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The Glittering Host edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:
https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
>The End Times:
https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip

>Alternative Models:
https://pastebin.com/xPeM9szL

>Previous Thread
>>97582053

>Thread Question
Who's your favorite generic unit in WHFB lore wise and why (Ex: Slayers or Swordmasters)
>>
>>97595883
OP's image but instead of elves (stinky) its imperials with an Empire general or grand master leading the charge.

>TQ
Empire Archers. They just look cool.
>>
>>97595905
TWW secondary moment
>>
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>>97595883

>TQ

The 12 year old in me loves chaos warriors.

I've some list building questions from you lads, I've got the following chaos models in my collection:

60 chaos warriors
40 chaos marauders
20 chaos knights
13 dragon ogres
2 chimeras
1 chaos lord on foot
1 chaos sorcerer on foot
1 demon prince

What kind of list should I build from the models in my collection? I could go for blocks of chaos warriors and marauders, but I think my lack of screening units would hurt them. I could also spam dragon ogres, but I feel like that would not be very nice for my opponents. How are chimeras as units?
>>
>>97595905
only goblins and similarly diminutive races think elves stink

and the stink they smell is actually just soap
>>
What are some best Bretonnia reads other than Knights of Bretonnia?
>>
>>97595981
They’re all ass. Genuinely.
>>
>>97595981
The story you create in your TWW campaign.
>>
>>97595883
Stormvermin
The best of the worst is barely as good as the worst of the best
>>
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Great game vs Dwarfs for path to glory game 2 today at 500 points.

Highlights include:

- Dwarf slayers held unit of 16 orcs and 4 boar boyz for nearly 4/5 turns before dying. They held the dwarfen right flank the entire game and wiped the boars.

- Snagrog, my general duelled and killed the Dwarf King general (only hand weapon) over 2-3 combats. Thunderers and Warriors finally broke big uns who escaped and rallied. Mad lucky but my Big Boss din't let me down.

Definitely enjoying learning Orcs.

The only units wiped were the slayers and boars, rest of each others armies were intact with a few losses in the dwarf warriors and big uns.

I am preferring orcs more and more to Chaos. Less raw power but nice grindy dynamic.
>>
>>97595981
the army book which frankly is the answer for every faction. Insane how rules designers mogged authors in the few paragraphs they got in those things, I think it has something to do with authors always bringing their ego into everything.
>>
>>97595883
>TQ
For me it's the Dwarf Rangers, there's some romance to them for me, choosing to split from the holds to wander the high passes, clearing roads of stray gobbos and other foes, being the eyes and ears of the holds, hampering invasion forces and all the camraderie of such a band.
It's become one of my favourite archetypes.
>>
>>97595981
Your choice of Arthurian romance.
>>
>>97595996

Especially the reason bollocks with female knights (Repansse is fine but her uniqueness is also ruined by other female knights).
>>
>>97595996
>>97596137
Shame. It's always worth to read armybooks but I want to read some stories about particular people and events in detail rather than just a general summary an armybook provides.
>>97596053
None of these words are in the Bible.
>>
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>>97595972
To answer your question from last thread regarding the role of magic in a chaos list, I honestly don't know. Logically, you would think a level 4 with daemonology (daemonic vessel, daemonic vigour, steed of shadows) would be good, but it's not. Both DVe and DVi only last until the end of your turn, so they're not that good and as discussed previously SoS is not something to you want to rely on. Furthermore,why would you pay 250+ points for a sorcerer to make bad units better when you could just take good units? Even taking wizard levels on a daemon prince seems like a fool's errand to me. If he explodes, you're out another 100 points, and what does he really stand to gain? A DP is the only chaos wizard who can make good use of dark magic, though, so keep that in mind. Finally, taking a sorcerer purely for dispels is fine/ A level 3 with the infernal puppet and two dispel scrolls will get the job done, but it's still going to be insanely expensive and flat-out inferior to the real meta dispellers. In my experience, my sorcerers have always been a waste of points. They usually wind up failing to cast anything besides 1, maybe 2 spells, then they go hide behind terrain and attempt to preserve their (wasted) points value. See picrel. Make of that what you will.
As for what you should do with your collection, definitely take a daemon prince, a chaos champion on foot can be helpful, see above for my thoughts on sorcerers, take some of those knights as chosen, take a block or two of warriors, use some marauders as screens (they're arguably better than dogs at being bulletcatchers!), dogres are boring and lame (and you really only need 1, maybe 2, and make them shartaks if you want to be competitive), and chimeras are horrendously bad.
>>
>TQ

Orc Boyz and Big uns. Bit biased as of late but they become stronger solely on experience and are simple, fight loving nutters. From the humble boyz to big uns and maybe even a boss, big boss or warboss, all solely on fighting than divine gifts or outside influences. Plus they're fun to use.
>>
>>97596317
I think a level 1 with lore familliar and maybe a power scroll could work. Get a single good demonic vessel off, and thats enough to swing a game.
>>
>>97596336
Or maybe even dark magic, battle lust is honestly probably better for just "raw damage increase" and the turn youre casting it is the turn youre charging anyways so who gives a shit about frenzy. Plus it lets you keep your wizard out of your unit (in case)
>>
>>97596317

Yeah, having lots of infantry fits my aesthetic preferences, marauders are also pretty decent, if I give them unholy fortitude, shields and make them skirmish, they should be pretty resistant to missiles?
Chaos knights are an iconic unit, but I suppose more than 5 per unit is kind of redundant. Unit champions could be outfitted with brazen collars for magic defense, or is it a bad use of points?
Finally, what is so bad about the chimera?
>>
>>97596336
Nta but you gave me an idea for a night gobbo wizard and itchy nuisance, which could also swing a game.
>>
>>97596352
>Unit champions could be outfitted with brazen collars for magic defense, or is it a bad use of points?
With the new casting rules? Its close to magic immunity (at least vs hexes and magic missiles).

Level 4 wizards do not want to roll 10+ naturally to get whatever spell they were trying to get off.
>>
>>97596352
>Finally, what is so bad about the chimera?
No Ap.
Its also not very durable, but its cheap and fast enough that that wouldnt be a deal breaker.

Its issue is a lack of Ap, it has only basic hand weapons and since it is (for some reason) a monstrous creature rather than behemoth its (iirc small) stomp is also Ap-, so that S6 and large number of attacks will fail to do much even against basic infantry (which are now rocking 4+ armor saves).

You also simply have better options as WOC, both in the slot and "in general".
>>
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>>97595981
Clark Ashton Smith's Averoigne Chronicles
>>
Is Battle March a valid way to enjoy small games of TOW or is there any better alternative?
>>
>>97596443
Battle March is good for what it is, which is a smaller scale introduction into the game. Overall this game really shines at 2000+ points.
>>
>>97595981
Your Arthuriana of choice.
>>
>>97596336
Could is a terrible, terrible word, anon. As the saying goes, if ifs and buts were candies and nuts, no one would ever go hungry. Setting aside the probability of your level 1 casting Daemonic Vessel successfully (which is by no means a sure thing, even with a power scroll), you're still paying 140 points for this sorcerer of yours at minimum and placing him and his allies in harm's way by having him join a unit (miscasts are largely benign when a wizard is by himself and potentially disastrous when he's joined to a unit.) and for what? Not only do you only get the +1S, +1A, and AP-1 from DVe on your turn, will it really change the course of a battle? I think that's rather presumptuous. First, unless your opponent is a complete idiot, he's just not going to engage whatever unit you stick your sorcerer in with anything that he isn't confident will be able to annihilate it even with DVe in play. Second, bold of you to assume your opponent won't just shoot your entire unit off the board before it even gets to fight anything. You're playing Chaos, remember? You don't get to have fun until at least turn three, and by then your opponent has already made at least one of your units functionally worthless. Finally, you're spending 140 points, at minimum, on 1 (one, ein, uno, ichi) spell. I shouldn't have to tell you why that's stupid. The math doesn't lie. You could have taken 4 units of warhounds for that many points and had 20 left over.
I tried, anon. I tried every way I could think of to make magic work. I tried quad magic missile tome of the dark god blasters, I tried a tzeentch bunker, I tried a "cheap" level 1 DVe/SoS sorcerer, hell, I even tried a level 4 mark of Nurgle daemonology daemon prince, and it just doesn't work. There's a reason competitive Chaos players (loath as I am to bring them up) are just outright ignoring magic entirely and stacking up on magic resistance instead. Chaos just isn't a magic army in TOW.
>>
>>97596475
>Setting aside the probability of your level 1 casting Daemonic Vessel successfully (which is by no means a sure thing, even with a power scroll)
Its a 68~ chance to get it off. Which isnt guaranteed by any means, but IS fairly reasonable. (80% to get it for a level 3/4).

>and for what? Not only do you only get the +1S, +1A, and AP-1 from DVe on your turn, will it really change the course of a battle?
Yes? Its a MASSIVE damage increase for most units. Especially things like cavalry, which are very concerned with decisive singular engagements. The difference between "chosen knights" (or even regular chaos knights) and "those knights with demonic vessel and battle lust" is big. Especially for cavalry that have the mounts benefit from the spell. Add totem of wrath and you end up with each horse throwing out 2 S5 Ap-2 attacks rerolling 1s to wound.

It is by no means the most consistent strategy, but it is the sort of thing that sees you simply remove enemy units on the charge. Battle lust (with its +1A and reroll instead of the other stuff) would have similar effects, and you can cast it at range (potentially outside enemy dispell range even).

>he's just not going to engage whatever unit you stick your sorcerer in with anything that he isn't confident will be able to annihilate it even with DVe in play
He isnt getting to pick. Youre charging. And theyre knights, they can very much be making turn 2 charges reliably (turn 1 if your opponent gets cocky and moves up the board too far). Your average charge range is something like 16", add your 14" turn 1 move and thats a 30" threat range.

>The math doesn't lie. You could have taken 4 units of warhounds for that many points and had 20 left over.
And what would those do? Warhounds are good, you should be taking some. They are also only good to a finite degree, beyond which they are not good and a borderline outright detriment.

The ability to decisively win a key engagement on the other hand wins games.
>>
>>97596511
A good buff spell is the difference between stalling a charge and decisively winning a combat and therefore shattering a battle-line. It is the difference between killing a monster or letting it swing back. It is very literally make or break in many instances. And demonology (and dark magic) have THE key buffs.

The biggest weakness of that sort of approach is your opponent engaging you on their terms (ideally with some sort of flying beater type hero, think shugengan or pegasus lords), but there is not a single tool in the WoC arsenal that deals with that regardless.
>>
Tome of Spite pdf anyone?
>>
>>97596518
is their anything specific you want?
>>
Tomorrow better be Cathay's fomo box being previewed for pre order next week or im going to be VERY upset.
>>
>>97596668
I’d rather the blood bowl stuff get previewed. Fuck chinks and space marines.
>>
>>97596681
I'm sorry but I don't remember asking you about your preferences.
>>
>>97596681
It could just be all the SGS games in one week.
It's not like they're going to release all the separate kits in the same week, just the collection boxes
>>
>>97596668
Suprise Dwarf unveiling of Rangers, Pirate Slayers and a new Character type
>>
>>97596769
I would be ok with this.
>>
>>97596517
>>97596511
To illustrate what I mean.

You rawdog charge some knights into Jade Warriors (celestial dragon guard) or ironbreakers or whatever. So you hit on 4s with your 11 lance attacks (im guessing you arent running MoK if youre worried about reliability, and thats probably a good call at least on chosen).
11 attacks, hitting on 4s, wounding on 2s, going into 5+ save rerolling 1s (cant be bothered to calculate armorbane, sorry) and then a 6++.
11 * 1/2 * 5/6 * 11/18 * 5/6 = 2.33. You just killed 2.33 warriors, you are going to lose combat even with first charge, and thats assuming you dont get unlucky and lose a knight (you shouldnt, but you never know). (the horses add another 0-3~ wounds)

Now, compare that with what happens if you get that buff. You now kill 4.6, literally double damage. Then the horses do a further 1.4 wounds. You have went from doing two wounds to the enemy, to doing 6. That is the difference between them getting a certain rank bonus and them not getting it, that is the difference between winning combat decisively, and losing it desicively, because on top of the extra raw damage that is attacks they arent getting and therefore further combat resolution they arent getting.
Add the totem of wrath and it becomes even more damage. Adding up to something like 8.5 wounds (into Ws5 3+ 6++, just about the toughest profile you can put on most things). If you DO have frenzy then obviously your initial damage is a good bit higher (like 3 wounds rather than 2), but the modified damage will also be much higher.

Battle lust is also a very big damage boost, better in some cases and probably worse in others (hatred is INSANE but so is +1S and +1AP (to some diminishing return).
>>
Man I don’t care for math hammer.
>>
>>97596971
Buffs are very important if you want to make decisive plays, theyre what enable it. And WoC are one of the armies that can best use any buffs it gets (offensively) because WoC have generally pretty good base stats, and buffs get better the better the existing stats already are (a buff to precision or the number of attacks cares about attack quality (S/AP), a buff to the strength or AP of an attack cares about attack precision or the number of attacks) +1S/AP/Attack on state troopers isnt worth a whole lot. That same buff on frenzied chaos warriors or various chosen? Different thing entirely.

>>97596985
Fine. Buffs are good because they let you roll buckets of dice in the combat phase, and they let you make the other guy remove entire units in one turn and thats fun.
>>
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Is there any interesting lore about the Elves of Arden ?
>>
>>97597061
>wood elves x Brets
fuck no. Thats a shitty combination. I have more hope in those wild elves in Cathay.
>>
does anyone have a list of the retcons that got introduced with tow?
I can only think of
>normalization of women in brets
>Malerion name change
>Malakai not being the first to make the goblin hewer
>THE FUCKING MAP(s)
This is all I can remember.
>>
>>97597169
Oh, I guess Brets invading Araby.
>>
>>97597169
Steam tank rarity? I think this might technically not be a retcon, but y'know same spirit
>>
>>97597255
I will be honest with you anon. "there were more steam tanks in the past" is neither a retcon nor in the spirit of retcon, but is rather obvious and logical. Obviously there were more of the things the empire cant replace at an earlier point in time, they wont have a 100% survival rate thats stupid.
>>
>>97597255
Thats more of a "Gw cant do logistics" category, same with elves. Maybe also just something they werent expecting to stick early on in the game, let alone setting.
>>
>>97596511
>~68% chance
You're not taking dispels in to consideration and you're also assuming that you're casting this spell under ideal circumstances. In my experience, this never happens and every army you face has some bullshit dispel range extender or casting penalty. Setting that aside, I hit those 68% odds 0% of the time when I need them the most.
>massive damage [...] cavalry
Yes, casting DVe on your chosen knights is the absolute best use case. I won't argue about the math with you, because you're right: DVe makes your unit kill things it normally wouldn't. My point is that, in a real game (based on personal experience in a local meta that's 98% gunline by volume), your knights aren't surviving long enough for them to charge anything and your sorcerer isn't going to cast his spell when you need him to.
>he isn't getting to pick
Any non-chaos army gets to pick its battles by default because they have more units than you do. Also, again, shooting. Your opponent is not going to get cocky and he's not going to move up because he's not stupid. Also, very bold of you to assume you'll be charging anything without either failing or getting fled from and then exploded by your opponents' gunline.
>what would those do
Soak the 20+ shots that would otherwise have wiped off your chosen knights off the board on turn 1. Have I made it clear how many gunlines I've had to play against?
I'll concede that Battle Lust is actually a pretty good argument in favour of your level 1 sorc idea, but if your sorc is within 12" of your knights he's just going to get shot off the board, though I suppose you could get creative and hide him behind terrain seeing as enchantments don't require LoS. But 156 points for a ~68% of giving your knights Hatred and Frenzy for one turn? I don't know, anon. I'm not saying it's bad, even DVe is good, you did the math yourself, I'm saying I don't think it's worth it and I don't think it's going to pay off in an actual game.
>>
Numbers
>>
>>97597349
I always laugh when I read 40k lore about these titanic world ending apocalyptic battles and then they give figures of soldiers in the hundreds of thousands on each side.
It’s like come on we were having larger battles 90 years ago. Read a history book dummies.
>>
>>97597522
>You're not taking dispels in to consideration
Correct, because thats the chance to CAST it. The dispell odds for a level 3/4 are around 40%, which leaves you at around a 40% chance to get it off within dispell range. (a thing you can absolutely control and play around using this thing called movement, and which is doubly easy to play around with the dark magic spell, which can be comfortably cast from outside dispell range even for cathay 27" dudes.

>this never happens
There are very few actual "magic disruption" items and options in the game besides the very common magic resistance (which does not affect buffs). They (like the puppet or maw-shard or whatever else) can also be played around.

>based on personal experience in a local meta that's 98% gunline by volume
You can easily stack anywhere between -2 and -3 to hit on units if youre concerned about gunlines (and stick some ablative wounds in front in the way of warhounds for a further -2 to be hit). Although I have yet to see many gunlines due to the power of monsters/characters (which gunlines are really bad at dealing with). But sure, ultimately it is a meta-pick and in some situations you dont need the killing power because you explode whatever you touch anyways and its just about getting there.

>Any non-chaos army gets to pick its battles by default because they have more units than you do
So what anon? Your entire army is (or should be) extremely mobile and you have plenty of cheap chaff. It doesent matter if they have more units than you because youre the one picking which units you charge. You should not be getting charged as WoC unless its either a flying bruiser-lord or a charge you effectively "consent to" and have permitted.

>Also, very bold of you to assume you'll be charging anything without either failing or getting fled from
Cavalry have rather consistent charges, they are pretty comfortably making even "max range" ones.
>>
>>97597558
Ultimately I just dont see "mass ranged infantry" as very scary. Maybe they are, maybe I have yet to face that proper super scary "deletes everything with a hail of dakka" list which might be out there. But my general experience with that sort of stuff from dwarves, high elves, empire and so on has been "run at them and then roll them over turn 2/3".

Ill definetly concede that in that situation you do not need the extra combat power, it does not take a lot to kill handgunners or thunderers, but its also not a list I have ever found myself worried about, especially with the poison changes killing archer-hordes.
>>
ok but seriously when the fuck is this getting a paperback release?
>>
Cathay reinforcement box will be next week or the week after, but no later. That way it will be out before the Adepticon reveal stream

Also, I predict that TOW will get two releases revealed. Probably the rumored new Chaos Warriors and accompanying Arcane Journal, and a surprise like the new starter box or a Dogs of War box and AJ
>>
>>97597646
I wish I could share your optimism. But I fear that 11th edition being this summer is going to lead to everyone else including us getting less than usual.
>>
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>>97597678
The rumor that got all the rule stuff right said Chaos AJ coming soon and the starter this summer.

Dropping the starter like, within a couple months from the 40k starter is an insane choice, but GW already made fucking weird choices with Specialist game. The TOW release was fucked, and they dumped Legions Imperialis on the market like they wanted nothing to do with it.
>>
>>97597695
I am aware of the prediction, I was the one who made that exact screencap for the guy requesting it in /aosg/. I really hope you/they are correct and I am wrong.
>>
>>97597646
Unless the new chaos warriors are paired with an extensive MTO for the 3rd-5th era models, I really can't be made to give a damn. I've seen what GW thinks new chaos models should look like and I don't want them in my collection. They're either going to continue down the SoC warrior/6th ed knight aesthetic, which is a dead end that they've bashed their heads into several times already, or they're going to look like the marauders, which is even worse. Both paths lead to damnation! I swear, this whole "uhhhhh chaos is actually waning right now!!! marks are rare, most chaos warriors are undivided!!!!" thing is going to get real old real quick. "Durr, vikings!!!!" but somehow even worse. But perhaps I'm just a hater.
>>
>>97597695
I think the GW suits assumed TOW would flop like LIGMA. And now are scrambling to catch up and increase the pace. LIGMA remains a head scratcher for me to this day.
>>
>>97597731
At least wait to see what they look like until you hate.
>>
>>97597678
>>97597695
I genuinely don’t care for this stuff if it’s really gonna be revealed so close to 40k. Especially if orks are in the next box. Maybe i would be more split if wood elves or kings were swapped out for some new boyz, but eh…
>>
>>97597731
The lack of any sauce for chaos is kinda what’s killing me for chaos rn. Rule wise I mean.
>>
>>97597732
>I think the GW suits assumed TOW would flop
And they were right!
>>
>>97597761
No! I choose to hate. I'm hating! Why the hell are they releasing another arcane journal? I already have two of them, I only ever use two, maybe three, pages across both books. What the hell could they possibly add in a third chaos arcane journal that would not only justify bringing another book to my games, but also spending money on it? More garbage chaotic traits that certain units are arbitrarily not allowed to take? Oh, will this new book give us the privilege of giving our daemon princes traits? Are we getting even more magic items, of which only one, maybe two, will be fun? They're not moving us along the time-line to the siege of Praag yet, so what's it going to be besides inconceivable more undivided (and not Undivided, not Greater Chaos, just regular undivided) nonsense. Do people even remember that the last chaos AJ included a new spell lore? Probably not, because it was so utterly worthless that I'm willing to bet nobody has actually used it in a game. And really, a third arcane journal? Come on! I don't want to have to bring a dozen books to every game! These could have just been one army book!
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>>97597816
Two more Arcane Journals. Trust the plan.
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>>97597061
They have tender sex with Bretonnian men
>>
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Dark Elf stock rising FAST
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>>97597816
>What the hell could they possibly add in a third chaos arcane journal
mixed WoC/Beastmen armies
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>>97597331
If I recall correctly the retcon was that in old lore there were only ever 12 total steam tanks ever built, with just 8 remaining during the end times. In nulore there are hundreds of the things trundling around. Personally I don't hate it. I like steam tanks and it never made sense for them to be so rare with how often you see them.
>>
>>97598170
That's the forth book released under the TOW branding.

ngl, I kinda thought they'd given up. Maybe we really get paperback Lords of the Lance.
>>
>>97598326
and even with that, the actual lore change is that people ~thought~ they were only 12 made, but they were wrong.
>>
>>97598328
Wasn't the Nagash book like 1-2 months ago? Then this week they are releasing The Witch Hunter's Handbook? The books seem pretty regular so far (reprint of something Fantasy every 2ish months)
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>>97598346
Anon this is coming out in October
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>>97598355
True, but nothing is to say that this is the only release in between then for novels. Before the Nagash omnibus there was a Sigmar omnibus also not too long before.
>>
>>97598362
I’m not holding out hope for it but I also don’t really care anyways. I’ve got enough books in my backlog either way.
>>
>>97598380
Fair and so do I. But I will still buy every omnibus that comes out because $25 is a steal relative to ebay prices. I should probably buy the Witch Hunters Handbook but the reprint cover is so ugly I may just spend an extra $100 on a nice cover version a few years down the line.
>>
>>97598170
Did they rename Malekith "Malerion" in the whole book ?
>>
>>97598433
No idea it's not out until Oct 6. It wasn't even announced Barnes and Noble simply put up the listing on their website by mistake I assume.
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>>97598346
oh, I forgot about the Witch Hunter's handbook reprinting. Did that already happen?

Five books.
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>>97598446
Yeah went up today iirc but it’s already sold out. Looks like a reprint of the reprint is coming.
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>>97598450
Oh wow that design is bad.
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>>97598453
Yeah the cover is awful, you can see now why I held off buying it and will probably just buy a way more expensive but nicer eBay copy.
>>
Since we had interesting discussion about the role of magic in a chaos army ITT, can I also ask how much one should invest in magic as an empire player? Pretty much every unit has access to MR2 due to the witch hunters ward. However, wizard lords can get up to +4 to cast for daemonology or dark magic with a combination of wizards staff and tome of midnight. Does this stacking make casting magic missiles reliable enough to work?
>>
>>97598779
I don't think it's worth it to spend 200+ points for a dude who casts magic missiles, but it is absolutely worth it to put frenzy on a unit of knights right before they charge, or to plague of rust an enemy unit that you're about to light up with crossbows.
>>
>>97598326
I always had the idea that it was only 12 made by Miragliano, those being top-tier with little to no faults, and over time more basic versions were able to be made slowly by other parts of the Empire
>>
>>97595883
>TQ
For dwarfs its either slayers due to how they stand out from the rest of the army and their need for redemption by slaying the biggest monster they can find, and the 6th ed Longbeard sculpts by Colin Dixon, since they are lovely sculpts, and that them being cranky grumblers is reflected in the rules.

As for DoW, there isn't a "generic unit" per se, but I think what called me the most to that army was Braganza's Besiegers, since heavy armoured crossbwomen with pavises was something unique. Whole range is a banger though
>>
>>97598890
The old dwarf metals are among my favourites in any GW range. I hope they don’t do an MTO anytime soon for the sake of my wallet
>>
>>97598450
You can still get it in the UK it should at least decrease the price for older copies
>>
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Snorri Redmane completed. Just doing his ghost ship base now.
>>
>>97597973
Dwarf please leave.
>>
>>97596133
Based painted dwarves holding against the niggerhorde.
>>
>>97599350
HAH! I hope to have my orcs completed this week. But I will say, slayers are a lot better than people said here, incredible staying power.
>>
>>97598326
It makes sense for them to be rare, there would have needed to be hundreds of them for even eight to survive for hundreds of years though. Because the empire cant replace them and they can blow themselves up let alone get destroyed by the enemy.
>>
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PLACE YOUR BETS! Cathay today or no? We have a few hours left, put your marker down! You have nothing to win but a tiny sense of satisfaction.
>>
>>97599474
Whatever it is, I’ll be disappointed.
>>
>>97599474
GW will be putting up specialist games stuff today, but whether it's HH or TOW is up for debate
could be Bloodbowl as well
>>
Did that nigga really post a tomgirl anime picture.
>>
wfrp 4e question, so i just got winds of magic and see all the equipment that makes casting require slightly less investment to not shit out your guts but it's for collegiate wizards. Do high elves get an equivalent for high magic or does HEPG has some other equipment to help out high magic in ways other than making it overpowered thus making worth the cost?
>>
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>misgendered a high elf player
>probably gonna get the eye from now on at the LGS
Well thankfully I have another place to check out.
>>
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>>97599807
The HEPG answers these questions, basically, Robes don't help with High magic, and the mage career gets a special High Magic staff later on
The HEPG doesn't have any special new elf mage equipment in it outside of Aethyrolabe, but that doesn't lower CN for spells like Robes and Staffs do in Winds of Magic
>>
>Last four games Maw Shard did nothing, excluding one doubles that ended in a perfect cast anyways
>Can't bring myself to break away from this 50 point sinkhole
SURELY IT WILL WORK ONE DAY
>>
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finished my third crypt. My sylvanian board is done!
>>
>>97599852
thanks, I will be getting HEPG when they translate it but was wondering (it's just for ease of not having to translate on the fly among otherwise translated books)
>>
>>97599876
Yeah graveyard or cairn themed boards just rock anon. Well done.
>>
>>97599871
Welcome to the infernal puppet syndrome.
>>
It’s Cathay. Aj and all too.
>>
>>97600098
all too what?
>>
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Will this be a permanent box or FOMO sloppa?
>>
>>97600138
FOMO
>>
>>97600138
The box will be FOMO.
>>
>>97600139
>>97600141
Shame. I want it but now's not a good time for me to consoom more.
Oh well.
>>
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Anyone tried the highland miniatures crab riders? .. or are there any models for mounted night goblins?
>>
>>97600098
>>97600138
Whatever.
>>
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>>97600168
U mad wyte boi!?
>>
>>97600159
A cavalry unit that has a rule where it can't march forwards, only sideways would be fascinating. It's facing would be wildly useful. A M4 unit at 5 wide 2 deep unit being able to move 12 sideways sounds fun as hell.
>>
>>97600138
The skitarii are $90? God damn
>>
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>>97600197
Guessing they come in a box of 16 like in the set
>>
>Malerion
But still "Witch King" (not the "Dread King").
>>
>>97600282
dread king is nagash.
>>
>>97600282
GW must have agreed to the name change for Malakith when Marvel published Warhammer comics a couple of years ago
>>
yep Cathay
>https://www.warhammer-community.com/en-gb/articles/vxgu8rf9/sunday-preview-master-the-winds-of-magic-and-unleash-the-might-of-the-machine-god/
>>
One of the TGA rumourmongers mentioned today that a hippogryph is coming in the not so distant future. It was said in a more aos-based discussion, but could also be referring to some upcoming tow stuff. I'm not really familiar with tow rumours, is there any bretonnian stuff that's been floating around?
Anyway, figured I'd let you guys know.
>>
>>97600340
>https://www.warhammer-community.com/en-gb/articles/vxgu8rf9/sunday-preview-master-the-winds-of-magic-and-unleash-the-might-of-the-machine-god/
I really dont like how lame the mages look, not a fan of the peasants either. Ill just wait for the gunners to come alone.
>>
>>97600349
You're probably fucked then because their core is already shit, they'll be needed
>>
>>97600432
I don’t play the meta anyways. Fuck I wish they had a chariot now too.
>>
Finally that Cathay fomo box is coming. I know it was basically confirmed before but that means we get to see new shit at Adepticon at the latest.
>>
>>97600345
i heard someone say that Valrak said that Brettonia stuff might be coming at some point, but by his own admission, who doesn't know what's going on in TOW
>>
I like the peasants. I hope cathay focusses more on the basic meat and potatoes rather than the monsters and shit.
>>
I tend to mainly collect and paint and play a couple of games from time to time, but this time I'm interested in collecting an army to play with. Dwarfs are my top pick at the moment since beer+grudges appeal to me. Any TOW players can lead me to some cons about collecting and playing dwarfs? Other than they move painfully slow and you're never going to hit first in combat. I loved playing a gunline type army in total war with lots of cannons, but I've read it's not that viable in this game
>>
>>97600549
the only other peasant unit they could possibly get is peasants on horses
and
>peasants
>affording horses
>>
>>97600349
could do without the featered cap on wizard
>>
>>97600558
Peasant horsemen are a thing in TWW, so theyll probably come around at some point. Plus you could do (proper) celestial dragon guard in the future. Also Jade warrior crossbows,
>>
>>97600566
>Peasant horsemen are a thing in TWW
yeah, and I don't like them

I can suspend my disbelief for animated giant lion statues more than I can about a cavalry unit of peasants
>>
>>97600553
>Any TOW players can lead me to some cons about collecting
The models are awful and don’t blend well with each other. Gaps, mold lines, generally unpleasant to fix. Personally found them to be a pain to paint too but I’m sure others will think otherwise.
>playing
They’re boring. Your opponent thinks they’re boring. You probably think they’re boring too if you aren’t autistic too. Even in a world where they’re good they’re boring. They do have the weakest cannons, at least that I can bother to remember, but their infantry is tough.
>>
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>>97600576
>>>>>>>>

Also. They literally contain nomadic steppe tribes and shit in cathay, china is a big place, its not just rice paddies and cities. They have horse nomads of their own.
>>
>>97600609
NTA but China is, but Cathay isn’t exactly China. Like I can’t remember exactly but there’s no Inner Mongolia analogue in Cathay is there?
>>
>>97600609
I mean Yeoman are basically just elite non-nobles i don't think they actually own their horses either they are provided by whatever noble they work for to do their job.
>>
>>97600609
horse nomads aren't peasants
and the fluff of those goes out of its way to say how elite they are

still don't like em
>>
>>97600632
the warpstone desert is literally the gobi desert extending west into the steppe, the difference is that Cathay is basically a cultural monologue because it's written like shit so has zero nuance.
>>
>>97600669
>because it's written like shit so has zero nuance.
I can agree to that.
>>
>>97600669
Cathay does seem to have subcultures in it but they aren't given any detail at all
Maybe the new AJ will be add some context since it will apparently
> "book also contains in-depth lore and background on the Land of Dragons, including how the inhabitants of Grand Cathay band together to defend their home from invaders."
but i really don't how the lore has been split up so much in these AJ
>>
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So humans can just use High Magic now?
>>
>>97597255
Where are people getting this Steam Tank stuff from? My Forces of Fantasy book literally says the exact same thing about there only being 12 or whatever.
>>
>>97600698
>>97597169
Added to the list.
>>
>>97600698
yin and yang are watered down versions of high magic
>>
>>97600698
magic other than celestial magic is not allowed in cathay for normal humans, if these guys use lores other than azyr it's because tow has to abstract the 8 winds of magic and doesn't have the proper winds
>>
>>97600221
Don't want to turn this into a hhg chat, but I can't help but believe it's actually 8
>>
>>97600698
High magic is all the winds no? Ying and Yang are 4 each combined but afaik casters can only be either Ying or Yang and not both.
>>
>>97600698
>>97600719
im fairly sure that the sorcerers are also dragon-blooded which helps with magical capabilities
>>
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>>97600734
Well I guess we know now. I'm just surprised by the 6 myrmidons thing
>>
>>97600565
>shitting on feathered hats
Of all reasons to dislike a Warhammer model
>>
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>>97600777
Tbf the hats are shit. Probably my biggest complaint with Cathay.
>>
How will those Cathayan blunderbuss guys differ from border prince brigands?
>>
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>>97596443
Battle March is fun, and I've been enjoying it a lot, especially with the little expansions of scenarios and Path to Glory they've added.
>>
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>>97600698
>>
Just had a blast assembling two chaos spawns. What a fun kit. I kept a lots of bits to convert some savage orc boars into razorgors
>>
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>>97600821
>chaos spawn kit came out 19 years ago
Fuck me I remember it pretty well lmao.
>>
What are some key units to pick up if I want to get into HE? I got the Battalion for Christmas and have been building it to prime once the winter weather finally ends.
>>
>>97600869
Unironically a dragon. White Lions are pretty cool too. If you want to go meta then cavalry in general.
>>
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>>97600303
Nu, uh.
In TOW he is "Malerion the Dread-King" (at least in the core rulebook, see pic).
>>97600316
Yes, but they changed both his name and title, there is absolutely no mention of "the Witch King" in TOW (that's why i'm surprised they used it for the BL book).
>>
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Speculating but I assume this is roughly how the new Chaos Warriors will look. Looks like they will be more Viking ish in that they all seem to be wearing fur cloaks and their horned helmets are more modest.
>>
>>97600913
>Malerion the Dread-King
also called that in the new Dark Elf Splat for WFRP
>>
>>97600818
btw, it's "Feng Shi" not 'Fend Shi".
>>
>>97600919
dude, it's just the current ones
>>
>>97600919
were did you even find this art?
>>
>>97600964
The TOW FB page
>>
>>97600925
It's Fen Tanyl...The ancient cathay art.
>>
>>97600553
There are four (notably) different generations of dwarf minis with aesthetics and sizes that dont match with each other and they are all sold at the same time.
>>
>>97596521

The full pdf would be grand my fellow man.
>>
>>97600345
Gryphs of all kind are basic Stormcast units, it's probably them
>>
>>97600345
>>97601138
I concur, I don't think that's for TOW.
>>
>>97597596

Hopefully fucking never with it's stupid lore changes.
>>
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>>97600698
It's not certain that it's High Magic. In Cathay the Winds of Magic are called "the Elemental Winds". What the article calls "Elements of Yin" and "Elements of Yang" could be another way of saying the same thing. So perhaps the Astromancers can wield individual Winds just like later Empire Wizards can. Admittedly, the article is still confusing as according to Total War they could only legally use the Lore of Heavens. Only dragon-blooded humans are legally allowed to use other Lores of Magic.
>>
>>97601320
Well cathayan wizards literally have access to high magic in the game right now, so does it really matter?
>>
>>97601323
Yes, because the only casters Cathay has now are Dragon Blooded (mutts) which are allowed to wield magic in Cathay.
>>
I get disinterested with Cathay the more blurbs I skim over it.
>>
What could Pinky and the Brain do in Warhammer fantasy If they focused mainly on their more positive aspects? Instead of gag characters.
>>
>>97601388
They’d get fucked to death by normal mice. Skull fucked.
>>
>>97601388
read skavenslayer.
>>
>>97600821

Is the spawn any good though? Random movement makes it very unreliable, but toughness 5 and strikes first from mark of slaanesh could make an unit of those a tarpit?
>>
>>97601388
Get stitched together into a stormfiend would be the best outcome. Most likely they'll get eaten by the rest of their litter before they even get to be truly active.
>>
>>97600642
>horse nomads aren't peasants
Yes they are? Do you think random nomad tribes are going to be very wealthy?

Theyre nomadic pastoralists who live in steppes and shit, the idea that they pay their taxes with providing horses for military service isnt exactly out there.

>>97600632
They have a desert/steppe, and if TWW is any indication its populated by the "burning wind nomads"
>>
I painted my elves in white with the typical blue clothing in turquoise. Would it be weird to paint white lions keeping the white but substituting the turquoise for red and sisters in green? I don't like the idea of every single soldier coming from a single province but Idk if it's going to look like a lgbt parade (which I don't want)
>>
A Nuln imperial merchant professor and engineer was teaching a class on old world history

”Before the class begins, you must get on your knees and worship Sigmar and accept that the Empire he created is the greatest Nation in the entire world, even greater than Bretonnia!”

At this moment, a brave, pious, chivalrous and Lady blessed Knight from Couronne who had cavalry charged hundreds of times and understood the necessity of a powerful feudal system and fully supported all military decisions made by Louen Leoncoeur stood up.

”Who is ze greatest ruler in history, imperial cur?”

The arrogant professor smirked quite unchivalrously and smugly replied “Sigmar, you stupid frog-eater”

”Wrong. It’s Gilles le Breton. If Sigmar is as great as you say… then why is Age of Sigmar so shit?”

The professor was visibly shaken, and dropped his chalk and copy of the Deus Sigmar. He stormed out of the room crying those imperial crocodile tears. The same tears imperials cry when Knights blessed by the lady are untouched by their cowardly "cannons" due to the Lady's protection. There is no doubt that at this point our professor wished he had been born a noble rather than a filthy dishonorable Imperial peasant. He wished so much that he had a gun to shoot himself from embarrassment, but he himself had rolled a 100 on his BS test!

The students applauded and relinquished all their worldly possessions that day and gave their bodies heart and soul to the Lady which they sought. A pegasus named “Bretonnian Hegemony” flew into the room and draped itself in Bretonnian heraldry and shed a tear on the chalk. The oath of chivalry recited several times, and the Green Knight himself showed up and slew all undead, greenskin and chaos scum in the land.

The professor lost his tenure and was fired the next day. He died of the Neiglish Rot and was tossed into the Realm of Chaos to be devoured by daemons for all eternity.

For ze Lady!
>>
>TOW league starting in my town
>FB has multiple people inquiring about Fantasy armies in the buy/sell group
The fire rises.
>>
>>97601483
Lucky. I keep trying to get people into battle march but I’ve got only 2 established people to try it.
>>
>>97601460
The best way is simply to paint up a test model for each. What you like keep and what you don’t strip and retry. This isn’t a question we can answer as it comes down to your subjective taste.

>>97601477
Kek
>>
>>97601460
>Would it be weird to paint white lions keeping the white but substituting the turquoise for red and sisters in green?
That's a fine idea, gives me poker chips vibes.
>>
>>97601494
Smaller town USA/Canada?
>>
>>97601508
Not really a small town, I live in a city.
>>
>>97601408
>>97601409
>>97601434
>>97601388
I don't mean being born at skaven, I mean being through scientific inventions accidentally transported from their own Universe to the world of Warhammer fantasy.Under the same relative height to people as they were in their own world and skaven size.
>>
>>97601529
Oh that's pretty wild, even my shithole town of just over 1 million has a healthy scene.
>>
I can't choose between beastmen and WoC
>>
>>97602570
warriors.
>>
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>>>/co/152589751
>>
So how long before the Cathay book leaks? I've been waiting for this one to see if there is any lore that I could get excited for to build a force around because the Jade Fleet and history lesson of the other two were fine but not exciting.
>>
>>97602881
keep an eye on my youtube channel so I can show you the dogshit rules of this paper weight this thursday.
>>
>>97602889
Rules come and go. I am more curious if we get to see anything about the different parts of Carhay. Like Empire at least mentioned more than one provence, and Dwarfs mentioned a few holds.

I just find the models neat but without some grit I just lack something to get excited about. I'm just looking for a potential spring board to kick off an army project with.
>>
>>
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>>97600704
>>97597331
>>97597349
Anyone have an answer? I've seen this supposed retcon mentioned several times but I've never seen anyone say where its from. I've been looking through my AJ and the main book and found nothing mentioning anything but the original 12 story.
>>
>>97603030
It's from the devs themselves:https://www.warhammer-community.com/en-gb/articles/FqUEcNcs/old-world-almanack-designer-round-table-on-how-the-new-old-lore-was-written/
>There’s also less superstition. By the End Times, it was commonly claimed that there were only 12 Steam Tanks built, ever – but that’s the kind of mad myth that spread in the End Times. Really there were loads of them! That was just normal. This isn’t an age of vast crowds wandering through the Empire and flagellating themselves.
>>
>>97603232
Really, you guys are fucking referencing some online article from before the game even came out, and still going on about it even though the actual released book went back to the original lore?
>>
>>97603350
Do you have a source on the retcon retcon?
>>
>>97603360
Forces of Fantasy Steam Tank entry, page 68.
>>
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>>97603390
Well shit I stand corrected. Great catch. Thanks.
>>
>>97603396
Well to be fair, GW seems so incompetent sometimes they might of just forgot they wanted to retcon it and just copy pasted the old lore while being lazy.
>>
>>97603463
Yeah true, but considering it's in the book ill have to treat it as canon. I like Steam Tanks being rare anyways.
>>
Do Ghouls have sex, or is there just a never ending supply of cannibals turning into them?
>>
>>97603718
Never ending cannibals likely thanks to Bretonnia's starving peasant population.
>>
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>>97602570
Join the warherd future beastbro
>>
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i need to get back to painting but i have 50 double choppa orcs to paint and all my shit has been packed away. haven't painted for a while either, feels bad bros.
>>
>>97603963
You should make a paint station easily accessible. Once I did that, my painting output went up dramatically. Make a setup where you just need water in a cup and you're good to start working.
>>
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>>97602919
that model is so fucking shit
>>
>>97603396
>basic steam engine
>eldritch knowledge
>robot horse?
>Now that's easy
>>
>>97604041
What's the issue here? The feather being thick?
>>
>>97604054
How many steam tanks/steam engines have you built in your life anon? Probably heaps because it’s so easy?
>>
>>97604054
Robot horses aren’t an option in TOW.
>>
>>97604099
Literally unfinished sculpt
Also there's a jeeta on it
>>
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>>97604054
Yeah people are on some serious copium in trying to make that lore make sense. Empire Engineers will casually build robot horses, moving skyscrapers and flying charebs but a Steamtank is somehow impossible to get right.
>>
>>97604118
>unfinished
How so?
I'm assuming the woman is not the problem here since she wasn't the one zoomed in on.
>>
>>97601483
>"Let's all start a slow-grow league where we get all our models done at a reasonable pace!"
>Build and play 2k right away, unpainted forever

Happy for you though, ride that wave!
>>
>>97602570
There is a rumored classic chaos themed AoI coming which combines the two.
>>
>>97604125
Literal flat clearly unfinished fat feathers because the sculptors couldn't be bothered
>>
>>97604122
Where do you see robot horses in TOW? That’s a cringe 8th edition addition that was thankfully forgotten/left behind.
>>
>>97604146
7th ed actually.
>>
>>97604122
I prefer my wathams with lost of dumb big shit, the stank as the pinnacle of imperial technology feels dumb when it's not even a new development
>>
>>97604134

I'd love an arcane journal that also allowed mixing demons with warriors of chaos, but sadly that is extremely unlikely.
>>
>>97604146
>>97604157
>fakegrog doesn't know what he's talking about
Like pottery
>>
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I sense that he’s back. The vitriol level has spiked in multiple threads simultaneously.
>>
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Bretonnian archers and men at arms are so much more pleasant to assemble and paint than empire state troops. No gaps, no awkward poses, all the trinkets and extra accessories that clutter the empire models are optional. Only the shields give me a bit of trouble when gluing but that's fairly minor.
>>
>>97604105
Okay and? We're talking about WFB fluff.
>>
>>97588505
apparently this isn't actually a fishman, it's just a dark spite or something
>>
>>97602570
objectively beastmen feel better to play because the rules are a lot less messy and antagonistic than WoC. Also If you like chaos warriors, you won't like woc in TOW.
>>
>>97604305
why did people think it was a fishman in the first place?
>>
>>97604358
because it looks like a fishy man, or a manly fish
>>
For Cathay unit champions: is it better to give them spirit lanterns or fires of nan-gau?
>>
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>>97604367
But the barnacles behind are pretty big in comparison, so the scale shows the size is small
also the book had art of other more obvious spites, so that would support that artwork being a Spite and not a Fishman
>>
>>97603718
>Do Ghouls have sex
yes, they're not real undead, they're living things, they get down to do the dirty
>>
6th ed chaos soup question, should I assemble gors with hw&shield or two weapons? Both look cool, but I can't decide which I like better. ATM my plan is as follows, for mortal part of my force I will run a unit of warriors with halberds and knights. Beast side will have a chariot and a herd, for daemons most likely horrors.
>>
>>97604377
I don't play cathay but looking at those items extra models are probably better investment of points.

You need pretty high unit strength for terror & fear to work.

Breath weapons are crap. You'll be in charge range at that point so there is really no reason to use it instead of charging
>>
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>>97604377
try giving them a ching chong bing bong gook charm and a potion of gutter oil you tiger fucking dragon simp yellow slit eyed slope
>>
>>97604163
It makes sense.
Every technology, to begin with at least, is easier to make on a larger scale

The skill is in scaling it down - the issue with the steam tank is trying to get the requisite steam pressure in a relatively small tank without it blowing up
>>
>>97604556
which is why da miragliano was known for inventing steam ships while steam tanks were a later invention

right?
>>
>>97604516
You can do both. Whatever you decide to use in a game goes in the front rank.
>>
>>97604565
The steamship was made aeons later- By the college of nuln. they could replicate the general steam power of the of the boiler but could not make it nearly so compressed - in essence the best they could do without the plans was a shitty copy. Which was regarded as a failure

Fortunately they made it a big boat so some doofus in marienburg bankrolled it.
>>
>>97604546
Post models
>>
>>97604546

My fluff for them is that they are led by an old libertine, magister Goa Tse Tung on a quest to grind the horns and genitalia of all sorts of exotic fauna into different elixirs and pills to enhance his potency.
>>
Anyone got a pdf of the new Dark Elf WFRP book?
>>
>>97604146
>>97604157
>>97604175

Some of us were actually there in 7E and can remember.
Pic: 7E Empire book. Feel free to check your own copy.
>>
>>97604597
The steam ship remains the unit with the best lore in warhammer.
>>
>>97596156
Surprised there isn't more of slayer ish ranger cult. Like you had some misfortune or dishonor so now you voluntarily self exile and live as a ranger
Hell the entire Slayer cult is kinda selfish for certain wrongs. If you wrong another dwarf by stealing or some shit, you aren't really providing recompense the victims if you just run off and die. This is sorta mentioned in Dragonslayer when the dwarf slayer their mentions that his portion of the the Dragons hoard should go to the victims, but plenty of slayers die to monsters without hoards to split
>>
>>97597061
They fuck peasant men.
>>
>>97598170
> Find/replace Malekith with Malerion
> NOW IT CAN BE RESOLD
Jesus they are creatively dead.
>>
>>97605014
Rangers are a profession, some Rangers just prefer to be outdoors or don't like the company of other dwarfs wereas slayer is directly tied to Grimnir and his descent into grief and madness when Chaos invaded.
Not all Rangers are like Bardin
>>
>>97599818
I mean don't you have friends in the store
>>
Are there any sexy elves in the new WFRP book?
>>
>>97604880
>the mechanical horse was created by a woman, the first one to be "somewhat reluctantly" admitted to the college of engineers at that
Lel if this came out today /wfg/ would throw a multiday hissyfit
>>
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>>97605126
some Witch elves and Sorceress, dark elf spies ect but nothing intentionally titillating
>>
>>97605139
It wouldn't come out today because it would imply women are excluded and everything Warhammer is 100% inclusive now except when they literally can't get away with it like Space Marines. Just look at modern Kislev and Cathay.
>>
>>97604712
Based and funny
>>97604546
Low effort and lazy
Know the difference. It could save your life
>>
Did the book leak yet
I want to see nu Cathay.
>>
>>97605246
Bit early innit
>>
>>97602917

It'll be something something each Cathayan province is the equal of the entire empire and everyone loves each other and the dragons and there is no internal strife or Skaven/Vampire/Chaos corruption. Ps please please please buy our game Chinese people, we love the CCP!
>>
>>97603718

Yes, with your mum.
>>
>>97604857

Bump de Bump
>>
>>97605155

Fine bosoms madame.
>>
>>97605260
The people who are going to leak it have it already
>>
>>97605348
Really hoping they’re just saving the grit for the civil war. If they shrimp out of that I’ll be pissed.

I want shit like:
>Yuan Bo seizes the Gweilo Province
>40 Billion perish by starvation
>>
Oh yeah they removed the better marauders. Fuck.
>>
>>97605860
Gw won’t do logistics, they’ll keep it abstract and safe. They’ll provide the illusion of conflict at best.
>>
>>97605348
There are numerous faults listed in the Cathay AJ, including literally openly stating that the Cathayan dragons brainwash their servants to forget “unfortunate” events.
You’d know that if you read the first AJ. But I suspect you don’t play or own any Fantasy models. So I now ask, post your models.
>>
>>97605981
>There are numerous faults listed in the Cathay AJ
Superficial ones
>brainwash
*Yawn*
>>
>>97605993
What you wrote was factually incorrect, then you ignore the actual faults. I think you’re a no games no models. Post models. Don’t be SHORT with me.
>>
>>97605860
Reported to the Chinese sensitivity team for anti-Chinese sentiments.
Enjoy gweilo jail.
>>
>>97605860

Random peasant man thinks he's Signmar reincarnated, leads a 15 year civil war. 60 million dead.
>>
>>97606529
Are you going to post your models?
>>
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>>97606543

My model.
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>>97606554
No models and no games. Just as I thought.
>>
Post what you've been working on anon
>>
>>97606569
He turned out great anon, very nice. I like the sandy/grassy base
>>
>>97606567

Keep kowtowing to Beijing my friend.
>>
>>97606582
You should kowtow too, it'd be extra easy for you, you wouldn't even have to get down on your knees you nogames manlet.
>>
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>>97606569
currently building chaos spawns, no pic so here's some cool shots of last saturday's game (I lost)
>>
>>97606543
I will ignore the enormous breach of etiquette of telling someone to post models without doing so yourself since I can tell from your posts in this thread that you aren't all there.
>>
>wip
>it’s all grey
I mean I think Cathay is dogshit, supremely so, but instillnwouldnt post that.
>>
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>>97606598
vro cathay is not cool and doesnt belong in tow especially not as it is imo desu senpai oniichan
>>
>>97606749
What do you think WIP means you goalpost-moving cretin?
Half the army hasn't got any arms or is still assembled you blind ass.
>>
>>97606768
*still unassembled
>>
>>97606728
>>97606762
>using other peoples posts as your own
Shameful, unironically.
>>
>>97606782
2/10 bait.
Take a pity (You) to fill the father shaped hole in your life.
>>
>>97606682
Cool, are you the Orcs or the Lizards?
>>
>>97606810
Orcs, but I own both armies, and force my friends to play with me (they had a good time)
>>
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>>97606569
Currently at the first highlight layer stage. Next up are edge highlights.
>>
>>97606782
>doesn't post any of his own
Concession accepted, TWWfurry.
>>
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Is this good?

163 - Saurus Oldblood, Halberd, Shield, Cold One
60 - Skink Priest, Wizard Level 1, Illusion
425 - Slann Mage-Priests, Transcendent Healing, General, Battle Standard Bearer, Sun Standard Of Chotec, Wizard Level 4, Battle Magic, Dispel Scroll, Power Scroll
280 - 20 Saurus Warriors
70 - 10 Skink Skirmishers, Blowpipe, Scouts
100 - 20 Skink Skirmishers, Javelins and Shields
320 - 20 Temple Guard
55 - 5 Chameleon Skinks
272 - 8 Cold One Riders
245 - 5 Kroxigor
>>
>>97607024
Slann can be general and BSB at the same time?
>>
A little bird told me that this winter the lands of the Old World will become extra frosty.
>>
>>97607024
I remember when this general used to tell list builders to fuck off.
>>
>>97607079
I just ignore them
>>
>>97607075

Yeah Games Workshop about 4 years ago. I think they got lost in the taiga.
>>
>>97607075
The Kislev range is stuck under permafrost.
>>
>>97607075
savage orcs will dance the winter away hopefull.y
>>
>>97607024

I've been told to tell you to fuck off.
>>
>>97607079
again, that was /40kg/, mate
>>
>>97607212
Samefagging is pathetic
>>
>>97607024
It's a list! I'm sure it'll look very nice on the table, a well-painted lizardmen army is a very pretty sight indeed.
>>
>>97607075
Better hurry, half of winter is already over.
>>
>>97607024
Depends. Are you running with the Renegades rules?
https://www.squarebased.com/

They do a lot of fix Lizardmen by allowing Cold Blooded to work for any leadership test, and also allowing Slann to fit into a Saurus or Temple Guard unit again.

And if you're not using the Renegades pack, I wouldn't bring the Cold Ones. Even with an Old Blood leading them, I've lost too many games to them standing around to Stupidity without Cold Blooded to help.

Just a note of units that did good for me if you want to try them in future games:
Skink Priest on Stegadon with Engine of the Gods has been an MVP is so many games. Especially since Renegades changed it so you don't need multiple Engines to get the extra +1 to cast.

Old Blood on Carnosaur, especially with Blade of Revered Tzunki (opponent can't make Armour or Ward saves against it) always does work deleting enemy characters for me.

Jungle Swarms. I didn't think they'd do me any good pre-TOW, but now that I've started using them, they're a fantastic tarpit for tying up opposing cavalry and monsters.


In the end, play what you feel like and see what works for you and what doesn't.
>>
Do you model familiars?
>>
>>97607795
that's what the models that come with the new TOW wizards are meant to represent
>>
>>97606682
>>97606826
BASED TERRAIN! BASED TABLE! Based lizardman player

You have earned the Perry Seal of Approval

>>97607227
No it isn't, fake grog. /wfg/ has always been the rule of cool general, 40kg has always been for tourneyshitter listfags
>>
>>97606682
Hmmm fully painted and nice terrain?
Kinda based
>>
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>>97595883
Alright everyone, lets do this kind of question again since I think its interesting.

You get to choose ONE kit to refresh for each of the nine core factions, not Cathay obv.

Mine are:
Beastmen- Jabberslythe
Bretonnia- Grail Knights
Dwarfs- Slayers
Empire- Knights
High Elves- Archers
O&G - Warboss on Wyvern
Tomb Kings- Skeleton Horsemen
WoC- Mammoth
Wood Elves- Wardancers
>>
>>97608080
I dont think about other factions at all. Frankly I'd just like to see dryads redone, maybe a treeman too. but I guess the treekin if i really had to pick one non plastic kit.
>>
>>97608080
Boring premise. I'll keep everything the same and just delete Cathay, new Bretonnian foot knights, and new WoC
>>
>dropped my phone, it breaks
>lost years worth of shitposting material , bait, and reaction images
>mfw I have no mfw pic to post
>>
>>97608117
You're a boring premise
>>
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>>97608080
>Empire- Knights
The Empire's knights are perfect. You just want unrealistic proportioned horses because you're into HORSE COCK and other despicable behaviour.

I will NOT stand for heroic pose female knights in unrealistic armour on horses way too large for a knight to properly ride upon. Go play AoS with their Cities of Sigmar's "Freeguild Cavalier".
>>
>>97608080
The originals of each of the models you mentioned are flawless and SOVLFVL as possible. Your faggot list and disgusting frog post reveal you as the secondary FAGGOT you are
>>
>>97608193
I just want options to build Order of the Sacred Scythes bc I love Stirland.
>>
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rebase or use spaced trays?
>>
>>97608227
Spaced trays, always. It's easier to go up a size than it is to go down one, anon.
>>
>>97608227
Those look bigger than 20s to me, but if they are 20s they're beautifully based, so I would just do spacers
>>
>>97608227
Spaced

>>97608193
Iove me some empire knights, but I'll be honest.. you just can't beat Perry knights
>>
>>97608234
is there an actual chance that people play anything other than old world at this point though?
>>
>>97608244
Yes, anon, there is. If I can convince someone to play 6th with me, you can too. And even if you don't, you'll find someone to play older editions with someday. Do not rebase your models. You will regret it if you do.
>>
>>97608244
Well in five years when GW abandons Old World I'm going to go back to 7th.
>>
>>97608244
Look at this defeatist cuck... LMAO ... have fun playing ToW with the AoSissies
>>
alright anons I've got a question for the oldfags in these threads
I recently got my hands on the 8th ed rulebook. It's massive and super heavy, and I like that, but that's not really important. I've tried asking the dudes who play at my LGS if they'd like to give 8th edition a try and they've all refused, giving various excuses like "8th ed sucks!" and "that edition had bullshit vortex spells, no thank you!" and "hordehammer! lame!" and so on.
Well, it's got me thinking. How much of peoples' perception of 8th is tainted by how that edition was when it first came out? Because I've read the stuff diehard 8thfags have to say about their favourite edition and they make it sound like all these problems went away the instant the community started putting out their own comp, FAQs, and erratas. But they're obviously biased, so now I turn to you. What's the deal with 8th? I know it's the edition that killed WHFB (though I would argue 7th is equally to blame), but if you look past that is it an edition worth playing, even if for nothing more than historical curiosity? Is it really as shit as some people say it is? Is it really as great as others say it is? I know the UK still has a big scene for 8th, have any of you guys played it recently?
>>
>>97608193
Only thing keeping me from starting an empire force is the dated as fuck knight kits. I don't want my general on a giant chicken. I want him on a horse fighting along side is knight lads
>>
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>>97608278
Can you look at this Perry dwarf (gnome maybe?) sculpt and help me identify it?
>>
>>97608354
That’s a halfling, human enough to exist within the Empire, but unnaturally short enough to disturb honest citizens so they have them their own land (the Moot)
>>
>>97608354
>>97608376
Looks more like a hobgoblin to me. Halflings are kind and have good spirits. Hobgoblins are known for their spiteful angry attitudes, angry at the world that spawned their misshapen tiny forms.
>>
>>97608344
I have quite a bit of experience with 8th and most of the complaints are vastly overexaggerated or based on some WAACfaggots who abused the rules.
The Horde rule was meant to let terrible infantry like Skavenslaves and Goblins be a potential threat on the board. Players took it to mean they needed a horde of Empire troops or worse, a death star of 40+ Chaos Warriors and then cried when their horde wasn't super effective.
Another complaint about pushing large centerpiece models is lame and stupid as the vast majority of the "centerpiece" models existed in previous editions and weren't game-changers on their own.
One legitimate complaint is that magic was overpowered. I liked the fluffiness of the Winds of Magic rolls, but if your opponent got a good roll and had a level 4 wizard, and you didn't have a high level wizard, they'd cast all over you and could fuck over your most powerful units. This only got worse with the Storm of Magic supplement.
I think TOW's magic is in a good spot of potentially being strong, but not so strong that you MUST take a Wizard Lord or you get fucked like 8th often felt.

8th didn't kill WHFB. GW had been trying to take it out to pasture since Storm of Chaos in 6th ed. 8th was just the edition where they ignored the players and listened to the marketing department and began the dogshit faggotry that was End Times.
>>
>>97608389
Just wanted to add as someone who played a Gutstar back in 8th: FUCK PURPLE SUN AND ANYONE WHO USES IT
>>
>>97608344
>hordehammer
This is always such cope. Masses of infantry is what battles should be like, but fags just wanna play with their centerpiece toys and get emotional when they have to fight an actual army
>>
>>97608387
Imagine all the updoots you'd get on reddit for this post!
>>
>>97608354
You should have at least photoshopped the torso to be a little less lickable
>>
>>97608344
8th ed was good, but as with every edition, waacfags find exploits, mainly with infantry this go around. As long as you play with people who aren’t dickheads, 8th is a lot of fun. My only realy complaint is magic felt punishing, and you did tend to need to bring a mage, or at least something to counter mages. But even then, that issue was inflated by whiners who didn’t play the game.



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