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What system and setting would best suit a mildly light-hearted adventure about investigating and shutting down an international (perhaps even interplanar) enterprise of conjurers who summon extraplanar entities, only to steal their items?

So perhaps a conjurer summons a celestial being clad with shining armor and blazing sword, only to cast a second spell that dimensionally anchors the armor and sword. The conjurer dismisses the celestial being, yet the armor and sword linger.

A different conjurer might pull the same trick with a succubus's allure-enhancing clothing, a mechanical entity's gears or wires, a regenerating creature's flesh, and so on.

I vaguely remember this being somewhat RAW-possible with D&D 3.5's balors due to the precise wording of their vorpal sword (su) ability.

Setting-wise, this seems like the sort of goofy get-rich-quick scheme that might unfold in Planescape. Extraplanar beings would likely hire the PCs to put a stop to this tomfoolery.
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>>97563314
Yugioh draft but only Ancient Sanctuary packs and older and you get to make up rules.
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>>97563314
Well, if you want D&D concepts in it I'd assume you want D&D.
The right system is Brindlewood Bay, it keeps the investigation cozy over stressful because the players are the ones defining what the clues are. It can be taxing to design something that guides them where you want them or maybe it challenges you to incorporate their interpretation of the info, but it's the system you want. You can just say it's happening it Baldur's Gate or whatever.
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>>97563314
>This is your brain on DnD rot
I think you already have the game you want to play, no point suggesting anything else
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>>97563314
D&D? Even 1st edition had you roll on a random treasure table every time you killed something? Years ago, I had a group who's wizard would cast monster summoning spells so the party could kill what they summoned and loot the bodies. They advanced through five levels doing just that before they got bored and actually made their characters go explore the outside world.
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>>97563314
Ghostbusters set in the Earth of the two Ghostbusters movies and of Ghostbusters: The Video Game.



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