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Sandboxes and hexcrawls are the only pure D&D experience. If you engage in railroading to tell your stories then you're a bad DM.
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Good DM's never need to pull a quantum ogre over their players nor fudge the dice rolls. Their settings feel believable and lived in.
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>>97648353
>>97648365
Well it's a good thing I don't run D&D then isn't it?
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>>97648353
>unprompted seething thread
lol, what asspained op this time?
>>
>>97648604
He's probably fresh from being called a woman in the session 0 thread.
>>
>>97648604
>>97648613
found the quantum ogre DM's, must be popping up from another thread where they were called on their shit
>>
>>97648719
>confirming he samefagged for both op and second post
lol, seethe harder pussy.
>>
>>97648740
It's not some mystery that I posted both the Zelda images to finish my point.
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>>97648353
There's no such thing as a good DM, because they choose to run D&D.
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>>97648801
D&D is good when you run it the way Gygax envisioned when he designed it.
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>>97648839
god your bait is so shit.
no wonder your a bad dm.
>>
>>97648353
Post your hex crawl map anon.
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>>97648857
I am such a better DM than you it's not even funny. The fact you think a FACT is bait. Go bait yourself, faggot.
>>
>>97648962
That would be casting pearls before swine. I might post it if the thread takes off, but right now I am disappointed with the turn out.
>>
>>97648839
Gaygag was a colossal flip-flopping faggot who said whatever the person he was talking to wanted to hear. He had no principles, and we all know he wasn't why D&D succeeded because he was a completely dogshit game designer.
>>
>>97648984
That's defamation of character, would you like to prove these accusations or are you expecting anyone to just come along and believe you?
>>
>>97648969
>>97649001
Seethe harder, lol
>>
>>97649001
Unless you're about to take legal action against me (you aren't, you're a broke neet) I'm just going to tell you to google some of his quotes, because I've seen quotes of him saying two completely contradictory statements at different points in his life.

All I have to say is thank god the scourge on TTRPGs died, good riddance, and fuck D&D and anything that uses a d20 and 6 ability scores like PF.
>>
>>97648964
(you) are an esl shitskin so who cares.
>>
Every game inherently has rails. They're called story beats. Engage them. Ignore them. It makes 0 fucking difference
>>
>>97648353
>pure D&D experience
So rancid diarrhea. Thanks for the warning, I'll be avoiding hexcrawls and sandboxes so I can have good games
>>
>>97649039
"Contradicting yourself" isn't the gotcha you think it is. Context is everything.
>>97649059
>Every game inherently has rails. They're called story beats.
That's misconstruing at best. There's nothing wrong with narrative in a game. There is everything wrong with railroading players through the only content you have prepared. What happens when the players want to engage with some aspect of the world you haven't conceived of yet, you wind up forcing them back onto a proper path. This is at odds with a proper roleplaying experience.
>>
>>97649159
Oh you're right. I'm so sorry. I'll see myself out now.
>>
>>97648353
>>97648365
>>97648719
>>97648798
>>97648964
>>97648984
gm saar
>>
>>97649089
I look forward to hearing the story of you finally playing your first ever game, D&Dsperg.
>>
>>97649166
It's too bad you're being sarcastic and aren't interested in learning to be a better DM.
>>
>>97649192
Hey, I apologized. What more do you want?
>>
>>97649159
>There's nothing wrong with narrative in a game.
There is when it wastes the players' time.
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>>97648353
That’s exactly how I run 4e
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>>97650264
Aces
>>
>>97648969
lol nogames.
>>
>>97649827
The players shows up for that, and it's a game night, so complaining about "wasting time" is as useless as your life
>>
>>97650447
Nuance is lost on these morons. You're wasting your time trying to convince them of anything. They're your basic bitch crayon eaters
>>
>>97648801
It’s possible to be good at anything. You can be a good sanitation worker, but that doesn’t mean your job isn’t shit.
>>
>>97649183
I'm currently playing in Call of Cthulhu, WFRP, and (regrettably) D&D campaigns. You, on the other hand, sit at home and make shitty threads on 4chan. I win.
>>
>>97648353
Just to extract a tiny bit of meaning from this thread, maybe some discussion:
D&D is the one game that's called an RPG which isn't necessarily an RPG, it predates the concept. This is why it's bad at being one. If you focus in on what it actually does without trying to make it live up to the ideal of an 'RPG' you end up with an adventure game set in a hexcrawl sandbox with, astonishingly, dungeons and dragons in it.
>>
>>97650447
If you show up for "game night" and you don't ever play a game that night, then it totally is a total waste of time.
>>
>>97650595
Sanitation workers have an actual use.
DMs just run their nothing system for their wrangled retards who think they're playing a game.
>>
Wouldn't dungion crawling be the pure D&D experience?
Where it isn't really about the "story" at all, and really its about playing the game as a game. And role playing is about the role you play in the game and not drama kid nonsense.
That would be pure D&D.
Not this sandbox nonsense where players do whatever and DM is just a improv host.
>>
>>97649159
>What happens when the players want to engage with some aspect of the world you haven't conceived of yet, you wind up forcing them back onto a proper path. This is at odds with a proper roleplaying experience.
It is totally reasonable to do so and I am tired of pretending it's not.
Sometimes a basement is just a basement and the cat doesn't have a backstory.
Sometimes it's your job as a DM to tactfully move the players on to where the actual content is instead of spending 4 hours doing nothing because one player got overly fixated on something utterly boring and meaningless to everyone else at the table.
>>
>>97651650
I mean, I ran a ton of dungeoncrawls when I started out DMing but it read fun to eventually take the training wheels off and let players just roam going what they felt like. It was freeing to them and I know it was because I'm a player too. I was a forever dm for a long time until I put my foot down. I was starting to forget how much fun playing is and as an added bonus, the other DMs branched out into other game systems, so that was fun
>>
>>97651682
Hear, hear
>>
>>97649159
The context is that he would answer the exact same question differently depending on who he was talking to.

>>97649177
Shut the fuck up you nogames pedo supporter. I know for a fact I'm whiter than you.
>>
>>97651682
>Sometimes it's your job as a DM to tactfully move the players on to where the actual content is instead of spending 4 hours doing nothing because one player got overly fixated on something utterly boring and meaningless to everyone else at the table.
Wrong, it's the players' job to move that one faggot along if he's doing boring nonsense that's irritating everyone else.
>>
>>97651682
Pretty much this. Players are functionally retarded and literally don't know what they want. They will waste time doing stupid things and get upset at the end of the session because they wasted their own time.
>>
>>97648353
Which edition, you poseur faggot?
>>
>>97648353
This trailer blew my mind back in the day.
I still think Wind Waker sucks.
>>
>>97653729
4e, you ineffable faggot
>>
>>97649827
This is true to a degree. Ideally the narratives that are told are in response to a player's actions. It's not stopping them to lore dump for several minutes, but if a player actively asks an NPC in the game about something then we'll "be wasting player time" for at least a little while as a result. Food for thought.
>>97651229
Correct, I wouldn't want to spend an entire session just talking. If there's tons and tons of talking to be done it's probably something best fit for some out of session document that players can read on their own time.
>>97651650
Absolutely, pure D&D is pretty much plundering dungeons in search of loot and treasure. However, story can help to elevate the player's activities. Like for instance, what is the dungeon that is being explored? if the players are interested they can seek answers I have to questions they have. There's not just nonsense dungeons dotted along the game world, they're where they are for a reason. If the players aren't interested in that kind of stuff then that's A-O-K. We're here for some pure D&D.
>>97651682
I disagree, I am vehemently opposed to railroading players. I think in those instances where you feel it is necessary then you're poorly prepared for the session. Sure "a basement can just be a basement" and whatever. I absolutely agree it's the DM's responsibility to have content prepared and in world reasons to entice players to engage with that content. However where we might be at odds is where I wont compel them to do so, there's enough content around and I will gauge what players find most interesting, and find ways to play into and cater to that end.
>>97653729
Whichever edition you fancy.
>>
oh we're back to this are we?
>>
>>97653947
Thank you for proving my point, you poseur faggot.
>>
>>97654557
Also 1e, 2e, 3.xe, and 5e, so fuck your point and fuck you too, bitch
>>
>>97654173
>I think in those instances where you feel it is necessary then you're poorly prepared for the session
Then you think wrong.
If someone prepares a whole session and one or two choose not to engage with what is prepared and instead waste everyone's time not even having fun in the process that is due to being poor players. Not because the DM was poorly prepared.
The DM was well prepared, but the player chose instead not engage with what is prepared.


This
>if the DM wasn't literally psychic and predict every possible permutation of what someone might do then they are in the wrong
is frankly a retarded stance to take.
>>
>>97654947
Yeah, I've encountered this. I would turn it around by have unwarranted attacks on the non-participants. They hate that shit. There's always a carrot for the most stubborn mules, you just gotta find it. Was in right, was I wrong, I just don't care. If it gets the game back on track, I'm doing it
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>>97648353
And how many times have we had this same thread? How many times do you want to read these same arguments over and over again?
>>
>>97648353
>just leave everything up to the players
lolno
>>
>>97654173
>I think in those instances where you feel it is necessary then you're poorly prepared for the session. Sure "a basement can just be a basement" and whatever. I absolutely agree it's the DM's responsibility to have content prepared and in world reasons to entice players to engage with that content.
Lol. It's impossible to prep for every eventuality a player might possibly want to do. Steering players towards prepared content is not only right it's just good GMing.
>>
>>97654829
>what edition
>this one
>lol fag
>all editions!
You've never cracked open a single D&D book, have you?
>>
Another obvious bait thread that will reach bump limit because you retards can't help yourselves.
>>
>>97656543
I can dm all editions. I just found the question rather superfluous so I tossed out a flip answer
>>
>>97654947
You don't seem to be willing to accept why you're wrong. That's why you have to go tard wrangling. You definitely prepared your sessions incorrectly.
>har har being psychic
No; Being Prepared, figuring out your group and working toward matching their playstyle. Literally take pride in your game world, it's the DM's character essentially.
>>97655016
It's the best way to run pure D&D, never take away a player's agency or it leads to unfun sessions.
>>97655392
Being prepared doesn't mean having everything figured out to a Tee. It's as much improvisation as it is in readied material to deploy. A good DM never has need for things like quatum ogreing. "Steering players" is probably a bad inflection of what a good DM will do. They will lay out interesting tidbits and breadcrumbs all over, and react accordingly to player's decisions.
>>
>>97654557
Notice how >>97655431 anon of this thread is able to use 5e (an edition similar to 4e in several ways) and you likely think it ill for some pure D&D, you should reflect on it.
>>97654947
>psychic
Also in that same thread you should notice how the anon devises systems to take care of a myriad of things you likely haven't consideration for. No it's not "being psychic" it's being steadfast.
>>
>>97648353
you are a hylic who does not understand the nesting egg. Inside each hex is either effectively nothing or effectively its own self contained railroad.

>>97648365
yeah open rolling where my players can see has become a pillar of my DM style.
>>
>>97659101
>>97659148
I am almost certain you never actually did any DMing and thus have a entirely unrealistic view of what it entails.
Hell, I am not so sure you even play with actual people in real life.
Your mentality seems like what someone who uses AI DM's would falsely come away believing.
>>
>>97659101
No games.
>>
>>97659166
>I can just say "effectively" to justify any retarded shit I spout immediately after!
>>
>>97659166
>Inside each hex is either effectively nothing or effectively its own self contained railroad.
wow you're stupid
>>
>>97659168
You likely will never surpass my DMing style, you wont even come close surely. You've drawn your mark in the sand so short. If you don't have pride in your work then what's it even worth. Why did you even bother to come into the thread if you're not interested in improving your craft. What a waste.
>>
>>97662790
People already asked you to share your hexmaps, and you declined. If you're not willing to share to the people who are interested, then this thread served no purpose at all.
>>
>>97662860
People here only pretend to be "interested" in peoples' work so they can either shit on it or steal it.
>>
>>97664066
You haven't had an idea worth stealing in your entire life.
>>
>>97664247
Nobody left on this board has.
All the creative people on this board abandoned us years ago.
>>
>>97662780
It's a 50/50 bruh either whatever you do progresses some plot or it doesnt
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>>97648353
"I cased over the moon" lookin ass OP
>>
>>97649059
No they don't.
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>>97651650
What do you think you do in sandbox games, retard?
>>
>>97651682
No. There is adventure in every direction.
>>
>>97654173
Wrong answer. Name the edition you're playing. NOW.
>>
>>97648365
Funny enough Zelda, Skyrim, etc is the perfect way to run a campaign. Have a main story hook, however sprinkle side quests all around for people to do if they want. Don't railroad but make a few forks in the road even if it's just a detour and goes right back to the main road after.
>>
>>97665176
Genius, congratulations.
>>
>>97665199
You would be shocked how many people fuck that up by railroading. Though if the "quest" is one a "timer." The DM should let the players know and make consequences for actions or a lack of action.
>>
>>97664354
Post just one map
Put your money where your mouth is.
>>
>>97665260
Why would someone who isn't creative be creative?
>>
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>>97664354
>All the creative people on this board abandoned us years ago.
Speak for yourself, I posted an entire hexcrawl campaign write up recently.
>>
>>97654947
>>
>>97654960
why does your game have tracks?
>>
>>97655016
Lol yes.
>>
>>97655392
Who told you that you need to prepare for every eventuality?
>>
Maybe you should just play whatever way it works for your group and call OP a huge faggot,
>>
>>97648353
>he plans locations
>players say "I hate this kingdom, we are leaving"
>has to railroad them into staying or quantum orgres dungeons he already made into the new location
Face it, you're a shit referee. A proper one can prepare everything on the fly from tables.
>>
>>97665176
Retard.
>>
>>97666584
Who are you quoting?
>>
>>97666610
>implying this is /jp/
Try a different deflection tactic. You cannot referee. Sandboxers are frauds (this means you).
>>
>>97667987
Who are you quoting?
>>
>>97659148
How does using 5e to run a hexcrawl make it the best edition for a "pure D&D experience" hexcrawl? And what part of anon running a 5e hexcrawl makes him a good DM?
>>
>>97668005
Why did you phrase it "the best" I merely mentioned it was entirely feasible to use.
>>
>>97666527
Wonderful quote right there
>>
Why do you retards take the bait every time?
>>
>>97666584
>players are cunts who won't meet the GM halfway
>this is somehow his fault
>>
>>97664874
Bit of an oxymoron but I play my own system. I did get a start in D&D though.
>>
>>97665223
I don't find it that shocking lol, I did post the thread to be provocative and shake those types.
>>
>>97666584
Just head elsewhere, it will be fine. If the players lack interest in this hypothetical kingdom then devise something vastly different by comparison.
>>
>>97670949
And it was never implied that you couldn't use 5e to run a hex crawl. OP insisted that hexcrawls are the purest way to play and when asked what edition, because some editions handle hexcrawls better than others and have material for them, retards flailed, and then you brought up some guy having to make a bunch of shit on his own to run a hexcrawl, which incidentally implies that 5e is not great for running a hexcrawl out of the proverbial box.
>>
I have a story, yes. Certain parts are somewhat immutable but the players can depart from the story at any time and do whatever they feel like doing but if I say there's a gigantic dragon in the mountain range and they decide to go there at 5th level, they might just find the damn thing. I don't necessarily see a disconnect between a sandbox and a railroad type game. It fluctuates and so what? What's the big deal? Some players like a direct approach to their game, some don't. So what? Is this thread just to start arguments?
>>
>>97671193
Yeah, but it was never stated that 5e is all that great for hexcrawls. Merely that it's entirely possible to use. That's why the West Marches thread was used as an example, there they use 5e for hexcrawls.
>>
>>97673500
The thread is meant to highlight what is special about tabletop RPG's when compared to the likes of say a video game JRPG. Railroaded story centric experiences are much better suited to the realm of a fully integrated video game, where there's no use for a DM.
>>
>>97648353
To a point, I allow my players to run around on the map freely, but I don't tell them that wherever they decide to go, the same events are planned.
>>
>>97673617
That is a quantum ogre, it's representative of poor planning or just mere laziness on your part.
>>
>>97673566
Where was it ever implied that it wasn't possible to use 5e for a hexcrawl?
>>
>>97673617
then why did you invite them?
>>
>>97674255
In the original comment I believe. Here's a string up comments that led to this back and forth unless I am mistaken.
>>97648801
>There's no such thing as a good DM, because they choose to run D&D.
>>97653729
>Which edition, you poseur faggot?
>>97651242
>DMs just run their nothing system for their wrangled retards who think they're playing a game.
>>97656543
>>97656543
>>97666578
>>97668005
>How does using 5e to run a hexcrawl make it the best edition for a "pure D&D experience" hexcrawl? And what part of anon running a 5e hexcrawl makes him a good DM?
>>
>>97674717
You are severely mistaken.
You'd know this if you'd actually read the posts you mass-replied with your crying.
>>
>>97674717
Not a single post you've quoted even loosely implied that someone couldn't use 5e for a hexcrawl. Are you having a stroke?
>>
>>97648353
>Hey guys this adventure is going to be about stopping the Lich King from resurrecting. So your PCs must have a reason to do that. You are free to approach the problem however you want, but if for some reason at any point your PC decides that he doesn't care about that then you leave him and instead make another one that cares about stopping the Lich King from resurrecting.
Or
>Hey guys this is going to be a sandbox campaign. Which means that I give you the world but you need to actually have the initiative to decide what your PCs want to do. If these two factions are at war the war is going to resolve even if you don't intervene. If you don't care about them then you need the initiative to actually say "then we do this other thing".
>Everyone agrees with this?

This in my experience cut down the railroading Vs sandboxes problems down to 1%. Most of the times those problems are because people start a campaign with different ideas. This can be because they joined a "Kill the Demon Emperor" campaign and decide that they instead want to fuck around in the wilderness for 50 sessions, or because they expected the DM to actually lead them to plot points and without it they waste two hours of sessions trying to decide what to do because nobody is taking any initiative.
>>
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>>97675532
A non-autist? On my /tg/?
>>
>>97673643
>>97674497
So you think I need to have four hours of material planned for literally everything they have a whim to try every session or I'm lazy? This is not in fact my full time job and they enjoy my world plenty well enough despite my ogreish actions.
>>
>>97676271
Who told you that you need to plan?
>>
>>97675532
Only good post in thread
>>
>>97675532
There's nothing wrong with spending 50 sessions in the wilderness if that's what the players want to do. All you have to do is adjudicate player actions according to the rules.
>>
>>97678899
There is nothing wrong in abstract, but if some people at the table want to do that and some of the people don't then inevitably it generates friction and conflict. Which is exactly my point, if you make it clear from the beginning if the campaign is about that or not about that you nip that kind of conflict in the bud.
>>
>>97675532
>Hey guys this adventure is going to be about stopping the Lich King from resurrecting.
I wouldn't begin any campaign like that?
>>
>>97676271
1. four hours is nothing, take some pride in YOUR WORLD which is like your character as a DM
2. it's not about planning out everything, for everything ever, it's about understanding YOUR WORLD
3. is it your world
>>
>>97678899
There's no way you're genuine if that's a possibility for you
>>
>>97679245
I understand the importance of legalising gay marriage but sometimes you have to prioritise
>>
>>97679247
I prep two hours for every hour of actual gameplay. I tended to over prep for a long time (since 1986) and just finally realized I was writing a bunch of stuff the players would never see. In 2023-2024,I stopped doing that and ran one of the best games I had ever made and I didn't have a box full of notes afterward. It was pretty liberating to be honest
>>
>>97679223
>if you make it clear from the beginning if the campaign is about that or not about that
Yeah, but that would require transparent communication and honesty.
>>
>>97678899
There is of you end up with no sense of progress and no idea on how to go out and do something fun. Usually is the unholy combination one guy pushing to do something, mix with sunk cost fallacy and a GM to scared to intervine because "muh railroad!"
>>
>>97679245
Never play Shadow of the Demon Lord?
>>
>>97680228
Yeah, I don't get that. I've never been so married to the story that my players just absolutely have to do it. What's the fucking point, this isn't a computer game
>>
>>97679223
No it doesn't. The players don't all have to be doing the same thing at the same time. A party is not a single character that gets multiple actions. It's multiple individuals, who can make whatever decisions they want. Stop playing dungeonslop.
>>
>>97679251
How do you figure?
>>
>>97648353
Thank Christ I don't play D&D then
>>
>>97680258
If your party is doing completely separate things in different places why aren't you mastering two campaigns?
>>
>>97680228
What are you talking about? The players can do whatever they want to progress their goals. If one guy wants to do something, he can. There's nothing stopping him. That's the whole point of RPGs. You can in fact do whatever you want.
>>
You guys are so anal retentive that is embarrassing. It's like you have never played one goddamn real trrpg in your whole misbegotten lives. You should stop posting forever. You're bringing down the board quality
>>
>>97680298
In : The players can make decisions -> You should run multiple games, what is "->" ?
>>
>>97680324
No, the post quality is fine and the discussion is genuine and we run games.
>>
>>97680335
Uh huh
>>
>>97680348
Yep.
>>
>>97680335
Bro
Why do you cunts make gaming shir for everyone by deconstructing and analysing it
1:1 time, faction play, blah blah here'syour handjob
An email chain isn't a campaign
>>
>>97680356
Oh, I can tell. I really, really can tell, uh huh.
>>
>>97680325
>You should make it clear with your players what kind of campaign you are doing and what everyone want to do, not in terms of specific actions but in more general terms
>The players don't all have to be doing the same thing at the same time
>If some players want to do an hexcrawl and others want a more focused narrative why aren't you doing an hexcrawl with the first group and a focused narrative with the second instead of forcing both groups to spend time doing something they don't want?

What don't you get
>>
>>97680363
They can't help it. I get it, mostly. Sometimes though you gotta realize you aren't changing anyone's mind and are wasting your time
>>
>>97680379
They are looking for validation lol
>>
>>97680390
Hey, me too, ngl. It's not the be-all end-all for me but it's nice when you see your hard work pay off
>>
>>97680363
Did you mean to reply to someone else? I never mentioned any of these things.
>>
>>97680376
There is no such thing as a "focused narrative". The plot is whatever happens in the game.
>>
>>97680379
Ironic.
>>
>>97680416
Hey, I'm not arguing with anyone here. I was just putting it out there. You might just be wasting your time. Whether you need that or not is no skin off my nose
>>
>>97680376
Simple, I'm not forcing anyone to do anything they don't want. If one player wants to focus on defeating a powerful villain, I can facilitate that, and the player is free to make whatever decisions he feels best support that goal. At the same time, if another player wants to conduct archeological expeditions to ancient sites to find cultural artifacts for the purpose of scientific interest or black market profits, I can facilitate that, and the player is free to make whatever decisions he feels best support that goal. Everyone can do whatever they want, at any time, and I will ensure that it is interesting abs fun. I don't decide what the players do, and I don't decide what the players care about. They do.
>>
>>97680434
and* fun, obviously.
>>
>>97680422
That's not why your post was ironic. lol
>>
>>97680434
If half of your players want to defeat a powerful villain and half of them want to do archeological expeditions and both of them don't care about the other part why are you forcing the archeological expedition player to participate (or worse watch the others) in killing a powerful villain and viceversa?
>>
>>97680455
I'm not, like I just said. They're participating in what they're doing, and nobody is "watching" anything.
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>>97680478
That only works if the two things are compatible and you can do those at the same time (I'll have them finds powerful villain while conducting archeological expeditions) or if both groups of players don't mind the time dedicated to do other stuff, so it really doesn't apply to the situation that we are talking about.
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>>97678899
Only if those 50 sessions are spent doing something meaningful to everyone at the table. If you waste more than 1 session on aimless piddling with the players going
>I guess we'll go wander around the woods until you throw a random encounter at us, I guess?
You need to stop the game immediately and directly address the problem that a massive misunderstanding and disconnect has happened at the table and that you will not be wasting any more time on pointless time-wasting, unmotivated play.
>>
>>97680571
This. The unfortunate reality is that in hexcrawl and sandboxes there is the need of at least one player character that lead and direct the party, a role that otherwise is reserved for the DM. A lot of times people try sandboxes because they don't want to be "railroaded", without realising that without railroads somebody need to take the wheel and actually drive the car.
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>>97680500
No, it works regardless of what the specific activities are, so it applies to the situation we're talking about.
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>>97680571
Why are you waiting for the GM to "throw a random encounter at you"? Why aren't you working towards your goals?
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>>97680899
No player needs another player to direct him. Each player directs himself. You don't have any idea of the reality of playing games, clearly.
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>>97680363
>analyzing gaming makes it shit
Lmao, even for brainless /tg/ trannyism this is unusually lackwitted.
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>>97680446
Sorry for wasting your time. I can't help but try to give advice. There's no one way to run a game that's perfect by any means. I just don't want to see you guys go down the many, many stupid paths I did and if I can save you a couple of hours here and there, I'll try
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>>97681361
That's exactly the point. Yes.
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>>97681371
>You don't have any idea of the reality of playing games, clearly.
You've never GMed a game and asked the players what they're doing only for them to stare blankly at you without an answer?
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>>97675532
This, player expectations are the key
You can have a story campaign, a sandbox campaign with narrative, a dungeon crawl with no story, whatever, the only thing that matters is that the players and the DM agree beforehand on what they want to do so everyone is on the same page
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>>97648353
>Sandboxes and hexcrawls are the only pure D&D experience.
No. Dungeon hacks are the only pure D&D exprience.
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>>97680312
>If one guy wants to do something, he can. There's nothing stopping him.
Except for the DM and the rest of the party. If one guy wants to goof about while the rest of the party want to progress dealing with the big bad that is absolutely a problem.

That one guy either sorts his shit out or gets booted.
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>>97681371
>No player needs another player to direct him. Each player directs himself.
That's hilarious. Are you aware of how retarded most players are if they aren't being spoonfed?
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>>97681352
Ok. What you then if half the party decides that they want to play cloak and dagger with the noble houses of the capital while the other half want to go explore a mysterious forgotten island?
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>>97681777
No one is going down any stupid paths.
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>>97681847
No. The DM isn't stopping him and the party isn't stopping him.
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>>97681860
So what?
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>>97682330
Then they do that, obviously, and their success or failure is determined by their decisions and the rules, just like it would be for any other conceivable gameplay scenario.
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>>97682647
Holy fuck this is great. You couldn't even manage to come up with a made up scenario and had to sidestep the entire question.

What do you do anon in practice? Who do you follow? The guys exploring the remote island or the guys playing politics in the city? How do you manage the session in practice?

I look forward to another complete deflection.
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>>97682689
You didn't ask me to make up a scenario, you asked me what would happen in a scenario you made up, so I told you what would happen. You can read my post again if you're still confused.

I don't know what you mean by "follow". That isn't something the GM does. You ask each player what they're doing on their turn according to whatever turn order you've established, and you adjudicate as needed. Is there some other activity you imagine goes on in a game? Have you ever participated in one?
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>>97682723
This is fantastic

Just to be clear so if a party of five characters decide to split up you are going to basically make them play five different scenarios each turn for as long as they remain separate, even if it's not a temporary thing but instead something that vo on for sessions like the above mentioned "some members go to explore an island".
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>>97682765
What difficulty are you imagining here? Do you have like a position or an argument or anything at all to contribute to the discussion in return, or is your plan to continue trolling by affecting incredulity over nothing at all until the thread is archived or deleted?
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>>97682776
I am just fascinated.
So let's say player 1 on his turn says "I take a boat for the island". Then player 2 on his turn says "I go to talk to the duke". But obviously taking a boat to the island is something that is going to take days, while talking to the duke is not going to last that much. So what do you do? You have fixed timings for each turn so you have player B do stuff while each time it's player A turn you say "the boat keep sailing on"? Or you just have him skip his turn until player B has spent enough time, even if this requires multiple sessions?

Please I am very curious.
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>>97682826
No, I never said anything about fixed timings. Distance is narrative, so the player arrives if he successfully overcomes one or more challenges relating to such things as navigation, combat, weather, and so forth. Depending on the distance, he may exhaust a supply point. This process might take one page or many. All depends on the specific circumstances of the game world. Similarly, the other players are carrying out their own plans during this time, with each turn taking a different amount of game world time. When appropriate or necessary, the players are synced up. This reminds me of the last campaign I ran actually, where one player was returning slave children to their home town while another was investigating a nest of mutant scorpion crabs. Each of their turns took different amounts of time depending on what they were doing, and we synced them back up when they happened to cross paths in a particular location.
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>>97682885
And tell me, how was the guy investigating the nest of mutant scorpion crabs participating in returning slave children to their home?
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>>97682911
If you're going to insist on lying about the content of my posts, stop replying. Trolling is against the rules.
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>>97682919
I am confused, so he wasn't participating? So what he was doing while it wasn't his turn and you were interacting with the other player? Was he just watching you two play?
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>>97682930
What do you think people usually do when it's not their turn? Are you an alien?
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>>97682936
I am sorry, but aren't you
>>97680434
>>97680478
>>97681352
This guy? Because I thought I was talking with him and he previously stated that when these things happens and the party separates nobody is watching anything, so I was confused. I guess you jumped in the reply chain later then?



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