[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: Wizard.jpg (6.17 MB, 5273x7000)
6.17 MB
6.17 MB JPG
What system has the best magic mechanics?
>>
>>97581914
Mine.
>>
>>97581956
Tell me more.
>>
>>97581914
Ew gameoid go away. /tg/ - is for worldweaving and storyforging.
>>
>>97581914
The game that you play. You *do* play games right?
>>
File: 111.png (44 KB, 559x84)
44 KB
44 KB PNG
Puckeeslop thread.
>>
>>97582078
I doubt it's D&D 5e.
>>
>>97581914
Puckeeslop but fuck it, I bite.
Ars Magica is a great magic system. Though, the whole point of the system is magic.
>>
>>97582173
Ars Magica? What makes it unique?
>>
>>97581914
Dunno, what systems did you enjoy that had good magic mechanics?
>>
>>97582200
I felt like 3.5 and pathfinder had better magic than 5e.
>>
Best at what?
>>
>picked and bumpfag crossover
How about you two redditors fuck off back to where you came from
>>
>>97582203
They have large lists of spells with detailed definitions and descriptions.
But the problem with all the d20 systems is their Vancian mechanics. Get rid of the Vancian mechanics and replace that with the spellpoints systems you'll find in 3.5 Unearthed Arcana / psionics and that'll solve 80% of the problems. After that, the remaining 20% of issues comes down to certain specific spells. Going one by one through the hundreds of published spells to tweak or change the level of the problematic ones wouldn't be a difficult task, just tedious and you'd have to document the changes with a big changelog list or make your own SRD. Which is why no one does it, and so it remains a collection of interesting spells that aren't healthy for the game as-written.
>>
>>97582088
It isn't.
Stop playing games you don't enjoy, anon. You literally don't have to play shitty games.
>>
File: 1731050766436.png (55 KB, 498x281)
55 KB
55 KB PNG
>puckee thread
>>
>>97581914
HERO, where you can build whatever you'd like.
Now begone, fuckee21. This wizard's backstory is gay.
>>
>>97582203
Yes indeed, the spells in 5.5 are so boring and samey. Its basically, what damage flavor of 8d6-8-10 do you want. They don't do any fun effects anymore.

What I do not like is there is way less permanency or lasting effects in spells. It is mostly very short period of times for "balance purposes". Our options out of combat for interesting plays are more and more limited.

As usual the answer is play another system, but it depends on the group not only you and I think it's better to play 5.5 than being a nogame.
>>
>>97581914
Rifts/Palladium fantasy
Fuck the gay ass shit from other syatems
>>
>>97582078
That is not how this rebuttal workds.
>>97581914
Ars Magica
>>97582083
Kill yourself
>>
File: image (2).jpg (89 KB, 612x792)
89 KB
89 KB JPG
>>
>>97581914
Interesting that I have seen enough of these images that I can tell from the thumbnail when it is Puckee.

The answer is Ars Magica, though. ArM 5e seems to be the best and most complete edition.

>>97582174
>What makes it unique?
It is built around playing a WIZARD, as opposed to generic fantasy adventurers or pulp heroes. You research and construct your own spells using a comprehensive building system, or beg/barter/steal the spells made by other wizards. You gather magical materials to craft magic items and rituals. You find a place of mystic significance and raise a tower or build a lair. You bicker with the Local Lord because he wants you to pay taxes, or bicker with your neighboring wizards because they snubbed you at the last Wizard Party. You train apprentices and hire mercenaries and recruit mythical beasts. All of this in a surprisingly fleshed-out version of Medieval Europe, but where the myths and legends are true.

>>97583845
Also a good choice. Mage is descended from old Ars Magica, which is why the Order of Hermes and the vampiric House/Clan Tremere show up in both.
I'm currently writing out rotes for my young Akashic Brother, expecting to play as him on Sunday.
Shame that 20th Anniversary Edition is such a mess. Revised has the better magic system, if only because it is properly explained and codified, as opposed to Brucato inflating the wordcount with his meandering bullshit. The chapter on beliefs, practices, and instruments is fantastic, though.
>>
>>97581914
we incorporated mechanics from different game systems. the best mechanic is magical mishaps, basically if you roll a critical failure you have to roll from a chart that has a random affect, it depends on your class but it's really fun.
>>
>>97583400
I'm very sorry you can't ruin the game for the other players by making them irrelevant. Perhaps you can console yourself by buying 10,000 ash yams and bloat in Sadrith Mora, again.
>>
>>97581914
Genesys hands down has the best magic system.
Savage Worlds is pretty nice too.
>>
>>97583400
I agree. Durations too short and not enough utility magic.

I wouldnt even mind the concentration system if you could have more than one at a time
>>
>>97581914
ACKS
>>
>>97581914
Prowlers and Paragons
>>
Its GURPS
>>
aw puckee, your last thread was much more convincing than this, guess retards can never improve after all.
>>
>>97581914
Prowlers and Paragons
>>
File: blow it out your ass.png (26 KB, 764x677)
26 KB
26 KB PNG
>>97581914
Blow it out your ass.
>>
>>97585259
Morrowind is indeed a great game.
>>
>>97582203
Everything is better than 5e
>>
Unknown Armies. You get power through roleplaying being a weird fucker. Magic is powerful, but it either has huge drawbacks, or it's results are subtle. It's also internally consistent enough that you can make your own adept schools or avatar paths relatively easily.
>>
>>97593713
To be fair it's better than Faggotheart. Also I am sure they also have some gueer games that's worse too.
>>
>>97581914
the one where every 'spell' cast is just a series of bluff, intimidation, hand-of-sleight and performance checks
>>
>>97586145
To be fair, ACKS does have a balance and fun magic system without it being broken as fuck. It has a system to let you make your own magic items, spells, creatures, classes, etc where it works with the game.
>>
>>97594869
If you include idpol for the ranking, yeah, sure.
>>
>>97598487
Fuck off, Ackshill.
>>
>>97594869
>Look at me, I hate the right thing. I'm a cool guy, right? I'm so cool posting about how I don't like the wrongthink
fuck off.
at least sage if you're not gonna say anything of value
>>
Ars Magica.

Mage: awakening 2e had a lot of freedom but it is a constant race between the player and GM to come up with something that isn't "I'm wearing bullet proof armour, no, wait, I have armour piercing bullets!". Shadowrun is a bit of a disaster for all I like it. But hey, vancian was fun in 3.5 and it's the thing I had the most experience with.
>>
>>97598507
Found the ACKS hater. Go back to Bluesky
>>
>>97598487
>>97598554
Quit trying to shill your spreadsheet simulator, Alex.
>>
>>97582203
3.pf's magic has higher highs but lower lows; there's a lot of really great spells but also a lot of really dumb spells and mechanics.
>>97598487
ACKS is just bad B/X and the rules it added turn a game praised for its brevity into a fucking slog. Even calling it a slog is an understatement,
>>
>>97598579
Spoken like a pure tourist. That's most fucking TTRPG dumbass. Though, "no-game retards" like you wouldn't know that.
>>
>>97598604
Sounds like someone a "nogame" having ass would say. Doubt you even played BX yet alone anything other than maybe a bare bones 5e



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.