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File: Necron Art Faction Focus.png (2.34 MB, 1925x1080)
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DLC-4-RT-CRPG Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)
http://www.mediafire.com/folder/i3akv9qx9q05z
>Make your maps look just like FFGs
https://www.mediafire.com/?laj4tr275fl2s09
>40k Music
https://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?
>40k Art
https://40k.gallery/
>Rogue Trader Shipbuilder
https://redlar.itch.io/rogue-trader-ttrpg-ship-builder

#News
>Trazyn's Bizarre Adventure
https://store.steampowered.com/app/4226770/Warhammer_40000_Rogue_Trader__The_Infinite_Museion
>Homebrew
There's a MEGA now with stuff in the homebrew collection
https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw

Previous: >>97563863

How often do you make your players fight Necrons?
>>
Why is there a Necron cradling a human(oid) woman?
>>
>>97640871
That's GW depicting what necrontyr look like when they still had flesh
>>
>>97640760
>TQ
I do throw a Necron themed scenario at them every now and then, but somewhat more rarely than with most other major factions. While I do like them, especially their pre-retconn version, I feel like they have a bit less narrative potential, or at least less variety with what you can do with them
>>
>>97641219
>especially their pre-retconn version
Ah, a Chaos Android enjoyer.
>>
I should be able to install a sarcophagus into a knight chassis.
>>
>>97641542
if you do that, representatives from GW corporate will break into your room and castrate you while you sleep because you did something they said wasn't allowed.
>>
repostan'

>>97636094
>Why are you playing a post Great Rift game
good question. this game is in fact a continuation of my Only War campaign, where they had to liberate my OC donut steel feudal world, agri-focused on growing tons of flowers for beeswax harvest and resale to other realms of ultramar (for those truly high quality purity seals)
following a roughly 2 year long (both ingame and in person) campaign of liberation, this is a new campaign set 200 years later and focused on people growing up in said hive before eventually receiving through esoteric means the warrant of trade of a small but old dynasty (too many HH enjoyers so they received a nice grand cruiser Exorcist from the Unification Wars)

said time skip was needed to advance the local politics and set the new scene up, but unfortunately brought my roughly 50 years before 999.m41 campaign into the modern bullshit of the great rift. we're basically just pre the plague wars cuz i didnt read shit about the poopey wars and dont care to. but at the same time i wont timelock myself and this great voyage of theirs will advance them many decades i'm expecting so i keep time flowing

the reason, one wants to return to his homeworld (in imperium nihilus) to recruit troops and such to return to my world they previously liberated and fucking annihilate the governorship (whom had one of the players imprisoned in an inquisitorial black site for 10 years, just to save face. the player was thoroughly count of monte cristo'd basically, false charges the works)

they're not so much profit focused, as their warrant is an old one and bids them "sail into the sea of stars and apply the Emperor's Wrath to right the wrongs targeting the imperium". AKA a mandate to prosecute punitive vengeance for slights, at the captain's will. which is also why they received said warrant
>>
>>97642118
followup

im a necron enjoyer and they're my biggest painted army so they end up featured in my campaigns quite often
the regiment tasked with liberating my feudal/agriworld in my previous Only War campaign encountered them at the end of said campaign

with the planet back under imperial control, they were marshalled back on a new imperial navy ship to be shipped back home for some RnR and casualty replenishment (we tracked casualties throughout the campaign, using risk-like map based hex take and control, the war against the Orks and the small chaos noise marine cult on world resulted in them taking, iirc, out of 3 regiments, one (theirs) made it off world with roughly 80% casualties)

on the way back, a warp anomaly took them out of travel and dumped them in a local isolated system, before being attacked by unknown assailants (they did not receive bridge briefings from the captain, too busy losing his ship against superior necron voidships)

the players went for the saviour pods and crash landed on an airless moon. with hours of oxygen left to spare they found isolated ruins, with heat and oxygen being provided shortly after their appearance.

long story short, welcome to the tomb world bitches. some exploration reveals its some isolated lab, and they inadvertently trigger some long form comms, and in beams Trazyn, looking to pillage that shit like it owes him money. stuck and desperate, they talk to the one mechanoid bot who seems even vaguely non-hostile (as in, he'd talk at all). promised an exit if they'd help find the core, they went around a bit, messed with stuff they didnt understand, released a shard of the void dragon who begins purging the entire place and they barely escape with their lives back to the teleporter room where Trazyn waits for their results.

he just pokeballs them and leaves before getting void dragon'ed. They are now part of an exhibit on Trazyn/My shelf of minis. The players fully expect them to return someday in a cameo
>>
retoast
>>97642098
>>97642118
>didn't want to post-rift but hadda do a timeskip
so proceed into the future but all the rift shit just doesn't happen. boom, easy. gorillaman woke up? who the fuck is that? giant rip in the sky? no, I don't see one.
if you really have to pussy out, just say the calendar was wrong and your old game was actually in M39. there have been multiple inquisitorial civil wars about what the date really is.
>>
>>97642303
Or, you can accept that playing post-rift isn't a deal to most people and barely changes most peoples' games, and you being a stubborn grog white-knighting pre-8th edition just makes you sound annoying instead of a Fair Chivalrous Defender of Oldcanon's Purity.
>>
>>97642420
They'll never let it go. These niggas are still mad that necrons aren't metal tyranids anymore.
>>
>>97642420
If it barely changes anything, why bother including it in the first place?
>inb4 "It's OFFICIAL, you GOTTA"
Anyone who thinks this should beat themselves with an old boxnaught in a sock.
>>
>>97642582
Because it opens up options later. Your players may be chugging along in deathwatch just fine, but oops, a player character died. What new dynamics will bringing in a Primaris play? Or you can roll a regular Firstborn. The GM is fine with either. You harm no-one by closing off options for players.
>>
>>97642653
Why the fuck would anyone think mixing a single primaris in with a party of firstborn is a good idea? That's only balanced if you don't bother statting a difference, in which case there's no point. You get the same outsider narrative by assigning a rookie or a blackshield, and that way you don't get anyone bitching about how their guy should be stronger for no reason, or other players bitching about how the other guy is stronger than them for no reason.
>>
>>97642681
>Why the fuck would anyone think mixing a single primaris in with a party of firstborn is a good idea?
It's a fine idea. We know this because our GM let a new player in as a primaris into our deathwatch game four months ago. Nobody bitched and moaned because we all know each other. We actually play games, unlike you, nogames-kun. But don't worry. Keep defending the status quo, and Jervis Johnson will one day have sex with you!
>>
>>97642732
Gametale or it didn't happen
>>
>>97642911
What do you expect me to say? We started with a Blood Angel Assault, Star Phantom Librarian, and an Imperial Fist Breacher (GM allows homebrew). New guy is a friend of the Librarian, decided to play an Ultramarine Intercessor (using more homebrew) since Ultras are basically super easy to play. Then GM said we're going out to fight weird shit in the Veiled Regions. We've fought Tyranids, Necrons, and one session even had us fight a bunch of unknown xenos that were 40k Ur-Quan, while chasing down a rogue inquisitor who's trying to collect loads of xenotech for some reason we don't know yet. New guy even clutched a fight because he used one of his abilities to shoot twice against a fucking Carnifex the Breacher was tanking, getting righteous fury and a stun that gave the Librarian time to push his smite to finish it off. It's been a goddamn blast. Not that you'd ever know, nogames.
>>
hey shas, thanks for the code for the planet search script, once I make the responses less friendly-sounding and add in my planets i'll give it to my players for our dh campaign
>>
>>97642965
You gonna share whatever was brewed to make him a primaris instead of a normal-ass marine?
>>
>>97643205
>gametale or it didn't happen
>If you didn't homebrew it different it didn't count
Are you just constantly bitter? We get it, you liked the game better fifteen years ago and think it shouldn't have changed. Surely that means you found other people who agree with you and actually play games with them right?
>>
>>97643338
Yes, three tabletop games plus vidya. Do you have a single other argument than "you don't have friends", or can you quit projecting already?
>>
>>97643352
I'm not the guy sharing his story, I'm just tired of you old ass grumblers shitting on everything since 8th edition happened and rarely actually contributing. It's all just "you're playing it wrong and should feel bad" that kills discussion outside of when Shas shows off a new tool or Callidia-anon sharing their stories. Shit man I'm not a fan of Only War but I don't lose my shit when people bring it up.
>>
Do Orcs, Necrons, or Tau feed the warp gods? Orcs have Gork and Mork so I doubt they do and Necrons don't have souls at all anymore but what about the Tau? Even if they have minor souls they still have a presence in the warp.
>>
>>97643498
Gork and Mork are warp gods, everything an ork does is in worship of them. Necrons have trapped their soul on this side of the materium, so they have no interaction with the warp. A Tau has very little psychic development, making their presence infinity less noticable than a non-psyker human.
>>
can you recommend me some media with cool/believable/playable hive cities depiction?
>>
>>97643808
>>97643808
Dredd's Peach Trees would be a relatively nice part of the Hive. Both Blade Runners work pretty well. Find some paintings about Kowloon Walled City - if you've any shadowrun PDFs, try the 4th edition descriptions. The live action ghost in the shell movie has moments towards the end where it'd work, as would big chunks of Final Fantasy: The Spirits Within, strangely, though that's definitely for the upper levels of a hive city. Wool's Silos, Wu-Jian in Exalted. Borge's Library of Babel, kinda - but mostly for its depictions of tribes.
>>
>>97643808
I've used Vivec City in Morrowind as the archetype for so many hive cities. I regularly call parts of a hive city the Plaza, Waistworks, Canalworks, and Underworks, and it fits quite well.
>>
>>97642118
As much as I dislike the idea of metaplot progression and most of the nu-lore overall, I think the Great Rift is actually a pretty good plot device for most 40k RPGs, especially Rogue Trader. Half of Imperium, even the relatively stable regions far away from the galactic edges, have been cut off from Terra and major supply lines, plunged into a new dark ages and beset by invaders.Suddenly there should be lots of demand for the services of Rogue Traders where there was previously none: they can scout the planets and territories with which the contact has been lost, estabilish new warp routes, help organise new supply lines and of course profit a lot from all of the chaos and devastation. And this goes for all the other splats as well
>>
I don't like that Dark Heresy pits members of various branches of the Adeptus Terra as complete nobodies, on the level of literally scum and social outcasts. These are people who actually have rights in the Imperium, who you can't actually murder with zero consequences. I get that just having them as generic anybodies wouldn't be great for reinforcing the setting, but being an Adept should've been something you could buy with XP or the like.
>>
>>97646569
it's from the old times, where "you will not be missed" was taken seriously and as a nobody you were supposed to die in a ditch unknown and unmourned...until GW turned 40k into Hero Overwatch and now everyone has to be special.
>>
>>97646573
The game really is at its best when you don't matter in the fucking slightest to the setting as a whole. It means you can do whatever the hell you want in your tiny little corner of space, whether it's a sector or just a single level of the underhive.
>>
Now I know why the AdMech want to wipe out the Silica Animus. They're fucking creepy.
https://www.youtube.com/watch?v=zHxIkEmfvNw
>>
>>97646569
The low level workers are nobodies. You start mattering more the less replaceable you are and that includes nobles given how often infighting and shit occurs.
>>
>>97647085
What I'm saying is that if you were truly nobodies, you wouldn't all start out as Adepts. Yes, low level bureaucrats don't matter in the grand scheme of things, but these bureaucrats are also more important than the petty nobility of an entire planet. They are the first class citizen that everyone else is second class compared to.
>>
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>>97646569
>>97647340
There's a lot of weirdness admittedly but they do have a sense of hierarchy.
>>
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GM had to cancel so I had an ai make this meme art of my Rogue Trader relaxing and watching television, but while doing it it got me thinking:
Is television even a thing in this universe? Obviously there's trillions of unwashed poorfags on shithole worlds living like medieval peasants in industrial settings, they're not watching television, but there's rich people too, even "middle class" people in some places. There's nicer worlds out there, plus television is a good way to deliver news and propaganda and keep worker morale up. My question is though, could my Rogue Trader actually be watching movies and tv between sessions? And what kind of things would he be watching?
>>
Nurgle and Slannesh should be allied.
>>
>>97647868
A Rogue Trader would more likely be entertained by an entire acting troupe he purchased on a whim, performing century or millennia old plays from dozens to hundreds of worlds. Or perhaps they use an archaeotech holographic military simulator, or perhaps they spend their time being luxuriously cared for in a spa staffed entirely by nubile young ladies. Think of who your Rogue Trader is, and think of how the loot of a thousand worlds enables them to fulfill nearly any desire. What would they do with that power? What would their ancestors have done before them?
>>
>>97647981
A room full of Eldar strippers.
>>
>>97647986
Corsairs gotta make a living somehow. Just ignore that significantly above average piracy statistic your dynasty's shipping experiences.
>>
>>97647340
>these bureaucrats are also more important than the petty nobility of an entire planet
In Watcher in the Rain, they have a series of oubliettes for Administratum adepts who've lost their minds during service. They just chuck those guys in a big hole, and the appeals process takes so long that most orders of release are issued posthumously. They don't seem to be treated as very valuable, esp compared to nobles
>>
>>97648023
I don't really value whatever BL has to say about any matter. Nobility is important only to the planet it is found on, the bureaucracy is what manages that planet and all others.
>>
Been looking at a couple of Warhammer 40k TTRPGs, like Wrath & Glory and a little Dark Heresy and Deathwatch, But i don't know which one would be a good recommendation to play with friends. I want a playstyle where you play as Space Marines and grow up from Scouts to some more specialized units and fight Daemons maybe. Can i get some help, please?
>>
>>97648849
Deathwatch. Rites of battle has scouts, so you can start off as scouts, then get the Black Carapace and they can start on their actual careers. Just block off the Deathwatch tables and hold off on using ranks until they become full brothers.
>>
>>97648879
I'm not very knowledgable in Deathwatch, but from reading the Core Rulebook and Rites of Battle, it's basicly the normal character creation process (Space Marine abilities/Chapter), but no Specialties, no ranks and no Black Carapace? Sounds pretty harsh, since it seems you normally start with a speciality.
>>
>>97642303
thats what i shouldve done
but i did a big thing of figuring out the exact date with my players last session down to the proper imperial chrono date and then weve started tracking it during the early travels
cant go back on it

>>97642420
the issue being its affecting this session greatly as they're trying to circumvent it by the south east and then travel long distances inside imperium nihilus. how bad should warp travel always be? perma -60 seems bad

>>97642516
im still seething about end times and to this day wont touch shitmar
just every piece of lore feels like its disrespectful to some piece of old whfb lore
i can see them never letting go either
>>
>tfw doing inquisition
>build sneaky blackops disguise guy
>group decides for me to tail cultist artifact dealer
>retard murderhobo that assumed command decides to start a bar fight with a handflamer
>baffled when we lose standing and raise suspicion levels after burning down two suspect buildings and killed everyone in the middle of a busy bar

I will throw this retard out of an airlock the first chance I get.
>>
Can someone with the Pariah gene survive physical contact with the warp? Like go into it without a space suit and without a Gellar field? Daemons can't sense them because of their lack of a soul. How far could a Sister of Silence push their luck here?
>>
>>97649725
No.
>>
>>97649725
It's my understanding that blanks resist the intrusion of the Warp into reality, so that's psyker's daemons, etc- but they don't actually "destroy" the Warp around them. More importantly, they don't enforce the normal laws of physics because a blank is anti-warp, not pro-materium, so if they go into the Warp, they're leaving the place where physics keep their body together.

Think of it like being resistant or immune to something more mundane. Say I'm immune to gamma rays, they just get neutralized when they pass through me. Does that necessarily mean the concept of gamma radiation ceases to exist around me? No, it just means I don't suffer the bad effects, and if my body was replaced entirely with gamma rays I would still die from exploding into danger squiggles.

To throw you a bone, though, I don't think blanks would be incapable of holding themselves together via sheer willpower like other do with Warp exposure.
>>
>>97649725
Some normal people have survived that. Like, if you pop into the Warp in the middle of empty space, there still won't be an atmosphere for your to breathe, so you'd die soon without a space suit. But there are planets and stuff in the Warp.
>>
>>97647868
TV as entertainment probably is limited to a relative handful of planets.
>>
>>97649483
>as they're trying to circumvent it by the south east
Well...they can't. If they go too far they lose the light of the astronomican and they can't find the edge. People have tried this. Every singe one has failed.
>>
>>97649342
The life of a scout is a harsh one. Few survive.
>>
>>97649483
The issue is that you're kinda just fucked. The best you can do is go for Elseways Charts (Hostile Acquisitions p.65) which lets you skip the astronomican step on a successful -10 FL:Warp test - and good luck acquiring elseway charts for half the galaxy.
>>
>>97650294
>if you pop into the Warp in the middle of empty space, there still won't be an atmosphere for your to breathe
In the Warp, you don't need air to breathe. You also don't need to breathe in order to live. Unless you think you need those things, of course. Getting dumped in the warp without a Gellar Field should basically subject you to Looney Toons physics where gravity has no effect on you until you notice you aren't standing on anything and get worried. The less educated you are about the dangers of decompression, the safer you'll be (until some daemon notices you).
>>
>>97651586
>Getting dumped in the warp without a Gellar Field should basically subject you to Looney Toons physics where gravity has no effect on you until you notice you aren't standing on anything and get worried.
I don't think that has been the case for any character who ended up in the Warp unprotected.
>>
>>97649725
The warp and the materium cannot exist together. That's why warp stuff is instantly converted into real stuff the moment it's called over. Dip someone into the warp, they're dissolving into nothing. Nulls being soulless is a misnomer, since how they work is a special property of their soul. I don't really know how the interaction between a being and their soul should work if their body was also in the warp.
>>
>>97651586
What is your source for this because I am 99% sure going into the warp and the laws of nature and physics stopping is less Looney Tunes and more "The forces holding my atoms and molecules and body together have stopped working and now my body is peeling apart layer by layer" by my understanding.
>>
>>97651173
Aren't short warp jumps safe? You don't even need a navigator for those, couldn't you just circumnavigate it doing that?
>>
>>97651916
No. The warp operates like the sea. Think of the currents in the central pacific, the "doldrums" where ships can't move because there's no current or wind. If you try to go around the rift, you hit those doldrums and then you can't move and you're fucked.
>>
>>97651916
>Aren't short warp jumps safe?
Only relatively. They're also much slower - orders of magnitude as I recall.
>>
>>97651738
>I don't think that has been the case for any character who ended up in the Warp unprotected.
>>97651889
>What is your source for this
Inference from simple desriptions of what the Warp is. The rules of tbe material world don't apply, and peoples fears, expectations, and beliefs strongly influence what happens (but those expectations are likely shaped by real-world physics). I'm assuming the person involved is alone here and that it's mostly his or her own willpower/expectations that control the outcome. It's entirely possibly that if multiple people are involved that outcomes would arise from a combination of their beliefs, and could be pretty random. The only clear story of surviving this I recall was the short story in which a bunch of CSM try to impress a Chaos Dreadnaught with their adventures so he'll give them spirit stones. I don't recall the details, but he didn't explode just from being there.

>less Looney Tunes and more "The forces holding my atoms and molecules and body together have stopped working and now my body is peeling apart layer by layer"
That sounds like effect of vortex weapons where a person in the materium is exposed warp energies from an artificial miniature Warp Storm. So far as I'm aware that even hurts manifested daemons, who obviously don't disintegrate from being in the Warp normally. I wouldn't rule that out as an outcome, but strong-willed people might also be able to hold themselves together in Warp EVA.
>>
>>97652446
The power of belief doesn't make the Immaterium magically the same as the Materium. It just effects how Warp stuff is shaped as it is shot out into realspace, and the personalities and beliefs of daemons. Daemon is actually an important distinction, since they are just bodiless intelligences. There's nothing on the other side of the Warp, not anything that realspace beings can comprehend.
>>
never played a ttrpg before. decided to start with a power-fantasy pysker Inquisitor in Dark Heresy to make it easy to get the hang of things.
>sent to a hive planet to investigate a cult
>it's an admech cult, they're incinerating holy documents
>they were doing that to feed a heretical relic
>leads me to a rogue trader carrying said heretical relic that is a physical vessel and siphon for a demon prince
>apprehend said rogue traitor, turn him into a psychic bomb and merge him with the relic
>it neutralizes the relic but pisses off the prince and opens warp rifts around us
>greater possessed start materializing in my hangar
>herald of the demon prince manifests on my bridge, tries to hijack it and send us into the warp with our gellar field depleted from a previous encounter
>duel him, trick him with a feint into a force projectile from my power greatsword that decapitates him
>regain control of the ship, vent the Greater Possessed in my hangar into the vacuum of space where the ship's close-defense cannons clean them up
>prepare a report for the High Inquisitors and retire to my chamber
we're hobbling to the nearest forge world for ship repairs and after are going to head to the star system in which the rogue trader found the relic to hopefully purge the originpoint, unless the high inquisitors tell me otherwise next time. roleplaying is way more fun than i thought it'd be, as a vidya-onlyfag for most of my life. vidya will forever feel more limited now
>>
This might be the wrong place for it, but have you ever read any good 40k fanfiction? Any recs? I mean, it can't be that much worse than Black Library, right?
>>
>>97652446
I mean, my understanding is that willpower *can* shape the warp to an extent but just like how orks can slightly influence the material by their waaagh energy doesn't mean a group chanting that they're a tank will stop them from getting shot to bits, there are clear limits and it's more like… reality grease then bending and warping it as you like. CSM in particular have a whole weird spectrum of how protected they are, both by their own various mutations and blessings from the gods, but that still doesn't render them particularly safe. I think the only example that I personally remember from someone going into the warp/realm of chaos without protection and emerging entirely fine is Oxyotl from Fantasy and he kind of cheats by being a lizardman and only doing guerrilla tactics and Grimnir but he was a whole ass god, plus fantasy playing by different rules.
Warp spiders go into the eye of terror and jump to crone worlds, but they specifically do teleporting and only skim through by my understanding.
>>
>>97652699
The Coffin of Roboute and his Twenty Sisters - a shitpost, gorillaman gets shunted back in time by the clown god to save the galaxy but since it's clown god the whole thing has to be a cosmic joke. Killed because the audience whined too hard.
Everchosen - The God-Emperor's New Groove - Less memes (slightly), much shorter, on hiatus. Guy gets SI'd into a hive grunt, makes it to Terra, Big E notices his foreknowledge and turns him into an extremely discount mini-he to accomplish his will and unfuck the galaxy.
Both by Seat_Admiral, aka Brosef
>>
>>97652575
Sounds like a somewhat chaotic and very high level adventure for Dark Heresy standards, but the most important thing is that you and your group had good fun. Welcome aboard anon!
>>
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>>97652699
The other guy recommended the two seat admiral ones, go bully the guy over in the exalted thread, post this images and ask him why he loves bulges so much and when there's going to be an update to Roboute's Coffin so best girl Morgana can win. If you get on QQ and look for a 'magos acerak' there's an okay celestial forge one that's very slow in updating, I forget the title.

The Unbroken King is 2nd primarch wank, but it's actually quite engaging and not nearly as masturbatory as you might expect. The robutian heresy is just.. okay. There's like a million words. There's a host of Ciaphas Cain ones - I recommend Ciaphas Cain, Warmaster of Chaos. It's still reaching a bit but it's quite funny, and it works. Mostly. Ciaphas Cain of the XII is like a bag of chips - low quality, good fun while you're reading it, you'll feel ill later. Cain wakes up pre-great crusade and winds up a Worldeater. Buckle up, kids!

For crossovers, we've got the greatest possible fanfic crossover, Bolo/40k, existing on QQ called For the Honour of the Regiment. The Coming Night is currently undergoing a re-write but for all it's a YS crossover it doesn't actually have that many elements of it and you don't really need to know anything about it. There's a xianxia/warhammer crossover on spacebattles called a Daoist Immortal in the Great Crusade which isn't bad so far but also hits most of my personal buttons, so your mileage may vary.

To get the SI stuff out of the way: This Won't End Well is also second primarch wank, but from an entirely different angle. As is Red Victory. SufficientVelocity has a tolerable 'system' one that's less stupid than you might expect by.. SpiraSpira? I don't recall the actual title, but it's not bad if you like that sort of thing. Most of these are on spacebattles, sufficientvelocity or questionable questing. You'd think you'd see more good ones on anon-kun or something but no, they're all on those. I guess A-K is mostly niche fetish porn now anyway.
>>
>>97652775
>>97652808
>self-insert harem wish fulfilment slop
Jesus. This is the best we've got?
>>
>>97652519
>The power of belief doesn't make the Immaterium magically the same as the Materium.
>There's nothing on the other side of the Warp, not anything that realspace beings can comprehend.
That's kind of what I mean. What happens to a matetial being in the warp is a result of that being's thoughts and perhaps the thoughts of others. There's nothing there except what you (or others) brought with you. The warp itself doesn't become like the materium due to your beliefs, but you might keep acting like you are in the materium to some degree due to your expectations of normality. This normality would be fragile and could be disrupted by outside forces, strong emotions, idle thoughts, or delibetate rejection (exercing psychic powers to produce effects).

Basically, if I wanted to represent being in the Warp unprotected in-game, I think I'd tend toward using Willpower or Forbiden Lore (Warp) tests to determine what happens or whether certain actions are possible. It would likely start with a test just to stay intact, alive, and sane, and if the character is still alive after that, to similar tests to before attempting various actions. Can you move around and try to find things? Test Willpower - failure inflicts insanity and corruption, success lets you test Navigate or Search or something as you normally would. Actions you've passed Willpower for once remain possible unless some big change happens (a daemon showed up, you arrived at a warp-trapped planet, etc), after which you might have to test again (or you don't because the change made things easier for some reason). This is assuming you actually want to run it and not just say a character adrift in the warp is automatically killed.
>>
People talk about doing high level stuff in Dark Heresy games and I think the most fun I had was playing as a psyker who was obsessed with using her stub revolver to do cowboy shit.
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>>97652575
Let me guess. Solo "player"?
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>>97652837
In fairness, the Brosef ones aren't treated as wish fulfillment or haremslop. I do highly recommend them for a read, he's generally very respectful of the source material.
I glanced at Unbroken King but it didn't grab me. Cain, Warmaster of Chaos gives literally every Imperial the idiot-ball, and wasn't for me. For The Honour of The Regiment is some seriously quality stuff - I recommend at bare minimum you read the first chapter. The one by Spira was okay if you can stomach system slop. This Won't End Well was the ever-popular trope of a Blank primarch, his planet's Arthurian-themed. I don't remember any of the others.
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>>97654094
>Arthurian-themed
So he's Lion'el Jonson?
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>>97654112
Wrong Arthurian. Lion's the pop culture version, II was the original Welsh tale.
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>>97654140
Saying "The Arthurian primarch isn't REAL arthurian, I can do better" is peak pretentiousness. This goes beyond idiocy.
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>>97654383
Where the fuck did I say it was better? 'Different' is an entire other word, you fucking mongoloid.
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>>97651844
The more psyker you are the more incandescent your soul appears, psykerss gathered together are dangerous because demons attempting to get them thin the veil in pursuit of their prey. The nuller you are the black holerest you appear in the warp, and that acts like an anchor weight on the fabric of reality. Demon see souls, humans see bodies, not every being operates with only their persspective.
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>>97654094
>me. For The Honour of The Regiment
>>97652808
>Bolo/40k, existing on QQ called For the Honour of the Regiment.

I had no idea how much I needed a tank airdropping to metal until it happened. Praise the Omnissiah and pass the ammunition.
>>
where 2 cop the rest of imperium maledictum
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HUGE ogryn girl with HUGE ogryn boobs
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>the vidya of the Rogue Trader RPG is close to getting the Trazyn DLC
How many of you had big named characters in 40K campaign, did any of you have Trazyn appear in a campaign? If so how was he handled by the DM?
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>>97658531
More like big gay characters. 40k is at its weakest when about characters whose name appears in a codex.
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>>97658531
My group generally never include the big names in campaigns. They exist in an entirely different section of the Imperium, and shoehorning them in everywhere defeats the entire point of an enormous, galaxy-spanning edifice to which an individual will statistically never matter. Leaning on preexisting characters is a crutch that keeps you from creating equally interesting characters of your own - imagine if the Badab Wars was just recycled names and chapters instead of its own unique thing.
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>>97658848
>imagine if the Badab Wars was just recycled names and chapters instead of its own unique thing
So...what it ultimately became?
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>>97658894
Never have I been so offended by how little I can refute something.
Jokes aside, you do note how just shoving more named characters into it very specifically did not make it better or cooler, yes?
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>>97659088
>you do note how just shoving more named characters into it very specifically did not make it better or cooler, yes?
Shoving named characters in it gave us the wildly successful Carcharodons novel series. Everyone jerks off to Tyberos, Te Huarangi, and more.
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>>97658531
>How many of you had big named characters in 40K campaign, did any of you have Trazyn appear in a campaign?
I've had Trazyn "appear" in multiple series. Never in person, just an anonymous note with some bizarre request (ex. one Skink Oracle, 50 Slann Lightrifles, a C'tan Shard via provided Tesseract Labyrinth, etc) and a dead drop location. Do the task, get rewarded with profit factor or rare gear.

As for characters, I've had the following show up directly.
Bobby G
>reminded everyone that they could do what they wanted in the Solaris Expanse, but back home they had to do things by the book
Zagreus Kane, the First Fabricator General
>via ordo chronos time travel
Horus
>not the real Horus, fought via geneseed ghost-memory
The Emperor
>Whether a facade of helping or cryptic warning, peeps realize it's him because I play one specific piece of music only when he's around.

Otherwise, I'm not big on named characters.
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>>97659449
Two things are equally possible.
One, I'm a lorelet and somehow missed a wildly successful series in which Tyberos and the Carcharadons were previously established, PRIOR to their appearance in the Badab War.
Two, you're a moron who thinks I'm talking about the existence of named characters at all, instead of griping about named characters from outside a given fragment of the setting being shoehorned into the spotlight of an entirely unrelated plotline.
Which is it, anon?
>>
Is there any lore about what the admech does with psykers? They've got a decent bit of warp based tech in their own arsenal and imperial psykers use a fair bit of tech that the admech must make and maintain.

Presumably making/fixing that stuff requires at least a few people who can make a psyniscience test to see what they're working on?
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How do you construct a story for your friends?
I assume they're having fun but I feel like I'm always giving them exceptionally linear paths... but you can't really construct it any different, right?
>arrive
>talk about place
>plant sign that says "Adventure in this direction!!!!1!"
>discovery
>another sign that says "Boss lair this way!!!"
>fight boss (or do skill checks to solve a problem + combat because that's what we're here for)
>'raaaay for the heroes!
>session over, thanks everyone, we'll continue the adventure in two weeks when Jake isn't working all weekend!
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So how does recruitment and choice of officers work in the Imperial Navy? My understanding is that as far as military entities in the Imperium go, the Navy is probably the most standardized and hierarchical/organized, correct? Like as much as in some ways a captain is king of his own city-ship, they still are more part of a broader organization than some other leaders.

Just kinda wondering how plausible an eccentric captain with his officers all being bridge bunnies is.
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>>97662101
Generally, officers in the Navy are lesser nobility who aren't going to ever be in line for anything. Bastards, nineteenth sons and daughters, shit like that.
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>>97662127
But how do they wind up on a ship? Are they serving at the captain's pleasure, or are they assigned by the admirality.
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>>97662154
They're assigned by the admiralty, or in this case the Battlefleet. Usually as Midshipmen, to get some experience and play gofer for the proper officers and learn how to handle a ship.
>>
Has the Corsair from the Wrath and Glory core book been completely retconned out of existence? It isn't reprinted in Inheritance of Embers and the Void Sabre has a different statline there
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>>97660719
They send any they find onto the Black Ships and forget about them. Oh course they use astropaths and navigators like everyone else.
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>>97661968
How do you make an adventure for friends as opposed to what? Your enemies? There's nothing wrong with linear stories, you're not gonna write a masterpiece of story telling at your bi-weekly session. You could experiment by making it more sandboxish, but at the end of the day you're likely going to be relying on quantum ogryn no matter how you present it.
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>>97662101
Naval officers are recruited heavily from the Schola Progenium. The Imperium does not trust anyone to captain around so much destructive potential without being brainwashed first.
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>>97661968
There are many different schools to doing that really, but 40k scenarios (with the exception of maybe Rogue Trader and Black Crusade) generally do tend to be somewhat linear because the player characters are basically always on some specific assignment from their higher ups.

That being said, there's plenty of ways to make it less so. Give your players multiple potential leads to follow, give them multiple potential places to investigate, give them multiple paths or ways to reach their objective, give them multiple potential assets or allies to gain etc.

Also make sure to flesh out your locations well, with multiple interesting characteristics, locations, NPCs etc. - this not only makes the game richer and more immersive, but also makes it possible for the players to come up with something their character might want to do there or be interested in themselves, making the whole thing less railroady. Throw some flavourful small encounters or interesting situations at them every now and then for the same reason.

Lastly, I feel one the best scenario design habits I picked up as I got more experienced is to not focus very hard on the possible , predesigned solutions (i.e. ways to progress/beat the scenario), but rather to just throw interesting problems at the players and allow them to come up with solutions themselves. But of course for that, you need a well fleshed-out settings for them to make use of
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>>97661968
The way I do it is by encouraging faction play, which ime leads to a breadth of potential options. I construct a couple groups, each with incompatible interests (unalterable by persuasion; these are things each faction absolutely needs) and a larger plan, split into stages I can activate throughout the session, to secure those interests. Based on their capacity and the strength of these relative plans, I work up what'll happen if the players never intervene, which will be as close to a worst-case scenario as I can imagine. If I have the time and energy, I think it helps to give whichever group(s) the players are most likely to side with an internal conflict between two subfactions in case the players want it to win but not as it currently exists. By this stage, my factions' aims and methods have solidified enough that even when they throw a wrench at me, I'll have an idea of how the world will plausibly respond.
Some of the ideas in it are goofy, but the Radical's Handbook can be pretty okay for setting up civil conflicts if you don't have any ideas. Even if there's just one Chaos cult and everybody else is an Imperial, there's gonna be divergent views both on how to deal with that Chaos cult and who gets to keep the world when the smoke clears.
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>>97663687
>construct a couple groups, each with incompatible interests
The problem with factions is that if the players are split between them, they will beg, insist, and threaten for a way to side with multiple factions. They'll then try to optimize the factions and have one person max each faction rep for all the benefits, none of the tradeoff. They want to have their cake and eat it too. And if they can't, they'll either check out of decision making because it's not what they want, or leave the game.
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>>97663815
I would say you should try to communicate with your players rather than treat them as your enemy to withhold information from, since by default players have that mentality and you're there to tell them it's okay you can talk it out

But I don't have a solution for players disagreeing if they cannot healthily disagree
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>>97663815
>Player 1 maxes rep with Faction 1
>Player 2 maxes rep with Faction 2
>Faction 1 calls up Player 1
>"I need you to take care of something for me. Faction 2 have this guy, this problem solver. One of their top men. He's been fucking our shit up six ways to sunday. I want you to bring me his head."
>It's Player 2
>Watch your game either turn into maximum intrigue Spy vs Spy Alpha Legion shit or instantly implode
>Either way, you win
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>>97663296

I don't think you want to trust Joe Astropath with constructing a vortex missile. That kind of shit requires specialized training, and I doubt this kind of highly sensitive technical information would just be handed over to the Astra Telepathica.
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>>97663841
I did try to communicate at first. They were insistent that I should accommodate their individual characters, or there wasn't any point for them to have a choice if it was subsumed by the group.

>>97663850
>Watch your game...instantly implode
In the end I did, yes.
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>>97663907
The benefit-tradeoff thing has a simple resolution, imo: the requests of one faction will directly dick over the others. If the players try to mess around instead of picking a fucking team, they get a similar bad-end to the one you made up when you were prepping what might happen in the event of complete nonintervention. Now no one gets to keep the planet because you started an interminable civil war and set the whole thing on fire.
As far as players straightforwardly refusing to play ball, I think that's an issue you can't really GM your way around, the same way you can't GM around it when one player decides he doesn't wanna do the main quest in a linear campaign and gets pissed off when you're like "Okay, I guess you're just parked at home base for the duration." You need to engage with the premise, you need to reach consensus, you have to humor the GM and the other players, or else you are solely responsible for wasting everybody else's night off.
If you have people like this in your group, I kinda get why you're sticking to a highly linear model. Your players just might not be good enough to handle a sandboxier style, which isn't your fault or something you can resolve.
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>>97663854
Techpriests build the chassis for whatever warp device they need constructed and then command sanctioned psykers to direct energy into it under pain of death. They probably have some device to scan psychic activity to check it. If you feel like head-canoning an Etheritrician into existence, be my guest.
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>>97664157
I'm asking for more details to avoid generating a bunch of head cannon.

But if it comes to that anyway, I'll probably just have a Genetor commanding groups of psykers who have been implanted with obedience cybernetics, knowledge infusions, and basic augments who are basically one step up from being servitors (since you can't actually lobotomize them.)

A handful of particularly bright/useful/obedient ones being left with the ability to speak so as to consult on projects and help ride herd on their fellows
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>>97661968
>we'll continue the adventure in two weeks when Jake isn't working all weekend!
casually triggering my ptsd
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>>97663815
>>97663971
I ran into a similar problem in one series. There was a factional system that worked on a sliding scale like KOTOR. Each mission had a side objective that advanced the scale against two interests - proper Imperial interests that benefitted the crusade overall, and recidivist interests that benefitted the players directly. These objectives would be like "Secure an Old Slann weapons cache. Blow it up to gain favor with the crusade. Extract it to gain favor with the House." While a number of the objectives were...bad, since it was my first time trying this sort of thing, a bunch like the above were fairly cut and dry. I figured the Imperium would destroy xenotech out of hand for heresy, regardless of the advantage. One person called that grimderp, wanted to try handing the cache over to the crusade forces who didn't want icky pooey ayytech and couldn't understand why it didn't work when it would have provided such an advantage.

They ended up going recidivist and getting progressively angrier because "These Imperial objectives are self-destructive but the House goals are too good to pass up, it doesn't feel like a real choice." From my perspective, they chose their greed and the system worked as intended, but peeps weren't having FUN, so I went back and reworked the system for future series into Colony Dilemmas.
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>>97664740
I should also note that they too begged for "Why can't we have Person A go Recidivist so he gets us all the gear and Person B, C, and D go Crusader so we can properly support the Crusade" and I told that that it would defeat the point of making a choice for your squad. and by the end, they had basically stopped caring about making any choices because they didn't like what they felt was the "optimal" choice that hurt their allies. This choice ended up being a defining choice for the Solaris Expanse in the end, the whole reason why one sector is way more powerful than the other.
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>>97664815
Sounds a lot like they wanted to eat their cake and have it too, supporting both the anti-imperium group and the crusade
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I know that civilians and most of the armed forces of the Imperium don't know about chaos but how much does you average Space Marnie know? What are they taught during their education? How much are they told beyond how to fight chaos forces?
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>>97664740
>These Imperial objectives are self-destructive
That's Warhammer, baby!
>>97664912
Pretty sure the canon answer is nothing, including how to fight them. So go with slightly less than the minimum you think is at all coherent.
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>>97664912
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>>97645112
You wouldn't say that if they'd opened their Devil's Anus right on top of your fucking setting. Nu40K completely killed my group, just
>OOPSIE POOPSIE, guess your decade-long development of your subsector is irrelevant 'cos it's all daemon worlds now teehee
sharted out all over the place.

You could do all of those things yourself before by just picking a location and saying "a Warp Storm happened". That was the whole point of the vastness of a whole-galaxy setting with thousands of years of history, there was endless room to do whatever you wanted.
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>>97665091
So just ignore it? You literally do not have to play post-rift. John Warhammer will not come into your house and skullfuck you if you refuse to use that lore.
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>>97665091
There are any number of solutions to your "problem," not least of which is simply ignoring it as the other anon said. Beyond that, options include:
>there's an eye of calm around your sector not immediately apparent from outside it- you now get to roleplay being cut off from the greater Imperium
>timey wimey warp bullshit happened and your area has not experienced the rift
>the Devil's Anus DID in fact open on top of your area and now your players get to roleplay trying to evac
>the Devil's Anus opened, your players are slathered in warpstuff, it's now Fallout: 40k they have to survive in the extra-chaotic wasteland full of rape daemons

Apply yourself, this is supposed to be a creative hobby.
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>Navigator is so mutated that at level 2 he has a 90 to intimidate
Poor buddy. Maybe the navigator chicks will like it
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>>97665211

Supremely fucked up navigators who have to dress up in a full costume to avoid getting shot even just walking around the ship are fun to play.
>>
Someone please explain to me like I'm 5 what the deal is with the great rift? Is it a retcon? Is it a new development? Does it actually matter for the setting or is it just fluff that no one asked for? No one who knows warhammer that I've asked seems to explain it well.
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>>97665314
A new development. For most of 40k's history the setting was kept static around the date 999.M41. (that is 40,999 AD in the our calender). About 4 years ago gw broke with this tradition and started advancing the timeline. One of the first things to happen was for Cadia, the fortress world holding back chaos at the eye of terror, to be destroyed. The planet was dotted with the so-called Cadian pylons which were towers of Blackstone that turned out to be stabilizing the eye itself.

With their destruction the eye "opened" into the rift. A gigantic warp tear that splits galaxy, and the imperium in two.

Almost all the planets now inside that warp rift got immediately butfucked by chaos guys or demons or both. Moreover, on the half of the galaxy separated from Terra, the imperium is sliding into general chaos.

Everyone is mad about it.
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>>97664912
They get brain washed by the Inquisition whenever they fight a daemonic incursion, so probably nothing.
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>>97665342
Every year the setting takes one more step into becoming unrecognizable. Every time I hear about how Rowboat fixed some small part of Imperial policy and made the most brutal regime imaginable into something sane and workable, it just hits me that I don't like this setting anymore. We used to all shit on Matt Ward for writing this Mary Sue bullshit about one dimensional and perfect characters, and now we eat all this slop up. Blood Angels teaming up with Necrons was once seen as such a betrayal of the fluff, but with what the setting is now, of course they'd team up, their leaders probably even keep in touch with pleasant correspondence. Is Dante dating the Silent King???
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>>97664740
>One person called that grimderp, wanted to try handing the cache over to the crusade forces who didn't want icky pooey ayytech and couldn't understand why it didn't work when it would have provided such an advantage.
I am without words
My condolences for having such a player
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>>97665342
Thanks for explaining. I knew about Cadia and its fall, but didn't realize how new this development was in the real world. I'm getting flashbacks to back when WoW started to cash-in critical story elements (like idealogical animosity between horde and alliance) for modernaudience bucks
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>>97665711
It's one of the things I dislike most about Paizo. Every few years when I play a bit of pf2e there's some new setting altering event that completely changes the feel of the setting and makes what I used to like about it irrelevant. If I wanted to experience an opinionated, unfolding world, I'd read a book, or play the game myself. I don't even trust that tyranids aren't going to suddenly start evolving entities with individuality just to give diplomatically resolving the hive fleet problem a chance to conveniently work out in the next edition or two, so they cqn move to the next big villian of the month, the newly found morally grey but suspiciously sexy race of tiger people from an imaginary dimension
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>>97664912
Depends on the Chapter (extreme example: Exorcists)
I think I remember a recent M42 book having a chapter recognize Mortarion and his legion but that was probably a five second battle briefing and definitely not a Star Wars opening crawl about the Horus Heresy with an open Q&A about the dark gods.

What even is there to know about Chaos?
There's this monster called Khorne? Big whoop, I'll requisition a power fist when he shows up.
You can cast spells and do magic? At great cost to yourself and others? Our librarians do that with no cost.
The most depraved, mutated, traitorous weirdos worship it? I would be very upset if I found out a Marine would be amongst their ranks, why would anyone worship anything but the Emperor?
Now stop talking nonsense Brother, the Chaplain's eyes are boring holes into the back of my helmet.
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>>97665342
>Everyone is mad about it.
I still don't understand what it particularly does to help the setting beyond an advertising stunt
The only change seems to be the Eye is no longer an Eye, the Maelstrom is now living in the shadow of a real storm, and some 30th edition models, called primarchs, have been had rereleases for 42nd edition

>>97665486
I thought Gully's two steps forward always came with one step back, like how primaris are the best of the best of the best but this changed nothing
>Is Dante dating the Silent King???
Obscure lore from a 1972 American release says that ever since M28 Dante and his girlfriend were always lesbians
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>>97665342
>About 4 years ago
Congratulations on coming out of your coma, but it's been about a decade.
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>>97666351
>came with one step back
I can't think of any time any of his changes or edicts turned out to be a misstep or even had unintended consequences. Even what you said about primaris not making a difference wouldn't be considered a step backwards. Plus, at the time primaris were introduced all the fiction was about how they turned defeats around and stopped any further gains of the enemies of mankind. The Imperium is objectively on an upswing.
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>>97666677
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We are killing Sinderfell tonight!
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>>97668340
Bring us back their head
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>>97668340
>>97668728
Session canceled halway since Nurgle blessed the GM.

We are killing Sinderfell tommorrow!!!!!!!!!!!!!!!!!!
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>>97668871
>GM expunged te nurgle blessing
>session restarted
WE ARE STILL KILLING SINDERFELL TONIGHT BROS

TRUST

WE ARE RIPPING HER TO PIECES FINALLY
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>>97669373
I believe in you anon
Go forth and kill, in the name of Zardoz
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>>97669373
The Lord Emperor purifies his faithful!
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>>97669373
>>97669646
>>97669942
We didn't kill Sinderfell, we ended up stumbling around following false clues like lost cockroaches.
We lost our coward blank, something disappeared him without any traces.

At least callidia got to make a noble seethe after being rejected, and i'm ashamed i was not on mt groove tonight and didn't remember his stupid name being mentioned previously.
But hey no matter how handsome the dude is and how he looks his ripe age of 24. He talked about having to pick a weapon at a very young age and having to use it, like it's a traumatic experience and bad thing.
>to a cadian, who pick up lasguns when they learn to walk
>to someone who killed people at the schola

boohoo nigga. he's also a wimp as per the mention at the bottom of picrel.

Session ended in a clifhanger of a shooting in the ballroom and Melua yelling for help, so I choose to believe it's Koba crashing out after fumbling Callidia.

WE ARE KILLING SINDERFELL TOMMORROW
>>
How do truly powerful psykers work in the guard? Not those who discover it late in life, like that Gaunt's Ghosts Beta, but one who survives long enough to be the game equivalent of PR 10, or even 11, and cheerfully annihilating formations with a minute or two of work?

Execution by commissar? Taken away to teach because useful psykers are forbidden? Conscripted and wasted by a passing inquisitor? Any canonical examples?
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>>97670787
Psykers don't generally grow in power, that's just a game mechanic. They're a given ranking, and they're trained to use the set amount of power they have access to. They can and do become more experienced with that power, gaining more control over it, but they never jump up from, say, Theta to Epsilon (barring weird alien/warpy fuckery, for which exceptions must universally be made).
At least, that's what I know of it. Someone might pop in with a source that makes me eat crow.
As for how they're treated? Imagine giving a Colonel a reusable nuclear briefcase rigged to go off at random some time within the next sixty years, and telling him to have fun. It's going to be kept well away from anything important, with a sacrificial bomb squad on standby to mitigate the fallout if it looks like it's getting twitchy.
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>>97670822
There's mentions in some novels that they either 'come into' their strength or that their real power isn't limited by starting point, it just grows so slowly it might as well be fixed unless you're 600 years old.
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>>97670831
I could see the former still just being experience, but on further reflection the latter makes sense in-universe. Brings to mind a bit of a paradox, though - given that psychic powers can grant longevity, is the psyker old because he's powerful or powerful because he's old? Also brings to mind the question of whether psychic powers grow because they just do that or because the more powerful you are, the more impact you have on the people around you, and them thinking of you as powerful makes you more powerful.
It's possible I'm overthinking this but in my defense I'm very tired.
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>>97670853
Could also be a purposeful event - the Telepathica grinds diamonds into nice, stable, reliable rubble. It's probably possible to purposefully expand or abrade the soul to make it stronger like a muscle if you don't have their shackles. And probably suicidal. But that's purely my own crazytalk, I remember literally nothing on the topic besides warp presence being described either as brightness, density or size depending on source.
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>>97670787
They don't. The Imperium wouldn't waste such a powerful resource on the front lines, and under a commander they can't ever truly trust. The regiment's commissar is going to report if there's been a sudden change in a psyker's power and that psyker is going to be called back to be reevaluated by the Astra Telepathica on whether it's stable or getting executed. Then, it will be reassigned somewhere more befitting it's power.
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>>97670853
Given that their power is derived from the warp, pick/mix any.
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>>97670989
>The Imperium wouldn't waste
Lmao
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>>97670853
>power from age or age from power

Likely age due to power. The daemon is will made flesh in the materium, and even a non-biomancer probably tweaks biological reality just by existing. Those with a stronger self image and more power would live longer because they're passively tweaking reality like a very low end daemon. They see themselves as age X and so age away from it slower.
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You can build a pretty fun unarmed character in Wrath and Glory, but who in the Imperium actually fights like that? Pretty much everyone would rather have a weapon
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Best place to find roll20 maps that isnt in the OP?
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>>97672535
>but who...
Votann
>...in the Imperium
oh
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>>97670046
>we didn't kill Sinderfell, we ended up stumbling around following false clues like lost cockroaches.
I'm beginning to suspect the reason why she's eluded the Inquisition for so long. :-P
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>>97672640
Do Votann get heavy into boxing or something? I haven't read much stuff with them
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>>97672674
The cthonian beserks tend to get into unarmed brawls but the ones who specialize in fisticuffs are called Dozrs.
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>tfw reading the siege of castellax when suddenly
>‘‘Hab-blocks six and seven now eliminated,’ a quivering voice reported over
billions must die
the squadron comms channel.
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>>97672535
>unarmed
I mean Abaddon is currently one of the biggest threats to the galaxy.
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>>97640760
Do agents of the Inquisition get, like, shore leave? I'm working on a scenario, and it's accidentally predicated on the characters in focus having some unsupervised free time.
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>>97673099
If you're an acolyte warband you get given marching orders. Go here, do this. There may be 'once you finish, go here' or 'once you finish, wait for instruction'. Between those you can do whatever you want.
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>>97673099
The entirety of Imperial thought is based on shit like "only in death does duty end" and "heresy grows from idleness". No, they do not get shore leave.
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One of the lines in Space Marine 2 implies that tyranid bodies are turned into fertilizer, but wouldn’t that spread the infection to the soil? Would it be the same with corrupted chaos flesh?
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>>97673099
I don't think inquisitional agents do, but the navy almost certainly just for when the ship is resupplying at a port and the amount of time it may take.
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>>97673316
The tyranids you see planetside are short-lived bioforms. They're born over a matter of days/weeks and are designed to only live a year before they dissolve into purple tang. The same goes for all of the pathogens in their blood.
>Would it be the same with corrupted chaos flesh?
Warp flesh isn't really flesh. Warp constructs play fast and loose with the laws of physical reality.
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>>97673099
No. There may be periods where they're just waiting or otherwise don't have much to do at the moment or a general "You have x amount of time to prep for y spend it as you see fit."
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>>97672535
I mean my favorite character I've played in a TTRPG so far was in Rogue Trader and was a Explorator that got lucky rolls on mutation and was an unarmed beat to the point managing to actually fistfight a Keeper of Secrets and keep the bitch grappled for multiple rounds. Granted I was augmented as fuck, had the mutation that increased size by +1, and was wearing power armor that did the same thing.
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>>97673433
Yeah but wouldn’t warp tainted mutants or cultists poison the ground?
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>>97673099
I think for many acolytes it's more that for extended periods of time they function in a "sleeper mode" of sorts: they hang around, hiding behind some alter-ego indentity, waiting for orders and likely collecting intel and making reports on wherever they're stationed at (or perhaps on some more specific topic). This can last for months or even years at a time. But they can receive some more specific orders at any time and they're expected to immediately act on them, even if it means abandoning everything and relocating to a completely different planet
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>>97673521
Not necessarily.
The corruption of Chaos mainly happens in places where the veil between reality and the warp is the thinnest. And the corruption that happens is a product of the domain of the God that governs that corruption.
If a Khorn cultist dies, their body will be subject to decomposition like any other physical body. But the warp doesn't seep out of them and poison the ground because Khorn doesn't do poison or diseases usually.
Nurgle would be a different story entirely. His domain is putrification and disease.
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Is that RT ship builder program busted for anyone else? Nothing seems to be showing up when i click
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>>97673762
It got broken due to a software update that broke something in the underlying code.
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>>97673774
Man. Is there an older copy of it floating around?
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>>97673548
I know you didn't mean that they were morons as sleepers but picturing them that way is much funnier if they're like players who never change gear or swap armour.

The hive has a second hive right next to it - a mountain of gold and drugs because the scum is really beating the nobles at their own game. The local arbitrator, despite his clever disguise of a fake moustache and a tent with arbites sigils painted on is clearly a space marine in terminator armour. Nobody screws with the enginseer in a lower hive den because he swears he's a normal enginseer, not a quasi-heretical genetor. And also everyone is terrified of the a literal flesh hive in a backroom of the motor pool that keeps squeezing out replacement limbs that flee on their own cognisence and attach to people missing flesh on the street. The local astropathic courier is the most normal - he distorts their air around him and you can hear a distant screaming as he floats through walls, though he looks very happy when he remembers normies can't do that and floats through a door instead.
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>>97673981
kek
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>>97673099
They have whatever the fuck their inquisitor grants them. Which probably isn't much, if anything. But he's also too busy to babysit them.
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>>97673099
It's probably the same as with the Imperial Guard. No, but after whatever engagement they were in is over with they may be forgotten about and left on whatever planet they are on for years at a time.
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>>97673981
>he looks very happy when he remembers normies can't do that
My psyker walks on walls precisely because of this reason.
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Any good examples of spies and assassins in the Imperium? Not like the Officio Assassinorum, I mean more like stuff that smaller entities in the Imperium use, like noble houses and merchant interests
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>>97673099
Thanks everyone. Sorry I can't reply directly, 4chan thinks I'm posting spam.
I had a feeling I was off, but maybe I also just don't understand what free time would even be like for the peoples of the Imperium.
Like, surely there's taverns and stuff strewn about hive city levels and inside the big ass ships, right? There's commerce and coins, surely you can buy more than just guns, drugs, and armor in an RPG book.
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>>97675302
There's stuff like Death Cults and the like. It's a problem with 40k that there's supposed to be this wild variety of culture and life throughout the galaxy and on different planets, but none of it is ever explored because the writer would have to do it from whole cloth, and it wouldn't feel like 40k due to a lack of branding. However, this does mean that you can make anything up to suit your needs and it works within canon.
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>>97675651
Like with most things in 40k, the specifics of life and entertainment heavily depend on a planet in question, but in general despite the oppresive nature of the Imperium, in most places people live and relax like you would expect them to. Low classes probably work absolutely backbreaking, slavery tier jobs, but they do have bars, alcohol and other drugs, sex services, various food to enjoy, gambling and other games etc. On most technologically advanced planets vids (i.e. movies), music, theatre and other forms of art are available for the midddle-high classes. Reading, including fiction or poetry, is certainly a thing for those who are literate and can afford the books. On planets that are neither completely enviromentally devastated or death worlds, you can probably enjoy the nature and lanscapes to some degree. And while some places certainly are just 100% dystopian hellholes with only work and misery available, in most of them people do have some resemblance of daily life, including frendships, romances and possibly hobbies for the richer.

But also, in case of specifically inquisitory acolytes, you probably shouldn't look at "time off" between mission as "okay, we have a few days break, time to unwind, relax and maybe get wasted!", but rather as "we did our job, guess now we need to try living some sort of life until we get new orders". The specific approach obviously ultimately depends on the specific Inquisitor, but acolytes operate much more like spies than like soldiers.
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>>97675651
Depends how much you want it to look like a vaguely functional world versus how much you want to lean into 40k's flavour of everything being torturously awful for everyone involved all the time. Relatively normal life ought to exist, but it's just not relevant to any official material to show it or suggest how much.
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>>97676984
Imo even civilized worlds probably suck, the whole economy will have been converted to making sure you meet the tithe first, then meeting your governor's every whim second. Best outcome for an Imperial world is to be in a system cut off from the rest of the galaxy by a warp storm.
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>>97652035
>>97651173
i get what you're saying, but also isnt that the whole point of adventure stories. finding out that one lost way through, battling through storms and warp events and such, only to finally break through, with half your crew starving on the edge of mutiny and no easy way back?
that circumnavigating WILL be rough that's for certain.

>>97651322
probs wont be using those but might base myself on it and whip them up some BS or have them meet a lost eldar somewhere and force them to rely on filthy xenos (they hate xenos) to navigate the deep dark with some eldar farseeing or something
>>
Is this the thread to ask for advice on making fluff stuff for my dudes?
My autism demands that I try to keep things from getting too out of hand for the setting so I can’t decide which is more egregious, a chapter of less than 3000 years having a surplus of rare dreadnought chassis and gear or having some companies with more than 10 squads of marines. Any help would be dope.
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>>97678174
The codex is more like guidelines, really. And a chapter holding on to precious relics, no doubt handed down (totally) by their founder? Makes total sense. Depends on how many a surplus is.
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>>97678174
>a chapter of less than 3000 years having a surplus of rare dreadnought chassis and gear
Unusual, but could be justified, for example by close ties to some Forge World that produces those or by finding some special stash
>having some companies with more than 10 squads of marines
I don't think this would be an issue or even a particularly unusual thing at all, plenty of chapters don't adhere to the standarised Codex Astartes force organisation or at least customise it somewhat
>>
can love bloom between a techpriest and a sister of battle in DH 2e?
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>>97678190
2 contemptors
2 deredeos
3 leviathans since they’re the coolest
1 saturine
A couple super custom ones based on pictures and stuff I found around
>>97678197
Aren’t a ton of old chassis out of production since they’re heresy?
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>>97673762
>>97673774
My apologies, there was an issue in something I did to debug things when I refactored the code. It should be fixed now.
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>>97678315
Sure
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>>97678315
>can love bloom between a techpriest and a sister of battle
Ye-
>in DH 2e
No. Sorry, anon.
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>>97678315
Let me just check the rules for romance... what's your fellowship?
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>>97678348
Yeah that seems a bit much for such a young chapter, even if they had a close tie to their progenitor chapter. It's especially out of place considering how many different variants they have (I'd probably ditch the Saturnine one since that would be THE rarest chasis since the Saturnine moons are shut down by the inquisition.) In my opinion, I would pick one specific chasis, Leviathan since you like it the most, and say your Chapter got a sweet deal from a forge-world as a reward.
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>>97678348
You could give your chapter a lot of skilled tech-marines to justify the super-customs, maybe.
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>>97675651
Old lore? What passes for commerce is restricted to the wealthy and powerful. As a regular citizen, you don't have the time to engage in leisure nor the money to pay for it. The tithe comes first. You will be worked until you die or literally collapse from exhaustion, illness, and/or injury, and then you'll be converted to a servitor so that they can get some more work out of you. When you're finally dead or busted up beyond repair, someone else will replace you (maybe as a servitor with some of your old servitor hardware) and your organic remains will be recycled for nutrients. In most cases you'll endure this existence with a smile because in your mind you're doing it for the Emperor, and as bad as this is, it's far better than what He's protecting you from. As an individual, you're as valuable to your planet as a droplet of water is to a modern day household - you come in, you do your job, and another droplet follows right after you to take your place when you've been spilled, flushed away, or evaporated. This is the original "you will not be missed," from the original grimdark days.

In reality, a good chunk of your daily drudgery is supporting the comparatively opulent lifestyles of those above you in addition to keeping the Imperium going, but they're not going to tell you that because you're going to pay for their lifestyles one way or another and frankly, you'll be happier overall if you don't know why you're being made to do what you're doing.

All that having been said, Inquisitors are gonna inquisit. If you need your players to have time off, then they got time off. Who knows what sort of schemes an Inquisitor might be up to?
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I put an update to Colonies into the MEGA.

Colonies Full v5 (Anarchy in the Galaxy Chapter 4)
https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw

Changelog:
-Added House of Korst'la Colonies in preparation for Project ND
-Piety now adjusts Calamitous and Fortuitous Events by half its value. It was too easy to maximize Piety before and get one's pick of Fortuitous Events. Now, building into Piety requires investment.
-Changed the Satrapy Special Representative Base Facility into the Satrap's Court. Instead of shifting stats around, which was annoying early game and useless late game, it improves Outposts now.
-Sector Monetary Fund and Servitor Reclamation Bay changed. They were previously failstate wonders before, and basically useless to everyone except, ironically, Orks. SMF now boosts Colony Profit Factor by 25%, and Servitor Reclamation Bay reduces production cost of all buildings and units by 2, in addition to their failstate effects.
-Drukhari colonies adjusted to take into account updated Drukhari classes in The Fringe is Yours
-Added the Assault Ramps mass combat technology, a new Tier 3 technology allowing infantry mass combat units to perform actions the round they embark or disembark from a transport vehicle.

As time goes on, I intend to remove the "example units" and point to a Mass Combat Index I am working on for my games. It's not in a finished state yet. It will have all factions' units as a quickref guide for mass combats. Currently Necrons, T'au/Kroot, Drukhari, House, Squat/Votann, and Old Slann units are in there. The Adeptus Astartes Fortress Monastery special base facility / wonder is going to get an update once mareens are added to the index, and there will likely be a few new special facilities / wonders added as my players test new stuff out.

Future updates will involve Fear and Loathing (adding starfang), Mars Needs Women (adding Pilgryms, Hastarii, and minor fixes), and Manual For Manlets (Primaris ironkin, kapricus, and more).
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>>97678536
The Saturine I actually have the most justification for because I specifically note they found it in one of the Arks of Omen when it was close by, all the others are author fiat disguised as lucky finds. If forge worlds still make contemptors I can fudge that.

>>97678557
There’s about seven forge worlds in their jurisdiction and they prioritize heavy industry since due to their purpose as a chapter, if that effects anything
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>>97678897
>The Saturine I actually have the most justification for because I specifically note they found it in one of the Arks of Omen when it was close by, all the others are author fiat disguised as lucky finds. If forge worlds still make contemptors I can fudge that.
I suppose... that could work. Though it may be hard to justify making it. My point still stands with all the other dreadnoughts. Unless you want your chapter to act a bit marines malevolent-y or minotaurs-y and steal it from other chapters.
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>>97678905
So far all the other ones are fortunate finds from nondescript legion caches or obtained through rogue trader elements in the area that get them from “places”, although I did have a big epic war between them and the iron warriors a thousand some odd years ago, and if anyone would have viable salvage it’d be them
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>>97675302
Pretty much anyone can be a spy and you could tell, anon, that’s half the point



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