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File: e4eh849fna6e1.jpg (74 KB, 1280x1280)
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Fantasy:
>Despite your 8 STR your Rapier heads cleanly thru his flesh and ribcage and pierces the naked Barbarian's heart! You skewer him like a hog at BBQ!

Reality:
>Because of your 8 STR your Rapier bounces harmlessly off his ribcage. He laughs and literally chops your entire head off!

This is the way to teach STR dumpers.
>>
k
>>
Me when a woman stabs me in the chest with a kitchen knife: heh because of your low strength score the knife won't even penetrate my skin but merely bounces off harmlessly
>>
A child could kill someone with a rapier.
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>>97542754
You maybe, im built different
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>>97542763
A child could kill you with a rapier.
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>>97542732
Yes anon, you got me. Actually, I am not an ancient elf prince armed with a mystic vorpal sword forged of solid moonlight and capable of taking a head off an ogre's shoulders with a flick of my wrist. Well spotted. Have a cookie.
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>>97542732
8 strength is not enfeebled ffs
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>>97542732
Have you tried not playing D&Dogshit?
Of course you haven't. You D&Detards never do anything but complain about your own choices.
>>
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>>97542732
Just from the top of my head it's not an issue on gurps (mele damage is entirely based on str with the weapon adjustment to it), in savage worlds (which has str die + weapon die for damage), in mutants and mastermind (str and weapons are both modifiers for the damage DC), in wfrp (str and weapon are modifier to the die roll for damage) and in rolemaster (weapons have dedicated damage and effects caps).

What's your excuse exactly?
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>>97542732
Fantasy:
>"Heh, I sure owned the non-specific STR dumpers with my high IQ take by posting on the anonymous traditional games board. That will teach these people who will never be in my group to play the unspecified game the way I don't want them to!"

Reality:
>"I'm so pathetic that I can't make a game how I want or join a group that plays what I want, I can't even make my own character how I want to. I have to bitch about what other people do online to make up for my massive mental weakness and lack of personal agency, and treat it like it's some valuable life lesson. Please love me!"
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>>97542735
Due to her superior dexterity she found your weak spot and hurt all your vital organs
>>
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>>97543212
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>>97542732
Dump stats themselves are an indicator of metaslave-enabling buildism, as well as the rejection of rolling for stats. Players should have at least some unchosen flaws, and not all players should have the same total attribute sum, with attributes being semi-correlated (as they are in real life).

I just made an example ability score rolling method for D&D (although my ideal game is different from D&D, D&D is close enough):

Base attribute (B) = 1d6
Base mental attribute (M) = 1d6
Base physical attribute (P) = 1d6

Strength = B+P+1d6
Dexterity = B+P+1d6
Constitution = B+P+1d6
Intelligence = B+M+1d6
Wisdom = B+M+1d6
Charisma = B+M+1d6

As you can see, the average of each individual attribute is still 10.5. However, all mental attributes are significantly correlated, all physical attributes are significantly correlated, and all attributes overall are slightly correlated.
>inb4 muh balance
I am a Neo-F.A.T.A.L.ist
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>>97542732
>>97542735
>>97542736
This is exactly how WHFRP does it.
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>>97543506
No.
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https://youtu.be/7P1wi0phtAI?si=8abE0ffTGdCMKspW
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>>97543506
>some characters should be weaker and shittier than others just because

Fuck off. Just because it happens in real life doesn't mean it should happen in a game.
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>>97542732
>>97544043
The one good thing that came out of all those "deadliest warrior" type reality shows is that they demonstrated in practice why OP is a fucking retard. IRL virtually every medieval weapon will kill or severely maim a man in one hit unless he's wearing heavy armor. Turns out they're good at the thing they were designed for, and Gygax was merely being realistic when he gave everyone in Chainmail 1d6 hit points and made all weapons deal 1d6 damage.
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>>97542732
play GURPS BRP or HERO instead and stop limiting yourself to the training wheel system of D and D .
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>>97544326
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>>97544502
This is the result of fantasy beclming capeshit as post vidya/anime nerds just model their worlds off the derivatives of the derivatives we're now subjected to when it comes to fantasy. The 1st gen had knowledge of history and grew up playing outside and were aware of how lethal violence is, the fantasy was that violence being used for personal gain/glory and maybe fighting off 3 dudes instead of 1. Now fantasy is just capeshit wish fulfillment where you solo a bajillion dudes because you're the chosen the one.
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>>97543006
>t. retard who only played with penises.
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>>97542732
That's not a rapier.
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>>97544502
RPGs aren't meant to model a world, however.
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>>97544564
Yes, that's the correct way for games to be, obviously.
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>>97543506
I agree that dump stats are stupid because they lead to absurd unrealistic characters, but have in my experience only ever witnessed rolling for stats to enable the worst types of players.
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>>97542732
Who are you quoting?
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>>97544564
1 Main character type dude being able to defeat 2-3 decently competent people but probably not 4-5 is a kino powerscale level.
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>>97544564
History is full of great heroes who allegedly killed hundreds of enemies by their own had.
>>
>>97544564
>post vidya/anime nerds just model their worlds off the derivatives of the derivatives we're now subjected to when it comes to fantasy
You think the way I do, in another thread I highlighted how RPGs are at the 4th stage of Simulacra
https://en.wikipedia.org/wiki/Simulacra_and_Simulation

>>97544625
It's a RAPER
>>
>>97543506
>/tg/ is now against statrolling
Based??
>>
>>97545521
>>97545581
Not that anon, but with what's possible in non-fantastical Earth, it's possible to get massive KD ratios if you know what you are doing. Also, most casualties happened after the retreat in pre-modern warfare.
https://en.wikipedia.org/wiki/Military_victories_against_the_odds
>>
>>97546347
I think that's only because anons who expected this to be a 5e thread are here, and 5e players are against statrolling. Originally, this idea was intended for attributes to be generated using ((10d100)/5)-1 as in F.A.T.A.L., with 2 of the d100s dedicated to the base attribute and 3 dedicated to the super-attribute, meaning that 50% (rather than ~33%) of each attribute would be independent of all others.
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>>97544625
Small swords evolved from the rapier and is functionally the same, especially in game terms.
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>>97544564
Correct, the way we play make believe is better than the way you do.
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>>97546347
Took long enough.
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>>97542732
Bruh. Get a butterknife and stab your ribcage. It will draw blood. A rapier is far longer and sharper. There's a reason modern day fencing sport players have to wear all that padding even when using blunt rapiers.
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>>97542732
If you want to represent resistance to damage, purchase more toughness ranks. stop pretending to think it's still 1977.
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>>97546339
>4th stage of Simulacra

reading that explanation made me immediately think of this copypasta
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>>97542732
>Reality

What do the dice say the rapier does you retard? Says here it deals 1d8+DEX or STR. Roll the fucking damage bro we don't have time for you to crash out over stupid shit every session.
>>
>>97547152
>Get a butterknife and stab your ribcage. It will draw blood.

No it won't. This isn't London.
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>>97544564
those fat pale accountants couldn't even fight a cold
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>>97542732
>dump
Dump this
*rips a greasy pepperoni fart in your mouth*
>>
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>>97542732
... okay?
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>>97547985
Almost every Homestuck character only exists to complete a pattern (autists will turn elemental systems into pokemon).
>>
>>97542732
And this is why fantasy is superior to historical play. I say this as someone who always goes for the big fuckoff weapons and heavy armor with STR in D&D.

Also, have you tried not playing D&D? there are other games out there that do what you want. Thought, they won't fix your dog shit attitude of an antagonistic GM.
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>>97548710
This is what capcucks are unironically into btw
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>>97551264
>Almost every Homestuck character only exists to sell a T-shirt (tumblrites will buy anything that completes a pattern)
Fixed
>>
>>97542732
Wouldn't a high dex character know where to stab so it doesn't hit the ribcage?
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>>97542732
The entire fucking reason weapons were invented and continue to be used is because it's easy as fuck to kill people with them. Even a child could do it.
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>>97553127
>Even a child could do it.
This makes me wonder how young the youngest human to intentionally kill, with understanding, was. What were the circumstances? How much fighting did they grow up around? How did they do it?
I'm thinking "youngest Behaviourally Modern human to commit murder or to win a fight they didn't start, with immediately fatal results" here.
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>>97553127
If anything the majority of RPGs misrepresent weapons by making them comically weak compared to their real life counterparts.
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>>97557645
I'm willing to believe it'd be one of those "I left my gun lying around and then told my small child to eat broccoli" cases from the states. Probably like... five years old.
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>>97557665
Makes sense.
I think this is mostly made difficult by the "intent to kill and understanding what killing is" thing. That's impossible to really prove since we don't have a magical intent-and-understanding reading device, and kids can answer untruthfully, especially if led.
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>>97557654
rocket tag gameplay can work if the system exists to support it
getting one-shot by an attack you can neither see nor hear is fine if you are playing doom or quake, because youll just respawn in 5 seconds and you can obtain new weapons very quickly and then get revenge kills soon after, so there is no snowball effect

but if you want to have drawn out combat, then we all just accept that it takes 5 axe swings to kill a moderately tough opponent
call of cthulhu can get away with lethal combat, 12HP vs 2d6 damage weapons, because combat only happens once or twice per sessions
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>>97557645
https://en.wikipedia.org/wiki/List_of_youngest_killers
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>>97544625
Thank you for saying it.
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>>97542732
Isn't it interesting how str fags so often seem incapable of understanding the concept of archetype based mechanics/classes or abstraction that places fun and gameplay over realism?
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>>97551264
I think 6-8 of them are the archetypal characters from which all others are derived from. I think the main villainess is a stage 5 simulacra.
>>
https://en.wikipedia.org/wiki/Cheryl_Crane
Look at this shit a child can murder a grown man and mob enforcer.
>>
Rolled 6, 5, 2, 6, 1, 6, 5, 3, 6 = 40 (9d6)

>>97543506
You aren't demanding nearly enough rolling to be a NeoFATALIST.
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>>97564223
I was planning to say this earlier but thought it might break the character limit: In a hypothetical game, stats would be rolled using 3d8 (base attribute) + 5d10 (super-attribute, in D&D this would be Mental and Physical, each with 3 sub-attributes but in FATAL this would be Physique, Charisma, Dexterity, Intelligence, and Wisdom, each of which has 4 sub-attributes) + 9d12 (individual attribute), which results in a mean of 99.5 and a standard deviation of 12.82. This is bounded between 17 and 182, meaning that percentage-based attribute modifiers would always be significant and not require excessive rounding, and so that stats would stay within a human range unless the person also rolls a severe disability (although just like in FATAL, players with intelligence below a certain range would automatically be considered retarded and thus eligible for retard strength, which rather than increasing their strength, would make it much easier for them to use 100% of their strength (normally you would only use 50%-70%, and using more if somehow able to do so risks lingering strength loss due to muscle damage), which otherwise requires becoming berserk through drugs or training).
>>
>>97542732
• That's not a rapier,
• Thrusting through flesh requires a minuscule level of force, and
• You are retarded.
>>
>>97548024
>This isn't London.
Yes it is.



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