Are there any cyberpunk tabletop games, where players represent entire corporations instead of ground operatives?Would love read rule book for something like that
>>97576626What setting?
>>97576626
>>97576626Android: Netrunner has one of the players playing a corporation (or a division of).
>>97576647Who gives a fuck? Settings are secondary to gameplay.
>>97576626Probably best to look at boardgames, go dig through the advanced search options in the gulag.
>>97577018I'll take a look, thanks
>>97576626I found it a bit disappointing that Cities Without Number didn't have megacorp faction turns. Could probably make some with their other material and scab it over but seems like it should have been there. Might be a Fiasco splat for it. >>97577018Recently got back into this with a friend of mine using the Jinteki bit. Its pretty fun, hadn't played in about a decade. Considering how to make condensed little scenarios with limmited cards to run a single server or cluster for fast cyberpunk hacking.
>>97576626I'm pretty sure there is one that is LITERALLY called Corporation.A friend ran a oneshot of it something like 18 years ago so I can't remember a thing.
>>97576647Is there a bot asking this retarded question in every thread?
>>97582948Yup. Interesting game, had the book but never got to play it back in the day.
>>97583200oh wait I misread OPpretty sure Corporation has you play as corpo agents not as The Whole Corp.Yeah IDK if there is any TTRPG where you play as an entire organisation like that. I could probably brew one up in my narrative system of choice for homebrewing, as could anyone, but a lot would rest on how you choose to "stat" and represent an organisationeg nWoD Mummy has the player mummies run a "cult" which is an organsation of variable size and power, and they boil it down to the stats "reach" and "grasp", where Reach is ability to do above board stuff and Grasp is ability to do illicit stuff. That's because nWoD mummy already has complex crunch for the characters, and they want to keep the shit for running your cult lean. If the game was just about cult activity they'd probably have a half dozen actual stats for cults
>>97576663Lel
maybe paranoia: high programmers but it's more like an alternate game mode
>>97576910>hours earlier"Hey Mike, do the no-parking lines go on the floor, or the wall?""You idiot, Joey, they go on the wall, about titty high. Otherwise how would people know not to park there?"
>>97576663Cyberpunk themed monopoly has to exist already there is no way it doesn't
>>97576626Not cyberpunk, but you could try Traveller Dynasty or Pocket Empires for rules where you play and organization rather than an individual.
>>97576626Fantasy Flight Games Android New Angeles