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File: frnpls 11.png (2.49 MB, 867x1300)
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Frenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.

https://www.youtube.com/watch?v=ekU3T9M3E9I

- 3 new ~45 card demo decks
- playmat condensed
- card/effect weights rebalanced
- card templates redesigned
- effect syntax symbols made in custom font
- win condition replaced and simplified
- new card effects
- dedicated story card type removed
- memes now use the old story symbol
- swingyness/volatility of gameplay greatly reduced
- overall gameplay significantly simplified and streamlined

unfortunately these changes make the previous playmat and sets sent out obsolete. I won't be sending any more of them out for the time being. You can still use the old playmat, but it just takes up a lot of space and the

the new starter decks can be printed and cut out at home using an inkjet printer and some glossy photo paper, sleeved w/ mtg/poker cards. if for some reason you are unable to do this, and you want to playtest, just message me on telegram.
>>
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>>97649728
here's the new playmat. it's a square now. it will easily fit on a normal table, around 22 inches
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here's the red demo deck. you can easily make new decks from these starter decks. you can get glossy photo paper from walmart or amazon. there are cut lines on the internal card borders. make sure to print at actual image size.

will post pdfs to the telegram so you don't have to worry about sizing printing.
>>
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>>97649747
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>>97649756
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>>97649760
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>>97649766
>>
Frogposters should be shot.
>>
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variable stats have been introduced, however the base stat is still 4.

stats above 4 (5,... 9) are costed in the same way as effects.

for example, 7 stat costs/weighs the same as "summon from pool" (MTG: cast card from graveyard/exile without paying mana cost)

the base stat of a card is 4, so if a card's stat is below 4 (3, 2, 1), all of its effects are decremented by 1 full fibonacci index. this way you can put powerful effects on weak/vulnerable cards.

additionally, the fibonacci weight spectrum has been modified to range from 1(min) to mono5(max) energy/mana cost. the individual indexes have been broken up into fractions, using a formula that can calculate fractional fibonacci indexes. this gives a lot of control of exactly how different effects interact with different effect types. for example, a "tap" effect will add an additional 1.25 fibonacci index to an effect.

so you take the previous example of "summon from pool", which has an index of 8, and converted value of 21, and then make it a tap effect (+1.5) - the effect will be 9.5 (converted to 43.4), which is a 3-mono color 1-any (4 total) cost card, at 4 stat. increasing the stat would make it more expensive, and lowering it would make it cheaper.

also negative effects (effects as costs) have been implemented. so if you want to make a card cheaper, you put an additional cost such as "discard a card" into the effect, which just has the negative value of making the other player discard a card. in addition to negative effects, there are also energy or stat costs of an effect that can also be used to make the entire card cheaper.

basically every card effect and stat is weighted, so you can just write an effect and then a spreadsheet can tell you its energy/mana cost and what color it is.

not saying this system is perfect, but it makes it so the effect/stat economy is strictly defined, and doesn't take any guesswork. also it makes it so there are no filler cards, all cards are costed optimally.
>>
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>>97651740
these effect type symbols on every card effect have a weight and contribute to the overall cost of the card
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>>97651760
this is outdated but i'll leave it up because it's fine for demonstrating the game design
>>
>>97649747
>>97649756
>>97649760
>>97649766
>>97649768
also here is the link for the pdf of the red deck. make sure to follow the instructions or it might print cut off or incorrect size.
https://t.me/Frenopolis/29

it still has some minor errors and no card numbers but it is fine for playtesting.

i'll be posting the violet and orange deck over next few days.
>>
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https://www.youtube.com/shorts/xFNFBYa2bKY

i added several cards just from this guy's music, especially to violet
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>>97649734
Cute. Does it work as intended?
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bump
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>>97654894
hard to say. playtesting it tonight.
https://www.youtube.com/watch?v=4msIjHlEeSk
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>>97649734
picrel superior playmat. 24*24inch
https://www.youtube.com/shorts/_vImdQw8sF8
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>>97653678
youtube.com/watch?v=ZcdzN_YOkag
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Card with this kind of vibe?
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>>97649768
>>97649766
>>97649760
>>97649756
>>97649747
Post another starter deck or two so that I can put them together and maybe actually end up playing this with someone
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>>97661305
alright i'll post the violet demo. it's dark but it has a place. orange is still in the oven, few days maybe.

https://www.youtube.com/watch?v=ZT8M4GWK9cY
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>>97661746
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>>97661746
>>97661756
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>>97661746
>>97661756
>>97661760
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>>97661746
>>97661756
>>97661760
>>97661766
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>>97661746
>>97661756
>>97661760
>>97661766
>>97661769
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>>97661746
Cool and also are all these cards in the box set you sent out?
>>
>>97661931
not all of them. and the ones that are probably have different effects and also different costs/stats, as the internal balancing was redone. you may find a lot of the same images/card names though.
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>>97661990
i'll work on the new rules then finish up orange. the new rules are more intuitive and simple imo.
>>
>>97649728
this is some of the worst dogshit spam ive seen here in ages
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>>97651864
how do i get you to send me the physical deck
>>
>>97662159
DM me on telegram.
https://t.me/Frenopolis

otherwise if you got the previous set, send a letter to that same PO box. if you DM me on telegram, i'm just going to give you a PO box to send a letter to, and i'll mail you back proxies.
>>
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>>97660427
food?
>>
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besides the changes in effect symbols, stats, weighting/costing, the main mechanical change is in the win condition, which is no longer quantitative (there's no life, or life points anymore), now you just use the cards themselves.

the win condition behaves somewhat similarly to digimon's resource system (tug of war) combined with duel master's shield system (reverse pokemon system). also it is linked directly to the color pie.
>>
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>>97663997
instead of starting with shields (duel masters) or prizes (pokemon), and removing them, you build up to them
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the other main design change is in how composite cards are created. when you combine cards together, only the bottom portion of the underneath cards contribute their effect to the composite card.

also there is much less implicit "flickering" (mtg) when creating composite cards or transmuting. this tightens the stat economy significantly.
>>
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>>97663997
>>97664008
>>97664031
the colors on the gankyil indicate what energy colors can be used to energize the avatar. so only certain deck colors work with certain avatars.

the exception is colorless avatars, like thugnificent.
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here are the cards stripped down to only the combat system. if you want to play it in its simplest form, just print 4 of each of these 2 these sheets per deck.
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>>97667986
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bump
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>4 of each of these
3 of each
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basically, you just want to remove the other player's cards via combat, or even better, attack them directly, while preventing them from doing so to you.

there is a back an forth of this until a player builds enough momentum to overcome the other player.
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>>97678689

the most basic way to play this is to play only using the combat system:
(print 3 of each of these per deck)
>>97667986
>>97667997

then you'd only need the playmat and picrel rules.
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youtube.com/watch?v=YfjsyKFbyqM
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>>97660427
picrel has similar visual vibe and effect.

the first effect is an "upon enters" effect: "directly influence". because it's a meme, the way it directly influences (combat) is to -(X+1) itself, then -X to another card.

because this is a meme, it can be cast whenever you have priority, which basically allows you to conduct a combat operation outside of the combat phase, it's a good/interesting card.

you can choose your combat targets in this game, and also there is no quantitative "life", so this card is roughly similar.

the second effect "(2) >" (2 energy, tap your turn) "summon this card, nullified", essentially flickers the card, but because it flickers nullified, the ETB doesn't trigger again, however it enters healed of the self-damage from its first effect, and can conduct combat again (normally during the combat phase).

this card basically allows you to do a meme combat operation (the most versatile) outside of the combat phase, on any player's turn.
then for 2 mana and a tap, you can heal the card an do normal combat again. also, you can keep healing the card. this card was just thrown together, the actual cost would probably be 4, especially at 5 stat. you could get this card for 1-2 (basically as a flickerer to be used with other cards)

also, this card has the added benefit of being able to flicker cards you combine it with, and carrying this entire mechanism over to composite cards and other card types.

really interesting card. to make it legal with the color pie some type restrictions on the effect would have to be introduced, instead of saying "this card", it would have to say "this meme or entity" in the case of violet, or "this meme or structure" in the case of blue.

as a colorless card, it would be restricted to a single element, so it would have to say only "this meme", which restricts its versatility when it combined with other cards (basically it limits the scope of the inherited effect)
>>
>>97687730
>also, you can keep healing the card
this is incorrect, it would enter nullified, including the flickering effect. so you'd get a combat operation ETB, and then 1 flicker.
>>
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>>97687730
typos
>>
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Confused? For context: Color Tree is a spammer who has been attempting to promote "frenopolis" for roughly five years. This campaign began in 2021 as "honktopia", where it originally accompanied a cryptocurrency scam. Since then, it has only managed to become less intelligible.

https://archive.4plebs.org/tg/thread/78296561/
https://archive.4plebs.org/tg/thread/78411889/
https://archive.4plebs.org/tg/thread/87845408/
https://web.archive.org/web/20210328154043/https://opensea.io/collection/the-people-s-game-honktopia-new-world-order

Having rebranded the effort as "frenopolis" later, Color Tree continues to promote his "game" by posting threads on 4chan. He sustains these threads by flooding them with self-replies containing poorly devised "rules", "gameplay examples", and "design commentary". No discussion of traditional games occurs in this or other "frenopolis" threads. Sunk cost fallacy is observable in this and all other "frenopolis" threads.
>>
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https://www.youtube.com/watch?v=UCgoxQCf5Jg
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bump
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orange this weekend
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>>97690330
the demo decks have a thematic relation because they were pulled from the prototype game which had conceptual assignments to the color pie division. violet, red, and orange were the most playtested so they were the easiest to optimize. going forward, there won't be intentional thematic categories for colors - effects will be assigned to cards based on what a card looks like it does/would do, and then that effect will determine the color of a card.

for a card to be legal, it either has to be a bi or mono element effect, and those elements will determine a card's color.
>>
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>>97704427
>>
>>97672106
I'm pretty sure the delcatty present in the image was drawn by a sharty /pol/ namefag
>>
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Is there anyone who actually plays this? Is there any concise explanation of the rules?
This seems like some sort of crypto ponzi scheme where only one schizzo posts about it.
>>
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>>97705998
Considering it has multiple stock market character's (mutual,dodo etc)
It mostly likely is
>>
>>97649728
Why do facebook boomers number their generals? I first noticed this behavior on /pol/ with /CBTS/, and all the Ukraine generals do it too. Very strange thing to do.
>>
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this card's effect (preventing removal via entity + type effects) could be produced as a red, violet, orange, or colorless card.

red = fire/earth (this example)
can't be removed by entity/structure effects

violet = fire/air
can't be removed by entity/meme effects

orange = fire/water
can't be removed by entity/energy effects

colorless = fire
can't be removed via entity effects.

as a bottom (inherited) effect, it's really good, combines well with fortune.

the elemental typing also allows it to be transmuted into into a structure (see example), and still pass the inherited effect along to the remaining elemental type of its host color.
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bump
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>>97706799
A lot of generals on /vg/ do it too
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Wow you're back at it again, color tree? How many times do we have to go through this before you quit for good?
>>97661305
>playing this with someone
Lmao never ever happening.
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Can't even refute that no one cares for your shitty game. Why do you keep bumping your thread when all you'll end up doing is shilling to the void?
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>>97706023
rip /SMG/
>>
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stenographic map to agartha
https://www.youtube.com/watch?v=jCcFu2QGOdw&t=7s
>>
>>97720932
steganography*
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>another shameless bump
Can't even muster up the effort to play the game yourself anymore?
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>>97709119
https://www.youtube.com/watch?v=Fv1yG8XbecY
>>
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here's orange. between these 3 demos most interactions can be tested. the frens, avatars, and colorless cards are easily interchangeable between colors. the 3 colors (red, violet, and orange) all have the fire element, so there is heavy entity interaction.

i'll do playtesting via this thread. i'll explain strategy, mechanics, problems, and changes step by step. questions/input welcome. there are definitely many ways to improve this.

https://www.youtube.com/shorts/QifYPtwKl0s
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>>97726509
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>>97726513
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>>97726513
>>97726516
>>
>>97649728
Hey buddy.
Good to see you back from your hiatus.
As much as I question the wisdom of posting your work on /tg/ as casting pearls before swine (these people are mostly here to jerk off to softcore goblin smut and consoom corposlop) it's good to see you trucking on still.
>>
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>>97726513
>>97726516
>>97726517
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>>97726513
>>97726516
>>97726517
>>97726520
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>>97726513
>>97726516
>>97726517
>>97726520
>>97726524
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>>97726518
ty fren
>>
we'll do violet and red since i already have those printed, cut, sleeved, and previously played. i'll be playing a game on my desk and posting the board states here.

https://www.youtube.com/watch?v=moG1aMo2XNU
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Rolled 1, 6 = 7 (2d6)

>>97730366
red rolling for first
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Rolled 1, 4 = 5 (2d6)

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P1 goes first. Going first player skips drawing and attacking.

P1 has a rough opening hand. Most of their hand is either colorless (3 cards) or frens (2 cards), which are best utilized as combo pieces, but not combo starters. P1 only has 2 red cards, and they probably need to give one of them up so they don't fall behind in energy advantage.

P1 does have a colorless entity, "Adam Sandler" they could play turn 1, but it is a broken combo piece that is better saved.

P1 decides to keep "Killdozer" over "Ben Shapiro" because:
P2 is playing Violet, composed of the Fire and Earth elements, which means they are blind to Earth (structures). Also, "Killdozer" is a unique structure that can attack as an entity, so it is an ideal place to put combat pressure on violet without exposing themselves to the fire element (which violet controls).

P1 plays "Ben Shapiro" from their hand upside down into their energy zone as an energy for turn. (like duel masters)

P1 taps "Ben Shapiro" to energize their avatar +1.
(Once during your turn, you can tap X energies of a single color noted on your avatar's gankyil symbol to energize your avatar by X. Avatar energy has a separate energy/mana pool that does not empty. Avatars stay face down until they are targeted or their effects are used.)

P1 ends their turn.
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>>97731726
P2's first turn. They draw for turn and are able to conduct combat.

P2 has some options.
They have the 1-cost Entity "The Warden", which could be used to directly attack and gain an element, however it is only a 1 stat card so it could be picked off easily. Instead of attacking, its effect could be used, which prevents P1 from attacking with entities, however it could still be picked off with a meme.

With the fire element fren "Dr Pepe", P2 can convert any 2 cards they control into an Entity. With "Chad TI's" inherited effect, they can make a hard to counter entity. Also,
"Naraku's" inherited effect allows it to bypass entities.

P2 is going to play it slow and gather some more cards on the board and try to build into a strong entity that can attack directly who's effects can't be countered. P2 has multiple ways to go about this depending on what P1 does.

"You Are Afraid" is the clear choice for an energy play because its effect allows you to cheat out entities from the hand, but it is slow (takes 2 turns), and P2 doesn't have any entities worth cheating out (4+ cost) - most of P2's entities are cheap enough to just play directly. If "You Are Afraid" cheated out memes, it might be worth keeping, because P1 has a 5-cost Meme "Dialectic March".

P2 plays "You Are Afraid" as an Energy, and then taps it to +1 their avatar.

P2 ends the turn.
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>>97731867
P1's turn. They draw "Debunk Department" for turn.

P1 needs more red cards, as frens/colorless cards provide mana/energy that can't be used for red cards. Debunk Department is a red card, but it's a hand trap that is best used as free disruption from the hand. It sort of a waste to play it as an energy as red has no way to recover energy cards (water element) directly.

P1 is getting bricked with utility and combo pieces without combo starter cards.Their only combo starter is "Killdozer", which costs a 4-red.

Because P2 left their board open, P1 is just going to start applying pressure and hopefully draw into some more red. Sneedcat is the only viable card they have to attack P2, however it is non-optimal as it is better saved until P1 has 3 elements. Also, losing it will be costly, it's mostly a utility card, a very non-optimal combat card. However, P1's avatar has the ability to recover it if it's removed via combat, so that removes some of the downside of the play.
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>>97732144
After P1's "Sneedcat" resolves, P1 moves to combat, and directly attacks P2's Avatar. P1 can do this because P2 doesn't have any obstructing cards.

When you directly attack the other player, you get to choose what element you get. When you get all 4 elements, you win. In this case, P1 will take the water element because it's the hardest to get. When you remove a card via combat, you get an element corresponding to the element of the card you removed (ex: entity = fire). This is represented by taking a card from the top of your deck and placing it at the corresponding zone on your avatar (colored arrows). The water element is hardest to get because you can't remove an energy via combat, it can only be gained via a direct attack since you can choose what element to get at a direct attack.

When a player gains an element, the other player draws the card at their corresponding element zone. So if P1 gain the water element, then P2 would draw the card on their avatar in their water element zone. If there is no card in the corresponding zone, you just draw from your deck. This exchange only happens when an element is gained: you can't gain an element you already have.

So P1 directly attacks (tap to attack) P2, selects the water element to gain, and since P1 doesn't have any elements on their avatar, they draw a card from their deck.

Since P2's avatar was directly attacked, it's now turned face-up, which provides some advantage to P1 (as P1's avatar is still face down, P2 doesn't know what it can do).

P1 advances in win condition and P2 advances in card advantage. This back and forth sets the pacing for the game.

Also, "Sneedcat" has an ability that just by being on the board, its controller has the earth element, represented by the bronzish circle. There's no corresponding card at the zone, and if it leaves the board, P1 will lose the element. It's a good card to have at 3 elements because you can just win the game, it may be broken.

P1 ends the turn.
>>
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>>97732304

P2 untaps and draws.

P2 has a few decent options here. I was going to stall 1 more turn, add 1 to P2's Avatar, and then use Naraku to remove Sneedcat via combat and then activate P2's Avatar effect, which for 2, allows P2 to Fren an Entity removed via Entity combat to an Entity they control. It's significant stat/card advantage - also Frenning "Sneedcat" would also give P2 the earth element, an especially strong play. But P2 is 1 energy short of this move and require 1 more turn.

Instead, P2 is going to play their 2 1-cost cards, the meme "Give Up Your Inquires" (which is a hand trap, like "Debunk Department", which is usually used for free disruption) because it is a cheap 4-stat, and also play "The Warden".

First, P2 plays "Knives" as a violet energy. Then they play their 2 1-cost cards.
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>>97732451
After P2 plays their 1-drops, still in Main Phase 1, they use "The Warden's" Tap effect, which prevents P1 from being able to conduct combat with Entities next turn.

Next, P2 plays "Dr. Pepe". "Dr. Pepe" is a Fren card, as indicated by the green border and puzzle piece symbol. To play a Fren card, you have to combine a number of cards you control into it. The color of the puzzle pieces indicates what Type the new card becomes, and the number indicates how many cards it requires.

The resulting new card has autism (summoning sickness), but has the combined stats and inherited abilities of all the cards. It can't attack or use abilities for a full turn cycle.

Fren cards aren't limited by the bi-elemental scope most other cards are, so they provide especially versatile effects.

P2 now has a 7-entity with an omni transmute ready to go on their next turn. Also they have prevented P1 from attacking during their next turn. Also, they will be able to afford their Avatar effect next turn, so they will be able to capture Sneedcat. Very strong play by P1.

Since P1 has used all their energy and can't attack, they end their turn.
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>>97732508
P1 untaps and draws.

P1 plays "Happening Bunker" as an Energy.

P1 taps 2 red to play the 5-meme "Inner Treasure". They don't have any good uses for its effect. They could conduct combat with it to reduce P2's 7-entity down to 4, but instead they are going to use it as material to fren into "Pepe McNeet".

Meme combat works by -(X+1)ing the meme, and then -Xing the target. If P1 -4'd the meme to do 3 damage to Dr Pepe, then when they fren it into Pepe McNeet, it would only contribute 1 stat. It is a better bet to create a structure with maximum stat.

P1 uses their 3rd energy to +1 their Avatar.

P1 frens their Sneedcat and Inner Treasure into Pepe McNeet, now a 10-stat Structure, which P2 cannot attack over unless they further buff their Dr Pepe.

P2 has an omni transmute, so they can still transmute Pepe McNeet back into an Entity (making it vulnerable to P2's avatar effect), or a Meme (and just attack directly since memes don't prevent you from being directly attacked).
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P2's turn. They untap and draw.

In current ruleset, if you fren a card that has a fren in it, the entire composite card gets autism (full turn cycle summoning sickness). However this could use more testing with the removal of flickering (mtg) upon frenning. We'll just go with the current rules now.

If this were not so, P1 would be able to fren Naraku from their hand directly onto Dr. Pepe (increase to 11 stat), then use Dr. Pepe's effect to transmute PepeMcNeet into an Entity, then attack PepeMcNeet with Dr. Pepe. (10 vs 11).

Anyways, P2 first plays "Dialectic March" as an Energy.

P2 taps 2 violet to play "Naraku".

P2 uses Dr. Pepe's effect (black circle - once per turn (no tap or cost)) to transmute P1's Pepe McNeet into a Meme. P2 is doing this to move it out of the way so P2 can directly attack P1 twice, because Memes don't prevent direct attacks.

Additionally, Naraku nullifies all Memes in play - meaning that P1's Pepe Mcneet is both moved out of the way of combat and also all of its effects are removed.

Also btw, Dr. Pepe (and all the omni transmute frens), have errata:
"Identify a Manifest non-Energy card: Transmute it into any non-Energy Type".

P2 uses their last remaining energy to +1 their avatar. Now they have access to both of Gravemind's effects.
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>>97732703
btw P1 also loses the earth element because Sneedcat's effect (of giving the earth element) is not inheritable.

With P1's structure out of the way (transmuted into a meme), P2 directly attack P1's avatar, revealing it. P2 chooses the Water and Air elements to gain from the direct attack. Since P1 had the water element on their avatar, they draw it. Then they draw a card from their deck for the air element. Reminder there is only card draw for the other player if an element is gained.

P1's Pepe McNeet is Nullified as a Meme. It can still attack but not use effects.

With nothing else to do, P2 ends their turn.
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>>97732771
P1 untaps and draws for turn. They got Tyrone Biggums which is some heart of the cards type draw.

First P1 plays "No Fly List" as an Energy.

Then P1 cheats out "Tyrone Biggums" using his effect, where you can play him for free if only the other player has entities (probably needs to be nerfed).
(Tyrone Biggums was modeled on Pankertops / Cyber Dragon / Exiled Force)

P1 moves to combat, and attacks P2's "4-Naraku" with their "6-Tyrone Biggums".

P1 gains the Fire element because they removed an Entity (Fire) via combat.

P2 draws a card from their deck because they don't have the Fire element on their Avatar and P1 gained the Fire element.

Naraku's Meme Nullification effect is no longer present, Pepe McNeet is no longer Nullified.
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>>97732876
P1 removed P2's "Naraku" via combat, which removed the Nullification from P1's meme "Pepe McNeet".

Now P1 leaves combat, moves to Main Phase 2.

With Memes no longer Nullified, P1 uses "Pepe McNeet's" (tap) effect to reduce the cost of the next Entity they play by the number of entities they control (1 in this case).

P1 then plays "Adam Sandler" for free due to "Pepe McNeet's" effect (Adam Sandler only cost 1). P1 frens "Adam Sandler" to "Tyrone Biggums".

(When you play a card, you can Fren it with a card of identical type already on the board, called "Implicit Frenning" - In this case P1 is frenning an Entity onto an Entity.)

"Adam Sandler" has the "upon projection" effect (mtg: triggers as it hits the stack, faster than an ETB, like an instant) : "Summon this card without Autism", which basically means the card (mtg) flickers and gains haste.

This is useful because "Tyrone Biggums" is tapped due to attacking, however it has another ability where it can tap to sacrifice itself to remove another entity. So P1 resets "Tyrone Biggums" by Frenning it with "Adam Sandler", and then uses "Tyrone Biggum's" bottom (inherited) effect to tap it, sacrifice it, and then remove a card on the field, in this case P2's "Dr. Pepe".

Through this combo, P1 has been able to clear P2's board without spending any energy (only spending 2 cards)
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>>97732962
Here P1 has reset "Tyrone Biggums" using "Adam Sandler". They use the inherited effect from "Tyrone Biggums" to sacrifice itself to remove Dr. Pepe.

P2 responds by using their Avatar effect (they pay 2 avatar energy) to collect the next archived card, in this case the composite card "Dr. Pepe". The 3 cards that constitute Dr. Pepe all go back to P2's Hand.

Since P1 hasn't spent any energy this turn, they then spend 4 Red to play "Killdozer", and then end the turn.

P1 didn't again any additional elements because:
1.) You only gain elements via combat removal.
2.) P1 already has the fire element.
>>
https://www.youtube.com/watch?v=ORw890twbfg
>>
up
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>>97733342
P2's untaps and draws.

First they play "Control Spire" as a Violet Energy.

Then they pay 1 violet to play the 4-meme "Give Up Your Inquiries".

Then they pay 1 violet to play the 1-entity "The Warden".

They then use "The Warden's" Tap effect to prevent P1 from attacking with entities next turn.

This is basically a replay of what P2 did on turn 4. They are able to do this because they were able to recycle the composite card "Dr. Pepe" which was removed via "Adam Sandler" and "Tyrone Biggums".
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>>97737049
P2 then pays 2 Violet to play "The Chad TI" - They play this on top of "The Warden" (implicit frenning - you can fren cards of identical type onto eachother when you play them). The reason P2 does this is because they are about to bring "Dr. Pepe" out, and if the two Entities are frenned together, they will count as 1 material (one card unit) towards "Dr. Pepe's" 2-card material requirement. This way P2 can maximize the stat of Dr. Pepe when combining it with their other meme.

P2 then plays "Dr. Pepe" using their composite entity and meme as material, to create a 10-entity. It has autism (full turn cycle summoning sickness). The inherited entity immunity from "Chad TI" doesn't take effect until autism resolves (P2's next turn).

P2 has already prevented P1 from attacking with entities next turn via "The Warden's" effect.

In theory, P1 has enough damage on the board to remove P1's "Dr. Pepe", but P2 has a trap.

(P1 could use meme combat to -9 their 10 meme down to 1, to do 8 damage to "Dr. Pepe" [meme combat: -(X+1) the meme, to -X any card], then finish off the now 2-Dr.Pepe with "Kill Dozer" (Killdozer is a structure that can attack as an entity))
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>>97737145
P2 ends their turn. P1 untaps and draws.

P1 pay 2 Avatar Energy to use "Boy Sminem's" effect to add a card from a graveyard to their hand. P1 selects "Tyrone Biggums".

P1 then uses "Tyrone Biggums" effect to play himself for free if the other player controls more entities.

P2, seeing that P1 is intending to use "Tyrone Biggums" second effect to tap and sacrifice itself to remove another Entity, Banishes "Mephistopheles" from their hand to invoke its effect.

"Mephistopheles" effect is instantaneous (as indicated by the semicolons on the effect syntax) - the text with semicolons resolves immediately upon being added to the stack/thread.

Because "Dr. Pepe" still has summoning sickness, "Chad TI's" inherited ability of being untargetable by Entity effects is not active. However, "Mephistopheles" allows P2 to invoke an Entity (use its effect), which allows P2 to force that effect, bypass summoning sickness. Also, it increases the stat of "Dr. Pepe" by its intensity (CNC/converted mana cost) of its constituent cards (4 in this case).

Now "Dr. Pepe" can't be targeted by other Entity effects (Tyrone), and it is now a 14-entity, which put it out of range of the damage P1 is presenting on board.
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>>97737364
still in main phase 1,

P1 taps all 4 of their red energies to +4 their avatar for turn.

Then P1 plays their energy for turn ("Bribe")

Then P1 spends 2 Avatar energy to add "Adam Sandler back to their hand.

P1 now moves to combat, and attacks P2's "Dr. Pepe" with their "Pepe McNeet" via Meme combat. (they -9 "Pepe McNeet" all the way down to 1, to do -8 to "Dr. Pepe", bringing it down to 6.
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>>97737495
P1, now in main phase 2,

Plays "Big Rig Fren", using the composite card "Pepe McNeet" and "Killdozer" as material, frenning them into a composite 7-entity, with autism/summoning sickness.

Had P2 not used "The Warden's" effect to prevent P1 from entity attacking this turn, P1 would be able to remove "Dr. Pepe" via entity combat (they would remove the summoning sickness of "Big Rig Fren" via "Adam Sandler"). However P1 can't attack so they'll have to wait.

P1 chose to use "Killdozer" as frenning material, because P1 is presenting both the Earth and Fire elements to P2 on board, which are the 2 elements P2 needs (if P2 removes "Killdozer" via combat, and 1 other "Entity", they'll win), so P1 is consolidating their earth element (Killdozer) into the fire element via "Big Rig Fren" to remove the potential of P2 easily ending the game next turn.

P1 fully depleted the stat of "Pepe McNeet" in their meme combat, but after frenning it into "Big Fren", they play "Adam Sandler" (implicit frenning) to flicker (mtg) it, completely healing it.

This was the best move P1 could given that P2 shut down Entity attacks. It is significant stat advantage and defensive element consolidation.
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>>97737544
P2's turn: untap, draw.

P2 plays "Predictive Programming" as an Energy.

P2 "The Warden's" inherited effect (triangle - tap ability) on "Dr. Pepe" to prevent P1 from attacking with Entities next turn.

P2 then uses "Dr. Pepe's" omni transmute to transmute itself into a Structure. (circle - soft once per turn, no tap)
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>>97737798
P2 Pays 2 Violet to +2 their Avatar.

P2 then pays 3 Violet to play "The Dwarf In The Flask", which has an ETB that bounces all other Entities. This is why P2 transmuted their "Dr. Pepe" into a Structure, so that it wouldn't get bounced. "Dr. Pepe" only has immunity from targeting Entity effects, not non-targeting Entity effects like the Dwarf's.

P1, seeing their board is about to get wiped, uses "Inner Treausure's" inherited effect to extract some value from the card before its removed.

Additionally, P1 uses "Tyrone Biggum's" inherited effect to sacrifice itself to remove an Entity, target the dwarf, so that P2 can't attack directly.

In response to P1's use of "Tyrone Biggums", they use their Avatar effect to collect (add to hand) the next Archived card, "The Dwarf In The Flask".

These effects resolve FILO, with "Inner Treasure's" lingering cost reduction effect being applied, then "Tyrone Biggums" being Archived, then the "Dwarf In The Flask" being Archived, "The Dwarf In The Flask" being added back to P1's hand, and then finally "The Dwarf In The Flask's" ETB resolves, bouncing P1's entire composite card "Adam Sandler" back to their Hand.

Out of Energy and nothing to attack with, P2 ends the turn.
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>>97737868
P2 has a lingering effect preventing P1 from attacking with Entities during their next turn.

P1 has a lingering effect reducing the cost of their next Entity by 2.
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>>97737868
>>97737880
picrel board state at start of P1 turn since there was a lot going on in that previous image.

P1 untaps and draws.
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>>97737920
First P1 plays "Grug" as a Red energy.

Then P1 pays 4 Red to play "Killdozer". Playing "Killdozer" is a priority because it is a Structure that can attack as an Entity, meaning it can still attack despite P2's lingering effect preventing Entities from attacking.

Then P1 pays 2 Red to play "Inner Treasure". Because it is a Meme, it is also not affected by P2's Entity-attack blocking lingering effect.

Then P1 pays 0 to play the 2-cost Entity "Bobo", consuming P1's lingering effect reducing the cost of their next Entity by 2.

"Bobo" has an ETT effect (like an ETB, except it triggers when the card hits the thread/stack, instead of when it his the field) which reduces a Structure's stat by "Bobo's" stat, 2 in this case. This is an effect, not an attack, so it is not prevented by P2's Entity-attack blocking lingering effect. However P1 can't attack with Bobo.
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>>97737963
P1 moves to combat.

P1 first attack's P2's "Dr. Pepe" with their "Inner Treasure" via Meme combat. P1 reduces "Inner Treasure" by 5 (maximum/full stat), to do 4 damage to 4-stat "Dr. Pepe", sending them both to the Archive.

Because P1 removed P2's Structure (Earth) via combat, they gain the Earth element.
Because P2 doesn't have the Earth element on their Avatar, they draw a card.

With P2's only card out of the way, P1 directly attacks P2's Avatar with "Killdozer" (attack as a Structure using Entity calculation - one of the only cards that can do this).

Because P1 directly attacked P2's Avatar, they get to choose what element to gain, and they choose the Water element, because it's the hardest to get.

Because P2 has a card at their Avatar's Water element location, they draw it.

P2 gained +2 cards in hand.
P2 lost 1 element
P1 gained 2 elements.

P1 ends the turn.
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>>97737868
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>>97738008
board state at start of P2's turn.
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P2 upkeeps, draws,

First P2 plays "Be Quiet" as an Energy.

Then P2 pays 3 to play "G Man".

Then P2 pays 2 to play "Fortune."

P2 uses their last remaining Energy to +1 their Avatar.

P1 is very close to winning (only needs the Air element), so P2 putting all their effort into peeling elements off P1 by removing their Structure via Entity combat.

P2 knows that P1 can remove G Man via recycling Tyrone Biggums, but Fortune is the best bet to stall for another turn.
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>>97738090
P2 moves to combat, and attacks P1's Structure "Killdozer".

When attacking, Entities reduce their target by their stat.
Structures, when attacked by an Entity, reduce the incoming damage by their stat-1.

Basically, Entities do (Entity stat - Structure stat + 1) damage to a Structure.

G Man attacks a 4 Structure with 6, doing (6-4+1)=3 damage, reducing "Killdozer" to 1.

Fortune attacks a 1 Structure with 2, doing (2-1+1)=2 damage, reduce the Structure below 0, Archiving it.

P2 removed a Structure (Earth) via combat, so they gain the Earth element.

P1 draws the card at the Earth element location on their Avatar.

P2 ends the turn.
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>>97738118
bobo is actually at a 4 because of its first effect which triggers off its second effect >>97737963

when it -2'd "Dr. Pepe" via its first effect, it's first effect increases it by the same amount.

P1 untaps and draws

picrel board stat at start of P1's turn.
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>call out color tree for quiet quitting
>he immediately starts shit spamming
Hey, while you're listening to me, how about you do everyone a favor and stop posting completely.
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>>97738143
First P1 spends 2 Avatar Energy to add "Tyrone Biggums" back to their Hand.

Then P1 uses "Tyrone Biggums" effect to play him for free if the other player has more Entities than you. P2 has 2 Entities and P1 has 1, so P1 can play it for free.

P1 did this first because they plan to play more Entities - this had to be ordered first to get the freebie.

P1 then pays 2 to play "Sneedcat". With "Sneedcat's" effect, P1 gains the Earth element. If P1 can gain the Air element during this turn, they win.

P1 then pays 1 to play "Adam Sandler".
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>>97738173
Still in main phase 1, P1 uses "Tyrone Biggums" effect to Archive itself to Archive another Entity, targeting "Fortune".

The reason for this is that P1 has no other way of removing "Fortune" due to its effect preventing removal via Entity or Meme combat.
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>>97738187
P1 then moves to combat.

First P1 attacks "G Man" with Bobo, they exchange damage, and Bobo is removed, while G Man is reduced to 2.

With G Man reduced to 2, 3-Sneedcat is able to remove it. P1 attacks G Man with Sneedcat. P1 already has the Fire element, so P2 doesn't draw a card because P1 doesn't gain an element.

With G Man removed, P1 can directly attack P2's Avatar with Adam Sandler, selecting the Air element.

Because P1 has the Earth element through the effect of Sneedcat, they only need the Air element, which they gain via the direct attack via with Adam Sandler.

13-turn game.
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>>97738173
>Then P1 uses "Tyrone Biggums" effect to play him for free if the other player has more Entities than you. P2 has 2 Entities and P1 has 1, so P1 can play it for free.

This is incorrect, I misremembered his effect (i think this was his effect during previous playtesting, but I nerfed him to his current written effect). This could have been worked around by frenning Bobo into Pepe McNeet (structure), then frenning back into an Entity via Big Rig Fren, then removing the summoning sickness via Adam Sandler.

Also P1 skipped playing their energy for turn, they could have played Silver as an energy, had 4 unspent energies, spent 2 of them to use Boy Sminem's effect to pull Inner Treasure out of the Archive, then spent the other 2 playing Inner Treasure, then use Inner Treasure meme combat to remove Fortune. This would free up Tyrone to trade for Gman, and then Sneedcat and Adam Sandler could attack directly for game.
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>>97649728
Is that a comic cover parody?
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>>97743047
https://voca.ro/1ahyxFnuxxuJ
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This is pathetic and sad.
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bump
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playtesting orange tomorrow.

some things that need adjustment or testing:

-the baseline weight of all structure effects need to be reduced by 1-2 indexes. structures don't have a removal combat ability like memes and entities, also they are the first card to go, so to make up for this they need cheaper effects.

-lightning effects should apply only to the other player so that the player who used them can still combo with them using their non-lightning effects.

-all meme effects should be lightning. this should cost 0.

-self-combat removal elemental exchange sequence needs to be clarified (ex: reducing your meme to 0, to damage another card)

-autism for composite cards, frens, and composite cards containing frens needs to be clarified. this especially includes inherited and passive effects.

-is the effect use prohibition of autism the same as a nullification? (nullified cards can't be invoked, but currently autism cards can be)

-when creating a composite card, can you choose the top card at the time of each addition? (can composite cards be re-sequenced)

-because the composite card interactions were changed to no longer flicker the card, a dedicated flicker mechanic has to be implemented and/or split it into 2 mechanics: healing the card/removing status conditions

-need a word for removing a special status condition (ex removing nullification or tism).

-avatar effect costs may need to scale off game state
>>
>>97748195
i'll make a new thread once these are fixed



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