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Good night, sweet princess

>News & Reminders
Ajani, Nacatl Pariah; Crop Rotation; Eldrazi Temple; and Scholar of the Lost Trove are banned in Historic
Agent of Treachery, Endurance, Force of Negation, Force of Vigor, Harbinger of the Seas, Magus of the Moon, and Wilderness Reclamation are unbanned in Historic
Necropotence is restricted in Timeless
Charged Conjuration; Dazzling Flameweaver; Ethrimik, Imagined Fiend; Kona, Rescue Beastie; Marshland Hordemaster; Network Marauder; Polterheist; Prototype X-8; Sanguine Soothsayer; Sliver Weftwinder; Tempest Trapper; Val, Marooned Surveyor; and Valiant Emberkin are rebalanced
Alchemy: Lorwyn Eclipsed is out
Arena Direct Lorwyn Eclipsed February 13-15; win up to two Lorwyn Eclipsed Play boxes
Arena Championship 11 February 21-22
Sideboards in bo1 now once again allow the full 15 cards
Six new Brawl decks now available in the store
https://magic.wizards.com/en/news/announcements/banned-and-restricted-february-9-2026
https://magic.wizards.com/en/news/mtg-arena/announcements-february-9-2026


>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
Thoughts on the B&R?
>>
>tq
I can't even be bothered to learn what happened I've been bouncing between mono black midrange and scapeshift since valakut came out in historic
>>
>>97562506
that is why they should do it.
>>
i hit diamond and im 0-12 ever since
>>
I'm returning to arena after years away, do I still have to spend all my gold on drafts to actually collect cards at a reasonable rate
I fucking hate limited, nothing about it is fun at all and that's part of why I stopped playing when I did. spending gold on packs was a total waste and you were pretty much forced to funnel gold to the strong draft players if you ever wanted to collect cards

I had enough wcs saved up to immediately build a standard viable deck and I've been having tons of fun playing it for my 4 wins/day and I can build budget meme decks if I want to play more in a day but get bored with my main deck
>>
>>97563426
The Arena experience between a draftlet and a limitedchad is night and day, the only other way to get as much of a collection is to spend dozens of hours a week slowly grinding out constructed events. Especially now we have half a dozen standard legal sets every year lol
>>
>>97563633
ok cool so I should probably drop it again or be happy playing 1 deck/year since I'm required to either play a mode I hate that funnels all my resources to other people or pay wizards thousands of dollars for the privilege of having 2+ decks
>>
>>97563720
more or less, yeah
>>
>pick a random deck to play
>immediately queue into a perfect counter
Fake bot players. Rigged games.
>>
>>97562506
Thanks for not linking the previous, faggot
>>
>>97563426
just dump all your money in to packs
packs are a little over 1.5 rare WC every 10k gold (plus 10 random rares).
draft, counting only your 3/3s is 1 rare WC every 10k gold (plus 9 random rares from first picks, counting 3 drafts each refunding 2/3 of the entry fee)
your better drafts are of course a free 0.5-1 rare wildcard and some more draft money, and your worse drafts are less than half of a rare WC for 10k gold (plus 3 random rares from the first picks))
>>
>"opponent goes fi--"
Alt+F4, we'll try again in 15.
>>
i want to start playing historic but only have enough wildcards to build one full deck. I'm looking at maybe Jund Goyfs or Merfolk with Harbinger. Any thoughts on what will be good as the meta settles?
>>
>>97564070
>draft, counting only your 3/3s
is this assuming premier draft
I would probably not get close to averaging even 3/3. I don't want to do homework to play a mode I don't find fun. I'm assuming anyone drafting likes it, is good at it and is using some sort of draft helper since the bad players would do quick draft if they draft at all
I would unironically rather just pay 100 bucks and buy packs when a set that looks fun comes out than do enough homework to succeed in limited
>>
>>97564176
>I would unironically rather just pay 100 bucks and buy packs when a set that looks fun comes out than do enough homework to succeed in limited
well that'll get you enough wildcards to play with
>>
>>97564176
yes premier draft
the thesis of my post is packs are better value on rare wildcards for the average player. draft is only worth when you maintain a consistent notably positive winrate, which you will do until you reach the elo you deserve to be in then you will be 50/50
>>
>>97564176
getting your "moneys worth" on an entry fee to a draft is a lie unless youre going 5+ wins because you dont get WC progress or golden pack progress on the 3 packs you "open" during the draft
if youre trying to make actual functioning decks youre always better off buying packs, drafting is only better for pointless set completionism shit
>>
getting tired of lessons and i want to make a dimir deck, should i go with midrange or excruciator
>>
>>97564243
yeah I wasn't disagreeing with you or trying to suggest otherwise. I'm just salty that the arena economy so heavily pushes people into draft unless they want to whale
>>
>>97564308
I like midrange. its really more of a tempo deck where you stick some small guys and protect them, but you have kaito and curiosity to draw a million cards
>>
Niggas really be like
>IF I CAN'T CRAFT 30 MYTHICS A WEEK I LITERALLY CAN'T BUILD MORE THAN 1 DECK A YEAR
and think they are good at MtG
>>
>>97564385
id take being able to scrap 8 cards into a wc of that rarity
the fact is that 95% of even rares are completely useless and another 4% are in colors youll never be interested in playing
>>
I simply win drafts
>>
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^all bots

>xyr couldn't help it and remade this despite the fact no one wants a /mtga/
sad

btw i have acquired over 70 packs playing the historic constructed event in the last 4 days
>>
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Is there an up-to-date resource on which cards are the most "value" to craft? I'm sitting on a pile of wildcards because I'm a Limitedbabby but I wanna try my hand at brewing some constructed/brawl decks just to get a few extra seasonal rewards, so I wanna focus my initial crafting on cards that are more likely to work in a lot of decks and that aren't "build around" cards - stuff like Cavern of Souls or that green Badger who seems to be in every deck I've played against so far
>>
cube is back, /draft/ chads how we doing?
6-2 with this reanimator pile at the moment
>>
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People who run green ramp commander decks, how much ramp do you actually have in your deck? 2 or 4 mana? And the creatures that generate mana, for 1 to 3 cost, are they actually good?
>>
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oh look another one

road to 100 packs in a week lets go
>>
turbo whale



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