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>watch a DnD series about two thieves, who are working for a noble, who they had kidnapped and who later spared them, in exchange for life-long service
>get agitated, whenever the DM gets something wrong about how medieval history worked
How do I fix this autism or is it justified?
>>
>>97706357
>watch a DnD series
Found your problem.
>>
Just stick your dick in a live lamp socket whenever you feel shit has to work like in medieval Europe in a story that isn't set in medieval Europe.
>>
>>97706357
I feel like DnD brings so much new shit to the tabel that using real history as point of reference is unfeasible.
I just assume things are set in kind of abstract anachronistic fantasy setting, where anything GM says can be true.

It is also reason why I somewhat prefer urban fantasy, because we all have much better grasp on urban settings.
>>
>>97706357
>get agitated, whenever the DM gets something wrong about how medieval history worked
Just treat it as alt-history in a magical world and have fun working out what could have happened to arrive at these specific changes compared to real-life history.
>>
>>97706357
What does medieval history have to do with DnD? Dod the game, or series, supposedly take place in the real world?
>>
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>>97706357
>watch a DnD series
nogames behavior
>>
>>97706460
>>97706522
>>97706534
The entire point of the series that it's (relatively) low fantasy, like there aren't even any potion shops. You can only find potions, but not buy them in regular shops, because wizards need to be very high level to make them. The DM constantly refers to "X is how things were done in this time". He is obviously trying to be historical, which is not surprising in a fantasy universe based on European history and European mythology. That's the problem. He constantly tries to be historical in the series with explicit references to "this is how things were done back then", but fails.

>>97706574
Why do you make this argument? You would never say this to a sports fan, a chess enthusiast or an athlete. Why this double standard?
>>
>OP posts an image with "Please be patient I have autism"
>All the replies are about how he's being autistic
Guys, I don't think you're telling him anything new. He's aware it's a silly thing to get booty blisters over. He's also still irritated by it.
>>
>>97706580
>The DM constantly refers to "X is how things were done in this time".
I guess you have hit the one time where being irritated by historical inaccuracies is acceptable, then.

Still: "Medieval Europe" refers to thousand years of history on the whole continent - there is bound to be a lot of variance.
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>>97706357
>How do I fix this autism
Learn what fantasy is.
>>
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>>97706357
>>watch a DnD series
Disgusting.

>>get agitated, whenever the DM gets something wrong about how medieval history worked
Does the DM specifically states falsehoods about how things worked in the period he's referencing or are you just assuming he's referencing something about medieval history? If it's the first case you may have a point in getting agitated, if it's the second just get through your skull that, for d&d purposes, pseudo-renassance fair assumptions are more than enough for most people in picturing a fantasyslop land they need just as vague background for their games.

>How do I fix this autism or is it justified?
There's nothing to fix regardless, just learn to understand when it's worthy to have an argument and when not. Most of the times you'll end throwing pearls to swines.
>>
>>97706357
>how fix autism
Direct it towards goal orientation. Focus on figuring out what the goal of the exercise is, if the difficulty you're having impacts the goal in any significant way and if over focusing on it detracts from the goal. Sort accordingly.
Unlock the special achievement of categorizing all humans as different goals, but also knowing its more effective to not let them feel like you are doing this.
You can do it anon. Get good.
>>97706580
>like there aren't even any potion shops.
That this is a shocker or a novel example is some funny shit.
>>
>>97707436
Well, how about this:
>the noble bloodlines are not patrilineal, but purely socially determined, because there are just as many cases of matrilineal marriages as patrilineal marriages
>inheritance is equal
>and tied to a social bloodline (probably, that is just my headcanon to make this somewhat work, otherwise you would have a really irregular inheritance, where the descendants of the daughter you sent away to a foreign land to get married would suddenly inherit the land ahead of the other siblings, who stayed home)
>you need to officially renounce your nobility to marry a commoner
>a man with a title like count can still be subservient to his own father, who has no official title of equal or superior importance to him, who just chills in a big city all day and works there (nobles actually didn't like chilling in big cities, they were a warrior class, who lived in fortified manors and estates in the countryside, who constantly engaged in war, feuds or were hunting)
>the personalities of NPCs aren't really random or diverse, it's like the DM has turned on a hard mode, where everyone has a certain base level of reason, wisdom and base temperament (all priests are wise, none of them are hypocrites, all nobles are arrogant and haughty, but generally never lose their cool, none of them are hardy thugs, who would chew you out, all roguish types are clever and opportunistic)
>there are no banks
>there are no organizations, which ransom back prisoners (in Europe there were huge organizations, which had the ability to even ransom back people from across the world and were even supported by charity)
>just weird ahistorical concepts like separation between person and office, guards working for an abstract public good and not the person employing them in their service or people instead of getting some degree of ownership and authority over a thing, they are instead always in a kind of employer - employee relationship
>>
>>97707552
Focus on figuring out the goal of the exercise. All you're doing is listing things that both you, but that might not be relevant at all to the point of the game. Zoom out. What's the goal?
>>
>>97706357
>watch a DnD series
huge mistake
>>
>>97706580
Have you considered that you could be wrong?
>>
>>97706357
>Instead of playing games, I watched some show
>Why is thing bad?
When was the last time you played an actual TTRPG?
Did you ever?
>>
>>97706357
Mind pointing to where his game takes place?
>>
>>97706580
Well, then being annoyed about historical inaccuracies in the specific cases where the GM claims that there's real life historical basis for something is understandable. What kind of stuff are we talking about here?

>>97707552
To be clear, are these examples of things GM claims to be historically grounded, or just the way things work in his setting?

>just weird ahistorical concepts like separation between person and office
Is that ahistorical? Looking specifically at medieval Europe, maybe, but for, say, Romans electing consuls and praetors and quaestors for a year and then electing a new bunch to fill the same offices next year, or for Athenians choosing their officials by lot, I don't think that kind of separation would've been an alien idea.



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