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Is there a system that's actually good for running an RPG campaign in an Underhive, or an off-franchise version of the same? The extant 40k RPGs don't really seem to fit.

Pic entirely unrelated.
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>>97676751
I guess you'd need to get into specifics about what you want that campaign to be like. With technology, body-mods and evil empires galore, it seems like heroes in it would end up playing something very cyberpunk-ish (the genre, not necessarily the ttrpg).
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>>97676830
Something high-action with good variety in tech, since after all, occasionally something amazing falls in the garbage. Good rules for designing mooks, rules for muties, rules for robots & cyborgs. Vehicles nice but optional. Psychic powers for magic nice but optional. Willing to entertain high or lower power provided combat doesn't become a tedious slog either way. Tonally, something more focused on action & excitement than grim danger.
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>>97677035
Star Without Number works fine. I'd imagine Ashes does too, but I haven't played it. Stars has the d6 focus and high lethality that feels authentic to old WHF (although I gotta tell you that I haven't played a Warhammer RPG since the 90s). It's a retclone of D&D Basic w/ Traveller's skills. Has psychics, space magic, cybernetics, high tech, vehicles, low tech. I think it'd do you well.
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>>97677035
Unironically GURPS or a curated Rifts.
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>>97676751
I fail to see why Dark Heresy or Imperium Maledictum is insufficient for playing a game in the underhive



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