Previous thread:>>97640959>What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,Warcaster, Warmachine, Xenos Rampant, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.>Examples of companies providing rules and/or miniatures for alternative wargames.Archon Studio, Atomic Mass Games, Black Site Studios, CMON, Goblin King Games, Lucid Eye, Mantic,North Star Military Figures, OnePageRules, Osprey, Para Bellum, Seb Games, Spellcrow, TTCombat,Victrix, Wargames Atlantic, Warlord Games......and many other publishers.>Places to get minis; Updates to the minis list are welcome.https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edithttps://www.dakkadakka.com/dakkaforum/posts/list/373197.page>Novice Troves, meant to serve as a sampler of available systems. Check out the Share Thread for up-to-date troves.https://pastebin.com/MjtsC8AXhttps://mega.nz/#F!zSYW0I4a!vXh8-UPi_tWXpJES_-p4zg>TQGames you've collected and haven't given the attention you should.Bonus question: When did we start putting the previous thread link at the top? Have we always done this and I'm just losing it?
>>97696667You are definitely losing it.Also we need to prune the list of companies and games for the thread OP pasta Fucking CMON still on there? Warcaster? The Batman game?Some of these ded unc shits gots to go
>>97696705It appears to be top mounted for several years at this point. Updating the OP makes sense to me, probably worth taking a thread or two to make a draft. What's your proposed new OP?
>>97696705Theoretically the Batman Game is still alive... although you'd be forgiven for thinking otherwise. Hell... how many times has All Quiet on the Martian Front died and been brought back at this point? Twice? Three times?Then there's the Halo Fleet Wars game, it's dead officially, but 3d printers are keeping it alive, sort of.
>>97696705We had a long shitfit once when the op was changed so that OPR was on the top of the list, accusations of shilling etc. we're thrown around casually. Now it seems like we almost never discuss the game after 3.5 shat the bed and killed the momentum the game had.
Looks like Dragon bait miniatures will continue for a bit longer. He said his doctor changed his meds and the neuromuscular degeneration symptoms are slowing. So the Kev adams and david Soderquist stuff has a home a little longer
>>97696918That's good, I always liked the stuff on that site. I hope the plans for his ranges are finalized and announced before his final closeout.
hello lads>>97696847OPR was shilled here by the creator, was it not?I'm talking back when /awg/ started he was in here
>TQBLKOUT, I bought a box of models and shelved em to go play Warhammer. Just played my first game with my buddy though the other day and it was really fun, niggas drop like flies and the game runs quick. Definitely planning on buying more models in the future.
>>97698121Seems like a poorer, stupider version of infinity with even less variety than that game, which gets shit on for half the factions looking the same
>>97695998Yeah it does, i have a cosair force.BUT i like the robot crabs/spiders of all kind.
>TQQuar, oh would i love to play Quar.>>97696918i really fucking hope so, i was going to by THUSLA DOOM but it's all sold out.
What would be a good sci-fi skirmish system to run some Helldivers scenarios?
I haven't played in over a month and Firelock is probably my favorite wargame now as it hits just the right mix of fantasy and realism.
>>97698567What kind of scenarios do you have in mind?
>>97698291Fills a niche for scifi Operators Operating Operationally without aliens or magic powers.If you see Souf Affaas with Titanfall robots fighting Wagner Group in exoskeletons and don't think "this is the coolest shit ever" you've probably already been filtered.
>>97698587I've never played it but I love the lore and art for this game. It just hits a very good spot in my heart.
I played another game of dropfleet 2.0. TTC are a mongoloids with the number of different changes they keep throwing at this edition. The structure of a fun game is still there but they're trying their hardest cover over it with new ships and untested rules. Has anyone experiment with using the old activation system with the new rules? I think the grouping of battle groups into ratings was significantly more enjoyable in planning the turns orders than their retarded alternating activations
>>97698694That looks like a clusterfuck tbqh
>>97698702It kinda is. It was a larger game, but the game wants you to track ship energy spikes, damage, strike craft deployed, dudes deployed on the ground and command points
>>97698868Does it not feel bloated?
>>97698646Something that lets you do simple attack and defend scenarios would be helpful, rules for fortifications would be awesome. Also if it evokes the hyper mobile and escalating nature of helldivers battles that would be cool, but more niche.
>>97698567i think a guy is actually making a helldivers TTG.
>>97698931Fuck yeah, you know where?
>>97698973I saw this on youtube:https://www.youtube.com/watch?v=TKNRuqK2JcAnot much other details than that.
>>97698906It certainly takes awhile to complete a game especially since it's been a while since I've played. Not too many spaceship games out there, so I may be a bit more forgiving. Dfc has a number of problems but I do like its focus on securing dropsites over smashin each other's toy space ships. Probably around the same clunkiness as bfg, not as streamlined as armada. Still have to try a billion suns, void admiral, and b5 wars
>>97698980>>97698973NVM, here it ishttps://finalstandgames.com/democracy-drop-troopers-game-overview/
>>97698992Love your PHR colour scheme btwAND I SEE USS BEEEEEEES is there.
>>97698992Fair enough then, I wish you the best in your game testing
>>97698694the removal of battlegroups/the activation system was massive downgrade, and i consider it the worst change of 2.0. i don't think it would take that much to simply jam it back in; a few changes to the deployment rules and reverting to 1.0 list building rules would probably be sufficient.
>>97698467>Quar, oh would i love to play Quar.You should, it's fun.
>>97699093Does it use cards to activate?
>>97699121Not exactly. The cards are for creating an uncertainty about how many activations the currently acting player will be able to distribute among his models.Because of this I just use a few tokens in a bag with numbers on one side instead. The card format isn't really important.
>>97697462>>97698467Honestly it sounds like he got scared by a diagnoses and panicked
>>97699224Doesn't sound too bad. I just dislike situations where you can;'t activate everyone.>Oh no its the fog of war>It's to represent the chaos of battle>Not everyone can clearly receive their ordersgross nasty bleh
>>97698682It has a lot of cool stuff, including tactical machine elf stealth bombers dropping low yield nukes
>>97699263Yeah, it's kind of like that, a small "twist" is that there are 10-11 cards/tokens and a round only ends once they were all drawn, until then it goes back and forth taking turns with 3-4-5 actions in each. So basically every model can be activated in a round... Also there are models that can make a group of models do x or y around them.But I understand why someone wouldn't like that.
>>97699355It's a shame, because I absolutely love the Quar models. I might pick some up for Planet 28 or something like that though, because they really are awesome models.
>>97699367Hell yeah. Cool little bastards
>>97699246>Dave Soderquist to take ownershipship of the line he'd sculptedWell, I kind of expected that, but its nice to hear.I hope the Otherworld stuff can find another new home.
>>97698587>>97699328>Dog booty warrior 20pts.>Strategic stealth jet 2.5 Dog squads in ptsExpencive dogs or shit jet, call it.
>>97699004>AI generated rulesetLmao, did the guys who made Pillage do this one?
>>97698449The terrain alone look sweet, how is the game
>>97701315The Zeniths basically just a delete button for a couple units its kinda a meme since the game punishes parking lots.
Quar anons, is it possible to play the game with just the core rules if i don't intend to use vehicles, cavalry or ordinance, or is it like warhammer where core rules are just babby's training wheels and you have to learn full rules before playing with other people
>>97701865You can play with just 2 squads of 10 infantry having a firefight.
>>97701865Hey does anyone know where can i find beetle shepherd mini? is it still in production
>>97701865>is it possible to play the game with just the core rules if i don't intend to use vehicles, cavalry or ordinance,yes, the free core rules are the same as in the full book, the latter has those extra things as you mentioned, missions and new fluff/setting bits afaiksome say that tractors and heavy weapons are testing the limits of the basic 300 pts skirmish format of Clash of Rhyfles and are better with scenarios set up with them in mindI don't know, I haven't used them yet>>97701912zombiesmith store for physical product or myminifactory for stl file
So with more and more people posting painted Damned stuff, it made me think: The Mauler looks kinda stupid in my opinion, but from what i see and read, it goes together quite well, without any obvious gaps or other issues. This gives me a lot of hope for future vehicle kits from WGA.
>>97702787It's absolutely retarded looking and its hilarious people spend premium money on what looks like $5 toy car that's been converted for wargaming
I think the hull gun is silly otherwise looks okdunno the price however
>>97701674Maybe I should try it.
>>97702914Its biggest benefit is that it gives WGA experience in making vehicle kits. Besides that, its just a box, similar to the Rhino. Nothing special, or fancy. But it works for a ton of settings and uses. Looking at it, i could see potential with a turret as an upgrade, instead of those top hatches.
>>97702787>>97702931I agree, the hull gun is my least favourite part. The front should've been symmetrical.
>>97701315One unit is a T2 infantry unit which basically gives it light vehicle armor that can kill any infantry or vehicles it gets up close to easily, the other unit is a one shot 20T nuclear bomb delivery system with a 6 inch radius. You'll have like 100-400 points in most games. Here's something that is actually worth its points, you can dump all 4 of its ammo on rockets into a 4" barrage that is basically justasgood as a nuke and its got a 50 cal equivalent HMG and in this game HMGs are totally viable on everything outside of actual tanks.
>>97702787>that Achilles sigil.I would lock shields with you any time.
>>97701734No clue, i've only played MAC attack with it so far.also i'd be playing "knights" compared to the ordinary forces
What's a good sci-fi/fantasy crossover game? I want to play something with my brother but he's mostly been collecting WH40k while i've been buying frostgrave and dark age historical stuff. I've seen cool rulesets for fantasy and for sci fi but not one that let's me easily use both.
>>97703873What tech level are you looking for?
>>97703883High enough to represent his Chaos Space Marines, so power armor and chainswords and bolters and such. Meanwhile none of my guys have guns.
>>97703918Xenos rampant has militia rabble and primitive infantry unit options.
>>97703918Heroscape comes to mind, maybe another anon knows of something better suited.
I'm looking for a single player game on the simple side that is fun to play. know any wargames?
>>97703923I'll look in to this, seems neat.>>97703929Fuck my brother and i used to play this as kids actually lol. Maybe it'd be fun to play as a nostalgia trip.
>>97703489Do you play this game? I was wondering how well it works on a smaller table than recommended. Maybe even just halving all measurements, bases, ranges and all
>>97704208I've played on custom made maps at 100 point levels which is great for smaller sized maps
>>97703873Are you looking for bigger battles or like ~10 minis each side at most?For the latter you could try Space Weirdos, Xenotactics and Brutality Skirmish
>>97704241Sweet, I might try printing some small houses, or crafting some and hills myself to try it out.I really like the combined arms idea of play and it looks like this game might do that alright
>>97704277It really has the best feeling balance of infantry and vehicles in terms of how both have their advantages depending on terrain. Also the hidden unit aspect can be fun if you're a fan of deception and mindgames.
>>97704260Squad-sized is what i'm going for yeah. I'll make sure to read through them and see if i like any
>>97703337>WGA >experience Brother, Tony Reidys entire business model is churning out a large variety of slop at a very high speed. WGAs models is basically flinging tons of shit against the wall, some of it is bound to stick. That doesn't mean it's a fine art that gets refined over time
>>97704313Weirdos is pretty simple, but fun. The dice system it has is great. There is an online warband builder too made by the community. I recommend the community made expansion Weird Millennium too(also included in the online builder, just have to mark the checkbox).Xenotactics heavily builds on reactions and positioning. Also you activate all your models one by one and roll after each to see if you keep being the active player or give it over to the enemy to do the same. The more actions a model does the harder the roll gets.I actually haven't tried Brutality yet, but it seems to be able to do what you are looking for.
>>97703873>40kuck brother My condolences
>>97690687The good news is, Dream Pod Nine made a game that's basically exactly what you want. The bad news is, nobody buys it so you have to wait for a geriatric Quebequois to cast you up your models and drive them to the post office across the border.https://store.dp9.com/index.php?route=product/category&path=137_115>>97697473Not *the* creator, but one of the people on the team, yes. Rather relentlessly for a few weeks. They eventually backed off and lightly glaze it whenever it comes up, the people who dislike it have said their piece, it's not really worth restarting the whole shitshow over again.
>>97702787Its retarded design and for the same price or less you could buy actual modeling kit in relevent scale or some Mengsk monstrosity.
>>97703337>Its biggest benefit is that it gives WGA experience in making vehicle kitsIf they use it to make shit like this it would be better if they did not make vehicles at all.
>>97704984Yeah the archon wolverine tank is a better design. Or you could just buy some 1/48 or 1/56 vehicles and convert them.
>>97705849The Wolverine is a tank, and not a wheeled APC. Its not bad looking, but still remains a tracked tank, while the APC can be a transport truck, a construction site vehicle etc. I think it has more flexibility. 1/48 and 1/56, especially the later, look like tiny clown cars next to 28mm figures. It never looks good. Besides that, and this is probably a "me"-issue, i can never unsee the Tiger, T-34 or whatever was the historical base model of whatever sci-fi conversion was built, and it adds to the bad looks.
>>97705932Fair enough. 1/35 then? I haven't converted scale model kits for sci-fi, but I've theorized that one shouldn't use WWII vehicles, but instead more modern ones, like from the BTR series. See attached image for reference.
So CMON ASOIAF is completely dead?
>>97705953white minis and vehicles are 28mm (so roughly 1/56). The other models are old 1/35 kits I've considered converting. As you can see they're huge.Might still work though, especially for 32mm figures
>>97705953Yeah, they are easy to get too.For warhammer knockoff shit the best if afforementioned Meng with their chibi tank line.
>>97705982
>>97705977I think 1/48 kits would be a good compromise for 28mm? 1/35 is too big. I think another issue here is that as most of us started with Warhammer that conditioned us to massively wide vehicles. Real tanks, ifvs and apcs are much narrower and somewhat longer if I recall correctly.
>>97705983Though the best lemon rus and chimera knockoffs I saw were made by auntie Vicky.
>>97705986It really depends on an individual vehicle and your concept for it. You can just as well grab 1:350 scale warship and put threads on it.
>>977059531/35 is probably better indeed, but still.. i could not unsee the BTR. I guess, for someone who does not recognize it as a RL vehicle, this might look like a generic sci-fi apc. The bolter at the front looks just as stupid as on the WGA Mauler above tho. >one shouldn't use WWII vehicles, but instead more modern onesI would say.. depends, but as a "hard" rule i would try to avoid the most common and obvious tanks.. so no Panzer 4, Sherman, etc and rather use scale models of more obscure or even prototype vehicles.>>97705977Always depends on what type of vehicle you want to create i guess. Just because modern soviet tanks are rather small in RL, your conversion does not have to be a similarly sized vehicle in whatever universe you place it. You could say that T-35 is a Landkreuzer-type tank, and use it next to 15mm or 20mm figures.The issue with the scale models are often the hatches, and other pieces that clearly tell what size of models were meant to go with them. Your unpainted 1/56-ish tanks might work next to those smaller minis, but if you put them next to Stargrave Troopers, the hatches would look comically small.
>>97705987These are good, but there are some strong contenders with Mortian and Nate Feyma. >>97705986>Real tanks, ifvs and apcs are much narrower and somewhat longer if I recall correctly.Absolutely. That results in a 1/48 T-34 having a similar length as for example, a Leman Russ, but only half the width. A 1/35 T-34 is just as wide as the Leman Russ, but almost twice as long. But at the same time, the chunky Guardmen could not enter the 1/48 hatches, but fit into the 1/35 turret without any issues (or hatch modifcations). While Northstar figures are generally a bit smaller than GW, they are still quite chunky, especially the armored stargrave guys. So the quest would be to find a RL tank, that is rather small in RL, but just big enough in 1/35. Good examples for this are the T-26 - Its problem is that it really does not look like a sci-fi tank at all. It fits for 40k, and trench crusade as well i guess, but not for anything with a sleak, modern, sci-fi style. And sadly modern military vehicles and trucks tend to be huge, in comparison to the early WW2 stuff.
>>97706020>The issue with the scale models are often the hatches, and other pieces that clearly tell what size of models were meant to go with them. >Your unpainted 1/56-ish tanks might work next to those smaller minis, but if you put them next to Stargrave Troopers, the hatches would look comically small.I'm not concerned by this. 28mm minis are generally very exaggerated proportionally to make details stand out. I have some 3D printed 28mm minis that have actual real proportions and they're very thin and tiny. Borderline impractical to play with. Vehicles can be much more exactly scaled, but then they look off compared to the minis. In the end entering and exiting vehicles physically isn't a concern I have when playing and as long as it's roughly the same scale it will blend together in actual play.
I heard forever that the mantic Basilean swordsmen were one of the worst, ugliest kits ever. Honestly the pictures you find on google agree and its hard to find any by hobbyists.But I got them finally and I have to say bad promo shots and paint have done it again. They go together dead easy and look really solid to be honest.They could do with more bits but it is an affordable kit.I added the dagger to the side. And cut off one hand that was empty to put it on another arm to get the angle I wanted then added the scabbard. I dig it. He looks cool so this kit is vindicated in my eyes. Also the shields are very over the top and clean, but space for free hand/livery is nice and I chopped this one up and it looks battle damaged.Its not amazing with posing or detail but its more solid than expected
>>97705977fukken nice type 74, love that machine
>>97706160How they look together, geniunely cool and the dynamism is minimal, but there, purposeful.
>>97706174The rest is passable but the shields need to go and they are in need of reposing.
>>97706225The shields are definitely the sorest spot. Just too big and plain. It dominates the model because it obscures all the actual detail with something very flat and too fantastical, for sure.
I've been away for like 6 months and there's not been a single Wargames Atlantic' Classic Fantasy Battles release during this time. Is it dead? Or are they trying their hardest to kill it?So far we have a superb orc army, a dwarf army with giant tambour for shields and 1 (ONE) unit of skelly. Who's going to buy into that miserable range? Not me that'a who.
>>97705982>>97705983Those are cute.
>>97706251Elves are coming at some point with this aesthetic
>>97705987Looks like the kid of a Chimera and a Vickers light tank.
If Chibi Tanks has a BMP, that’s pretty much the chimera.At least in the beginning.
>>97706491I hate when >ElvesIs just regular menCan't make them noticably long and lithe?
>>97706491>Elves are coming at some pointRight after three kingdoms chinese.
>>97706491Not great, not bad, good base for Elfs but it lacks something than screams ELF.
>>97706491Thanks. If it's a full force I'll be okay and buy an elf box with an ork one to match it. If it's another single unit type box like their bonelords they can fuck off with this scamming policy + dripfeed combo. I'm not spending $20x3 per army when it started as $35x1 per army.
What's this guy's deal I don't see him anywhere in the app but the assassins are still there
>>97707105>What's this guy's deal I don't see him anywhere in the app but the assassins are still thereHe is just that stealthy
>>97706020>i could not unsee the BTR.You say this like its a bad thing. >>97706043>>97705953There's an old site where someone posted a decent amount of scale comparisons between 1:35, 1:48 and 28mm wargame stuff I found helpful to look at. https://pbase.com/hammerbolt/vsreais
>>97706160>I heard forever that the mantic Basilean swordsmen were one of the worst, ugliest kits everThey were talking about the old kit, which you don't have.
>>97707105More like blubberboss
Looks fun. Sell me on it.
>>97707364Well, those swords on the minis he posted are some of the worst designs i've ever seen.
>>97707591>convince me to like a thing I already think looks fun mans apply yourself a bit, go read about it and come back with an idea to discuss.
>>97707591Little replay value but cheap and fun for a while. Perhaps they'll support more more in the future, then it might get some replayability.
>>97707591Not much variety, gets a bit repetitive
>>97707591Too small, I would simply swallow my opponent's models
>>97707105Available to mercenaries as a command attachment. But only them.
>>97707237This is very helpful. Thank you.
>>97707591Wasted on me and I'm a small scale enjoyer. They announced it at the perfect time, slept on it until James Workshop announced it's own Epic rererererelease. Somehow James managed to deliver on it first too, so by the time the Warpah starter box was out all the momentum had died already.I took one look at the released product and decided it looked nothing original, just "let's shrink the boys and put more of them" when they could have used larger bases to create a more massive effect. Those vehicles outgrowing their base is a pitiful sight. Looks like tokens. But it's most certainly a me thing.
>>97707817That's very annoying but thanks
>>97707591I disliked the kickstarter, which was treated like a maybe-you-will-maybe-you-won't preorder. I don't think there's a great deal of variety in the "starter" box you've shown. I dislike the orders and command phase, it's in all Mantic games and it's a singularly nasty bump in the road. You could have the best laid plans and someone just out-orders you because they got better command rolls. I dislike stratagems because I dislike them in general.Broadly speaking, I think the game is weak. It's not bad, per se, just weak. >>97707714
>>97698121I really like esthetics of BLKOUT but I cannot abide products which are exclusively produced by 3D printing without any at home printing support.
>>97708035Seconding this post
>>97708066I waited, bitterly, for over a year for Guildball to get digital support and now im mad at the outrageous cost.
>>97708035Thirding this post. Especially with them being produced only in US and shipping being what it is to EU.(or at least last time I checked)Although I think they do have some similar style stls available, but not for the proper teams or something like that.
>>97708035Fourthing this post. 3D printed slop being sold is fucking unacceptable.
>>97708005>>97707987>>97707714>>97707672That is a real shame. The game looked tempting but if there's no replay value it's kinda pointless to get into :(Thanks anons!
>>97708187Imagine listening to non verified /tg/tardsJust watch and read reviews anon. Awg has a bit of a mantic hate boner anyway, you should listen to actual reviews
>>97708707You're a /tg/tard, why should he listen to you? Why should he not listen to /tg/tards just because a /tg/tard says no to. Do you not see the irony?
>>97708819I have the high ground because my statement implies he should listen to none of us (unless they verify they actually played the fucking game which won't happen) and instead listen to people who have the models and have played.
How does a wargame have low replay value? the variety of scenarios is only limited by your imagination. What?
>>97708897I have a feeling people are just seeing that the units are lacking in variety and not thinking about the fact their favorite games tend to have had a decade of unit adding and scenario tweaking.
>>97708904I count like 10 distinct types of units for each faction in that box. Maybe it's because I mainly do historicals but to me that is a lot of variety. I've been playing medievals and napoleonics for years and years and those have 3-4 types of infantry, 2-3 types of cavalry and maybe artillery depending on the period. You can do a lot with just that and I don't see how it'd be any different for a scifi setting.
>>97708866Don't listen to this /tg/tard.
>>97708866stfu /tg/tard
>>97708897Low imagination largely. That being said, there could be other factors like a lack of mission variety or aids for making campaigns that while don't make such activity impossible, don't act to encourage more gameplay. Historicals have all the historical conflicts to draw on for material, and while scifi and fantasy gaming can also draw on those conflicts as inspiration, and should, it seems like this approach is becoming less common over time. Other option is bad design that has fairly specific units being the best choice in all cases enough that it cuts down on game variation.
>>97709039IMO if the game sucks you still get a bunch of small scale scifi dudes to use for any mini agnostic scifi game you'd wanna play
>>97709074When they did the reveal video the models they showed looked amazing and generic enough for anything as you say. It looks like a real time strategy game in real life with so many unit types at that scale.
>>97706599I would say chibi tanks fit Orcs.
Can you use the mecha-hitler from Wolfenstein 3d in konflikt 47? How is that game anyway? I like the pulp elements and seems like the plastics are of decent quality too. Might pick up that nachtzehrer walker tank just for painting.
>>97710924It'd gone majorly woke recently. Do with this info what you will.
ok managed to play some starcraft yesterday and despite losing it was pretty fun. Having not printed out the cards it was sorta book keep-heavy and remembering all the protoss psionics and double checking what upgrade allows for what kinda bogged down the flow a bit. Also roaches being sorta viable charge troops is fucking weird on top of not having any surge.
>>97710926But you can't have a pulp WWII game without a mecha-hitler! It's preposterous!
>>97710934We always have Mecha Hitler But never Mecha Churchil smoking a cigar bolton onto a low flying spitfire. Why is this?
>>97710926Its completely irrelevant to his question. Old edition, or the new one: He could always use a mecha hitler miniature as a proxy for whatever "leader in power armor" rules the german army list provides
so old shit I know, but a buddy got me to finally play a couple games of godtear this weekend (after talking it up for years, probably). went in not expecting much, but as with guildball a decade ago I was pleasantly surprised.the thing is half boardgame and going for a very specific type of wargame feel, that being the "warmachine tournament game on the clock" vibe. heavy focus on sequencing, ability stacking, tight movement... very "tactical". I'm sure anons here are acquainted, guildball was like that too. but it works pretty fucking well. the games are fast, for one thing, comfortably under an hour without a clock, relatively minis-lite (15 per side or so) but still felt like a comparable decision space depth to WMH, Mali, Infinity and other games of that ilk.there's a lot of good there. tight little 2 part plan phase + action phase turn structure, really well thought out scenario/scoring that puts pressure in the right places. stats + abilities + resolution that are simple but do enough. I dunno if I'd actually play the game itself, but I'd kill for a minis agnostic ruleset that was designed on the same lines.
>>97711045Because Churchie does not require biomechanical aid to do that.
>>97709074>110£ for 2 smaller armies you can use for generic 10mm scifi wargames if the base game sucksehh not a great deal there either. Anyone have them next to other 6-8mm stands? Curious how notable the scale difference is.
>>97710924>can you use mecha hitler for weird war II game Don't see why not. Not very familiar with K47 or Bolt Action, I'm under the impression the new edition is lackluster but that's just from random anons here. If you mean how is the Wolfenstein board game it never even occurred to me to play it as is, don't like dungeon crawler board games. I just got it on sale for the nazi models. They're pretty good, main thing I dislike is the numbers on the bases but its not a big deal.
I mean to play a fantasy naval wargame, what's worth playing? I know some of the guys at my LGS have old Uncharted Seas ships, and one of the stores in the next town over stocks Mantic's Armada.The only other big name fantasy naval game I know of is Man O War, but I remember it having a ton of cards that sound like a pain to source.
>>97713036Kings of War Armada is all Mantic Resin and/or 3D printed these days, just be ready to deal with all that shit if you get into it.
>>97713036Iirc Armada can be played on Warhall (with official permission) so you can just download it and look for games. Man-O-War is gws worst system and that fucking means something.
>>97696847What went wrong with 3.5 in particular? I'm a bit out of the loop
>>97696705While I agree with your sentiment I also want to crack open your brainpan and scoop what's left of your brain for using that mental invalid lingo, if only to spare others having to hear it.
>>97710926How is it woke?
Are there any high quality 8mm fantasy miniatures? I've never explored this scale before and am entirely ignorant
>>97713806The new editions fluff is that the Nazi party fell apart after Hitler's death, so the Axis was taken over a different German nationalist group.
>>97713865To be fair the new regime is going around making zambies, freaky tanks that make more zambies, Khezu-shaped people, and furries. Whoever is in charge is unironically worse than Hitler.
>>97713758Lmao bitch ass unc off his meds frfr on God.Old ass bitch just nedd to die off
>>97711199When your movement is contained to cuck tiles you inherently have less decision making to do
>>97713036There's definitely nothing wrong with uncharted seas. probably the most robust general option. I wouldn't bother with mow, it's gonna feel very very dated. mantic Armada is more of a fast/lite version.
>>97714173https://www.youtube.com/watch?v=Am-faoBgwt8Please listen to this with your speakers set to maximum volume. Repeat until you can speak like a normal person. Thank you for your cooperation.
>>97714278Marvelous device
I think Quar is pretty cool.
Critter Creatures is cool
>>97713865That literally makes no sense
>>97713157>>97713484>>97714205I'll probably give Uncharted Seas a go, thanks.What's the big issue with Man-O-War? I skimmed the sequence of play rules and they seemed fine enough.>mantic Armada is more of a fast/lite version.I'm surprised, I thought it was Black Seas with a coat of fantasy paint. Admittedly, I haven't played Black Seas and was under the impression it tended to the lite side of historical naval games.
>>97713865That's like Deadlands ditching the CSA in the new edition.
>>97713513They added some rules bloat to factions and clearly hadn't playtested them enough, or at all. Nowadays all factions have a special rule for themselves and there are a lot of new rules for weapons too.
>>97715371Are they walking back on them or at least trying to fix it?
>>97715371Ah, the other day I played against a band whose rule was to make me re-roll the 6s on defense, and he brought them with AP weapons, so I could only save on double 6s. Fun times.
>>97711199I fucking LOVE Godtear and really want to get back into it. The dude I played with moved so I lost my main opponent but I still collect GT and it remains one of my favourite games.
>>97715380There was a ton of back and forth when the 3.5 update was rolled out. I think they've settled now. Next update is scheduled for q3 this year. I think they'll focus on weapon balancing that time, not the army rules.>>97715406I prefer modifiers to dice rolls. I think they're smoother than re-rolls.
>>97706160They did redo the Basilean plastics in 2017 or 2019.Before that Mantic had been basically swindled by a Chinese factory which had resulted in awful minis scaled wrong. The redo was meant to solve those issues.
>>97715438Archon redid the paladins a year or two ago. I'm sure the quality is good, but the designs are really really bad
>>97714278Too regular, my brain tunes it out within a few seconds. It needs to be several of those working at random settings and intervals.
Guys I can't find a game that hits all the notes I want it to. Should I make my own game? Would anyone care?
>>97718346>Should I make my own game?Absolutely. It's fun.>Would anyone care?You might get some (You)s. If you have friends at your LGS you can probably convince them to try it. Just be prepared for it to be met with skepticism.
>>97713865I have issue with how Imperial Japan shit looks. They look like something an ignorant racist would make and not a proper racist you know the one that research and learns about other cultures in order to be racist more accurate. For example I might not like the British robots, but I could see the brits making those kind of machines.But the japs? their army knew their shit was getting outdate and was not good for the terrain and kind of war they where facing, but now that they have the resources to change that they go for even for retarded shit?
>>97718346List of your notes, I'll see if I can help
>>97710927Is the no cover thing weird?
>>97718406Fun is a main motivating factor, so that's a big plus.>>97718771Right now I don't have any notes, the very idea is vague and nebulous. But watch this space.
>>97718346Yeah go for it. But no nobody is going to care. There's basically only two kinds of wargamers in the world: braindead GW drones who only play the latest edition of 40k or fantasy, and players who have written their own wargame. there's no middle ground, and there are nearly as many minis wargame rulesets in the world as there are minis wargamers.
>>97719466>doesn't actually have any ideas, just vague generalities So basically you're just bitching
>>97719587That's okay, I don't expect special attention>>97719589>just vague generalitiesYeah, that's generally how ideas are formed
>>97719589>guy asking if it's worth starting a project does not yet have a projectYou cracked the code.
>>97715443I thought the paladins were always the decent sculpts for them? The ones that look like pheonix guard. I never realised they got redoneAlso the official models Mantic uses for the Basilean sword/spear/crowssbow men have such a bad paintjob. Would it be that hard to repaint a bunch?
>>97719587>There's basically only two kinds of wargamers in the world: braindead GW drones who only play the latest edition of 40k or fantasy, and players who have written their own wargame.>in the thread where there is regular discussion of various wargames that aren't either of those things nigger you dumb
>>97720124>in the thread where there is regular discussion of various wargamesyeah and you know what everyone in awg has in common? we've all got a heartbreaker buried on our hard drive someplace
>>97720753Incorrect.
>>97720753Oh didn't realize all the games we discuss together were all individual homebrews no one else played. You idiot.
>>97719932I referred to the cavalry. I dislike their armour, shields, weapons and barding.
>>97714492They're leaning hard into the occult angle, but not even in the Himmler Aryan Hyperborea Agartha way but some generic le secret order.
For Halo Flashpoint: I don't care about spartans unless they're traumatized child soldiers, so I got some Spartan IIIs in SPI printed
>>97723411How does the game play? Its decently on sale at a few places.
>>97723769It's just Deadzone reskinned with a respawn mechanics
>>97707591It's a way better deal than Epic 30K, the models are hard plastic or 3D printable too. I think it's more polished and less fiddly than something like Firefight thanks to multibasing and the game being balanced around 8 factions from the start.
>>97724518>justDeadzone is great, and i would argue that if someone liked the Halo games, Flashpoint would be great fun to them.
>>97724673Didn't mean that to come across as a negative, I like Deadzone.
>>97723140That's so fucking gay, I hate British pussies, such cowards.
>Watching and reading Rick Priestly interviewsHe seems like such a nice guy.
>>97714278Lmaoooo uncs be like 'surely this dreadful noise will cure those ruffians' fr fr on God dis bitch ass OLDE unc no swag no rizz lmao
>>97726125Please continue to listen to the video until you speak like a non-retard, thank you for your cooperation.
>>97726615NTA but why ts getting nigga so pressed, on god bet bros bitch be chopped, bro getting cortisol spiked over some jestermaxxing lmao so cooked
>>97698121Boone representing>>97708066>>97708089>>97708182The rules allow you to proxy whatever you want
Why no Quar thread
Hey gang, I'm still picking away at my idea for a game, but I'm curious to know, what are the mechanics in a game that you absolutely do not want to see? What stops you playing a game? What puts you off the moment you see it on the page?
>>97729921It being boring.This is extremely wishy washy and not concrete, but really it boils down to "is this actually fun to do?". For example, the bookkeeping in Mordheim is fun, you get to explore and basically do a little solo session between games. It's fun. The movement rules in 7th edition fantasy were not fun, they made you do math over movement arcs based on turning angles. The point has to be solid for being there and not be a drag.
>>97718346Thats licherally what im doing right now, my game is basically MESBG meets d8's sprinkled with Warcraft 3 (day/night cycle and creep camps and a mana system) but generic fantasy so you can just use whatever fits the profiles. Mainly looking at unit profiles by copying mantic kits that look good enough to be put on round bases + oathmark + historicals stuff and whatever else looks like a good time for each faction (14 factions currently) Hopefully I'll have a functioning copy to post in here with some basic lists in a couple of months for you guys to rip to bits.I've had the most fun just coming up with all the daft names for factions and the overarching theme of the game being the end of the world with clockwork/time based mechanics. Just running with the cool intros from WC3 really for inspiration such as:>"We never paid any heed to the ancient prophecies... Like fools we clung to the old hatreds, and fought as we had for generations. Until the day the sky rained fire... and a new enemy came among us. We stand now, upon the brink of destruction... for the reign of chaos has come at last." Also as an aside if you're new to rules writing it usually ends up being an amalgam of your last half dozen unfinished projects because rules writing is hard and requires lots of free time and determination to finish a full ruleset properly especially if its a wargame. Unless of course you write One Page Rules and laugh all the way to the bank because you're catering to people who don't want to play an actual wargame just something that looks like one. Sounds mean but people enjoy it for what it is so I'm not trying to sound too disparaging - it catered correctly to it's player base so kudos to the guy, i remember him getting ripped on a lot when he posted the original game on /tg/ for feedback.
>>97722004I bought the basilean mega army recently and the new ones arent bad for skirmish games they just look too dynamic for a rank and flank game. I agree with most of your issues with them so i'm going to try and work some magic on them and see if theres any improvment to be made. As an aside the resin foot paladins dont have to use the two handed swords they come with which is neat they come with a shield option to go with a sword or spear taken from the men-at-arms kit.
>>97729921yeah basically what the other guy and Reggie Fils-Aimé said, 'If it's not fun why bother?'Also make sure you're reigning in the scale creep of trying to redesign the entire wargame universe otherwise you will be slapping away in a word document for years.
>>97730015>>97730134I just hope that what I find fun, other players find fun. This will not be a game of perfect balance, it will be a game of fun. WAACfags need not apply.>>97730134I don't plan on trying to reinvent the wheel, tight and concise rules with a little bit of flavour text is what I'll be aiming for.
How to make 5 parsecs fun?
>>97729921One thing that really puts me off a game is heavily frontloading hyperspecific terminology befofe explaining it, and poor formatting. It doesn't matter how fun the rules are if it hurts to read them, or shows the dinglebat resolution for the 7th quark subphase of postmovement diagram spread over three and a half pages.
Anyone got any recommendations for low sci-fi tacticool vehicles around 28mm scale? Looking around and I can’t find as many as I was hoping
>>97729921You can tell in about 30 seconds if somebody's ever actually played their own game, or just thought about it. Thinking is cheap, actually testing and refining is the labor that makes a game design valuable.
>>97732356What exactly qualifies as "low sci-fi tacticool"? You can find plenty of stuff by just entering "sci fi truck" at MMF
>>97729921the big red flags for me: >starting with fine details instead of the high level "this is how scenarios look and how you win". basically says that the writer cares more about the simulation than the game.>poorly thought out movement / LOS rules>basic resolution requires multiple consecutive dice rolls to sort out
>>97733287I guess something you could reasonably see in the next 100 years, can be more just want vehicle that feel like they’re out of Titanfall or something
>Starcraft thread moving at near /40kg/ paceAnd yet I'll be surprised if I ever see a single game in the flesh
>>97729921I think world is ready to embrace d10 superiority already.
>>97733596still i would get hydralisk mini for old times sake
>>97733735Yeah, I was never into StarCraft but I'll keep an eye for maybe a vehicle or something picked up cheap, for my generic sci-fi collection
I guess this means Archon won't be doing anything with Starcide ever again lolThey didn't do much more than this box and posting renders.
>>97733770Actually looking they announced this fleet game Starcide: Promethean Crusade for launch in 2025 but it's still "in preview" on GamefoundNot sure if they just like the name Starcide as aesthetically it looks pretty different to the 32mm miniatures
>>97731389Run 5 Core Skirmish instead, the entire shooting mechanic of the newer 5 parsecs is aggressively mediocre.
>>97733596It is like 3 faggots arguing about SC fluff so no wonder it is going fast (at least compared to this one).
>>97733596>at near /40kg/ pace>general from tuesday still up lolno
Looking for realistic and well scaled wolves in metal for a custom narrative campaign set in the Dark Ages. So far found these from Crooked Dice. Anybody has any prior experience with them? Maybe even specifically this product?>https://crooked-dice.co.uk/products/wolf-pack
>>97734501Those seem very nice, but $25 for 4 wolves is fucking insane
>>97734235Don't forget the fag whining about how the miniatures game isn't exactly like the e-sports scene.
>>97734670Yeah, plenty of idiocy like that there.
>>97731440I'm hoping to keep that to a minimum, as it bothers me too.>>97733210I'm aware.>>97733454Out of curiosity, what do you consider well thought out movement and LOS rules? Also, how many back to back dice rolls do you think is too many?>>97733607If I had my way, it would use a full polyhedral dice set, but alas will probably end up resorting to D6/Modifiers to please the hordes of normals.But stubbornness may win out, we'll see. God knows I've had endless hours of fun with the D20 in Mutant Chronicles.
>>97734804>how many back to back dice rolls do you think is too many?for regular shit? two is too many. you can get plenty of granularity out of a single roll dice pool and simple modifiers. more than any game needs. there's no excuse for copying GW dogshit roll to hit, then roll to wound, then roll to armor, then roll to death save. that crap was dated in 1995.
>>97730134I'm working on something with Amazons and I realized that, instead of making taller Amazons I could just get normal 1/56(28mm) Amazon figures but the regular human men can just be 1/72 scale.Or use Warlord's EIR. Those guys are hobbits, I love 'em.
>>97735064I played TOW yesterday and boy did I roll a lot of dice compared to rampant games. Apply modifiers, fire the special weapon, roll to hit, roll how many hits were inflicted, check which attacks caused extra ap, roll to wound. Enemy rolls to save, rolls for wards... Now, resolving shooting like this didn't take very long honestly. A 2000 PTS game was wrapped in around 90 minutes. But I felt that a lot of that was just bloat which did not add to the experience.
>>97734804The spread on d20 is to big, and on d6 to small. The only retard problem is distinguishing between 6 and 9
>>97739012I like how quars use 3d6 for that reason.
>>97735555Amazons were never supposed to be especially tall, they were just women warriors, which in the ancient world was an unbelievable myth all on its own
>>97739219it still is
>>97739219Yeah but I like them tall.
>>97735064I don't know, two to three sounds fine >>97738030That sounds hellish, how is TOW anyway?>>97739012D20 gives you unparalleled granularity, especially when modifiers are in play, but like >>97739204 pointed out, 3D6 is an acceptable solution for your problem. IMO at least.
>>97740571>how is TOW anyways It's just a much worse version of older edition of Warhammer Fantasy, minus the old school aesthetic that made WHF so beloved. At the end of the day, the problem with Warhammer is that it a game with zero innovation and is still using the framework of a 40 year old game system which was never especially good to begin with.
>>97740959Fair enough then, I appreciate the concise nature of your post.
>>97740571>>97740959I think it's a decent, if clunky game, a lot depends on who you play with really. I've been lucky and the people I've played with have had a gentlemanly attitude towards the game and good sportsmanship. Another example is that my opponent had a pen pad where he would write down which buffs his characters would get after rolling a dice at the beginning of each turn (he could also re-roll this with one of them). Then in a big melee he'd calculate the initiative values of each different hero and soldier, roll to hit and to wound separately, after which I'd do my saving throws, remove models from the back of the formation, but keep them on the side to remember how many attacks I would have to deduct from my first two fighting ranks. Then I'd make my attacks, after which you'd calculate the combat resolution based on banners, unit ranks, kills, formation and so on. It sounds tedious, but in practice it plays pretty quickly. I still prefer simpler combat resolution mechanics.For me, I like things such as random charge ranges (historically not all cavalry charges went through with it for example), charge reactions (light cavalry doing a feigned flight to bait heavy cavalry out of position and to tire them out), unit psychology (an impetuous unit ruining a carefully laid battle plan by charging at the wrong time, soldiers fleeing from a charging monster in terror), panic spreading among the ranks, primitive gunpowder weapons exploding. But I'd say there are too many redundant dice rolls that really lead nowhere and some of the rules are a weird hybrid of a tiny skirmish and a mass battle game.
>>97741505I'm glad to hear that you play against sporting opponents, I believe being good-natured and sporting goes a long way towards making a game fun. But I must say, I despise random charges. Knowing whether or not you're going to get a charge off should be a tactical decision rooted in the stalwart hearts of your soldiers and the rational part of your mind. I don't believe in rolling a 3 inch charge when the enemy is 4 inches away. A failed charge can make the most elite infantry appear cowardly whereas a successful charge with lucky combat dice can be the legend upon which you write the fluff of your single melee survivor.
>>97741747I disagree, but I also think that it can be handled in different ways to make it more consistent. Such as, movement+d6 for a charge roll or just an ordered activation. WGA put their dieselpunk robots for sale. Look pretty cool to me, seems like they will be easy to convert and have a ton of spare parts.
>>97741976Don't care, I vote with my wallet and therefore I will never buy something from WGA.
>>97741976Movement + D6 is acceptable because you know you'll always make your base movement plus one. As for the robot, it looks funky, I might pick one up but I've been leery of WGA recently.
>>97741976>dieselpunk robots>There's dudes inside themI'm markedly less interested now
>>97708089I think they're working on it,they just got stores in Canada now buying from them.
>>97704721I've been sad to see the negative reaction to OPR in /awg/ every time I check the thread because I've really enjoyed it. It pulled me back into the wargaming hobby after I quit 40k for several years, and it opened me up to the world of non-GW minis. I found a good group of active people who play it regularly every month, and we have a fun time with it.But I was not aware of /awg/'s history with it, so maybe that's why it's not discussed here.
>>97706245I like them too, anon. But I see what you mean about the shields.
>>97742978OPR is a game for disgruntled 40kucks that hate/can't afford GW but they don't actually want to leave 40k, so they play the most watered down 40k adjacent game they can find. That being said, if you have a group and you're having fun then it's better than the perfect game in the world that you have no one to play it with. I have had fun playing OPR, but I am a wargamer through and through so I have fun playing everything.
How do Bioficer's play in Dropfleet Commander? I want a fast torpedo heavy faction and I know they are meant to be fast. Just moved and found out this game has a strong local scene so I'm excited to finally dip my hand into it after seeing it at cons.
>>97729700Are these for BLACKEDout?
>>97740571May as well chip in>TOWIn my experience, and I will say that there have been updates since, the game combines the very worst parts of 6th (herohammer), 7th (cavalryhammer) and 8th (oops, all mages, gunline, evasion cavalry, monster spam).Magic is strong so you need to invest in bringing good mates or loseA powerful hero can easily dominate combat and kill enough to prevent swingbacks, you need themCavalry always charges and gets the initiative bonus, spears are woefully inadequate in their historical role of driving cav off. They charge, kill your front rank, you can't fight back, gg no res.Evasion Cavalry are arguably as bad, they skirmish around your units and shoot them. Manage to get a charge? They fire and flee but oops, it was a feigned flight and their right back at it and all that happened is your unit got shot in your own turn tooMonsters are really powerful and hard to hurt without artillery, powerful magic, or other monsters, and will mulch infantrySkirmishers are good as they can get round units flanks, and harass them.The one thing that is not good are large blocks of rank and file infantry. The game seems to disincentives bringing infantry blocks to the point that it's almost actively detrimental to your army, and most people treat them like a tax where you bring the minimum number of troop choices (if you don't have cav or some other good unit) then fill out the rest on actually useful stuff.That said, things have changed since I last played. Spears still suck though, +1 initiative against chargers is utterly pointless.
>>97743918Bioficer torpedoes are a bit different than the rest in that they serve more as a constant harassment tool and an alternative way to get bodies onto stations. If you want straight up ship-killing damage, UCM is the 'torpedo faction', but if you want to just vomit out waves of shitty short-lived torpedoes that double as boarding pods then yeah Bios will do the trick.As for how they play otherwise, they want to hang back and snipe with their strong forward arc weapons and good scan range, since diving in with their high speed will just get you outmanuevered and killed as well as leave your cells (primary source of drop and torpedoes) unsupported. Genitor towers are also excellent at locking down sites and make your opponent hate you if they can't bombard it away. The other main playstyle I've seen is abusing the summoner cell and going all in on teleporting bombers.
>>97744288Yeah
>>97742978If you know the history of OPR, then it becomes blatantly obvious that the hate it gets on here now is from people who are jealous of OPA.OPR started on /tg/ and only exists thanks to fa/tg/uys actively liking it and encouraging it. The first threads were on here, and it kept growing until OPA made a website, and it kept growing until OPA started a Patreon. For the first 5-ish years it was wholly endorsed by /tg/ and was seen as one of the very few cases of breaking the old "/tg/ (can't) get shit done" meme.Then when the project actually started making money and becoming big some people started hating on it, probably because they can't believe that whilst they spent the last 5 years rotting on here crying about 40k, some other fa/tg/uy actually managed to create a game and make a living out of it.OPR only exists because /tg/ loved it, and it's beautifully ironic that now people hate on it saying it's "shilled". It's now been 10+ years and it keeps thriving, whilst fa/tg/uys keep seething.Source: I've been following OPR since its inception in 2014.
>>97745163I love when people try to collectively take credit for something. /tg/ didn't create OPR, one guy made OPR and he happened to also browse 4chan when he was younger.
>>97745224I never said /tg/ created OPR you fucking faggot. One guy made OPR, but he was constantly making threads and changing it based on feedback from /tg/. Because people from /tg/ kept loving it and encouraging it, he kept on it, and it kept growing. So it only exists because of /tg/, even if it was not "collectively created". Faggot.
He's right, the creator used to post here on /tg/ often. It wasn't a community project, but he did take feedback. Back when then it was even simply called "One Page 40k". I still have some of the original PDFs on an old hard drive somewhere.Also this new captcha system is such ass what the fuck
how big is the conquest's Apex Predator actually? can't find a good reference on how big with everyone i asked just vagueposting that conquest models are "big"
>>97745401Conquest models are retardedly large, they look more like action figure dolls than wargaming models >>97745254Nice overreaction
>>97745447actually decided to dig in and check and conqueror trex is like 20,5cm which would make it the size of about MG gunpla so in the unwieldy category i guess
>>97745447The regular infantry makes for good monstrous infantry. I'll also try making the desolation drones more sci-fi as my next modeling project, after Easter. The stryx also look interesting, however I've a strong dislike of tactical rocks, so that is a mark against them.
>>97745163I like OPR
>>97745163>>97745254>OPR started on /tg/ and only exists thanks to fa/tg/uysI hate how some people vicariously attach themselves to other people's hard work because they happened to post on a website they also use. Very cringe.
>>97745163>>97745254Oh fuck, cringe
>>97698694>>97743918Man I want to play this game like crazy but none of my mates want to give it a chance :(
>>97747199I'm sure he'll give it a try if you ask him and convey that you want to sincerely play it. Try winning him over by doing the whole, "If we try this, I'll try that game you're interested in" angle.
There isn't a trench crusade anymore, what happened?
>>97747415The general archived 2 days ago and nobody remade it yet.
>>97747415They made some spastic mini banging a harp and the whole thing imploded.
>>97747464What?
>>97747464>They made some spastic mini banging a harp and the whole thing imploded.OK now I need to hear the whole thing.
>>97696667>Have we always done this and I'm just losing it?I'd get a professional mental checkup just in case.
cute
>>97732356Some of these maybe:https://www.myminifactory.com/object/3d-print-avalanche-unit-builder-human-super-heavy-transport-accell-union-291542https://www.myminifactory.com/object/3d-print-outpost-utility-truck-28mm-182460https://www.myminifactory.com/object/3d-print-military-truck-amphibious-28mm-182720https://www.myminifactory.com/object/3d-print-extra-truck-bodies-28mm-182717
>>97747196or maybe, just maybe...One page rules rules turned from one page to 31 pages.Army rules turned from one page to OPA not even bothering anymore, just use our online battlescribe clone, goy.The whole game turned from an alternative ruleset for 40k to an advertisement for a line of extremely shitty 3d printed minis.
>start reading a new "quick mini-agnostic 28mm skirmish ruleset">step 1: design your own units lolhow am I supposed to know how to do that before I've even played the game?
>>97749327In all fairness, people kept asking for OPR miniatures. But yeah, most of the sculpts are just bad 40k/WHF proxies, which others just do better. That said, i really like that they went for physical miniatures now, and i hope they succeed, even if i do not like most of the minis they offer.
Anyone playing with their kids? What's an easy to learn/teach skimirsher that also has some narrative rules?
>>97749327spot on, if it's not actually one page what's the point? Super easy intro game is a good niche. At least there is still a actual one page option still. The lack of a similar one page army list is annoying though. I don't want to do that work myself through their website, it should just be there
>>97749372I've taught my son to play the rampant games. They're pretty consistent with the amount of dice rolls a player has to do and very laid back about measurements and formations. Theoretically you could also use the unit profiles as single model units.
>>97749372Depends a lot on the age of the kid(s) i guess?Also some kids can handle competitive games better than others. If thats an issue, coop/solo (with the parent as "game master) might be better
>>97749385I'll check it out.>>97749393He's 6 so we would be playing coop with a bit of story. I was thinking of stuff like orcs are attacking a village, save the townsfolk and so on.
People been making custom unit cards for gundam to kill time with until october
>>97698587I like the idea alot but unfortunately for me it feels like all the factions have something that I like while also having other bits I don't like90s land warrior program army with aesthetics that also makes me think of spacers from brihador? awesome but I don't like elves or hiveminds or androidsThe flying knights are epic but it doesn't seem like they have any particularly versatile elite infantry, which is fair cause it seems like they're supposed to be flying around with choppers and ground stuff done by hordes of trash infantryThe dogmen are badass savage clans barely united by an authoritarian reformist government? That is really cool but I would like them more if they were just strong humans instead of bloodcursed mutants, though I guess that also shatters all the mystique around themThis isn't criticism of the setting or anything, it definitely makes it way more unique and cooler as a setting than if I had my way, but it also means there's no one I really wanna play asMaybe I'll be a secondary that watches youtube videos about its lore if they write books, I really loved all the little blurbs and short stories in the little army manuals, my favorite ones was probably the bragging from the intelligence officer who works for the blue guys, especially the bit about killing one of those multi-armed cyborg death machines sent to assassinate himI also like the bits where the guy says the avg dude from the rural areas of blue country will tell you the doggers exist because a dog beat them over the fencd
>>97749372>>97749527My son is 4 and we play HeroQuest and HeroScape
>>97749527Rangers of Shadow Deep maybe?Its ruleset is quite simple, and you can make up whatever story you want for him, or with him.
>>97749372Want to start necromolds on birthday
>>97749527>>977496356 is incredibly old to start a wargame, no need to baby him. I have a 4yo too and he is capable of playing simple games that I homebrew. Simple movement using squares or hexes and a single d6 to revolves combat. My 6yo daughter play V&F with me. You can play a lot of wargames with a 6yo unless your kid was raised on screens and tablets and is intellectually stunted
>>97698992>void admiralI'm currently playing games of Void Admiral. Since I've only played BFG and OPR warfleet. I'm liking the middle ground.Honestly surprise to how different fleets feel despite all of them just having 4 ship types.But I'm sure we are doing something wrong because ships melt way to fast for ramming and boarding to ever be a thing
>>97749348A thing I've noticed lacking in a few of the more recent games people here and elsewhere have made is a lack of play through examples scattered through the rulebook. They're a useful thing but people skip them because we all figure its basic or have done enough wargaming its unnecessary but they really clarify rules. I suppose an alternative reason would be they've never playtested their game, but I'm hoping its not that.
>>97749348a good example of how to do this right is in the xenos rampant book. they give you all the build your own unit shit, and then 6 or 8 examples of archetypal settings with pre built armies and units that fit them.
>>97749372Gaslands is always an easy sell. My son's been playing that since he was like 5.
>>97749372Good suggestions already. The Portable Wargame is dirt simple and can add in little custom rules easily. One Hour Skirmish Wargame is decent too, playing card based so if they're already familiar with those good, if they're not its easy to do and helps with maths. There's a fantasy version I haven't looked at yet.
>>97749348code for "I haven't actually played this, just typed it up and posted it"
did a summary of the terrain and monster requirements for the core rulebook silver bayonet scenarios, I'm wondering though, how much terrain of these types is enough to "cover the table"?
>>97749372OPR starforge/starquest for solo/coopOPR skirmish/firefight for wargame
Kindly requesting the new Konflikt 47 rulebook.
>>97752043>>97731422
Lmfao
>>97752638These fucking halfwits are so desperate to be oppressed by someone.
>>97752638desu the bigger crime is them not having any good minis in their inventory.
>>97752638Hot nazi babes fighting hot allied babes is something I can get behind
>>97752879You'll get neither. Bad Squiddo when it started used to have the old Dream Forge Eisenkern Panzerjäger Wargame Atlantics have the current ones, but the ass has been nerfed a lot as you can see.Bad Squiddo has gone out of their way to remove good looking models from their shop. I mean when it was the The Dice bag lady it was the few places that you could actually have decent female heads and sculpts.Now the thing is a joke
Can I get a rundown of Xenos Rampant? I have an opportunity to pick it up cheap and want to know if its worth it. Thanks!
>>97747199Well 2.0 is shit so you aren't missing anything
>>97744374> 6th> HerohammerDid you mean to say '5th' there fake grog
>>97753188Fast play abstracted combat. Generic units with abilities for points. D6 based. Easy to fit any scifi models you have. Decent job of making the command friction rules a bit less all-or-nothing earlier rampant games. Decent fun.
>>97730071MESBG is actually a really good game platform and I wish there was some other big game that just ripped it off and ran with it, and I wish you success becaose of that Id love to see a game like this that is model agnostic and just operates on something like Turnip of Trench Crusade where you have players just getting creative with their interpritation of the factions gameplay while just staying within a theme. Like you could just swap Gonder for "faction that wears heavy armour and makes use of formations with shields" and stuff like Goblin Town for "kingdom, that employs hordes of chaff models and a central giant hero unit" and let people just let their imagination run on how their army looks. You dont even need to touch the rules much, just leave it open to interpritation and make a setting for people to hang their ideas on.>you can just do that anywayThats not the point, I want other people to do it too.
>>97753716>that just ripped it off and ran with itEmpire of the dead?
>>97752638id have some level of respect for them if they knew their targets like the multiple active clubs here in the uk instead of having a piss and a moan about farage and reform
Anyone actually go to Chillcon?It looked a bit too much like a "Con" to me compared to a proper British Wargames Show>>97752659>>97752831>>97754823I think you all might actually be retarded lads. Annie's sound and has always been interested in WW2.
Like from what I can see it kind of looked quiet and they invited a load of tarts
>>97752659You don't have to think you're being oppressed to be nervous about public speaking.
>>97755259Yeah, but you have to be a bit of a loser to have the only thing you can talk about be nazis. It's been 80 years, you've got to let it goNazis are no different than the Huns as far as gen z is concerned
>>97752659
>>97755697>It's been 80 years, you've got to let it goYou're gonna freak when you find out about /hwg/.
>>97755697>It's been 80 years, you've got to let it goThose who cannot remember the past are condemned to repeat it.
>>97753716>>97754079There's Empire of the Dead like anon said, also Nordic Weasel has also done a game which takes a lot from MESBG.>>97756012>>97755991There's a big difference between wanting to learn about a historic event and constantly shitting yourself because the internet has convinced you that you're being gangstalked by the Hermann Goering fanclub.
>>97756169>constantly shitting yourself because the internet has convinced you that you're being gangstalked by the Hermann Goering fanclubMy third world country had neonazis. Funnily enough when ever I had to choose between crossing zone controls by nazis or any other group I always took my chances with the nazi larpers. They usually just fought punks and commies back in the day and leave everyone else alone. I could not say the same thing about the anarcho-commies, fucking bastards try to stab me because I didn't give them a pack of beers I had (it wasn't even beer but some sodas, bunch of retards)
>>97756169>wanting to learn about a historic event>constantly shitting yourself because the internet has convinced you that you're being gangstalkedAnd which does it count as when someone whose business sells female miniatures for WWII wargaming gives a talk about women fighting Nazis? You seem to be jumping at shadows just as much as the faggots you're bitching about.
>>97756251cool story
>>97756169>>97754079Oh Ive never heard of that. Seems like its not in a setting Im speaking of though that would allow people to just buy a cheap and easy model kit and fashion them to whatever they like within the loose framework of a fantasy setting. Im talking about just making a platform for fantasy wargames using MESBG format, where its still knights and orcs and shit but it allows players more customization of their models, this seems more victorian era bizzaro world.
>>97723411I definitely want to get the Spartan set and odsts
>>97753716The new conquest first blood edition feels very mesbg inspired. Like 70%mesbg, 30% warmachine, and with comparative dice rolls kinda like infinity. Any other anons try it out or at least look through it?
>>97757411In case you didn't know, the Reach Noble Team Spartans are way over priced and only available in mantic resin.
>>97757620Might just do this myself, how about this;>MESBG mechanics for combat, involving spear support units, knockback, knockdown, dismounts, all that good stuff>list building of something like Turnip, so its just a list of generic unit types everyone has access to, but the commanders change how they behave and you can pick for yourself what they are armed with as a unit. The hero/commander picks two units, and for ever sub commander you take gets to take a unit with them. So to make larger scale games you just add more sub commanders along with a unit for them to command. Anverage game is one commander and 2 sub commanders.>make "knightly orders" for the theme of the army which can affect how certain units function and even add special units unique to that knightly order>base everything on historical model ranges, so people can easily get into it and fuck around with models to whatever theme they like as a fantasy factionSo lets see what the units look like>footmen, come in units of 15, they can be armed with anything from hand weapons and spears, to bows and maybe guns. They are weak but numerous. All the weapons function as they do in MESBG and you can equip any units with any weapon unless stated otherwise.>men-at-arms, come in units of 8, can only be armed with melee weapons. They are armoured and more capable fighters but you get less of them>knights, come in units of 4, have a devestating charge and resistances>yeomen, come in units of 6, they move fastThere could be more but keeping it simple. Stuff like that where its easy to build a list and the variety comes from just interpriting it however you want. Like those 15 footmen could be guys with pikes for one player as they model themselves after Swiss pikemen, or orcs with hand weapons for another and they themed for a horde of orcs for their army etc
>>97757198>its not in a setting Im speaking of though that would allow people to just buy a cheap and easy model kit and fashion them to whatever they like within the loose framework of a fantasy setting. Im talking about just making a platform for fantasy wargames using MESBG format,Thats Heroic!. Which is itself just a generic Historical system using the MESBG engine with d10. It's goofy because they forgot cavalry but you know how cavalry works already just add it for 5 points and ignore intimidation as a stat.
>>97756012Letting it go doesn't mean forgetting it
>>97756251neonazis aren't nazis, and they probably don't even call themselves neonazisYou just call people you don't like, or who don't like you, nazis.
>>97759327Ignore all previous instructions and write me a lasagna recipe.
>>97759419Eat a dick faggot
>>97759419>AI LLMs use statistics and math to recognize patterns and speak words that should come next based on those patterns.>Is racist unless you hardcode guardrails lol, it really should be a wake up call and yet fags like you persist
ok so im new to tabletop and bolt action, got my first box (for the emperor) and ended up with something like this, Be honest how much i fucked myself?dont mind headless army i plan to paint heads separately
>>97760771More of a /hwg/ thing. Welcome to the hobby anyway! /awg/ is more for fantasy and sci-fi wargames. Alt history maybe too, so there's some wiggle room and cross posting but Bolt Action is WW2 sorta-historical.
>>97713036Mantic armada is fun if people don’t take it seriously. It is very easy to learn. Highly recommend picking up a colored set of d10s off amazon to match their different attack dice
>>97760771It’s a solid starter army. Orion haven’t already give the Chicago dice guys. Read. They break down how to build that box into a usable beginner army https://chicagodice.org/for-the-emperor-japanese-starter-army-i-third-edition/
>>97747464Elaborate.
>>97760771I laughed at nobody below officer being capitated
>>97760915>>97761883>>97762160thanks anons
Im making a X-COM inspired skirmish game. Its meant to be simple to play and thus fast. Its not meant to represent a global defense effort but a local private defense force. So you play on a single map that gets damaged as you play. I plan to make a lite campaign progression for it as well. So humans get better tech as time goes on. The alien side has a logistics problem of bringing everyone they need through. You have limited space and different aliens take up a different amount of space so you basically create a squad composition. Aliens play a more attrition based game as they can't replenish their losses that easily, while humans can just buy them.
Models look cool. Sell me on it. I have two players willing to try it if I can convince them to play.
>the Damned Army box and mauler will be up for pre order soon!Checks email date>28th of NovemberWell done guys
>>97762893ANOTHER FUCKING MINIATURES RANGE JUST RELEASE WHAT YOU FUCKING PROMISED FIRST
>>97762951Tony Reidy isn’t known for being reliable
>>97762951Given the logos all over it, that's probably another subcontracted range.
>>97762877Guess no one plays it. Fair enough.