>D&D 3.5, Leshay>Ancient turbo-elves who are to elves what elves are to humans>Don't actually do anything except nostalgically pine about things that happened tens of thousands of years ago and complain about how much better they are than everyone else
>D&D 4e, Warlord
>>97700744>Dice
>>97700744>Any Dumbass&DogshitHalf races. All half races.
>>97700744Everything is better with catgirls
>Primitive Elfs>Gnomes>Wacky magic
>>97700744Love the elder-elves that are "racist AF" towards non elves for not being elves. (That often has that pet human family that they're like a old grandparent towards, just cause he raised their great great great grandma cause her parents died and he had nothing to do that decade.)
>>97700744>DnD 3.5/Pathfinder 1e>Wizards having "opposition schools" or schools of magic they were actually bad at.Fuck this nu-age DnD 5e shit where casters are are allowed to be good at everything. And yes, I know that back in the day there were ways to min-max around it with shit like Universalists but still... the idea has been done away with entirely in modern day. It's a shame, because it was a good idea that should have been expanded on. Specialized casters are cool, omni-casters who can do everything are gay as shit.
>>97700744>GURPS (Yeah, I know)>Spells have long cast times and failure chances>No "Spell Slots" that can run out and arbitrarily stop you from playing your class though.Look, I know GURPS as a whole has alot of problems, but to this day I will maintain that "spell slots" is one of the fucking dumbest ideas to come out of D&D and has been a cancer on the game's entire design for decades now.
>>97701346Yeah, it was based off a popular book series magic system (Jack Vance's Dying Earth) and basically the caster would cast most of the spells at the start of the day outside the last part of it to hold it.
>>97701329>yeah I'll play a uhhhhhhhhhhh>conjurer or transmuter, opposition schools necromancy and enchantment>daring today aren't we
>>97701346I can only speak to my experiences playing online with randoms, but spell slots are such a bad mechanic that 3/4ths of the people I've played with didn't even bother to track them, and only ONCE have I ever seen a DM actually care enough to question this or say anything about it.
>>97701385Necromancy is shit, but Enchanting genuinely has good spells in it. If anything, you give up Illusion because it's they gayer less effective version of Enchanting. Evocation is also a good choice because in 3.pf there are alot of Conjuration spells that do direct damage of a comparable level to Evocation spells anyway.
>>97701394Adding to this, the Conjuration "pit" spells in 3.pf (pit of spikes, pit of fire, pit of acid, etc.) all completely bypassed magic-resistance as well.
>>97701394>but Enchanting genuinely has good spells in it. If anything, you give up Illusion because it's they gayer less effective version of Enchanting.illusion has some great defensive spells that work on most thingsthe enchanter TREMBLES when he runs into the eighth encounter in three days that has Immune: Mind Affecting
>>97701411True Sight and the ability to see through Illusions wasn't exactly rare in 3.pf either. And if you had a bitch DM, they'd claim stuff like tremorsense and blindsight also made targets immune to illusions since they wernt "seeing" them.
>>97701434not only are senses like that are much less common than mind affecting immunity, which is blanket on several enemy types (constructs, oozes, undead, plants), but most illusion spells are Spell Resistance: No like conjuration spells
>>97701440The fuck are you smoking?True Sight you won't see until mid-high levels, sure. But stuff like Blindsense was common as fuck and also on entire type swathes of enemies.
>>97701449been reading some bestiariesit's definitely around, but not to the degree mind-affecting immunity isooze is the ONLY proper Type to have blindsight (and no type has universal blindsense (the inferior version), nor truesight)The only other stuff I can find outside of specific might be thinking of hyper specific subtypes/monster familias like true dragons having blindsight and most CR 10+ angels having truesight, which also have protection from evil which hyper-cucks most enchantment effects casted by an evil opponent
>>97701472jesus I really garbled that last bit huhit's time to sleeptl;dr illusion mid, but enchantment dogshitread the bestiaries and see how much shit doesn't care about enchantment
>>97701346>>GURPS (Yeah, I know)Why are you being apologetic about liking something?
>>97701539GURPS has a well-deserved reputation for being kind of a mess of a system and trying to do too much at once. In some aspects it's worse as a system than even modern D&D 5e. Some.
>>97701685As a GURPSfag I disagree But it really is a dense game
>>97701193If we wanted nogames retardaion we would ask you to post.
>>97701193they're in real life though
>>97701346GURPS has a whole assload of problems, but nothing I couldn't fix with just some tweaks. The system is so modular, and there are so many resources to help you, that tweaking things is so easy. Meanwhile, there are systems which have nominally fewer problems, but are broken at their core, don't want you to fix them, and are actually unfixable without making an entirely new game.
>>97700744So they're just the average 4chan poster?Anyway I love Digimon Digital Adventures, my favorite TTRPG I've played/run that isn't one I made myself, but 2e has a dev who is terrified of any sort of mobility. As a result, all movement is complete dogass and the best build in the game is a Digimon with Flight, Ranged Striker, Weapon, and the Root effect (reduces movement). Get your RAM high enough and you can literally just kite anything else in the game with that build. Also, the Players have Humans who can use a Reposition action to roll a pool of dice and move their digimon 1 square per success, while NPCs generally do not have this and thus are especially prone to this strategy.
>>97701346>I want my unfair OP bullshit to have no downsides or ammo or energy requirementsfuckin mages
>>97705034That's not what he said, fuck off.
>>97705439He thinks a limited resource is "arbitrary". He said it without saying it.
Kender. They develop wanderlust and share and borrow things from everyone they meet all their travels. Facinating race to play as a thief.
>>97705530I just like the lack of a fear response, always gives me a giggle.>Guys. Why are we running? We're getting further away from the monster. Guys.
>>97700744Maybe related, shit from a dumb game I really like:The way damage and armor work in Shadowrun 1-3e is really cool. Every weapon has a code, a number and a letter. The letter tells you how lethal it is. (Light, Moderate, Serious, Deadly) and the number tells you the power. The character being hit subtracts their relevant armor from the power, and that's the target number for the toughness check they make to soak the hit. Every two successes by the attacker stages the letter value up one, every two successes by the defender stages it down one letter. It's a neat little mechanic, I really like that it rolls all of that information into a couple of rolls, it's just in a system that is mostly ass otherwise.
>>97705511GURPS uses Fatigue Points so what he means by arbitrary is that you're not limited to 2 Fireballs per 8 hours, and you can even use HP to cast in a pinch
>>97701380DnD "Vancian" magic is pretty different from the way it worked in the book it's named after, though. In Dying Earth the idea was that all spells require a long and complex ritual to cast, which would make them useless in most combat situations since the enemy isn't going to just sit there and wait for the wizard to spend three hours chanting and waving his hands around in order to cast a fireball. So what wizards do is complete most of the ritual beforehand, and just do the final step during combat. But unlike in DnD, where wizards can have multiple slots to prepare spells into, in Dying Earth most wizards can only prepare one spell at the time, with only the most powerful wizards being able to multitask enough to have a couple of spells ready to cast.
Death spiral in risus.It just makes intuitive sense to me that as you fail or take damage that it makes it makes you weaker. It's fine in my solo games. It's fine with my normie friends.Only players who get butthurt about it being unfair are people used to other table top games like D&D who think it's crazy that getting the shit kicked out of you progressively lowers your combat abilities during the fight, or falling repeatedly off a roof makes climbing that said roof harder to do if you keep attempting it.
>>97705606>>97705530The cannibalism is fun, too. Lovable little hobbits until you realize they are a fearless, bloodthirsty race of butchers.
>>97707138Pretty sure cannibalism is Dark Sun Halflings thing, not Kender.
>>97703919I want to add that "It has problems but I can fix it" needs a different approach for each system. In GURPS, it's expected for players and DMs to fiddle with the system, that's why it's modular and you can toggle details without the whole game crumbling. You have to be careful, but have a guiding system and the tools to do so.In DnD (any version) if you add a single additional dubious magic feat, whole classes are rendered useless, adventure plots won't work, whole new minmaxing pathways are breached open. It's like trying to fix a motherboard glitch with a stapler and spit.and I've played extensively many versions of both (i prefer gurps 3rd and 3.pf)
>>97707183Consider that in GURPS you can RAW make a sharknado, how is that controllable in any way
>>97707379A) I'm interested, please provide me details so i can find out about itB) That's not against what I said :-)
>>97700744Elves with a racial trait that makes them reference a To Hit Chart?