I loved the Dark Vengeance box set, it's maybe the platonic ideal of a box set and I wanna sell off all the rest of my 40k crap and get a new one to keep as a collectable and play as a board game. What are some fun ideas to keep the gameplay dynamic and interesting? Has anyone tried making character progression charts for your own wargames? What can we do to get the most replay value out of a limited selection of models?
>>97706291I still haven't painted my Dark Angels from this yet. I am going to make them a 2nd Edition 40k force. The rules from that period suit small enclosed skirmish forces better.
>>97706291Idk ask /40kg/
Assault on Black Reach was my favorite box. I'd love one more tac squad and terminator squad from that set.
>>97706291While the idea of a pre-canned board game experience is noble, what makes dark vengeance the best to do that with? Just from looking at the included miniatures the dark angels will have an advantage. Would you be making totally custom rules for all the included units?
>>97707283>Just from looking at the included miniatures the dark angels will have an advantage.Of course they will. There needs to be a designated winner and loser side, so redshirts can let a prospective buyer play the stronger side to make him feel better after winning and encourage him to buy the game. And since half the 40k is marines...
>>97707576I would basically be crafting a new set of rules for it to work. But I want to introduce some kind of progression so that repeated games have something to get excited for. Upgrades like +1 to wound or even whole new special abilities for a unit would be fun to introduce.I'm actually surprised to see how un-talked about the concept is. Checking Yaktribe and Dakkadakka, it seems like once people have their box set they just treat it like some new models. I feel like there could be a whole new dimension of the hobby for people making custom games out of the big starter sets that release every year. Treating their models more as a cast of characters in an ongoing story, each time the box gets played that narrative moves forward a little bit. Let people feel like they're getting $200 dollars worth of gameplay out of it.
>>97706291What was with GW and multi-melta dreadnoughts back in the day? Was the idea that you'd think the set was a bargain but never actually use it?Cool models though. Wonder if there was a reason they were pushing dangles instead of ultrasmurfs. >>97707576I remember when 3E came out and it was 10 marines and a landspeeder bowing down two Dark Eldar squads. Kinda brilliant marketing in hindsight.
>>97707647Unironically check out Mordheim or Necromunda. Basicly you have you warband of up to 15 or so dudes, they gain experience and level up as the campaign progresses. Would be an awesome source of inspiration for what you are trying to do.