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File: 1768956910641890.jpg (92 KB, 636x671)
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Thinking about dipping my toes into a generic system to expand my options.
Of the generic systems out there which is the best ones at on the fly creation rules? Which is the most beginner friendly for getting chronically 5e tards to try?
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>>97558328
>on the fly creation rules
what do you mean by this?
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>>97558334
I want to make a foe for my players to face.
The system has easy to understand creation rules for me to make a unique enemy type while still being appropriate instead of too weak or overpowered in under a minute.

Similar concept for vehicles, weapons, items, etc.
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>>97558352
>The system has easy to understand creation rules for me to make a unique enemy type while still being appropriate instead of too weak or overpowered in under a minute.
oi where da unicorns at
I'd start with savage worlds, specifically SWADE
it's simple and you can make shit up as you go
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>>97558357
Yeah, SWADE has its own faults, but it's piss easy to make up a ton of shit on the fly.
>Human
d6 stats across the board.
want it better at something? Raise it a die in that stat and drop a die in another. For skills d6 for shit it makes sense for it to be competent in, d8 if it's something they should be better than average at, d4 for stuff they aren't likely to be good at but not retarded about, unskilled for shit they should not interact with at all.
Edges and hinderances shouldn't be used unless you are mucking about with specialized stuff, monsters, etc.

With that general concept in mind, you can asspull most things.
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>>97558328
>Of the generic systems out there which is the best ones at on the fly creation rules? Which is the most beginner friendly for getting chronically 5e tards to try?
Why would you settle for something simple when GURPS has enough splats to create nearly anything you want in fiction, though your mileage will vary.
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>>97558807
GURPS is dog shit for on the fly creation.
BRP isn't very good at it either but it's better than GURPS.
GENESYS is probably my favorite generic system but it pretty ass at on the go creation as well.
Savage Worlds is a very swingy cunt, but it is incredibly easy to generate custom content on the fly. It's probably the strongest point of that system.
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>>97558352
>in under a minute
Why don't you want to put in any time or effort?
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>>97558891
GURPS and BRP are dog shit systems because their core design philosophy is retarded. Both of these systems operate with mindset of setting up a baseline reality of a current, modern era human as the standard model you will build the rest of the system around with exceptions to that standard being how things get flavored. In something like Call of Cthulhu where you are indeed playing as regular humans in an impossible scenario? It works great. As soon as you start operating as anything other than standard humans (magic, super powers, advanced Sci-Fi, etc) both systems become outright retarded. It's the same idea, you want to roll under a target number to pass a check, however, it makes zero god damn sense how Future Bob with laser guided rockets being guided by neural implants is only somewhat better at hitting his target as Karen the Bartender because one setting has future tech being common place and the other doesn't. It's a fucking disconnect done for the sake of setting specific balance. I wouldn't give a shit if the systems didn't pride themselves on having a more grounded approach, but they do, so they are retarded. Savage Worlds, to its credit does not even pretend to simulate reality at all. SW knows it's bullshit and revels in being over the top bullshit, so I got no problem with it being a swingy mess of a game where a sewer rat can bite with force of a nuclear detonation because a comical series of exploding rolls and the players can just absorb that nuke by tossing a benny and rolling a bunch of exploding dice in turn having the rat and the PC stare at each other in total bewilderment at what just happened.
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>>97559480
If you don't know how to ass pull, you are a shit GM, a railroading GM, or both. Ease of quick generation for threats is really handy for any game.
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I like OVA. It is a generic system, but that being said it has most built-in support for science fantasy themes and characters with special powers and special attacks. It is flexible for more though, including more grounded games.
>which is the best ones at on the fly creation rules
Every character in OVA has a Threat Value, which is attack + defense + damage + ranks of Armored if any + any modifiers for health and endurance. Encounters can be roughly balanced by adjusting the combined Threat Value of enemies to the combined TV of the party. 1/4 TV is easy, 1/2 is moderate, 3/4 is challenging, and above equal gets tougher.
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>>97558328
Everyone else is sleeping on the most entertaining generic roleplaying game system I've recently discovered. What you do is get your group of players together, and then comb the city for just the right kind of schizo vagrant; pay this visionary to then run your campaign as gamemaster, rapidly both fabricating a detailed world and deciding everything via sheer fiat, helped along by a modicum of stimulants. There's this guy living under the 59th street bridge who's running an amazing Forgotten Realms campaign right now.
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>>97558328
>>97558352
Wushu is probably your best bet
>Dice pool
>Flexible as fuck
>Can run anything
>Not really rule intense, just don't have autistic or clueless players
>No pointless bullshit like FATE or PbtA
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>>97560304
And OVA >>97559660 is pretty much second-best.
The whole "anime RPG" is just a marketing gimmick
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>>97559615
>So many words
>To say "I don't like a thing, cuz it's different than my game of choice"
>>
Mini six is free
ORE toolkit
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You should try FUZION out, OP



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