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File: Chainmail bikinis.png (7.76 MB, 1920x2199)
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Chainmail Bikinis Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>97670671

>TQ
Chainmail bikinis, yay or nay?
>>
1. Mounted Combatant
2. small race
3. as high AC as you can get

What is the best way to implement this idea? Bladesinger, Artificer, heavy armour Paladin or Fighter or Cleric?
>>
>>97704128
>Hard nay
They look uncomfortable, impractical, and just plain stupid.
Either embrace the armor and go for something somewhat logical or embrace the lack of armor and go with cloth.
>>
>>97704128
>Hard yay
>Rock hard
>My dick is diamonds hard
Womyns should get a strength penalty or be capped at a lower max strength.

>>97704197
Why are you gay?
>>
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>>97704219
I have nothing against sexy designs, but either embrace the armor or embrace the non armor. Don't give me whatever armor bikinis are
>>
>>97704128
Yay, sword and sorcery with bikini clad and topless women and muscular male heroes it peak aesthetic.
>>
>>97704245
That tummy activates my neurons. Just like chainmail bikinis do.
>>
Playing a Sorcerer and considering my next feat choice, currently about to hit 8th level. I was looking at Resilient Wisdom, but I also have one of those scaled ornament items from Fizban, the one that grant immunity to Charmed and Frightened.

I'm wondering, will Resilient Wisdom REALLY be a useful boost (whether now or at 12th level or higher), or does immunity to charmed/frightened already cover the majority or vast majority of what I should worry about hitting that save?
>>
Chainmail bikinis are cool
>>
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In your guy's experience, do paladins tend to draw the most righteous players?
>>
>>97704171
Bladesinger only adds your INT to AC and lacks a shield. Dunno much about Artificers. Paladins and Fighters can go classic plate, sword and board, with the Defense feat but then its a toss up in going Paladin with shield of faith for a concentration +2 AC or protection from good and evil, or Eldritch Knight for Shield spell.
>>
>>97704402
gotta give us more information on your sorc and his play style famalam
>>
>>97704171
Gnome or halfling battle smith is what you're looking for.
>>
>>97704415
I don't know about righteous, but Paladins (and to a lesser extent Clerics) tend to attract a bunch of atheist players for some reason.
>>
>>97704551
Maybe it's because atheists are more opening with pretending to worship foreign gods.
>>
>>97704281
>scale correctly
I dont want them to scale
Its a limitless spell, it should stay basic. The fact that cantrips can out damage a levelled spell is just odd
>>
>>97704446
Spellfire sorcerer, usually hanging back and out of the way with a buff active, which for the last several months has been hasting our Barb or Ranger so they can pump out more damage faster. And I mostly throw radiant damage otherwise or a fireball if I get a decent initiative roll to help with initial clearing. I do a fair bit of the face to face talking outside of combat because my sorc is the only one in the group with Persuasion trained.

Also only has 13 WIS as it stands, so Resilient Wisdom would push him to +2 and then the proficiency bonus of +3 at 8th would take him from the current +1 to +5.
>>
I like looking at chicks in chainmail bikinis, and I think there's a time and a place for that kind of armor in a game (ERP or in a gladiator-type setting), but most of the time it's better suited to be spray painted on the side of a van instead of in a serious game.
>>
>>97704566
because we want to believe in something
t. atheist who gravitates towards paladins
>>
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>>97704642
sounds like an oath of watchers to me
>>
>>97704642
Atheist paladin enjoyer here, I think it's more that it's cool that gods in whatever setting are real things that you can directly beseech for power that you can then use yourself. Praying in the real world is useful to center yourself but it's not like Yahweh is going to let you Lay on Hands a sick family member.
>>
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Yes chainmail armor, I don't have any pics of it, surprisingly, but I support it
>>
I say nay to chainmail bikinis become women have no place on the battlefield. They should be in the kitchen/home/looking after children.
>>
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yay
>>
Regardless of class or race, women characters in D&D should have really, really big pauldrons.
>>
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>>97705116
>>
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>>97705151
>>
>>97705192
I mean, isn't that just second-row-far-left and bottom-row-far-right?
>>
>>97705360
I mean, no.
>>
someone give me an idea for an elemental themed character. my party alread has an earth genasi, a wildfire druid, and a character named snow
>>
>>97705405
>Earth
>Fire
>Water/Ice
You need to play an air-based character. I'm thinking an Aarakocra rogue. Not only can you manipulate air by physically having the ability to fly, but your combat style would also be light on your feet and flowy like air. If your party has a rogue, find something else.
>>
>>97705405
lightning sorc
warlock of the evil wind spirit
aeromancer
>>
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>>97704128
I get that DMs will shit and kill themselves at the utterance of "I summon-" but that doesn't mean the 5.5e conjuration spells have to suck farts this badly
>>
>>97705093
https://www.youtube.com/watch?v=b1PND_WBDi4
https://www.youtube.com/watch?v=1rlkIPbca4s
https://www.youtube.com/watch?v=cDDdRU7CH4k
>>
Do you guys think that enough people roll for damage that having a status effect from a monster trigger on a certain damage roll like
>Hit: 13 (2d8+4) bludgeoning damage. If this attack deals 13 or more bludgeoning damage, the target must succeed on a DC 14 Strength saving throw or be knocked prone
works pretty well? If they're using static damage then it happens every time, but otherwise it's a bit over 50% so it's not "trigger on a crit" where it never comes up, but it's also not "roll another die to see if it triggers and slow things down" which is annoying, or "triggers on every hit and turns the party fighter into a yo-yo"
>>
>>97705544
>attack must hit
>damage must roll high
>strength check must be failed
I would rather just drop the prone rider. Simpler, and it's almost as strong.

Either making the Prone guarantee on hit, or making a save after a hit are still my preferred choices. If you want fewer rolls, guarantee it. If you want the strength-based fighter to resist the prone, use the strength save.

It may be no extra physical steps, but it is an extra mental step to compare the damage roll prone threshold. I would still want to avoid that sort of thing when making monsters.
>>
>>97705633
>attack must hit
Very common in 5e, like 60% of attacks hit.
>damage must roll high
No, it happens on an average roll. It happens on 50% of attacks.
>Strength save must be failed.
Yeah that's why I only want it to happen half the time. It's only fair you get a check to resist it. I really don't see how that's a problem.

Automatic knockback / knock prone is one of the stupidest things they added to 5e thinking they were "streamlining" the game and it just means stupid shit like "lol I crossbowed the tarrasque off a cliff" which maybe they did at least put a size cap on it, but I don't even want to look because if they didn't I'm gonna get really pissed off.
>>
>>97705657
you're fucking retarded
>>
>>97705192
look it's easier to paint, alright?

>>97705516
this is just Traveler character creation.

>>97705465
What the scaling single summons? they aren't bad. It's still extra action economy, still a fat sack of hitpoints, still multiple effect modes per spell making it effectively 3 spells in one.

Summons that suck is 4e, where they cost your entire ass Action to command, can ONLY do the specific actions printed in their statblock no grappling no opportunity attacks no help action no nothing, and even eat your HD (or half your HP if you're out) when they die.
>>
I just found out my character is decidedly my DM's type.
what do?
>>
>>97705734
use it as leverage to get magic items
>>
>>97704415

Paladin players I have known are either absolute fucking bros (the best was a committed Christian guy, I don't know how else you'd describe it, the sort who regularly goes to church on Sunday, takes part in volunteering and so on, he also went military eventually leading to him leaving but he still keeps in touch on some level and I still get birthday cards and Christmas cards from him), or the worst people to pollute the table. Never had any in between.
>>
>>97704171
One of my player is doing this exact archetype with a Purple Dragon Knight gnome using 2024 UA (gives the fighter a dragon they can ride)
>>
>>97705794
The archetype is for sitting on the shoulders of your party mates and making them effectively invulnerable.
>>
Should female bards be art hoes?
>>
What are the best 3rd party campaign settings that aren’t just the Basic Set/SRD pasted over someone’s setting?
I saw Zamanora, which is Balkans/Slavic fantasy and wondered if it and other stuff was any good.
>>
>>97705884
>3rd party campaign settings
I heard forgotten realms and greyhawk were popular
>>
>>97704415
>puckee spamming his commission again
https://www.reddit.com/r/DnD/comments/17saywb/commart_knightbrother_emmerich_paladin_by_pedro/
https://desuarchive.org/_/search/image/dvXb01E_8-EcWGWcqB5Hyw/
>35 times
>>
Anyone ever played in Theros or the other MtG settings?
>>
>>97706089
Yeah, the DM sucked though
>>
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Really, the Dark Dumbass was stopped by 2 CR 1/4 Violet Fungi?
>>
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>>97706118
I'm putting a Necrohulk here!
>>
>>97706089
Innistrad was a big part of a Planescape game I ran. Griselbrand was imprisoned in an intelligent weapon. The party freed him for something then he became an ally. He managed to possess someone next to the Helvault and freed all the demons. Then turned the plane into a literal second hell as the first was destroyed (long story).

If you run your own version of Ravnica or Theros or whatever the fuck I think it’s always best not to force it to stay canon. If you do nothing interesting can or does happen.
>>
>>97704128
For some ungodly reason Entertainer background gives you FOUR musical instrument skills and zero other skills. Any good DM would let you take 'entertainer' type skills instead of musical instruments right?
>>
>>97706127
I'm either going to steal this idea, or have this room as part of a burgeoning Myconid colony with a couple of Sovereigns and a few adults if I want to give my players a possible non-combat way of getting through this room. The idea would be that the Myconids are pissed that the Drow have stumbled upon their new colony and will attempt to drive off anyone who threatens the colony, so a sufficiently persuasive party could talk their way through and if not they'd still be annoying to fight.
>>
Been out of the game for a few years running PF2e, got invited to play 5.5e by a friend. What's the deal with ranged weapons now?
From what I'm reading in the new rules, the old melee polearm feat build still works about the same, just with a lower damage ceiling in exchange for a higher damage cap (and every feat gives +1 Str now), and with masteries.
Seems like CBE + SS lost the damage bonus (and you actually need to dual wield the crossbows now?). Anything gained to compensate? Masteries? Specific subclass changes?
What's the best way to build it now? GWM works with longbow but this seems dubiously useful to build into.
Personally I'd have rather kept a damage bonus but dropped a few of the secondary "ignore all the downsides of ranged combat" features.
>>
>>97706789
You're thinking of it the wrong way. They're not skills, they're tool proficiencies. The "skill" you get on that origin feat is granting Inspiration to your party once a rest. That being said, I'd be completely fine with you dropping one of the instruments for a Disguise Kit, or if you argued strongly enough, maybe Painter's Supplies.
>>
Working out the options for a short rest focused character.

Warlock spell slots is an obvious one.

Technically monk but ki points are worthless without investment

Fighter with Second Wind for healing and battle master fighting style.

2nd level Druid for Wild Shape. Make ot Shepherd for the totems.

2nd level Cleric for Channel Divinity.

Healer feat lets you spend a Kit charge to heal once per short rest.

Inspiring Leader is reusable for a target after a Short Rest.

Martial Adept for more maneuvers

Am I missing anything that doesnt require 5+ levels in one class?

I know its not strong, just a thought experiment
>>
>>97706820
I would argue Disguise Kit, Calligrapher Tools, and Deck of Cards.

The idea is a Clown Wizard from a traveling Circus. Disguise Kit is obvious, his makeup. Deck of Card proficiency is one of his acts, he can do all those card tricks and games.

Then, he was taught by an old Wizard who noticed his intelligence and interest in the arts. Taught him slightly and then died, so every night after the show he cracks open books and studies and takes notes ... thus Calligraphy Tools.

Would you allow that? Oh and he plays Trumpet so he can unicycle while Trumpeting.
>>
>>97704128
>>97704245
Chainmail bikinis, yay or nay?

Chainmail bikini makes sense for their originating character Red Sonja from Conan, because the world tech level is bronze age transitioning to iron age and she is herself a barbarian from the outskirts. Normally she'd just be wearing the nearest minimal hide, like Conan.

But if you find damaged steel scalemail on the dead, like fuck man you're not gonna let that go to waste. Or let's say you manage to get a complete set but then it gets damaged while you're wearing it. But you're a barbarian, you have neither the knowledge nor access to the requisite infrastructure to mend steel armor. So you just wear the leftover scraps like you would the hide loincloths. Red Sonja's case is the later. It used to look like picrel, it was a gift from Scathach. But unlike say Wonder Woman's divinely given gear, its enhancements don't include durability only ergonomics and protection. So it's gone from full torso long sleeve to barely enough for modesty.

And then because normies don't know shit for armor the scale mail got mistaken for chain mail, and because horny it started getting put on everyone, even when there's no mention of being magically protective and they definitely definitely have means to cover themself completely and mend any armor that no longer does so.
>>
>>97706831
Deck of Cards, definitely. The Calligrapher Tools are a bit of a stretch but I tend towards allowing my players anything not obviously game breaking as long as there's logic behind the decision, and you've put some thought into it at least.
>>
>>97706089
We had a massive plane/world-hopping lvl20 adventure that started out as Witchlight. On one of our "oh look a portal to Not Here! This is off-mission but let's try it out!" excursions, we ended up in a Little Ravnica shopping district on the Radiant Citadel. Or maybe on Ravnica but we got their by Radiant Citadel? It was a while ago and I was underslept that session.
>>
>>97704408
You say that, but I see no chainmail here bitch. Just leather and cloth.
>>
>>97706821
I love this concept, once made a short rest focused concept party. Monk setting up advantage for melee characters, Battle Master and Hexblade with the big melee novas, then Lore Bard, Moon Druid, and Thief Rogue for sustainability.
>>
>>97705405
storm sorc gives temporary flight, combine that with atleast 2 levels in lightning cleric for maximal damage lightning bolt, fireball turned to lightning or a critted chromatic orb
>>
>>97706821
>Technically monk but ki points are worthless without investment

If a class feature gave you "stun enemy X times per SR" or "BA dodge X tines per SR " you'd still say it was great and worth dipping for.

But somehow because it's on monk, people think you have to do monk things with it.

Ki features don't turn off when you wear armor, none of them, period, and stunning strike isn't punches only.

Imagine a cleric. Half-plate, +2 dex mod, shield and shillelagh.
He has 5 turns of 19AC BA dodge with Spirit Guardians up. Have fun breaking concentration. Or getting past him if he's blocking a 5ft doorway.

Or by sacrificing one BA dodge, he can have about a 50-60% chance to stun you, denying all actions, giving them advantage to hit you, and str/dex save autofail, if say the barb wants to grapple you and hold you in the microwave or the wizard wants to season you. And fail's 40% chance, still halves your movement inside Spirit Guardian's difficult terrain and makes 1 attack have advantage. Heaven help you if he has Slow mastery on that club via feat. And he can eventually afford it, because the 14 dex at chargen was enough, he only needs to pump wis for Ki DC and Cleric spells.

Oh and he can always BA disengage or BA dash like a rogue, just in case. No cost.

Oh and after a short rest he can do it all again.

>But you have class features you aren't using!!!
And? Those class features only exist to make unarmed strikes and frail skirmisher playstyle viable. We're not doing either of those so they don't matter. It's like how just because Ranger gets a lot of free casts and buffs to Hunter's Mark doesn't mean you have to use it every combat, it's just there to make it a viable option if you do choose to because without them it'd be dogshit. Plus if you ever DO need the extreme movespeed or d8 on throwing daggers or your fists when stripped of your equipment in jail or at a fancy ball or something, it's still there as a fallback it doesn't disappear forever.
>>
>>97707358
Oh yeah and I forgot new Deflect works on everything BSP now, even melee and spell attacks.

So even if you hit him with an attack, he spends a reaction to reduce the damage, if he hits 0 he doesn't even need to roll the concentration save and if it was a lot of damage haha psyche reduced to less than 20, the save is still only DC 10. If he picked up warcaster instead of weapon mastery club slow because he's responsible instead of sadistic, the owwie ouchy penalty box is still never ever going away.

If he's elements monk, he can even pull you in and out of the penalty box with 15ft reach 10ft push/pull unarmed strikes. Yes they're with strength not dex and only do 1+str, but you still get 2 of them if you Flurry, and that's 2 chances to move you around. You take spirit guardians once a TURN not once a round. So if you pull into then shove back out, so they still have to approach you on their turn to hit, they eat 2 spirit guardian that round.

Or if you're Mercy, the party basically just has X extra HD per short rest, roughly 3*X per long rest if you're taking them properly.
>>
I want to ask my GM if he'd be okay with broadening the uses of acrobatics. Alot of my previous tables have made some checks interchangable between Athletics and Acrobatics, and frankly I find the RAW applications fucking stupid.
I agree wholeheartedly that Acrobatics shouldnt allow you to push a boulder or barrel down a door, but to me, having climbing and jumping dictated by Athletics and Athletics only is nonsensical.
You can pull up Youtube and see acrobats do all these crazy jumps and flips and climb all over each other with amazing core strength, but in the game it's basically balance and falling and nothing else.
RAW I think Animal Handling is a more common check than Acrobatics and its nonsense how Athletics gets basically every other aspect of body mechanics?
>>
>>97707745
>You can pull up Youtube and see acrobats do all these crazy jumps and flips and climb all over each other with amazing core strength
Notably, the people in question would also be described as athletes.
>>
>>97707745
DEX gets initiative boosts, finesse weapons, and ranged weapons while STR just gets melee weapons.
No reason to make STR even more obsolete.
It really depends on what exactly is being done to really decide which to use.
>>
>>97707745
My suggestion would be to remove Acrobatics from the game entirely.
Part of the reason for all of those things to be dictated by Athletics and only Athletics is because it's one of the few advantages Strength has as an ability score over Dexterity.
Acrobatics can pretty safely be replaced with Dex saves if there's a danger of slipping on ice or falling off of something.

>amazing core strength,
Exactly. An 8 Strength character doesn't get to jump further or climb higher just because they did a cartwheel first.
>>
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I know Orcs have never really had a very set-in-stone depiction “green-skinned brutes” is all that’s ever been consistent with their portrayals.

But MCDM certainly made… A choice… when they decided to portray Orcs as green Cardassians. Not sure it’s a choice I would’ve made, but it’s certainly a choice.
>>
>>97707755
Doesn't that just validate that some of these body mechanics should be either or, then?

>>97707761
Primarily for me? Climbing with a lesser emphasis on jumps as well. It makes no sense that climbing is governed solely by Athletics when alot of climbing comes down to precise placement and understanding how to distribute your weight across your body. Balance is a massive part of climbing. It's not just brute force.

>>97707773
>Exactly. An 8 Strength character doesn't get to jump further or climb higher just because they did a cartwheel first.

Is Acrobatics and Dexterity not about precision though? Knowing how to move your body is just as important as having the strength to do it.

Does everyone live under the perception that High Dex Low Str means youre some noodle limbed twig? You're way closer to something like pic related. You still have strength in your body, you just dont have the brute strength that say, a weight lifter would have.

Is a gymnast not dex based?
Who would jump higher? A gymnast or Brock Lesner?
>>
>>97707826
>It makes no sense that climbing is governed solely by Athletics when alot of climbing comes down to precise placement and understanding how to distribute your weight across your body. Balance is a massive part of climbing. It's not just brute force.
I'd argue that even though there are techniques that can help with climbing, you still need the strength to hold yourself for long periods of time. While it's not "just brute force", there is some.
At some point, you do need to accept that it is a game and you shouldn't finesse the system with realism.
>>
>>97707826
A gymnast is both Str and Dex based. If they dump Strength, then they're no longer a gymnast.
You're looking at real-life athletes who effectively have 18 Dex and 16 Str and then thinking that a character with 18 Dex and 8 Str would get the same results just because of "precision".

This is precisely why I said that Acrobatics should be removed, because people look at their noodle-limbed twig of a locksmith, see that they're trained in 'Acrobatics', and assume that means they're also an olympic-level gymnast.
By removing Acrobatics from the skill list entirely, it removes that misunderstanding.
>>
>>97705734
suck his cock
>>
>>97707745
The distinction between Athletics and Acrobatics is a bit moot if your GM uses the variant rules that allow you to use whichever appropriate stat with a skill check. A Barbarian pulling himself up a wall in an alley would be Strength(Athletics), while a Rogue or Monk wall jumping or using their honed skills to find and exploit handholds in that same alley wall would be Dexterity(Athletics). I agree that it's a stupid distinction given how the words are almost synonyms and really, RAW, it's that Athletics is a specific set of physical activities while Acrobatics is a catchall for any others that don't fall under that set of activities but still require exertion.
>>
>>97707826
>>97707901
I'd add to that while there are techniques to help with climbing, that's represented in training to be proficient with Athletics as a skill. You can have a character who has less raw Strength but is better at climbing due to training compared to someone who isn't.
>>
What would you play if race options were restricted to those first published in 2015, and subclasses were restricted to those published in 2015 or earlier?

EEPC:
>Aarakocra
>Genasi
>Goliath

SCAG:
>Duergar
>Ghostwise Halfling
>Half-Elf variants
>Tiefling variants

Both:
>Deep Gnome
>>
>>97708222
In addition to the 2014 phb, or JUST those two books?
>>
>>97708028
What variant rule are you referring to out of curiosity?
>>
>>97708245
Race options are specifically the races/subraces from 2015, but classes, subclasses, spells and feats also include the 2014 PHB.
>>
>>97708065
I suppose that would be the best middle ground.
It just really throws me for a loop when you consider the fantasy stereotype of a Rogue specifically being this super nimble thing that can climb up and down walls like nothing, even having a subclass where that is a main feature OF said subclass, and have the associated ability tied to a stat that almost every Dex character, especially Rogues, dump.

Same goes for Monks dumping strength and yet they can grapple something and run it straight up a wall after level 9 with minimal exertion or penalty.

Its not so much trying to finesse rules or obsess about realism, its anything being frustrated that the mechanics go against the very class fantasy being offered.
>>
>>97708246
nta but
>Variant: Skills with Different Abilities

>Normally, your proficiency in a skill applies only to a specific kind of ability check. Proficiency in Athletics, for example, usually applies to Strength checks. In some situations, though, your proficiency might reasonably apply to a different kind of check. In such cases, the GM might ask for a check using an unusual combination of ability and skill, or you might ask your GM if you can apply a proficiency to a different check. For example, if you have to swim from an offshore island to the mainland, your GM might call for a Constitution check to see if you have the stamina to make it that far. In this case, your GM might allow you to apply your proficiency in Athletics and ask for a Constitution (Athletics) check. So if you're proficient in Athletics, you apply your proficiency bonus to the Constitution check just as you would normally do for a Strength (Athletics) check. Similarly, when your half-‐‑orc barbarian uses a display of raw strength to intimidate an enemy, your GM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma.

Basically if you can reasonably justify it, the DM can choose to let you roll a skill using a different ability score than normal.
>>
>>97708222
>>97708277
Duergar battlerager.
>>
>shooting the shit with one of my players outside of session
>he tells me I'm doing a good job as a newbie gm

Feels good, man. He's new as well, so maybe it doesn't have as much weight as it could, but he's enjoying himself and so are my other players so I'll take it.
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>>97708453
baysed
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What tactics do you employ to encourage players to utilize tools beyond just weapons, armor, and potions? And encourage casters to use more utilitarian spells from the spell list?
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>>97708551
obstacles and encounters that aren't 3 goblins in a whiteroom
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>>97708551
Have NPCs use them shamelessly. For example, the friendly Druid who uses cook's utensils to create tasty meals during short rests, keeps up Detect Poison and Disease when walking through the forest, and uses Skywrite to shitpost with clouds.
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>>97708593
Mm, true. Sometimes they just need examples.
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>>97708700
I wonder if “what not to do” examples will work just the same.

Like, the party is standing at the base of a steep cliff, a dead Drow lays nearby. Examining the corpse will reveal that, based on injuries to his hands, he likely tried to free climb the cliff, lost his grip, and fell to his death.” I mean, I think that’s a solid clue to get a grappling hook and some rope. But maybe I’m biased because I concocted the scenario.
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>>97707358
>>97707462
This is for 2014 not 5.5
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>>97705544
The creature is knocked prone if its strength score is less than 13.
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>>97708828
They do yes.

Both are tricks vidya devs use all the time to get ideas across to players. There's honestly a lot of game dev player behavior shaping tricks that can be backported to DMing and ttrpg dev. There's differences between them obviously, and one of the quickest ways to rob all SOVL out of a ttrpg is to treat it like it's just vidya running on pen and paper analogue hardware. But there's still plenty to learn from our neighbors, you just have to always consider the Why and if it still applies the same.
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>>97705707
I find summoning what is essentially a bunch of AOE effects to be boring. The fun in summoning and conjuring was that you manifested a creature that had a small list of abilities that it could do that depending on your situation could work as either a mini-frontliner or a pseudo-mage when you didn't want to waste spell slots
Not all of them are AOE spells, The Summon spells were tweaked a bit in ways so the DMs won't get mad but they're all still good. The Conjure spells were heavily altered either do to redundancy or because they were spells DMs really didn't like.
Giant Insect is a great redo. Going from a spell that let's you have 10 centipedes, then replacing that with summoning 1 insect with nice stats instead is just better in the long run for DMs and other Players. I wish they took that approach with the Conjure spells. Naturally the Conjure Animal would be a problem but Conjure Woodland Beings could have worked with something similar to how Giant Insect was worked, replace 8 pixies with a slightly beefier 1 pixie
Conjure Fey, Construct and others that already have a Summon variant could have been tossed aside and replaced with Conjure spells that let you conjure a unique creature, sort of like what Summon Shadowspawn was doing but in this case it's just letting you Conjure one kind of creature with it's own unique stats
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>>97705465
>I get that DMs will shit and kill themselves at the utterance of "I summon-" but that doesn't mean the 5.5e conjuration spells have to suck farts this badly
it was made for ease of vtt, nothing else
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Is there anyway to rebalance Metamagic to not feel so fucking lame in it's mechanical execution?

I genuinely hate that you get 2 options until level fucking 10, and you only get to swap them on level up, meaning that most people will just take the safest options, usually Heightened and Quickened, or Heightened + Extended/Distant depending on your spell list. Cool niche ones like Subtle are almost never worth it unless you know damn well the entire campaign is going to be stealthy intrigue.

I know you get to swap them on level up but that's so sporadic and not something that you can plan for.

Would it be all that gamebreaking to restructure Metamagic to either let a Sorcerer get one at 7 and at 10 rather than both at 10? I've also considered letting them swap their metamagics on a long rest like a prepared caster, maybe incentivizing some of the more niche options.

Considering most campaigns go from 3-12, I think its fucking stupid that you're stuck with two options up until the very ass end of your average module or adventure.
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>>97708551
Genuinely, at least at the start, maybe just tell them? Or straight up call for checks or note that you're incorporating their proficiency with said tools.
>John you have proficiency with Masons Tools, any ideas on how your character might use those in these ruins?

Same goes for spells honestly. You have to just bend the knee slightly to rule of cool. I let my Wizard use Dragons Breath to put out a fire by breathing ice on it.
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>>97709981
>Distant
Better to take the Spell Sniper feat, permanent major increase to all spellcasting range and you get to ignore all but full cover.
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>>97709981
With how much a lot of them cost and how niche so many of them are, you could probably give the Sorcerer the full list and the only downside would be that it'd lack the cool feeling of unlocking new ones.
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>>97709992
Not quite, Spell Sniper only effects spells with attack rolls, so it wouldn't apply to say, Hold Person.

But as the other anon stated it'd depend more on your spell list build. If you have alot of offensive attack stuff yeah Spell Sniper is probably better than Distant and frees up a meta slot.
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>>97710004
I seriously want to know what the fuck they were thinking with Transmuted Spell.

Like who the fuck would ever take that unless you're some angleshooting dickhead and you just make everything Thunder Damage.
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>>97710020
I'm pretty sure they got tired of people pointing out that playing certain types of Dragon Sorcerer sucked due to the lack of appropriately typed spells at most levels, and so they just threw that on as a band-aid fix.
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>>97710020
In the old days, energy type mattered. Only needing one spell to cover multiple energy types is amazing
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>>97710078
5E still has resistances and vulnerabilities to energy type.

Sorcerous Burst was a great cantrip added in 24 for that reason.
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>>97708908
You think people would be okay with that?
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>>97710195
The DM does not concern himself with the opinions of players.
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I need some ideas for how to make an air themed character quirky
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>>97710223
Paranoid about going underground. Hates dungeons, enters them reluctantly and with persistent disagreement.
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>>97707745
>crazy jumps and flips and climb all over each other with amazing core strength
So they're making Strength (Acrobatics) checks?
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>>97710195
It's condition-on-hit, which is RAW and part of the current monster meta, except you let PCs who invest that avoid it.
(It's also how the potency mechanic in Draw Steel works.)



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