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Races Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Trove
The Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>97557769

>TQ
Favorite race? Pick one race of each to fuck, marry, or kill?
>>
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This barmaid is now your character’s new girlfriend btw.
>>
>>97578102
>Fuck
Elf
>Marry
Gnome
>Kill
Orcs
>>
>>97578102
Fuck halfling.
Marry elf.
Kill gnome.
>>
>Fuck
Tielfing
>Marry
Elf
>Kill
Orc
>>
>>97578102
>halfling's head is the size of a tennis ball
>>
>>97578102
Kill tieflings
Nothing else matters
>>
Why do tieflings appeal to that particular kind of people
>>
>>97578102
Human halfling relations is both absurd but also very intriguing
>>
>>97578102
>TQ
Favorite Race: Tieflings

>Fuck
Tiefling
>Marry
Human
>Kill
Orc
>>
>Guildmasters' Guide to Ravnica
>Lorwyn: First Light
>Mythic Odysseys of Theros
>Plane Shift: Amonkhet
>Plane Shift: Dominaria
>Plane Shift: Innistrad
>Plane Shift: Ixalan
>Plane Shift: Kaladesh
>Plane Shift: Zendikar
>Strixhaven: A Curriculum of Chaos
Which ones of these do you think are good?
>>
>>97578109
All my characters are VIRGINS
>>
>>97578109
Sounds like a bad deal for both of us. My character is heterosexual.
>>
>>97578283
Virtous.
>>
>>97578235
>Guildmasters' Guide to Ravnica
Good
>Lorwyn: First Light
Bad
>Mythic Odysseys of Theros
Shit
>Plane Shift: Amonkhet
Mid
>Plane Shift: Dominaria
Mid
>Plane Shift: Innistrad
Good
>Plane Shift: Ixalan
??
>Plane Shift: Kaladesh
Mid
>Plane Shift: Zendikar
Good
>Strixhaven: A Curriculum of Chaos
Awful
>>
>>97578148
I think it's to keep the head from being too big and childlike
>>
>>97578235
Defends on what you're after, but broadly >>97578319 has it right.
>>
>>97578235
>>97578319
>>Strixhaven: A Curriculum of Chaos
>Awful
The setting is shite but I like some of the monsters.
>>
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Don't read the following if you HATE ai.
Transform a real person into a character I want. Personalize it. Remove the background on a webpage. Place the subject onto another background. Paste images together. Increase the size of an image on another webpage while maintaining or improving its resolution.
Brothers… I think I’ve cracked the code. I feel elevated!!!
>>
>>97578365
The setting is bland, the rules for school life are terrible to nonexistent, the module is a joke. A handful of the monster statblocks doing something interesting isn't impressive when there's 45 statblocks and most of those are just different flavors of mage.

And remember, this isn't free like the Planeshift books. They charged money for that pile of garbage. Are you paying $50 for a couple monsters and spells? Because that sounds like an awful.
>>
>>97578406
>Are you paying $50 for a couple monsters and spells?
I read the book for free and it wasn't worth it.
>>
>>97578311
Is your character female?
>>
>>97578102
>>
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>>97578406
>Are you paying $50 for a couple monsters and spells?
Of course not.
>>
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>>97576104
Oh i definitely know some people that really like the expanded universe starwars (and startrek) stuff. Yes, they're big nerds, but again, you're on /tg/.

Also, it's not like the Mournlands are some obscure thing only mentioned in a novel somewhere, it's a foundational part of the Eberron setting. It's WHY the Last War ended and is being called the "Last War" by people; somebody, and nobody is fessing up as to who, went HiroshimaPlus on an entire country, specifically the one that was making all the Warforged. (Of course there's also people who suspect Cyre basically did it to themselves by accident, a la Bastion's Caelondia)

Eberron is in effect a turn-of-the-century spy noir cold war between balkanized states, because nobody actually wanted peace yet but holy fuck nobody can afford to keep fighting if that kind of escalation is on the table, especially for what amounted to a succession civil war.
>>
>>97578370
I don't even know what this means.
>>
>>97578148
imagine the blowjob
>>
>>97578102
>TQ
Probably one of the homebrew races that only show up in games that me—and, sometimes, my friends—run.
>>
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>>97578109
>Thinoid humanslop
He'll sacrifice her to the volcano gods or a slightly lower flood when it storms.
>>
>>97578530
good
>>
Tips for not dying instantly on wizard?
>>
>>97578542
All right, I’ll bite. What have you got?
>>
>>97578746
I was gonna give you some, but I died on the way.
>>
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Which is the most fun and badass option between a two hander wielding barbarian, a sword and board paladin, or a dual wielding fighter?
>>
Is sword and board fighter any good? I wanna shield bash motherfuckers but I’m not sure how to “optimize” this idea. Is longsword the best 1hand weapon?
>>
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>>97578830
>is [non-spellcaster] any good
>>
>>97578435
Yes.
>>
>>97578749
I've posted them around here before, but sure.
https://files.catbox.moe/jyb4qx.pdf

Our setting puts some focus onto the logic and history of the different planes, and genasi just didn't really cut it as the mortal representatives of the elements for a variety of reasons.
>>
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Reposting because what the hell, im proud of it
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I'm running Phandelver & Below, my players are freakishly strong, all of them are usually DMs themselves, and they are running optimised builds.

They are on their way to Agatha, a banshee diviner. This encounter with Agatha will be the only encounter in that day, so if they choose to fight her, they could go all out.
If I adjust Agatha's stat-block to be a fair but tough fight for the scenario, there is always the possibility they lose. And she's a banshee, so losses often turn to TPKs.

This is meant to be a social encounter, but the paladin might pick a fight and if they are feeling loot hungry others might pick a fight too.

I'll feel pretty bad if, say, I buff her from CR 4 to CR 9, and then they TPK.

How should I handle this?
>>
>>97578830
If you're more focused on using a sword and shield than being a Fighter specifically, I'd recommend Paladin.
Smites help to make out for the loss of damage, and the extra AC from a shield is more beneficial when you're concentrating on Bless or helping the party with your Aura, so that enemies have reasons not to simply ignore you.

>Is longsword the best 1hand weapon?
In the sense that there's a lot of magic longswords in the game, yes. Otherwise, there are some better options.
>>
Where do non-demon, non-devil, non-loth fiends come from? Like rakshasa and oni. Fiends are said to hail from the lower planes but some of them can't be connected to any of those planes specifically.
>>
>>97578746
Tough feat
dex is not a dump stat
>>
>>97579324
do you mean which plane of existence they originate from or how do they get to the material plane?
>>
>>97578746
armor dip. ignore >>97579452 he has completely subhuman intelligence
>>
>>97579189
I would like to go Fighter as I haven’t played one yet (I’ve done a lot of Paladins), I was torn between BM and EK though.
>There are some better options
What would you suggest?
>>
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Reposting, but I need an answer:
Online DM'ing, worth it if you're desperate, or too artificial to bother?
>>
>>97578235
You forgot the Eldraine monster compendium!
>>
>>97578830
quarterstaff is actually best for sword and board.
But don't expect good damage.

>>97579045
>would
>would
>would
>the fuck am i looking at

>>97580187
how online? like I don't think i've played in person in years, we just use roll20 and discord.

but play by post? i've got a friend who does it but i can't get into it.
>>
>>
>>97580249
>How online?
Paid my friend, I'm that desperate.
>>
>>97580253
almost, but the stats are completely fucked and the AB is too high
>>
>>97580274
What do you expect from a result of a printing error?
>>
>>97580187
I pay a DM and I haven't been disappointed. I find players who pay to play are more consistent in showing up to the sessions on the scheduled time.
However, it is possible to check other places for free games like r/lfg or the Roll20 forums. I found a game for both that were fun. Honestly, a good free DM can be on the same level as a paid DM.
I still pay my current DM because I'm really attached to the story and my character and it's the only game I managed to keep for so long. Also, he's been pretty good.
Ignore /tg/ stigma against paid DMs
>>
>>97580258
>>97580353
I like to be the DM so it’s not a problem I’ve had. I do enjoy the solo 5e games written as gamebooks. Occasionally a friend will DM for a while. But they always kind of lose interest/get burnt out after a while.

My last 3 campaigns have been 5e with a brief break for something else. I always tell myself next campaign will be a new system but it never ends up happening.
>>
>>97580174
>What would you suggest?
I would suggest picking a longsword if you think they're cool.
A Warhammer is marginally better because there are statistically a few more enemies vulnerable to bludgeoning, but that's very minor.

And as the other anon mentioned, you can do some stuff with Polearm Master and either a spear or quarterstaff, but that takes some time to get working.

>I was torn between BM and EK though.
EK is reliant on Warcaster, but if you can grab Booming Blade, that gives you some extra damage potential and a way to keep enemies from walking away.
>>
>>97579452
>dex is not a dump stat
>wis is nota dump stat
>con is not a dump stat
>int is not a dump stat
So, how would YOU distribute the stats?
>>
>>97578102
>3.0 art was bad
god, it was majestic
>>
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>>97578109
My character is happily married.
>>
>>97578102
fuck halfling, kill gnome, marry elf
>>
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>>97578102
Spitballing some ideas on how to redesign cleric:

1. Divine spells focus more on their [good,evil,law,chaos] alignments. You can learn most spells but casting them begins to tip you in those directions.

2. Domains become hot-swappable as long as they fit the profile of the diety/patron you serve and the level of ability you can access within the domain depends on how your alignments tip.

3. Named gods in the multiverse get special spells and abilities accessible by the domains they associate with.

I don't know how to make it mess with the way they present subclasses but that was always stupid to begin with.
>>
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>>97578102
Giant Intelligent Friendly Talking Spider. Slithzerikai, nephilim, vahnatai.
>>
Why aren't you playing a halfing barbarian kicking the shins of anyone that ridicules your size?
>>
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>>97581151
Because I'd much rather play a knight.
>>
>>97578109
At least let me roll Willpower before you make me fall for the tavern whore.
>>
>>97580991
Step one there is obviously just sorting the Cleric spell list by alignment. Although a lot of those tend to fall on the Good/Evil axis much more than the Lawful/Chaotic one. There's a case to be made for Lawful for some, like Command or Hold Person, but what qualifies as Chaotic on the Cleric list is more questionable.
Cantrips should probably be excluded, at least in terms of them shifting your alignment, since otherwise you can redeem yourself by spamming Spare the Dying.

That aside, something that could be done for the other two is to have the gods function as the subclass, with domains being more akin to Warlock invocations.

So for example, you would choose Pelor as your deity, and then that would give you access to the associated domain effects. Which would be in the form of pre-packaged abilities that are either domain spells, channel divinity options, or other specific features. Could potentially let those be mix and match, where for Pelor you could grab Life features for better healing, but Light spells for some fire damage options.
And then obviously Pelor could have a few much more specific features that are specifically sun oriented.

Bringing that back to alignment, certain gods could have a feature that categorizes the alignment of certain spells. Like having all the Trickery domain spells count as Chaotic, as a way to include that axis of the chart for any chaotic gods that would otherwise lack Cleric spells in that direction.
>>
>>97578102
Fuck the half elf, marry the elf, kill the orc.

Also I’m starting a Savage Tide campign as the DM this weekend, wish me luck. So far it’s a bunch of beast people.


A Phanaton rogue, a lizardfolk sorc, an otterfolk cleric, and a half sea-elf ranger. Two other players are trying to settle on something but it should be quick enough on the day of to get them sorted.
>>
>>97580921
Married men have girlfriends too. Personally I prefer whores though. At least they keep their pussies waxed and actually want to have sex with me. My cunt of a wife never does. Never get married, women are disgusting lying pigs.
>>
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>>97581360
>Being married and having a girlfriend
Lol. Gay.
>>
>>97580991
>1.
You'd need to have literally any other mechanic in the game that interacts with alignment for that to matter even slightly.
>2.
You've just reinvented preparing spells, which clerics can already do for the majority of their list.. The entire point of domains is that they represent a commitment to a particular aspect of your faith. "Commitment" being the key word here.
>3.
That's what domains are supposed to be in the first place.

You've failed to articulate any reason to redesign cleric to begin with, then offered messy and redundant ideas. It doesn't really seem like you have a clear vision of what you're trying to do here.
>>
>>97581654
some magic items use alignment
>>
>>97578796
Spear/javelin and board CON Barbarian.
>enough STR to feasibly grapple most Large things into submission
>not so focused on STR that their personality orbits around either being the strongest or vandalism
>big CON gives enough HP and damage resistance to feel like an immortal monster
>also gives the excuse to make your character as strongfat/bearmode/amazonian as you want
>a ranged option that's exactly functional in spite of its awfulness
>d6 weapon means the DM doesn't have to feel like he has to race your DPS, which gives you weaker monsters to feel badass against
>>
A player recently bought a lantern and asked if they could strap it to their belt. Is this some sort of popular homebrew? They were all convinced that they could do this, but I don't see a rule that allows it.
>>
>>97581767
>lantern strapped to the belt
>rule
Have you tried using common sense instead?
>>
>>97581799
>common sense of black and white ppl
>work in dusty environments without any mouth protection and smoke asbestos through medical cigarettes
My brother. I asked if that's a rule in book because everyone at the table was convinced that's 5e allowed that.
We can always make shit up, but that wasn't the question.
>>
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>>97581767
Yeah there's a rule for it, it's at the very beginning of the book, you must have skipped it? Here it is
>>
>>97579133
>This encounter with Agatha will be the only encounter in that day, so if they choose to fight her, they could go all out.
Throw more encounters at them.
Give her a lair action that imposes restrained.
Add a hundred temporary hp rather than scaling her damage and AC up.
>>
>>97581908
Nothing in the rules goes over the mechanics of how you could strap it to your belt
>>
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>>97581908
Of course it's allowed, you fucking retard. Why wouldn't it be? Do you also need to ask if PCs can wear helmets just because they aren't listed with the rest of the armor and shields?
>>
>>97581945
So you couldn't find rule either
>>97581957
That's what I'm also thinking, but wanted to make sure.
>>97581985
>Of course it's allowed
Show me the rule then
>>
>>97582038
Show me your cock and balls, you retarded tranny.
>>
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>>97581908
>My brother
We aren't related. (And if we were I'd beat the shit out of you for going full retard.)
>I asked if that's a rule in book because everyone at the table was convinced that's 5e allowed that.
Do you need the rule that characters can walk and breathe at the same time? Or do you need the table to roll for anal circumference? If the player tells you that their character needs to go to the toilet will you need the rules for that as well?
>We can always make shit up, but that wasn't the question.
Is there a rule that forbids to strap the lantern to their belt? No? Then it is allowed.
>>
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Fighter (Maid)
>>
I'm gonna run Tomb of Annihilation for some buddies of mine. Any recommendations for some low-level, simpler dungeon crawls I can throw into the mix? I'd like to give them and their characters some practice before the Tomb of the Nine Gods much later on, and while there's a couple areas that fit the bill I think it'd be good to keep one or two more in my back pocket.
>>
>>97580167
>armor dip
That's cringe though
>>
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>>97582228
Cleric (Maid)
>>
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>>97581952
Thanks, yeah, adding more encounters is the best solution.
>Edrin Vale, a distraught man having been given a horrible premonition by Agatha
>Skeletons scouting on behalf of the necromancer Hamun Kost at Old Owl Well.
>Giant Giant Centipedes Mindflayer thrall seeking the player's obelisk shards
>Ontharyx, a Drow running from his family to join a cult
>Hamun Kost at Old Owl Well is researching the ruins of an ancient wizard's tower and has created a very powerful, experimental undead
>>
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>>97582550
Fighter (Cleric)
>>
Is it considered a betrayal if the party Bard bangs the party Warlock's patron?
>>
>>97582038
Show me the rule that allows you to carry the lantern in your hand.
>>
>>97582706
Is the Warlock trying to bang the patron as well?
>>
>>97582706
Only if the warlock wanted to bang her. Bros before hoes or whatever the girl version is if your characters are bitches
>>
>>97582728
>>97582730
Didn't express a desire for it but I mean, why else would the patron be an incredibly hot archfey woman?
>>
>>97582706
That's based and hilarious, especially if the warlock has a lot of angst built up in their relationship.
>>
Finally have the full group together as we head into Phandalin for the first time. Got some more opportunities for RP after the murder gauntlet that was Cragmaw Hideout. Got a few non-combat encounters prepped and there is always the Redbrands if things get too boring. I'm just hoping it goes better than the duo game I tried running the other night.
>>
>>97578102
Well our DM allowed a player to be able to play the new Artificer and.... wow is it broken. Does everything a Ranger can do but better, replaces both Cleric and Paladin, can just make magic items, and can do shit Wizards can do. Outright removes 3 classes (Cleric, Ranger, Paladin) by making them redundant and is better than a Wizard due to magic item creation. The Beast master Ranger in our group is already rerolling because the Artificer just completely destroys him in everything. We won't be using this class any further but what the fuck
>>
>>97582706
hehehe omfg so XDDD rawr random!!! teeeheeeheeee the bard did le seduce on the npc how original and edgy!!!!!!
>>
>>97582845
...edgy?
>>
>>97582706
Patrons generally aren't monogamous to begin with, so warlock should have seen it coming.
Honestly encounteing more powerful warlock backed by the same patron would be more of a betrayal.
>>
>>97582706
Yeah im sure a being powerful enough to have the gift of bestowing eldritch and magic powers to worshipers is going to get conned into having sex with a fucking bard without any problems. Bard should immediately be forced to reroll as a warlock and be a thrall if not outright killed
>>
>>97582706
I would tell the Bard he can do that, but the patron will make the Bard a Warlock whose patron is the original PC Warlock. The PC Warlock has complete control over the former Bard.
>>
>>97582881
this. bard thinks he fucks the patron but in the end gets fucked by the patron and enslaved. you don't outplay an outer god/devil/etc, it outplays you. I would probably tell the bard he can continue playing as a thrall of the warlock or just roll a new character and turn the bard into an npc using the zombie stat bloc
>>
>>97582706
Good way to ruin your campaign. We had a Bard try to lure a dragon once which resulted in the Bard being one hit killed by the dragon. He flipped out and broke his own model but later calmed down and just made a new character, but he was gone for several sessions in seething silence. Your call anon but id avoid it.
>>
>>97582563
That's great, unfortunately Clerics are not viable with the new Artificer class out which replaces him.
>>
>>97581908
Still takes an action to light it. And they can't drop it. Id also impose disadvantage on all stealth checks while the lantern is attached to the belt due to the amount of noise it would make.
>>
>>97582875
>>97582881
>>97582895
>>97582899
ARCHFEY patron. Of the flirty fairy variety.
I mean, making the Bard have to deal with some sort of fey shenanigans after might be funny, but you guys are vastly overstating the patron's spite and hunger for power.
>>
>>97582952
Fey creatures are inherently tricksters if not outright manipulative. If you're going to allow it without consequence against the Bard then your warlock should play a different class because you've signaled to them that their pact is meaningless and a mortal can just walk in and do whatever it likes. Id have the bard cursed and turned into a satyr and serves as a thrall of the original warlock. Cursed to be the manifestation of gluttony and pleasure until death.
>>
>>97582952
Archfey don't get to that position by being jovial friendly creatures. And if he is taking pacts then he absolutely desires power. That Bard would be fried in my game and told to reroll
>>
>>97582952
I would never play a warlock in your game if that's how you treat your players.
>>
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>>97582952
Imagine...
>>
>>97582952
>flirty fairy variety
So a pathological manipulator...? You could force your original warlock to lose his pact and roll a new class while the bard takes the archey warlock pact losing his bard class. Otherwise I don't really get what you're doing besides excluding your warlock player from any agency
>>
>>97582952
Sounds like a good way to get people to stop playing with you. Fucking freak.
>>
>>97582952
"Funny"...? You're joking right? You ruined your warlocks class and story for reddit tier lolcowing
>>
>>97582952
let me guess you chopped your cock off and wear your moms clothes ...
>>
And so we find out no one in this general plays warlock for anything at all other than wanting to bang their patron and live out their gf fantasies just from choosing their class.
>>
>>97583062
The anon said he wanted to ruin the warlocks character by making his patron have ERP with another player character.
>>
>>97583113
How does that ruin the warlock's character?
>have ERP
No one said anything about ERP.
>>
Anyone else play online but in a normal boomer game with normal adults, no erp, no anime tokens, no minmaxing multi class builds, no hyperonline discord shit (we all just have default icons and our irl names), no rawtism, no artificial "rp is what happens between combat" separation, 3 of my players are women with children, we all have jobs and normal lives. If so where do I go to discuss it cause it's clearly not here.
>inb4 reddit
those retards are worse than even here
>>
>>97583295
The local coffee shop? Why the fuck would you expect to find casual ass boomers who casually play 5e to spend hours online discussing 5e?
>>
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As a DM... how morally wrong is to buy RL favors/stuff from players using in-game currency? As in giving gold pieces to their DnD character as payment for RL stuff
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ive been suspecting my one player of cheating since he randomly decided to attend virtually and so i started logging all his rolls. any statisticians know how i can use the data to produce a percentage? im hardly a math guy, but i have about a months worth of sessions (roughly 70 rolls) and i think its enough of a sample size for the time being.
worth noting that within those 70 rolls, the number on the dice only showed a single-digit number 3 times so theres definitely something fishing going on, i just cant articulate it in a way thats sound
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>>97583925
They in person but using digital dice? Are they giving numbers after adding their mods?
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How he attends? If it is discord or something can't you just add a bot to roll with a command? To make cheating impossible if you are being concerned.
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>>97584078
theyre playing from home. we can hear the dice clattering so the rolls are physical, but he 1) usually takes really long to report the result and 2) has insane rolls as mentioned. im trying to work out some of the numbers and my napkin match suggests hes 5+ standard deviations above the norm, but i cant come out with it publicly until i have a better grasp on what im doing
>>97584095
im going to start having him do rolls on r20, but thats assuming hes even allowed back. i decided to let him dig his own grave for a while just to see.
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>>97583925
Post a pastebin of the roll logs. I'll check.
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Lore Question I have, and a more appropriate thread isn’t available.

So, the group I was going to DM for flaked out and another group running a 5e Dragonlance campaign took pity and invited me to join their game, which I guess has reached lvl 5. by the way, Flint Fireforge now talks in a heavy Swedish accent, sorry if that ruins the character for anyone, I was assigned Flint, I know nothing about the character, and that’s just my default dwarf

But as to my question: has anyone in the Dragonlance setting invented a “Kender Leash”? Or something like that? Because I know Jack shit about the setting, and have only been in it for, honestly not even a full session, and I already feel like a leash for the Kender PC (and NPC we rescued that hasn’t gotten the hint that he should flee the dungeon) would be a worthwhile investment. Maybe one with a spring-operated retraction mechanism…
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>>97584267
I’m honestly impressed. If you’re only asking after a leash, rather than fumigation options, they’re playing kender correctly.
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>>97584251
https://pastebin.com/AGr3jm74
the formatting got fucked somewhere in the transition to pastebin since i just copied over my notepad file, i apologise. it looked fine in the preview. anyway, left side are my notes and the reported result, right side is the actual number on the dice which i got from just subtracting his bonus or what have you. hes barbarian so heaps of these rolls are done with advantage.
i appreciate the help by the way, i just want to know for sure what the deal is before i do anything drastic
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can I hear an opinion on a rogue feature?

>level 2: cunning thief
You can use your cunning action to steal an item worn or carried by a creature in your reach. You must have a free hand to take this Bonus Action, and the item can weigh no more that 1 pound. Make a Dexterity (Sleight of Hand) check against the creature's passive Perception score. On a success, you steal the item.

The item's maximum weight increases to 6 lb. at Rogue level 6, 18 lb. at Rogue level 10, and 65 lb. at Rogue level 14.
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>>97582909
>Clerics are not viable with the new Artificer class out which replaces him
Surely you aren't actually this retarded.
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>>97584267
Generally speaking, people on Krynn just put up with Kender's antics, because broadly, Kender aren't malicious and will give back anything they take when asked.
This does rely a lot on your DM/other PCs roleplaying Kender correctly, but since you're asking about ways to keep them close, it sounds like they're doing it correctly.
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>>97582909
Is this a new shitpost of some kind?
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>>97584351
Lv 6 you can take most weapons, lv10 you can take all but like one weapon w/o fail (expertise + reliable talent)

It’s pretty good for a bonus action, main issue is that it makes the monster stat block weird and debuffs for the rest of combat - how do they counter/it doesn’t interact with LRs
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>>97584391
The idea was that martials, especially rogues, deserve to have some nice things. If we want to prevent it from being OP, it could be a strength or dex save (target's choice) against the rogue's cunning attack DC instead
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>>97584351
No.
>>97584458
>If we want to prevent it from being OP, it could be a strength or dex save (target's choice) against the rogue's cunning attack DC instead
Make it 4 times per short rest to bring it to Disarming Attack level, and Thief only, then it's a maybe.

It's still fucking gay. Disarms are annoying to play against, annoying to track and they usually either trivialize the fight completely or are entirely irrelevant.
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>>97584302
>>97584383
Well, you know, if the Kender is just going to go charging down dark corridors and mysterious portals with reckless abandon anyway, might as well make use of that and let them act as scouts for the party.

Problem seems to be that they get distracted easily and forget that the other half of scouting is doubling back to the party to tell them you didn’t die and it’s safe to continue. Now I considered pinning a note to the front of their shirt with instructions written on them, so they don’t forget, But other players informed me that this might not be effective, as they’d forget to read the note. So a leash might be better for the task.
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>>97584569
imagine hating martials this fucking much
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>>97583295
>Anyone else play online but in a normal boomer game with normal adults
Yeah, though my players enjoy making strong characters.
>If so where do I go to discuss it cause it's clearly not here.
In your game's discord, lol.

>>97581767
It's definitely a common thing to ask. I'd allow it, but it goes out the instant the character engages in combat or other vigorous activity. To prevent that, they would need a custom made lantern (for like 15-25 gp or something I guess) or just cast Light cantrip on their necklace/sheath/armor/whatever like everybody else.
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>>97583925
Check how close it is to center here
https://dice.clockworkmod.com/
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>>97584573
Well, you'd need a pretty massive leash for that to work. Even trying to tie twine around their wrist and simply tug it as a reminder isn't foolproof.
At a certain point you're just trying to herd cats.
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>>97584613
I'd be more partial to allowing a thief to temporarily steal enemy's tongue to prevent them from casting verbal spells than to let them disarm enemies because disarming is a frustrating fucking mechanic.
also
>want to improve martials
>introduce ability that primarily fucks over martials because they rely on magic items far more than casters
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>>97584629
>calc gives me an average sum of 730
>he hits 1045
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>>97584331
Expected averages
>Normal d20 mean = 10.5
>Advantage (take the higher of 2d20) mean = 13.825
From the bracketed d20 results in this log (67 total rolls):
>28 normal rolls averaged 14.32
>39 advantage rolls averaged 16.51
Those are far above expectation. Roughly speaking, getting averages at least this high by fair rolling is extremely rare:
>Normal mean this high over 28 rolls: ~0.023% (~1 in 4,400)
>Advantage mean this high over 39 rolls: ~0.018% (~1 in 5,450)

High-roll rate check (15+)
This is an intuitive metric.
>Normal: P(15+) = 6/20 = 30%
>Advantage: P(max ≥ 15) = 1 − (14/20)2 = 51%
Observed:
>Normal 15+: 14/28 = 50%
>Advantage 15+: 30/39 = 77%
Under fair advantage rolling, getting 30+ “15+” out of 39 is about 0.082% (~1 in 1,220).

Crits alone aren’t decisive
Nat 20 rates are swingy:
>Normal expected 5%, advantage expected 9.75%
>Normal observed 10.7%, advantage observed 15.4%
This log is higher than expected, but the strongest “too high” signal here is the overall average and the 15+ frequency on advantage, not just crits.

Key note: these probabilities assume the log is a complete/unbiased sample and that “advantage” labels are correct.

Honestly, I've seen worse.
Assuming there are truly no errors or biases in the data, this is likely cheating. But for now, I don't want to assume that.
Well, one sort of bias that is very problematic is that we are only looking at these rolls because they caught our eye. Sampling bias. I don't know your exact selection process for when to start recording data. Did you notice the high-roll, then look back through the logs?
Anyway, there is no doubt this is super lucky. But I can't say that it is proof of cheating.
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>>97584828
there were 2 sessions prior to when i started logging that had noticeably high rolls, and the fact that it coincided exactly with when he started playing online caught my attention for sure. everyone has hot streaks here and there, but it was a similarly excessive string of 16+ on nearly everything
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>>97583854
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>>97583854
I have be known to add magic items that are specifically good for certain players to the NPCs being fought or to dungeon loot found because a player bought me a pizza during a game
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>>97585038
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>>97583925
>any statisticians know how i can use the data to produce a percentage?
I'm no statistician, I just play and occasionally design dice game and bothered to learn how dice roll.

But it's basic excel.
Hell for a super simple method you don't even need statistic math.
Keep a list, have it countif(range,"=N") the amount of each die number, then use that for a bar chart. If it's anything other than flat, he's either lying or using loaded dice.
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>>97583925
i have a player that for 9 straight sessions never rolled anything lower than a 15. unfortunately the hobby attracts many cheaters who use dnd as a power fantasy to replace the misery in their lives.
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Got invited to play a 5.5e oneshot tomorrow, playing a fighter. How useful are the weapon masteries in reality? Being a tripmonkey with topple looked good at first glance, but we're gonna be playing at level 7 so I don't know how effective the flat DC is really going to be.
Haven't had much experience with the new rules, I'm only reading through them now. I took a break from 5e right before the 2024 book came out and just never got around to reading it.
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>>97585184
Lots of enemies have good Con saves. Especially those you're likely to end up in melee with.
It's also something that's only really good if you've got other melee party members to capitalize, or if you're leaning into weapon-swapping.

Stuff like Graze or Vex tend to be some of the better ones just because they reliably increase damage. Nick also makes dual wielding pretty reliable.
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>>97585184
I've had decent luck with topple on my mounted paladin, but this campaign is kind of an exception to the norm I'd expect because it's full of very wide open monster hunter style encounters
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>>97584636
I just figured a 100’-200’ rope tied to a harness and the Kender strapped into the harness. Let the Kender scout ahead, and, if after 10-15 minutes he hasn’t come back on his own, pull the rope and drag the Kender back.
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>>97578102
This artist can't anatomy for shit. The half-elf's arm is way too long.
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>>97584361
His entire group is retarded >>97582826
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>>97584662
it doesnt fuck over martials because nobody with half a brain cell is building monsters as PCs
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>>97583925
>3925

based on not just the averages but the actual distrobutions of rolls, and some rough napkin tier math, i got it to be more like 1 in 5 trillion
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>>97583062
I have never had a warlock patron I could reasonably bang.

One was an aboleth. I'm pretty sure they're older than sex. Besides, Aggie was way too young for that sort of thing and "Mr. Fish" only had diluvian world domination on its tri-lobed, hadalpelagic mind.

One was an archfey into whose court I was changeling/auf style human trafficked as an infant, and thus saw me as subhuman (or I suppose more accurately sub-fey) chattle. He lived fairly well for a slave just above livestock; a rising tide lift all boats, even people just clinging to driftwood. And on top of that competency and loyalty attract privilege besides, which is how he got himself deputized as a material realm agent. But any mortal would still have been akin to bestiality in the Court's eyes. Your sheep dog eats well, lives around the castle grounds mostly outside the walls but sometimes entering the battlements, knows over 200 English words, you don't mind it acting on your behalf representing you to your flock and wild predators, and your kids and servants especially the royal shepherd may really miss it if it dies, but you wouldn't fuck it.
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>>97578283
They gotta practice to achieve Gunther aura.
https://www.youtube.com/watch?v=uUYpIyWPKGk
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Has anyone been in a 5e westmarch before? I want your ideas on how to cause issues for the one I'm in.
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>>97586374
just b urself
If your asking for ways to cause trouble then you are the sort of person who is trouble. So just doing what feels natural should be good enough.
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>>97586398
You right you right, I should ask something more direct like "what are the biggest pet peeves at a table"
Or GM horror stories and try to fill out a bingo sheet full of them.
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I've got a question, just being theoretical. I know paladins breaking their oaths has more to do about their own ideals and thoughts and in turn the reasoning behind their actions than about the actions themselves, but at what point is a paladin that keeps convincing themselves what they're doing is in service of that oath but it's blatantly perverting it's original meaning going to actually lose it?

Like, if the paladin is delusional enough, does potentially literally anything just go? Or does it come a point where you're so actively working against the original meaning of your oath that no matter how many mental gymnastics you've taken to get to that point, it just breaks and you become oathless?
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>>97585184
Prone is a double edged sword if you have ranged attackers.

Flat DCs are better than you'd think due to bounded accuracy, provided you're making them save multiple times a round, which topple does, it's not once per round.

Same reason monks are better at breaking concentration than rogues, even without stun's autofail. 4 DC10s is better than 1 DC 18.
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>>97584361
No u
https://youtu.be/1PN7VOEp2gY
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>>97586409
Okay I can work with this. Trick one, on your turn take about 3 seconds to announce what you are doing it isn't anything major but it undeniably slows the game down and takes people out of the action. Similar to the first say "uuuuuuum" occasionally while you are explaining actions. Both of these are both entirely natural (you won't get called out) but suck.
Miscalculate a single save DC/attack bonus for a specific weapon/ability. If called out slow the game down and redo the math, correct it, apologize. If not, congrats on your random +2.
Inflict status conditions the more variety the better. No one memorizes what they do. Grapple people, if you dm uses the expanded combat actions you can also shove, disarm, and knock prone targets. What do these do? "shrug" I guess you will have to look it up.
If you can't think of anything. Just ask. Literally ask you dm any question. Preferably something they don't have the answer to right now. Even if you just get your dm to admit they don't know it is a small win. Note be cautious with this one. Other players may use the information gained to further the game and increase their enjoyment. To avoid this ask mechanical questions or questions that focus on theoretical background details.
Finally don't reveal intentions only action (and if you can avoid saying actions do that). Your dm can't work with you if you don't say what you are trying to do. If you just give actions or even the results of your roll success is less likely to do what you want. Your dm works best when he can is working with more information.
Finally don't have fun. If you have fun other people will have fun. If you don't have fun you are negatively impacting everyone else's experience. Plus if you have fun you might get immersed. If you care about the game you will find it hard to ruin.
PS:If you have to say something say it in as convoluted and flowery a manner as possible.
Why are you trying to ruin the game though?
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>>97586568
> Trick one, on your turn take about 3 seconds to announce what you are doing it isn't anything major but it undeniably slows the game down and takes people out of the action.
Wait, what? What the hell do you mean by that? The GM isn’t a mind reader, nor is anyone else at the table. If you just start quietly moving tokens and rolling dice without any explanation to what you are doing and why, it’s going to piss everyone at the table off.

So please clarify what you mean.
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>>97586643
Isn’t that the point ?
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>>97586643
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Is there a good character creator for 5E?
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>>97586568
Delightfully devlish, all great tricks.
I like the one about using status conditions. Being a control caster will slow the game and cause lower player retention which is a meta-evil in fast paced drop in drop out WM.
>Why you being evil
Its personal. Tldr I was chased out on false grounds and I'm cranky about it.
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>>97586733
Pen and paper or form-fillable PDF work great, I usually jot my workflow on a notepad for later reference (e.g. point buy stats and starting ASI, feat choices, every decision I make basically).
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>>97586733
Excel and a member of your playgroup with intense autism.
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>>97586652
>>97586664
> Isn’t that the point?

Well, no, that’s why I’m asking for clarification, from the context of the post and previous, it makes it sound like anon is listing “take 3 seconds to declare your actions” as being a pet peeve of his.

It doesn’t sound right so I am asking for clarification.
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>>97584267
That sounds like exactly the kind of niche functional goofy-ass shit the Tinker Gnomes would invent, IF they weren't so batshit that kender look comparatively responsible.

Like that's the problem with Dragonlance, anyone shorter than 4 feet needs constant supervision.
Gully Dwarves are literally retarded. Worse than retarded even, because retards are just dim, there is literal Wimp Lo tier behavior from these fucks; they are a cruel joke played on themself. Their only saving grace is being so cowardly they always run from anything even resembling danger, which is still better than I can say for the next two.
Tinker Gnomes are skaven if they were addicted to wHiMsY~ instead of warpstone.
And Kender as you know are basically Lost Kids from Neverland physically and mentally, except they're sexually active enough to have a breeding population. You thought they couldn't be any more cursed but now that implication forever lives in your head too.
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Anybody used the rune shaper feat? I'm considering taking it on a forge cleric because I like the flavor of my guy reinforcing his arms and armor with divine script, and it'd give me some access to elemental stuff I otherwise lack
But if its mechanically ass I'll just narrate that with my spell prep and pick a better feat.
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>>97586941
To the Tinker Gnomes credit, when their shit isn't exploding in their face or having perfectly functional components replaced with rube goldberg cuckoo clocks because wouldn't that be so fun, it does achieve the implausible.

Like, the gnomes in Spelljammer, those are literally a splinter faction of Krynn Tinker Gnomes.

Who knows what they were TRYING to invent that accidentally resulted in a Spelljammer helm.
And their solution to acquiring astral thrust was giant paddle wheels turned by hamsters selectively bred to the size of bears, not even running inside the wheel as would make partial sense but on separate wheels periodically rewinding rubber bands to spin the paddlewheel.
Not to mention has a guaranteed 50% chance of crash landing, even if it's controlled decent and they happened to remember to add a landing gear, so often they just abandon ship on the lifeboats, let it drop, and rebuild from the debris.

BUT nevertheless, these fuckers pull off Ork Waaaghtech impossible bullshit without actually having Waaagh. They are the definition of "just crazy enough to work."
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>>97586972
>Comprehend languages 1/day
>1/2 prof extra 1st levels spells prepped from a list, plus 1/day of each.

I mean, used correctly, it more or less literally turns a EK into a ranger with better features. Half the list is ranger's cheap slot bread and butters. Entangle, Fog Cloud, Longstrider, Goodberry, hell even Speak With Animals though Friendship would have been better.
Not to mention Command

Unfortunately several others are just really shitty blasts.

The problem is what does it offer a Forge Cleric?
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>>97587326
>What does it offer a forge cleric
Entangle isn't bad for 1st level hard cc (something clerics typical lack), and could easily be reskinned as like grasping chains and spears pinning people in place
I think chromatic orb outclasses guiding bolt personally, at least with the kind of encounters I've been having. Sometimes just tossing damage out is the best option and it upcasts nicely to boot
Always having sanctuary is, I suppose handy for the moments when the spell may come in use, but this is kind of a stretch
I don't know if its an overwhelmingly strong choice
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>>97587448
>and it upcasts nicely to boot
It's only more damage if you upcast it. Chrorb at level 1 is 13.5 average, Guib 14. And you exchanging flexible damage type (which can be valuable but often isn't) for the advantage-to-next-attack rider.
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If you had to name one thing the 2024 artificer is missing, what would it be?
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>>97586643
I meant taking 3 seconds before you announce your intentions. Sorry I should have worded it better. Here is an example:
>DM:Hey anon its is your turn
>Player:Got it
>Player:..
>Player:I think I will attack that guy
Obviously 3 seconds is a bit exaggerated. I can't really fault people for it. But it does annoy me.
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>>97587488
me reading it
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>>97587488
A CC SRD entry so I 1. Know which subclass is the "default" and 2. can legally write for it without WotC legal hiring the Pinkertons to lynch me in my sleep just because I didn't put it on DMs Guild so they have full legal right to feed it to their writestaff replacement bot or outright plagiarize me directly.
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>>97584351
This is already a 3rd level feature for the Thief subclass, it just doesn’t apply to disarms.
Read the fucking book you lazy nigger.
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>>97587504
Ah, that makes more sense. Can’t say I agree with the sentiment, but now I understand where you’re coming from.
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>>97587488
Weaponsmith subclass
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Making a sidekick using Tasha's rules, porting it up to 2024. Am I going overboard if I give the sidekick a background? I'm making a Grippli Prodigy flavored as a swamp shaman, and was trying to figure out if I wanted to go with a Hermit background from 2024, take the Grippli racial traits from 2014, some combination of the two, or just leave the stat block as is.
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We’re starting a new campaign with a few new players at level two. My working plan so far is human axe/hammer and shield battlemaster to knock enemies down or push them away, (debating between dueling style and protection) who is going to try to run a support or utility role to help the new players shine and to teach myself how to think outside the box with creative uses of nonmagical gear. Any tips or suggestions on this idea? Also, the DM is giving us all one uncommon magical item to start and I was thinking of nabbing a Dagger of Warning in order to give everyone advantage on initiative and to help mitigate ambushes while still keeping me open to upgrade my main weapon, is this a stupid pick or too strong?
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>>97578102
I got an open table day coming up at my club and i volunteered to Dm a one-shot. Thing is i'm all out of inspo and i already used all my pre-written stuff before. Does anyone have a go-to module to run for beginners, Or a good prompt?

Also
>Fuck
Goblin
>Marry
Dwarf
>Kill
gnome
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>>97589042
Of these are all-new players, why not just reuse one of you own older adventures? I mean it sounds like they wouldn’t know the difference anyway.
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>>97589127
Yeah but im kinda tireD of rehashing the same 4-5 adventures and there are probably gonna be couple people who i've ran before .
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>>97589042
prepared! 1&2
tome of beasts lairs 1-3
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>>97586941
> Gully Dwarves are literally retarded.
From how they were described at the table, it wouldn’t surprise me in the slightest if Gully Dwarves were heavily inbred.
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>>97589176
Canonically yes iirc. If not explicitly then at least strongly implied simply by their way of life, in the same way you don't have to specify hillbillies are inbred, like who else they gonna fuck, a tree? Their basset hound?
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>and I give him Guidance!
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>>97589022
of warning weapon sounds like a good idea, but I'd consider taking something other than a dagger just because weapon masteries are a huge part of how fighters work now and if you're trying to run a utility tank something other than nick would be more useful for you. You get 3 masteries as a fighter at level 2, so if you're taking a battleaxe and a warhammer as your two main weapons, topple and push are both pretty useful for locking down enemies or getting them away from squishies, maybe think about taking something with either sap or slow to give you more options for weakening the heavy hitters' ability to chase down and dome your casters. For your fighting style I'd probably stick with protection since that just gives you way more utility to defend your party compared to jut hitting a bit harder when you attack people. Could also consider interception since that lets you guarantee reduced damage when someone gets hit, but protection gives the added benefit of letting you continue to make it harder to hit your ally for an entire round if you stick together, so kinda dealer's choice there.
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Guys I think the pugilist class is actually just cracked to hell, the way it can synergize with things like charger and using haymakers with any source of advantage on attacks makes for some insanely reliably high damage output.
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>>97589489
Thanks for the advice anon! To clarify, I wasn’t planning to actually use the dagger, just to attune to it so that the party would get the benefits. But that’s probably a waste of an item
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>>97589559
Yeah, definitely make it something you can make use of as an actual weapon, no reason not to since swapping weapons constantly for utility is the new norm for martials these days.
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Working on something for a dungeon:

So a goodly chunk of the dungeon is comprised of tunnels which are little more than tubes no more than 5’ across (and in some places significantly smaller, requiring acrobatics checks to get through) and no light sources except what these lvl3 PCs bring with them.

1) it just seems to make sense to me to rule that in the tunnels, due to their restrictive size, that slashing and bludgeoning attacks by medium-sized creatures should be at disadvantage. And possibly have additional penalties to the dash action due to the fact that most medium-sized creatures will be stooping to navigate the tunnels. Does this seem fair?

2) would the combination of tight spaces and nonexistent light sources be enough to justify treating any combat encounters within said tunnels as one difficulty higher than otherwise (so an easy encounter is treated like a medium encounter, and medium encounters are treated as hard, etc…)?

I know the DMG mentions this, but it’s also vauge and wishy-washy about metrics. (And I don’t 100% trust my own judgment at this point) just like they are about what non-combat encounters qualify as xp-awarding
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>>97589329
> like who else they gonna fuck, a tree? Their basset hound?
We’re talking about extremely backwards rednecks, I wouldn’t put it past them.
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>>97589601
RAW, squeezing rules come into effect if trying to fit through a space large enough for a creature one size below your own, so it shouldn't affect medium creatures if your passage is at least 5' wide, but if you're saying these tunnels are 5' wide at their widest and on average are smaller then sure, go ahead and use those rules.

>A creature can squeeze through a space that is large enough for a creature one size smaller than it. Thus, a Large creature can squeeze through a passage that’s only 5 feet wide. While squeezing through a space, a creature must spend 1 extra foot for every foot it moves there, and it has disadvantage on attack rolls and Dexterity saving throws. Attack rolls against the creature have advantage while it’s in the smaller space.

Basically you treat it as difficult terrain, they get disadvantage on all attack roles and dex saves, and attacks against them get advantage (of course cancelling out if the attacker is also medium size and squeezing in).

For the light issue, they're already going to be attacking at disadvantage even with ranged so not much difference there but you're also going to making any perception checks harder unless they've got darkvision, and even then anyone behind the line leader is gonna be dealing with obscured vision. All in all, that sounds like a pretty big difficulty boost to any encounter, so yeah bump it up.
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>>97589673
Okay, the 5’ tunnels weren’t treated as squeezing, and would say they could walk through them just fine. I just figured any actions that required wide swings might be… difficult.

Also, according to google, the smallest openings a caver could attempt is a 6”x10” opening. Now I don’t know about you, but if the half-orc wants to crawl into a 10”-wide hole in the wall because he saw a room on the other side, I don’t think an acrobatics check seems unreasonable. But I’m here asking so maybe that is out-of-line thinking…

> unless they have darkvision their at disadvantage
I read the rules on light and darkvision, they’d still be at disadvantage. The rules say they can treat darkness as dim light and dim light as bright light (up to 60’), so in total darkness they are just not crashing into walls. They’re still rolling at disadvantage to actually see if anything’s there.
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>>97587488
Erasure
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>>97589778
Probably should work out a sizing chart for openings. Something like:

> 60”+
Normal movement

>30”
Squeezing mechanics

>25”
Easy DEX check

>20”
Medium DEX check

> 15”
Hard DEX check

> 10”
Very hard DEX check.

Or something like that…
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The Conquest Paladin returns after slaughtering his foes. His gaze lingers on the emblem of his god; he knows what he has done, even if it was in the name of his kingdom…
He begins to doubt?
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>>97589778
Giving checks to squeeze through tiny spaces is entirely up to your judgement and I think reasonable, I was just pointing out that the first stage of enclosed space up to one creature size lower would generally not require a check, just impose restrictions in RAW. Likewise, depending on how enclosed the space is, imposing disadvantage on attacks that require swinging a weapon but not like thrusting attacks for example also seems like it could be a reasonable judgement. Generally though, if the space is only 5' wide your party is pretty much going to be fighting in a column anyway so I don't know if imposing disadvantage on just swinging attacks is really worth it since they're going to run into difficulties positioning themselves to attack without exposing themselves to opportunity attacks and shit anyway. For the darkvision stuff, I was mainly operating on the assumption that they'd at least want to pull out a torch or something so probably could get around vision restrictions with dark vision for the most part within reason. Either way, that's all a lot of factors to be dealing with all at once, so go ahead and bump your difficulty up if you want to.

And yeah, I'd echo what this anon said >>97589917 come up with some clearly defined system for how hard you're going to make moving through spaces so as you're going if your party asks about something you can just tell them how big that space is and pick from your table, instead of having to stop and think on vibes about how hard it'll be every time.
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>>97589929
>His gaze lingers on the emblem of his god
His god of conquest and war?
You don't take an Oath of Conquest if you follow a god that is morally opposed to conquest.
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>>97589929
>He begins to doubt?
The oath or the god? Could go either way.
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>>97590014
> You don't take an Oath of Conquest if you follow a god that is morally opposed to conquest.
You’d think, but the Bible and Koran are very, very specific about their God’s opinions on killing people, “thou shall not” and yet…

Look, if someone has violence in their heart they WILL find away to turn any message of peace into a war cry, no matter how clear the message or profane such an act might be.
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>>97590090
And it's almost like there's a half dozen other oaths in the game where you can be a knight and smite your enemies without being cartoonishly evil like Conquest is.
You're fundamentally misunderstanding every aspect of paladins, oaths, gods, and alignment.
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>>97589533
>a 3rd party homebrew was untested, busted as hell
This your first day in the hobby or something?

>>97589616
I mean, okay yes, but the tree won't birth them sire.
My point is if they're not dying out like the shakers then they have to be fucking and their selection of genetically viable fuckpartners makes their family tree look like a topiary crossword, all down and across.
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>>97590090
>You’d think, but the Bible and Koran are very, very specific about their God’s opinions on killing people, “thou shall not” and yet…
It says don't murder.
Justice killing of those God specifically declared worthy of death isn't a contradiction. If anything it's a corollary, who are you to sit on gods throne and judge who needs to die based on your own personal values and wants? It's literally "judge not lest ye be judged accordingly." Humans don't get to determine what is and is not sin, and certainly which sins are worthy of immediate emergency life revokal, no further chance for repentance, instead of merely waiting until the final reckoning at End of Days.

I'll admit I'm less familiar with Islamic theology, but I'm going to assume this was a part mostly 1:1 plagiarized.

What you're describing isn't "prohibition unless expressly commanded because the gods don't trust mortal reckoning and it's too critical to leave to chuckfucks." It's just outright opposition.
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>>97580249
>>the fuck am i looking at
Probably the most biologically weird of the four. They have chambered lungs that can either pass air through to the true lungs or pass water out through the gills mounted on their ribcages. Fishpeople that aren't actually fish.

My playgroup and I have thought way too much about those races, so you can look up any further information here: https://files.catbox.moe/lu7n9o.pdf
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What are some funny mount options for a halfing barb besides using other party members as a mount?
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>>97592361
A donkey or a pig, you can call the donkey Hotay for extra humor
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>>97592361
Dire weasel
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>>97592361
Literally a large-breed dog.

Like a poodle.
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>>97592361
Giant Tick
Deinonychus
Giant Crab
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couple rules questions for you anons. I've been playing in a Strahd campaign with a new DM, and while I know most of the rules, I'm not super familiar with fine details. The DM's been pretty flexible, but we had a couple weird things we weren't super sure on today.

First question:
>The Bard's Jack of All Trades ability allows them to add half of their proficiency bonus to skill checks they don't have proficiency in. Would you allow them to also then give the Help action for ability checks they're not naturally proficient in?
I'm the party bard, and while the DM initially allowed it, he was looking at the ability and trying to figure out specifically if it let me do it. I've not been giving the help action on every roll, but if this is not RAI, I'll stop doing it.

Second Question:
>If a creature has an ability that changes their attacks into Grapples, do they still have to perform a standard opposed grapple check?
We nearly had a TPK today because we aggroed the five gargoyles and they proceeded to immediately start lifting casters off the ground and flying them into the air, and couldn't even roll opposed grapple rolls since we were confused on how exactly their modified grapple worked. I think the DM was using a modified gargoyle stat sheet, and their claw attack was worded something like 'on a successful claw attack, they can instead grapple their target'.
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>>97592361
I'd love to use a warhound as a mount.
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>>97592699
not sure about the help off the top of my head since we use house rules for that, but some monster attacks just cause grapples. creatures like the crocodile come to mind - if the bite hits you, youre just auto-grappled
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>>97592714
alright, it seemed like that was how the ability was worded, but I wanted to confirm because, like I said, we nearly TPKed because of it.

We have had 3 combats, including one against a trio of vampire spawn, without a long rest. By the time we got to the gargoyles, we were pretty much entirely out of party resources.
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>>97592699
Strictly speaking, you don't need to be proficient in order to use the Help action at all. Obviously there's a degree of DM discretion with when it's reasonable to help, but Jack of All Trades is generally a good justification.
So long as you're not overdoing it, it's probably fine.

As for Gargoyles, what >>97592714 said would apply, where an attack that says "and the target is grappled" or the like would apply it without a contested check. You would be able to make a check on a later turn to escape, since there should also be an escape DC listed, but obviously that involves an action, and would only be after getting pulled into the air there.
That said, it does indeed sound like it's a modified Gargoyle statblock, as none of the official ones I can find have a grapple on their claw attacks.
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>>97592747
cheers, anon.
>>
Found a 3rd party mechanic and wanted an opinion of it:

It’s a mechanic to simplify overland travel (by glossing over individual overland encounters) without losing its inherent danger:

It looks like the way it works is that the PCs intended route is assigned a “danger level” by the DM. This dictates a number of things: the DC of the ability/skill/tool check the PCs need to make to successfully traverse the route, failure results in the PCs still arriving at their destination, but with a number of HP lost somewhere along the way, but this can’t bring a character’s health to below 1. (Because having your character die off-screen during a travel montage is kinda bullshit) alternatively, a number spell slots could be spent for each injured character instead to avoid the health loss

So, for example: when traveling a well-traveled and well-maintained road, the DC is between 5-9, and failure would result in one or more characters in the party losing 5 health or one of the party’s casters expending a spell slot to cover all damage. But traversing dangerous wildernesses would require a DC of between 18-21 and failure would result in one or more characters losing 37 health or the casters in the party expending 3 spell slots per character taking damage to avoid the health loss.

So it’s… interesting to me. On one hand, you lose out on some of the craziness that a random roadside encounter could create, but on the other hand, it might make for more RP opportunities to have the party potentially dragging itself, broken, bleeding, and exhausted to their destination and then having to decide if they really want to push on with the plot, or find the first inn they see and crash.
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Has anyone tried 5e as a more old school dungeon crawl survival type game?
10 minute exploration rounds, resource management, slow healing, trying for loot instead of being special story characters
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>>97578796
My personal suggestion would be a cleric of Kord (god of strength) armed with a maul.
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>>97593062
I could see a cost of hit dice working better than damage, although I suppose that could be lopsided in terms of cost.

The price of damage or spell slots isn't bad, but it's kind of at odds with the way resting normally works, where ordinarily just camping out on any given day of a journey should get the party everything back.
At a certain point the gritty rest variant might pair well there, where the 8 hour short rests and multi-day long rests gives a good reason for why the cost of damage and spell slots are sustained over such a long period. And that would still work with the idea of just having simple obstacles with a DC over the course of a journey in any circumstance where a more robust encounter/challenge isn't needed.
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Made some servants of Juiblex for an upcoming cultist temple I'm running, would love feedback on these monsters. Some are homebrew NPCs, some are homebrew monsters, the omox demon is a conversion from Pathfinder. Nothing is too nitpicky. I'd appreciate the feedback before I go ahead and print these out to put in my DM screen.

https://homebrewery.naturalcrit.com/share/eNNQoLyz9X4o
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>>97593099
I have run games with some aspects of that. Usually just starting off the players in a small frontier town and having trouble in the local mines lead into a sprawling mega-dungeon.

It works fairly well in terms of a typical loop, taxing the PCs a lot throughout a typical day and keeping things more orderly if you're using dungeon turns.
I didn't use slow healing rules, mainly because it would require altering hit die as a mechanic, and so long as the party has a Cleric or Druid, it would only mean needing to take a single day off of adventuring to fully heal anyway.
Short rests themselves also lend well to a dungeon crawl when the PCs can secure a location and take some time before pressing on.

Resource management was primarily in the form of spells with lengthier adventuring days. 5e trivializes the need for torches and food in several ways, and the way I set the campaigns weren't far enough in the wilderness to worry about rations that much.
As for loot, the main complication was that there's a real lack of useful things to spend gold on in 5e. This was before the magic item crafting rules in 2024 though. You could probably do something with gold as XP, or have some larger-scale goal where the PCs need that money to build a castle.
Magic items themselves work as loot, but you run the risk of the players stockpiling scrolls and potions, or ending up with a bunch of extra shit they never use.

Still, some of the better games I've had with 5e. I'm convinced a lot of people are doing themselves a disservice by using 5e for story games or 5-room-dungeons instead of just making a big pit full of traps and monsters.
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>>97593167
Good to know it works out mostly fine.
I recently realised my main issue with 5e is the lack of aesthetic feeling and gameplay focus more than anything else so it is something I was thinking about.

For gold sinks: adding in things like taxes, hirelings, paid for services, and paying to level up I think will help for that.
I understand spells offsetting the need for rations, which is also a balance issue (used to be level 2-3 spells for food).

Some things I am also considering is:
Cantrips are charged. You can cast one cantrip for each cantrip you know, then must spend a 10 minute exploration action as a Breather to get them back again.

A Breather can also let you expend a point from a medicine kit, or allow a medicine check to let you spend a single HD for recovery.

Long Rests don't automatically recover HP and HD restoration is based on your living conditions. But excess HD after the rest can be spent automatically to restore HP.

Torches and Lanterns actually counting down with time.

Also allowing a Downtime day (24 hours off) to recover HD properly.

With Dungeon Crawling: Random Encounter check every 6 dungeon rounds (every 60 minutes)
Ritual casting of most spells but anything not already a ritual spells is proportional to spell level and casting time. (10xSpell LevelxRounds needed)
So a 1 minute casting time spell is 10 rounds, that makes it 10 minutesx10 = 100 minutes per spell level. Might scrap spell level from calculation.
With random encounters happening, and modified by the noise of the ritual, it makes it hard to pull off.
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>>97593122
> where ordinarily just camping out on any given day of a journey should get the party everything back.

Well the book does say that after a certain difficulty rating, long rests shouldn’t be considered “viable” the environment simply being too dangerous to even attempt.

However, That would explain the “resting penalty” mechanic the publication also introduced.

The way that mechanic works is that depending on how shitty the campsite is for their long rest, the less effective the long rest is. Mostly in the form of how much health the long rest restores. So, for example, a character with a max health of 36 takes a long rest with 16 health left, but chooses to sleep in his medium armor (-4) and eats only a half-ration for dinner (-1) will end their long rest only restored to 31 health (-5 resting penalty) and this stacks, so next night they are still sore and miserable from the last night rest, and this results in getting into a fight with the other party members (-1). So this time he rests with 20 health left, he only gets restored to 30 health. And this just keeps staking until they take a prolonged rest (like a week) in actual civilization. Now not everything is a penalty, some things, like sleeping on a bedroll is a (+2) and a tent is another +2, and a hearty meal is a +2. But eventually penalties are going to add up and it’s time to call it quits for a while.

I suppose this and >>97593062 are used in conjunction, using the overland travel mechanics to get to the first day’s campsite, determine how comfortable that went, and potentially end up continuing on with full spell slots, but less-than full health (which could mean having to waste spell slots to compensate) to continue on.

Or alternatively the overland travel mechanics might be good for journeys of less than a day, so long rests aren’t really a consideration.
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>>97593254
Even just declaring that PCs can take long rests in the wilderness or dangerous areas probably solves at least a portion of it. And if the goal is to simplify overland travel and encounters, I wouldn't add in all of those modifiers to add or reduce to the total taken. Ultimately, it sounds like the system is meant to be an abstraction, and as such, you just need to be clear with your players that the rolls during the travel are going to determine the state they arrive in.
Pairing that with a rule that they need to be somewhere civilized to long rest just avoids the situation where they trek to the dungeon and then camp outside to heal back to full.

You might also consider looking into the Journey rules from Adventures in Middle Earth. It's a 3rd party 5e LotR splat that does a few interesting things, but journeys work similarly where you gauge the terrain, have a set number of events based on the difficulty and distance, and then PCs roll checks to see how they fare with certain challenges.
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Remember, if you have find familiar, you can get a mount to fly in 5e 2024:
https://5e.tools/bestiary.html#giant%20fly_xdmg
Whether the GM will allow it is another matter, though.
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>>97593397
Why does the giant fly not carry disease risk?
Ridiculous
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>>97593357
> avoids the situation where they trek to the dungeon and then camp outside to heal back to full.

Depending on one’s point of view, even if they do set up camp in front of the dungeon entrance to recover from the journey, then the mechanic still worked because it got the PCs to do something they wouldn’t normally do. Since normally a party would reach the dungeon entrance and then press on. Not to mention that camping in the shadow of a dungeon in the middle of nowhere can create some interesting events all its own.
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>>97593212
>For gold sinks: adding in things like taxes, hirelings, paid for services, and paying to level up I think will help for that.
Paying to level up probably helps the most. I don't know if you could quite pin GP to XP, given how inflated some of the values later on become, but even just 50 or 100 times level is a decent chunk of change.
>I understand spells offsetting the need for rations, which is also a balance issue (used to be level 2-3 spells for food).
Not just spells (since Goodberry is the main culprit there), but also the Outlander background. Even if you ban all of the options that handle it automatically, even the default Foraging rules make it easy to build a character that can supply the entire party with more than enough food/water per day just by having a high Survival skill.
You basically have to ban those options, rework the survival rules, rework encumbrance, and all of that just forces the party to consider actually buying a pack mule.
>Torches and Lanterns actually counting down with time.
They already do. But why bother with either when half the party has darkvision and the PCs that don't took the Light cantrip?

>Cantrips are charged
Ensures you will only ever see Tome pact Warlocks.
That aside, seems fine. I might say to recharge whenever they cast a ritual, or maybe leveled spells in general.
>A Breather can also let you expend a point from a medicine kit,
Healer's kits don't do anything by default. Unless that's meant to bypass the Medicine check to spend HD. The latter seems solid.
>Also allowing a Downtime day (24 hours off) to recover HD properly.
This seems functional enough with the other Long Rest rules. It's basically what you'd get anyway if the party decided to rest, spam healing spells, and rest again.

>Ritual casting of most spells
Do not do this. Nothing good can come of it.
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AC = your strength score
Speed = 25 + five times your dexterity mod
number of skills = 5 + your intelligence mod
weapon/spell/darkvision range = 50 + 10 times your wisdom mod
maximum inspiration dice = your charisma mod (minimum of 1)

this is the way it should be. no I won't take constructive critcism, you people don't know shit about game design
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>>97593449
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>>97593426
>half the party has darkvision
oft forgotten and ignored

Darkvision is in black and white, and counts as dim light (disadvantage on perception, -5 passive perception)

> Unless that's meant to bypass the Medicine check
That's the idea yeah. It's needed to spend the HD, or a medicine check. It's not a freebie but a resource cost.

>Do not do this. Nothing good can come of it.
Really? I figured it would allow for more utility casting.

>only ever see Tome pact Warlocks.
Why that specifically?

>recharge whenever they cast a ritual
I might allow that. So either a Breather or a Magic Exploration action.
>the Outlander background
That's just broken, wasn't aware of that

>Foraging
I will use the 2024 ruling for that. Forage DC, 1D6+Wis mod pounds of food per day travelled. Counts as your travel action that day. Also give it "Poor lifestyle" for the purpose of rest and recovery.
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>>97593470
>oft forgotten and ignored
In my experience, players will never pass up an opportunity to remind the DM they have darkvision.
And sure, having a light is better, but that also means that a lot of the monsters with darkvision also have reasons to illuminate the place they're living.
>I figured it would allow for more utility casting.
It would, but spellcasters don't need more buffs, and odds are you're just going to create an unintentional exploit.
>Why that specifically?
Three extra cantrips, taking them from 2 to 5 baseline. That means 5 cantrip slots, which on a class that relies on Eldritch Blast in place of weapon attacks, becomes pretty key to retaining functionality.

>I will use the 2024 ruling for that. Forage DC, 1D6+Wis mod pounds of food per day travelled.
That is the same as the 2014 rules, save that there's a table that details the DC rather than leaving it up to the DM to judge. Unless you're tossing the players into the Arctic, Desert, or Underdark though, a DC of 10 or 15 is typical, and Expertise with Survival makes it easy to get a +7. That's very reliable for DC 10, and a bit better than a coin toss for DC 15.
16 Wis and you're looking at a minimum of 4 pounds of food, with an average of 6.5. Getting 6 pounds over the course of two days is feasible in any DC 15 area, and for a party of 4 that means just 1 character is marking off rations.
Rations being 2 pounds each means even an 8 Str Wizard can carry two weeks worth without any trouble at all, even with the Encumbrance variant capping at 40 pounds before penalties.

Penalizing the recovery if they're relying on forage might work, but it also relies on there being a major improvement if they eat rations instead. Though it also means on the days when they need the extra recovery, they'll just choose to go for rations instead.
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>>97593635
> but that also means that a lot of the monsters with darkvision also have reasons to illuminate the place they're living.
Depends on the specific monster.
Just as one example: most spiders have web sense. Which means they don’t actually need to see you. As long as the PCs are standing on its web, they will know exactly where you are anyway, and they want you on its web.

Then there’s creatures like grick, violet Fungus, bears, snakes, etc… where they may well benefit from a light source, but being basically animals, either lack the intelligence or appendages to actually create light sources themselves.
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>>97593635
>never pass up an opportunity to remind the DM they have darkvision.
Oh I meant that the mechanics of it were the forgotten part.
Even the range is often ignored.

>spellcasters don't need more buffs
Fair enough. Might allow it for NPC casting or service purposes.

>Three extra cantrips
That's fair. Though the other options will offset the need for cantrips depending on what you are after because you can fight without. They also have invocations and such.

>Forage
While true about how much they can find, it takes up their exploration activity, which means they aren't scouting ahead, or securing the camp. or doing some crafting or a variety of other abilities.
I don't want rations to give extra benefit, it's forage so you dont spend rations.

Another factor to consider is having coins have weight. So with scaling encumbrance rules your strength 8 wizard can still only carry so much.

>>97593651
What they said. Many natural darkvision monsters offset the penalties in various ways.
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>>97593671
> Many natural darkvision monsters offset the penalties in various ways.

Yeah. But not necessarily in ways that the party can benefit from.

I remembered that much, that the initial gripe was that he didn’t think PCs would or should bother with buying light sources like torches and lanterns.

And the big counter argument being that darkvision isn’t actually a “get to ignore lighting conditions” quirk. That would be truesight, which is really rare. And while that also applies to NPC monsters, they’ve learned to adapt in ways that the PCs may not be able to exploit themselves.
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When inventing a new magic item from scratch, what’s the rule of thumb when deciding how rare it is? Especially if it has a massive drawback, and an effect that might not exist as a spell?

Like say… a ring that, once per day, can be used against a creature to ignore one of its damage resistances, but at the cost of becoming vulnerable to that same damage type until the end of a long rest.
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>>97593651
Obviously. Though that's why i said 'a lot' rather than 'all'.
Things like wild animals aren't setting up torches, but you're also more likely to encounter those in the woods in the midst of the day.
Spiders might be able to notice the PCs if they walk on a web, but the PCs are also going to notice if a room if a room is filled with enough spiderwebs for that to actually work.
Also worth noting that hiding requires more than just darkness if you're trying to hide from a creature with darkvision. A spider standing in the middle of a dark room isn't ambushing anyone who has darkvision, because it's just lightly obscured.

And more to the point, darkvision penalties cut both ways.
>>97593671
>Many natural darkvision monsters offset the penalties in various ways.
They really don't. A Grick has a passive perception of 12 and no other special senses. A Bear has a good perception score, but also has +0 Dex, so the PCs are likely to spot it even with the penalty. Zombies, Ghouls, Skeletons, Hydras, Chimeras, Trolls, Gorgons, Basilisks; many classic monsters are lacking in Stealth, Perception, or both.

>>97593698
>that the initial gripe was that he didn’t think PCs would or should bother with buying light sources like torches and lanterns.
If you go back to where I mentioned darkvision invalidating torches, I mentioned the Light cantrip at the same time. People just got really hung up on the darkvision part. And darkvision is very good, but for everything else there's Light.

Though since we're pulling from the 2024 rules if the Darkvision Bear is any indication, then simply taking a 5 days and spending 50 gp is enough for a Moon-Touched Sword. Slightly less light than a torch, but you don't have to track it and it's much better for stabbing monsters hiding in darkness.
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>Tried out summon greater demon
Damn this shit is good
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>2026
>anon discovers summons
truly a historic day
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>>97593671
>I don't want rations to give extra benefit, it's forage so you dont spend rations.
Then it isn't exactly a penalty for them to get reduced recovery for foraging, because they get equally reduced recovery if they eat rations.
Sure, the Ranger foraging means they aren't scouting, but there's only so many tasks that need to be done. If it's that important for them to do something else, nothing stops a different PC from foraging either.

>Another factor to consider is having coins have weight. So with scaling encumbrance rules your strength 8 wizard can still only carry so much.
The Strength 8 wizard can carry 2000 gp and be within the 40 lb threshold. And keep in mind, that's merely the threshold to carry it without penalty. Go up to 80 lbs, and all that happens is he's 10 feet slower. Hardly ideal, but something the players can work around.
And of course, Tenser's Floating Disc is a ritual, just in case they find 25,000 gp and can afford to wait 10 minutes.

This is what I mean when I say the rules are easily trivialized and you might want to rework them. 5e gives the players so many tools to just ignore these mechanics. I haven't even mentioned specific race/class features yet.
This is simply a warning that you'll want to put more thought into survival rules than WotC did if you want the players to be presented with meaningful choices.
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Just had the best session of all time. Everyone knew their abilities and rolled dice quickly during combat, and nobody really cared or got butthurt with any results. Combat was complex but we finished 5 combats each under 5 minutes... it was incredible. Why do so many ppl who play DnD just fail to know their class, fail to be able to do simple dice calculations, and get emotionally butthurt when they e.g., miss in combat?
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>>97593767
I’ve never bothered to determine rarity because the main reason to be writing an item from scratch is that you’re giving it to your party.
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>>97593838
> I mentioned the Light cantrip
1) the light cantrip isn’t all that great. It’s an instant torch and that’s it. An oil lamp is brighter.
2) any good caver or urban explorer would tell you, never rely on a single light source. You should always have a backup.
3) yeah, darkvision isn’t something you should rely on either. Sure grick and a lot of other cave creatures don’t have an amazing stealth roll, but they don’t need one, if you’re stumbling around with no light, then you got disadvantage on perception checks. It’s going to be child’s play to hide from you. As stated before, darkvision only lets you see where you’re going in total darkness, and ignore a certain amount of shadow; that’s it. If you’re in a pitch black dungeon and you only have darkvision to find your way, the only direction you should be going is out!

But here’s the thing to also note: survival mechanics like darkness and weight, aren’t there to actually be regularly be implemented, their more punishments for careless or reckless behavior. Ideally the way it should be seen is that the very fact that the players are making use of tools that aren’t weapons, and utilizing spells that aren’t of a combat or healing nature means that those mechanics are doing their job right. It’s making the players think of the game like an immersive story, and not just a wargame, or power fantasy.
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>>97595046
> Ideally the way it should be seen is that the very fact that the players are making use of tools that aren’t weapons, and utilizing spells that aren’t of a combat or healing nature means that those mechanics are doing their job right.
To add to this, cantrips are a finite resource for spellcasters, they are not things easily found and transcribed into spell books like other spells. So the fact that the casters are taking spells like light to begin with, and not a Cantrip that does direct damage or a defense boost, is telling.
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>>97593167
>I'm convinced a lot of people are doing themselves a disservice by using 5e for story games or 5-room-dungeons instead of just making a big pit full of traps and monsters.
I use 5e to make dungeon crawls, receptions at the embassy, prison escapes, serial killer murder mysteries, escort the dwarven caravan in the underdark while being chased by kobold war machines, and fighting in the arena in a sunken city.
This general seems to think the options are either 3 goblins in a whiteroom followed by 4 goblins in a whiteroom or standing around sharing pronouns and jerking off
>>
>>97582114
>do you need the table to roll for anal circumference?
A table for circumference is a little excessive. Just use diameter = d6 + con/dex modifier like the rest of us.
>>
>been waiting a month for everyone to be here for today's game
>two of my players call out day of

They had legit reasons, but man.
>>
>>97595186
Have you noticed that most people are also retarded? Personally I wish stock 5e didn't try to simplify EVERYTHING to advantage/disadvantage because of roll modifier phobia but it does make things easier for less wizardly groups.
>>
>>97595186
> standing around sharing pronouns and jerking off

… and then the DM decides he’s bored and announces:

> “and then an armor clad figure kicks open the door to the [safe space], pointing an accusing finger at the party shouting “YOOOOOOOU! Get them!” And a tide of skeletons and kobolds rush into the space, ROLL INITIATIVE OR FLEE BITCHES!”
> ballroom blitz starts playing from somewhere

That’s what I’d do as a DM in that situation.
>>
>>97594395
> I’ve never bothered to determine rarity because the main reason to be writing an item from scratch is that you’re giving it to your party.

You fool, You underestimate just how many I’ve got rattling around in my head.
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I'm torn between making a
>Barbarian
>Sorcerer
>Rogue (swashbuckler)
or
>Monk
Any suggestions? Just a push in one direction so I can decide? Still don't know what the rest of the party is gonna go with save for one Druid.
>>
>>97595046
>It’s an instant torch and that’s it.
An instant torch that costs nothing and can be placed on a weapon or spellcasting focus instead of occupying a hand.
>any good caver or urban explorer would tell you, never rely on a single light source
Real-life cavers don't have darkvision. But I also mentioned moon-touched swords as a good source of light. Ignoring that the party can potentially just cast Light twice

>Sure grick and a lot of other cave creatures don’t have an amazing stealth roll, but they don’t need one, if you’re stumbling around with no light, then you got disadvantage on perception checks. It’s going to be child’s play to hide from you.
Sure, some PCs don't have an amazing stealth roll, but they don't need one. If the monsters are stumbling around with no light, then they get disadvantage on perception checks. It's going to be child's play to hide from them.
Do you see how that works? Do you see that a Grick doesn't magically have a better version of Darkvision than any Dwarves or Elves in the party?

>It’s making the players think of the game like an immersive story, and not just a wargame, or power fantasy.
The Str 8 character realizing they can bench 120 isn't a power fantasy?
Trust me anon, I've run the game with strict RAW survival rules. They don't do a good job.

>>97595075
>So the fact that the casters are taking spells like light to begin with, and not a Cantrip that does direct damage or a defense boost, is telling.
Guidance, Light, and an attacking cantrip is not difficult at all to pick as a Cleric. I'm not sure you've even played if you think there are any 'defense boost' cantrips worth taking.
Keep in mind that this conversation is also in the context of that other Anon's homebrew, where PCs are going to have limited cantrip slots, so damaging cantrips also become far less valuable, and therefore Light goes from being a slight opportunity cost to a premier option.
>>
>>97595567
Barbarian/Swashbuckler pirate captain
>>
>>97587504
>ADHD+autism
Yeah, normoids love breaking the flow of things because they have to reboot to decide if the one obvious choice is what they want. Bonus points for elaborating on retarded choices with forced reddit tier humor.
>>
I saw a home rule where short rest becomes 8 hours and long rest becomes a week, so you are not supposed to fully recover in a middle of a dungeon. Might work for that crawl survival feel.
Lightning is probably unfixable without heavy home ruling and nerfing stuff and I want to avoid it.
I am more concerned with making players use mules. An average PC (10 str) can carry 150 lbs, which is a lot and I am not even talking about wizards who can summon a flying disk to carry 500 lbs (and it is a ritual, so they can just recast it every time).
What if half all carrying capacity?
>>
DM announced today we will not be going past level 12 and he's going to explore alternative progression options after that.
Thanks, Larian.
>>
>>97595899
Also I plan to run a megadungeon, so I think it would be cool for players to be able to establish safer routes and safe houses to already visited places, but I have no idea how to implement it.
>>
>>97595899
If you are going to reduce carrying capacity I would recommend reducing the weight of armor if a character is proficient in it. With the variant reduced carrying capacity in the PHB half of any strength based character weight is made of just their armor. So Dex based characters end up being able to carry more stuff (after factoring for the armor weight).
>>
>>97595899
>I saw a home rule where short rest becomes 8 hours and long rest becomes a week, so you are not supposed to fully recover in a middle of a dungeon. Might work for that crawl survival feel.
This works, but with the caveat that you cannot run a campaign like you normally would. Dungeons become single moderate encounters, and adventuring arcs taking weeks.
There's a lot of spells and features that need adjusting or they become nonfunctional (what immediately comes to mind is mage armor, animate dead stuff, prayer of healing, catnap), and you need to go into each feature and item given out and decide if you want it to be a daily use thing or a long rest thing because wotc is very inconsistent wtih this
I've experiemented with the rule set and it almost works but there's so much that you need to fiddle with that it becomes a multi page affair that I got sick of and just dumped entirely
>>
>>97595943
Can you point me to this rule in phb, I can't find it.
>>
>>97595899
There is an encumbrance variant, which makes the basic load 5 x Str score instead, although it applies scaling penalties beyond that. So for 10 Str, you have a 50 pound default, can go up to 100 with a speed penalty, and can still carry 150, but only slowly and with disadvantage to doing anything else.
Also worth mentioning Powerful Build which is a feature for certain races to just double carrying capacity, which is also probably something to look at during any sort of rework.

Even 50 pounds is usually plenty to work with for most characters though. Spellcasters who don't really worry about armor or weapons might have 10 pounds of junk, but that's plenty of leftover room. Oddly enough it's sometimes the Strength-based characters that end up worse off, since a Fighter with 16 Strength is probably wearing Chainmail, which is 55 of their 80 pounds, so even before any weapons they've only got 25 to spare.

There's ways you could probably rework a formula into doing what you want, but you need to think about how much a Str 8, 10, 16, and 20 character should be able to carry, and then work backwards to get the math to fit your expectations.
>>
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>>97595960
Page 176, though that's the 2014 rules. They may have cut it out of the game for the 2024 book.
>>
>>97578148
cuz they are supposed to be normal adult human proportions just at half scale.
>>
If we can, for a minute, step away from trying to force D&D to be something other than high-fantasy adventure, I want to ask an opinion question:

What do you think the worst, most obnoxious environment to adventure in is?
Personally I’d wonder if its deserts (visually uninteresting and extremely hot, incurring penalties and exhaustion). Or swamps & bogs (waist-deep murky water everywhere (so hidden aquatic creatures are present and difficult terrain everywhere, plus drowning risks), what’s not submerged is covered in mud and muck (so more difficult terrain), and dense foliage everywhere (so obscuring terrain and cover wherever there isn’t waist-deep water), and I’m sure swarms of stinging and biting insects are just GrEaT for caster concentration, and everything’s damp so probably going to get all kinds of penalties for resting)

But what’s your opinion?
>>
>>97596068
Underwater.
>>
Hey lads, does the weapon mastery system make choosing a magical weapon a more difficult choice in your opinion? For context, I am starting a campaign as a level 2 fighter, the DM said we can choose one uncommon magic item to start with (seems a bit strong but whatever). Naturally, my first thought was to grab a +1 weapon of whatever type, but the more I think about the more I feel that doing that would actually be more limiting than just switching between the different weapons I have mastery with and I should grab something more generally useful instead. What do you guys think?
>>
>>97596107
I'm pretty sure you could get an Enspelled Weapon, and 6 potential uses of a 1st level spell is quite nice. Could easily grab some variety of Smite or other weapon spell there.
And that does come with the upside where whenever you don't need that particular spell, you can use something else.
A Weapon of Warning is a solid choice for similar reasons, since you only need to have that on your person.

There are some other solid uncommon items you can get though. Broom of Flying, Winged Boots.
Gauntlets of Ogre Power could be interesting.
>>
>>97595676
I'd kinda rather go for one option only, I'm not sure I'm experienced enough yet to pull off a multiclass succesfully. Really don't know what is the stuff that's worth leveling up to or giving up, my first campaign I often went "holy shit this thing sounds amazing" and then once I actually had it rarely found a use case for it.
>>
>>97596099
> Gnome NPC: “with this bathysphere you will be able to explore the extreme depths of the deep ocean! It needs only a crew of 3 to operate”
> fighter’s player: “wait, how big is the interior of this thing?”
> DM: “the bathysphere’s crew compartment consists of a single 5’x5’x5’ space”
> Wizard: “hold up, how in the nine hells are 3 medium-sized people supposed to fit into this thing?!”
> Gnome NPC: *holds up plunger*
>>
>>97592361
A dwarf underneath his human-length trenchcoat.
The rules don't say mounts have to be quadrupedal or a beast.

Just remember, if he's acting as a controlled mount, he doesn't get initiative and doesn't get his own normal action economy, only a dash, dodge, or disengage on your turn.

>it's not a ranger companion or found steed
Neither is the cavalier's warhorse. A mount doesn't have to be a class feature. Hell, rogue doesn't mention a mount once but it's one of the best classes to use one, since it's a guaranteed 0 cost advantage source, and even guaranteed melee sneak attack even if you started with disadvantage, and frees your bonus action free since it's also a BA-less cunning action. Speaking of getting your bonus action back, Monks are probably #2. Their number one cause of death "being a greedy dumbass" evaporates because you can have your cake and eat it too.
Like I think Mounted Combatant AND the Heavy Weapon size penalty both exist, carrot and stick, just to make everyone not just halflings and gnomes on ponies, mounts are so objectively good from a tactical standpoint and medium mounts have almost none of the logistical deterrents of dungeon crawling with a large size horse.

>Slavery is evil
1. That isn't always the case in a pre-modern world without socialized welfare. Some people NEED to be wards of others, supervised and paid for. In fact if anything they're slaves to the government now, it just very low expectations demanded of them, mostly just don't break the law, attend school if they're a minor.
2. You don't HAVE to own him. You could just be paying him as an employee. Unskilled labor is 1s a day, you'd be paying that in feed for a dire wolf anyways, the only difference is you don't have to exchange it to meat first. Hirelings are underutilized in general, almost as much as mounts.
>>
I finally got to play after such a long time
and playing an Eldritch Knight wasn’t really my thing
didn’t enjoy it as much as I expected
>>
>>97596399
>Slavery is evil
> 1. That isn't always the case in a pre-modern world
What is wrong with you?
>>
I am going to run Rappan Athuk and my plan is to turn Castle Calaelen (one of PCs will inherit it) into a 5e bastion for my party (but they will get it as soon as they will kill goblins, not at level 5).
Is bastion a good gold sink by itself or should I add some kind of a land tax they will need to pay?
>>
>>97596623
Why are you asking us? You’re the one giving out money to the PCs. You tell us how much money you plan on awarding the PCs per adventure.
>>
>>97596623
Bastions cost 0 gold. Even the rooms with hirelings "provide enough passive income to pay wages".
They come up with a good idea then fuck it up
>>
>>97596623
Like >>97596758 said, Bastions aren't really a gold sink by the default rules. Even the ways to spend gold tend to just make you more gold than you put in if you sell whatever you craft.
>>
>>97596778
Which of course raises the further lore question.

>why risk my lofe adventuring when I can retire and live comfortably here?
>>
>>97596623
You know what? I’m going to echo what: >>97596758
>>97596778
said and say this is a bad choice for a money sink. But I’m going to go one step further and say, from experience running other systems, but that’s beside the point that if you’re coming here looking for ways to blatantly siphon off money from the PCs, then your adventures are TOO FUCKING TAME!

Like, sure sometimes the odd treasure hunt that leaves the PCs better off than when they started are fine every now and again. But you should have them going on absolutely insane rollercoaster ride adventures that will see the PCs having to exhaust limited resources and losing, or breaking, their gear along the way that, by the end of the adventure, they are having to empty the entire treasury they’ve compiled just to replace/repair everything.

And why would they ever go on an adventure that’s just going to end up a total net loss?

Because they didn’t know how bad it was going to get at the time?

Because they didn’t have a choice? (Nobody said the antagonist can’t be proactive, if they guy’s proverbially banging on their door and making trouble for the party, then what else are they supposed to do?)

Take your pick!
>>
>>97593838
>enough spiderwebs for that to actually work
DC 15 to spot webs. With disadvantage, passive perception could possibly be below 10.

>standing in the middle of a dark room
Its more likely to be behind the cover of webs

>many classic monsters are lacking in Perception
Sure but you check every time circumstances change, including moving by them

>spot a bear
So? Its still a bear

>>97593935
>2000 gp and be within the 40 lb threshold
Spellbooks, weapons, staffs, wands, potions, arcane implements. They all have weight.

>just lowered speed
10 feet reduction is massive in a dungeon

>and can afford to wait 10 minutes.
10 minutes every time they cast it. Depending how far from town, that leaves them exposed in the wilderness, or to bandits that see them carrying 25000 GP.

>might want to rework them.
I am

>light cantrip
Limited resource choice, I would rather buy a lantern
>>
>>97597014
>adventures are TOO FUCKING TAME!
Blame the idea of "balanced encounters" and making consumables count towards your magic items per level.

Making them buy healing potions is a good sink though
>>
>>97581151
heavy weapon penalty hits like a bitch. small races basically can't be strbois unless it's sword and board.
>i said kick shins
wotc never made an unarmed focused barbarian so people keep trying to do it with monk which has an entirely different playstyle focused on evasive skirmishing, support, and chip damage.

>>97596458
i have this, but with D&D pretty much as a whole.
>>
>>97595567
If you're playing 2024 for the first time, try the updated Monk.
>>
>>97597130
> Blame the idea of "balanced encounters"
That’s no excuse!
1) you can still dictate the level of “balanced”, they don’t all have to be balanced towards “easy” and “medium” encounters. They can be balanced towards being a gauntlet of “hard” and “deadly” encounters. And the “x encounters per day” advice? Well nobody told the goblins that. Just because the PCs are withdrawing to rest doesn’t mean their adversaries won’t press their attacks.
2) for you it’s oh-so-terribly convenient that the DMG is just so wishy-washy when it comes to assigning a CR rating and XP award for non-combat challenges and hazards. “Ooh! That green slime just came out of nowhere! So sorry, and that plate mail and long sword looked expensive too. Shucks man.”
>>
>>97597122
>DC 15 to spot the webs
>but you can't see the spider because the webs are obstructing your view and providing cover
Do you even listen to yourself? If the webs are that fucking thick you can just see them.
>Sure but you check every time circumstances change, including moving by them
Passive perception exists for a reason, and if you are re-rolling Perception every time the PCs move you are running Stealth very wrong.
>So? Its still a bear
And the PCs are still PCs. They see an enemy and they fight it. No torches needed.

>Spellbooks, weapons, staffs, wands, potions, arcane implements. They all have weight.
A component pouch and spellbook is still under 10 pounds. Potions are 1/2 a pound each. And if you've got multiple magic staffs/wands/etc. as a Wizard to the extent where you're struggling to carry it all, then you're succeeding.
But sure, let's say the wizard is loaded up with a couple 4 lb staffs and 1 pound wands for another 10 pounds. That's still 20 leftover easy, which is still 1000 gp or 10 days of rations. That's an insane amount of leeway for a character with the minimum Strength.
>10 feet reduction is massive in a dungeon
Not at all. A wood elf is now walking as quickly as a dwarf. Unless you think playing a dwarf is suicidal, then no, it isn't massive.
>10 minutes every time they cast it.
How many 10 minute breaks do you need to take before 25,000 gp isn't worth the trouble, I wonder?
>>
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You know, I was always well of the fact that Piercer was the worst of the Martial Damage Feat Trio, but holy shit I never realized the extent of how dogshit it was.

With how much they buffed genuine page filler feats loke 2014 Charger, I cannot fucking believe they left Piercer in the sorry state that it's in.
>>
>>97596545
It's truth. Would you prefer they starve? Because that's the alternative. Waifs and mental invalids can't yet be a "Ward of the State," there's no progressive socialism. Animal shelters exist because we acknowledge that it's more humane for a dog to live in a cramped kennel and eventually as a pet than live miserably and die short as a "free" stray. Should we not offer humans the same mercy?

Kidnapping to enslave is evil. Owning people or the descendants of people purchased from that method of enslaving is evil. Because of course kidnapping itself is evil.

But thats not the only form of slavery. There are other methods and reasons to have permanent ownership of a person, not even including temporary/conditional things like debt bondage, serfdom, conscription, and penal labor. Nor was all slavery the inhumane meatgrinder that was the american capitalist, race-defined, gang system chattle plantation. For most of history slaves were costly to own certainly to replace, and even failing that, keeping them in good condition was part of status flexing. There were roman slaves working as pedagogues that lived and ate better than the average free man. And as long as you got all your own tasks for the day completed, everything else was handled by your master or the other slaves doing their own assigned tasks. It also wasn't uncommon for freed slaves to later become slave owners themselves.

Answer me this anon: The bible has a prescribed ritual to do if a slave, redeemed by a family member or automatically freed by the religious holiday of Jubilee, wanted to instead remain a slave of the household they were working for the rest of their life. Specifically, they were to be brought to the temple then have their ear pierced using a leatherwork awl and the house's door.
If slavery is just the worst fucking possible thing, a pure life of misery with no up sides to the slave whatsoever, why would anyone ever want to stay one, especially if it meant staying one forever?
>>
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>>97595567
>>97595567
My DM let me play a Swashbuckler with the 2024 Rogue chassis and it's fucking fantastic with the Rogue buffs.

Fancy Footwork means you never have to use your Cunning Strikes to disengage, letting you spam either your poison or your trip, and baked in Steady Aim means you can also be plenty effective at Ranged if need be.

Couple that shit with the new buff to Charger, grab a Shortsword+Scimitar, and go fucking ham.

My Swashbuckler's a Tabaxi so I get to weave Feline Agility into my movement and I fly across the map.
>>
Is it worth going out of my way to nab Arcana prof on my fighter in order to craft magic items?
>>
>>97597512
It's certainly not bad. It also means you can assist someone else to cut their crafting time in half.
Depends on how far out of your way you're going for it, I'd say.
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In the first 5 encounters this adventuring day, the players managed to spend nothing but a single Rage use.
Then, on the final encounter for the day, the party of 4 level 4 adventurers killed a 9th level necromancer, a rampaging undead behemoth with 250 HP and 4 CR 1/4 skeletons.

It's fucked up that I thought giving them that encounter was a good idea, and it's even more fucked up that they won.
The barbarian was downed, but other than that no one even felt threatened.
They stung the necromancer with a pseudodragon sting then left him there.
If the necromancer was conscious, they would be dead.

I desperately need to give my players more actually draining encounters per day.
>>
>>97597521
>I desperately need to give my players more actually draining encounters per day.

There is no way you are running your monsters correctly if a 4 group of level 4 adventurers curbstomped everything.

Either they're cheating or you're leaving out info.
>>
>>97597521
Homebrew monsters?
>>
>>97597518
It seems like my best options to grab it are either to grab it as my free skill from Human (instead of stealth), other wise I would burn one of my feats to pick up Skill Expert and get Athletics or Perception expertise out of the deal
>>
>>97597521
What >>97597535 said. I’m calling shenanigans. You’re either full of shit or grossly incompetent.
>>
>>97597488
> it’s truth
No, dude you’re telling people they should normalize and romanticize slavery in their fantasy settings. That’s not normal, normal people don’t do that. So I reiterate, what the hell is wrong with you?
>>
>>97597488
This >>97597567
You should only be romanticizing stabbing animals to death, killing people who think differently, stealing priceless treasures, and other normal things like that.
>>
>>97597145
>heavy weapon penalty hits like a bitch. small races basically can't be strbois unless it's sword and board.
5.5e changes it so there's no penalty if your STR is 13+ for melee heavy and DEX is 13+ for ranged heavy
>>
So where do people find players (as a DM) online these days? I looked at r*ddit and d*scord and I really don't get along with people who hang out on those platforms. The kind of people who ask if the game is LGBT friendly. The answer is I don't care but you're gonna make it my problem somehow anyways.
>>
>>97597683
roll20
>>
>>97597683
Discord or Reddit, or mutual friends
>>
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>>97597683
Reddit is going to be your best bet.
>inb4 MUH MUH MUH REDDIT MUH LGBT MUH FAGS

Trust me when I say you're going to meet ALOT of duds before you run into decent people. Both times I found decent groups of normal, level-headed adults it took about 3-4 months. Only reason I left the first group is because I didnt gel with their playstyle despite giving them an honest try, but they were nice people.

Be prepared for lots of teens, tankies, retards, etc. You'll be able to sus out who's normal and who isnt pretty quick. Also, don't get super butthurt about "MUH LGBT FRIENDLY." Alot of people put that in their LFG posts the same reason a workplace or employer may advertise that they're inclusive. They have to play to the "meta," but it doesn't necessarily mean they're some hyper liberal nutcases.

My current group I met on Reddit is all 30 somethings, two of the players have kids, and everyones pretty fucking normal.
>>
>>97597535
They aren't your average players.
They are very experienced with DnD, they are each usually the DM.
They are running optimised builds.
>EFA Artillerist Artificer
>Berzerker Barbarian Dhampir
>Drakewarden Ranger Shadar'Kai
>1 Paladin + 3 Celestial Warlock multiclass
(Note the two races with necrotic resistance, relevant this combat.)

I'm first time DM, having been a player in 3 campaigns before this, and having played BG3.

This campaign is based on Lost Mine of Phandelver. (Surprisingly, only one player is familiar with it.)
For those who know, this was Old Owl Well. There is not much nearby that can drain player resources in the module as written. I considered my modifications to be a step in the right direction, even if they didn't land as intended.

The module also suggests that the necromancer is weirdly friendly.

>>97597538
Yes.
>Hamun Kost, a CR 6~7 Necromancer, 9th-level spellcaster (+7, DC 15): Hold Monster, Blight, Greater Invisibility, Fear, Counterspell, Web, Ray of Sickness, Shield, Chill Touch, Ray of Frost, & some other minor features
>The Abomination, a CR ~9 Undead, about 50 DPR and 220 effective HP (Rechecked my number from my previous post.)

>>97597557
I will accept grossly incompetent. At least, that's how I feel right now.
>>
>>97597729
Side note: I think following along the module is leading me astray.
In the previous session we played a dungeon I made myself from scratch, and it actually went really well.
>>
>>97597718
Seems like I just need to dig deeper then. The LGBT thing is not that big of a deal, I just cited it as an example of the type of "culture" that turns me off. It's more like, people you have to walk on eggshells around.
I wonder what to say, how to word ads, to attract people on my wavelength.
>>
>>97597757
Why are you posting? Hoping someone writes up the post for you?
>>
>>97597729
Somethings not right. Even with the Necro resistance, an artificer at Level 4 is going to have like... mid 20s/ low 30s HP.

Did they all roll cracked ass stats? Are you flooding them with magic items? Are you not using Lair Actions, Legendary Resistances, or Legendary Actions correctly?

>They are very experienced with DND and they usually DM
I mean this could POTENTIALLY be an issue, but its a case by case basis. Alot of forever DMs I know have a tendency to be the most hyper optimized munchkin losers when they go to the player side of table and it fucking sucks, especially if YOU are new to this and they're effectively taking advantage of that or using combos and strategies that you, as a newbie, are unaware of.

If you are new, then it's not gross incompetence, it's inexperience, and it sounds like they're using that inexperience to dunk on you because they're hyper optimized grogs.
>>
>>97597729
>old owl well
That's actually an easy encounter. I don't think any group I've DMed has had any real problem with it, and as a player it's just a basic rush of undead. Level 3 it's harder, but that's also not the point of LMoP.
>>
>>97597757

Like I said, you'll learn to sus that shit out as you bang your head against the wall. Kind of like how you slowly learn to figure out when a job offer is ai or a scam.

Sometimes you can even tell just by how people word their posts.

>LGBT Friendly! Everyone Welcome! etc.

vs.

>LGBT Friendly. IF YOURE NOT AN ALLY HECK OFF. NO TRUMP SUPPORTERS. FREE PALESTINE.
These retards are NOT subtle. It's antithetical to their belief system.

As for what to say, don't bother making an ad. It's much better to filter by "LFM" or people looking for players. Especially if it's an established group who needs one or two more.

Just be honest about yourself, your experience, etc. Alot of the applications are pretty stock standard. Your experience, what you like about TTRPGs, if you have character ideas, etc.

Biggest heads up though, r/lfg specifically is HILARIOUSLY fucking ageist. Like it's fucking BAD. Sometimes people will be smart enough to say how old they are in their game ads, but sometimes they'll be super vague like "18+" or "21+" and then treat you like a leper because you dared to be in your late 20s or early 30s. It's absolutely fucking terrible and it's best to just let it slide off your ass when/if it happens.
>>
>>97597773
They rolled high stats, except the ranger, whose only high stat is dex.
We also rolled for HP on level up, the artificer has 35 HP for example.
Hamun wasn't hostile at first, so the artificer was able to use the protector feature of the Eldritch Cannon to give +11 temp HP to everyone before the fight.

Lost Mine of Phandelver is pretty modest on loot, but there is one noteworthy exception, they looted a rare item from Glasstaff, his glass staff, +1 to AC, 10 charges, it costs 2 charges to cast Shield.
So it is almost like he as a permanent +5 AC (as long as the encounters per day is low.)

I should add they are autistic-type players, 3.5e-type players, the kind that are simply incapable of not min-maxing. They aren't malicious, this is their nature.

This encounter was swung by the pseudodragon's sting putting the necromancer to sleep.
No legendary resistance, no lair actions, no legendary actions.
I played the undead as dumb, and they didn't come to wake him up. Both because they are dumb, but also because I was scared he would kill them all if he was awake.

>>97597790
I thought fighting 12 zombies was boring, so I changed it.
Phandelver and Below uses a CR6 Mage for Hamun there, so I didn't really change that part of the fight compared to the updated version of the module. I just changed the spell list.
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>>97597856
You made the fight even easier by reducing the number of enemies, and made one giant target to be gangbanged.
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>>97597856
> I thought fighting 12 zombies was boring

How dare you! You think this is boring?:
https://www.youtube.com/watch?v=4V90AmXnguw
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>>97597856
If you reduce targets to one or two big boys, you HAVE to do introduce Lair Actions, Legendary Actions, and Resistances.

If you don't players will have an inherent advantage cause they're getting 4 turns to the villains 1, and you see the results.
>2 targets
>CC one
>Beat the snot out of the other one.

Lairs, LA, and LR bring your singular big bad much more up to parity. It also means you can considerably tone down their Power Level to be less swingy with instadown type spells like blight, because they have more opportunities to do chip damage or other bullshit.

My DM needed help designing an encounter to spook his IRL group and I theorycrafted an encounter with a buddy that almost ripped his party to shreds and all it was was some zombie hands, zombies, and a boneless.

Still, I'd communicate with your players, especially if theyre friends, to not go SSJ 3 every fight and cheese the shit out of you if youre new and learning.

All thats going to do is turn you into a bitter asshole who thinks being a successful DM is creating the most bullshit unfun instakill homebrew turd pile and mistaking it for "challenge"
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>>97597502
Does your tabaxi swashbuckler wear a nice enough pair of boots?
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>>97597956
Sadly I could not complete the Puss in Boots look because Rapiers went from being S tier for Rogues in 5, to kinda fucking dogshit for them in 5.5, haha
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>>97597950
Thank you for the sincere advice. I will take it to heart.
(and you >>97597920)

>>97597921
I thought this was a joke version of the video at first. I was wondering if he would ever start singing.
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>>97597979
>Played a Tabaxi Ranger who started the campaign as short-term crew on the first ship to come into the isolated island the rest of the group lived on in hundreds of years
>Barefoot because paws and needs claws out to climb well
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>>97597458
What would bring it up to parity?
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>>97596099
Truth. Even with waterbreathing as a ritual just navigating is a bitch and a half without a swim speed, especially if you're in heavy armor, and most weapons become worthless.

Hell, even with a swim speed it's like if everything could fly so all combats are 3d, but they don't fall when knocked prone and bows basically don't fucking work.

Plus torches don't work and it's extra dark.
>>
So I’m happy with OneNote for my main notes but wondering if anyone has a good system for managing on the fly thoughts/ideas for later. I write them on my phone in the notes app but then after a few years I now have a giant list that lags and I don’t really have a good way of triage stuff I already used from the stuff I add daily. I can checkmark the bullet points but it’s just not good enough functionality. Ideally I would have something where I can classify them easily encounter/loot/hook etc as well as used/wip

tl,dr good system for taking quick notes of random ideas you have during the day and then linking/leverage in your main notes system?
>>
New thread
>>97599188
>>97599188
>>97599188
>>
warning: blog
I had my first real session (other than character creation) last night and it went mostly good. I was DMing and it's my first time really playing, I don't have anyone who's played before to play with

I did find it a bit difficult, in the sense that I was expecting more structure. I kind of had no idea what to do a lot of the time, and expected the adventure book (I started with Essentials kit) to fill me in. It really gives you barely anything. There's almost no structure (it feels like) but then at the same time a lot of specific rules about things.
I might just be retarded. I was starting to get the hang of it I think tho
thx for reading.
>>
>>97597683
I'd almost welcome having to go looking for more players. As it is my week is nearly too full of games and I wouldn't cope if they all required as much week-by-week prep as the most prep-intensive one.



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