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>Someone once made a thread where people played as folks going on a ominious highway
>go to towns or locations near the highway that are weird/strange shit.
Some shit like that, can we continue that again or we gonna bitch again at me cause i'm some faggot retard whose lazy or some shit?
>>
Check this out.
https://en.wikipedia.org/wiki/Highway_of_Tears
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Sounds like some Mad Max Fury Road shit. https://www.youtube.com/watch?v=-K20x3mFhZs
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>>97553856
I'll share my silly little town on the side of a highway where I grew up. I've mentioned it on /tg/ before, but it can be spooky-ish.

You know how one out of every ten hollywood movies has a driving sequence through an endless stretch of desert with burnt out buildings in the middle of nowhere? Well it's a specific highway within the miles-radius range of where they're allowed to film before they have to start paying extra to the teamsters, is why it always looks the same. Because it is the same. And at the end of that highway is a small city in the middle of the desert. Where I grew up.

The city started out as a silver mining town in the late 19th century or maybe early 20th (cut me some slack: I haven't lived there in 25 years). There are lots of ghost towns around that area, but this particular city managed to cling to life because it has well water. Lots and lots of well water. So much well water that it's one of the few places in California that's completely water self-sufficient, despite the fact that it's the middle of a desert so hot it gets up to 130 in the summer. Your foam-rubber shoes will literally start melting to the sidewalk if you stand still, too long.
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>>97553960
There are a lot of old mines out in the desert. You'll see half a dozen driving on any of the thousands of unnamed, dirt roads in the surrounding hills. Some are vertical shafts. Some are dug into the sides of small mountains. Highschool kids like to back a jeep up to the vertical ones. You throw down a handful of glowsticks, then one by one lower yourselves down using the tow winch on the back of the jeep. At the bottom is a lake, from the well water. They're just vast, underwater swimming caverns, lit by an eerie green glow (from the glowsticks). I'm surprised we haven't all died of heavy metal poisoning, yet.

There was always a rumor that there was one mine, the "satanic cave." Naturally, we spent most of highschool driving around the desert looking for it. But we never found it. So we made it. We took some buckets of black house paint and red spraintpaint and paint pens, painted the galleries black, then painted the gates of the Simon Necronomicon on the walls in red. A couple decades later my brothers and I were all together with our families, visiting our folks for some holiday, talking about growing up in that small desert city (where none of us have lived for 20 years), and my little brother mentioned that he and his friends actually FOUND the satanic cave. He described it in creepy, lurid detail. I burst into laughter and explained that david, rebecca and I are the ones who'd made it.
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There's a Liminal Horror voidcrawl pamphlet about this. I think the endless journey needs a bit more structure to be enjoyable, you want to find the tools to exit. When youre premise is being trapped all agency is thrown towards escaping, it kinda kills the potential adventures in that space.
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>>97553856
True Detective S1 captures this
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>>97553856
One time I saw the crew who put up the electric poles by the road. From what I remember, there wasn’t really any company names attached to them, but they had signs and ran standard procedures telling incoming travelers to slow down on both lanes while they were working. That night when I saw them, I had a job to pick up someone and then drive back a few miles to get them to their destination. By the time I returned to where they were set up, the poles were all in place. The crew wasn’t there anymore nor was there any real sign of them aside from what they set up. Since then, I’ve tried to find a more stable job, asked people on the road if they knew about the company that set up the poles but no one’s got a lead other than they’ve seen them too once or twice, mostly at night.
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>>97556295
So you didn't watch the series, or didn't read OP?
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>>97553856
>Guys, I just saw "It Ends", how do I game that?
You don't. Way to fucking miss the point of the movie
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>>97556340
I watched S1, not the series, they’re standalone.
Stop being a fucking pedant. You know what I’m conveying, that the image I posted can fit into the aesthetic the thread is trying to emulate. Any adult without moderate-severe autism would understand this implicitly and not fuss about the exact parameters of the topic.
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>>97556435
>Didn't saw the season he suggested
>Didn't read OP
>Throws a tantrum when called out
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>>97556489
Don’t feel bad about it, just don't do it again.
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>>97553856
Seems like a cool idea, but no clue how to really run it. Would have to be super survival heavy, but conflict with other human groups would logically need gunplay rules, which my group and I tend to avoid because it always sucks. I’d probably want to stick to monsters only. Then there’s also the problem of motivation, not sure what to tell my players they’re doing this for, unless I just knock them all out and dump them there session 1 and they have to try and survive. But then that makes the setting seem a bit less exciting and more forced and repetitive. What’s drawing me to it is the spookiness of a highway that’s got some eerie qualities to it.

Any idea what these qualities might be? What are some roadside locations that could boost them along/throw a wrench in things in the first couple sessions? And what monsters stalk the woods straddling this unknown stretch of road?

Personally, I’d have hobo for a first simple encounter, just a totally unintelligible raving lunatic, to freak them out. Then possibly a stampede of rabid reindeer for a medium encounter and a wendigo for a big encounter? I feel like there’s something here, but it needs a lot more fleshing out
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>>97558547
Been thinking more about this, a monster I was considering was a pack of wooly mosquitoes. Like basically think of yetis as the orcs of this setting, then imagine the goblin version has a plague doctor-y mosquito face. That’s probably what I’ll go with for the first “oh shit there’s paranormal stuff going on” reveal, maybe the third encounter.

As for roadside attractions, a gas station is a must-have and an easy first stop to let the players load up on everything basic they can think of. Other than that I’m kinda stumped other than maybe a hunting blind or the occasional car/truck/semi that would be the prime locations for weapons/ammo. Though I’m still not sold on gunplay as the main combat mechanic.

I have a lot more ideas for monsters and plot hooks, I’m struggling more with map locations and overarching eerie thematics. This is enough for me to run something, but I’d like to hear if anyone has to add on those points. Or if OP would rather participate, or prove himself a lazy faggot retard
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>>97553960
>>97553964
name of town? i'll be vacationing around that area late summer this year, might be a fun detour
>>
This summer I was riding through New Mexico with some friends. One of them was prepping for an EMT exam while on Navy leave and so I was throwing out random bloody scenarios while we drove out through the wasteland while he had to come up with what he would do. We did oil burns and electrocution and all sorts of fun things.
Then I realized I had forgotten to tell him to take the one turn that the car would need to take, since the navigation wasn't giving out audio for some reason. And I had forgotten to do it thirty minutes ago. We had not seen another turn since that one fork.
We then came upon a town. It was all one story adobe boxes and a few trailers on the outside, with a chain-link fence graveyard so full of weeds it looked like a chia pet. It was a ghost town, but the satellite dishes and post 9/11 trailer husks indicated it had been abandoned recently.
Or so we thought. While we were figuring out if we should turn around or keep going until we hit another highway I saw someone move between the clustered houses on either side of us, about three houses back. They were carrying a trashbag full of something. Possibly trash.

Then we drove away. The town did not appear with a name on Google Maps when I looked into it later.

I am glad we did not leave the car while there, and especially glad that my friend had a gun with him the whole time. And lastly that he would later pass the EMT exam when he got back. It was a bit of a tabletop moment all-in-all though, right down to the one guy minmaxing his skills.
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>>97553856
Anyone got a link to the old thread on archive? I think I posted a list of suggested viewing.
As usual, no one reacted, so I might have died years ago and no one can actually read my posts.
I WILL DRAG YOU ALL TO HELL WITH ME



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