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True difference between OSR and all other DNDs

DM: You are driving along and suddenly a cop car behind you starts flashing their lights signaling you to pull over. Do you pull over?
Player: Yes, I pull over.
DM: You pull over and a man not wearing a uniform and carrying some strange oxygen tank and some implement that you have never seen before at the end of a tube coming from the oxygen tank get out of the car. He approaches you and asks, "Could you please stand still, sir?" Do you stand still?
Player: Yes
DM: The man puts the strange implement to your head and you hear the sound of air being released moments before everything goes black. You have died.

>OSR
Player: That's fine, this is a game about player skill and I should of been more paranoid, give me 2 mins and I'll roll another char

>nuDND
Player: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo I should of gotten a Perception roll and I have hp to tank damage, I took 3 weeks to get chatgpt to make my 900 page backstory!
>>
True difference between OP and faggot:
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>>97557506
fpbp, OP is a nogames faggot. Also, OSR is dogshit lmao.
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>>97557494
This dungeon is full of traps, roll to dodge the trap, you failed the roll and take your character's HP +5D10 worth of damage
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>>97557494
I thought the trve diffvrence was that OSR has save-vs-petrification and save-vs-breath whereas other D&D has Fortitude saves and Dexterity saves
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>>97557681
even in actual OSR, you wouldnt just say "you stood still, you are now dead", so OP clearly has never played a real game
what actually happens is that you will either make a saving throw and then roll the effect of the O2 tank or it counts as an attack and you just roll against AC like a regular attack
>>
Why would I be pulled over? I'm too busy running my cozy LGBTQI+ friendly coffee shop to drive. You've clearly never played 5e, enjoy saying "I roll to attack" all day, grogtard.
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>>97557494
Should have.
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>>97557494
You have clearly never played either variety. Guess where in your OP scenario you revealed that.
>>97557699
>being this new
In TRVE OSR the players are already dead before they even leave their homes on game day.
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>>97557699
No. "you stood still so now you are dead" is the correct way to adjudicate this in any system. Letting someone to execute you, even if you were deceived to do so, is neither an attack or a save.
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>>97558879
>No
yes it is
abilities either ride on attacks or are discrete abilities that work on saves

>is neither an attack or a save
the ability will have the number needed to make a saving throw listed in your profile and you make that saving throw unless you are asleep or incapcitated

in OPs scenario, as per DnD basic rules, the character is surprised and misses out their first turn, but they still save as normal
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>>97558939
Standing still waiting for a metal rod to go through your cranium is not a surprise attack. You have rendered yourself basically helpless. It's not an attack at all let alone an ability. It's akin executing a character when they are unconscious. A coup de grace. You could resolve it as a surprise attack and you'd be wrong but you are free to run your game any wrong way you want. If you resolve it as some kind of ability that comes with a save you shouldn't be running a game at all since you have firmly entered immersion breaking gamification territory.
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>>97559009
Obviously, it's a social commentary on pitfalls of trusting anyone who poses like authority figure, the gullible driver is as much the "old man" not able to keep up with what the country has become as the titual sheriff.
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>>97557494
... ok?
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>>97557622
>OSR is dogshit
nah
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>>97559070
>The solution to game being broken is playing its prior version, that was broken in differen places
And thus: OSR is dogshit
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>>97559009
you might as well just skip to the part where you tell me you never read the manual much less played pre-3e DnD

>It's not an attack at all let alone an ability
it would be an ability granted by a special piece of equipment, usually written either as "when you land an attack, do X" or "target rolls makes a save and then resolves the ability"
this is basic

> A coup de grace
this is a house rule, Basic DnD doesnt have this

>ou could resolve it as a surprise attack and you'd be wrong but you are free to run your game any wrong way you want. If y
its not wrong ,thats actually how you are intended to run encounters in the modules that came with Basic
if your characters are reasonably suspicious of the attackers, then you skip straight to combat
if the players are trusting or otherwise drop their guard, then they count as surprised and the enemy gets a surprise turn

so what happens in a game of basic DnD is that the DM tells the players "oops, that thing is a weapon and you didnt notice, you are surprised, roll initiative you skip your first turn"
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>
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>>97559074
Despite the glaring ESL errors, I'll bite.
>The solution to game being broken
What game is broken exactly?
>is playing its prior version, that was broken in differen places
Being older doesn't make something "broken".

What exactly is broken about B/X, btw?
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>>97559078
Nta, but you realise that
- this is not solving the issue
- you just managed to prove that pre-ADD 2e (since that's the first edition that changed things with initiative, thanks for making it clear you never heard about it) games had retarded base design

Which isn't really surprising (that old editions were poorly designed), but you decided to make it a hill to die on.
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>>97559078
>Basic DnD doesnt have this
you might as well just skip to the part where you tell me you never read the manual much less played pre-3e DnD
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>>97559078
>"oops, that thing is a weapon and you didnt notice, you are surprised, roll initiative you skip your first turn"
"oops, that boulder has been rolling towards you, and I asked if you were going to try and move and you said no. youre dead, play smarter next time"
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>>97559101
actually, if a boulder is rolling towards you, then you make a save against it
you literally tell your players "you sprung a trap, roll your saves"
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>>97559106
You sprung a trap, do you want to evade it?
>nah
alright, youre squished

player agency really is a bitch huh
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>>97559078
>"when you land an attack, do X"
It's not an attack.
> "oops, that thing is a weapon and you didnt notice, you are surprised, roll initiative you skip your first turn"
You can't notice things with a 9mm wide 15cm deep hole in your head.
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>>97559087
>Bitches about ESL
>Can't into basic reading comprehension
Which is ironic, for you somehow still managed to connect it with DnD, but first made an ass off yourself

As for your question, and from the top of my head
>Armor rules being designed for a different die than ultimately used, making the entire thing pointless tedium
>Initiative was re-designed mid-way through writing its rules, so it's two different ideas in a single system
>Combat is designed around assumption you are a clueless civilian until lvl 3 or so, thus you get killed by the things a child would defeat by stomping on it
And there is the most obvious:
You might as well ignore that game entirely and tell people: "Roll 3d6 six times, write down the outcomes as your stats. This is a 1d20 roll-under game". Because that's more or less the level of rules B/X provides, everything else being just pure DM rulings. And if you have to invent your game on a fly and/or to decipher what the hell the designer had in mind, it's not a minimalist game. It's a badly designed game.
Which is an issue DnD had right from its inception.

Want to play what this game COULD have been, if it wasn't made by egotistic shoemaker? Go check "Tunnels & Trolls".
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>>97559078
he failed surprise, chigger attacked with +4, and did x5 damage. problem?
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>>97559106
>you literally tell your players "you sprung a trap
but you shouldn't, you tell them about the bolder because that's what they can see/hear, but they can't know if it's rolling because they've sprung a trap (remember they've failed to notice the trap) or somebody pushed it, or it dislodged from nearby cliffside by pure conincidence.
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>>97559118

First off, I asked you specifically WHAT GAME

>Armor rules being designed for a different die than ultimately used, making the entire thing pointless tedium
this is nonsense. what are you referencing?
>Initiative was re-designed mid-way through writing its rules, so it's two different ideas in a single system
again, nonsense babble
>Combat is designed around assumption you are a clueless civilian until lvl 3 or so, thus you get killed by the things a child would defeat by stomping on it
complete delusional nonsense. a level 1 fighter is a battle hardened veteran.
>bitches about ESL
yes, so stop typing like one.

>This is a 1d20 roll-under game
BX is not lmao
>Because that's more or less the level of rules B/X provides, everything else being just pure DM rulings
youre funtionally retarded, sorry.
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>>97559121
thats what a saving throw represents
>>97559118
cool, name the best edition of DND
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>>97559118
>Want to play what this game COULD have been, if it wasn't made by egotistic shoemaker? Go check "Tunnels & Trolls".
BAHAHAHAHA fucking ESL trollposdting faggot.
I almost took you seriously
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>>97559121
If your players choose to get out of the way, then they avoid the boulder entirely
If your players stand still and get hit thats when you roll a saving throw

When builders are detected at a distance and are known they will cause damage, then the setup is usually "the boulder is heading towards you, this is whats around you, the boulder will cause extreme damage if it hits, what do you do?"
And if they choose a course of action that doesnt get them out of the way, this includes staring like a deer in the headlights, then they make a saving throw
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>>97559009
>You have rendered yourself basically helpless.
you are objectively wrong
and the player should have gotten a save roll
which is the entire reason for save rolls
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>>97559158
nah, they put their guard down completely. Get sneak attack'd
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>>97559158
No. Save rolls aren't for avoiding letting yourself be executed.
You either haven't seen the scene discussed or you are mentally deficient. In any case you should stop posting now. You wont because the latter is probably true.
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>>97559182
>Save rolls aren't for avoiding letting yourself be executed.
the tool counts as a weapon, so its either being used as an attack or for an ability
if its the former, its a standard attack, if its the latter you still get a save
being surprised just means they get their surprise roll and act first, but it doesnt bypass combat altogether
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>>97559193
Mentally deficient it is.
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>>97559182
>Save rolls aren't for avoiding letting yourself be executed
save vs death
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>>97559193
>the tool counts as a weapon, so its either being used as an attack or for an ability
holy FUCK youre a genuinely dumb retard
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>>97559216
you are being attacked by a weapon and you are surprised because you did not expect to be attacked
the rules support this exact type of encounter and resolve it in this way
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>>97559226
nah, im the DM. you said you let your guard down.
you died.
ill roll loyalty and see if your henchman will stick around for you to use as your char
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>>97559229
>you said you let your guard down.
letting your guard down leads to being surprised
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>>97559226
>>97559114
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>>97559233
they are attacking you, so you treat it as an attack
you let them near so you are surprised
how is that hard to understand?
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>>97559193
>the tool
It's called "bolt gun". Or used to, before 40k co-opted the expression.
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>>97559237
You're getting trolled, idiot.
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>>97559237
>As the metal rod goes through your brain you realize that the weird tool was used as a weapon and that you are actually being executed. Roll initiative you are surprised. First round is chigguns. The rod retracts and he packs up and leaves. Your lifeless body collapses. Your turn. What do you do?
>>
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>>97559272
What did he initially think it was? Breathalyzer? They used to be suitcase-sized and had prominent tubular part (though usually made of glass rather than metal)
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>>97557494
More likely to happen
>>OSR
>Player: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
>pulls out gun, shoots OP
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>>97559231
Can*
It can also lead to forfeiture of resistance.
>>
OSR Is truly a community entirely made of old people or/and autistic people.
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>>97557765
This.
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>>97559666
no u
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>>97557494

Just pointing out that this IS the correct way to rule this scenario. The whole point of using the clunky pressure device as a murder weapon is specifically the fact that most people don't recognize it as a weapon and indeed allow themselves to be killed with no resistance.
>>
>>97557494
I bet writing this all out made you feel like a really big and tough guy.
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>>97557494
It's not all No Country threads, but it's always a No Country thread
>>
There's a lot of information you could be giving your player before their untimely death.

Chigurh not looking like a cop, not wearing cop clothes, not identifying himself as a policeman, probably smelling of death from the people he killed at the police station, and having the dead eyes of a killer. All of these would help your character, someone who's put their life on the line on a regular basis, get some initiative on the encounter.

As always, bad GM.
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Legit I just want to know what these people saying “you should get a save/tank it with hp” for a bolt gun to the brain would “rule” for someone being executed at a chopping block. Let’s say it’s a level 10 barbarian with 18 con. Are you really going to make a Headsman go through 10d12+40hp before they finally lop the head off? Are they just missing if the barb makes a Dex save? What is your rationale?
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>>97557494
>should of
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>>97563843
You will not be on an executioner's block in a game without a catastrophic failure both in game and out of game.

Giving an enemy you meet in the middle of nowhere a 1-hit kill weapon where you don't get second tries is silly. It's like arcade games that eat coins by having unfair attacks that give you a game over. Except in this one you lose your player's interest and investment into the game and their character.
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>>97563859
The chance to not die is on not standing still and letting a stranger kill you. If you allow a random shoeless man in a cop car to press a metal air tank to your head that’s no different than laying your head on a chopping block and letting it fall.
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>>97563867
I need to clarify something with you:

In this scenario, where an exectioner's stand is set up and there's an executioner waiting- you have someone walk up from the crowd, and lay their head on the chopping block. No guards, no reading out of their crimes, nothing. He just walks up, wearing normal clothes and puts his head on the block.

In this scenario, you are saying the executioner is going to shrug his shoulders and cut his head off. Is this correct?

And that's the same as an insta death random encounter with not enough information or danger signs given to the player?
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>>97557494
least realistic part is any dnd player pulling over for the cops
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>>97563884
Legitimate question. Are you severely autistic, or just stupid? If you’re merely pretending to be retarded you might be method acting too hard.
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>>97563888
Look man I'm engaging with you in good faith the least you gotta do is meet me at my level if you wanna talk about this

If you wanna start flinging insults because I'm not sucking your cock about your opinion immediately then there isn't a conversation to be had
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>>97563897
If you want to engage with someone don’t strawman their argument like a jackass maybe, and maybe then you won’t get called a jackass.
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>>97557494
>should of
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>>97563967
That's why I asked you to clarify, retard.
I gave you the opportunity to expand on your scenario, and you started calling me autistic.

Are you upset that I couldn't read your mind and pick up everything you didn't put in your reply?
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>>97559126
>Bitches about ESL
>Can't into entry level reading comprehension

>>97559135
I just did: T&T
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>>97559135
And before you ask, like a good DnDrone who thinks different edition is a different game - 5e of T&T.
Which is at this point 47 yo
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>>97559140
>t. retard faggot who doesn't even know Ken St. Andre is legally entitled to "Dungeons and Dragons" as a title, which Gary Shoemaker stole from him
Stay mad and coping
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>>97558879
I think logically, even if you're following his orders at first, you would probably get suspicious once he puts a strange implement to your head, so the player should get a chance to do something at that point.
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>>97563825
Level 1 PCs are literally hobos who picked up a sword for the first time.

0 experience literally means ZERO EXPERIENCE doing anything of note.
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>>97564761
By the time you realize you're in danger you're already literally dead.
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>>97564645
>is ESL
>bitches about being called ESL
>>97564655
>not even D&D
>T&T
BAHAHAHAHHAHA STUPID FUCKING FAGGOT
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>>97564833
>Level 1 PCs are literally hobos who picked up a sword for the first time
no they arent you fucking moron. A level 1 fighter is already a literal veteran of war.
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>>97564859
https://www.youtube.com/shorts/gr-IncgH2g0
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>>97559093
Notice how the theoretical PC in this situation isnt asleep
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>>97564920
functionally identical. sorry that youre bad at D&D
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>>97564923
yes becuase being awake and watching the dude approach you is the same thing as literally being asleep, thanks retard
>>
Good to know that DMs around here can in fact be replaced by choose your own adventure novels. Because there's only one player and you apparently only allow narrow binary responses to your scenarios.
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>>97564935
>asleep
person is able to get right up to you with no resistance, weapon to your vitals
>standing completely still and choosing to offer no resistance whatsoever
person is able to get right up to you with no resistance, weapon to your vitals

should have just said "no" when I asked if you stand still. rookie mistake, but its okay, just roll a new toon
>>
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>>97564950
>make choice
>get punished for clearly wrong choice
WOWWWWWWW
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>>97564955
Your DMing skills are worth about $5 at a used bookstore yes.
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>>97564964
>consequences...of MY ACTIONS?
wowwwwwwwww
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>>97564859
It is a completely natural reaction to jerk back when someone reaches for your face. You don’t have to suspect anything.
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>>97564964
>[Betty has thrown a claw at Master Tang; the action freezes]
Master Tang: [voiceover] Okay, so here were my options. A, quickly duck sideways, dodge the claw, then take him out with a spinning back kick, or B, take the claw in the face, then roll on the ground and die.
>[action resumes; Tang gets hit with the claw]
Master Tang: Hmm, should have gone with A.
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>>97564966
Yes the consequences of you defending this retardation is me calling you a bad DM. I'm glad you can learn.
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>>97564970
Yeah, choose your own adventure writing. Glad we're on the same page. Improve your DMing skills and you won't be so replaceable.
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>>97564975
you should learn to make better choices as a player, but you're still new, it's okay!
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>>97564979
>NOOOOO YOU HAVE TO LET ME SPEND MY FATE POINTS AND UNDO MY POOR DECISION NOOOOOO
try again
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>>97564979
A 5$ roguelike on steam would be a better comparison.
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>>97564870
Do you not know what ZERO EXPERIENCE means?

>>97564877
Irrelevant, not the same situation.
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>>97564968
Do you jerk your arm back when someone inserts that coof needle?
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>97565234
>97565239
You notice how both these replies happened exactly one minute after the other?
That seems like a crazy coincidence, right?
Unless of course it's someone who's posting quickly. But why would they do that? Is it because they ran out of space in the first message?
Or maybe they wanna look like they're two different people.
We may never know, its life's great mysteries.
>>
>>97565330
Rapid fire posters have their posts set apart by about a minute, but not exactly a minute apart.
You need to wait a full minute until you can post again and then the process itself takes a second or two or three.

Anyway, even if it's a same person doing that, you're not making a great discovery that an Anton Chigurh thread was made by a shitposter. That's obvious for anyone who's spent more than a few months on the website.



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