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Dreadnoughts edition

>Previous Heresy:>>97502720

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp
https://1d6chan.miraheze.org/wiki/Age_of_Darkness-Warhammer_30k/3.0_Tactics/General_Tactics

『Adeptus Titanicus and Legions Imperialis』
>Official FAQ/Errata/Downloads
https://www.warhammer-community.com/en-gb/downloads/legions-imperialis/
>List of Titan Legions with Badges and Colours
https://docs.google.com/spreadsheets/d/17Jccq0V--SwJifLVLwbisYnQeqLlS2pMSiPbGXp1Brs/htmlview
>More lists
https://wh40k.lexicanum.com/wiki/List_of_Titan_Legions
>What size magnets do I need?
5x1mm
>Tactics
https://1d6chan.miraheze.org/wiki/Adeptus_Titanicus/Tactics
>Legions Imperialis Army Builder
https://legionbuilder.app/

>Thread question:
Would you define dreadnoughts as mecha?
>>
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>>97513550 (OP)
No. Dreadnoughts, regardless of how complicated their armor might be, are infantry. They are treated like infantry, they are deployed as infantry, they may not hold rank but they have status as officers, they may be entombed in their armor that has the weight and firepower of a conventional vehicle which requires a mechanic's ministrations however they are not vehicles because they are infantry.
Mecha is a bipedal machine that has to be piloted by an individual that is a separate entity from the machine regardless of mind link or fluid tank. A sentinel is mecha, a knight is mecha, a titan is mecha.
A wraithlord is not mecha, an eldar phantom titan is mecha.
>>
>>97513550
>TQ
No, mecha requires the ability to get out of the mech. They do, however, count as cyberpunk
>>
>>97513550
What's the appeal of play horse horsey over 40k?
>>
>>97513550
>TQ
yes
>>97513631
>No. Dreadnoughts, regardless of how complicated their armor might be, are infantry.
Starship Troopers (novel, the japanese adaptation, and the cg show) proves mecha can be infantry
>Mecha is a bipedal machine that has to be piloted by an individual that is a separate entity from the machine regardless of mind link or fluid tank.
Untrue, as mecha is just any mechanical robot, transformers are mecha (the japanese dub of transformers literally calls them SUPER ROBOT [which is a sub genre of mecha anime!!!!!!] Life Form). Wraithlords ARE mecha, just that the pilot's soul is the pilot, as it is within the mech, iof you wanna go with the whole "pilot needed" thing. While yes, most mecha anime/non anime franchises has the mecha be piloted, that's not hard rule
>>97513634
>No, mecha requires the ability to get out of the mech. They do, however, count as cyberpunkSee above, but I DO agree that they are cyberpunk. once got into an argument with someone about how Metal Gear Rising Revengeance is cyberpunk, they believed otherwise because they were retarded (their argument was it wasn't flashy and neon and whatever the fuck)
>>97513636
1.0 is just 7th ed 40k with different army lists, a different force org chart, and no formations, 2.0 is a modified version of that. The appeal to them is being able to play older GW games (better) over newer ones. 3.0 shat the bed with this but it still has some aspects of older GW games and is just better than modern 40k even with being so different from 7th
>>
>>97513631
>they may not hold rank but they have status as officers
I know there are a few examples from 40k of dreadnoughts still having an officer role despite being interned, but did any of the legions have the same practice?
>>
>>97513647 (me)
>is retarded
Sorry second anon I replied to, my reply came out so fucking shitty, I am stupid
>>
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>TQ
No. Dreadnoughts are to mecha as sododmy is to sex. It’s an affront. Although they have a certain, dirty appeal, they can not reach the potential that a good proper mech can have. At the end of the day, your dreadnought is a prolapsed, stinky, that will likely leave you with diseases that infect your body and soul (recognition of British designs).
>>
>>97513636
More interesting and complicated ruleset than modern 40k. Units and models are customizable to a far greater degree, too. There’s no pseudo-power level system GW tried to sneak in here, models and wargear still have point values that need to be considered.
>>
>>97513647
>>97513662
Doesn't it get boring playing space marines vs space marines all the time?
>>
>>97513671
Mechanicum, Solar Auxilia/Militia and Custodes are also available
>>
>>97513671
Personally, kinda, but the lists can be so varied from one another that two space mariner armies can be radically different. Also there's non marine factions which is something everyone ever always says when people ask this question... but they're NPC factions, even moreso than 40k's NPC factions. Sure they're playable, but literally last edition they were so underpowered that the reason you'd take say solar aux or militia was cuz you LIKE them and are fine with losing (moreso with militia). Unsure about the non marine factions this edition, other anons might know more
>>
do you guys like to use castraferrum dreadnoughts? what model do you use for them?
>>
>>97513684 (me)
>>97513671
ADDENDUM

Custodes were fucking busted in 2.0, unsure about 3.0 but it wouldn't surprise me if the same were true... FUCK custodes
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>>97513686
You can use pretty much any boxnought model; both mark 5 (classic boxnought) and mark 4 (FW style) were used.
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>>97513636
>Divergent rules mostly based off past editions
>The main army of the game has an enormous army list unparalleled in options before you get to the legion-specific flavoring; lots of infantry, terminators, dreadnoughts, tanks, aircraft, bikes, etc and with a wide array of specialists to lead them
>Some of the non-cult traitor legions have so much more flavor here than in 40k, notably Iron Warriors and Alpha Legion
>Loyalist? You still get a lot of cool options 40k took from you from the 9th to 10th bait-and-switch among other exclusives
>Prefer mortals? Field an army of Stormtrooper equivalents in Solar Auxilia, or Imperialis Militia like classic Imperial Guard with some flavorful customization
>An asshole? Custodes are here too, all their FW models were made for this game in mind
>The 30k equivalent of Admech has a cool as fuck model range, with maybe one relatively silly model of recency and also a combo box that isn't hilariously inefficient
>Points per model isn't entirely efficient, but the infantry boxes come with more models at least and can be converted to other roles
>Only current official source of non-Primaris marine models, it's skub as some armor marks and patterns got redesigns
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>>97513648
I think the legions viewed them more as veterans since they wouldn't be over 200 years old even if they got capped on Terra or Luna. It's not like 40k where a dread could be a thousand years old before it's considered a venerable dreadnought.
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>>97513671
rules balance, certain game mechanics geared towards drama, and a deceptively diverse army list defeat that problem, even ignoring other factions.
>>
>>97513671
Nah, aside from the other factions, the list of SM options is so huge that you’ll almost always be playing different lists. Yes, you’ll probably run into reoccurring units like terminators with thunder hammers, but legion flavorings keep things interesting.

It’s also a different culture in that 40k seems to have a stronger tendency to waac, which causes competitive lists to look remarkably identical. HH had a phase in 2.0 where everyone took triple dreads, but in general the player base seems to know when to ease off on the cheese.
>>
>>97513689
As it stands currently, Custodes don't even have Line on their own, you have to play around Vanguard. D2 is also very limited and the Sisters are fucking gutted. Misericordia shenanigans are hilarious though.
>>
>>97513755
>Custodes don't even have Line on their own
KEK
>Sisters are fucking gutted
Saw this coming ngl
>>
Any cool Imperialis Militia armies out there with cool conversions and shit? I have a couple spare Leman Russes and an Arvus Lighter, so I'm thinking about grabbing some infantry to make a detachment to ally to my Imperial Fists.
>>
>>97513759
>Saw this coming ngl

Yeah this was inevitable the instant the whole Femstodes shit came up. Disappointing to see the perfect compliment in fluff and crunch more or less pushed to the wayside as custards just get turned into 30k/40k Stormcast.
>>
>>97513671
Yeah, that's why I mix it up with militia and daemons
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>>97513775
>>
I feel like that when someone brings up 30k as "its just the marine game", what they mean is "I play xenos in 40k"

because like, 90% of 40k games have some flavour of marines
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>>97513808
GW could introduce some xeno rules mostly eldar and orks desu
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>>97513816
nah fuck off. People who want that can scrounge the barrel bottom for people that want to play 7th edition 40k.
>>
>>97513808
Probably true to some extent, but I wouldn’t actually mind if 30k adapted xenos armies into its ruleset. Fighting hordes of orks for example sounds fun. At the very least you can’t truthfully say that orks and eldar didn’t have a presence during the GC era.
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>>97513765
These are probably the most basic bitch 'conversions' you could do for traitor militia but here ya go
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>>97513829
There is no bitch out there who wants to play against Eldar in 7th edition lol. Especially not if they're including Ynnari rules.
>>
>>97513858
What's that got to do with anything that I said?
>>
>>97513858
Then go play modern 40k fag
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Everyone is just gonna ignore the new skitarii getting crackheads as an actual unit that's kinda fucking awesome for converting hobos with guns?
>>
I made a shit first 3k list, just based on what I do have and can assemble:

Space Wolves

Praetor with Great Frost Blade
Centurion with Great Frost Blade Prime, Prime Unit (Logistical Benefit (LB - War-engine))
Centurion in Terminator Armor with Great Frost Blade
Centurion in Terminator Armor with Great Frost Blade
Leviathan Dreadnought: 2 Heavy flamers, claw + Meltagun, drill + Meltagun

Rhino
Rhino
Land Raider Carrier
Land Raider Carrier

Tactical Squad x10

5x Heavy Support Squad 5x Lascannon

Leviathan Dreadnought: 2 Heavy flamers, claw + Meltagun, Storm Cannon
Leviathan Dreadnought: 2 Heavy flamers, claw + Meltagun, Grav Bombard
Deredeo Dreadnought: lascannon battery, missile launcher, Heavy Bolter

Bloodied Claw
10x Grey Slayer Pack Axe + Shield
10 xGrey Slayer Pack Axe + Shield
5x Cataphractii Terminator Squad w/ Fists
5x Cataphractii Terminator Squad w/ Fists


I know it's shit, but for now I'll be playing with a buddy who will likely make an ever worse list. In future, when I start expending, what are some units worth considering and cutting here? Don't need all those dreads + don't want to take all these centurions just to take them, and I think I could save some points by getting a Spartan instead of 2 raiders as well. The Heavy Squad is probably a shitty source of anti-tank as well?
>>
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I'm prepping a kill-team style custodes group to fill out a coronus grav-brick once they're out in plastic, but I'm hard up for the last model. Should I have another regular custodes guard as another heavy-armor dude or another warden as an elite dude, and what fancy weapon should they have? I've got some adrasite spears incoming so I could have another of those on whichever body.
I'm not interested in a gun dude because the tank would be in charge of ranged support nor in a champion because the running pose wouldn't match.
>>
>>97513882
>>97513903
What makes you think I want to either, I'm not that anon lol. I played Tyranids from 5th to 7th and, well, there's a reason I was playing in 1.0 lol.

>>97513996
Why not a shield guy?
>>
>>97514030
>I'm not that anon lol.
My apolocheese then
>>
>>97514030
>Why not a shield guy?
I don't like how the swords look and the spear can't be fired one handed.
>>
Is there much info out there about skitarii colour schemes? I have some of those long legged fuckers that I'm thinking about how to paint.
>>
>>97513816
Warhammer: The Great Crusade
>>
>>97513996
Bannerman from Wardens looks like it would fit
>>
If it came to doing some damage to tanks and armoured walls of a fortress siege-style, which handheld/two-handed ranged weapon would be the most suitable?
>>
>>97514116
Could work as a supplement, but if we're going that far back then the Unification Wars would be more interesting as its own game.
>>
>>97513996
>Custodes kill team
It would be just one guy.
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The new Cataphractii helmets are actually even smaller than unhelmeted Scouts. I don't know what the sculptors were smoking, but I'll be sure to give my boys some well needed head protection.
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>>97514883
primaris heads are oversized
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>>97514901
Ah, this again.
>>
>>97514901
As much as I hate pr*marines; no, they are not.
>>
>>97514904
>>97514917
the heads are bigger no? they feel bigger
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>>97513631
A wraith lords spirit stone can be removed and it's then just an insert hunk of wrathbone.
The armored coffin of a dreadnought can be removed and then it's just an insert hunk of metal
>>
>>97514883
Yeah the heads used in the kit are noticeably narrower, the earpieces especially are shorter.
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it's the weekend
what are anons working on?

posting my guy from last thread
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>>97515065
Just clipping sprues today desu

By the way, speaking of tiny heads the new Skitarii heads are fucking small. Like smaller than anything else in the game.
>>
hear me out here

optaes should be allowed to take special weapons
>>
>>97515065
I'd like to paint my guys but fucking hell nobody stocks the new Vallejo metallics.
>>
Heavy weapons for Inductii Y/N? I always figured they'd be given weapons that were "easier" to use as fire support for the main units.
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>>97515137
That would imply that they were there to be trained and not just thrown into the meat grinder
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>>97515065
tacitcalmarines
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>>97515137
>Lets give fresh, barely trained recruits, turned into marines at an unsustainable rate by cutting corners and skipping quality checks, heavier and more expensive weaponry that requires more training and experience to use properly
>>
>>97515410
He even looks like he escaped out of the deep fryer by consuming all the oil and fat.
>>
>>97515137
>>97515417
they were cutting "superfluous" training like piloting at the start, it's not like it was inherently unsustainable.
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>>97515429
yum
>>
>>97515440
The deterioration of many legions' geneseed as a result of the inductii programs needed to keep up with attrition during the HH caused flaws for numerous chapters that did not get fixed ten thousand years into the future until Cawl showed up and deus ex machina'd all over the place. It absolutely was not sustainable, if they had kept up that pace and methods used for inductii marines might have became as unstable as thunder warriors were at the end.
>>
>>97515137
It depends on the legion. Ultramarines, for example, would probably give their inductii better training and gear.
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>>97515065
painting my thousand wrongs
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>>97515417
What's so clown world about that? They give raw recruits heavy weapons all the time in reality.
>>
>>97515455
it's almost as if there was a gradient of effects that hit a crescendo by the end.
it's not that crazy to have seen inductii with "advanced" weapons like a heavy bolter when they first stared cutting corners.
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>>97515065
Since I can't prime I'm going back some of my models, which I usually never do. Jim's been one of my princeps senoris for a while so it's finally getting some freehand and a new base.
>>
>>97515579
Something seems off about its toe-pistons armour...
>>
>>97515589
yeah when I built it I put the tall one on the back incorrectly. I don't want to risk tearing the plastic so it's stuck like that.
>>
>>97515524
>it's not that crazy to have seen inductii with "advanced" weapons like a heavy bolter
No, it is. Conscripts having better weapons than fully trained soldiers is preposterous. I'd only accept it from the Dropsite Three, and Dark Angels.
And DA Inductii used to lose their sub-faction traits for it. Now what do they lose?
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>>97515599
>admits it's not the same for everyone
>anon accepts james wrote fluff so that you can play with your models however you want
you're welcome
>but what about 3.0
kek
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>>97515065
still working on this little guy, eventually ill do more.
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>>97515599
Let Inductii buy advanced weapons, but they also have to pay for bolters and bolt pistols.
>tfw you can afford bolters for only half of your Inductii
>>
>>97515643
Still don't understand where the Chesterfield couch design element comes from. It's so out of place on space marines.
>>
>>97515599
Why wouldn’t it depend on the specific legion? IF railroaded their inductii into siege specialties, but BA inductii basically went back to munching on brains to quickly learn things. DA has a large stockpile of weapons, sure, but UM had a regimented system of actually training their inductii. Saying that none of them got better weapons because their training was universally subpar wouldn’t be accurate.
>>
>>97515467
Did the Ultramarines even need Inductii, even after Calth they were the biggest legion
>>
>>97515650
Correct, its the one thing i really really hate about it, but i mean, oh well can only work with what i got. But yeah For some reason GW is leaking relaly hard into the roman design for ALL of their legions and that really only existed for UM and even then it was mostly with their helms and weapons not their armor
>>
>>97515650
praetors ought to be absolute pimps and on solely that note is straight up couch cushioning in their popped ass power armour collars called for
no lie one of my favorite design aspects on the axe giganigga. just so out of left field
>>
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Uh oh, stinky!

Seriously, anyone who considers the Heavy Bolter an "advanced" weapon probably struggles more than the average cart-pusher outside of Walmart.
>>
>>97515765
A space marine commander showing a need for comforts or softness is only quickly going to lose the respect of his troops. The whole point of space marines commanders fighting on the front lines as they command their forces is to retain the respect and obedience of the marines under their command. Otherwise it would have been way more pragmatic to have space marine commands remain on their battleships or in bunkers and command their forces without risking their lives.
>>
>>97515792
It was a different time.
>>
>>97515790
heavy bolter should have suppressive 0 or 1 like the multilaser
>>
>>97515417
Isn't it like.. basic Warhammer lore that fresh recruits typically get put into Heavy Weapons squads first before they join their battle-brothers on the front lines? Or is that just a 40K thing, and Horus Heresy is a different beast?
>>
>>97515792
They don’t NEED comfort, it’s a status symbol of luxury afforded by rank. NL and EC for example are known to show off their fancier wargear to the jealousy of their lessers.
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>>97515792
>retain the respect and obedience of the marines under their command.
in more than just the XII that can well and take the shape of just killing anyone beneath them that disobeys orders or otherwise fails in their duties too severely
the aod2.0 praetor models kind of lean into this even in their being frankly massive in size. warboss modo. they occupy their station by virtue of being able to kick the shit out of everyone else and living long enough to float to the top on the back of physical constitution
>>
>>97515815
Try that shit amongst the WE and you will be called a highrider and get butchered in the pits.
>>
>>97515814
That’s a 40k thing. Don’t think HH really elaborates on the promotion pathway of fresh recruits, they’re kinda just considered a legionnaire after training has been completed.
>>
>>97515823
The comically oversized nature of the AOD praetors is an outlier. No praetor models before or after have been oversized to such a degree. They were obviously meant to be Pr*maris marine characters hastily repurposed to fill out the AOD box.
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>>97515843
i prefer to think of them kind of in the light of convergent morphology with how orc societies tend to be structured
>>
>>97515828
Certain legions disdain ornamentation moreso than others like IH, WE, DG, and RG. AL being funny fuckers would usually dress up a random mook to distract from their real officer in plainclothes armor.
>>
>>97515843
>meant to be primaris
Not even close, their design is far more detailed than boring primaris. If anything, it seemed to be a trend of GW upscaling everything to an unnecessary degree before walking back on it. The IF terminator praetor comes to mind for example.
>>
>>97515845
That is not how marines function. The only reason some idiots started thinking marines are like orks in that regard is because
>The miniatures are in heroic scale, meaning heroes and characters are regularly made slightly larger purely to make them stand out
>The miniature designers at GW are fucking hacks who barely know anything about the setting (just look at the nu-power armours)
>>
>>97515863
No the reason people started think marines are works is because all of the primarchs and marines special characters are pants on head retarded despite supposedly being tactical geniuses, and the only thing that matters in terms of seniority throughout every edition of the game is how much of a beatstick you are, the models just started reflecting that.
>>
>>97515863
idk mang, inside of many formations in the world eaters one could challenge the command of those above them and assume their place by murdering them in a fighting pit
stands to reason there's probably an example therein of a hulk of a marine hijacking control of an entire echelon step by step by said means if he had any wiliness about him atop
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>>97515481
done for the day
>>
>>97515650
Presumably it would be to prevent an unhelmeted head from concussing itself on the raised armor
>>
>>97515995
Astartes bones and skulls are already reinforced to the point of being able to deflect bullets in certain circumstances. I highly doubt a marine would get a concussion from banging his head against the rim of their armour.
>>
>>97515913
>turquoise stripes
Damn that's good. Kinda obvious too I might steal that idea
>>97516010
Yeah because he has the padding.
>>
>>97513550
Did they just completely stop selling combi-weapon sets for HH?
>>
>>97515814
Thats a 40k 5th edition Wardism. Orginally everyone was a tac marine first.
>>
>>97516035
>40k 5th edition Wardism
So official canon for almost twenty years?
>>
>>97516035
Are we talking original original lore like the way back ago 3rd and 4th?
Because the lore i alwasy remember was them (in 40k) starting as scouts and then learning the ropes, with the completion of their training awarding them their black carapace and full induction into battle brother and marine.

This lore was also echoed in like all the HH books i have read, and kinda is confrimed by the fact inductii exist, basically neophytes that skipped the entire recon process to get put into power armor right away for the front line.

Again are we talking original as in like pre 3rd?
>>
>>97516028
Now that you mention it, a plastic combi-weapons upgrade kit is long overdue.
>>
help me pick I can't decide between world eaters, ultramarines, and death guard
>>
>>97516067
Traitor Ultra marines. Do it you fucking coward.
>>
>>97516067
Ultramarines
>>
>>97516067
What do you like about each of them?
What don't you like?
What do you want to do with the army you're building?
>>
>>97516067
All-destroyer Ultramarines
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>>97516067
ultramarines if you're a TRVE ROMEABOO as they can be pushed up said angle as hard as you desire, death guard if you like grime and filth and the scars and markings of war being used as embellishment and battle-honors in and of themselves as they're all about endurancemaxxing
come aboard the XII's wild ride otherwise
>>
>>97516050
No, the scouts thing is first, I meant after they are official turned into space marines they were tactical marines at first.
>>97516043
I dont remember if they kept it into the modern editions, I'd have to flip through my SM codices. Anything Ward is best left under the rug though, like GKs wearing the faces of SoBs for their purity.
>>
>>97516103
>No, the scouts thing is first, I meant after they are official turned into space marines they were tactical marines at first.
OOOOOO ok yeah yeah, they started out scouts, once they finished and got their black carapace they became a line battle brother IE tactical squad. Yes 100%
>>97516067
Do traitor ultramarines but do it where they look like the visigoths and theme them like the hired soliders of the roman empire that basically did not really give a shit about rome.
>>
>>97516088
I like their color schemes, fluff, and each of their "schticks". I love dreadnoughts, terminators, and tanks, I would go Iron Hands if I didn't already have a black power armor army. Don't like how the DG are averse to filigree and pomp and the Ultramarines are too far in the other direction. World eaters are that happy medium but I wouldn't want to be pigeonholed into kill maim burn
>>
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>>97516067
>implying this is a difficult decision
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>>97516067
Death Guard if you suck at painting
Ultramarines if you're okay at painting
World Eaters if you're good at painting
>>
>>97516184
End of the day, you can always just make less fancy UM. They go well with tanks, terminators and dreads.
>>
>>97516067
Shattered Legions using UM, DG, and WE
>>
>>97516184
>pigeonholed into kill maim burn
you don't have to run a despoiler horde if you don't want to
eaters were well versed in pretty much avenue of warmaking and they can be made as regal or far-gone as you please
>>
>97516252
every avenue*
>>
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Every single Legion used every single unit, correct? Except for Legion-specific units, of course.
>>
>>97516243
Blackshields using traitor UM and loyalist WE and DG.
>>
>>97516273
yes but there existed preferences and preponderances as appropriate throughout
>>
>>97516273
Yes.
>>
>>97516273
Depends on the edition. SW used to have their own versions of librarians, chaplains and primus medicae, replacing the army list ones. Salamanders couldn't take moritats nor destroyers. But these days many such restrictions are lifted.
>>
>>97515099
Optae and Armistos are basically the same thing, but one's for ranged and the other's for melee. I'd make them the same guy AND give said officer both WS5 BS5 but people would revolt.
>>
>>97515410
If only he had a heresy-era helmet and backpack
>>
$52 for the armor through the ages.
Meh.
>>
>>97516332
>If only he had a heresy-era backpack
That's the Phaeton pattern backpack on MkVI.
>>
>>97515417
This. Inductii shouldn't have access to special weapons....but they do...which means Tacticals SHOULD get access to said weapons...seing how Despoilers do get access to power weapons as a 1/5 option
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>>97515065
Finished up the Command Squad, "Hell Patrol" of the Solar Angels Chapter, Word Bearers Legion
>>
>>97515792
>it would have been way more pragmatic to have space marine commands remain on their battleships or in bunkers and command their forces without risking their lives.
It would, wouldn't it? But having a superhuman press buttons is a waste of superflesh. That's why every shipmaster is a mortal.
>>
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>>97516332
m8,,,,,
>>
>>97515843
It's just heroi- uh, epic-, uh...FLASHY scale
>>
>>97513996
Make the last one a gun-hammer
>>
>>97516345
>>97516375
True. Then I retcon my bitching to be
>If only he had a helmet of the MkII, MkIII or MkIV, specifically.
Though I guess Mk6 would also be fine. You can have a few Sarum "Mantilla" Mk7 lookalikes, but you do need to justify that harder than you need to justify MkII, which is obsolete by the time of the heresy
>>
>>97516349
>Despoilers get 1 power weapon per 5
>Tacticals get 1 special weapon per 5
>TSS get option to have power weapons instead of special weapons
>>
>>97516067
Knights Errant
>>
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What's better for the points:
Land Raider Carrier + Vindicator w/Magna
Or
Spartan

I've got 12 cataphractii and another land raider already. Not sure if one blob in a Spartan then give the landraider to another unit or if I should just split the terminators between two land raiders.
I also don't have my primary (yet)
>>
>>97516398
Tac Supports are there to spam, anon
>>
>>97516407
Land raider+vindicator
>>
>>97516393
>you do need to justify that
He received it as a replacement at some point during the past two centuries.
>MkII, which is obsolete by the time of the heresy
MkII was very much the standard suit by the time of the Heresy. MkIV was only halfway through being issued (and Horus made sure his allies would get dibs) and MkVI was barely in production (or still in development, depending on the source).
>>
>>97516393
sarum effectively belonged to the eaters by virtue of it having been liberated by their efforts bro
>>
>>97516409
Is 10 power weapons not spam enough?
>>
>>97516407
Nothing bad ever came out of putting all your eggs into one basket.
>>
>>97516439
Ooh. So, if TacSupport can spam special weapons, then where's the non-Vet Support squad that spams power weapons, huh? A melee (and jump melee) version of Tac Support.
I suppose that also entails a melee and jump melee version of HSS wielding power fists and thunder hammers, as well as an Elites W1 WS5 unit of melee Seekers
>>
>>97516309
>Salamanders couldn't take moritats nor destroyers
That's dumb and makes no sense whatsoever.
>>
>>97516430
>MkII was very much the standard suit by the time of the Heresy.
No it wasn't, I just said it was obsolete. Otherwise where's our Plastic MkII box, huh? Come prove me wrong, GW!
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>>97516485
>t.
>>
>>97516489
Oh right. I can barely tell them appart damn. Aww I really wanted to use a Kevin Flynn reaction
>>
>>97516481
Loyalist word bearers can't take any Astartes units at all, anon :D
>>
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>>97516438
nah
>>
So the Phraetus Anointed are just mini-Mhara Gal?
>>
>>97516536
oh plenty of examples could be found all over but the XII would never be at want for provisioning from the world in particular, no doubt
>>
>sicaran has same movement profile as outriders
>screen tank with bikes to protect it from anti-tank
>screen bikes with tank to protect them from anti-marine
Am I cooking with this shit or am I insane ?
>>
>>97513671
Don't know, I only ever played Mechanicum. Though I have some Militia allies (Vostroyans if I play loyalist and renegades, renegade ogryns and muties if I feel like traitor).
>>
>>97516557
They can just shoot past the bikes you know
>>
>gave all my thallax to my buddy since I wasn't going to use them anymore
>thallax and a forgelord would be the perfect addition for fighting my other buddy
Fug
>>
>>97516646
Dont tailor your list against someone thats very rude.
>>
>>97516649
Some thallax would contrast nicely from the marine bash
>>
>>97516423
>>97516445
Fair enough
Thanks anons
>>
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>>97515065
Oils dried on my IH infantry and ready for bases and final touches finally

>>97515481
Dammit anon those white bolters are nice, I dread doing them when I do my 1ksons soon
>>
>>97516581
Not melta weapons other than Magna-Meltas and Melta blast-guns might be locked out of range, needing a full 6 to do anything more than a mere-...
...never mind, Sicarans are effectively Predators with +1HP and rear AV12. What the hell? Sicarans are almost the size of a Land Raider! Idk they could be AV 13-13-12 or something
>>
>>97517017
I swear there is use for them and I will find it.
>>
>>97517017
Rear AV 12 makes sicarans immune to getting wrecked by krak grenades. And trust me, that is quite the advantage in the current edition with set up moves and rhino rush.
Comparing a bog standard predator to a basic sicaran you get:
>An extra heavy bolter
>+2 movement
>+2 rear AV
>+1 HP
>Double the number of autocannon shots with Rapid Tracking (-1 Str though)
Seems pretty reasonable to me.
>>
>>97517017
Not really, i have tried sicarans in the past and im never impressed with them. They, just like predators, are a case of you gotta strike first and hope you kill what ever you are shooting otherwise, rip. They dont last very long for how much more they cost over a Predator.

I will say though their plasma one is fun as fuck because big plasma go burrrr
>>
>>97517103
Arcus's are good, and venator and Omega have uses in their own right as alternatives vs rapiers and plasma Predators. It's just the base sicaran that doesn't really have a use, although I did discover the other day that it can be used to punish stuff arriving from reserve thanks to having rapid tracking, but even that's with snap shots and it barely killed 3 deep striking thallax
>>
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>>97516836
lovely IH you have there man, that scheme is sweet, what did you use for the armor ?
and thanks for the compliment, i use a light blue grey for the bolters so it cover better
>>
>>97517171
>tfw my arcus keeps getting busted before it can even shoot its missiles
I think I fired its lascannon once?
>>
>>97517229
Damn that's a slick chestplate.
The trouble with candy red TS is you can't paint over it for shit so you can't do nice stuff like that
>>
>>97517103
>>97517143
>>97517149
>>97517171
I have no complaints about their weapons; they seem actually really good. But like, they could stand to gain Fast, and have AV13 sides? Boy IS brick sized after all
>>
I want to play blue Death Guard
>>
>>97517233
Tried hiding it behind terrain? Make use of that 14" movement dammit.
>>
>>97517244
Is there any biff to being rapid other than rushing? They should have a larger base movement but then they'd make sabers obsolete
>>
>>97517251
I'll try :(
>>
>>97517252
>Is there any biff to being rapid other than rushing?
Not really and I might never do it. But it'd be nice to simply have it, and Sicaran guns actually do have enough shots to snapfire effectively
>Somebody think about Sabres
S8 guns ZZZ
>>
Has anyone got a picture of the command sicaran drawing?
>>
>>97517252
I have finished thinking about Sabers. I think M16" Sicarans would be more dangerous to Sabres than M14" Rapid Sicarans
>>
Sabre missiles are basically a single-use autocannon shot for +5 pts each? What a strange weapon
>>
>>97517349
Yeah missiles have never really been worth it.
Even in 2.0 they were like.why?
>>
>>97517349
At least they're somewhat useful now. In older editions they were only strength 6, making them entirely pointless.
>>
>>97517349
>>97517366
FW again with that cool thematic equipment/unit that doesn't really have a place.
>>
>>97517375
I think it would have a place if it was a stronger hitting missile. Like if it was a S10, d1 missile? worth
>>
>>97517388
>>97517366
>>97517372
>>97517375
I say try a houserule making them normal Hunter-Killers, see how it goes?
>>
>>97517388
I mean even just making them hunter killer Missiles would be pretty darn good. Or whatever the aethon missile batteries are, I've heard they're pretty good despite nerfs
>>
>>97517375
It's so weird that they aren't just hunter killer missiles. Why create some new useless weapon profile that costs the same points as hunter-killer missiles when you can't tell the difference between the actual models.
>>
>>97517398
That's the obvious solution. Don't see how it could be a problem, Land speeders can get hunter-killers for 5 pts too.
>>
>>97517398
That's really how it always should have been.
>>
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STORMWING TACTICALS DEPLOYED!
>>
some of the TS combos are nasty if they go off, a 20 strong unit of inductii with joe smuck the corvidae apothecary can delete dreadnoughts easily
>>
>>97517442
very very nice
>>
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>>97517349
>sabre hull cannot withstand the launch of hunter-killer missiles (which can be mounted on land speeders without any issues), so they had to make the missiles weaker
Why didn't they just use a Rhino hull for the vehicle?
>>
>>97517456
>sabre hull cannot withstand the launch of hunter-killer missiles
Aren't they recoiless?
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>>97517468
>>
>>97517442
Awright! ...so what does Stormwing do this time?
>>
>>97517442
ANON STOP DEPLOYING YOUR TESTICALES!
Spoil that shit next time.
>>
>>97517478
That's dumb.
>>
>>97517483
LOL, LMAO, nothing haha.

DA got the same treatment in 3.0 that TS got in 2.0. Though not nearly as warrented as the TS's one.

DA get fuck all flavor with their wings. Now their "Wings" are just detachments no buffs, just a stromwing detatchment that is 2 tacticals and 2 transports.
And its wild because Tsons get their cults they can buy but DA's cant. IMO i think they should be able to buy their wing buffs and depending on the type of unit it is changes the value.
Like tacticals should be able to pay 10 points for a buff, but if oyu wanna put a wing buff on say an elite or retinue unit? Its gonna be like 15 or 20 points.
>>
>>97517483
it's a detachment that lets you spam prime upgrades on your troops.
>>
>>97517500
Which on paper sounds really good until you realize that when comboed with the DA trait, its actually worthless.
Since DA cant be brought below a 6 in combat for tests, except as a prime you are almost always gonna take vet or vet SGT which will make it so almost nothing is even going to bring you past a 6 to begin with so....
>>
>>97517478
>the launch velocity of hunter-killer missiles was just too much for the poor sabre chassis to handle!
>Meanwhile, land speeders being a literal flying couch: ha ha hunter-killer missiles go fwooosh
>>
>>97517456
>Rhino casemate
BASED. That being said, its stats are basically a Rhino. Same AV, -1HP for +4"M, Outflank and Rapid
...This makes me want "light" Rhinos to rush troops 16" forwards lmao
>>
>>97517513
Close combat absolutely will stack up high enough modifiers to reduce leadership to way below 6 anon. And before you start, yes the interaction between the DA trait and end of combat leadership checks got fixed in the FAQ
>>
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>>97517520
>>
>>97517498
Okay well, then what do DA Inductii lose in order to gain massed volkite at +0 pts? Because I would pay -1Ld on TacSupport to spam them at that price, with Line 1, on a regular Troops slot
>>
>>97517520
>Catapulting 5 man elite PA units 16" with light rhino rush
Not even hiding in the back of the deployment zone would save you lmao.
>>
>>97517528
I can't believe Visions now looks like AI art wtf
>>
>>97517528
>It isn't actually a larger Rhino, the SW marines are just very very small
>>
>>97517545
They're not small, they're just far away.
>>
>>97517533
They lose their sergeant and become cheaper. Oh and lose one point of Int I guess.
>>
>>97517533
over regular Tacticals? they lose Line (2) for Line (1), sergeants (and all possible sergeant upgrades, which for Tacticals do include Prime Advantages), a point off WP and INT (in addition to testing at Ld7 for everything because no sergeant), Fury of the Legion (or any equivalent) meaning number of shots is hard capped, they lose all access to melee weapons other than basic ccw, and they lose two-thirds of their range meaning they have to be front line, can't do melee even slightly above average, need to run everywhere or get a transport and won't do anything like as much work on the objectives when they arrive, plus they can't even use the DA Advanced Reaction (I mean they can, but there's never going to be a time when it's worth it because they'll just be wiping themselves out)
>>
>>97517905
At least half of that is just you looking for more problems to add to the list. For example, Fury of the Legion doesn't affect volkite chargers. It wouldn't have mattered if they still had it. And several other "issues" also apply to tactical squads.
>>
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converted and painted a cataphractii herald
not calling him finished as I need a 40mm ZM base and some AL transfers

why arent (you) taking the heraldpill? they've won me games
>>
>>97517966
Everybody here is using WS 7 paragon of battle legion champions. A herald has no realistic chance of surviving, never mind win a challenge.
>>
>>97517966
>why arent (you) taking the heraldpill?
besmirch me not, i've got one in power armour, one in tartaros, and two bearing icons upon their jump rigs, all awaiting painting
they are on par with chaplains for the dankest sort of consul in my book. raise dat muhfukken flag/eye/totem errday
>>
>>97517932
even where those are problems for Tacticals, Tacticals do it better - better melee with bayonets, better capping, better Ld/Cl, start shooting a turn earlier

with a Tactical squad you can give them Master Sergeant and even a chainsword becomes a potential Damage 3 weapon; a power sword on a DA Master Sergeant using the Sword of the Order Gambit becomes a D2 AP2 weapon in challenges 1/6 of the time, easily enough to justify his cost over a few games given he's basically expendable

Inductii can't do any of that, so they're cheaper
>>
>>97517988
i don't think paragon blades are that good in challenges
>>
>>97518027
Then you didn't experience a legion champion using finishing blow and still winning the focus roll due to the initiative difference before throwing 7 attacks with 2 dmg and 3 dmg crits. Paragon legion champions eat terminator praetors for breakfast, the only chance you have is them whiffing their attacks.
>>
>>97518056
i'd just use sieze the initative or i am alpharius then, if i wanted to kill him

or withdraw, also a solid option, herald only needs to fight in a challenge, not win it
>>
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>>97518091
>>
>>97518098
I've confused it with something else then

still though, better to get out of a challenge and live, rather than lose any honour points you may have
>>
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>>97517966
>why arent (you) taking the heraldpill?
Because I disagree with their rules and assert Heralds and Champions have got their rules mixed
Heralds were introduced in late 1.0 and had Master of the Legion (and lost it in 2.0), which in 3.0 means access to Apex detachments of Veterans, Retinues and such.
And yet it's the Champion who unlocks the Veteran + Retinue + Heavy Transport detachment.

Then Heralds gain conditional VP should they go around kicking names and taking ass...but that's a Champion's job, and their WS6 would let them do that job better.

Also, I'm still angry Chaplains lost FEAR from 1.0, so I don't like Heralds having that, even if A SINGLE ONE of their big flags cause Fear. Especially infuriating now that Chaplains don't give Hatred either - they do nothing

Tl;dr: I just don't agree with how they work.
>>
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>>97518118
>they do nothing
They're Cool.
>>
>>97518134
all that matters
rule of cool will win you every game because shit's just so cash that objectives or whatever else doesn't matter, only the playing out of the cool which is assured
>>
>>97518134
Ice cool, full 10. Say, if you vox-called a Cataphracti Chaplain (heavy), would you use Coolness 10 or Coolness 11 from being heavy?
>>
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>>97517966
the Alone and Forgotten nerf killed my battle herald plan so when the bits arrive I'm gonna make that Super Herald joke with the multiple flags and vexilla.
>>
>>97518134
I bring a chaplain in every list, that cool 10 in combination with nuncio vox is needed to keep your units fully operational at all times.

>>97518163
The +1 on cool tests is for the model with the Heavy sub-type itself, the unit with the nuncio vox are only borrowing the chaplain's Cool when making their own check.
>>
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>>97518169
>cool 10 in combination with nuncio vox is needed to keep your units fully operational at all times.
>>
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>>97518188
>>
New 40k wolf scouts have a hip sheathed axe bit, would be good for bolter grey slayers if you could make it work economically
>>
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>>97518216
I only see one in the kit. Votann or AoS fire dwarfs might be a better source for sheathed axes to hand from belts. Or, now that old WHFB dwarfs are back, the thunderer/quarreller kit comes with loose axes. I used those on mine.
>>
>>97518223
>AoS fire dwarfs
Outside of the Magmadroth kit I think the Fyreslayers only get non-sheathed throwing axes extra. If you know someone who plays they will probably happily trade them because those cunts at GW removes all missile weapons outside of the Magma guns. Cocksuckers.
>>
>>97518223
>Votann or AoS fire dwarfs
Votann sheath axe has some promise, can't say I'm a huge fan of the AoS axes as they're a little too stylized and fit that faction's look more than anything.
>thunderer/quarreller kit
Unironically the best alternative. But idk if I want to buy a whole kit for just that because all the bits sellers seem to be not selling them or are out.
>>
>>97518270
funny, I got a fresh box of thunderers that I'm using for militia rifle squad. That I have no need for their axes. Shame your not in B.C
>>
>>97518270
>can't say I'm a huge fan of the AoS axes as they're a little too stylized and fit that faction's look more than anything.
Personally, I'd probably swap the axe blades. Old Chaos Warrior axes got a nice bearded axe look to them (used a bunch of their blades myself).
>all the bits sellers seem to be not selling them or are out.
I'm sure if you know anyone who has dwarfs, they might have spares. I rarely remember anyone using those things. Or keep searching. I remember seeing a bunch on eBay some years back, before I gave up on chasing down more axes and gave my other blob sheathes swords instead.
>>
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AoS fire dwarf shields are good for white scars
>>
>>97518295
Aren't those barely more than buckler sized?
>>
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>>97517966
I got one on the way anon, he rides in a mastadon with the command squad for pure style points.
>>
>>97518317
Man where tf are all these people with mastodons coming from, I thought no one owned them because on top of being absurdly expensive even from recasters they're also nightmarish to assemble even compared to the storm eagle
>>
>>97518295
The Carthy range is better for WS bits
>>
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>>97517442
>FALLEN LEAVES
>FALLEN LEAVES ON THE GROUND
>>
>>97517398
Or make it a template, that would make it unique and still somehow usefull even if it was S6
>>
>>97515843
It's because they got spliced with ork dna
>>
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>one spare Cataphractii guy

What kind of consul should I make from him?
>>
>>97518850
Who are you playing as ?
>>
>>97518853
AL. I thought about doing a Librarian but my bits box doesn't lend too well to ricing one up, other than using a bearded head.
>>
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I wanna use these guys as a group of vetrans who absolutely refused to upgrade from their revsion 1.0 version of their armor mk. vetrans who don't give a fuck about anything but the love of the game
>>
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>>97519186
Disregard that, I suck cocks. That's probably why.
>>
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>>97518330
I had one in a box from the CC closing down sale for years. Tried to build it a year ago, got the shits (awful to build) and packed it away again. Finally got the motivation to repair and build it again as the 3.0 rules rock for it espcially for IH. Can't wait to bring it to an event in 3 weeks and just party bus around.
>>
>>97518850
Warmonger
>>
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>>97518330
i bought mine for a meme list
>>
>>97518850
Biomancy divination librarian with force axe
>>
>>97519042
If you can into greenstuff you could easilly sculpt a psychic hood and replace tasels with robes. You could go with the snake theme and make the hood look like a cobra.
>>
>>97519431
Cobra psychic hood sounds sick, sadly I haven't tried much in the way of greenstuff. But I can get Tamiya or Milliput locally. Would any existing models be a viable source?
>>
Tacticals are so fucking lame.
>>
>>97518595
I’ve thought about it but the range is pretty boring for bits.
>>
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>>97513765
Love me boys. Love to see them kill, love to see them die.
>>
>>97513808
>90% of 40k games have some flavour of marines
But they aren't marine mirror matches, which 95% of 30k games are.
>>
are HSS lame now?

what should I take to destroy armour now? las rapiers? vindicators?
>>
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>>97513765
Not my fav deployment, but here we are.
>>
>>97519647
The only benefit of tacticals is being able to stand in a circle two times harder than everyone else.
>>
>>97519719
They've always been lame
>>
>>97519731
Hey cool...rapiers, I think? They look like space Bofors
>>
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did anons here paint their tokens or am i the sole sucker to do it ?
>>
genuine question

...what does "bonded reductor" do?
a forge lords thallax swap their reductor trait for it
is it just a rule that exists to do nothing, so they don't get the reductor bonus?
>>
>>97519883
Yes, it's purely there so you can't use cybertheurgy on them. All of the "bring another faction's units" options suffer from the fact that allied detachments are so easy to bring unless you play with the only one allied detachment per 3k points houserule that we do.
>>
>>97519895
fair enough, I already have some allied SA, and kinda just wanted the thallax to be part of my legion force, so I don't mind using the weaker versions instead of allying in a magos and thallax
>>
>>97519861
I painted mine with Gundam markers
The result is sloppy but serviceable
>>
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T-Today for sure, right fellow Mechfags?
>>
>>97513550
TQ : The Japanese do so yes.
>>
>>97519951
Would the Thallax count as Mecha as well?
>>
>>97513689
They are not. HH 3.0 (the more narrative wargame) is all about basic infantry holding middle of nowhere objective markers from turn 1 then dying.

Custodes lack the basic infantry to hold stuff part.

While the ruleset make for a more balanced gameplay than hh2.0, narrative crafting wise it's shit.
>>
>>97519895
>All of the "bring another faction's units" options suffer from the fact that allied detachments are so easy to bring
True...but mechanicum is a bit special in that it's basically got no troops besides techpriests. Everyone can bring an allied marine or Custodes troop squad, but if you want Mechanicum Thallax, Robots or even Thralls, they gotta be supervised by Magi.
People is replaceable, but equipment must be inventoried
>>
>>97519956
Marines are mecha (Zaku)
>>
>>97519956
Anything that is a bipedal warmachine would get classified as mecha.
A bit like any armoured vehicle with any weapon is a "tank". (Just, not an MBT. Ft-17 are outgunned and out armoured by any modern APC with a basic bitch .50. Ft-17 are tanks, it's just that their battlefield role was similar to cold war era mbt)
>>
>>97519946
Get fucked
>>
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>>97519861
Nah you're not the only one autistic enough to have painted them
>>
>>97519747
And die the instant something looks their way.
I've actually switched to having elite units like command squads stand on objectives. Sure they score less VP, but at least they survive standing on it and denying the enemy VP leading to a larger VP advantage in the end.
My other preferred scoring unit is 20 despoilers with a telekinesis libby, but that's so far removed from WS 5 thunder hammer terminators I don't think /hhg/ is ready for that.
>>
>>97520115
Are you playing Blood Angels ?
>>
>>97520122
No worse, I play DA
>>
>>97516067
>>97516184
The answer is clearly a WE tank company.
>>
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>>97520155
I'd recommend it
>>
>>97520136
My condolences.
>>
>>97520193
That's not a tank company that's w mechanized company
>>
>>97520276
Yeah, true enough. Now that Rhinos are finally kind of worth taking for World Eaters, I need to pick up a few for my smaller squads, complete the mechanized theming
>>
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>>97520285
Desu it's a little strong, I love my rhino boys but even despoilers get laughable amounts of value from jump scaring tacticals, let alone my centurion command squads. Who knew having 7 rhinos would be do handy, when I thought I was silly for having more than 4 and barely using any last edition.
>>
>>97520300
NTA but I'm starting my WE as 2 LRs with rampagers+consuls and 3 rhinos with despoilers.
The rest of the list is still in the air.
Rhinos with support squads?
I'm picking up some cataphractii and assault squads but need to think of how to deploy them.
I'm also low on meaningful anti tank. Thinking of picking up some batteries. Would a certain tank do better at this?

Any other possible pitfalls in a WE list to be aware of?
>>
>>97520300
nta but I've been getting flak for the six Rhinos I own that have been painted and seeing action since 1.0
>>
>>97519977
>Everyone can bring an allied marine or Custodes troop squad, but if you want Mechanicum Thallax, Robots or even Thralls, they gotta be supervised by Magi.
Eh, not so different from bringing a SA Artillery Command squad to unlock their Medusae. And that command squad does very little outside standing still and doing potshots with S3 AP- guns, so I'd say bringing a Magos has more impact.
Those guys can repair tanks and...uh...duel? I know Myrmidax and Malagras can
>>
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>>97519946
Maybe next week.
>>
>>97520347
Artillery command squads have the Precision Bombardment special rule though, which improves the accuracy of those medusa.
>>
>list just keeps on looping round to 6 landspeeders with multi-meltas and hunter killers
god fucking dammit, FINE

now....allied basilisks or perhaps some thallax? kinda want the basilisks for pinning but the thallax are infantry, and I need more of that
or maybe like, rotor cannon TSS squads
>>
This is a slow edition
>>
>>97518595
Some Orc and Ogre bits can work too. I've seen someone cut pic related hats and putting them on MkIII WS helmets. Looked pretty nifty.
>>
How's the edition so far? I've basically moved over LI since 2.0 was a bit dull for my liking but I'm not sold on this new ed yet.
>>
>>97520155
this is the answer
>>
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>>97520155
Tank treads are basically big chain blades.
>>
>>97520517
complete dogshit
>>
>>97520517
Great fun, way more balanced and a lot of fun units got added, only downer is Consuls got pretty locked war gear and the base missions suck but the new relic hunt missions look to fix that
>>
>new list forces me to take a unit of 9, ot 10

I DONT WANT TO
I DONT WANT TO
I DONT WANT TO
>>
>>97520624
I see a lot less content for this edition so I was curious because my scene has quieted down a bit after the initial hype.
>>
>>97520517
Pretty fun, pretty much all units and weapons are viable to some degree and the game is a lot less lethal. Even if a unit gets clobbered in melee they get to run away and have a decent chance to turn around and still contribute.

Whatever you do, do NOT play core mission 3 Take and Hold. One of the worst missions GW has ever made.
>>
>>97520741
take and hold is easy to win if you have status effects
>>
>>97520758
It's also easy to win if you've got a bunch of guys with swords
>>
How much of a meme is Alpha Legion infiltrating other legions? Like, is it just wearing the enemy's uniform and speaking with a bad accent during a mission or can there actually be AL infiltrators who replace personnel in another legion for years on end?
>>
>>97520875
Both
>>
>>97520875
Yes.
>>
>>97520368
>squad does very little outside standing still
All they need to do is exist, anon. They don't even need to see the enemy, so just hide them. Luckily they aren't Support X, so they can score just fine
>>
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>>97520875
i get the sense it can be as coarse or as meticulous and long-winded as called for
also i don't find it unreasonable to think that 10-15% (if not more) of all assets in the heresy were made into heads of the hydra unwittingly through one means or another
>>
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Whats the best way to remove the trip? cut it with a knife and sand it?
>>
posting my new version of my list as I need input on it

>Alpha Legion

>Cataphractii praetor w/ thunder hammer

>Cataphractii Herald w/ thunder hammer
>Cataphractii Herald w/ thunder hammer (logistical benefit)

support detachment
>9x TSS w/ rotor cannons
>9x TSS w/ rotor cannons

armoured fist detachment
>Land Raider Carrier w/ twin heavy flamer, havoc launcher
>Land Raider Carrier w/ twin heavy flamer, havoc launcher
>Land Raider Carrier w/ twin heavy flamer, havoc launcher

Army Vanguard
>5x Lernaens w/ 5x thunder hammer, heavy flamer (logistical benefit)
>5x Lernaens w/ 5x thunder hammer, conversion beam cannon
>5x Lernaens w/ 5x thunder hammer, conversion beam cannon

Logistical Benefit
>2x Proteus speeders w/ multi-meltas, 2x hunter killers each

Logistical Benefit
>2x Proteus speeders w/ multi-meltas, 2x hunter killers each

Allies
>Solar Auxilia

>Artillery Command Section

Artillery Cohort
>2x Rapier Carriers w/ quad launchers

comes out at 1994 so far

could swap out the SA rapiers for marine ones with laser destroyers but I kinda want the large blasts
>>
>>97520996
>trip
You mean the trim?
If you don't want trim, don't buy CSM. Just get the Mk VI box and slap the chaos bits you want on the bodies.
>>
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>>97520941
Makes you wonder how they managed to hide so long. They'd have different implants, so wouldn't any basic apothecary screening reveal that their genetics don't match the ones on records? Or is there some Gattaca levels of planning to fool such inquiries? Differences in looks and mannerism can certainly be fixed through surgery and all forms of indoctrination to implant at least the impression of the target's personality.
>>
>>97521013
It for blackshields, I like how ramshackle the bodies look
>>
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>>97521019
>so wouldn't any basic apothecary screening reveal that their genetics don't match the ones on records?
>implying he isn't the apothecary
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>>97520996
don't, just leave it all on. it looks fucking awesome
spikes and arrows and skulls and shiiet are dank
most that's called for is defacing eyes if you're not an SoH duder but frankly there's plenty of room for those too on heresy era traitors of any stripe
csms came about outright during the great perfidy
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>>97521036
Ah. I'd say the new Red Corsair Raiders would be better since they're clearly a mish-mash of armour marks and don't have particularly chaos-y trim.
Downside is you'd be waiting a few months before they're available outside the big starter box they're launching in.
>>
>>97521055
Well, unless you want to buy the battlebox that has 10 Raiders as well as 10 basic Legionaries. And some terminators and traitor Guard. And a character you can make into a Centurion or something.
>>
>>97521019
>Gattaca levels of planning to fool such inquiries?
Depends on what you want the story to go like.
If you don't want them to be found out, then they underwent a bone-marrow transplant from a compatible target and that's how they pass routine scans. Or they hack the system to give them false positives, or hypnothize the apothecary, or he just happened to have an accident.
Or you want them found out, and that's how they get found. It's up to you.
>>
>>97521036
Buy MkII and III kits and mix and match parts, then get some 3rd party tabards of different designs, as well as shoulder pads and helmets. There.
>>
>>97521070
>>97521055
Yeah, i'm getting the box, I was going to mix them all up with 30k kits.

>>97521049
I'll see, its mostly the arrows i'm looking yo cut
>>
>>97521055
>nu-mk3 chestplate
>old mk3 backpack

I just dont get it
>>
>>97521094
Both versions of exist in fluff, they are just made by different forge worlds
>>
>>97520996
>>97521036
I use a hobby knife and sandpaper. It takes a while but it's worth it. It's much easier to do before the model is assembled. Sometimes I leave one or two strips of trim on the model either for decoration or because it's too difficult to remove completely (but when I do I always make sure to shave off the spikey corners). They look great especially if you use heresy bits with them (backpacks, shoulder pads etc.)
>>
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>>97521074
>bone-marrow
More the gene-seed genetics. Each legion's implants had different genetics to them and worked a little differently, did they not? And surely it would be part of an apothecary's duties to keep track of their health and weed out mutations. I guess once the Heresy broke out, routine became much less so. Just wondering if there's any fluff that delved into the matter beyond a brother pulling off their rubber mask and revealing to be old man Alpharius all along.
>>
>>97521103
>Both versions of exist in fluff, they are just made by different forge worlds
Where's this said? 2.0 armour timeline only talked about an updated power pack (new MkIII has a different power pack from MkII).
>>
>>97521124
Its judt how i like to view it
>>
>>97521124
In the armor timeline either nu mkiii or mkvi is referred to as a B version, can't remember where
>>
>>97521036
>>
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>>97521166
>>
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>>97521169
blessed impoverishedmarines
>>
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>>97521169
>he didn't chop the torsos in half for a complete frankenstein's monster
MORE
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>>97519861
Yup I painted them as well and use them every game. They are a huge help with status and scoring during the match.
>>
>>97521169
I never thought about doing this.
>>
mismatched power armour legs would be ass to deal with and get used to i can only imagine how addling to one's gait it would ultimately be without meticulous tuning and readjustment
great accent to play up the scavenged and replaced segments sort of look and feel though. poor fuckers
>>
>>97521107
>Alpharius. Omegon. Impeccably dressed
I thought no one downloaded that one lmao. Yeah maybe they get their own geneseed capsule extracted and replaced with one stolen from a corpse.
Marines are by definition chimeric individuals: they have the genes they were born with, and the genes of the organs they were implanted with. Then their Progenoid glands "absorb the genes of the implanted organs" (but aren't they implanted organs themselves?) and create more geneseed that I want to assume Apothecaries routinarily extract every few years.

So, if a (compatible) AL marine receives a progenoid transplant, they might pass apothecary exams for a few years until it gets slowly changed by his body
>>
>>97521258
>whole squads doing the chad stride because the locomotors on their legs are mismatched and they can't even out their gait
Based
>>
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So do you just auto lose as a shooting army vs RG in this ed?
>>
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>>97521263
>Alpharius. Omegon.
Sigmar
>Apothecaries routinarily extract every few years.
There's two progenoids, one in the chest and another in the neck. They're extracted 5 and 10 years after implantation at the earliest. These are used to create two new sets of implants for two more aspirants.
>>
>>97521310
>They're extracted 5 and 10 years after implantation at the earliest
You mean the CONTENTS are extracted, right? Emptied. Milked, essentially.
I mean I wouldn't risk sending a marine into the field if progenoid were single use. I'd extract that, then I'd send him off.
And I see apothecaries always extracting them off marines, so I assume they can be emptied multiple times.

For real why send marines to battle if I need that to make more marines? Just extract them and then they get to do whatever
>>
>>97521308
No because they need to get on objectives to win games and then you shoot them because they're closer.
It also doesn't apply to vehicles.
The only units that should be >24 from you would be HWS and Rapiers.
It's only a pain for most thing in that 18-24 range.
>>
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>>97521394
The organ matures and is removed. It's the squid looking globule we see Bile's attendant and the primaris Apothecary removing from the fallen marine.
>I see apothecaries always extracting them off marines
Marines can keep their progenoids for a long time. They can be on a long crusade where removing them is not advisable due to trouble storing them or something.
>Just extract them and then they get to do whatever
That'd add 10 more years to producing new marines. You can stick progenoids into humans and keep them in vats to mature the organs for new gene-seeds. There was a long discussion on the matter over at /40gaykeneral/. It's possible such procedures are used to bolster the ranks if a chapter gets decimated or needs new recruits faster than the normal procedure can produce them. Could definitely see it being used for legions with their attrition rates.
>>
>>97521394
The way it worked I think going back to the early 1990s fluff was that there are two progenoid glands, one is extracted on completion of the marinaring and the other is extracted (hopefully) on death; they're in the neck and the chest, so the chest one (which by then is covered in a layer of natural armor) is harder to extract without major surgery.

The assumption I've always made is that, since we know geneseed can carry memories somehow, there is (or was in the original documentation) some benefit to leaving it in longer (otherwise why implant it somewhere that's difficult to extract from).

As for the >>97521263 "absorbing" of genes from implanted organs - each organ is effectively a symbiote. It can't grow or replicate itself and requires a host, to which it provides benefits. But they don't all have the same genes - they don't need them - because they're not a single organism, but 19 symbiotic organisms implanted into the host, 1 of which absorbs the DNA of the other 18 for replication purposes (and we may assume some of the host as well, though I don't know if that's ever been discussed - except to say some marines end up looking like their Primarchs, who are different organisms entirely). They may have lots of genes in common - like you and bananas - but they don't all need to have the same genes exactly. It's an odd way of doing things but not necessarily a bad way of doing things if you want to prevent your construct-warriors breeding.
>>
Check it out. It's your favorite dreadnought man before his dreadnoughtening.
>>
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>>97515065
Painting bear bots, built skittles
>>
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>>97521521
My favourite dreadnought man before his retconnening into a completely different character.
>>
>>97521521
Who?
>>
>>97521556
Why did they make this some rando instead of Bjorn?
>>
>>97521403
It's a very "feels bad" rule ngl.
>>
>>97521640
Because they felt the need to adhere to the black library novels which said that Bjorn didn't actually get to fight in the burning of prospero because he shot down some remembrancer's plane and was stuck on bodyguard duty for them
>>
>>97519861
I plan on doing so, dunno if I just want to run a drybrush of assorted metallic colors over black or something, though.
>>
you ever think about board presence?

like "oh my list has too little men in it, I should drop a big thing or two to fit more infantry in"
just me?
>>
>>97521454
>That'd add 10 more years to producing new marines
Usually yes...but marines do live (and survive) hundreds of years. That's centuries of time where the apothecary could've extracted the second progenoid. And yet all marine corpses seem to have an unextracted progenoid. They just leave that (in)valuable thing there.
>>97521457
>some benefit to leaving it in longer
Oh if there is then that makes sense. Meaning a marines two geneseeds will actually be different from one another; one as a neophyte, another as a (dead) veteran.
I wonder if it could be like those assassins creed ancestor memories. Spooky
>>
>>97522053
I have brought 80+ tactical marines/despoilers every single game since 1.0
>>
>>97521640
Burning of Prospero box set.
>>
>>97522053
Only when I'm comparing armies and realize I'm throwing tanks and dreadnoughts at an infantry wave.
>>
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I'm very bored
>>
>>97522273
>at an infantry wave.
Pft what are they going to do? Attack you with weapons that need to roll a 5 to hurt tanks, and then do just 2HP damage? Just flame them a bit and they'll fall back
>>
>>97522551
That's the problem it's boring
I want to have a carnage not a beatdown
>>
>>97522490
I'm sad 40k got questoris with conversion beam and plasma weapons, because that means HH won't get them. A knight with both my favourite weapon types, would have bought one in an instant but I am not wasting time and money on 40k.
>>
>>97522610
I'm gonna give a knight the plasma weapon and use it as a battlecannon.
>>
>>97522598
Hang in there, anon. It's... a target-rich environment
>>
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I'm confused by detachment sizes in Legion Imperialis.

So the Legion Tactical detachment is 4 squads? 4 squads for each core slot? The same for other stuff like the assault marines and terminators?
>>
For "slower" armies like DG or IW, how many assault or assault vets would you say is too many from a practicality and flavor standpoint?
>>
>>97522742
1 core slot is 4 bases of tactical plus whatever upgrades you buy.
>>
>>97522759
a single squad however large is probably the way to go for flavor
maybe two of minimum size or somesuch
>>
Marine anons, we have no shortage of options with which to assault the frontline and seize Obj. But what about defending our home objectives?
Just a lone 10-men Tactical squad and that's it? That's not going to resist an assault by 5 terminators and a Land Raider!
>>
>>97522793
twenty tacticals with a deredeo backing them up
>>
>>97522793
I park a fellblade on top of the objective so the enemy cannot physically secure it
>>
>>97522789
Basically what I was thinking too. I'll eventually pick another 10 up at some point, but I'll stick with what I've got for now since I usually just run them as a 10 man vet squad when they do come out. Don't want to end up like a local IF player who runs heavy bikes and assault like he desperately wants to be NL or WS, but in yellow paint. I'm here to siege, not to speed.
>>
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>>97522824
Ahem.
>>
>>97522610
I wonder if the new knight upgrades just came too late to get a port. Dunno about the shield and I'm fine with the Dominus staying in 40k, but knights with Conversion Beamers and/or Plasma sound way more on-brand for 30k.
>>
>>97522842
I deploy the fellblade on top of the objective marker. No movement involved.
>>
>>97522848
Idk im not that anon but i really wish they would port it to 30k, also wish they would add the fucking dominus knight in there as well too.
>>97522853
Peak Tha/tg/uy behavior.
>>
>>97522834
one grouping of a given unit is accent or a facet of a force, two or more starts to become the body of it pretty quickly
not to say there isn't plenty of room for heaping the same sort of shit atop itself but it's best when it's playing in line with a nice and sensible theme when one does it
>>
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>>97522853
Sigh.
>>
>>97522870
I park 4 predators around the objective marker like a box
>>
>>97522874
I'm starting to think you aren't actually playing.
Even a tactical squad can easily destroy a predator using their krak grenades then consolidate into objective range. Yes units may consolidate after destroying a vehicle now.
>>
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>>97522870
bless your cotten socks anon
>>
>>97519188
The last 3 previews have been delayed in Aus, there is currently nothing up for preorder on the GW site for us lmao
>>
>>97522883
I think you're overestimating how much I care about the question.
Isn't this what the quad battery or tarantulas are for? To protect the home squad and shoot interlopers?
>>
>>97522864
Very true; last game was against RG and they came with 2 medusa's and we both mentioned to each other in the end that it didn't really feel like a proper RG force because of that, but a one off would probably have been fine and practical.
>>
>>97522855
Suppose they wouldn't be bloating any kind of role, but I also wonder if they keep hush about lore on apparent 30k/40k splits like the Custodes shit on purpose, just in case they want to port or replace them later. And the Cerastus Knights in the latter are treated as being Imperial Armour still despite having plastic kits now, so who knows what they're smoking.
>>
>>97522883
What if anon parked 3 Sicarans in a triangle around the objective? The alternative, 3 Land Raiders, have somewhat more limited firepower
>>
>>97522947
That's only wasting even more points trying to deny access to one objective marker.
Just put a tactical or tactical support squad on it with some back-up near and try to fight off anything coming close. The best deterrent against shit getting to objectives closer to you is having your elite units inside the enemy lines wreaking havoc and demanding full attention to be dealt with.
>>
>>97513636
other than the lore, one main appeal is despite the retarded convoluted steps, the list-building is basically mix 30 armies together take any units you want. (you can take marines, knights, daemons, mechanicum, other marines, guardsmen, all in same list)

Exact opposite of 40k which is actually the most strict army-building GW has ever done unit-wise (deleted half the weapon options from existence, zero meaningful allying, not even allowed to have WORLD EATER VINDICATOR tanks in a world eater army. Or half the KHORNE DAEMONS in a world eater army of khorne)

40k has literally regressed to be a fucking joke on army building. It was literally better 20 years ago when chaos was 1 book.
>>
>>97522964
The concept of Reserves and Restraint is so hard to accept! Attacking with all the force you can gather as early and as fast as you are able is so attractive!
Alas, in 40k my Vanguard Vets got shotgunned by Tau Breachers (in a transport) my opponent deliberately held back as threat-response for when I reached his line.
So, I should hold something back for when those 5 termies in a LR do reach my lines. But preferably not a Land Raider of my own. Something different.
>>
>>97523042
Maybe consider a ranged unit capable of killing elite infantry. That way it can still contribute whilst waiting for something to get close. For example, a double inversion beamer saturnine dread can delete MEQ at up to 30" range, then once something gets close turn around and blast it with AP 2 Dmg 3 blast templates. Yes you will lose the unit standing on the objective, but that is hard to avoid without dealing with something before it reaches your backline.
>>
>>97523096
>Maybe consider a ranged unit capable of killing elite infantry.
Might be. As long as it's not a double-plasma Castraferrum
>It's a double-inversion Saturdread
Yikes. Well, I guess they recommend dreads for a good reason.
>>
>>97522772

Oh I didn't realise you could upgrade core detachments with support dudes like plasma or assault marines

I thought GW was deliberately fucking with players by including only 2 squads of termies or heavy weapons guys in the starter kit not enough for a full detachment.
>>
Should I get a fellblade/glaive or should I get a knight so I can make pohatu?
>>
>>97523377
>>97523377
>>97523377
answer the fucking question
>>
>>97513995
>>97513995
We talk about everything here, except playing the game,
>>
How many regular marine bodies, roughly, do I need for a 3k army? I know it varies, but I only got 30 so far, which is not enough, but how many more should I aim for?



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