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File: disco elysium.jpg (959 KB, 3840x2160)
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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97491908
Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: pastee.dev/p/sp2Mdb5I
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg
Dawn of Victory: https://discord.gg/hUAynC3w
Conlangerama: https://discord.com/invite/ceKjZBr2jC
r/CreativitySquad: https://disboard.org/server/join/655230995859243008
The Literatrium: https://disboard.org/server/join/794794629106892861
Paracosmist Collective: https://disboard.org/server/join/1132392321346965554

Thread question: If your setting was used as the basis for a video game, what genre would it be?
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Are Hyneria a good inhabitant for freshwater locations?
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I'm working on a setting for a homebrew system that can be boiled down to UC Gundam if there were no mecha and the leadership and people on both sides weren't pants on heads retarded.

The Not!Zeon and Not!EarthFeds are in a cold war and busy trying to influence the various other colonies (Mars, Moon, Belters, L cluster colonies etc.) and neither is in a position where they can decisively win an open war without unacceptable cost to themselves (Earth despite having a recent world war still out populates the rest of solar system but has the disadvantage of being at the bottom of a gravity well and wanting to utilise spacer resources for materials and industry so that they don't fuck up Earth's biosphere anymore than the last global war did. Galnar (Not!Zeon) doesn't have the manpower to crew a space navy equivalent to the one the Earther's can and O'Neill cylinders are at risk if combat is near them.)

Both sides are gearing up for the inevitable war. Players are going to either have to pick a side in the conflict and deal with politics or will have to remain carefully neutral and deal with politics.

The question I have for /tg/ is how indepth do I actually need to get with the whole political system (setting wise, but also opinions on mechanics are welcome). My autistic ass just read through my various notes on Galnar's semi-democracy and realised that even if players are engaging heavily in politics they're probably not gonna care about the devolutions of power to local government and the (admittedly basic) taxation system.

I obviously want to have more than "Principality of Galnar is a unicameral democracy dominated by the nobility with almost all executive power (head of state, regional governorships, district mayors, etc) held by hereditary appointment." and "United Earth Directorate" bicameral technocratic state where populations vote for representatives and executives from a pool selected by the bureaucratic classes." but I'm unsure of how far I should go.
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>>97666293
How in-depth is entirely dependent on what will affect them in game. If they have to butter up to certain officals for certain reasons then having at least a half decent description of the social/political power dynamics will help a little bit. Not everything has to be explained in exhausting detail least you have more that you have to keep in mind then you need to.

>>97665641
Probably some kind of immersive sim type game. Essentially Star Fox but space search and Rescue
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What do you do when you had an idea you really liked but that you can no longer find in your documents or online?

A long time ago I had ideas for a D&D setting where a few races would have much stronger cultural identities. This included the gnomes, who in my setting would be physically powerful seafarers. Part of this was also giving their deities a makeover, starting with Garl Glittergold. I came up with a legendary backstory of Garl sailing some stellar ocean to this world, gave him a new name in line with the language the gnomes would be speaking in the setting, and made him more like a divine patriarch whose rivalry with Kurtulmak goes back to that inter-sphere voyage. I think his name was changed to mean something like "golden sunlight on glittering waves."

And now I can't find it. I thought I might've posted it on 4chan but Desuarchive pulls up nothing. I'm not really inclined to redo all the work, because I think I'd change a lot of it if I did.
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>>97665641
>If your setting was used as the basis for a video game, what genre would it be?

I've actually thought a lot about this. Disco Elysium style of walk around text heavy CRPG, but with a turn based combat system that kicks in when the fighting starts. Think Persona or Expedition 33 where when you start a fight you sort of just warp into a battle zone to do the combat in instead of it being a tactical grid based deal.

You would have the ability to walk around the city, talk to NPCs and pick up sidequests in on the go most of the time, but story-progressing 'missions' are taken from the hub location and often teleport you into a linear path and set of circumstances somewhere in the city until the mission is done. At the end of every mission, an in-setting news sheet reports on the events of your adventure, including important choices you made, and the consequences resulting from it. These news sheets are viewable from a menu after the fact as a reminder of story progress and past events. After each mission the world state usually updates at least a little, including some NPCs moving around or new side quests becoming locked/unlocked. Major story events that end a 'chapter' might progress the timeline by weeks, with significant changes reflected in the game world as a result.
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>>97665641
>If your setting was used as the basis for a video game, what genre would it be?
Kind of a silly question.
Any decently well rounded world could fit any genera of game with even a tiny bit of imagination.
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Been toying with some ideas for an Aztecs In Space setting, why are the Aztecs in space? Don't worry about it.
>due to the difficulties of directly governing hundreds of planets, the Neo-Aztec Empire (working title) mimics the politics of the original Aztecs, acting as more of a Hegemony of a few core worlds and their vassal planets
>the loose oversight of these vassals means they're often in revolt, every time there is a change in emperor he must reconquer his subjects, leaving the empire in a state of constant warfare
>the empire maintains numerous War Worlds which host clone armies who fight in perpetual wars to produce the vast majority of its human sacrifices, these War Worlds also serve as proving grounds for the military nobility between campaigns
>chief among the Aztec's technology are complex subdermal implants resembling traditional piercings, these implants are used by every strata of space Aztec society for a variety of purposes, for instance a soldier may wear a septum piercing that hooks into his brain to allow instant communication with his squadron
>no explicit magic or psychic powers exist in universe, but the military and priesthood of the empire cultivate a level of discipline that allows them to perform superhuman feats, think like the bene gesserit from dune and all their tricks, compared to modern humans the physical and mental conditioning of the space Aztecs has advanced as much as their technology has
>one of the most prominent alien species in the setting are the Tzitzimimeh, gaunt, white, humanoids who are all female and have an eyeball in every joint, the Tzitzimimeh are independent of the Neo-Aztec Empire who regard them with a degree of fear and respect since they're secretive and powerful warriors who resemble demons from their native mythology, the fact that other alien species encountered by the empire don't bear any particular resemblence to any mythical monsters only adds to their fascination with the Tzitzimimeh
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(ran out of space in my first post)
>>97665641
>If your setting was used as the basis for a video game, what genre would it be?
There are a lot of things that could work but I'd like something similar to Star Control II
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>>97665641
Kys d*scord cancer.
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>>97670090
???
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>>97665641
>Thread question: If your setting was used as the basis for a video game, what genre would it be?
>carcosa with minor alterations
Henti Roguelike. Not a sentence I ever expected to type but here we are.
>>
>>97666293
>but I'm unsure of how far I should go.
Make a basic propaganda trifolds or posters about each governing body. It'll let you get the broad ideas across in ways that most of the game world inhabitants will be aware of and the players can use it as a baseline. Having access to various pamphlets gives the players an understanding of the political tensions as well.
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>>97670090
Ten.
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>>97665641
>Thread question: If your setting was used as the basis for a video game, what genre would it be?
I'd make a 3d action RPG like Mass Effect, we don't have enough (any afaik) Mass Effect clones.
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>>97670103
First time in these threads? There's a broken brained retard who gets triggered by seeing discord links in the OP and posts that in all of them.
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>>97672596
He gets triggered even when there aren't discord links in the OP, and now another guy has taken to adding a new discord link every time he spams that.
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>>97671108
>pic
Just bought the 4K Blu-ray of this recently. Now I can see Dameia get raped by a giant maggot until she enjoys it and orgasms in Ultra HD!

Bill Paxton (from Twister) started his career here and was a set decorator on this movie, and James Cameron was in charge of production design and visual effects. Also, Iya Labunka, who is theorized to be the body double for the maggot rape scene, ended up being Wes Craven's last wife. The 80s sure were wild.
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>>97665641
>Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
Invite's expired, can I get a fresh one?
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>>97665641
>If your setting was used as the basis for a video game, what genre would it be?
>If
>implying I'm not already working on one
in terms of gameplay mechanics, the closest thing I'm aware of is phoenix wright, but with a spiritual medium protag instead of a lawyer (also a vastly different tone/story/setting)
I might have bitten off more than I can chew with this project though, because it being so heavily involved in religion/spirituality of the setting means I've got to flesh these parts out enough to do it justice, and it's been taking a lot of autism studying anthropology of religion etc to develop them in a way I'm satisfied with instead of just running on vibes and/or making a half-baked plastic knockoff of some real world religion
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Basic but definitely something similar to Skyrim. Open world but with a good primary story and some side stuff.
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>>97673019
1 post doesnt constitute "spam" you spastic. I'll stop reminding you you're cancer ("triggered" in your cringe t*mblr terminology) when there are no irrelevant external links in the OP.
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>>97673872
>1 post doesnt constitute "spam" you spastic.
It does when you're so mindbroken you do it in every thread.
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>>97666293
Honestly, I would say figure out the parts of government PCs will interact with. I think this is intelligence and police force bureaucracy and procedures.

I really don't think you need more than a general overview of everything else, and maybe some key players/patrons in the level of politics below the great house level.
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>>97673872
>1 post doesnt constitute "spam" you spastic. I'll stop reminding you you're cancer ("triggered" in your cringe t*mblr terminology) when there are no irrelevant external links in the OP.
NTA, but I'll remind you that this whole thing started when there were 0 discord links in the OP, you mentally ill spammer who thinks he's "triggering" me.
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Really want to make my world almost entirely forest with no major oceans, maybe with vast grasslands and mountain ranges but I don't know if that is believable or even tenuously realistic.

I mean I could handwave it as the result of magic, since it's fantasy, but it would be cool if it was somewhat plausible.
>>
>>97665641
Considering the setting I do most of my worldbuilding was created for a space wargame, a turn-based strategy game would be the best fit. An RTS or 4X game would also work, and you could set some other genre like an RPG or FPS in the setting.
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>>97680918
So, the water for the forests has to come from somewhere. You'll struggle to have enough evaporation for regular rainfall without oceans, so you need another solution.

Here's what I would do to hang a lantern on it: there are vast *underground* rivers and oceans, and the forests draw on those underground supplies for water. Have specific 'fountainhead trees' which are giant trees with deep roots that draw water up from below with their roots and then the water leaks from the trees like sap, creating lakes and ponds at their roots which then overflow and create rivers on the surface. These rivers either flow until they dry up, or find some crevice where they flow underground and rejoin the underground water ecosystem.

While not realistic, this would let you explain where the water comes from, introduce some new and potentially interesting tree-based stuff to reinforce your forest themes, and it means that underground caves will often be or lead into aquatic areas. Mines that dig too deep will risk flooding. Underwater rivers and caves might have gross sea life in them that evolved in a lightless underground ocean that makes horrible looking monsters. Fun stuff like that.

If you want rain to be more of a thing, do the above but have volcanic areas produce massive geysers that spray steam and water into the air and thats where the moisture that turns into rain comes from.
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>>97680918
Why? Oceans are cool.
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>>97680994
>So, the water for the forests has to come from somewhere. You'll struggle to have enough evaporation for regular rainfall without oceans, so you need another solution
Was thinking lots of lakes, swampland, and most importantly absolutely massive amounts of ground water and porous areas.

>>97680998
Never was a fan of them. Also strongly dislike sailing portions of basically everything. Be books, table top games, or worst of all writing scenes involving ocean travel. Over land travel or air travel are both significantly more interesting to me.
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I tried writing some linguistical notes for my setting. Conlanging is not something I normally do since I have a very poor grasp on linguistics, but I felt I should provide some kind of guide to how some of the alien names I've used are supposed to be pronounced and why their speech when translated to English has certain idiosyncrasies.
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>>97665641
In my setting Angels have no physical form, so when an Angel needs to manifest in the mortal realm they have to use the ambient matter and energies in the area to construct a functional vessel for themselves. They sometimes make forms more akin to OP's image for combat scenarios against more powerful demons and shit, but most of the time they stick to the typical winged human archetype, with their wings and halos retracting when they need to be incognito. Certain types of matter/energy often take prominence in their forms though, which is most noticeable with elemental-type energies, though preference can influence things as well. So an Angel that manifests during a forest fire might have wings of flame and/or a halo like a ring of fire like picture related, one that manifests in a forest might have wings with feathers like leaves and a halo made of vines, one that manifests in a storm might have a halo of multiple colors of lightning intertwined, one that manifests in a frozen tundra might have wings of ice and a halo transparent like a giant snowflake, one that manifests on a battlefield may have wings of blades and a halo of blood, one that manifests in a graveyard might have a halo of bone and wings made from tombstones, etc. I just can't think of what the wings or halo of an Angel manifested out of raw air might look like, among a couple others, or other common markers that could appear when the Angel in question starts using their powers to any real degree when in apparent mortal form; besides maybe glowing holy symbols of appropriate design for the substance of the form appearing on their skin and appropriately colored hair and eyes, what would you suggest?



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