledge while falling you wouldn't fall in the first place. this is obviously written like this specifically to stop you from saying "oh i failed the climb check but i should be able to make another check to negate the failure!"
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holy shit who the fuck cares, the classes will have different mechanics and achieve similar fantasies but with different gameplay. i fucking hate how niche-brained both you and the fags on reddit are. i would take 3 more inventor-flavored classes rather than being stuck with just one, and NOT because of how weak it is.
>but they are making redundant simple martial classes they aren't making stuff like inventor!
yeah if they made inventor 2 you would riot even more because the niche is already le represented.
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>>97555672
>paizo keeps shitting out new classes, adding worthless bloat into system with zero benefit
>while completely refusing to fix issues that have been around from the beginning
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>>97555672
Can't wait to play the Thinker who has a Brain Blast Free Action he can use for a Roll Twice Keep Higher Recall Knowledge on (Specific Lore) when he builds up enough Eureka Points to use as a Focus Spell only as a Reaction to SOMETHING happening! Thanks bootlicker!
>>
While I do agree that new classes that have the same "fantasy" as old ones can be good, these just... have both the same fantasy, and basically the same mechanics. It's like if the guardian also had to choose a god to serve and had divine powers. Making another nimble mobile combatant is good but why the not!panache? or the not!hunt prey? Seems like they have reached the point where they see the mechanics as inseparable from the class fantasy. Like, at this point if they sit down to make inventor 2 I imagine them saying "Alright how do we call the random roll mechanic? Should we make it even more obnoxious than overdrive and unstable? Because a tech class HAS to have overdrive and unstable of course!"
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a class about slaying monsters? cool, they should also make a class about adventuring and a class about going into dungeons
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>>97556162
When you hear about fighter you're gonna flip your lid.
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>>97556162
I expect to the whole class to be Wild Mimic tier.
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>>97554874
>>97554959
Holy shit I did the math and this is true, if you can fail a climb check there's no way you can catch yourself when failing and if you can catch yourself when failing there's no way you can fail climbing...who the fuck designed this?
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>>97556268
Yeah, seeing more about the quarry and trophy mechanics makes a little excited for Slayer because it does seem kinda Blue Mage-esque. I hope it doesn't go all Favored Enemy nonsense and restrict you too much to what you kill during the day or get too lost in the weeds with making you keep track of everything you have hunted. I suspect there might be something like Investigator's Pursue A Lead where you make a specific list of things you wanna kill for the day and you gain bonuses for such. It shouldn't be called Slayer for a variety of reasons, but I do genuinely have hope there's something to the fantasy beyond just monster hunting. If Ranger is some kind of nature warden, Slayer should be some kind of vicious predator. I shouldn't get my hopes up, but I can't say I haven't been asking for a Blood Hunter equivalent for 2e, just so the 5e kiddies get something.

...really wish I can say the same for Daredevil.

>>97553828
I kinda expect to see it in Impossible Magic. There's no good reason why they wouldn't when you have to stare face-to-face with Summoner and remember the outcry over Meld Into Eidolon.
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PF2E
what's the rule for just shooting a specific tile within and beyond your current weapon's range?
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>>97556630
I don't recall shooting at tile rules specifically (my table just sets their AC to 10 and if you miss it's into a random adjacent one) but beyond your normal range increment is just -2 per increment.
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>>97556630
Kind of GM Fiat since it isn't a real target. Usually obstructions have like an AC of 10 and can't be crit and you use Hardness rules to determine the damage reduction, but if you are just talking about a tile then I don't quite know. I would say still follow range increment rules and set an Easy DC.
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>investigator
>inventor
>daredevil
>eidolon
>oracle
>witch
>gunslinger
>swashbuckler
why does pathfinder insist on having so many goofy ass sherlock homes doctor who ass classes
literally all of these and many others could have, and should have, just been made into dedications or subclasses
is this what happens when your game is written by people who spent all their formative years on tumblr dot com
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>>97556931
Like I said earlier, a lot of classes are essentially "paizo-coded", taking an established D&D class, archetype, prestige class, or subclass, and expanding it with their vision of the fantasy. Doubly so when you remember the number of restrictions on 3.X classes. Why deal with the alignment lock on stuff like Cleric or Druid when you can play Inquisitor or Hunter? This carried into 2e, given how many of these ideas, while popular, weren't fleshed out, weren't good at all (i.e. Swashbuckler), or relied too heavily on their parent classes and ideas.

Witch and Oracle are easily 2 of the most "Paizo" classes in my eyes. 1e or 2e, they are very customizable (after the remastering of both for 2e...), have plenty of lore, not TOO off-base from their origin classes (Wizard/Warlock and Cleric) but still distinct in every shape or form. You couldn't just shunt them into an archetype of their origin, they are far too expansive and loaded to do such. Furthermore, people want the goofy-ass "X Character as a Class" idea. Perhaps nothing as "Wait, he actually fights???" as Investigator/Sherlock Holmes, but people do appreciate the mix-and-match havoc of having so many classes and unique mechanics. When compared to 5e and how many subclasses are actually FAR more limited in exploring their fantasy over being stuck as the base class (Battle Master Fighter's Superiority Dice pretty much means you stop being a BM the moment you are out, for example), you see why Paizo goes hard over making new classes over expanding or branching out older ideas. And even then, it isn't like they *don't*.

Daredevil and Slayer are egregious examples of being creativity bankrupt no matter how you slice it (and just poor timing given how bad this errata was), but ultimately classes are what pushes the game forward. Even with these barebone ideas, they do still add to everything else, whether by multiclassing or additional party synergies. And they don't stop more options from existing.
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I just want a big ol book of ACTUALLY GOOD feats for old classes, especially casters.
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>>97556540
What I meant was that instead of a Blue Mage who sees an awesome ice breath of a white dragon and yoinks it, we got shitty feats that don't even work until you jump through some hoops.
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Can someone post examples of how Paizo's gone and cucked themselves?
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>>97556630
you can only shoot creatures
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didn't read
make 30 new wizard feats and 50 new kineticist feats
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Never played a ttrpg before and our first session today was pretty fun :D
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why are there so few spells that just do damage, and why do most of them fucking suck
i get they were afraid of spellcaster power, but damage was literally like the least game-breaking thing that spellcasters were doing in older editions
if spellcasters can't be good, at least let them do damage
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>>97558129
Sort of the same question as "Why does my bow not do as much damage as a greathammer?"
Even if it was just a single-target, no effect attack spell, the benefit of range is one that cannot be ignored. And even if you make a bunch of melee spells on a d10 heavy armor caster that doesn't worry about resources...

why not just be a martial then? You getting the same benefits at that point.

Sometimes it is less about balance, more about making a different experience through cost-benefit ratios. I do think you could bump up spells a few points in damage, just give Sorcerous Potency on everyone, but you don't really need to max out damage.



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