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I am prepping for an upcoming VtM game that's going to be heavily revolving around the Tzimisce. So I am looking for images of body horror and flesh monstrosities. I don't want to say too much for fear my players lurk here but I'm also looking for images of bio-mechanical and organic technology because I want to include some deep umbra stuff
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>>97620028
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>>97620357
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>>97620390
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>>97620408
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>>97620420
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>>97620428
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>>97620444
Note: I have never played Vampire.
I just wanted an excuse to dump Warframe fanart.
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>>97620028
Would.
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>>97620028
>palmaris longus tendon has no retinaculum over the metacarpophalangeal joints, so it will just subluxate constantly
>except it also has no muscle belly either so its entirely static
>and runs over the teeth so you'll just sever it whenever you bite someone
>also the thumbs are on backwards
If i were that fleshcrafted abomination i would sue my domitor for malpractice
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>>97620028
One of the weirder body horror elements I ran into in TTRPGs was from a book called Astro Inferno (which was bat shit in general). It takes place long after the biblical end days and AI assisted cybernetic implants were common enough that the tech is still lumbering around after the AI became self-aware but still tethered to long dead flesh that may or may not be a zombie. So it would be entirely normal to have a conversation with a robot with a rotten half face, torso, and singular arm is trying it's level best to eat you and the rest of the body is annoyed at its meat parts for making a scene.
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>>97622006
Isn't that the thing from patlabor 3
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>>97620408
>spooky version Nidus
>open pic
>it's just a regular Nidus
Funny how you don't really need to add anything to make him scary.
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>>97622186
>No muscle belly.
>Ignoring the muscle groups present on the digits themselves.
>Ignoring the clear mounting points for muscle groups behind the mandible and uppermost hands.

Tbh they can probably get away with a fair bit of this, given they're probably a vampire/ghoul/supernatural creature with atypical dietary requirements, and flesh that endures subluxation better.


Also bumping because it's a good thread.
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>>97620028
Plants and insects are overused. Fungus somewhat tapped into. Octouses used but consider MOLLUSKS. Tell me(and there is an answer), why did god do THIS?!
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Also just research one race and play human/alien campaigns for a while and you'll end up with more depth as you learn.
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>>97622186
>>97631697
THANK you, those were all points that were bothering me and are true.
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>>97620028
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>>97642012
Return of the jedi special edition singer looking ass
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>>97642021
jej
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>>97642132
Yeah, body horror is when european fashion model wears some lumpy abstract haute couture... fucking give me a break. You people are fucking garbage.
Enough with the goonerslop. Stop trying to post tiddies and a pair of legs straddling vagina covered only by a flimsy postage stamp. It's fucking obnoxious.
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>>97642193
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>>97642193
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>>97642193
>Yeah, body horror is when european fashion model wears some lumpy abstract haute couture... fucking give me a break.
You sperg OP is a twink with predator mouth.
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>>97620028
There was a followup piece of this creature that was more than just a bust, I don't know how to find it
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>>97631815
>why did god do THIS?!
Because he could
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kot bump
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Wish zephon had a better wiki, lots of voice and cyber units are pretty nasty but no concept art or high res pics of em anywhere
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>>97659733
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>>97654946
>gets peeled like an orange
>has the highest armor in the game
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>>97659928
Inverse coverage-armor relationship.
The less you wear, the more impenetrable it is.
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>>97620028
Splicers has a lot of biotech but doesn't quite hit the body horror spot. Like,none of the designs make me wonder if im looking at a genital or not.
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>>97664591
Honestly, I kind of feel that biotech that is meant to be actually used by humans being all bodyhorror and grotesque is kind of retarded. Even if the technology they use is organic and living in nature, why would people actively choose to mutilate themselves to use that tech or use tools and devices etc that are just ugly and gross looking.

There is plenty of beauty in nature and I imagine that any human society that makes heavy use of biotechnology would be far more likely to try to make their living tools and what not aesthetically pleasing rather than some grossout body horror displays.
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>>97665648
>why look gross and fucked up?
Looks cool.
Real answer would be the human use of an otherwise horrific and monsterous technology to alter themselves for personal gain is a representation of its mark on their souls.
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>>97666078
I don't see why biotechnology has to be inherently monstrous though. It's just another form of technology.
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>>97666238
Most humans have a complex aversion/interest to insects, goops, tentacle penetration and mutilation anon. The idea behind most bio-organic stuff in scifi is that it is not just another form of technology and its use alters the human in unsettling ways.
Its difficult to make clean, which might be a lot of it.
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>>97642349
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>>97666421
hot
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>>97666316
I'm not trying to say that you can't do the whole bodyhorror stuff with biotech, I however don't think that it has to be the default, and that that it is kind of silly if an actual civilization/society that uses biotech as the basis of their technology, wouldn't try to make their technology appealing and aesthetically pleasing. Assuming of course that the people of that society are still human/humanlike beings.
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>>97665648
>I imagine that any human society that makes heavy use of biotechnology would be far more likely to try to make their living tools and what not aesthetically pleasing rather than some grossout body horror displays.
Consider the robotic pieces. There is the aesthetic "function follows form" approach, and then there's the "form follows function" utilitarian design, and everything in between those two extremes.
So, a more pragmatic take on biotech designs would not be very aesthetic, but it would certainly be functional.
In that regard, insectoid designs might be closer to optimal, and thus cause the instinctive response >>97666316 anon described.
Things don't have to be horrific, but they would certainly be about as aesthetically-pleasing as a forklift for a neurotypical person.
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>>97666907
If you aren't imagining the fluids, carapace and crackling sounds as the plates shift to reveal their interior spiky moistness you're missing out.
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>>97665648
>>97666316
>>97666238
>>97666078
I always think its because of horror elements included meaning gore, dismemberment, sexual illicit imagery are part of the horror.

For nice looking biotech I always think of it as you need a complete kit. You creation needs skin for virus protection and keep the blood in, it needs a real body to host the organs that power it, you want it symmetrical because you are going to want it to be able to function turning left and right. Because this is organic it's going to kind of naturally try to turn into a symmetrical, not bleeding, not ugly creature.

Horror biotech or biohorror is going to be specifically singular purpose, usually an insane purpose. It having skin is not important to you so it looks like a bloody wound, you just want it spitting acid so it's like a giant mouth with seven stomach but you don't care about it survivability so it can't close the mouth nor does it have arms to eat or even the brain capacity to handle those things nor a an entire backend of it's digestion tract. It has like seven hands because you want it self aiming but no legs because you don't care about it moving, just turning. So you have a man-o-pede with legs and a giant mouth and it's horrific but you have to inject nutrients to keep it fed and suck out it's poo because you didn't give it a functioning butt hole.
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>>97670157
>suck out it's poo because you didn't give it a functioning butt hole
May not even be anything to suck out, assuming acid is strong enough.
Could instead spit it out, either as a spray of digestive enzymes, or a gelatinous mass that sticks to things and slowly corrodes them.
>but wouldn't it melt through the thing?
Depends on how you design the stomach lining.

Realistically, it won't have hands, since that requires far too much cognitive power that a disposable acid-spitting abomination.
This is what I mean when I say utilitarian design. Horror is an "aesthetic" too, in that regard.
>spits acid
>eats things
Insect legs to minimize cognition required for function, have it use toxic fumes from it's stomach content to pressurize it, letting the excess out as a form of chemical warfare.
If it's killed, it explodes and showers everything in acid and digestive enzymes, melting organics and creating a hazardous environment.
Should probably be tended to by hunting drones that use it as their external stomach to digest stuff and extract nutrients, which they suck out of the thing.

The real horror might emerge from the interplay of the various parts working together, without the over-the-top body horror for it's own sake.
It would be more appropriate, for instance, if said biological war machines were made from people, somehow warped or fused into those creatures.
You wouldn't dedicate resources to erase every single trace of what they once were. It works? Ship it.
Meanwhile, the thing might still have patches of hair, or some other visible residual human parts left.
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>>97670483
>Realistically
This, I think, is a sticky part of biotech stuff. Growing complex organic stuff takes significantly longer than just assembly lining it. Might be able to run with
>rapid growth handwavium warbody forms
>insert human brain or injured soldier into superior organic body that needs a pilot
>less expensive to repair, just needs calories
Although rapid growth guns and weapons might work and the replication error in growth making patches of hair on your handgun is a great idea.
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a classic I feel
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>>97620028
How do you like your bio-mods /tg/?
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>>97677773
Within my autistic worldbuilding project, biotech ranges from just tools, devices and weapons etc that are assembled from organic and living components to wholly living, genetically engineered organisms, as well as a wide variety of biological modifications. Generally though, I try to approach the tech with the mindset of "this technology is meant for actual people, rather than some mutilated monsters". In practice this generally has meant that I try to avoid overt body horror stuff outside of where such grotesque elements feel appropriate.
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>>97678160
With these designs I intentionally made them more overtly sexualized due to the lore of the faction to whom they belong to.
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>>97678160
>>97677773
>>97678175
>Generally though, I try to approach the tech with the mindset of "this technology is meant for actual people, rather than some mutilated monsters".
Do you have an in universe justification for that? Perhaps an international treaty banning Cronenberg style mutants while allowing biotech as a general too or weapon? Maybe a religious taboo against human genetic modification or something else?
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>>97679306
I have actually. One of the major issues within the setting is a sort of genetic degradation/splintering of the baseline human population, which in practice has led to a situation where people in general suffer from mutations and more importantly infertility and genetic incompatability issues. This is due to the rampant genetic modification as well as various bioweapons that were utilized in the past eras of the setting, and thus there is a general cultural taboo against fucking around with the human genome too much in the contemporary era of the setting. The role of the Sisterhood faction within the setting is that they essentially hold a near monopoly on reproduction because they possess the knowledge via which the commoner people's infertility issues can be somewhat aleviated and thus people can continue to have children.



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