I'm running a Space Fantasy campaign with some friends right now and I made a set of tables to generate generic asteroids and their resources quickly. Given that it's rather setting agnostic, I figured I may as well share it with you fags to use as well. I ended up making this because the main premise of the campaign was exploring space on behalf of a kingdom for room to expand, gain knowledge, and wealth. I used Space Engine to make new systems and simulate travel within them and it makes a lot of asteroids and asteroid moons. I didn't want them to be just totally unexplorable, so here's my way of filling them out. I listed some metals as separate from their ores as they occur native in that asteroid, cause fantasy people are not refining the ore from the metal but I figured they'd occur in a native form in at least some metallic asteroids. The magic resources that aren't mithril and adamantine are pretty simple. Voidlumber is the result of a magic tree that survives the vacuum and feeds off the asteroid, it's solid wood but it (and the resin) are airtight and can be made into pressure-resistant stuff. Starsoil is a magic uber-fertilizer, mix it into the soil and stuff grows much better. For DnD, as an example, it'd be like a semi-permanent plant growth spell was cast upon the stuff grown in it. Aether Crystals form on solid seeds, be it dust or asteroids, that are close to lagrange points, they're good for stuff that involves gravitational manipulation, be it spelljammer helms, artificial gravity fields, or however else they travel the void of space. The Essence of Fate is a fun one, I based it off of how some comets serve as meaningful omens that truly do herald something huge, and I figured that a fantasy peoples that can reach them can use their fate-affecting properties for their own ends, if with great difficulty.
Okay, Redditor.
>>97556702Rip man>>97556480Never knew regolith was a thing, that's cool. Shame I just wrapped a big space travel segment in my game, this woulda come in handy.
>>97556480That's really fucking cool.Also one hell of a coincidence, because I've been thinking about starting a small project where the player controls a squad of space bugs fighting hostile aliens and space pirates while exploring asteroids and derelict space ships/stations.I'm not accusing you of copying, because I haven't posted anything about this idea, it's just a funny case of collective consciousness/universal telepathy, if you believe in that.Thanks for the good post, and it's nice to see some on-topic posting about actual games for once.
>>97556480Based effort anon>>97556702Cringe shitter
>>97558039Regolith is really just space dirt, technically Earth soil is also regolith, but people basically exclusively use it for space dirt cause it's very different in composition and behavior from Earth soil. I figured I had to put it in there cause so many asteroids of good size are rubble piles made of some larger rocks clumped together and a whole lot of dust and stuff. Could be a decent replacement for sand after a good trip in the rock tumbler to smooth out the edges.
>>97560045Oh please everyone on this board only cares about Classic DnD, Warhammer and Elf Tits. Anything besides that isn't worth our time.
>>97560283/schreck/ seems to be pretty popular, and at any given time there's like four or five Magic: the Gathering threads.
>>97560283Astroturf somewhere else.D&D is garbage, and Warhammer is diarrhea.
>>97560390I mean you say that, but all of the current active threads are Slophammer, Dung and Dicks, and Magdick the Gathering. If I were Astroturfing, then this thread would get more attention.
>>97556480Out of curiosity, do you have all asteroids fairly easy to intercept or are some harder to match orbit with than others? I know it's space fantasy so there's room for either but I do prefer the latter with the variety it can offer.
>>97561278I actually don't do dV and velocity matching in my game, both because I use spelljammers which are quite fast (even at a 7th the speed of 1 AU a week instead of day). But also because the setting I run this in is primitive enough they won't notice random asteroids on normal exploration, save for those captured as moons of larger rocky bodies. Space engine gives me plenty of those, so I don't really worry about them being deprived of resources or something.For something you'd do where intercept matters, I'd have fun with it, putting the magic stuff in a really annoying orbit because it's an extrasolar capture or something is always a nice touch.
>>97558253What system would you run this in, out of curiosity. It sounds like a good bit of fun and I'm in a bit of a forever GM position right now.
The Essence of Fate one is pretty clever. Does it let you re-roll or some other dice-manipulating mechanic if you get enough of it?
>>97562203I imagine as such, obviously it cannot be deployed too often but I also think forcing an event to occur in a particular manner (not just in a dice roll, more fluffy stuff) could be an expensive use of it.
>>97561717I'm stuck making my own games, because everything I've read requires me to change or add a bunch of things, and none of my friends like tabletop games that aren't casual like UNO or Cards Against Humanity.