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File: wave one.png (1.48 MB, 1500x1500)
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10/2026
Starter Set 01 [ST01] $35
Deluxe Set 01 [DX01] $100
Expansion Pack 01 [EX01] $40
Expansion Pack 02 [EX02] $40

https://global.bandai-hobby.net/en-us/site/gundam-assemble/about/playguide/

https://youtu.be/QZKygjz9PIg?si=Y0BtmDvjjhpzERqR
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>>97670884
>mountain terrain in space
Wait wut.
Meteor/asteroid combat?
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>>97671086
They kinda just made the game with ground rules and hand-wave space as asteroids or whatever, yeah. They're really pushing scenarios and the first deluxe kit is themed around A Baoa Qu, but we haven't seen what the scenarios themselves consist of other than the basic quickplay one in the starter set.
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So all the mini released and scalped for the TCG wont come back?
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>>97671967
They're getting rereleased over time. But they're not in the game at launch.
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Where's the tanks?
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>>97672285
Guntank is right there in OP's pic
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>>97672285
Guntank in the deluxe starter, Magella alongside the Gouf
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>>97672111
>>97673419
I am going to spam the board with tanks, meta be damned
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>>97673438
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>>97673511
99% chance the basic Zeek/Feddie tanks are going to be mass-production models.
Though, I wonder if the Magella Attack is Zeon's actual basic tank and not that other one that looks like a merkava
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>>97673511
brother tanks are the definition of mass produced
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>>97673523
>>97673525
Yeah, that's what I meant by it, they added a specific rule carveout to support spamming generics, like tanks.
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>>97670869
So since this is hexed based, how fast will people try to play it with Gunpla models rather than minis?
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>>97673511
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>>97673523
>and not that other one that looks like a merkava
That one is also called Magella, but it's the "Magella Eins"
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>>97674064
Big -

>>97674032
Immediately, I assume, although you're waiting on unit cards for all your gunpla to get released anyways. The game isn't designed in a way where you can just stat out any random suit in five seconds, units derive a lot of their mechanics from specific abilities and tactics cards. It's more card-gamey than something like Battletech in that way. They also combined accuracy and damage into a single roll, so a beam rifle doesn't have the same fixed stats every time, different characters and suits use it to different efficacy.
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>>97671303
>>97671086

Eh, a lot of the fighting in A-Boa Qu took place on the surface of the asteroid rather than just in space if the video games are anything to go by. Solomon was a bit more space only, and then you finally reach Solomon's surface only for Dozle to erupt out of the ground in what's basically a one man battleship with legs and an I-Field.

I say this every time we discuss the OYW. But Zeon's R&D division was fucking GODLIKE throughout when it came to getting concepts out the door.
They literally went from having zero planes and understanding of how airflight works outside of VERY proscribed colony conditions to having Dopps and fucking Gaw's in less than three months. And the same timeframe for marine combat leading to the MSM suits. Which were also the first Zeonic MS to use miniaturized beam weapon technology, so let's put that in there as well. I'm not even going to get into the crazy shit that the Flanagan institute managed, or all the one-man weirdo mad scientists they had who came up with a new wunderwaffen every week like the Aspalas or the EXAM systems.
It is not at all surprising that the Federation paperclipped the whole lot of them into Anaheim.
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>>97674968

>Three times faster

Oh no, not this hoary old chestnut again. Not the "Han Shot First" of Anime again.
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>>97674968

So... it's basically MCP with Gundams?
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>>97673438
Same brother, I'll just play "oops all mobile workers"
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>>97675321
This is actually funny as hell though, because despite being "three times faster" the ability means he actually only moves 6 tiles versus the normal 5. Just like in-universe, he's overhyped.

>>97675333
I'm not familiar with MCP. But basically, you have unit cards like that one (that image is just one somebody pieced together in photoshop from a couple blurry screenshots of the real card), and you have a deck of 9 tactics cards, drawing 3 per phase. Tactics cards can be tied to a specific unit, or a faction trait, or just be generic. The formatting is non-obvious, but this is a generic card, and then unit specific cards for Wing Zero and starter set Gundam.

(Phases last until 10 timeline, games end after two phases. Timeline is the "initiative cost" of taking actions. Default actions like dashing cost 2, stronger attacks can cost more. Char's Bazooka costs 4 timeline, for example, so if you spam it you basically get half as many activations as if you just used the Heat Hawk.)

>>97675358
Mobile worker fans are feasting. Ball and even Oggo in wave one, Torohachi wave 2, and the Tekkaden tank things whose name I don't know released for the TCG (which means they're coming eventually).
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>>97675314
zeon tech actually moves pretty slowly in the first half of the show
they are stuck with the zaku and you dont see anything better until the gouf show up when they reach earth, and its a huge deal that its so much better than the zaku
then the last major recurring suit to show up is the dom

after that, the toy company told them to go back to super robot gimmicks because viewership was down
and the number of new suits goes through the roof
though its kinda obvious what was and wasnt a marketing ploy, since a lot of suits only show up once and then never again
the only recurring suits are the dom, the gelgoog, and by technicality the zgok
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>>97675384
>This is actually funny as hell though, because despite being "three times faster" the ability means he actually only moves 6 tiles versus the normal 5. Just like in-universe, he's overhyped.

I'll take that explanation.
But I remember having to fucking explain to someone that No, the Death Battle fan videos are not fucking canon and neither is fucking Igloo. We know exactly what the thrust values of a Zaku are, we have done since the goddamn 1970's. If Char's MS-06S had three times the thrust of a normal one he wouldn't need a Dopp to fly around with and you'd routinely see it flying around the Gundam's head in the first episode on earth.
It's almost certainly 33% in actuality... but as they say in The Origin, it doesn't really matter at the end of the day, does it?
Or as they say in a certain bone-shaped space station: It's just a show, and I really should relax.
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>>97675506
>writers just use a figure of speech like "tens times" or "order of magnitude" to mean really big
>viewers take it as literal truth
i think this is just a case of using a precise value of 3x instead of the commonly accepted idiomatic value of 10x or a dozen times, so people were more inclined to take it literally
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>>97670869
Ngl the action poses look like shit and these look fiddly and liable to break
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>>97672111
Oh cool, Leos. I wonder if they explode as soon as they get touched for maximum immersion.
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>>97676190

Only if Heavy Arms has a moment of weakness where it uses up all it's stock footage, granting a brief window of opportunity.
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Guncannon is modeled for advantage, opponent won't see it behind terrain and will forget it's there. Guncannon bros: this is how we win.
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>>97670869
Hope this works out for those that are fans of Gundam. Bandai often goes a bit screwy in when it comes to long terms sustainment of any game systems they run.

By the way, from what's been heard so far, what's their policy towards WYSIWYG? Kitbashing being allowed, or are they going to be very strict in how models look?
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>>97677307
Every different sculpt of the same suit so far has been a different unit with different stats/abilities, so I'm assuming WYSIWYG will be pretty strict.
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>>97670869
Was excited until I saw the rules for this game. Just absolutely boring and a waste of a good idea.

Using it as fuel to make my own wargame that I will actually enjoy.
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>>97678165
whats the problem with it?
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At least Mechastellar will have a good source of models now.
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>>97678264
The cards, the hp bloat, the whole attacking system, the hexagons. I'd be better off just playing SRW at this point.

There's just way too much that just makes it feel like a regular tabletop game instead of an actual wargame.
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>>97678336
>There's just way too much that just makes it feel like a regular tabletop game instead of an actual wargame.
sounds more like you just had different expectations for the game?
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>>97678355
Yeah, I expected it to be a wargame.
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>>97674968
>Three Times Faster
>is actually only 33% faster
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>>97678366
It was very clearly a hex grid based board game from the second they announced it
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>>97678366
i mean, you wanted something like 40k?
a game aimed at the japanese market was always going to be rules-lite and small board, to fit into small shops with players who have tight schedules
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>>97678374
There have been hex based wargames

>>97678375
Not really, I just expected some more complex rules that made it feel like it gave me more freedom. I already knew it wasn't going to be a real wargame but somehow something about it still irks me. Could probably just be my bitterness over how things like 40k have turned out. Maybe it will be more fun if I actually end up trying it. Feel a little bad for malding about it now.
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>>97678336
>the hp bloat
?
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>>97678395
12 hp on chars zaku 2 is a bit extreme no?
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>>97678401
the heat hawk deals 4 damage and the bazooka deals 7 damage, if i am reading the card right
so char can only really take 3-4 hits from his own weapons
not exactly bloated
not sure how armor works in the game, but i doubt it will let you squeeze so much more hp out of your units

and considering the small scope of the game, you probably dont want units to get one-shot, since if youo nly have 2 models and one gets sniped on round 1, you will be justifiably mad
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>>97678414
The damage is that high because of the high hp numbers.

You can easily drop down the damage and halve the hp numbers.
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>>97678428
>The damage is that high because of the high hp numbers.
so it isnt bloated?

>You can easily drop down the damage and halve the hp numbers.
with 6hp and 3 damage weapons, then theres no room for pinprick weapons without special rules like "you only deal damage 50% of the time"
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>>97678442
The bloat is referring to the high numbers, when the numbers get too high it starts becoming noise.

6 hp and 1 damage heat hawk bazooka 3 damage for example. Smoothes things out better.
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you roll that many d10s dealing dmg on 4 up
i'm begging you all to actually know what you're talking about first
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>>97678452
Then that's alot better.
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>>97675333
It's world of warcraft miniatures game with no defense dice, double crits, and randomized action cards.

Its literally a 17 year old flop with even less thematic ties to the game mechanics.
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>>97678452
I did say I that I was basing it solely off the card
but each point of damage being a 60% to cause 1 point of damage actually means EHP is actually higher than it looks barring crits
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>>97678465
whats wrong with action cards?
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>>97678489
It shows that the designer is a card game designer rather than a minis game designer. (Which is true, 90% of his credits on BGG are Ascension expansions.)

In the WoW minis games, action cards were basically wargear in 40k. Each figure had two, and they could use each ability once a round. In Gundam you have three per figure but only draw three total each round. So your defenses entirely rely on whether you lucked out and drew a shield reaction this turn.

Long term it leads to the same problem X-wing had, where tourney players feel obligated to buy expansions with ships they don't care about because one of the cards in the expansion happens to be meta.
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>>97679018
>So your defenses entirely rely on whether you lucked out and drew a shield reaction this turn.
i dont really see the problem with this in particular, if its meant to be a quick game
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>>97678482
I think they decided to speed up the game by getting rid of defense dice from WoW and adding 66% extra health to each gundam.
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>>97678401
Compared to.. what? Bloat is comparative. Is 40hp vs 30 damage different from 4v3, or 16v12?

>>97679018
>Long term it leads to the same problem X-wing had
Maybe, yeah. Although most of the good cards we've seen are only playable by a specific unit. Not a *mobile suit*, the "Epic Shot" card for core set RX-78 isn't playable on the deluxe set RX-78. So it's possible they print a "federation only" or even a generic card that's so good everybody needs it. But also cards are max one copy, so you wouldn't have the extremes 1.0 X-Wing where you had to buy 5 Starvipers for enough copies of Authothrusters.

Minor correction, you don't get 3 per suit, rather you get 9 total and the core set happens to be 3v3. As far as we know, in 5v5s you would still get 9 total cards.

Luck becomes a factor, but I like it because it's mostly the only hidden information in the game.Tactics cards are a situation where I have to think: you fielded [Legendary Hero] Gundam, did you bring Epic Shot? Is it in your hand currently (33/66% chance)? Are you setting up for it by clustering all your units together right now, or is that coincidence, or is that a feint? Can I risk calling the bluff? Can I risk *not* calling the bluff? I have lethal if you're not holding a defense card, what's my best play?

These are all, of course, "card game" type thoughts. The difference between is a context/scope. You have just 6 card plays all game, at most; and we're playing around the skirmish game on the board. But Gundam isn't a war simulation, it's a mostly shounen/seinen anime full of bullshit, plot armor, psychic children with the power of friendship and abrupt reversals of fortune. To me the cards fill that thematic gap of each character being able to do the cool, impactful thing they're known for, without it needing to be always-on all-the-time. And unlike dice, you can mitigate the bad luck of not drawing a card by playing around it, whereas dice are unknown by both players until rolled.
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>>97679744
HP seems to be high enough relative to damage because you score victory points for each kill and you only really have a handful of units out at a time
char has 12HP on a zaku, the gundam has 5 strength on its rifle

some back of the envelope calculations
>each shot hits on 4+ on d10, average 0.7 damage per strength
>5 strength on beam rifle: average 3.5
>critical hits deal 3 damage instead of 1, 20% of the time, average shot averages 1.1 damage actually, so each attack deals 5.5 average but swingy
>if you draw epic shot, strength 7, increased by 2 if near an ally
>with crits, average damage is 9.9
>didnt factor in keywords, newtype re-rolls 1 miss, which would push average damage up slightly

so the gundam is, on average, taking out more than a third of chars health with each shot
and drawing epic shot is taking out almost 2/3rds of chars health on average with a moon-shot chance of insta-gibbing char (getting 4 crits)
though the beam rifle has a TL cost of 4 turns, so this is not an attack you want to use all the time
the beam saber has only 2 damage, but it has a TL cost of only 2, and crits upgrade its power by 1 rather than causing burst damage

so basically, it could feel bloated on paper if you are just using standard attacks
but crits speed things up and your command cards are genuinely tide turning (or at least epic shot is, dont know about the others)
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>>97679874
They respawn
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I hate card games but it's obviously absurdly profitable to make them so I get why miniatures games shoehorn that garbage in. I bought the IBO models on ebay and will probably get the Wing boys when they release just to put on the shelf.
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>>97679911
thats not immediately relevant to the calculation of HP bloat
but at least until they reveal more rules, it doesnt seem really plausible to kill char too many times

they mentioned typical game is 2 phases of 10 turns each and respawned units have to roll out from the edge
so you probably couldnt kill char more than twice in a game, if the other player decides to send char out to go for objectives instead of a re-match with the gundam, then there wouldnt be enough time to both catch up to char and deal enough damage to re-kill him within 10 turns
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>>97670869
I know next to nothing about Gundam, but I am filled with disgust when comparing the Gundams on the left to the ones on the right. Is this a common opinion among Gundamfags? Are bewinged Gundams the primaris marines of Gundamhammer?
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>>97679927
cards are an easy way to create hidden information, keep track of abilities, and gives a sense of physicality all in one
and cards behave more in-line with human intuition than dice does
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>>97679942
>Is this a common opinion among Gundamfags
the gundam wing zero is one of the most popular and iconic mechs in the entire series
not least because gundam wing was most of the western worlds introduction to gundam

>Are bewinged Gundams the primaris marines of Gundamhammer?
gundam wing was literally a 90s show
so fans have been enjoying winged gundams since warhammer was in its early editions

the V2 gundam has a somewhat more down-to-earth wing design
where the "wings" are just glowing exhaust
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>>97670869
looks like a range of Happy Meal toys
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>>97676671
New meta, new meta?
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Picrel is an organized play alt art

>>97679995
That's because they used CGI renders instead of photographs for whatever reason.

>>97679937
Yeah, dying pushes you back 2TL and then you have to move back out on top of that. So it's probably the equivalent of losing 2 to 3 activations in a game where you probably were only going to get less than 10 to begin with.
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>>97671303
Isn't this the world of warcraft game from like 20 years ago?
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>>97670884
I see this terrain, and wonder if heroscape terrain is the same size
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>>97680211
hopefully so because that game was amazing
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>>97680203
>dying pushes you back 2TL
Forward you mean, since getting pushed back would mean possibly skipping the whole current phase
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>>97680203
It's not an alt, the back of the cards just look like that
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>>97679943
>>97679927
Just so you're clear, the Gundam TCG is an unrelated game and the assemble models bundled with the TCG decks was just a promotional thing. Assemble itself only uses a small deck of tactics cards, similar to Necromunda, or like 40K stratagems but slightly randomized.
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>>97675506
Bro, "Char moves three times faster than a regular zaku" is several factors, but only actually applies in space.

First, yes a command zaku has 33% better performance.

Second, there's no "top speed" in space, only how long and hard you gun the thrusters.

Thirdly, he's a recklessly bold newtype in a time when newtypes were still largely theoretical and he wasn't even fully aware of his abilities yet.

Char tends to get triple effective combat speed in space because he blasts the shit out of the thrusters past where most pilots would be shitting their pants or struggling with the G forces.



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