[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: auto_auto_crop.jpg (1.47 MB, 1200x1200)
1.47 MB
1.47 MB JPG
Preorders are open!
>Base box + Protoss expansion
>250€
>3 little armies
>63 miniatures
>15 terrain pieces
>Tokens
>Cards
>Playmat
Pretty decent price I would say, probably the singular boxes will cost a lot more.
>>
Does star craft have any other factions/races. I’m not really a fan of what I’ve seen so far.
>>
>>97692973
just 3
>terran
>zerg
>protoss
>>
>>97693002
grim. Makes me wish warframe got turned into a wargame instead.
>>
>>97692973
They will expand them with subfactions eventually, but it will always be those 3.

>>97692965
I dont have the urge to get all 3 factions, but overall the price is quite good. As soon as they sell a "starter set" for Zerg only, i might get it. RIght now, i am just ordering a box of Zerglings, to see the model quality.
>>
>>97692965

Wake me up, when they do a Warcraft minature game.
>>
>>97693060
Not impossible if this works out. Might not be from Archon though since they are pretty fully booked.
>Wouldn't surprise me if Blizzard tarded out seeing SC making a profit and signed off the WC rights to a chinesium content mill for ((((even more profits))))
>>
>>97693089
This. If Archon manages to sell this game well, Blizzard has literally zero reason to not give the Warcraft license to them too, or any other company.
>>
>>97692973
As it stands, the three have some subfactions to utilize.
>Terrans
Raynor's Raiders
Terran Dominion
Terran Confederacy
The UED
>Zerg
Kerrigan's Swarm
Overmind's Swarm
Primal Zerg
Infested Terrans
>Protoss
Khalai
Nerazim
Tal'darim
Purifiers
>>
File: 123131231212312.gif (6.87 MB, 480x400)
6.87 MB
6.87 MB GIF
Post Models
>>
File: 20251202_193327.jpg (981 KB, 2561x1934)
981 KB
981 KB JPG
>>97693190
Okay.
>>
>>97692973
They have 3 main factions with a bunch of subfactions and then theres also a 4th main faction called “hybrid” its some sort of mix between protoss and zerg
>>
>>97693190
It just hit preorder so I imagine most people dont have models yet lol
>>97693197
Nice
>>
>>97693190
I don't have them yet asshole
>>
>>97692965
The models ive seen look extremely good
Obviously theyre professionally painted but even still
>>
>>97692965
When did they say they'd start shipping orders out? They're in for a rough time if it isn't in like April/May with 11th edition 40k looking to be due in late June
>>
>>97693250
Pre-orders end aroune April 17th I think, so some time around then.
>>
>>97692965
prices will be crazy high
>>
>>97692965
Getting Zeratul to paint as a father's day present in memory of all the times he'd be a dark templar rushing, photon cannon cheesing faggot when he played with me and my brother when we were wee lads. Hope he'll appreciate it and remember those days
>>
>>97692965
Starcraft (and Warcraft) suck buns so I will not be partaking.
>>
>>97693398
They're already posted. Zeratul's a bit of an outlier.
https://archon-studio.com/shop/products/starcraft-tabletop-miniatures-game
For point reference; a Zealot squad of 3 models STARTS at 190p before adding upgrades. All of the Commander characters are 240-250p.
>>
>>97692973
>>97693002
They have said Hybrids are coming post-launch.
>>
>>97692965
I cannot possibly imagine this being fun compared to Starcraft 2 or Warhammer 40k video games.
>>
>>97693197
These both look fucking gay. When did wargame models become stupid ass scenic dioramas
>>
>>97693398
You get that one for free if you buy half of the bundles.
>>
File: 732_732_crop (3).png (150 KB, 732x732)
150 KB
150 KB PNG
>>97693648
Well Zeratul is specifically a promotional model, not the regular model for him that will come later. The model on the right here is the actual Protoss character for the game's launch.
>>
>>97693648
About 20 years before you were born, give or take.
>>
>>97693690
Imagine his mind blowing when he learns about Calgar and his coat rack and toilet.
>>
>>97692973
Nope. And this game NEVER will. They don't control the IP so they are completely slaves to Blizzard and whatever mid level exec gets to approve/disapprove each and every thing they ever want to release. See Modipius and the Fallout games they have tried to produce (a desperately needed expansion book was delayed for literal months waiting for some Bethesda exec who knows nothing about wargames to approve book format, see Star Wars Legion working with Disney)
>>
>>97693752
He said wargaming models, why are you talking about warhammer?
>>
>>97693676
What is artanis supposed to be doing?
>>
File: 732_732_crop (4).png (158 KB, 732x732)
158 KB
158 KB PNG
>>97693824
Dunno with that version but I think it's supposed to be him teleporting down or some such. There's another version where he's got his blade(s) out.
>>
File: IMG_2877.jpg (28 KB, 1080x255)
28 KB
28 KB JPG
I’ll buy into Zerg because they generally look better than nids, but i dunno if I’ll buy into anything else for sc. also here’s hoping a Warcraft mini game with blood elves becomes a thing.
>>
>>97693816
Because that is the primary wargame of this board, which was created to discuss 40k.
>b-b-but-
Sorry newfag, them's the rules. If you want to discuss vidya properties without being compared to real wargames that you personally dislike, >>>/v/ is right there.
>>
>>97693807
Allegedly the deal Archon struck with ActiBlizz is pretty generous and they can use anything that ever made it into the video games (intriguingly this also includes the cancelled Starcraft Ghost to some extent IIRC), though how much oversight is involved is a big question mark. Though Starcraft is kind of an afterthought for Blizzard these days and has been for many many years now so I reckon there's a non-zero chance that Archon are mostly being left to get on with it.

From what I've read it sounds like their long term plan for the game is to go all in on subfactions, apparently there are a lot of them knocking around across both games that change things up enough to bring a fair amount of variety to the table.
>>
>>97693992
Co-Op in 2 made a lot of mini or sub factions they can pull from. All the commanders in pic related have their own 'factions', and even with sime sharing units most have unique options or entire rosters.
Tychus is the only one I would think of as not having a proper 'faction' to use.
>>
>>97693190
>so mad he had to leave safe space of /40kg/
Rent free.
>>
After starcraft 2, not really interested.
>>
>>97692965
Thanks. Pre-ordered.
>>97694227
Greatest RTS ever made. Single greatest game of strategy in history. You contrarions are just whiny babies.
>>
>>97692965
That's a ridiculous price you guys are just brainwashed by GW
>>
>>97694471
Have you looked outside of historicals lately? Its not much better elsewhere.
>>
File: speedo tychus.jpg (1.21 MB, 2164x1166)
1.21 MB
1.21 MB JPG
>>97694048
Reminder that Tychus did absolutely nothing wrong and Kerrigan deserved to die.
>>
>>97694426
SC2 had decent gameplay, but its story was god-awful chunderfuck quality that ruined any chance of a Starcraft 3 of ever happening.
>>
>>97694964
Funnily enough the post-Epilogue content seem to imply things are sorta back to square one in Korpulu.
>Dominion and Protoss are on shaky ground, especially since the Tal'darim have been causing problems
>Dominion itself isn't wholly behind Valerian, with political unrest being stirred by Arcturus loyalists
>Zagara only controls her own Brood, others are running rampant. In particular, the Queen that Kerrigan spawned in HotS is still active and still hunting Protoss.
>Threat of the UED returning is still present
They could easily do a SC3 with a story more like 1's.
>>
>>97694227
I don't dig the aesthetic a whole lot. Supposedly there is going to be a rollout of Brood War units in December but I don't know if that means units with the BW aesthetic, or just the SC2-ified versions of original units.
>>
>>97695052
Apparently the Defiler is planned for the second post-launch wave in Q3, which I don't think ever got a SC2 model. Scouts and Dragoons are the other SC1 units on the map, though both had SC2 designs.
>>
File: thumb-1920-567300.jpg (179 KB, 1920x1080)
179 KB
179 KB JPG
>>97694471
>>97694934
I miss X-Wing. That game pilled me on skirmish scale ttgs.

>>97695091
There was, but only as a one-off in Nova. But if we got OG versions of units, even if it was just the core units like Marines, I would be very tempted.
>>
>>97695091
Apparently it got on in one of the DLC mission packs.
>>
>>97693103
>infested terrans
Are they a fraction of their own? As far as i remember the only one with his mind intact is Stukow, who voluntarily stays with Kerrigan.
>>
>>97692965
How similar are the rules to 40k? I’m interested in this game but i don’t know if i have the time to learn another war game from scratch.
>>
>>97693060
>>97693089
No, if Warcraft ever happens it's going to be from Archon.
Jarek said that if Starcraft sells well then they are going to make other Blizz IPs - Warcraft is the next in line for him but he mentioned he would like to do something with Diablo and others.
They are very open with what they are doing and want to do in their live AMAs on youtube.
>>
>>97693992
They can use everything that made it into the officially published games, books, etc. so nothing from Ghost since it never came out.
I think that shoulder mounted missile launcher on a marine is from the books for example.
>>
>>97695892
>he would like to do something with Diablo and others.
I feel like diablo would work better as like, a board game. or something. Not a wargame. but im not very familiar with most blizzard shit.
>>
>>97695602
Luckily, not similar at all.
>>
>>97695892
>he would like

I have no doubt, and a dungeon crawler board game set in the diablo world, with nice archon minis would be amazing.. But its Blizz we are talking about, so Archons/Jareks wishes are sadly just secondary.
>>
>>97696003
Yeah, that's the plan, they make board games too.
>>
>>97695489
They got expanded on in the co-op mode under Stukov as a sub-faction. They're essentially a zombie horde that spawns in waves to support heavier Infestes units.
>>
>>97696057

Diablo license went to someone else:
https://glasscannonunplugged.com/diablo/

Its about the ttrpg first, but at the bottom they tease a boardgame for 2026 too.
>>
>>97692973
Hybrid are their own faction, UED, Tal'darim and Nerazim are going to be their own factions (although Tal'darim and Nerazim can be brought with regular toss in a Daelaam army) plus they want to do Primal Zerg as well.
>>
>>97692965
>Founders Edition Ordered
>Extra Zeratul Ordered
>New Paints Ordered
>Dragoons Coming This Year
>Nova Coming This Year
This game is going to ruin my back account.
>>
>>97696033
>Blizzard
is actually, unironically, dead.
They were slowly squeezed to death by their own corporate greed after the Activision merger, and now the corpse is part of 'AI goes in every hole' Micrsoslop.

Expecting any kind of long-term cooperation, strategy aimed at long-term game success etc. is hopelessly optimisitic, this will just be a short-term maximum cashgrab before the rot that has takes over the company drags the IPs down with it.

It honestly hurts knowing this.
>>
Never played SC2. Did they ever do anything with the Xel'naga?
>>
>>97695489
There's more in Co-op as how here >>97696069
plus things like the Aberrations and if they want to dive into obscure lore there's Infested Ter characters like Ethan Stewart and Amanda Haley they could make to expand the sub-faction further.
>>
>>97696089
>this will just be a short-term maximum cashgrab before the rot that has takes over the company drags the IPs down with it.
And I WILL CONSUME until the moment it dies :)
>>
>>97696095
Spoilers;
They're dead. Legacy of the Void reveals they were trying to make proper hybrids between Protoss and Zerg come about 'naturally' to create new bodies for themselves and that they had done similar things before over hundreds of thousands of years. One of them betrayed the rest, wanting to simply destroy everything to 'spare' everything from existing. He's Amon, Duran's master referenced in the Brood War secret mission, and forced hybridizations to accelerate the process and make himself a new overpowered body. While Duran was doing that, Amon murdered the rest of the Xel'naga while they were sleeping. One survived, an eventually shoved his energy into Kerrigan to fight Amon in the Epilogue. The Epilogue is really fucking stupid and easily the worst part of SC2's story by a huge margin.
>>
>>97696121
The ending of Starcraft 2 really is bad lmfao
I adore the setting and games but FUCK the conclusion of the plot is just trash.
>>
>>97696125
The co-op stuff that the TMG might be based on flat out ignores the Epilogue and just says the Protoss kicked Amon's teeth in so hard he'll never have a physical form again. Hell even Nova's campaign has zero references to the Epiogue.
>>
>>97696081
If around $1000 spent is ruin you, its your fault, not that games fault
>>
>>97696132
I kinda adore the fact that neither Matt, Alarak or any one else in the DLC even mentions the fact that they basically went into another dimension and murdered a god via the creation a new god through Kerrigan's ascension.
Feels like it's something that should maybe be brought up once or twice,
>>
>>97696121
Sound like they stole my StarEdit campaign maps I made when I was 15.
>>
I can't wait for this. I've only really done fantasy/modern warfare tabletop games for years. Starcraft is the first sci-fi game to interest me in a while + a guy I know wants to play it. Here's hoping it'll be fun.
>>
>>97694934
Sure it is.
You have Reaper and Nolzurs and countless board game minis.
You have 15mm and 10mm and various metals who, price of tin aisde, still work out cheaper

>it *has* to be expensive
Is like
>it *has* to be complicated
>>
>>97696222
Nobody is building armies out of Reaper and fucking Nolzurs.

Smaller scale, sure.. they are cheap, and you can play games with them, but its hardly the same as painting 28-32mm modern plastic miniautes
>>
>>97693824
making a reference to the old starcraft rpg where the zealot expands his psiblade to hit a ship in orbit.
>>
File: kratos.jpg (115 KB, 1080x607)
115 KB
115 KB JPG
Jarek! Make a Warcraft wargame and my life is yours!
>>
>>97696249
Do you mean because you have to assemble them and they get bigger every year
>>
>>97694964
I mean the story is absolutely ridiculous, I'll give you that. But the competitive gameplay is the best thing that video gaming has ever produced.
>>
For anyone who wants a peek at the rules here's a copy of one of last month's beta releases.
https://www.dropbox.com/scl/fi/z1gp0i8i5nx6foy6ezsd1/Starcraft-TMG-06-02-26.pdf?rlkey=tiuu0j85v65sf8rijl58c034z&e=5&st=ht36w3r4&dl=0
Likely not entirely accurate to what launch will be, but the general rules should remain the same.
Tl;dr
>Two army 'resources', minerals and vespene
>Minerals are points, 1000/2000/3000 games with 2000 being the 'ideal'. Vespene equals 1/10th of Minerals, used for your 'base building'
>Base structures give global abilities and command resources for Unit abilities
>Missions and deployments are done via draft system. Each player brings two of each, then roll off for each and winner picks 2/4 for the game to use.
>Each Mission has an initial Supply limit, dictates maximum units you can have at the start. Rest start in reserve and can be brought in as Supply increases. One reinforcement per round.
>Supply also dictares Objective ownership, and a Unit's supply decreases as they take losses.
>Three central phases; Move, Assault, Combat. Move is self explanatory.
>Assault is where charging and shooting happen.
>Combat is resolving melee combats.
>Alternating activations for each unit per phase. Player who passes first in a phase gets activation priority in the next phase.
>Each unit has abilities that can be used during their activation, can be done before or after performing an action.
>Unit's can't split the attacks of one weapon profile, all of that weapon have to go into one target.
>Mosot weapons have a 'Surge' part. If the weapon targets a unit with a keyword matching its Surge tag, then a number of hits equal to the Surge value bypass armor saves
>Units can Evade hits that get past Armor saves in certain conditions, i.e. shooting in melee
>>
>>97696430
They also released a how to play video recently.
>>
File: 1724638821826525.webm (777 KB, 1280x720)
777 KB
777 KB WEBM
I'm seriously considering getting this while I already have 3 unfinished 40k armies, who do I keep doing this to myself?
>>
UED WHEN?!
I would legit a fuckton of money to get my hands on the UED.
>>
>>97696430
https://youtu.be/EDBsIPVIOHw?si=EoxEc1OjdcFQ8zXF
>>
>>97696473
The question is, will it make use of the terran starter set units plus some exclusive ones? or will it be its own army set?
>>
>>97696473
What exactly would the UED have to be different than other Terrans? Medics, upgraded Goliaths, and Valkyries?
>>
>>97696492
I read they also use controlled Zerg, so I guess it would be white plastic miniatures using the models of the other ones, plus maybe some exclusive units abilities and heroes?I hope fucking Duran isn't one of them
>>
>>97696492
They're apparently getting a few named characters, unique faction rules and the ability to bring mind-controlled Zerg which all sounds kinda cool to me
>>
>>97696510
Sounds like getting the Terran vs Zerg starter set could be a good deal to eventually include them both to the UED army unless they make something in the game against it
>>
>>97696525
That's actually a pretty good idea. Hadn't thought of that tbhondeus
>>
>>97696492
Off the top of my head, the UED brought
>Medics, eventually led to creation of Medivacs, some were still deployed on the ground
>Improved Goliaths, some would become the Spartan Company mercenaries in 2 despite Goliaths falling out of favor
>Valkyries, the tech for which was later utilized for producing Liberators
>Enhanced Battlecruisers? The Aleksander is listed as a Super Battlecruiser bur doesn't seem tied to later Cruiser designs.
>>
Time to be autistic I guess, looking at units that could be added. Terrans first.
>Firebats
Already confirmed.
>Ghosts
Easily, Nova's already confirmed and Terrans need a 'caster' unit. Also Tactical Nukes lul
>Spectres
Less likely than Ghosts, but still pretty easily done. More or less just more offensive Ghosts.
>Reapers
Virtually guaranteed as a fast infantry option ignoring terrain
>Predator
Would be an odd pick as a 'melee vehicle' but possible.
>Hellion
Pretty likely, if not guaranteed, for quick and cheap Terran armor
>Vulture
Almost guaranteed, and would have a similar role go Hellions
>Hellbat
If they get rules for Hellions transforming then easily. Armored Firebat for more close-up armor.
>Siege Tank
Already confirmed
>Diamondback
Unlikely, or low priority at best. Its gimmick was firing on the move, that's pretty much it.
>Widow Mine
Probably not as an actual unit, maybe as a token
>Cyclone
A Diamondback with rockets and treads. More likely than the Diamondback, but still low priority.
>Thor
Terran Super unit. Goes alongside the Ultralisk in the 'How will this even work?' category.
>Wraith
If they lean a bit into SC1 units then virtually guaranteed.
>Viking
Very likely, especially with the Siege Tank coming.
>Banshee
Already confirmed
>Raven
Already confirmed
>Science Vessel
Potentially? Role is already filled by the Raven mostly, but could be a more support oriented flier
>Dropship
In as a ln Upgrade Card
>Medivac
Would be an alternative Dropship card
>Hercules
Extremely unlikely
>Valkyrie
Its role is already filled by the Viking. If UED get a designsted army then sure, but low priority.
>Liberator
Likely not a unit, would work as a card with bombardment abilities
>Battlecruiser
Too big, will likely be featured as a card with the Yamato as an ability.
>Troopers
Cheaper Marine alternative unique to Mengsk and the Dominion. Big maybe, but Mengsk himself is coming so it has potential.
>>
>>97696623
>Battlecruiser
>Too big
What stops them from scaling them down like they did in SC1?
>>
>>97696623
i feel like protoss would be the easiest to design minis for given the gimick of the lotv campaign being subfaction units already
>>
>>97696623
Zerg time. It should be noted that most Zerg units in SC2 have two divergent Evolutions and both for Zerglings (Raptors, Swarmlings) are in already. I'm not covering ALL of them.
>Overlord
The Overseer already exists as a card, likely will get the same treatment.
>Lurkers
Pretty likely, big threatening burrowing menace that it is. Got introduced back into SC2 in patches.
>Banelings
Likely not as models, could work as tokens. Suicide units are an odd one.
>Ravager
Already confirmed, coming alongside Siege Tanks.
>Infestor
Big support monster, pretty likely.
>Infested Terrans
Already confirmed, though independently from tbe Infestor
>Defiler
Already confirmed
>Swarm Host
Very likely, along with Locusts
>Ultralisk
Already confirmed, will be the largest model in the game.
>Mutalisk
Already confirmed, coming alongside Banshees.
>Guardian
Likely a card, if at all
>Devourer
Unlikely, the Viper fills its anti-air combat role for the most part
>Viper
Funnily enough, low priority. Very technical anti-air flier.
>Brood Lord
Potentially as a card with Broodling tokens, though not a high priority.
>Leviathan
Absolutely not
>Brutalisk
Almost definitely not
>Infested Civilians, Aberrations, Infested Vehicles
Maybe in a long time. Stukov uses them, but they're absolutely not traditional.
>Primal Zerg
Mostly reskins of existing Zerg. MAYBE a Tyrannozor.
>>97696642
They likely are going to do that for the Thor and Ultralisk, but for a flier it's a hard sell. It's doubtful any of the faction capital ships are getting models, though they might show up as cards.
>>
>>97692965
>pretty decent pricing
>converts euroshid to leafbucks
lmao no but goes well with your bugfood

I get why its in 32mm scale or whatever we're creeping it towards these days but it is too bad making it in a scale more appropriate for the rts battles isn't a viable option.
>>
>>97696675
And now Protoss. As >>97696674 said LotV introduced numerous Protoss subfactions with some unique units. I'll try to cover some of them.
>Legionnaire
Purifier Zealot. Bigger, bulkier, will stand back up after death. If Purifiers get a release, it'l be them.
>Centurion
Nerazim Zealot. They stun on charging. Might get an individual release, but unlikely.
>Dragoons
Already confirmed
>Supplicants
Tal'darim swarm infantry, would empower nearby Heroes or Casters. If Tal'darim come, they'll be included.
>High Templar
Already confirmer, coming alongside Raven and Defiler.
>Dark Templar
Virtually guaranteed with a Nerazim wave.
>Ascendent
Tal'darim Casters. More offensive High Templar who get empowered by Supplicants dying nearby. Same situation as Supplicants.
>Havoc/Energizer
Tal'darim and Purifier Sentries, respectively. Unlikely to get individual releases.
>Reaver
Likely in as a Khalai heavy vehicle, though not high priority since the Immortal exists.
>Immortal
Already confirmed alongside Siege Tanks and Ravages.
>Vanguard
Tal'darim Immortal, mortar variant essentially. Unlikely to get an individual release.
>Colossus
Likely the biggest Protoss unit alongside the Thor and Ultralisk, therefore almost guaranteed. Technically a Purifier unit.
>Wrathbringer
Tal'darim Colossus. Unlikely.
>Disruptor
Very odd explosive Purifier unit, probably not getting a release.
>Scout
Already confirmed, coming with Banshee and Mutalisks.
>Phoenix/Mirage
Both unlikely, as they're air-to-air only.
>Corsair
Most likely of the BW air units, given it's small and serves a support purpose.
>Oracle
Near-pure support flier for the Nerazim, very likely with their wave
>Void Ray
Very big maybe, depending on how big other fliers get.
>Warp Prism
Exists as a card
>Shuttle
A card at best, unlikely to happen.
>Observer
Exists as a card
>Carrier
Capital ship alongside Leviathans and BCs, so unlikely to get a model.
>Mothership
Absolutely not getting a model. MAYBE a card.
>>
I used to goon to infested Kerrigan when she had the spiky hair-looking things and the slutty torn pantyhose, then they ruined her design in sc2 and made her look like a nig with dreadlocks.
God please bring me back to 1999
>>
>>97696763
Realized I missed two.
>Arbiter
Unlikely as either a Card or Unit, most of their stuff has been taken over by other units as this point.
>Tempest
Same deal as Liberators. Likely to be a cars since they're ling-range bombardment vessels.
>>
>>97696623
Hope they make the Warhound IDK why I love the design and the lore behind it even if it's dead simple.
>SCV heavyly modified with weapons to defend the colony.
I think i'll buy the at least base game box and play with my brother it's a lot of times we want to play warhammer but the prices keep getting higher and we decided to not play, but with these we're really interested.

The rules are strange to me I mean I watched the How to play video the first 6 minutes I understood everything then it started the battle and the surge action and I started counting the dice he was throwing and I was really fucking confused by it. I found on a reddit thread the rulebook but I didn't read it for now, maybe when I'm more free I'll read and decide in the end if taking it or not
>>
>>97696960
The Surge thing is the weirdest part since it's related to the weapon profile being used rather than the actual models making attacks.
>>
File: IMG_7742.gif (53 KB, 638x458)
53 KB
53 KB GIF
So what’s the appeal and longevity of this game meant to be? StarCraft is a completely dead property and this just seems to be for people who can’t be bothered to play the video game
>>
30 years ago:
“Let’s turn 40K into a video game!”
>Starcraft is born

Today:
“Let’s turn StarCraft into a TTG!”

Fucking retarded.
>>
>>97697047
>StarCraft is a completely dead property
Starcraft 3 will be announced this year at Blizzcon. Trust the "plan".
>>
>>97692965
>caring about blizzshit in the year of our lord 2026
kek
lol
lmao
roflcopter even
>>
>>97697091
>40k invented sci-fi
>>
>>97697047
>longevity of this game meant to be
>StarCraft is a completely dead property
Lol. Starcraft has had and continues to have a thriving competitive scene since 1998. It's been 30 years and, to this day, there is still a televised, competitive broodwar scene. Name one other video game in history that has ever had anything remotely approaching that level of longevity.
>>
>>97693002
I feel like Starcraft should have subfactions for each race that play a little differently, sort of like the different generals in C&C Zero Hour. The Protoss campaign in 2 kinda plays with this idea, where you bring together various factions and they give you variants of each unit that you can change between missions.
>>
>>97697091
Whats retarded about it?
>>
>>97697234
And how many of those Koreans playing are going to buy a board game version?
>>
the two canadian faggots hate it because they cant make a good enough margin off it
https://www.youtube.com/watch?v=mL8SeKdfBBw
>>
>>97697135
That’s not what I said. StarCraft was quite literally supposed to be “40K the video game” but the deal fell through with GW so they modified some of the model design to be more “unique”.
>>
>>97697303
it happened 25 years too late
>>
>>97697327
Well, I can tell you about two white Americans who still watch the European, American and Korean Starcraft competitive scenes. But there's no headcount for me to reference, anon. Just the fact that after 30 years? We're still here. And you can't name any other video game with that kind of longevity. Except maybe Warcraft which only supports the notion that it's a property with insane longevity.

>>97697380
>StarCraft was quite literally supposed to be “40K the video game”
That's false. Blizzard did approach Games Workshop about licensing Warhammer for what became Warcraft. But that never went anywhere. No: Starcraft was never based on WH40k.
>>
>>97697348
>the two canadian faggots
I thought this was going to be So Very wrong About Games, but turns out there be four leafs that fit
>>
File: IMG_9926.jpg (2.09 MB, 4032x3024)
2.09 MB
2.09 MB JPG
>>97697414
So it’s more like:
Boy1: “wow that’s a cool drawing you made! Can I make one just like it?”
Boy2: “no come up with your own idea!”
Boy1: *draws same thing but changes some minor details*
Everyone: “You just copied Boy1!”
Boy2: “Nuh-uh, my blue spaceman has a bubble helmet!”

Could’ve fooled me.
>>
>>97697453
Only if you pretend that one of those two boys was the first person to ever draw a spaceman.
>>
File: basebuilding.jpg (250 KB, 1080x462)
250 KB
250 KB JPG
>>97696430
I don't see much that makes this fresher than some other agnostic wargame out there, except maybe the base building, but that's just glorified list building?
>>
>>97692965
I hate how much I want to buy this solely because it reminds me of the boxes on the shelves at Walmart or target or whatever from when I was like 12.
>>
>>97697479
Novelty is overrated. It's not about "did you do it first?" It's about "did you do it well?" That, and your marketing budget.
>>
The true victory here will come not at launch, but when we get more lewds of Protoss ladies
>>
>>97697486
Just because it's overrated it doesn't mean it's not good, especially in a market already full of similar wargames.

I find it hard to believe they can do it best, so I was hoping they were doing something different for a change, maybe that's just not visible at this surface level though.
>>
Question:
Isn't kropulu a shit hole backwaters and the UED could at any point they want to go over and roll stomp everyone?
>>
>>97697524
Yes. The Terrans are humans who were exiled from Earth for being criminals, dissidents, and cyborgs. Their ship got knock off course and ended up in Korpulu, where the Confederacy formed. The UED kept an eye on them and decided they weren't worth the effort of stomping out, as the Confederacy was content to play at being aristocrats and not try to return to Earth.
When the Dominion usurped the Confederacy the UED decided Mengsk could be troublesome and overly ambitious, so they send a small expeditionary fleet to browbeat Korpulu back in line and destroy the Dominion. This fleet was initially little more than a single battlecruiser with some escorts, and it still posed such an immense threat that all three factions had to unite to stop it.
It's assumed either the UED and Mengsk came to an agreement behind the scenes, or the UED is still prepping to launch a full scale assault.
>>
>>97697557
The UED was the coolest faction Starcraft had hands down.
Also loved their Starship Troopers style propaganda video.
>>
>>97697524
no the ued is more advanced but metzen has said in a blue post that they are lacking in man power so they won't be able to launch a second invasion any time soon

no idea why they are lacking in man power given that they should have terran cloning tech, but perhaps they are just against using it after all they are mentioned to have "purged" part of the population before
>>
>Timeline says Fenix is coming with Dragoons
>That couls legitimately mean three very different units
I assume it's Dragoon Fenix but still, bit puzzling.
>>
>>97697479
Units arriving in waves rather than deploying everything at once seems solid even though might've been done before, as does just moving one model then placing the rest in coherency. Nesides that the game doesn't really need to reinvent the wheel- just has to feel enough like Starcraft that people are satisfied.
>>
>>97698181
I know Star Wars Legion does the Leading Unit stuff. Never played it but it does SEEM like that makes it more like an RTS.
>>
>>97697414
>No: Starcraft was never based on WH40k.
Not directly
But it's definitely based on 40k in the same way that warhammer is based on LOTR
>>
>>97698650
Absolute, laughable nonsense.

LOTR is genre defining. WH40k is just a kitchen sink grabbag of everything sci-fi-ish that was popular in the late 80s and early 90s. Starcraft is a kitchen sink grabbag of everything sci-fi-ish that was popular in the early and mid 90s.
>>
>>97698650
if anything, 40k based a lot of their designs on Starcraft
>>
File: sctbg.jpg (712 KB, 960x720)
712 KB
712 KB JPG
>>97697394
Anon...
>>
File: 1765224528209012.gif (672 KB, 500x204)
672 KB
672 KB GIF
>>97698690
Damn near almost got me, good one.
>>
>>97697348
Did you expect anything else? Their opinion on anything comes down to "does it sell?"

And then subsequently glaze GW for everything because it always sells no matter how shit.
>>
File: Dune2_BOD.jpg (30 KB, 300x337)
30 KB
30 KB JPG
>>97698650
The clear progenitor of Starcraft was Westwood's genre-defining Dune 2. Not WH40k, you moron.

>>97698711
Take a look at tyranids ravener pre- and post- Starcraft. You'll see it pretty quickly. It's undeniable.
>>
I wonder if it would be possible to make a functioning copy of the tabletop game in the SC2 editor.
>>
>>97698738
I mean... it's absolutely "possible." But considering how litigious-as-fuck GW is, no one is going to bother trying.
>>
>>97698755
No I mean the SC tabletop game
I want to play Starcraft in Starcraft
>>
>>97698770
Oh. Hahaha. That'd be rad and I'd be shocked if it didn't happen.
>>
File: 1441814017452.jpg (52 KB, 546x550)
52 KB
52 KB JPG
What are the odds this still get supported in 5 years? Feels like this might be a cash grab for a currently unsupported ip.
>>
>>97698814
Competitive Broodwar matches are still broadcast on live tv. So pretty good.
>>
>>97698814
5 years would be a pretty decent lifespan considering how most TTGs go. But the players do get a say in how long they want to keep playing, so if the game is good and manages to keep staying fresh, or at least not become stale, it could last.
>>
>>97698822
Outside of Korea?
>>
>>97698138
They have loved being coy about teasing which Fenix could make it into the game.
>>
>>97698814
Honestly, the longer Blizz keeps SC on the backburner, the better for this game, since all they'll care about is "Is it making any money?", leaving Archon to run the show with minimal corporate interference.
>>
>>97698970
>Go to play game against Daelaam buddy
>He brought Fenix
>All three of them
>>
>>97698822
You're talking the actual SC, anon's talking about a new game from a company with poor support record.
>>
>>97697105
If there ever is a Starcraft 3, it'll be sequel in name only. RTS is a dead genre, as far as AAA publishers are concerned.
>>
>>97698814
They said they have plans and ideas for up to 9 years of support and looking at the stuff they can make into models from books and co-op campaigns I believe them.
Don't forget Nexon is making a new Starcraft game, I'm sure that will add something new to the lore
>>
File: 1662236491306078.jpg (220 KB, 1280x2120)
220 KB
220 KB JPG
>>97696121
You forgot my favorite nu-Blizzard part, that The Overmind was actually good, you guys, and he was struggling against Amon's evil scheme, which is why he created Kerrigan to save everyone!

There are parts of SC2 that are neat the way through, like adding in a few new sects/factions of Protoss and all the Wings of Liberty stuff, but the story just takes a nose-dive from the moment Kerrigan gets white girl dreds.
>>
>>97699244
>Spoiler
Nah, he was still doing evil shit for fun. All he knew was that Amon would destroy everything with Hybrids unless someone named Kerrigan was alive. Her infected Kerrigan out of spite and tried to destroy the Protoss to prevent the Hybrids from being made, not out of altruism but rather out of spite and pride. If HE wasn't going to rule the Zerg and destroy everything, then NOBODY was.
>>
>>97698924
I mean sure, on the internet. Is it on like channel 4 news? I dunno man I haven't had TV since 2001.
>>
>>97699296
That's all very wrong lol

>>97699244
This is one of the few parts of the SC2 story I liked. Gave the Overmind more depth.
>>
>>97699174
World of Starcraft next Blizzcon.
>>
>>97699244
>>97699296
The Overmind creating the Queen of Blades, not to help the other races of the galaxy, but purely to preserve the Zerg and get revenge on Amon was pretty good, I thought.
His desire to ensure the Swarm survived and was not destroyed by Amon after its purpose was complete made him far more complex than he was in the first game in which he was a cool sounding, but extremely flat, villain with awesome speeches,
>>
>>97699296
So this is the power of trying to save the plot with headcanon... whoa...
>>
>>97699318
>>97699346
Isn't the Overmind's 'ghost' explicitly smug when Zeratul realizes all hope now lies with a Zerg?
>>
>>97699353
No, but it is "happy" so to speak that the Zerg will endure and Amon will be defeated. Everything it did was for revenge on Amon and to keep the Swarm alive. Was a cool piece of the lore desu
>>
>>97698650
If anything, based off of early artwork, you could say it was based more off of the AvP comics.
>>
>>97699523
I mean tyranid and zerg are both--directly--based off Aliens. The 40kids pretending it's the source of Starcraft are very silly.
>>
File: ker.png (340 KB, 473x634)
340 KB
340 KB PNG
Oh no she's hot
>>
>>97699903
Why shouldn't she be?
>>
>>97699903
So... what do her breasts feel like?
>>
>>97697348
These guys are weird. They sell a bunch of products from gw and others but all their videos are just shit talking every game and system for different reasons.
>>
>>97697348
They are so boring, still interesting to hear a shopkeeper opinion, but they are annoying.
>>
>>97699903
That's hot to you? Huh.
>>
>>97693824
Pondering his blade.
>>
>>97692965
>>
>>97700163
I'm reporting you to the UED.
>>
I would instantly gobble up a SC1 looking Hydralisk, Ultralisk, or Overlord.
Failing that I would at least take a Dragoon or Siege Tank.
>>
File: Kyromek Ravager.jpg (324 KB, 1103x1567)
324 KB
324 KB JPG
>>97698731
>>97698690
They're both based on Kyromek. Came out before SC, had artist crossover.
>>
File: Untitled.jpg (255 KB, 1085x789)
255 KB
255 KB JPG
Its an Aliens ripoff game.
Rules are only ok but they're free from Scoita Grendel still. Interesting artifact.
>>
File: Untitled2.jpg (666 KB, 1126x1600)
666 KB
666 KB JPG
Also had convicts with psychochemical implants getting shot out of drop pods to go fight aliens.
>>
File: 1757511914200905.png (352 KB, 798x278)
352 KB
352 KB PNG
I forget which artist(s?) it was but there was at least one who did Kyromek, then GW, then Starcraft then maybe back to GW again.
>>
Chuds will make our home here right
>>
what do I actually miss out on for waiting instead of impulse buying? besides, this is based on SC2 slop, not the good SC
>>
>>97700916
Very risky speculation if the game dies fast but there ends up being a diehard collector community willing to pay 20x to get their hands on an out of production game set.
>>
>>97700916
Early bird discount with the FE starters.
>>
>>97695892
Warcraft has tried multiple times now, and each attempt was a flop. No one is interested in playing the stinker of a setting that is modern retail WoW.
>>
>>97700830
This art looks like it definitely could had influenced the look of the SC Marine.
>>
File: Aldaris no.jpg (29 KB, 356x426)
29 KB
29 KB JPG
>>97693858
>>97693676
>Pylons
Oh, we are so back
>>
>>97699903
Looking at GW's female models yeah, I'm surprised to finally see hot chick in 32mm scale.
To be fair there was one hot assassin in Rogue Trader Kill Team but she had a mask on.
>>
Do you guys think they'll ever do 'generic' commander units like some other games do? Could definitely see it hapoening for heroes in Warcraft but SC never really felt like a 'hero' game in multiplayer.
>>
File: pic6062014-3552141081.jpg (114 KB, 452x630)
114 KB
114 KB JPG
>>97701134
Zerg, nids and SC marines are strongly derived from Kyromek. The book's free, fluff is okay but the art is really good.
>>
File: alarak speech bubble.png (612 KB, 472x720)
612 KB
612 KB PNG
>>97693824
>>
>>97696222
>reaper
>nozlur/wizkids
Do you show up with these to your bolt action games, you fucking blind boomer? They look like shit.
>>
>>97701870
I mean come on. That's just a xenomorph holding a sword.
>>
>>97700824
>It's based on Kryomek!
That's a picture of a mandalorian, a terminator and a xenomorph.
>>97700830
That's fucking literally Hicks from Aliens. With the headbandage and eyepatch.
>>97700837
Another xenomorph
>>97701870
Another xenomorph

Come on now, anon. I get that you're into whatever Kryomek is. But you're absolutely ridiculous to claim either 40k or Starcraft are "based" on it. They're all just derivative slop stealing from the exact same pool of ideas.
>>
>>97697348
They point out small-game producers generally build in a low price to the store so that the store can charge a high margin as incentive to bring in the game and support it - as an olive branch of good faith between the manufacturer and retailer. And Archon didn't do that; the cost for Starcraft to the store is high with a low margin plus the added costs of supporting events. There is no incentive to pull players from GW to this one when Starcraft is going to pull half the margin compared to GW.

Like are you really going to blame the store for pointing that out and not the manufacturer? Blizzard probably gouged Archon on the license and now Archon is gouging the store to make back the cost of that. It seems totally consistent that Blizzard didn't let the license go for cheap given that they shut down HotS, Starcraft, and Overwatch for not hitting ridiculous gargantuan targets.
>>
>>97698814
>Feels like this might be a cash grab for a currently unsupported ip.
trust your gut, you're positively right about it
>>
>>97702076
Cash grab or no, I am happily and shamelessly going to CONSUME every last drop of this game until the very second it dies.
>>
>>97702190
Agreed. And oh please to those people. It's not a "cash grab." People don't work this hard on shit for a cash grab. Maybe it's short-sighted. Maybe the reason it gets backing is 'cuz some investor along the way thought "IP make money go brrrr?" But it clearly has a ton of talented people excited to be doing the thing. No one thinks "What's a quick way to turn a cheap buck? I know: let's spend three years sculpting miniatures for a video game IP but in a format that has a hundredth of the market share!" You hire an asian dev team and spend 3 months dropping a free-to-play bejeweled clone with ten dollar player profile skins.
>>
>>97702217
>People don't work this hard on shit for a cash grab.
This. A cash grab would be using cardboard stands and selling a new basic board game.
>>
>>97702217
Archon Studio is a private company so there are no investors. Jarek, the owner, is just a big nerd and he always wanted to make games with Starcraft and Master of Orion. And he did both of them. Master of Orion is not a big and recognizable IP but he's making a board game of it anyway out of love for the game he used to play as a teen.
You can watch their regular AMA on youtube, he talks about the process, future plans and shows stuff they are working on like models, cards and shit.
>>
File: maxresdefault.jpg (218 KB, 1280x720)
218 KB
218 KB JPG
>>97702444
>Master of Orion is not a big and recognizable IP
BLASPHEMY! I mean true. But also anyone who doesn't know it? Should. Specifically Masters of Orion 2. The years I spent on that game are not few. But private companies still have investors, anon. Someone is paying. Private just means you go raise money through pain-in-the-ass pitch meetings and begging your friends and connections.
>>
So in terms of Commanders/Heroes;
>Terrans
Raynor
Nova
Mengsk
Tychus
Gabriel Tosh
Duran(?)
General Warfield
General Duke
Swann
>Zerg
Kerrigan
Zagara
Stukov
Dehaka
Abathur
Infested Duran(?)
>Protoss
Artanis
Zeratul
Tassadar
Fenix (Zealot)
Fenix (Dragoon)
Alarak
Vorazun
Fenix (Talandar)
Selendis
Decent enough rosters?
>>
>>97702824
>Zerg
Don't forget Niadra. Last time we see her she's drifting into the endless void. It's the best Zerg story mission as Kerrigan uses and discards her and the loyal-to-a-fault queen is left victorious and completely unrewarded.
>>
>>97702913
Niadra actually appears in the Post-SC2 comics that Blizzard did. She still really fucking hates Protoss, and killed Admiral Urun. Pretty sure she's still alive afterwards too.
>>
>>97702923
Oh neat, thanks. Didn't know that.
>>
>>97698814
blizzard is making a big starcraft push this year
theyre going to announce a new starcraft game at blizzcon that plays like helldivers 2
there is absolutely nobody in upper management that believes in RTS games any more. sc3 and wc4 were in development but they were cancelled years ago
t. i am a lead designer on a blizzard game
>>
>>97702939
Stop doing cocaine in the bathrooms and draw more space rednecks, Metzen.
>>
>>97702939
>there is absolutely nobody in upper management that believes in RTS games any more.
I absolutely believe that part. I remember that gut-punch interview where one of the Starcraft team pointed out that a ten-dollar mount in WoW outsold all of one of the SC2 releases. Just that. It's not exactly rocket science to figure out why triple-A titles are getting shittier and shittier. Good luck escaping. I left back in 2011, but had been on the Activision side.
>>
>>97702950
Chris Metzen
>>
File: 1632263670996.gif (914 KB, 291x290)
914 KB
914 KB GIF
>>97702939
>theyre going to announce a new starcraft game at blizzcon that plays like helldivers 2
This is one of the most bafflingly retarded ideas I've heard recently.
>>
>>97695489
>>97696069
they also have permission to use book-exclusive stuff so there is the entire stock of infested terran units to use
>>
>>97702976
I'll play the everloving fuck outa it, if it's any good. I dunno helldivers. But coop shooter in the SC universe? If it's half-decent, I'm down.
>>
>>97703012
Good consoomer
>>
>>97702955
>>97702976
>SC3
>Two player act as RTS commanders/directors
>Other players in lobby act as single units
Would never happen, but would be cool. Like that Natural Selection game.
>>
>>97702939
I believe that.
I would love Warcraft 4 but not in the WoW timeline, the MMO has ruined this setting.
But a Helldivers type of game in Starcraft would be awesome. I would rather have that than Warhammer.
>>
>>97703039
>waaaaah don't like things I don't like
Pussy.
>>
>>97703168
>B-B-BUT IT'S LE BRAND™! I MUST CONSOOM EVERY BIT OF BRAND™ OR I WON'T BE THE GOODEST GOY!
lol
>>
File: nice.png (326 KB, 2090x338)
326 KB
326 KB PNG
>4000 Orders
Not bad.
>>
Who else is here for the big tiddy protoss girls? Just me?
>>
>LGS discord server put up a Starcraft channel
>Like 10 people immediately in it
Aw fuck yeah
>>
>>97703206
>Anon discovers the idea of enjoying a property and wanting to invest in/ support it
Life must be wild for you.
>>
>>97703214
BTP (Big Titty Protoss) are certainly a plus, yes.
>>
>>97703214
adepts are such a shit choice
i hate them in sc2 and i hate them in this game
>>
>>97703237
I like them and think they're a good choice :)
>>
Are 2 sentry squads too much for 1k daelaam? So far i've been thinking
>sentry, all upgrades
>zealots, My life for aiur and leg enhancements
>stalker 2 model
>sentry all upgrades
>adepts Glaive Strike and Resonating glaives
>>
>Price is good
You people fucking deserve GW's pricing. God, I hate you all.
>>
>>97703304
>God, I hate you all
Well Jesus loves you, anon.
>>
>>97702824
I hope they can add hybrids at some point, there's enough of them to make an army and they can also use the other races units similar to the big demons in 40k
>>
>>97703304
It's OK when Microsoft does it.
>>
>>97703252
That would put you just over 1k, assuming point values haven't changed since the early February rules. If you dropped Glaive Strike it would be 1k exactly.
You're looking at a very thin frontline in return for a bit more durability at range.
Forge/Gateway/Twilight Council COULD put in work there though, especially in a PvT matchup, since their melee is lacking (at least until Firebats and Hellbats show up). Zerglings and Kerrigan could be an issue in PvZ though, and Daelaam means you miss out on the Pylon for extra Psionic casting.
Naturally this is all purely theoretical.
>>
>>97703330
oh right maybe for some context i know i will be fighting zerg tomorrow and my cards were
>observer
>gate chrono
>forge
app is saying exact 1k on points and 95 on gas, i could drop a sentry for more zealots since adept buff is too good to pass up and before i considered 2 sentry/2 zealot till i actually read adept's schtick
>>
>>97703319
They've been confirmed as a 4th faction in the future with hints of Moebius Corps and Amon controlled Zerg/Protoss somehow being included with them.
>>
>>97703345
Yeah my info was out of date, could fit it all decently. It really depends on how you want to split the units. If the Stalkers and Adepts will be together then the second Sentry squad will be less valuable, but spreading out could be the way to go for covering objectives.
>>
>App already has Community Missions
>This is the top one of the week
War never changes
>>
>>97703441
think i will drop sentry and observer for a sake of another core slot and just grab 2nd squad of zealots
gonna be first game anyway so only way i could be salty if op deliberately brings epic to supposedly non-epic 1k point range
>>
File: IMG_9676.jpg (295 KB, 1125x1626)
295 KB
295 KB JPG
>>97703304
I’m not falling for ‘lower prices at release’ again. Conquest was bad enough for that
>>
>>97698731
>genre-defining Dune 2
No, what the fuck are you talking about?
do you mean like loosely mechanically?
WC1 resembled Dune2 but that game if i remember you could only select 1 unit at a time, and racial differences were down to 1 infantry and one two 2 vehicles.
It's related to dune 2 like how TF2 is related to wolfenstein.
A distant ancestor, sharing conceptual DNA.

Raveners didn't exist till 3rd which means it didn't exist till after SC came out.
i think you're looking for Warriors.
they have been progressively gotten more bug like and less reptilian since the 90s.
i think it was to keep them in line with the gaunts but as early as snd ed the entire army was developing plates.
>>
>>97703214
I'm all about that protussy
>>
>>97703731
>>97698731
you know what i'm going to delve a bit deeper.
40k steals with both hands but so does it's cousin.
nids don't really look like Zerg.
not in most of their units at all, barring the hydralisk
issue is i think they're both heavily drawing from Aliens and not each other really.
the nids had scything talons before SC, see the old metal hormagaunts.
if you're fixated on the head, well that's from aliens for both of them, many alien species have that expanded head crest.
if it's that it's a snaking beast with a head-fringe and scything talons... maybe, then it's one unit and they were already both stealing from the same force.
the carapace existed in 2nd nids and before.
it looks to me like at minimum covalent evolution but looking at some of the early concepts i do feel like there's some 40k in there. but much more alien
>>
>>97703214
Damn, they are stacked.
>>
This is a super exciting release for me. A melting pot of 2 things i really love. I think these will be my first miniatures ever and my first tabletop game. I couldn't really afford any 40k up until recently.
>>
>>97702010
The infantry look acceptable enough when painted, though it's hard to find actual WWII army men over the norm which is depicting the US's Vietnam kit.
>>
File: 1772759223945588.png (271 KB, 689x467)
271 KB
271 KB PNG
>>97692965
>limited founder's edition
>>
so even though the majority of you probably own or have owned 40k models, are you going to become a weird cult seething at 40k like the WWI Demons game is?
>>
>>97704156
I already got mine >:)
>>
>>97704162
I still like 40k as an idea, even if I think most of the recent tabletop developments are a miss, just like how I still like Starcraft as an idea, even if I think Legacy of the Swarm is AIDs and the Kerrigan plot runs roughshod over Starcraft 2's otherwise engaging worldbuilding.
>>
>>97704162
Yes.
>>
>>97704162
Starcraft is the reason I got into 40k. LGS willing I'll use my Protoss models as proxies in my Eldar army sometimes.
>>
>>97703731
>do you mean like loosely mechanically?
No, I don't mean "loosely." I mean that Dune 2 invented the RTS and Starcraft is a direct successor to that. It is not a "distant anscestor." It is the direct progenitor of Warcraft, which Starcraft 2 is the direct descendant of.
>>
>>97698814
They have a 10 year plan, so it's up to players to support it for max longevity.
>>
>>97704198
This. One of Blizzard's former lead artists said the game was directly insoired by the Dune RTS befire they took it in their own direction. Any 40K influence is more from drawing from the same inspiration pool than from trying to copy 40K.
>>
File: images (8).jpg (10 KB, 259x194)
10 KB
10 KB JPG
>>97703214
Wow, this looks like shit. I hate what SC2 did to the protoss aesthetic
>>
What colors are you going to paint your armies?
I'm looking for an inspiration for Protoss
>>
>>97704351
pre-emptively taldarim
>>
>>97702021
>>97702034
>its Aliens based
>THAT'S JUST A XNOMORPH
nigger learn how to read more than one post
>>
>>97704198
>No, I don't mean "loosely." I mean that Dune 2 invented the RTS
1. anon he's saying "based on" which is mark-ably different.
when people say "based on" they generally mean aesthetically and tonally.

2. What you're saying is autistic and useless information.
Also factually wrong, https://en.wikipedia.org/wiki/Herzog_Zwei https://en.wikipedia.org/wiki/Utopia:_The_Creation_of_a_Nation

But let's get to the fucking bones of the issue, "SC is an RTS there for it has direct linage from this game." sure, and well if you're going to be that way, Herzog Zwei inspired dune 2.

there's nothing Dune in SC, not in tone, not aesthetics, and generally you do not see this in game play, aside from the most base building blocks.

SC is a really well designed and thought out game, frankly brilliant and i say this as a guy who prefers CNC. Everything in it was built up nearly from the ground up where it doesn't resemble dune 2. it's not dune, it's frankly genre defining on it's own, as quake was to FPS.
>>
>>97704282
>Any 40K influence is more from drawing from the same inspiration pool than from trying to copy 40K.
Well yeah dune.
but 1. i want that artist interview and 2. there's no dune in starcraft don't be a retard.
>>
>>97704162
I sold off my 40k stuff a decade ago. So yes.

>>97704282
I know at least 2 team heads have said they didn't know about 40k before the game released, which in 90's US, I could believe it.

>>97704351
Everyone is painting them Tal'darim.
>>
File: hydra.png (524 KB, 716x594)
524 KB
524 KB PNG
I think I'm sold, these models look great
https://youtu.be/rkidreiH3kM?si=OkM-CcuBdmxQTXzL&t=758
>>
>>97704533
>1. i want that artist interview
Hope you're not one of those fags whose allergic to vtubers
https://www.youtube.com/live/Be4UZDUaqtc
He's also the guy responsible for sexy draenei, as well as trolls/gnomes being in vanilla WoW
>2. there's no dune in starcraft don't be a retard.
Dune the RTS, retard. That was the origin point of Starcraft. The designs are pulled from all sorts of scifi, like the Terrans being heavily inspired by Starship Troopers, made blatantly obvious with Brood Wars' UED propaganda cutscenes and the Protoss Reavers being directly inspired by Nausicaa, as the artist in the interview reveals.
>>
File: sc2protoss.png (2.73 MB, 1918x1079)
2.73 MB
2.73 MB PNG
>>97704351
Terran: the classic Dominion red just looks too good

Zerg: I really like the Leviathan Brood color scheme with the darker purple

Protoss: either the Tal'darim or Ihan-rii color scheme is guaranteed to look good
>>
>>97696675
>Banelings
>Likely not as models, could work as tokens. Suicide units are an odd one.

They probably will make them just to do more models with clear plastic. They seem to love their clear plastic.
>>
>>97704714
>link
thanks anon, do you have a time stamp?
this is 4 hours.

>Dune the RTS, retard.
I've played dune 2. If you're talking about how they played it and chose to follow the RTS genre whatever. not worth discussing.

You're using an Artist here, we're talking art, aesthetics, none of it is dune.
you say this yourself, Starship troopers, alien, anime, bet there's some of Abe's odyssey too who knows.

dune could be there somewhere, but it's not in the setting and i like the starcraft setting.
>>
With the tactical cards you only have to exhaust them to generate command points right? So you gain the active ability/reaction and then can flip it later? Or is it one or the other?
>>
>>97704949
One or the other. Using one of the abilities on the card also flips it for the turn.
>>
File: file.png (17 KB, 1353x295)
17 KB
17 KB PNG
>>97704970
So its either generate resource use reaction on one unit or use active ability on one unit I got it.

If it said passive it would persist though correct?
>>
Played a 1000 point game using table top sim about a month prior to the pre-orders dropping. Even when we were retarded and fucking up the rules, we still had a lot of fun with the game overall. I've got the Terran/Zerg starter plus a box of hydras. I'm legit excited about this game and hope it doesn't crash and burn in 3 months.
>>
>>97704910
>not worth discussing.
>You're using an Artist here, we're talking art, aesthetics, none of it is dune.
All I ever said was that they took mechanical inspiration from Dune and artistic inspiration from the same grab-bag that inspired 40K and that nothing in starcraft is a direct pull from 40K. You're the one who randomly decided that meant Starcraft was exclusively inspired by Dune up here >>97704533, I don't see why I should be expected to defend your assertion
>>
>>97704162
No, I am too busy being angry at Blizzard despite buying Blizzard products.
>>
>>97705226
Thoughts on how the game plays?
>>
>>97704516
You know I actually had Utopia on theI Intellivison and played it. No: Utopia has fuck-all to do w/ the RTS genre. It can be retroactively described as an RTS. It's not. It's more like a simultaneous board game and plays nothing, at all, like an RTS. You googled something you're ignorant of then posted surface simalrities as if they were facts. Type less and you might learn something.
>>
>>97705313
Coming from playing 40k and quiting to trying this once and getting hooked:

>Pros:

The game is just easy to pick up and explain. Without even seeing the rules and going off one youtube video, I taught a friend how to play in about 10 minute hands on

Building an army is piss easy and the upgrades for every unit instead of upgrades on one hero model makes every unit feel useful.

The"size stat takes a lot of guess work out of "am I in cover?" "Can this see this?". If you're model is size 2 (two inches) and the terrain is size two, you're good

Alternating activation just feels better to me than you-go-I-go, because it doesn't feel like you can get buttfucked turn one for place a couple units weird

All the phases of the game are self explanatory and pretty well defined with the actions you can do and ever choice feels both meaningful and tactical.

Combat is pretty simple. AoS-like where you only have to worry about hits and saves. Units that have been charged can still shoot at the unit that charged them without paying faction specific points for it which just feels nice.

It just FEELS like you're playing Starcraft.
Even when I didn't have the core rules nd we played, when something came up and we wondered how it worked, we fell back on how it would work in the game, and 9 times out of 10 we were pretty much right.
>>
>>97692965
looks like they're making the mistake privateer press made later on in its life of assuming they could charge at or above GW level prices
>>
>>97705412

>Cons:

The supply mechanic is semi-weird. I've been told if you've played bolt action then bringing things in in wave is normal so it shouldn't be that big of a deal. Just follow what it says on the mission card and you're fine

Missions as of right now are pretty fucking boring. I know community missions are on the way but get ready for a lot of take and hold

Surge is both cool and fucking dumb. The basics are, if the target is an eligible surge target, you roll a surge die with your normal hit roll, typically a d3. What ever number you get from your surge die, any hits you make go straight to damage, basically dev wounds. I had a unit of Marauders that out ranged a unit of roaches and Marauders surge armor, they also have piece armor(2) bring their damage from 1 to 2. That group of Marauders in one attack left a 3 man strong unit of roaches with on roach on 2 HP thanks to luck rolls.

A lot of weapons do 1 damage, even fewer do two. You're playing rock paper scissors most of the time trying to counter units and in a game were protoss effectively have 7-12 health (ex: Zealots have something like 3 shields for the whole unit, and one you get through that, each model has 4 health) you're relying a lot on surge sometimes.

If you like the grand baytle scale of 40k you're going to be super disappointed because a lot of your points/minerals are going to go to upgrades. You're at best going to have 5 total units in a small game and like 7 or 8 in a large game.


Other than those. Game is pretty fun. I like the tacti-cards, they feel like better, more specific strategems. Every unit feels good to use, even zerglings (zerg main) and I'm trying to fiending for my next game.
>>
So Archon accidentally put up the assembly instructions for the retail Tarran and Protoss starters, which shows what is coming in them. They are basically one of each of the various troop boxes, i.e 9 marines, 3 medics, 4 marauders, and a goliath for the Terran one.
>>
Anybody got size comparison pic with like space marines or something? I cam't fathom just how big the models are
>>
File: most podels.png (968 KB, 1780x530)
968 KB
968 KB PNG
>>97705783
Looks like Minicompare has got the minis now, if the site is to be believed.

Anyway, I was just combing the catalog, is there much faith in this game taking off or at least being good? Units consolidating around their leader for movement sounded nice.
>>
File: Daelaam.jpg (266 KB, 1920x1072)
266 KB
266 KB JPG
>>97704351
I'm painting my Protoss up as lore-accurate as possible, so my Nerazim, Tal'darim, Purifiers and Khalai will be wearing their proper colours since I want to play a "near the end of SC2" Daelaam force that has brought all those various tribes, cultures and factions together.

Zerg, I'm playing the Tiamat Brood. So the standard SC1 Zerg brown-ish carapace with bits of red throughout it.

Terrans, the UED. Without a doubt lol I love those dudes.
>>
>>97705786
Goliath is bigger than i expected.
>>
>>97705412
>>97705446
Interesting, although the lack of large battles sounds kind of odd. I wonder how much they're going to play around with that because of course this is a game with both Protoss and Zerg, those extremes are part of the flavor. Might go in on the 2 faction pack but I would have preferred a Zerg & Protoss one and I almost want to hold out in the hopes they make one.
>>
There is truly nothing more that I would want to do than repeat voice lines ad nauseum and Zerg people or god willing Reaver dropping people on tabletop. The models look simply fucking amazing and you can feel the love from every single one of them.

But I fucking hate what happened to Starcraft and what Blizzard did to it and everything else. I can't sit in a room with people who have any positive impression of Starcraft and Blizzard as it is today, I just can't because I would be non-stop shitting on what Blizzard is. This product would have been a buy no question just before WoL came out but after that there is no fucking way.

I want this so fucking much but I know better. I would sincerely think anybody who also owns this, myself included, would be a fucking idiot.
>>
>>97705786
Wonder how big the Ultralisk gonna be. Don't think they'll make warships so it will be the biggest model I assume?
>>
File: 732_732_crop.png (199 KB, 732x732)
199 KB
199 KB PNG
>>97706054
I think at some point they said it will be bigger than their Tarrasque, which already is fucking huge.
I'm looking forward to all the mid-size vehicles and flyers.
>>
>>97704156
It is only time limited not quantity limited. If you order during pre-order time you are guaranteed to get it.
>>
>>97703212
DOA with sales like that.
>>
>>97692965
I can't even lie if they did a Warcraft 3 box that had a starter box with Orcs and Humans then expansions for Nelves and Undead I would also pay £300 for it. God I'm such a pathetic paypig.
>>
>>97703212
4000 orders divided by 50 states is 80 people per state, half of which likely won't play in public or are just collecting this shit like any other god forsaken nerd hobby. 40 people per state playing this game. Best case because we're not including Europe, Korea, or Canada.
>>
>>97706309
Game's DOA, innit?
>>
>>97706309
There's a lot of games with no where near even 50 people playing per state tbhon

>>97706172
Lot of long lasting games have started with fewer.
>>
>>97706322
>>97706309
>>97706172
They did say they surpassed 4000 a long while ago. It ain't 40k big but it ain't DOA by a long shot.
>>
>>97706322
It's dead especially when you consider that other countries are not being counted.

You really have to imagine how far Starcraft has fallen when it can't pull numbers for a highly on-brand game product. It's Starcraft, people played it in schools. It was Overwatch before Overwatch and crashed equally hard. Even the current generation of Koreans don't view Starcraft as some kind of national icon anymore. Final Fantasy pulls people into Magic on a level better than Lord of the Rings, which is crazy when you think about how shit Square is and how much more penetration Lord of the Rings has. And Magic is dead in-person in a lot of places despite making a billion in revenues every year.

I should be the sort of person buying this product, if it wasn't for the fact I fucking hate Blizzard and know a dozen other people who also would buy and play this game but fucking hate Blizzard too. The cost isn't even an issue - it's Blizzard.
>>
>>97706346
>I should be the sort of person buying this product, if it wasn't for the fact I fucking hate Blizzard and know a dozen other people who also would buy and play this game but fucking hate Blizzard too. The cost isn't even an issue - it's Blizzard.
I'm one of those people too. Their insistence on using SC2 designs and attachment to Blizzard kills any interest I'd have in this game when 15 years ago I'd be throwing all my money at it
>>
>>97706322
It's painful that you have to jump through hoops to get it in Mexico.

Bloody hell not a single shop even knew the game was coming and that's depressing, fuck it mate I wanted to be an early adopter to teach people how to play it.
>>
>>97703212
If we say they've 5000 orders, due to surpassed long ago, that's 5000+ orders in the first week. I don't think Mantic does much better than that and they've been around for years. People are just Doom Posting and (You) fishing.
>>
File: 2000 Point Zerg.jpg (252 KB, 1561x879)
252 KB
252 KB JPG
>>97705936


Same anon from >>97705412 and >>97705446

I feel like I have to clarify. This is roughly a 2000 point Zerg army I'm going to test in my next game. I haven't made one for Terran or Protoss yet, but armies are both not large and not large due to the points cost per model. It's feels kind of like skirmish but not at the same time. I can only say try it out
>>
>>97706475
>People are just Doom Posting and (You) fishing.
It's wild encountering you Blizzard fans in the wild. You are just wilfully blind at how much people hate Blizzard. It would be okay if you admitted to any of the stupid shit Blizzard does but you don't, it's rose-tinted glasses and earplugs all day. Even when you have flagrant sales numbers backing up the immense amount of apathy from an audience that in all likelihood had 100M people across the lifetime of the game and probably 50M at peak you still think it's inorganic hatred.

>It's not a video game
Yeah well that means there's no matchmaker for this tabletop so good luck finding a game. I wouldn't play this shit with you people at Blizzcon because it's a 100% chance of interacting with a stupid person.
>>
>>97706532
>>97706380
>>97706346
Lol people still buy from and support GW and Amazon and shit despite the sort of companies they are. SC will be fine
>>
>>97706532
Anon, I never mentioned Blizzard in my post. I was talking about numbers and lifespan. You're the one who suddenly flipped his shit about Blizzard.
Ever heard the term rent-free?
>>
>>97706577
Are you suggesting that not everyone in this thread has Blizzard in their head while looking at this product?
>>
>>97706635
I'm suggesting you went off without cause or reason against a company that, based on your anger, I can only assume kicked your dog and shat in your sink.
>>
>>97706532
>>97706635
You're making a lot of bad assumption because you don't know what you're talking about. The Starcraft scene has no dellusions about how shitty Blizzard is, anon. We love Starcraft--not Blizzard. And we know more about all the shittiness of Blizzard than anyone else has to bother knowing, because of our love of Starcraft. You've assumed that we must be fanboys because it's an easy strawman for you. But if you wanna know what we think: Instead of telling us what you assume? Ask.
>>
>>97706346
>Final Fantasy pulls people into Magic on a level better than Lord of the Rings, which is crazy when you think about how shit Square is and how much more penetration Lord of the Rings has.
That's because the FF set for Magic was abhorrently fucking broken, so you had just as many people if not more who just bought into it because it was a shotgun blast of potentially prime EDH cards.
>>
File: Spoiler Image (7 KB, 148x100)
7 KB
7 KB PNG
>>97706529
Do you get 3 balanced armies point-wise across all 3 factions if you go all in? or does one faction gets more power than the others?
also, If you want to go up to 2000 points, how close does the all-in pledge gets you?
>>
>>97706698
The all-in gets you 3 1250 point armies I believe
>>
Doesnt the circle go

>Starcraft Zergs "inspired"(ripped off) by Nids
>Modern GW Nid design "inspired"(ripped off) by SC Zergs aesthetic
>>
>>97706700
So how feasible it is to just get the all-in and complete the 2000 point armies as they release newer units instead of buying more boxes of units you already have?
>>
>>97706569
I'm not saying the game is LE DOOOOOOMED or whatever, I'm just pointing out that I used to be the target audience but SC2 killed all interest I have in the setting as a whole.
>>
>>97706749
That seems to be the idea. Get the all in, buy the Mutalisks and Ravagers as they release to get to 2000. Archon said they want to discourage the spamming of 1 unit so I think it'd be a good idea to add new thungs to your army rather than just more Roaches, for example
>>
File: Zerg all in.png (137 KB, 867x1000)
137 KB
137 KB PNG
>>97706698

Using the 3rd party army builder I found and using the zerg as an example. If you got all the zerg portion of the three player all in and built out everything on the box(es) This is the army you'd have before upgrades.

As far as balance it's hard to say because we only have so many models and I've only tested ZvP thus far at 1000 points.
>>
AAAAH I'M GONNA CONSOOOOOOOOOOOOOOOMMMM
>>
>>97703214
I wonder if there's going to be anyone selling just the ghost girl
>>
>>97706732
No. This is just a baseless meme proliferated like a game of telephone on foruns like this one.
>>
>>97703633
well conquest at least forewarned anybody with brains to stay away when they announced the scale. that was courteous of them.
oh wait these guys did that too didn't they.
>>
>>97703832
the original nids, which pre-date SC, drew very very heavily on the look of aliens xenomorphs. and arguable SC zerg drew on both of those themselves. but then nids got a very conspicuous total redesign in the next edition after SC was popular which kinda blows that whole argument to shit.
>>
>>97696460
Because you're a retard with impulse control problems
>>
>>97696460
Because it's rules and models are better than 40k.
>>
>>97706172
When was that post? Day1?
Besides that the number is save to assume that its a bit higher than 4000 by now, ihats probably not including the orders from all the 3rd party retailers that are offering the preorder stuff for the game at -15 or -20%.
>>
>>97706635
I dont care for Blizzard. I never played Starcraft 1 or 2 in Multiplayer and stopped playing WoW like 15 years ago. I still ordered the Protos bundle, because the minis are nice, and the rules are good.
>>
>>97697259
I think they elude to this with the skins in the game to some degree.
>>
>>97706793
AAAAAAHH I'M GONNA TALK ABOUT A TG ON A BOARD DEDICATED TO TGs
>>
>>97706635
WTF are you even talking about. If anything, people being able to re-create the golden age of the Starcraft IP in tabletop form, without having to associate with Blizzard as a company, is a huge plus.
>>
>>97705786
You are now reminded of the fact Starcraft Marines use steroids in order to ensure they're all buff enough to comfortably fit in the CMC.
>>
>>97707348
diabolical
>>
>>97707422
Given the Bowie scream on the barracks, probably a lot of Nutra-Grain as well.
>>
I know its not gonna happen but I'd like some of the dead characters like Duke, tassadar, raszagal and general warfield
>>
>>97703212
Most Kickstarters for games get a few hundred backers in their entire campaign. 4000+ orders, in week 1, ain't too shabby at all.
>>
File: bruh.png (818 KB, 1024x576)
818 KB
818 KB PNG
>>97707493
>tassadar
Anon?
>>
>>97706919
>a very conspicuous total redesign in the next edition after SC was popular which kinda blows that whole argument to shit.
No it actually doesn't.
point to the ZERG in the 3e re-sculpt, maybe fire up the OG game or look at the manual, i'll give it to you here:
https://devnonsense.com/pdf/StarCraft-manual.pdf
generally in the concept art the zerg are given a bit more chitin but generally you get a scaly or slimy look to them, likely to accommodate hardware restrictions.
the image here shows 2e to 3e and both the ingame design of the zergling and concept art. if you look at the 2nd ed line, not only can you see the clear xenomorph inspiration but the trend towards chitin. Hormagaunts have chitin, gaunts do, the warriors do, high tyrants look like the blueprint for what would be happening later.

when they move over to 3e, everything becomes hunched, except the warriors.
they extend chitin and the more important/tough a thing is the more chitin it gets.
They already had most of the components here in their design language.
do you look at a zoanthrope, is that a zerg inspiried unit?
the hive tyrant? (take 2 3 and 4 if you want) gaunts, i mean you could but you'd be wrong.
when people point to it they point to the warrior and ravengers getting big head crests. or the fex looking like a ultralisk, kinda if you squint.

it just doens't hold up, JUST LIKE the claim that starcraft rips off 40k.
>>
>>97707531
>Dragoons and Fenix
HYPE!!!
>>
>>97705320
>i can't argue with what you said, I've just zero'd into something throw away so i can discard it out of hand.
very good anon, true form for internet arguments, i mean if you read a SINGLE line longer you'd see herzog zwei being mentioned as an inspiration. here's a direct source because you apparently cannot into reading https://forum.dune2k.com/topic/8774-dune-ii-was-not-the-first-rts-game/

So what about zwei eh? you know i played a modern successor of it and while it trends towards moba it has many components of modern RTS.
Does this affect my argument either way for it to be true?
NO YOU FUCKING SLACK JAWED ILLITERATE, THAT'D BE RETARDED. which is why you brought it up.
why don't you try listening to someone else and restating my fucking point you mouth breathing retard?
let me help you with that.
when people say "based on" generally they mean tone.
if you chase things right back to their progenitor you can find things that look wildly different to what the game is. that's evolution.
Dune resembles starcraft as utopia resembles dune.
>>
>>97705259
>i don't understand why
read the thread bud.

Ahem,
>>97698650
>But it's definitely based on 40k in the same way that warhammer is based on LOTR
>>97698731 (direct response)
>The clear progenitor of Starcraft was Westwood's genre-defining Dune 2.

I've gotten a bit tangled in the argument and i don't think your the anon I'm arguing with and I'm not the anon who said SC is based on WH. (I do not hold that opinion nor do i care. artists steal with both hands.) Contextually when i read this it does seem like a retard responded to another retard regarding game play when another guy clearly fucking meant aesthetic.

it's why i've been banging the drum here. we are literally talking past each other.

also i also think honestly it's a disservice to SC to compare it mechanically to dune. Dune's great but the design of SC is leaps and bounds above it.
I often use FPS history as a contrast because it's well documented but look it's like comparing ultima 1 to ultima 7, they're both RPGS, directly related in fact but very very different mechanically and tonally. or if you ill morrowind. SC is fucking great even if i prefer CNC, it's good.
>>
>>97704701
Really not a fan of how large " miniatures " are becoming. I liked when minis were tiny and you simulated large battles with them. Feels like both GW and Archon are making action figures without the action part now.
>>
>>97707812
It kinda depends for me. The size of this game, in which you've a handful of squads per army, it works fine imo. But like 40k apocalypse or high point games of Age of Sigmar with models on fucking 100+mm bases it doesn't work.
>>
>>97707828
>with models on fucking 100+mm bases it doesn't work.
*with DOZENS of models
>>
>>97707648
>also i also think honestly it's a disservice to SC to compare it mechanically to dune.
Again, that's a direct quote from one of their head artists. They started with Dune (mechanically) and was iterated into its own superior game.

But as you said, I'm neither of those anons, my first post on the matter was >>97704282, where I mentioned they took the mechanical framework of the Dune RTS and grab-bag of scifi aesthetics they liked to make their own thing. Any 40K similarities are a product of convergent evolution as opposed to direct inspiration.
>>
>>97707812
It doesn't help that almost all of them are in obnoxious dynamic action poses, further increasing the feeling that you're just slamming figurines together rather than fielding an army.
>>
Blizzard has been COOKING lately.
Goddamn, what a comeback.
>>
>>97708090
>dragonsona furries, trans dragons, and wheelchair wizards
Yeah vro, they're SO back!
>>
>>97705786
Starcraft Marines are way cooler than Primaris
>>
>>97705783
https://youtu.be/lHDjgds2QEQ?si=AFPXpMmi1jmq8lTS&t=290
>>
>>97708104
Trying too hard.
>>
>>97708104
I have to admit, Khadgar with a magic construct wheelchair is ridiculous enough to work. Its stupid, but in that realm of stupid that WoW works in.
>>
>>97708184
Yeah, you have to embrace the campy fun of it.
>>
>>97708184
It plays into his character as Khadgar was making up excuses to keep Dalaran from actually contributing to the Alliance at every turn, even in the face of one member state's (one that was ruled by his friend no less) attempted annexation and another's genocide, only to in turn be given no aid when it finally had to face a big threat itself.
Khadgar is now literally projecting his role as the crippled man of Azeroth.
>>
>>97708215
If Starcraft 3's writing is even half this good, then we are in for a treat.
>>
>>97707812
I like it. Easier to paint haha
>>
>>97708111
SC2 marines were basically primaris before primaris. Complete and total SOVL drain of the OG design
>>
>>97708465
That's a bit insulting to SC2 Marines. Both designs from SC1 and SC2 are cool in their own ways and have their place, they are not lore-breaking, ass-pulled abominations like Primaris are.
>>
>>97708465
I hate a lot of design changes made in SC2 but marines are not one of them. I think the modular look to theme reinforces the "disposable, mindwiped convict" look.
Now the Hydralisk, THAT was a raped unit. Everything from sound to look and even gameplay function was a total downgrade.
>>
>>97708048
>I'm neither of those anons,
The issue is you're stepping into a conversation about that.
We do agree, hell i think i used the term "covalent evolution" as well.

That reminds me, you have a time stamp for that for the /v/tuber video.
look i'll sneed but only when i'm working/commuting.
>>
I dunno, hope I can play Brood War mod without SC2 stuffs/fluffs
>>
>>97708465
Really, the only readily noticeable change in design between the two Marines from the regular top-down perspective you see them in is the fact the SC2 marines decided to paint their entire suits blue instead of just the highlights. Blizzard was even nice enough to let you switch back to the SC1 models (which IIRC use the recreated SCI unit renders as their base) if you own remastered.
I will admit the Thor and Marauder look ungainly compared to even the redesigned SCI units, and so does the Viking's fighter mode.
>>
>>97707531
Fenix as a Zealot? or a Dragoon?
>Tassadar probably won't be in his Carrier
sad
>>
>>97709115
If I remember correctly they'll release Brood War designs for Kerrigan and something else later on, I'm sure some of the units like Hydralisks and Marines are going to get another box too. Like different marks of armor for Horus Heresy.
>>
File: MC-400A.png (912 KB, 893x700)
912 KB
912 KB PNG
>>97710411
I'd be shocked if they didn't sell different patterns of CMC armor detailed in the unit skins for flavor or subfaction-specific units. Even the UED has its own version of power armor, and it's the first depiction of the CMC to get a model kit.
>>
>>97710357
If we go by Heroes of the Storm logic then Artanis is the designated Zealot hero while Fenix is the Dragoon.
>>
File: 20260314_195807.jpg (92 KB, 736x976)
92 KB
92 KB JPG
Just release Starcraft 1-3 on Steam, Blizzard, and you shall get money. It's amazing how normies get filtered by multiplayer when they could be playing custom mods Special force/The thing / Cat and mouse.
>>
>>97710357
Since he's coming with the Dragoons and we've already got 3 "humanoid" (for lack of a better term) Toss by then, I imagine he'll likely be in the Dragoon.
Plus, it means they can release Fenix-on-foot as a separate unit later, so there's an easy way to fill out a future wave.
>>
>>97708260
Time to act your age and switch to 54mm Napoleonics, grandpa.
>>
>>97709437
>That reminds me, you have a time stamp for that for the /v/tuber video.
Nope, watched it years ago. I think the start of the interview deals more with his start at Blizzard and his time on their earlier projects before he starts talking about WoW and ultimately why he left, but I could be wrong
>>
>>97710850
ok buddy
>>
File: Spoiler Image (170 KB, 1024x1127)
170 KB
170 KB JPG
>>97710357
ENTER
>>
>>97711027
I hate the Purifier aesthetic so much. It looks like Terrans trying to build imitation Protoss, not an ancient weapon too terrible to use.
>>
>>97707578
>the hive tyrant? (take 2 3 and 4 if you want) gaunts, i mean you could but you'd be wrong.
the hive tyrant, absolutely, because the tyrant COMPLETELY changed design after starcraft. the 90s hive tyrant, before starcraft, looked like it was based on the queen from Aliens. the hive tyrant from 3rd/4th looks like a zerg. you'd hardly know they were supposed to be the same model if it wasn't labeled "hive tyrant" underneath.
>the original zerg didn't have chitin armor
that's bullshit. they were never "scaly". you don't have to look at concept art, just think about the FMV and menu animations from the original SC game. zerg were definitely also slimy but so were pre-5th tyranids, that doesnt really prove anything.
>>
File: pngkerrigan.png (2.7 MB, 1140x1816)
2.7 MB
2.7 MB PNG
So for kerrigan i know ill have the base one from the set but im wandering what scale she is, i found this 75mm scale one whichi is the same as as guilliman from 40k which i would love to use as an alternate sculpt but am worried she might be too big.
>>
>>97712084
She's fucking huge in StarCraft 2, I say go for it.

If anyone chats back, just tell them it's lore accurate.
>>
File: size.png (794 KB, 1299x774)
794 KB
794 KB PNG
>>97712084
She's just a normal human sized
>>
>>97712369
That is just due to being a hero unit
>>
>>97712431
Lore accurate.
>>
>>97712369
>>97712415
>>97712431

like i did some looking around and this is the best comparison i could find. I should be fine right?
>>
File: pngscalekerrigan.png (729 KB, 600x600)
729 KB
729 KB PNG
>>97712504
would help if i posted the pic...
>>
>>97712504
>>97712518
It's a proont so you can have her scaled down a bit, just make sure she fits her base, 32mm I think? Also she has a token for being burried.
>>
>>97712518
Do it.
>>
File: blizzcon-2011-025.jpg (268 KB, 600x800)
268 KB
268 KB JPG
>>97712415
That's to be expected of miniature scale. Dunno if anyone has ever been to Blizzcon and seen the life sized statue they tote out for that, but if you take her off her tactical rock, she's pretty smol. Standing roughly 5-foot-nothing at the head.
>>
>>97712415
That's why they stuck the bone wings on her, so she'd show up easily in Brood War's top-down view.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.