Season of Horror Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)>2024 Official free ruleshttps://www.dndbeyond.com/sources/dnd/free-rules>2014 Official Free Ruleshttps://www.dndbeyond.com/sources/dnd/basic-rules-2014>2024 UAhttps://www.dndbeyond.com/sources/dnd/ua>2014 Erratahttps://dnd.wizards.com/dndstudioblog/sage-advice-book-updates>5etools (2024)http://5e.tools>5etools (2014)https://2014.5e.tools/>Resources:https://pastebin.com/X1TFNxckPrevious thread: >>97627946Has your party ever ventured into The Mists(tm)?
>>97653408Does a gnome darklord exist?
I'm considering making my next D&D campaign set in Ravnica. I was thinking of asking the party to just pick a single guild they're all part of. What do people think?
>>97653694Focusing on a single guild is probably for the best. There are some ways you can have some overlap, like having an Azorius lawmage tagging along with Boros soldiers for the shared role of law enforcement.Having someone as a house DImir sleeper agent is also technically possible, but that's liable to cause plenty of other issues. Also just glancing at the image, the inclusion of Dragonborn is pretty weird. If you're stretching it in that respect, it seems odd to not also have Thri-Kreen within the Golgari to represent Kraul. Or really even humans. Same for Vedalken within the Simic. Really there's a lot of tidying up that could be done in terms of those lists.
>>97653744>Having someone as a house DImir sleeper agent is also technically possible, but that's liable to cause plenty of other issues.We did that last Ravnica game, it was 15 years ago now but I think it's been played out.>Also just glancing at the image, the inclusion of Dragonborn is pretty weird. If you're stretching it in that respect, it seems odd to not also have Thri-Kreen within the Golgari to represent Kraul. Or really even humans.Thanks for pointing that out. Not my image. I'll make my own.
>>97653753>Thanks for pointing that out. Not my image.Fair enough.>We did that last Ravnica game, it was 15 years ago now but I think it's been played out.Yeah, better to stick with the more logical guild pairings in that case. An Izzet/Simic joint research team, or some Orzhov oligarchs with hired blades from Dimir or the like. Two guilds at most with a logical reason why they've brought the party together for something.
i should have already started working on my character sheet, but I'm not really that interested in a modern setting with hardly any fighting.At least it'll be a one-shot...
>>97653694I think they literally printed a book specifically for you.Though for EVERYbody to be part of the same guild, in order to have both melee strength bruisers for the front line and a squishy arcane man at the back, I think Gruul, Dimir, and Izzet are kind of off the table. But i can see both halves for the others.>>97653691Teehee Macaroni.
>>97653822Gruul has esoteric shamanic archetypes and Izzet has overclocked magitech bersekers. Just takes a little bit of wiggling to make it fit.
I'll be adding some mass and threat to my next encounter with a Horde of Goblins.Does anyone here have experience running horde stat blocks?
>>97653864I tend to find they work quite well for representing large crowds of enemies, though I will say they're best used if there's so many of the enemies that there's going to be multiple hordes involved.For instance, it's a bit weird when you describe how there's a camp of a few dozen goblins, but then those goblins all congeal into a single pike square as soon as they're confronted. If there's a hundred goblins, then it's a bit more plausible for most of them to get into 2-3 larger bunches while still having a few outlying mages, assassins, specialists, etc.
What's the best low level enemy for a starter party?
>>97653973Half of the time, themselves.
>>97653985lmao
Running my first campaign ever, anything I should have prepared in great detail for this? I've got a starting point, an initial quest suggestion, and plans for random encounters, terrain, and a few ideas for combat.
>>97653973Fifteen wolves. Either they can figure out how to survive, or they can't and there's no great loss.
>>97654044How good are you at bullshitting random names and remembering them later?
>>97654044Honestly this >>97654063 can be a good one.Even just having a notepad with some first and last names sorted by race and a way to jot down which ones you've used can make things easy if the PCs decide to ask about someone unexpected.>a few ideas for combatGenerally it's a good idea to have read any monster statblocks you plan to use, or otherwise have an idea of how many enemies the PCs might encounter. But part of that falls under similar planning for random encounters, where it's just a case of understanding the situation the PCs find themselves in.
>>97654063Coming up with them? Hard to say, they'll probably just be called Sneed. Remembering them, though, won't be a problem
>>97654044a twist, or a secret, or a reveal, etcso many new dms forget the job isnt to just do what the players could do by themselves, ie quests and monsters. You dont need a dm for that. The DM exists because you need someone who knows a secret/surprise/twist that the players dont know and can discover and be surprised with. Otherwise might as well play video games
>>97653973a calendar
>>97651364>Unless you do the cool thing and make shotguns a Strength-based weaponThe strength weapons in the campaign are automatic weapons
>>97653973good ol' giant spider
>>97653973I'll let you steal one of mine.Gryphon attacking a logging camp.There's been no word from them, turns out it's because they're holed up in their little makeshit cabin out there because outside is territorial big angry lionbird with very good eyesight that makes it hard to sneak past, and very fast flight that makes it hard to outrun.And yeah, getting there, soften the party up with some wolves like >>97654061 says. 4 is more appropriate for a warmup to the big event though. 3 if you're feeling nice.
>>97653985i've had multiple groups basically just fucking off themselves.they have the self-preservation instincts and forethought of toddlers.
>>97653973>puckee spamming his commission againhttps://www.reddit.com/r/DnD/comments/1rd3095/artcomm_boar_lowlevel_starting_enemy/https://desuarchive.org/_/search/image/gLH9OMs8P5G48Gjpf3RMCg/https://desuarchive.org/tg/search/image/iRRE_rljYR2Gbx0q49XWHg/>combined 3 times since February 2026
Actually, I have a question:What are your personal favorite 3rd party books for 5e?
>>97653822Yes I have the book. I'd put it to the party to choose a guild that fits all the classes they want to fit. I think the divine classes are hard to fit sometimes, same with bard. I'd want everyone to be on the same page though and some concepts might just not work for particular guilds.It will be a while until my current game ends but something I've been considering. Ravnica has always been a favourite plane of mine. I played a single session of it once. I was an Izzet eldritch knight, or at least I was going to be. It was level 1 and never got past that. So I was just a fighter with high int.
>>97654731I'd say the LotR ones. Because even if you aren't running a Middle-Earth game, the selection of non-magical classes is quite helpful for anyone trying to run a low-magic game of 5e.
Does anyone know what exactly is Neon Odyssey and is it any good?
>>97654731I've made recs before here is the short listMonsters>Monster Manuals Expanded>Flee mortals>Tomes of BeastsAdventures>Dan Coleman adventures>Thylea/Odyssey of the DragonlordsRules>Valda's Spire of Secrets>Armorer's HandbookLots of others out there that are good
>>97654739>I think the divine classes are hard to fit sometimes, same with bard. Clerics are simple enough. MtG doesn't typically do gods in the same way, though that's basically just because someone faithful enough can use White mana to do Cleric things anyway. Or Black mana in the case of evil Clerics.A lot of guilds could probably justify at least one or two domains though, save for maybe Izzet and Simic who don't really have any religious aspects.Paladin is similar, just more narrow. Azorius/Boros/Selesnya/Orzhov are the ones that care the most about oaths, and that's probably where most of them would fall. I could see the new Genie Paladin fitting in with Izzet oddly enough, but that's more of a stretch.And then bards are weird mostly because MtG didn't have many bards until recently. It's fairly justifiable for a lot of them though. Lore for any of the Blue guilds, Spirits for the Black guilds, Valor for Selesnya, Boros, or Gruul, basically any can be Rakdos. Whispers is basically made for Dimir.If you think of Bards more akin to Rogues with buff spells, it becomes more clear how they fit in. W/G do buffs, and UBR does Rogues.I'd say that Druid would be the hardest to justify across different guilds. Druids are pretty firmly Green no matter how you slice them, and the subclasses really just point you towards a secondary color.
2026 roadmap
>>97654906>Character Builder 2.0I know you can just whip out a piece of paper to build your character but there was nothing wrong with forking over 1 dollar for a specific spell/race/subclass/featIt would do them some good to bring it back for some very needed good PR but I doubt they'll ever bother with it again
>>97654906
>>97654906>Character Builder 2.0It astonishes me that people still refuse to learn to use Excel.
>>97654906I'm betting the new character builder is going to require people rebuy what they already bought.Much like how you had to rebuy classes if you bought the physical books.
>>97655440Or just use printed sheets and do the math themselves. It’s not like 5e has THAT much math you need to track in the first place. At least not when compared to 3.5, or 4th, which did expect you to do it all in your head
>>97655440>>97655826I use aidedd. It’s mostly good, although I’ve noticed it messes up the number of spells a wizard learns when leveling up, especially with the subclass.It only goes up to level 13, which is fine for me since I never really go beyond level 6
>>97654739yeah i don't think ALL classes are available to all guilds, i was just worried maybe not even all ROLES were available to all guilds.A proper party is kind of like a sports team, it has positions.You need a casty guy. Someone who inflicts gamechangers on the board, usually in the form of control.you need a healy support guy.You need a strengthy guy at the front who has good defenses. His job is keep the enemy strengthy guys away from the concentrating casters.You need either a mobile skirmisher or a ranged damage dealer, someone who can attack past the enemy strengthy guys at their squishy casty guys, ideally with either death by a thousand cuts, one big smack, or something that automatically breaks concentration.>>97654754they are really good. if it wasn't for a total lack of hireling rules, they'd be probably the best official material way to play OSR style using 5e chassis.
>>97655826Excel can be nice because you can build a workbook so that it automatically pulls the text of your class features if you’ve properly populated it with your class levels, prompts you for any choices you need to make on level-up, and packages everything in a ready-to-print template. You can also choose what material to include, exclude, and tweak so that your players have ready access to a curated list built into the sheet itself.But, then, I have extraordinary autism.
>>97654731everything kobold pressthey might miss on balance sometimes but art and flavor and understanding of what the game should be is imho always on point
>>97654906VTT doko?
>>97654906>season of horror not around halloween
>>97657162Sigil VTT was hard cancelled.https://www.dndbeyond.com/posts/2086-closing-the-chapter-on-sigil-and-thanking-theMultiple techical scaling problems especially given they kept laying of personnel, but the most catastrophic problem I heard about through the grapevine was that the AI DM wouldn't stop literally raping players, because they trained it on Ao3 or something I guess.
>>97656152I use it for Chronicles of Darkness to track stuff that's a pain on fillable PDFs, but that's a way bigger tier of messing with the program than I care to get into.
This thread is the least autistic thread on this board. The most is the elf thread btw.
>>97657515dorf hands typed this post.
I'm reading some modules and one common trope they have is the 1 or 2 monsters in a room that attack; I feel like it's a waste of time. Why set up a combat and create an initiative order if the combat is going to be 1, 2, 3 rounds tops? Should I ignore the combat or try and condense them into one bigger combat?
>>976576095e does generally operate on the assumption that a combat is meant to be 2-3 rounds. That's not always the case, but a monster in a room that just goes down after a couple turns and dealing a bit of damage is an expected part of the attrition-based dungeon crawling.In some instances you can probably swap them out for a trap that does some similar amount of damage. Removing them entirely just makes other combats in the dungeon even easier because the party has more resources, and condensing them together might make things more overwhelming for the party where they'd normally have a chance to retreat and heal between fights.
>>97657515it varies.
>>97657609Why on God's green earth would you want a combat to go on for more than 1, 2, or 3 rounds?
>>97657654>>97657706I dunno bros in my group combats are always at least 3 rounds, very often more.
>>97657715Are combats also always several enemies? Because it sounds like your group has just been consistently running hard/deadly encounters that require more time to chew through, and then getting confused when easier fights exist.
>>97657810Yeah, 5+ combat rounds became the norm in my group because I think the groupthink is 'combat should be a challenge' and challenge became longer fights.
>>97657609>I'm reading some modules and one common trope they have is the 1 or 2 monsters in a room that attack; I feel like it's a waste of time. Why set up a combat and create an initiative order if the combat is going to be 1, 2, 3 rounds tops?you're missing the point2-3 mobs in a room is noises the party can hear from outside the door, a plan on what to do, a perception check to figure out how many and what, some harebrained convoluted plan to do something or nothing about it, maybe capture one to ask for the password, etc. until eventually a patrol shows up and blows up the plan anywaythe mistake is to reduce every presented encounter to what would happen if this was a video game. It's monsters in a room: you are arbitrarily deciding it will be instant combat to the death, when it could result in anything, if you let the players take charge
>>97657882Yeah, that's a fair attitude to have. It's just in the context of modules, they usually focus more on the attrition style of gameplay. At least in terms of some earlier modules. Some of them are just outright easier entirely.If you've got more experience with running games or building combats, then modifying the existing encounters is a fine enough route to take. You just need to be aware of what you're doing.
I am totally spitballing this right off the top of my head but how's this sound: I want to run a skill challenge of players fleeing a horde of goblins in an abandoned pirate docking bay underground and I got obstacles planned out. Instead of asking players what skill they want to use I present them 18 cards from an ordinary deck, each card corresponding to a skill (I'll let them know after they draw), they pick 3 cards and choose which one/skill they want to use, we resolve the check then onto the next player. If they succeed by 5 or more then the next player gets Advantage which is drawing 5 cards instead of 3. If they fail by 5 or more then the next player only gets to draw 2 cards and pick 1. We continue this until they pass or fail the skill challenge. I came up with this so players don't just sit there and choose the same skill over and over on their turns because that sounds boring to me. Additionally I would be playing the part of the Goblin Horde and choose a card and resolve it, if I succeed I impose Disadvantage on a random person, if I fail nothing happens.
>>97653973Kill yourself, puckee.
>requiring flanking to deal sneak attack damageIs this really much of a problem? They have Cunning Action: Dash to make this pretty trivial to do, and adds a bit more positioning to the game, instead of just "lol I move up to him"
>>97658442Well, for starters, sneak attack is also possible to do from a range. Either by having advantage, or just having an ally standing next to whoever you're shooting at.If you mean in the context of melee sneak attacks, then it's still kind of a scummy change, because a Rogue doesn't really want to be standing around in melee. They'd much rather use that bonus action to disengage, so that if they Sneak Attack while the party's Fighter is next to an enemy, then the enemy can't chase after them without eating an attack.Overall Rogue isn't a strong enough class to actually warrant a nerf like that. At best, I could see doing something like giving them an extra 1d6 sneak attack for flanking, to help encourage a Rogue to get into melee in the first place.
>>97658442>Another fag DM thinks Rogue needs nerfsSomeone change the fucking record already.
>>97658500>want a change that actually makes sense flavorfully for a class>screeching butthurt martialcuck immediately thinks he is being "punished" because anything that doesn't benefit him is persecution
>>97658468I don't allow ranged sneak attacks unless they literally cannot be seen. None of this "lol I gave you advantage with a spell so you can get sneak attack" bullshit. D&D is childish enough with all these spells to buff rolls thrown around. Completely defeats the point of bounded accuracy.
>>97658581Just ban the class at that point.
>>97658500What’s New, Pussycat?
>>97658575It's hardly my fault dipshits like you piss yourselves at the sight of multiple d6s on a single attack roll, and gleefully spout shit like "you have to actually be hidden because it's called SNEAK Attack" thinking you're oh-so-fucking clever for it. Besides, flanking is just another form of faggotry that turns every fight into a conga line.
>>97658442rogues sneak attacking do the basic minimum damage to be considered actually contributing to the party with damage and basically nothing else. Fighters do more, barbarians do more, monks do more now, ranger and paladin do more if they're spending resources. It only seems like rogues have big numbers because the numbers are all at once instead of spread over multiple attacks.Making it markedly harder to sneak attack just kind of makes them useless. They're a wizard with d8 hitdice, free expeditious retreat but no spellcasting at that point. Their optimal strategy is to use all that movement to just run away.
>>97658575>>want a change that actually makes sense flavorfully for a classIt doesn’t, though. There’s no flavorful justification for only ever being able to exploit a weak spot when there’s someone else nearby.
Holy shit, is there STILL ShitDMs saying "sneak attack OP please nerf"? Imagine getting assblasted by one of the worst classes in the game.
>>97653408I don't really get the point of this book when VRGR was published only five years ago.
>>97659061>cthulhuAfter having to remove it from Dieties and Demigods in 1980, they finally can include it in a book again.I wonder if halflings will go back to being Hobbits again in 2033 when The Hobbit becomes public domain.
>>97659061>cthulhu has a domain of dreadthe fuck??the actual fuck????NO. Cthulhu is not a fucking Dark Lord.Whose next, fucking Tharizdun and Lolth?
what exactly are undead in dnd, and what happens to the souls/spirits of these dead
>>97658734>It's hardly my fault dipshits like you piss yourselves at the sight of multiple d6s on a single attack rollI never said that you fucking faggot. Stop crying as if someone is out to get you. No one is out to get you. No one is saying rogues are overpowered. Stop strawmanning.
Tieflings are cutes!
>>97659380Yes.
>>97659363If sneak attack didn't make you shidd and pidd your pants because of how OP retard DMs think it is, why are you having a multi-hour long meltdown over nerfing it?
>>97659265Mindless undead are corpses animated by negative energy. Because they are created from the dead, the soul has already gone on to its final rest and isn't affected in any way. Intelligent undead are similar, except the soul is stuck inside, and will likely be damned when the physical form is destroyed.
>>97658581That sounds like a problem with a spell and not a problem with the whole class. Rogues aren't martially trained like other classes, so they practice seeking out weaknesses or blind spots to deal extra damage whenever possible, like gaining an unfair [advantage] against an enemy that looks away or exposes their back or isn't aware of their presence.>>97659265Depends on the setting. Before Shadowlands, wow had a nice idea for life, death, and undeath>dead and goodheaven depending on race and culture. >dead and badyou don't go to heaven, depending on race and culture>dead regaurdlessreturn to your ancestors>night elvesreincarnation more or less, they become wisps, which can then cam further evolve into trees or giant ents called ancients. >undeath (after the body is destoryed)ceaseless and unrelenting Fear, pain, cold, and hopelessness, forever tortured ceaselessly for all eternity regardless of whether you chose to be undead or it was forced upon you. So basically, it was pretty vague and thats how it should be unless you were a night elf or an undead. Gods and "gods" were very real, and depending on race, very approachable, like the loa of the trolls. Sapient undead would do whatever it takes to not die because for them, thats it.
>>97659380The """women""" that play them? Not so much
>>97659405'wow'? not sure what this isI'm asking mostly because I'm curious on the morals of necromancy in regards to roleplaying, and that there's a lot of necromancy spells that players have their 'good' characters' use and nobody will blink an eyeI respect that the vagueness gives flexibility and freedom to players but it's also a little annoying considering how we have at least 2 classes whos powers stem from religious faith and no set threshold. Example, one player casts raise dead, other player is a paladin of a god who is strictly against the concept of raising the dead, like is the player of that paladin just meant to ignore it because that would be stepping on the fun of another player?
>>97659380>blowjob handlebars
>>97659061>An early preview of the book revealed that the book will contain four new playable species - the Dhampir, Hexblood, Lupin, and Reborn species.Idk I guess you get to play as a werewolf or some shit
>>97659441>'wow'? not sure what this isWorld of warcraft>I'm asking mostly because I'm curious on the morals of necromancy in regards to roleplaying, and that there's a lot of necromancy spells that players have their 'good' characters' use and nobody will blink an eyeDepends on the setting; if it's your setting, you make the choice:-Does necromancy pull the soul from its eternal rest and enslave it to puppet its previous vessel against its will?or -Is raising skeletons and zombies just another form of golem creation, having nothing to do with the soul?The former is super evil, the latter is distasteful and could still be seen as evil by anyone who was close to the dead's remains. In most settings, murder and slavery are seen as evil. Forced undeath is worse than both, a perversion of life, and undead creatures are monsters. Period.>I respect that the vagueness gives flexibility and freedom to players but it's also a little annoying considering how we have at least 2 classes whos powers stem from religious faith and no set threshold.Cool.>Example, one player casts raise dead, other player is a paladin of a god who is strictly against the concept of raising the dead, like is the player of that paladin just meant to ignore it because that would be stepping on the fun of another player?That sounds like a player problem and not a DM problem, unless he prays to his god for answers. But paladins are not clerics, so what were the paladin's vows/tenets?
>Arcana Unleashed: Deadfall includes yuan-ti artPlease have new PC content for them please please please.>it's an adventure about Red WizardsYou goddamn cocktease
Would it be possible to make a WWE style fighter or some sort of luchador with 5E rules?I get Tavern Brawler would help, but what is else would help?
>>97659575Barbarogue, anon.
>>97659575>a WWE style fighter or some sort of luchadorYou can make any grappler-focused character with that flavorI've got a similar idea with 5.5e elements monk with Tavern Brawler and Grappler feat. Use the elements for the theatrics of wrestling, fly speed eventually for luchador acrobatics.It doesn't help you specifically for 5e though
>>97659575>>97659615Also belt of dwarvenkind as a championship belt was part of my idea
>DM won't let us play the Pugilist >DM won't let us play the Illirigger >DM won't let us play 3rd Party Classes in generalFuck dude, just let me cum
>>97659441Firstly, I'd note there's a difference between a spell like Raise Dead and Animate Dead. Raise Dead brings someone back to life, and there's not really a reason a Paladin would be against that, aside from really specific worldbuilding that you'd be better off asking your DM about.Animate Dead just creates mindless undead from skeletons/zombies. The 2014 PHB does have a sidebar which specifically states>creating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.With the baseline reasoning being that while mindless, and while not affecting the soul of whoever's corpse it is, undead have an instinctual hatred of the living. A zombie or skeleton left to its own devices will attack anyone it finds. This is specifically in terms of creating undead. Necomancy as a school isn't evil, but creating what amounts to an enslaved serial killer just so you can have cheap labor obviously isn't very ethical. Especially in a world like D&D where some things are Evil with a capital E because the gods/demons decided it was that way.
>>97659631Is there any explanation anywhere on why necromancy as a school isn't evil? I'mm still quite new to DND and just trying to get to grips with understanding this magic, where it comes from and how post common folk reacts to it
>>97659583bardbarian actually
How do ya'll deal with players who try to have their characters wander off in the complete opposite ass direction of the adventure?Before I would at least try to indulge them a bit, but I realized that was taking too much time away from the group, so when it happened again in y most recent game I just told the player they saw a bunch of giant insta-kill monsters in the direction they were trying to go and that pretty much solved the problem instantly. Anyone know of any more interesting ways to handle situations like this? Or is putting up what's basically a giant invisible wall really the best way to keep players from trying to have their characters wander away from all the pre-planned content?
>>97659629only good boys get to cum
>>97659575The most important part is clearing game mechanics with your DM, because if you're playing on a grid, some DMS will let you move an enemy you are grappling without moving yourself, while other DM's will tell you that you need to move your character to move an enemy (the traditional German suplex). With Theater of the Mind, a luchador is 10x easier to play.Regardless, a monk is basically the best grappler due to the changes of grappling being an unarmed strike and the changes made to monk.>1st level unarmed strike as a bonus actionright out the gate, you can make a weapon attack and a grapple attempt on the same turn, or two grapples, or two punches/kicks/clotheslines etc.>2nd level dash/jump boostYou can drag them around with your dash and double jump means you can do moves like power bombs and leaping choke slams. A fury of blows for 1 ki point lets you grapple and clothesline an enemy before you can stomp their shit.>3rd level deflecting attacksTHIS is showmanship. you can use it to tank an enemy's punch or catch an item thrown at you and play it upThen you combine this with improvised weapons and convince your DM that a tavern chair/ladder is basically a greatclub, which is a simple weapon, so you should be able to your martial arts die with it.As for subclass, I vote long death. It's criminally underrated>KOing people gives you temp HP to stay in melee longer>literal death stare you can do, for fucking FREE that terrifies whole crowds>at higher levels you basically never die https://youtu.be/EbXEG0w2R70?t=516
>>97659647>Is there any explanation anywhere on why necromancy as a school isn't evil?5e doesn't tend to go into as much detail as it should on such things. There are probably more robust sources from previous editions.The simplest way to put it though is that creating undead is the evil part, and while necromancy spells are the only ones that create undead, not every necromancy spell does that. Some even do the exact opposite, like how Gentle Repose prevents someone's corpse from being turned into an undead.Another way to think of it is that a lot of schools of magic can be used for evil. There are conjuration spells like Summon Lesser Demons or Summon Greater Demons which have similar risks in terms of conjuring up an evil creature that actively wants to harm everyone around, but that doesn't mean conjuration as a school is evil, because most conjuration spells don't summon up anything evil.It's specifically making/summoning an evil monster which is the evil part. I can't really put it more succinctly than that.At a certain point, you're also better off asking your DM about this, because they've ultimately got the final say on what is or isn't cosmically aligned to good/evil in the game you'll be playing in.
>>97658581get a load of this chat, dude is malding over fuckin faerie fire
>>97659042>The most aggressively capable Skill Monkey in the gameIf combat is the only part of the game relevant to you, you're a rollplayer.
>>97659615One of my character ideas I have knocking around my head is basically this but Open Hand for more of a focus on the unarmed fightinf, and I'd make him a Hill Giant Ancestry Goliath for the clothsline.
>>97659695>The most aggressively capable Skill Monkey in the gameNobody even mentioned Bards? You know, the class that gets to add half proficiency to every skill they don't have, gets Expertise just like the Rogue, and gets to toss extra dice at anyone who makes a skill check?If you care about the noncombat parts of the game in the slightest, you'd be playing a full caster anyway.
>>97659695>most aggressively capable Skill MonkeyI never mentioned bards
>>97659504is Lupin replacing Shifter as the name?
>>97659703>I'd make him a Hill Giant Ancestry Goliath for the clothsline.Yep that was exactly what I had in mind tooIt's too obvious not to
>>97659695What is a bard for 500, Alex?
>>97659504>HexbloodAgain? They need to come up with a hook here to make them seem like more than just tieflings with less flavor.
>>97659718I think they might actually be bringing back the lupin race from Mystara.
>>97659690my DM is a good man but I doubt he has the time to make up morals of using magic just for me like the ten commandments kek
>>97659769I'm intrigued that they would bring back such a forgotten race but I know it's probably not going to be very good
>>97659647dnd is a system, not a settingthe answer is it depends on the dm
>>97659647I'll never understand why people ask this question when Enchantment exists.
>>97659833>Why don't people question the morality of mages who specialize in controlling people's thoughtsI should think the answer is obvious, anon. But if you really need a hint, check out this image.
>>97659833The outrage over the rape cleric was pretty funny
>>97659693Shut up faggot. Explain why sneak attack should involve zero skill to use. Because it's low damage? Then up the damage. make it d8s.
>>97654395Yep
>>97659890>Explain why sneak attack should involve zero skill to useYou are playing Dungeons and Dragons 5e. It is the most baby mode edition of D&D to ever exist. Nothing in the game requires any thought or skill, and you're better of playing any other edition instead of trying to hammer a square peg into a round hole.
>>97659629Sounds like your DM's not interested in running with homebrew/partnered classes, can hardly begrudge them that.
>>97654449I did the same thing but with zombies. I stole it from some B-list zombie movie. Zoms didn't show up until the party made contact with the loggers and were suddenly surrounded and had to deal with the zombies and the panicked loggers.
>>97659695Bro this is DnD, 80% of anything is combat oriented.
>>97659890Because rogues need all the help they can get. It's a shit class only played by retards.
>>97659890>>97658581Only just coming in here but the way I've always looked at Sneak Attack is that it's essentially aiming for vital organs, hence why some creatures are immune; Undead, Slimes etc lack the necessary anatomy for you to stab them in the organs and it have a meaningful impact. One level of Rogue to unlock Sneak Attack might seem like a trivial dip but in context of like, character progression one level depending on how you're running things can be quite a long time to invest in learning something.Personally I don't like one level dips in things unless the player is really going to show both dedication to learning the skills of that class level and also make it a noticeable part of their character's identity. If you're taking a one level Rogue dip I wanna see you spending some money to get other Rogues to train you during your downtime and after you get the level I'd also like to see you consistently using it beyond a free damage dice boost in most fights and extra skill boosts etc. Become the face of the party when dealing with criminals, put that Thieves' Cant to work etc.One level dips are antithetical to the idea that your level progression is deeply meaningful and a progression of your character's growth, even moreso if after getting the one level dip it literally never comes up except to confirm they're benefitting from class features.
>>97659969Taking a single level of rogue for a single d6 extra damage on a single attack is one of the single stupidest things you could do un this game.
>>97659689long death is kino, but it's kind of a nonsynergistic mess.Solid chunk of temp HP, but unless you're running around killstealing allies, monks don't last-hit very often.Fear everything within 30ft of you as a cantrip, very fun, very useful. There's a reason pipes of haunting is a classic artificer infusion. BUT notably it doesn't to any damage at all. So good control (when they aren't immune), but you're definitely not getting any tempHP from it.And normally ki points = focus sashes, that's pretty good. Except if you are regularly getting kill TempHP you won't ever end up using it. But maybe you're doing the fear thing, so at the very least none of your subclass abilities use it, so you'll actually have a lot of it lying around compared to quite a number of other subclasses.EXCEPT Touch of long death, which is definitely a good way to guarantee a kill finally, but can drain your entire level 20 ki pool in 2 turns if you're going full tilt. And honestly isn't all that good if you do, because once your ki runs out your DPR mostly runs out too, so after averaging over 3 or 4 turns, you're mostly doing the same damage.
>>97659956>Bro this is DnD, 80% of anything is combat oriented.Why do people take their shitty games as the standard of the hobby
>>97659969>but the way I've always looked at Sneak Attack is that it's essentially aiming for vital organs, hence why some creatures are immune;I think you missed the 3.5 thread.
>>97659890because rogue does nothing in combat when it's turned off.it's not zero skill. its either working with your team, or managing your positioning to keep hiding, or risk management about staying close vs staying out of harms way.
>>97659974In that specific circumstance yeah. But if you allow some classes as a 1 level dip you're opening the door to arguments on others, to say nothing of down the line new subclasses getting added. Easier to just hold all of them to the same strict standard IMO.>>97660004Yeah I know 5e did away with it but it made sense for it to work that way. You can say that instead of it being vital organs it's knowing structural weaknesses in the case of undead. Doesn't matter if they're living or not if you sever the spine etc. Meant to say that in my first post but I'm riding high off of sleep deprivation while I wait for nighttime to roll around, so I can fix my fucked sleep schedule.
>>97660022I don't recall asking for your opinion
>>97660027Wow that's crazy. So, who asked you for yours?
>>97660044An objective fact isn't an opinion. But I can see why someone who is stupid enough to think a level 1 dip in rogue is gamebreaking could easily confuse the two.
>>97660048Yes because my original paragraph listing what I want to see out of someone taking a 1 level dip is clearly a purely mechanical concern. But it's okay, you can always brush up on your reading comprehension after you're done terrorizing your minder for the day. God knows they probably need a break.
>>97659967it's a good class for people who don't want to manage resources and just focus on roleplaying.Because it is good for solving problems with roleplaying on account of all those skill bonuses.
>>97660048i don't think any sized dip in rogue is capable of being gamebreaking.
>>97660061Damn, you're really mad that nobody gives a fuck about your dogshit, retard opinions. Gonna stop crying soon?
>>97660074Of course it isn't. And yet, there is at least 1 anon itt that needs to specifically call out single level rogue dips.
>>97660067>it's a good class for people who don't want to manage resources and just focus on roleplaying.This is a roleplaying game. The whole game is roleplaying. Roleplaying doesnt stop because you roll initiative. The 3 pillars are social, exploration, and combat. Notice roleplaying isn't one of them, because it's intrinsic to all 3. Get the fuck out of my hobby.
>>97660067If you're rolling for skills to solve a problem, you're not roleplaying into the solution, you're just roleplaying the dice roll. Having a lot of skills doesn't make roleplay easier, it makes it easier to roleplay solving a problem.
>>97660078So is this some sort of training to compete at the cunt olympics? Good on you for trying, everyone's got to have aspirations. Keep it up, champ.
>>97660095I appreciate the shout out from the retard olympics gold medal winner. Just keep posting congratulations, and keep your 20 IQ ideas to yourself.
>>97660102No mate, you've gotta be meaner if you want to stand a chance. Right now this is some casual part time cunt behaviour. Put the effort in, we believe in you.
>>97660113Why? All I've done is call you a retard and you keep coming back for more. I'm putting as much effort into calling you stupid as you put in everything in your life.
>>97660121I put in about as much effort as your mother did in convincing your dad to just let her swallow instead. Look how that turned out.
>>97660088>>97660092you have to rollplay to get the call to roll a skill, and bumps to the skills number increases the amount that your roleplayed action works.As opposed to, say, spells, which just work. you say "I cast invisibility' and that happens.And opposed to fighters and barbarians, whos bonuses basically just all apply to combat. They CAN solve things through roleplaying of course, but they don't have any bonuses.Inversely, the casters have to think about spell slots and spell placements and what to cast when, and melee meatwalls have to worry about their own positioning and how it blocks enemy advancement and whether a combat is worth spending a rage or action surge or manuever dice or whatever on.only like 3 rogue subclasses even have a resource at all. "It Just works" So as long as the melee defenders are on the field to enable sneak, their ONLY concern is roleplay. And if they're not in position yet, you hide then stab or steady aim and chuck a dagger. The mechanical side of rogue is playable by a flow chart, which leaves you free to focus exclusively on your roleplaying.>>97657515i think you jinked it anon
>>97660134How do you think people get pregnant? Cause spit'n'swallow don't come into play for that. And maybe if you put in any effort whatsoever, you wouldn't be called a retard and getting mad about it for an hour straight. But enough about a retards concept of Sex-Ed, let's get back to 5e. Anybody who has to ban any sort of multiclassing in this piss easy game to DM is a fucking retard and needs to leave this hobby.
>>97660159Have a real hard think about it. What happens when mommy can't convince daddy to just let her swallow? Fast forward nine months later and we're stuck playing adult daycare for you. We all wish she'd succeeded in convincing your father but you live and you learn. But perhaps I'm expecting too much, expecting you to know how children are made. Thankfully you're well on pace to not contribute to the gene pool before walking into oncoming traffic.
>>97660154Some spells function that way, sure. Other spells have saving throws to mitigate or avoid the damage outright.I've never had to juggle roleplay and gameplay personally but if someone had to make the choice I would rather they roleplay. If I want just gameplay I can get better results out of playing a dedicated video game for that, or if I really want the social gaming aspect and don't care about roleplay there's always dungeon crawls instead. Playing a tabletop roleplaying game has that expectation since it's in the name and all.
>>97660180You think women get pregnant by spitting out cum? You're fucking retarded. Let me guess, you only play monks and rogues.
>>97660197Genuinely can't tell if you're retarded enough that you're missing the subtext of your dad rolling your mum over to drop a load in her rancid cunt or you're playing dumb to save face. Either way, good luck with your whole being the product of a prenatal alcoholic mother man, I'm sure it'll get easier.
>>97660222Hey, you're the retard who thinks women get pregnant by spitting out cum. No need to get mad at me over that. Now back to 5e. Anybody who happily sits there and gets called a retard for two hours is someone who is too stupid to play 5e with. Especially if that retard thinks a level 1 dip into rogue is gamebreaking.
>>97653970Thank you.Yeah, I was going to describe it, not as goblins all form into formation, but this token is simply a representation of the mass of goblins. A bit fudgy.
>>97659504Didn't they already publish Dhampir in Astarion's Book of Hungers?
>>97660290Yeah, they're republishing it as a fully supported race which is probably a sign as to how well it's going over in the design writer's corner.
For me, it's soulknife rogue>innate bonus action attack after attack action>free 60ft thrown weapons that let you add ability modifier to both attacks>teleportation>extra dice to add to skill checks and attack rolls
>>97659976>long death is kino, but it's kind of a nonsynergistic mess.Agreed, but thats also why almost every feature it gets is great>Solid chunk of temp HP, but unless you're running around killstealing allies, monks don't last-hit very often.old monk maybe, but the new monk gets that d8 damage die at 5th now, so it's easier. and teammates should be teeing you up for that temp HP when possible.>Fear everything within 30ft of you as a cantrip, very fun, very useful. There's a reason pipes of haunting is a classic artificer infusion. BUT notably it doesn't to any damage at all. So good control (when they aren't immune), but you're definitely not getting any tempHP from it.my favorite part about it is that >-it's not magical>-its not ki realted>-there are no hand motions>-no voice commands>-no loud roars>-no energy particles >-does not require line of sight>-does not require vision at all>At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn. It is PURE aura. The other great part is that it's not necessarily a combat tool. You can use it in social situations, as a distraction, to intimidate someone, and, as you mentioned, it's FREE AND WITHOUT LIMIT>And normally ki points = focus sashes, that's pretty good. Except if you are regularly getting kill TempHP you won't ever end up using it.Yep, but when you do use it, it's an absolute showstopper.>EXCEPT Touch of long death, which...I'm going to agree with you there; it's the worst feature from Long Death, and surprise, it also costs ki. Its saving grace is that with new monk, the DC is naturally higher at 20, and with uncanny metabolism in your back pocket, you can unload your ki points in a fight and ramp back up
>>97660280Fair. This is mostly speaking from my own experience. I used the swarm rules for a gang of sahuagin the party cornered and they were perplexed why instead of fighting a couple dozen sahuagin, it was instead one singular mob. It was ultimately too few enemies to feel like it warranted the treatment. I was left asking myself if they wouldn't have had more fun if I'd just let them cut loose on a bunch of weak enemies.Basically, just be sure there's enough enemies that it would otherwise be a slog if you didn't break them up into multiple swarms. To put it another way, including multiple swarms emphasizes the idea of numbers. A single swarm of rats is objectively a lot of rats, but it'd a medium swarm, so it only covers one space, so it doesn't quite sell the idea by itself. Throw in multiple swarms all around the party, and the feeling of being surrounded by dozens and dozens of rats starts to sink in more. And while you could make a single large swarm of rats and just upgrade the HP and give it multiple attacks, that wouldn't really sell the same sort of chaos as the swarms moving independently.
So reading through Artificer Armourer and the Arcane Armour seems to have a loophole in it regarding others wearing it;"Arcane ArmorBeginning at 3rd level, your metallurgical pursuits have led to you making armor a conduit for your magic. As an action, you can turn a suit of armor you are wearing into Arcane Armor, provided you have smith's tools in hand.You gain the following benefits while wearing this armor: If the armor normally has a Strength requirement, the arcane armor lacks this requirement for you. You can use the arcane armor as a spellcasting focus for your artificer spells. The armor attaches to you and can’t be removed against your will. It also expands to cover your entire body, although you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a body part it is replacing. You can doff or don the armor as an action.The armor continues to be Arcane Armor until you don another suit of armor or you die."The loophole as I see it; the clauses above allow you to don armour, change it to Arcane Armour, then doff it and hand it off to someone else. The feature says nothing about this not working for that person.Normally I'd assume the wording of "You gain the following benefits while wearing this armour:" would be specifically referring to the Artificer who made the Arcane Armour however looking at other comparable magic armours all use similar verbiage which doesn't explicitly rule out the notion of handing it off to someone else.I can't think of anything interesting to do with this even if a DM did give it the greenlight unless you wanted to do some weird shit like sit an Artificer at home who just maintains your Arcane Armour for you and makes you a cut-rate Iron Man. Maybe you could recruit a heap of Artificer NPCs and have them all use it to make an army of really dodgy Tony Stark-wannabes out of hirelings?
>>97660371Huh. My immediate thought was trying to argue the whole "(You) gain the benefits" thing, then I thought about it for a second and yeah you're right. I don't really care if my players want to go on a quest to help some gnomes or whatever to become an Iron Legion. Fuck it, I'll write it up.
>>97660371I feel like even if you could, infused items are probably more helpful than heavy armor that lacks a Strength requirement, because that's basically all it is for most characters. Cartographer is probably the best in terms of an NPC artificer lending items to the party though.
>>97660383>>97660383Yeah, it'd be a terrible idea to do it as the party itself since it gimps your Artificer pretty strongly and realistically any of the other subclasses are probably superior from a support perspective. But if you could hire an Artificer NPC to sit at your hideout, base w/e and gear up one low level Fighter whenever you return, it'd give them a small but noticeable boost. It also acts as a replacement limb service so if you have a war veteran NPC Nubs McGillycuddy absent two legs and an arm you could probably convince him to sign on with your legally distinct Diamond Dogs Mercenary Force for the ability to live and exist like a regular man again. Then in turn they'd never want to leave if they didn't have the means to replace those lost limbs when they're absent the Arcane Armour.If you got real serious about it, hire on as many level 0/level 1 mooks as you can arm with Artificers and keep some as spares and have detachments of both Guardian/Infiltrator Arcane Armoured guys. Send in the Guardians as the front line while the Infiltrators plink away for potentially 2d6 lightning damage a turn.>>97660389I think there's plenty of wriggle room for Infusions in the early game that are still meaningful; getting to freely ignore up to six knocked prone conditions per rest for a mook is kinda nice. Keep in mind, Arcane Armour does more than just act as heavy armour you don't need a STR check to use. It instantly replaces missing limbs and depending on your decision at the time of creation it can make mobbing tactics kind of nasty if it's an early game campaign. Five guys all using Thunder Gauntlets to force them to hit them or suffer disadvantage? Temp HP from Defensive Field? Or Infiltrators plinking for potentially 2d6 lightning damage a turn?Not saying it's at all competitive or optimal but it does feel like there's wriggle room here to make a pretty funny early game set of circumstances crop up.
>>97660429Yeah, an artificer guild would be a pretty good reward in tier 3. I wouldn't do any of this until my players are getting bored of +1 armor, so around level 12.
>>97660429Picking through the infusions and some other ideas emerge;Assign the frontliners the Homunculus Infusion if you have the gold spare to enhance mobbing tactics. Give the lieutenants the Replicate Magic Item > Sending Stone to act as emergency messages to mitigate a disastrous fight or something. Give everyone Caps of Water Breathing and mount an amphibious assault on a seaside location for surprise.Maybe nested Bag of Holdings to make suicide bomber Astral Plane Gates? (Bag of Holding doesn't explicitly state what happens when you put them inside of each other and I'm unsure if it's counted as an "Extradimensional Space" or not.) Dunno how you'd sell this to your mooks turned mercs though without lying to them and causing a huge shitfight when the survivors find out.
>>97660456I'm just thinking back to some prior campaigns I've run for specific groups that were very big on turning D&D into large scale warfare geopolitical affairs. I'm sure they would have been immediately overjoyed at the notion of recruiting every amputee ex-veteran they could get cheaply and then hiring out Artificers to kit them out as their own personal mercenary unit of shocktroopers. They'd have loved to roll with that even at level 3.
>>97660465>level 3You're basically playing a 2 class character at that point with a bunch of other level 3 followers.
>>97660471I wouldn't run a game like this for most groups. As I said, I've had some very specific groups who came in with a mission to make D&D campaigns about them Tamerlaning the shit out of a setting by whatever means they had.One group pioneered (at least for me DMing at the time), what I can only describe as "Magical Arms Races Via Innovative Advancements In Warfare-Based Spellcasting". Their very first engagement was as a squad of caster-types hired by a kingdom to try and slow their gradual decline as they were getting bullied on two fronts by neighbours.First engagement the players leveraged the spells at their disposal in concert to accurately locate the leader of the opposing army who was just a basic noble, not even first level, at which point they sniped him dead and the enemy army routed.What followed was a progressive cycle of the opposing armies slowly coming up with counters to these techniques and immediately getting predicted and bodied by the players using the next combo up their sleeve.The campaign came to an end around about the time they performed a mass field ritual to solve the problem of an impregnable castle that desperately needed to get gone at a vital chokepoint. They basically biffed a Stone to Flesh spell so badly it turned the entire castle into a flesh slime which proceeded to roll off towards the nearest settlement (not their faction's.)
>>97659061Is it wise that Cthulhu has stats at all? Shouldn't it be an 'Aspect of Cthulhu' or something of that nature? Generally thought it was wise not to stat Gods.
>>97660507Ravenloft has previously had Vecna chained up in it, depending on edition he was 30-40 HD IIRC. But yes, statting anything Deific is generally a poor decision unless you're aiming for a campaign where your players Kratos the shit out of a pantheon or whatever. "If it has a statline, we can kill it" becomes the maxim in those scenarios. There's also some other entities in Ravenloft that are borderline Deific like Gwydion the Sorcerer-Fiend, Meredoth etc. Epic level encounters generally speaking. Here's Gwydion's 3.x statblock for you to digest as an example.
>>97660321The skill checks thing is the real great one to me. 5.5e fighters get to use it with their second winds too. A d10 is a huge bonus to a skill check.
Isn't flight a somewhat overrated species trait?What advantage does it give you? Yes, you can explore more easily and ignore difficult terrain, but it also makes you stand out from the group as the guy who flies above everyone else.>But enemies can't hit you.In all my games so far, except for one, all enemies had some kind of ranged attack like arrows.I mean, I don't deny that it can be very good for exploration, but in a fight it seems somewhat overrated.
My Elements Monk Player only uses Fire, Lightning and Thunder for thematic reasons. They don't use the other damage types even if it would be beneficial. Should I reward him for sticking to theme?
>>97660624There are some very, very limited utilities where it can honestly trivialise or heavily skew a fight. I've used flight to once essentially solo a Minotaur out of reach of it's thrown rocks while my party observed.
>>97660624Yeah, anybody who complains about it should legitimately stop DMing.
>>97660624It mostly just highlights poorly designed monsters.
Has anyone tried playing with the Advantage/Disadvantage mechanic that gives +/- 5 instead?
Any idea what "season of champions" could be about?
>>97660796Dark sun allegedly has something about champions / gladiators
>>97660796I'm a little bummed that Arcana Unleashed seems to be updating the Hexblade and not the Genie or Undead/Undying pact. I get that Hexblade is easily the more popular choice, but my preferences are what they are.
>>97661453Honestly w/ the new pact of the blade the hex blade kind lacks its same niche and the undead one is probably better for the “horror” theme
>>97660624It usually comes down to a skill issue. DM just lacks the imagination, or improvisation skills to deal with flight.God knows how they’d handle a Star Trek campaign, where PCs are going to have free, unrestricted access to some really scenario-breaking tools. Like transporters, and replicators.
>>97661529>Like transporters, and replicators.You mean the things that immediately stop functioning as soon as the plot demands it? Some kind of atmospheric phenomenon or radiation from a quadrilithium deposit or ambient energies from the local noncorporeal alien that is worshiped as a god or, fuck it, Neelix made cheese again.
>>97661524Probably because Hexblade was always a band-aid that only exists because 14 Bladepact was trash.
>>97661797>Neelix made cheese again.To be fair, the bio-neural gel-packs on Voyager were experimental new tech nobody could predict such a result with. Something that was a rare case of Engineering and Medical needing to collaborate to resolve issues with.
>>97661834Yeah, but there’s always something. Get a weird flower petal on the transporter? Tuvix. Try to beam someone off a planet with a distortion field? Thomas Riker. The mainstay Star Trek technologies aren’t problem-solving tools for the characters to employ, they’re writing conveniences so that the narrative structure can still fundamentally be that of people getting on and off a boat. Even silly shit like beaming photon torpedoes directly into a Borg cube usually has an episode of technobabble hoops to jump through in order to get it to work.
>>97661821It had a history of existing prior to 5e.Just... Not the 5e bandaid way.4e it just WAS the name for blade pact boon. Though the shade ally summoning thing was still a thing, they just varied by patron.And then in 3.5 it was its own class entirely, no relation to warlock at all. It was a 1/3rd spont caster d10 light martial and combat feats that had a familiar, two kinds of magic resistance, a "fuck you" curse with a lot more teeth than the 14 one but maybe about par with the 24 version since it's extra effects bolted onto the hex spell, and an aura of unluck that made things targetting them have extra miss chance.Just the living incarnation of "fuck that guy in particular for as long as I'm breathing and no I won't be going away so you're going to serve your full sentence while I stab you to death with Reminds me of ranger in a sideways way. Or dex 5e EK if Eldritch Strike was a 60ft range 1 hour mark that cost a bonus action and just gave blanket disadvantage on everything.
>>97661893Usually by doing something like going there first in person and planting a transponder.Which in effect is the same as just.... Climbing on to the enemy ship and planting a bomb. The only difference is the actual explosive doesn't change ships until right before it goes off so it feels fancy.
>>97661834Which is just testimony to both how the new neuro-gel packs were more trouble than any benefit they could offer. And just how god awful Neelix’s cooking was, when you give the ship itself food poisoning, it’s time to get out of the kitchen.>>97661893>>97661797Yeah, exactly. Glad we understand each other.
>>97662031On that, though, dating back to the NX-01 the idea of sending ships out full of experimental tech and giving engineers an extreme amount of leeway on what they can modify had been a unique quirk of human-run ships in the setting.
>>97660624>In all my games so far, except for one, all enemies had some kind of ranged attack like arrows.What is the ranged attack of a tyrannosaurus?And it invalidates a LOT of terrain hazards. Climb? Nah just fly. Swim? Nah just fly. Jump a chasm? Nah just fly. Big line of enemy minions in the way? Just fly over them out of his opportunity attack range, it's mage feeling time.Fly is a 3rd level spell for a reason. If a player race got at-will Fireball, or hell, even got just a free wand of fireballs at level 0, do you think that might be a balance problem? How about Counterspell? Blink? Bestow Curse?Broom of flying is an uncommon, requires attunement, an action to restart your flight every time you land, and you can be knocked off it.Would you be fine with a race getting a free attunementless, innate Pearl of Power?
>>97662100*Mage geeking time.On god clanker, do it again and you're getting geeked next.But you could choose to feel up the mage if you prefer I suppose. There's always the golden eagle strat of grapple and drop. Flying monks with Grappler 24 are dangerous as fuck, it's kind of hilarious it's built into new 4elem.
>>97662086> had been a unique quirk of human-run ships in the setting.Well yeah, humans are basically the Gnomes of Star Trek.We just be building shit.
>>97662370>the Gnomes of Star Trek
fighters really should just have the maneuvers system built into the base class from level 2-3 onward and barbarians should have a champion subclass near-equivalentthis is a broken record at this point but there is genuinely no reason an entire class should suffer for the sake of being 'basic' and if someone can't mentally handle barbarian rage mechanics as their simplest mechanical feature they probably shouldn't be playing a tabletop RPG
>>97662555Fuck off, seriously only the champion is the simple one with no extra bells and whistles. EK has magic, psi warrior has their dice, barb has brutal strikes and rage management / reckless attacking, plus extra shit from their subclass
>>97662555I could see some merit in having an ultra-simple beginner friendly option. But that's a sort of design that should be reserved for some Warrior NPC class that only goes to level 10.
>>97662585and fighters should still have a base system beyond whatever the subclass gives you, you could have actually interesting interactions like magic or psionics interacting with maneuvers as unique subclass features instead of having the 'privilege' of getting access to basic spellcasting which is the game's actual fleshed out subsystemfighter already has bells and whistles, they're just inherently boring, the weapon mastery system is a bandaid solution for a problem they have actively acknowledged exists and there is nothing wrong with wanting the most martial of martial classes to have access to more options when wizards start being able to warp reality by tier 2, I didn't even say remove the fighter's version of champion either you can leave it completely as is and ignore or 'forget' to use maneuvers and your reward is a mechanically weaker and completely straightforward character with the option to not be quite as linear still available if you do choose to actually start playing the game more in-depth later
>>97662641If I wanted to read Reddit posts for all the buzz word issues with fighter I would be there. I want to kill enemies with sword and axe, not design flowcharts for my turns like I’m playing a wow raid
>>97662492My dad has the Spock gnome in my mom's garden.
>>97662658me fighter, do unga bunga attack, very simple, badme fighter, do same unga bunga attack + options, good
>>97662722>me fighter, me need choice between green attack and blue attack, me complex and robust subsystem
Maybe these caveman fighters should go back to AD&D where there were no options or 4e where there were color-coded ones.I swear sometimes 5e just feels like a veiled edition war between people who would rather be playing anything else.
>>976628275e is a good middle ground my dude. Just enough to satisfy my choice desires without being too fucking dumb
>>97662794a choice between green and blue is better than spamming red over and over again with no other optionwhy the fuck would you even bother arguing this all that would change is literally stapling the base maneuver system onto the existing class
suppose players are stuck in a courtroom of a lawful good province, which country's constitution you recon i should i rip off for my setting?
>>97662888Japan and copy the 99.9% conviction rate to give them a challenge getting out
>>97662888Quebec has a pretty fucked thing where you can run into statute law and common law at different points.
>>97662873because fundamentally they're all colour + attack and the only important part of this is the attack, the fact that you can jerk off yourself off 4 TIMES PER SHORT REST and deal an extra 1 dice of damage is just kind of uninteresting. i guess you could also get rally (healing word) and use that, or you could get a bonus to some of your checks (guidance) oh boy, i get knock someone to the ground? (you can do that every turn with a maul)
>>97662985It's pretty easy so long as you have the right lawyer.
>>97663225so then don't use the extra parts and just add the maneuver die as damage die, there is literally no issueif it's 'too much' then just don't use the subsystem at all, there is nothing whatsoever that would be stopping you from completely ignoring it while leaving it in place for anyone else that wants to be able to RAWit's really not that complex
>>97662555I agree, which is why in my games they do. And so do the other martial classes.
Nothing to do with gameplay, but let's say there's an NPC level 20 wizard who follows the same mechanics as player characters (even though NPCs normally don't). Assume he has access to every spell in the PHB 2024.What would be the best way for him to make money?I was thinking that the most profitable approach would probably be selling magical services to extremely wealthy clients. For example:Divination magic for espionage, intelligence gathering, or predicting the future for powerful nobles and rulers.Teleportation circles set up for rich merchants so they can move goods instantly between cities/continentsImmortality services, like casting Clone for kings and aristocrats who want a backup bodyWeather Control for agriculturePermanent fortresses, using Stone Fortress spell to create a stronghold that has unlimited food and invisible beingsThat, added to high-level magic scrolls, like having a Wish scroll on hand, could be sold for a very high price, or it might even be priceless. Don’t pay too much attention to it though, it doesn’t really have much to do with gameplay; I was just thinking about this theoretical scenario
>>97663583The "create money" spell is a good start
>>97662985>and copy the 99.9% conviction rate to give them a challenge getting outReading about it now , its sad but also also kinda funny>confess to crimes you didnt commit and go to jail for ityou're kinda being punished for lying while you're at it in a cosmic senseor>don't confess to crime you didn't commit and then pressure start coming from everyone you know and the system to confess anywayand then the real perpretator doesnt faaces the judgementidk the pratical approach sounds more like lawful neutral but so far their penal code look promiscing so ill keep it tabbed so thanks for the sugestion>>97663171apperently theres a fascinating reason for it rooted in the 7 year war
>>97663672That doesn't exist, manYou made me check
>radial spell to drain moisture out of creatures and it doesn't exempt party membersThat's so evil and fun.
>>97659663Session 0. Specifically lay out that the game functions poorly when the party splits, and so any breaking off should be brief, and for a deliberate purpose that is worth the cost of making the game slow down for everyone, with the goal of returning to the group as soon as possible.
>>97659663kidnap them and make it the party's problem>how do they find out?a druid was also captured with them who uses animal messenger to send a creature to the party
>>97659663 me here>>97664048You can also make the player lose out on good loot.
Hey, just checking here, where, presumably, more experienced players will read this:But according to the 5.0 DMG and MM:An encounter consisting of 1 cult fanatic and 3 magmin would constitute a hard fight for 4 lvl4 PCs. So…Is it? Do you guys think this encounter constitutes a though, boss fight-tier encounter for a party of 4 lvl4 PCs?Because part of me says it’s light. But another part recognizes that there’s a lot going on with this combo
>>97662555Well it's not just rage it's rage and reckless. Reckless is actually the more misusable of the two, you can get yourself in some real hot water getting greedy and activating reckless at the wrong time.Besides the easy basic class is rogue. Just target people already being targeted or stay put. Literal GMS Type-III Turret Drone behavior.>>97662641>fighters should still have a base system beyond whatever the subclass gives you,It does. Action surges, second wind/tactical minds, and indomitables. It has not one but 3 resources.And then mastery swapping to push, shove, or slow on top.Just because you don't appreciate them doesn't mean it doesn't have any subsystems.
>>97662722You HAVE options nigga.Fighters get like 6 weapon masteries at once. The maneuver choices you're making is which one to inflict with each attack.Everybody else has like 2, so they basically have to just use them getting their basic damage bonuses.
>>97664058kobold fight club plants that as a 'hard' encounter for that party speci think they're still built on the 5e.w/ the resistance and the odd damage AOE mechanic, it could be a little difficult for a boss fight, depending on when they encounter them / if they've got no magic items (and how large the battle arena is)
>>97664058I mean, a good shatter would annihilate nearly the whole encounter, but bad positioning and bad dice rolls could TPK. So I guess it's hard in terms of theoretical lethality, but again, a single Entangle might win the whole day.So maybe the biggest problem is lack of enemy knowledge. If you changed the name of the enemy from magmin to "Cuulperas" they might not ever know that they explode on death but give the party prep time and infor ahead of time and it would be much easier.
What sort of madman would play a swashbuckler in a non-nautical themed adventurer?
>>97664140> depending on when they encounter them Well, the plan was to have it come after, like, 2-3 (theoretically) medium-difficulty encounters, with a ticking clock over their heads to imply that if they long-rest right before, it’ll be an auto-lose.
>>97664214Anyone who wants to play a melee rogue.
>>97664214Why not? It's not like swashbucklers are exclusive to nautical settings. El Zorro rarely touched water. The Three Musketeers rarely touched water. Puss in Boots rarely touched water. Alatriste rarely touched water.
>>97664214A swashbuckler is as much a pirate as it is a musketeer. You can do either.
>>97664214>>97664228>>97664238i'm still mad that Rogue is stuck with their second subclass feature STILL at 9th level.
>>97664270base rogue is dope, lv3 subclass feat is very good too
>>97664214>A swashbuckler is a genre of European adventure literature that focuses on a heroic protagonist stock character who is skilled in swordsmanship, acrobatics, and guile, and possesses chivalrous ideals. Swashbuckler protagonists are heroic, daring, and idealistic. They rescue damsels in distress, protect the downtrodden, and use duels to defend their honor or that of a lady or to avenge a comrade.>Swashbucklers often engage in daring and romantic adventures with bravado or flamboyance. Swashbuckler heroes are typically gentleman adventurers who dress elegantly and flamboyantly in coats, waistcoats, tight breeches, large feathered hats, and high leather boots, and they are armed with the thin rapiers that were commonly used by aristocrats.>Swashbucklers are not usually unrepentant brigands or pirates, although some may rise from such disreputable stations and achieve redemption. His opponent is typically characterized as a dastardly villain. While the hero may face down a number of henchmen to the villain during a story, the climax is a dramatic one-on-one sword battle between the protagonist and the villain. There is a long list of swashbucklers who combine courage, skill, resourcefulness, and a distinctive sense of honor and justice, as for example Cyrano de Bergerac, The Three Musketeers, The Scarlet Pimpernel, Robin Hood, and Zorro.
>>97659465That's a rude thing to say
>>97663680Most real-world legal systems you can take inspiration from are going to come across as lawful neutral. At best they might be lawful good on paper, and at worst they're lawful evil in practice.The way you get a lawful good court system in a fantasy setting is to get one that leans onto magic more for crime solving.
>>97659504>HexbloodJust come up with something better for flavor than "tieflings without the handlebar horns."
>Wild Magic Sorcery/Archfey Patron Fairy with Fey-Touched featFEY MAXXING
>>97664540This guy so fey he shits glitter.
>>97664404To be fair, most (if not all) already exist in the VRGtR
>>97662985>>97663680Not that this is a defense to anyone who knows dick about the US justice system, but for the record, if we measured conviction rates the same way as Japan, America's would be higher.
>>97659380>Wizards tries for years to retcon Tiefs into looking like ugly goat people>everyone ignores it and just continues depicting Tiefs as hot demon people
>>97664714>Wizards tries for years to retcon Tiefs into looking like ugly goat peopleReally whe did this movie come out, cause Sophia Lillis definitely doesn't fit that decription
>>97664739I think she's cute.
>>97664357A lot of good does come down to intentions. If enough of the people are trying to bring in criminals and not wreck innocent people, and the corruption is isolated to a relative few and not endemic, you can make a case that it is a good system.
>>97664714newfag
>>97664714most people just thought she was an elf. Didn't even notice the horns
>>97663583Oh, actually there are official rules about what I'm talking about. So, as I thought, a level 20 wizard can become very rich without any problems.>Yeah buddy, give me 20k gold and I'll make you a replacement body if anything happens to you
Okay! I think I just laid out a full “dungeon” for the first time… it’s not big but it just had to get 4 PCs from level 1, to level 2, and not kill them, nor bore them. I’m just worried if it’s too intense.Written using the 5.0 DMG and MMPlot mostly omitted as it’s not extremely relevant to the question of if this is too brutal of a start.The goal is the PCs are getting paid to go this house to do a wellness check on the owner. - 1st, on the way there, the PCs will need to make a DC10 stealth or persuasion check to skirt around a huge riot in the streets, failure resulting in 1d6 damage of… indeterminate type as they get hit by errant or mistaken strikes.Getting to the house, they find the front door kicked nearly off its hinges as it’s being actively raided.- entering the foyer/dining room/living room space (no clear divisions, so treated as one continuous room) they are attacked by 1 kobold inventor and 2 kobolds,- there’s another encounter of 4 kobolds in the library - attempting to climb the stairs, a large wardrobe is pushed down the stairs, (DC15 DEX save, failure does 2d8 bludgeoning damage, save negates)- at top of landing are the 3 kobolds that pushed the wardrobe - bedroom No.3: inside is a hostile swarm of insects (spiders), there’s a dead kobold inside that can be looted- master bedroom: guy they came for is in here, being attacked by a bunch of kobolds, most flee upon seeing the PCs but 1 kobold dragon shield and 1 kobold stand their ground. (Boss fight)- if the Players missed the library encounter, then as they leave 4 rioters (represented by bandits) will try to fight the PCs, believing they were in league with the kobolds. If I’m right, then at the end they should hit level 2. But it’s also 7 encounters, 5 of which are combat encounters, all crammed into… what’s probably an afternoon, so I’m second guessing if the pacing is too rushed. Making this more of a gauntlet.
>>97664097>>97664101and a spellcaster still beats all that with sheer variety in leveled spellsnot saying martials need to be completely on parity because that's genuinely impossible when wizards are getting Wish at 17 but 'giving every Fighter the Martial Adept feat' should not be a controversial statement, Fighters resources still boil down to "more/better attacks" and "fail less saving throws" because you're otherwise just doing things every class gets access to, and even though maneuvers might just end up being more of the same it's still SOMETHING which is the point
>>97664892I'd have it be a d4 damage from that initial check. D6 is a hefty amount for some incidental damage at 1st level.Also probably a good idea to leave it flexible in terms of the exact skills used. I could see a player arguing for Athletics to try and proceed across the rooftops, or Deception/Intimidation as alternatives to persuasion.As for the 'dungeon' itself, the first thing that stands out is how the door was specifically kicked down despite the intruders being kobolds. Probably better to say that it was hacked apart with an axe. That's mostly flavor though.For the wardrobe, 2d8 is a lot of damage, and DC 15 is a pretty high save at that level. Decent chance that just kills a PC outright if the wrong person leads the way up the stairs. I'd say to have it be 3d4 so the damage is more even and dial the DC down to 13.Other than that, all of the encounters seem modest enough. There are quite a few of them, but most of those fights are just 3-4 CR 1/8 enemies at a time. There is a risk of attrition there, and there isn't really a good opportunity for a short rest. But it is better than some modules that I've seen. More fair than a lot of Phandelver's level 1 goblin encounters.
>>97664898That’s cool, I cast fireball at your balls
>>97664925better than going "I attack your balls again just like the last turn and the turn before that"
>>97664892>literally kobolds in a whiteroomholy shit the memes a realimagine you're a player excited to see some variety of encounters, situations, and potential solutions, to flex your problem solving skill and showcase all your character can do, and after fighting a couple kobolds to warm up.. you fight more kobolds... and then ok what's next... you fight more kobolds... but wait a boss is coming ah! a kobold
>>97665025>level 1 characters fighting level 1 enemiesThe west has fallen
>>97664892>>97665025anyway, let me try to suggest some things so your players don't die of boredom or never play dnd again after thissome puzzle/door lock to go upstairs/downstairs/a vault that requires thinking or finding clues, the kobolds bypassed because they could dig or crawl or whatever, with clues to be found in the library obviously etcsome other hint at a secret cache of survival stuff (potions), something that will help the players and reward for paying attentionsome traps from the home with hints that kobolds died to the traps (home alone style), or inversely humans dead of kobold traps, so the players know they are there and are rewarded for paying attention to the hintsome dumb strong creature that the kobolds slave/use and left downstairs/entrance/whatever, but can be tricked/charmed/bribed for help/clues/infoyou have a bunch of different rooms that already have themes/names, but you just throw it away in favor of fighting kobolds in each of them. The library should be a place for knowledge checks, the kitchen for quickly scavenging supplies, etc
>>97659707not on athas
>>97665044Would you mind posting the official 5e Dark Sun rules that make Bards unplayable?
>>97663583I've thought about this in the past, more from the perspective of economic effects on society.Fabricate affects all materials in a 120ft sphere as long as the output can be placed in a 10ft cube as one object. DMG has a Trade Goods table somewhere. Calculations start to get hazy/debatable but spinning silk (maybe refining ore?) and using the basic "raw materials worth half final price" rule should put you into hundreds of thousands of GP in productive output per day once number of spell slots is accounted for. Teleportation Circle being a small flat cost per casting is very valuable (although the materials likely increase in price if society reorients itself around casting it for everything). Using a couple hundred mules or goliath commoners arranged in a circle beforehand gets you dozens of tons of goods between cities per casting, instantly, over any distance, and without any risk of banditry/toll/etc. Plant Growth's not on the wizard list but the ability to double crop output in a 1-mile diameter 1/day (and consequently halving the amount of developed cropland a city needs to sustain its population, which is a good incentive for druids to help) is also impactful.
>>97663583>>97665057Teleportation Circle and other high-level spells are a safer bet. While spamming Fabricate is an option, if you're accounting for price hikes on the components of spells from spamming them, then you'd also want to account for the sort of market crash that would occur if a Wizard decides to put every craftsman in the city out of business, alongside what will likely be a crash in the sale price of those trade goods.Selling services is less competition and less volatility.
>>97664892realistic living space layouts are typically not great as dungeons/combat locations in my experience
>>97663792It does just not under that name
>>97665055nta but the dark sun conversion we used has bards in it, anon is a lying fucktard
>>97665220mmmm, you mean the Fabricate spell, no?
>>97665400That among others. but yes.I was being facetious about the fact non combat spells exist that can provide utility services for money or craft goods.
>>97665410Well, yes, I already found a table that lists spellcasting services and the price per spell level.Interestingly, I don't see why anyone would be interested in paying for a level 9 spell. Since they're all combat spells or only affect the wizard.Well, except for True Polymorph, which is quite versatile.
>>97665426This falls into the 5e combat focus problem. BITD spells would have many non combat utility functions, many implied to be used for NPCs. That said, also remember that low level spells can be upcast as well.
>>97665426Another thing to note is that Wish can replicate any spell of 8th level or lower, regardless of material cost, but a missed part is that it can be from any spell list.A 9th level Wish casting from a Wizard covers that material cost, and can be a good saving grace if you need a Cleric spell and cannot find a priest of high level.
Anyone who tells you a Cleric's Divine Strike doesn't work with Steel Wind Strike is a moron. Illiterate retards need not respond.>Divine Strike. Once on each of your turns when you hit a creature with an attack roll using a weapon,>Pic related
>>97665539>Taking 9 levels in Wizard and 8 levels in Cleric so that you can do 1d8 extra damage with a spell Good for you anon. Glad you can really squeeze out those efficient rules interactions for your character.
>>97665539how can cleric get steel wind strike, other than getting 9 wizard levels?
>>97665558War Cleric subclass spell.
>>97665557I already said illiterate retards needs not respond.
>>97665575I read the book I'm using quite clearly anon.
Is DMing always fucking frustrating and retarded? I’ve never done it before and my players annoy the shit out of me.>party is on terrain that is pea gravel with sporadic grass patches ~4 in tall>druid: I want to hide using mask of the wild>me: no, you cannot disappear in patchy, short grass, especially when enemies already know you’re there >druid butthurt>repeated “if I do X will [consequence they couldn’t possibly know until they try to thing] happen?” Such as “if I drink this potion will I be poisoned?”>murderhoboing unless I make it clear whatever NPC is absolutely going to beat their ass >trying to squeeze every NPC ever for anything of value, stealing and lying to them and then being surprised when the NPCs are uncooperative>rogue inside one room, Druid inside adjacent room, Druid not looking into rogue’s room>druid has literally never laid eyes on the room rogue is in>rogue’s room is expansive and has multiple enemies in multiple orientations >”Can I narrate to the Druid [complex path to move moonbeam?”]>in a room she’s never seen? In six seconds? Complex path?>”yes”>no.>story part about a giant crossbow that is a dragon killing weapon >party chances upon a room where orcs are attacking a group of engineers>party not detected>I repeatedly basically state that “the orcs have weapons raised over their heads and are about to strike. Do you want to intervene?”>no, let’s sneak up>orcs kill engineers>PCs later mad when I tell them that no, none of the remaining friendly soldiers really know how to operate this weapon and definitely can’t manufacture the bolts for it because it was some shit the engineers were working onI let them TRY anything they want unless I determine there is a 0% chance of success, which I let them know ahead of time but god damn I feel like I have to say no 50% of the time outright because it’s asking for game-breaking or stupid interpretations of the rules.
>>97665460true truecrazy versatile spell
>>97660692That may make True Strike have some kind of benefitNot good, but something
>>97665595Players always seem to drop 20 IQ points from however they are normally. But usually over time they get more familiar with how you run things as long as you're consistent. It only gets frustrating if they routinely dig in their heels and try to argue about it.
>>97665539>Steel Wind Strike: You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target.>Divine Strike: Once on each of your turns when you hit a creature with an attack roll using a weaponDon't sperg out at me but the way it's worded could leave it up to interpretation. Steel Wind Strike says melee 'spell' attack, but more importantly, only says that the weapon is used as a Material and in a flourish, not necessarily that it's being used as part of the attack. The "attack roll using a weapon" vs. "melee weapon attack" distinction is frankly retarded though and it doesn't seem mechanically broken in any significant way to justify arbitrarily fucking with unarmed strikes or other weapon attacks like that unless a material cost is attached for some reason.This is just more on SWS being poorly written for the sake of brevity though and the interaction should by all accounts work unless you have an extremely pedantic DM that for some reason doesn't want you to deal like 1-2 dice of extra damage. Divine Strike is already kinda worse than Potent Cantrip I don't see a real reason to just gimp it like that further.
>>97665595>orcs kill engineersDid you tell them earlier that engineers are important and probably the only ones able to operate the crossbow? Players are like little children, you can't assume they will care about some NPCs they are seeing first time if they know nothing about them
>>97665624"Attack roll" is a universal term in 2024 5e that counts as both attacks as a result of taking the Attack Action as well as Spell Attacks made as part of casting a spell. Nowhere in Divine Strike does it state you need to take the Attack Action, nor does it say you have to physically hit the target with the weapon, only that the weapon was used as part of the attack, which it unarguably is.
>>97665708> attack roll using a weaponYou aren't using a weapon, you are using a spell
>>97665727See >>97665539 pic related. It explicitly states you USE the weapon as part of the spell. The description quite literally goes out of it's way to specify this.
>>97665079>>97665057>>97665079Let’s say there is a caster who doesn’t need housing or food (thanks to Mighty Fortress) and doesn’t have to worry about dying (because of Demiplane and Clone). Over hundreds of years, they could easily accumulate over a million gold simply by selling the cheapest possible magic scrolls and performing low-level spellcasting services, level 1 spells or even just cantrips.the demotivated level 20 wizard former adventurer
>>97665747You use the weapon as part of the casting of the spell, not as part of the attacks you make as a result of casting the spell. They are explicitly different things.
>>97664924Eh… yeah, if nothing else the hazard & trap encounters were a bit sloppily put together. Will tweak those. Maybe sneak a free healing potion into one of the rooms to alleviate some of the meat-grinder-iness of it. I’m definitely going to have later, umm, chapters in the larger adventure have a more leisurely pace. More navigating hazards, social encounters, and the like. Mostly traps and hazards, (and outright combat too, just less volume of those) but only because it’s easier to systematically assign them a CR difficulty and thus award XP for I always found outright puzzles to be narratively convoluted, so I usually omit them. >>97665206Yeah, after translating this closely into a typical gaming grid of 5’x5’ spaces, yeah, I noticed it’s cramped and it’s gonna get worse once furniture is added that’s going to create cover and “difficult terrain”. Probably going to take that into better account in the future.>>97665042>>97665025Holy contrivance Batman! Disregarding this idiot’s posts wholly out of hand.
>>97666093Imagine making a diablo2 map and getting mad at being called out for your videogame brain
>>97665977>You use the weapon as part of-Concession accepted. That's literally the only hurdle Divine Strike requires so long as that attack roll hits.
>>97666339You know you could just mention up front that you're both illiterate and retarded and it would save everyone a lot of time and effort.
>>97666335Isn’t Diabo 2 a game beloved by gamers everywhere? Did you just pay anon a compliment by making that comparison?
Starting to think marids are kinda awesome. Being a stinking rich lardass with innate powers to shape reality that outstrip near everything but actual gods seems like it'd be pretty sweet.
>>97666339if you argued like this at a table a DM wouldn't be wrong to say "actually fuck you it doesn't work" out of spitethe design intent behind SWS and how the spell is supposed to work as the 'teleports behind you' spell, the interaction should go through, but completely RAW it doesn't because it never says that you make a weapon attack, only that you flourish the weapon and make a melee spell attack which is directly at odds with something like Booming Blade or True Strike that state you use the weapon presented for the attack itself
>>97664540Don't forget Eladrin or Fairy as race.
>>97664540you could also take Satyr for the magic resistance trait
>>97666679Eladrin Archfey Warlock is ALL THE TELEPORTS.
>>97666473You have no argument. RAW and flavor explicitly lean on the two working together. You are the one who needs to make an argument otherwise, and you've yet to provide a convincing one.>>97666642My DM never fought it, because it's literally written in plain English that the qualifier for Divine Strike is met. Your hypothetical DM holds as much weight in this discussion as your hypothetical understanding of the rules.
>>97666783if your DM says it's fine then why are you shouting down the thread telling you that's not how it works as written RAW, why would you even careyou came in here asking how it should be interpreted, everyone said "that's wrong," and now you're throwing a fit and acting like we kicked your dog
>>97666895Well, if I were to play armchair psychologist:Anon is here because he thinks he’s found a game-breaking bug that he wants to try at the table. However he wanted to verify it here where his anonymity will prevent anyone at his table from finding out what he’s trying. Which would imply that, on some level, he has a gut feeling that he’s interpreting it wrong. However, anon is also an insecure, likely emotionally underdeveloped individual, resulting in a delicate ego. The result being that any pushback on his idea will register as a personal attack.So what you have is someone coming here looking for help, despite not being emotionally capable of handling that help.
>>97666949-or he could always just be a troll. I suppose
>>97666895>he thinks /tg/ is a therapy session for brightest DMs/playersI brought it up because I've had retards online argue against the rules more than once. Thanks for being a prime example of this in action.
>>97666995whatever floats your boat, if you want to keep on being stupid be my guest I'm not gonna stop you
>>97667050>ur dumb for thinking the rules work as they are written>by the way, I have absolutely no basis for a counterargumentOkay.
>>97664878A level 20 anything can make money no problem. Spellcasters just have the option to do it safely.It's it's weird there's no downtime rules for selling your spellcasting services at market rates only skill checks and tools.The pay to cast a spell is basically the same as to buy a scroll of the same level. Realistically a wizard should walk out of every downtime with Spell Slots x days, minus book scribing costs, number of extra spells known provided he's in a city big enough to have customers. More if anybody needs rituals. And non-wizard casters just kitted to the fuckin nines. A scroll of every niche thing they might need but never prep, 2-3 extras of their bread and butter just to save on slots, and all their attunement slots full with items of their choice. If there's time they should even have a few extra tools and languages learned.
>>97659061That book left a lot to be desired. This one looks like it will actually be worthwhile.Hope we get a couple spooky spells.
Tell me if this is too much for even a comedic encounter:“The location of the micro-dungeon is under a storefront, however, upon reaching the store, the players discover that it’s a… well, it’s an adult store, a very adult store, like they got shit that’d make the majority of sexually active adults uncomfortable. If the PCs choose to enter the store in broad daylight, and during store hours, they will need to make an (easy) Wisdom save or take (xdx) psychic damage. Or don’t, we might be learning more about your character than anyone wanted to know.”
>>97667352>Always playe a Paladin and/or Cleric>See something like this in-game>It's actually hurting peopleThe only recourse is to burn it all down and lynch the owner.
>>97666995>I brought it up because I've had retards online argue against the rules more than once.>everyone keeps telling me I'm reading the rules wrong every time I bring this up>what do you mean I'm the one reading it wrong?
Who else thinks that dragons are kind of cute?
>>97666642>the design intent behind SWS and how the spell is supposed to work as the 'teleports behind you' spell, the interaction should go throughI'd even go as far as to argue this isn't the case either, since the player isn't teleporting to each opponent and striking them with the weapon, the wording to me reads much more like the intended flavor is that you use the weapon as a kind of focus for magic, then teleport through all the enemies, dealing magical damage to them in the process and appearing on the other end of your path. Reads to me like "I damaged you with the idea of this weapon, without ever touching you with the weapon".
>>97666783>You have no argument.My argument is the literal spell text which you are reading incorrectly because you're illiterate.
>>97667457for the record you can do a basic google search for this exact thing and get the same answer but it's not one the guy arguing about it is gonna like so he's ignoring it
>>97667451Wyrmlings are pretty cute. That dragon still looks pretty young. Probably a subadult.
>>97667228You're actually right, how do lvl 20 martials even make a lot of money? Do they really have to become mercenaries, elite captains, royal guards, gladiators, or just keep being adventurers? It seems pretty miserable compared to a spellcaster who can simply sit at a desk writing magic scrolls or offering magical services.
>>97667401> store sells really freaky shit> causes psychic damage from embarrassment > unless your character’s into that, then their immune > cleric: “burn it! Burn it to the ground”Why am I not surprised.
>>97667451Dragons are fucking awesome.
>>9766748920th lvl martials get to be demigods in combat, 20th lvl spellcasters get to be demigods in everythinggranted this can change depending on whatever magic items you get access to or your campaign but completely RAW that's just kinda the way it is, it's just an inevitability of the difference in scaling
for the record if Steel Wind Strike applied melee weapon damage modifiers then it'd be incredibly busted with magic weapons or certain damage riders so it's likely very intentional that it's worded the way it is
>>97667489I would imagine that they acquired significant wealth while adventuring
>>97666093A healing potion on the kobold inventor, the corpse upstairs, or just tucked somewhere in a room with fewer kobolds could help smooth things out. >translating this closely into a typical gaming grid of 5’x5’ spacesThis is probably a case where you want to tweak the floorplan to be slightly larger, or otherwise just run it without a proper grid map. Alternatively, lean into it by having the kobolds make a mess rummaging through everything, so that there's difficult terrain from shattered plates in the dining room or piles of books in the library.
>>97667434>a few wrong retards = everyone
>>97667567also the 2024 PHB does in fact differentiate spell attack rolls from weapon attack rolls both in the glossary and in the very first chapter so that guy bitching about everyone else being "wrong" would be wrong regardless kek
>>97667780ALSO also Crawford answered this question directly and the text of the spell between Xanathar's and 2024 hasn't changed regarding being a melee spell attack so he was still lead designer when this was printed and this is an intentional decision
>>97667881>still citing rules from 2014 from a 2024 rulingsWe're getting desperate it seems.
>>97667894messing up your greentext while you're still running damage control after 9 hours on being outright proven wrong I seeyou may have the last word because I can tell you really need it
>>97667960Nta but crawdaddy was notorious for not giving actual rulings on Twitter and just pretty much said read the rules
>>97667966yeah he's pretty ambiguous usually but here this seems quite cut and dry, spell says melee spell attack and doesn't have any explicit correction for actually using the weapon involved
>>97667966Okay but in this case he outright said what the ruling was. How much more explicit do you need it to be?
>>97667489Giving the wizard blowjobs on the regular as their muscular boytoy sugarbaby.
>>97667489>how do lvl 20 martials even make a lot of money?muggings
>>97667489> how do lvl 20 martials even make a lot of money? By lvl 20, most martial classes should have lands and titles to their name and getting money coming in from taxes, as in he’s the one receiving the taxes.So that’s “Lord Martial” to you peasant! if not “king martial”
>>97667489>how do lvl 20 martials even make a lot of money?any level 20 martial has a pretty strong pimp hand by default
>>97665025Calm down, Mercer; this is a first-level encounter, and all the kobolds are part of the same group attacking the same residence.Most other adventurers are fighting rats in a basement.
>>97668535>being the side team dealing with stinking kobolds instead of the most noble rat slaying group
>>97665206That's why they are great. "Optimal fighting locations," are fucking boring.
>>97667352Anything more than a d4 worth of damage would annoy me as a player. I get it's a joke, but having a joke affect combat isn't that funny.
>>97667352>>97668738Taking psychic damage as a result of mild embarrassment/disgust is already pretty extreme. Even a d4 implies that a decent portion of random commoners who walk into the shop would immediately fall over dying from the experience.
>>97668772You're absolutely right, but I still don't mind playing into a joke the DM is setting up, so long as it doesn't kill my PC. Besides the townsfolk are aware it's a sex shop, they've had time to prepare mentally fortify themselves before walking in. Not something I would do as a DM, but I'm actually funny.
>>97667489Traditionally, martials would start attracting men-at-arms and become feudal lords. Their income would be the taxation of the serfs whose land they were protecting. Barb/Berzerker were just fighter kits, so that applies for both of them the difference would be placement and vibe.In Thief's case, more of a scout outpost or thieves guild / mob ring sort of thing.>MonksYou have no armor, can't use most weapons and the ones you can are often worse than your bare hands, you can't cast spells, and you have the same "you're a semi-religious ascetic weirdo who has to donate everything you own other than your combat gear and a scant handful of magic items" clause that rangers and paladins also have to follow. Money to buy WHAT? WHAT money?WotC era? Nothing, it's "Wizards of the Coast" not "Martials that Grossed."
>>97668535You should be doing neither only. In a session you should have a combat encounter sure, but the rest should be some variety.>I am preparing a delicious 4-course meal for my guests who have agreed on a time and place. I am responsible for everyone having a good time>what have you cooked?>steak. then steak. then more steak. and finally, the climax will be steak
>>97668994>signed up for a game of Searing & Steaks>surprised that there's so much steak
>>97667680> A healing potion on the kobold inventor, the corpse upstairs, or just tucked somewhere in a room with fewer kobolds could help smooth things out.Left it on the corpse in the spider room.And I think the next chapter, which is meant to cover lvl 2-3, I’m gonna slow it down a bit and open up exploration. Basically, they would be looking for where in the city the kobolds are/were hiding to both make sure they’re gone, but also to figure out what they were after.So for this it’s straightforward, by asking around they’ll discover 6 possible locations around the city, these are functionally really tiny dungeons of 2-4 encounters (basically either 2 medium difficulty encounters, 4 easy encounters, 1 hard & 1 easy encounter, or some combination of that, but still is the equivalent of 2 medium encounters) 3 will have small clues as to the larger plot, 3 are dead ends. All have at least some treasures and/or magical stuff in them. There’s no rush to complete them, and some of these locations will have very few, if any, combat encounters.Which means that hazards and traps are going to do a lot of heavy lifting this chapter. So if we treat each hazard like a single monster encounter, Then for 4 lvl 2 PCs:“Easy” hazards will have a average damage of between 9-14 (same as a CR1 monster)And “medium” somewhere around 15-20 (same as a CR2 monster)After 3 locations they should hit lvl3 and an npc will reach out and give them a lead on where to go next.Yeah it’s more of a grinding chapter, but I figured after the house, they’ve earned a bit of a break. Plus it’s a better setup to show off the city and the setting.
>>97669026>sign up for a game explicitly based on 3 pillars: social, exploration, combat>only get to interact with 1
>>97669050>that feel when anon doesn't realize that they've been interacting with the social and exploration parts the entire time they've been playing
>>97669050This >>97669094Exploring the house is still exploring. Talking down the rioters is social. Any effort made to find out why the kobolds are there is also exploration/social. There doesn't need to be a big neon sign that says "exploration encounter" to have exploration happen.Cutting out combat encounters to include more puzzles for the sake of some arbitrary balance between pillars doesn't make the game more fun.
>>97669050unironically a player skill issue
>>97664898>you're otherwise just doing things every class gets access toThat is and has always been the point of fighter. They do thing other classes can do, actually well.Some other classes can wear armor, fighter gets the good armor and wears it better than anyone else.Some classes can wield weapons, fighters wield the good weapons, and better than anyone else.Everybody can make attacks, fighter makes a fuckton of attacks, especially accurately, and with easiest access to free extra damage on them.Everybody gets HP, the fighter gets extra, used to get the most but barbarian split off, but that's fine because barbarians don't get the good armor.Everybody gets feats, fighters get more.And he needs no setup, no conditions, and he basically doesn't run out, if he's breathing he's on like donkey kong.Every edition. The expressions change but the concept does not: Fighter is the UNcommoner, the RAREr even.
>>97669115Well thank you! I appreciate that. Gives me the confidence to push forward and continue to work on these adventure projects.
>>97669216Excellent post, with one minor autistic nitpick: paladins wear armour just as well as fighters.
>>97669216>fighters are just like every other class, only moreso
>>97669216>armorPaladin wears it just as well. Arguably better, because their Aura protects from things aside from just attacks against AC. Ignoring spells that can buff AC further.>weaponsPaladin gets access to quite a few weapons a Fighter doesn't due to attunement requirements. It's a narrow selection of weapons that are at their best on a Fighter. Ignoring spells that can buff a Paladin's attacks further.>attacksEvery martial class gets the same number of attacks until level 11. Unless you want to count the Monk getting even more thanks to Bonus actions>free extra damageRage damage is more consistent. And once you hit level 11 and the Fighter gets 3 attacks, a Paladin is adding free radiant damage to every swing.>HPRangers and paladins both have the same hit die, and have spells and features to heal themselves on top of that. Fighter has second wind, but that's also a resource.The only thing the Fighter has going for it is feats. And the anon's proposal is just enhancing what you say a Fighter is already meant to be good at by enhancing their attacks and combat ability more.
>>97669229Like Barbarian, Paladins used to be Fighters.And with not one but two fewer feats, it's more costly for them to invest in things like shield master and heavy armor master.Even comparing to Champion the fighter you presumably hate most for having no resourced subsystem at all except "more inspirations all the time", they don't have to pick between say Defense Style's +1 AC and Dueling +2 damage, or if they'd prefer Interception or Protection.
>>97669287Playing a Champion Fighter in a Dark Sun campaign right now. Go fuck yourself, retard.
>>97669229Paladins were originally fighters but better, with massive restrictions>>97669216Don't forget self healing every short rest
>>97669364>Paladins were originally fighters but better, with massive restrictionsYep. Only thing that's changed is now the restrictions are minimal.
>>97669311Is that why you want it to have maneuvers so much? Why didn't you just pick battlemaster?
>>97669372same reason for why mages have gotten so strong. all their drawbacks that make them need martials keep getting removed because they're "feelbad."
>>97669364>wereSo completely irrelevant to the conversation and /5eg/ at large paladins, barbs and ranger should be fighter archetypes not their own classes>>97669386I never even mentioned maneuvers, you schizophrenic retard. Go fuck yourself.
>>97654731anything by SoManyRobots or KibblesTastyKibblesTasty's artificer is the best implementation of it I have seen, and the psion seems like the most unique take, closer to a 4e psion or pathfinder 2e psychic
>>97669440>I never even mentioned maneuvers, you schizophrenic retard. Go fuck yourself.>>97662555>>97662641>>97662873>>97664898You fucking serious here m8? You've been bitching about them for 7 straight hours.
>>97669534take your meds, you schizophrenic retard
>>97669542
>>97669557>who is him?
>>97669560
>>97669557Now this is schizo cope
>>97669557I think you're taking this whole thing too personally.
>>97669557You do know multiple people are in the thread at the same time, right? Anybody can reply to you at any time.
>>97669560>>97669567>>97669569>>97669571>1 minute apart
>>97669575AHH I GOTTA POST QUICKLY TO LET HIS GUY KNOW HE"S NOT ALONE HERE
>>97669575>anon can't tell timeyep, it's schizotard
This thread is all (Me) and one other bot
>>97669578I came into thread saying that a dildo should deal 1d4 psychic damage before I get annoyed, and just wanted to tell anon his post about fighters was well written with a minor mistake. I don't care about his multihour meltdown him and some other retard have had all day about maneuvers, but at this point I take back my compliment about an excellent post.
>>97669594>Excellent postsorry anon, i'm not that guy
>>97669587I told you, we're GOLEMS.
>>97669599I know. But I also know he'll read my post, and hopefully realize how much of a dipshit he is.
>>97669594why the fuck would I care about you taking back sarcastic compliments? Take it back if you want then, it's a free website, no skin off my nose.
>>97669594>butts in without saying NTAYRT>gets mad when he's assumed to be the same jackass with an axe to grind quibbling disingenuously, especially when he himself is also pettifogging it up.
>>97669612You care so little you had to reply to a post that didn't include you just to write a seething post about how little you care?
>>97669626>needs to be told multiple people are ittgo back
>>97669626You assumed it was all the same guy. Then >>97669542 posted and said he wasn't and then you sperged out. It wouldn't matter if he said "NTAYRT" because you've already refused to accept it.It's not that serious bro.
>>97669647you say NTAYRT at the beginning when you first interject dumbass.And yeah, if two posts are talking the same kind of shit, the same way and writing style, responding to the same guy, with no evidence to the contrary like saying you're a new poster, you assume they're the same poster, that's how conversations fucking work on 4chan where every post is anonymous. The alternative is to assume every post is by 1 guy who comes in says something and leaves and there's no continuity whatsoever.
>>97669594> I came into thread saying that a dildo should deal 1d4 psychic damage before I get annoyed, That was me. Took a hot minute to realize that “hurr durr sex shop awkward subject” is kinda a lame joke… and frankly would open the door to BDSM stuff getting repurposed as actual adventuring gear, and that’s gonna make the DM uncomfortable, so… gonna ditch the scene entirely.Not that what’s staying in is not corny as hell. (Like finding Kobolds having an existential crises because they stole a copy of the “Mazes and Monsters” role playing game and read the entry on kobolds).
Sure hope this autist doesn't shit up the next thread
>>97669669>the alternative is to not be a retardftfy
>>97669686Okay i guess we just can't discuss things then. Everything is just shouting into the void.
>>97669689>Everything is just shouting into the voidIt's like pissing into a sea of piss
>>97669669Don't listen to him anon, it's clearly the same guy. He's just trolling and yanking your chain.
>>97653694I think it's more interesting to have people from different guilds finding common cause, personally, but I do feel like the book doesn't do a great job of explaining why they'd work together.
>>97653744>Same for Vedalken within the Simic
The lads and I played a Ravnica game back when the book came out. We ended up getting bored with it after a month, so we all chipped in to buy booster boxes from each set and made a cube instead. Ravnica is a cool setting for MtG, but I don't know if it works too well in D&D.
>>97669752Exactly my point. Vedalken were missing from the Simic list in the pic that was posted, despite being one of the races within the guild even back in the original block.
>>97669802it's the urban part of cyberpunk, but none of the noir.
>>97669802>>97669835I wonder if it would be any good meshing it together with Eberron's Sharn, the other almost-modern magictech newyork setting.
>>97669835if they had given us NeoKamigawa instead of Strixhaven of all goddamn things, we could have real proper cyberpunk.
>>97669871>ratgirls on motorbikesno thanks
>>97669878well yeah, you don't run it directly you disassemble it for parts.
>>97669871>real proper cyberpunkThat assumes that WotC would put in anything more than the bare minimum of effort for any MtG splatbook.
>>97669888That's just actual Kamigawa at that point
>>97669945kamigawa has rat girls, you disassemble it for the motorbike so that you can actually play a proper shadowrunny setting using D&D rules instead of the autistic as fuck shadowrun ones.
>>97667451Melissa Belladonna absolutely does.
>>97667451Absolutely.
where is it threadcuck?
>>97668385>most martial classes should have lands and titles to their nameWhat if that doesn't make sense with the character or the story or the player has no interest in any of that? And why should that apply only to martials anyway?
>>97667352It shouldn't be psychic damage; it should be a condition of some kind, possibly a custom one.
>>97670665>the player has no interest in any of thatIt comes with the title>apply only to martialsIT comes with the title
New thread>>97670671>>97670671>>97670671
>>97670668>thank you for rescuing our kingdom, brave hero>I would like to award you a fiefd— oh, you're a mage? Sorry, never mind. Is there someone in your party who exclusively uses weapons?
>>97669216this would hit harder if 5e didn't make it so easy to multiclass so everyone can dip a level or two into fighter and take some of their lunch
is 2024 keen mind feat good? I thought it would be fun to study enemy monsters as a bonus action and get the DM to give me some yummy lore or strategic clues on fighting it