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Been on a JRPG kick lately and finally decided to look over some of the "TTJRPGs".

I've read through Fabula Ultima and it honestly seems quite fun, surprisingly. I especially like how simple it sounds considering you get quite a few options to build your character. Haven't played it yet though, so it might devolve into some ridiculously broken minmaxing, IDK.

I've also stumbled upon Legends of Akeroth, which sounds kind of cool from what they're putting up in their Backerkit, but I'm unsure about it, having no way to look at the books contents or even demo (would greatly appreciate if anyone were to share anything). It wouldn't be the first time I get burned from buying into hype and empty promises. I'm not that big on dice pools and built-in "success with a cost" systems, but it seems to have a section on solo play which is pretty cool.

Have any of you tried either of these?
Can anyone put forward some recomendations for TTRPGs in the style of JRPGs?
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Have to be honest, I know nothing the topic.
If it interests you, I myself just stumbled upon Sword World RPG; a game that's based on the Record of Lodoss War series.
It originally debut in 1989, but its 2.5v. is getting a full English release this year (via crowdfunding, in May).
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>>97697528
https://www.backerkit.com/c/projects/mugen-gaming/sword-world/launch_party
https://mugengaming.com/pages/sword-world
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>>97697528
All I know about Sword World is that it was D&D in Japan way back when AD&D first came out and hit Asia.
Which always had me thinking that it must carry over a lot of the old ways of RPG design (and not in a fun way, more in a "roll d100 on table A73 to see which modifier to apply this turn")
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>>97697169
There is Anima: Beyond Fantasy which is actually made by weeb spaniards.
There is also several Final Fantasy RPGs though the only one I've actually read is the d100 one but I did like what I saw.
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>>97697169
Break!! is another one and it's... okay. It's an NSR game with baked in JRPG and anime elements. Combat skews a bit more towards something like Black Hack in how it does combat in brackets but it attempts to add in some team based combos and actions.
It's a big flaw though is that they spend way more time with presentation than actually creating content for it, it's anemic other than a few example point crawls. It's also still very OSR and B/X adjacent as a system, which is a turn off for some people.
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>>97697704
not really. i hate the weeb aesthetic and the furry races but it's probably the best fantasy heartbreaker version of dnd i have ever read.
you get classes that are basically kits on overdrive that give you your skills and abilities. so you can go all in, in a concept or craft things how you want by mixing around kits
a better more modular shadow of the demon lord is what i would probably describe it as.
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>>97697169
Fabula does a ton to facilitate roleplay and storytelling, which is a bit ironically out of character for a typical jrpg. It felt more like emulating an anime or more modern “cutscene” jrpg than its pixel art would have you think. Not a criticism necessarily, but I wish as much care went into the other mechanics. As for the combat mechanics they left a lot to be desired. Ran into a lot of “this choice is objectively better.” MP is cool until you get annoyed tracking it. I did not like the dice mechanics. Clocks sound cool on paper but in practice it was clunky. A proper bestiary will do a lot for this game and I might come back to it if I get my hands on it. For a lite beer and pretzels game it is OK, but I prefer a bit more crunch/options if we are trying to emulate a jrpg.
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What is thread about? Actual japanese games or weeb games?
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>>97697533
>Scarborn was chosen to represent the "Chaos" faction of the setting whose name would could be transliterated as Barbarous instead (the original would be closer to Barbaros).
>This because many people do consider the word Barbaric offensive due to historical usage of the word against native people
Won't be giving them any money.
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>>97697169
As others have suggested, I highly recommend you check out Sword World it's coming out officially this year. I saw Legends of Akeroth and tempted but have too many other games coming in that I might wait till it comes out before I look into it. (I already backed Wight Box, ACKS, Grand Odyssey, The Broken Empire, DC20, and waiting on the official Sword World 2.5. Many after it comes out and it sticks the landing.)
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>>97705525
That's a shame. You'd think someone would say that scarborn is abelist in how it portrays having "scars" as being evil.
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>>97697169
FU is lots of fun, literally playing it right now with friends
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>>97705156
Read the last sentence where OP basically tl;dr's it for you
He's talking about tabletop games in the style of JRPG's, which includes non-japanese games, but also japanese games since vidya has had an influence on tabletop RPG's there, since they came only shortly after/during the Dragon Quest boom
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Sword World isn't a TTJRPG, it's a JTRPG. The difference is a lot bigger than a lot of people want to recognize.



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