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ABCs Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97619662

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MATERIALS<<

TQ: What's your favourite race and class (separate or combination)? Why?
>>
>>97708738
I would be more of a kitsunefag were if not for the fact they are kind of shit in 2e. So I find myself enjoying kholo champions, centaur animist, and sprite summoner instead.

Favorite class in general is Magus, race I want to do way more testing with (and kind of want to make a Slayer out of when that drops next year) is Tanuki.
>>
>>97708738
>What's your favourite race and class (separate or combination)? Why?

>Race
Male
>Ethnicity
Taldan
>Class
Fighter
>Archetype
Cavalier
>>
Finally some cool OP.
>>
>psychic
>still have to visibly show that you are casting a spell with somatic gestures
>spells still have obvious manifestations like glowing lights and shit before the effect even happens

what's even the point? is paizo retarded
>>
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Does anybody have a good way to implement some of the deity rules/effects (like Obediences and boons) from PF1e to PF2e? Reading through the options it's impossible not to lament how heavily they've been watered down.

For the record I've never played 1e, but I found some deity pages while looking for some more obscure characters and the difference between the options there and in 2e is night and day.
>>
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>>97708738
>What's your favourite race and class (separate or combination)? Why?
Anything non-standard but that ends up looking cool or interesting. I don't mind odd combinations but you need to have an idea beyond "haha wouldn't it be wacky". Basically, try actually thinking an interesting character.

I have a Sniper Gunslinger Poppet that looks like a wild west shooter but he can also get stealthy by pretending to look like a weird children's toy. He has a bunch of equipment but he often throws his gun away and covers himself with capes and dust to look less threatening. There is an idea beyond just throwing shit at a wall.

I think it works best when at least half or more than half of the party is more normal looking. My guy is a weirdo but some of the other members are more normal (and they fit the setting our GM made), so it balances out and it looks like a reasonable group.
>>
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>>97709621
>freakshit
>>
>>97709819
>Posts a sexual predator as his reaction face
>>
PF2E
What can a bomber alchemist do for a third attack? One in my game just throws a third bomb and it always misses.
>>
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>>97709825
But that sexual predator is a human being. Thus automatically superior
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>>97709827
A lot of the time, that's usually okay to do. As long as they don't crit fail, they still doing damage thanks to splash.
A decent answer is to invest in the Fireworks Technician archetype, which gives a bunch of its own one-action explosions.
>>
>>97709858
He went the demolitions expert archetype as the free archetype. Its themetic but man does it seem ass.
>>
>>97709825
>>97709854
>"Freakshit" screechers idolize sexual predators and pedos
Why am I not surprised.
>>
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Why are samurai so kino as a concept?
https://www.youtube.com/watch?v=gtnirju54eM
>>
>>97709881
Because they spent 260 years as bureaucrats hyping their Sengoku-era deeds.
>>
>>97709827
I'm a big fan of using the Dual-Weapon Warrior archetype on bombers. It grants you access to Double Slice (which allows you to make two Strikes with two melee weapons held in different hands, both at your full attack bonus), then Dual-Weapon Thrower, which lets you do the same thing with two thrown weapons. This relies on the Double Brew class feature that alchemists get at level 9, so it's something you'd build towards, but once you've got the requisite feats your combat rotation becomes:

>Double Brew to creature two bombs.
>Double Slice to throw one bomb at your full bonus, then the second with a -2 penalty (since it's not Agile) rather than the -5 you'd normally take.

You're effectively spending your remaining action each round to enable Double Slice and make your second Strike +3 more accurate than it would otherwise be. It's the best thing I've found to spend that action on as an alchemist.

Also: I'd absolutely recommend Demolitionist for bomber alchemists in a Free Archetype game. Bombers require a ton of feats just to remain basically functional in combat, making them desperately feat-starved. The fact that Demolitionist contains not one but two of those must-take feats (Expanded Splash and Directional Bombs) means that you can offload those two to your Free Archetype feat slots and free up some space for more alchemist feats. The downside is that you get them later than you otherwise would, but I think it's worth it. It might be too late for him to do this, but putting off those feats until you can get them via Demolitionist at levels 8/10/12 is probably the best value you're going to get out of your FA slots. You could also go Demolitionist earlier, but that locks you into taking some of the other, less useful Demolitionist feats due to the Dedication rules. There's nothing you really need in the archetype any earlier than Directional Bombs at level 8.
>>
>>97709500
It used to be so you could cast spells in zone of silence while other people couldn't.
Now it just means the librarian won't give you a nasty glare when you cast a scrying spell to find a book.
>>
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So halflings and stuff can just use greatswords no problem?
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Today, in our first P2E campaign our first player character died in a tragic crit attack into crit death save fail incident. Rest in peace little guy, you will always be remembered.
>>
So the exemplar dedication....why
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>>97710830
if it's banned, it doesn't matter.
If it's allowed, then everyone should take it and now you have a thematic party.
>>
>>97709881
because you likely have a romanticized concept of a samurai that's been carefully curated by the shogunate as a cultural export
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>>97710654
Small-sized greatswords, yes.
>>
>>97710830
funnily enough it's not even the extra damage that's the issue honestly but the free regeneration that works resource free in and out of combat, as long as you have a spare round where you're not hammered you can heal up a chunk.
>>
>>97709881
The only samurai I like is Jack.
>>
>>97710654
size adjusted but yes
>>97708738
anybody making some conversion into 2e? I'm working on some adventuring for the mid part of my upcoming campaign using Mines of Phandelver and Stonefang Keep from 5e as the base, but I've also decided to mix in a demon cult of Xovecon so my players have some enemy variety besides mostly orcs and goblins
>>
>>97709819
genuinely what the fuck is wrong with you

I was responding to the OP completely normally
>>
>>97709881
they're japanese cowboy
>>
>>97710931
>>97711019
but it still does 1d12
>>
>>97711183
you know the whole size of the sword isn't the final definition for its damage right? otherwise a small bullet would do miniscule damage on impact
>>
>>97711188
>small bullet
well from a tiny creature sure but a small one should be able to use a normal gun
>>
>>97710930
There’s nothing wrong with this, of course. Romanticism is an exquisite foundation for storytelling.
>>
>>97711222
obviously but its nice to known the origin of why
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>>97711179
https://www.youtube.com/shorts/uk21C66rN8M
>>
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Stat him
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>>97711533
Mwangi-Keleshite Nephilim Monk
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>>97711533
XP 1,200
N Large magical beast
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +12
Defense
AC 15, touch 10, flat-footed 14 (+1 Dex, +5 natural, –1 size)
hp 47 (5d10+20)
Fort +10, Ref +5, Will +2
Offense
Speed 30 ft.
Melee 2 claws +8 (1d6+4 plus grab), bite +8 (1d6+4)
Space 10 ft., Reach 5 ft.
Statistics
Str 19, Dex 12, Con 18, Int 2, Wis 12, Cha 10
Base Atk +5; CMB +10 (+14 grapple); CMD 21 (25 vs. trip)
Feats Improved Initiative, Great Fortitude, Skill Focus (Perception)
Skills Perception +12
Ecology
Environment temperate forests
Organization solitary, pair, or pack (3–8)
Treasure incidental
>>
>>97709621
cute onahole. rapeable
>>
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>>97711691
You wouldn't a poppet
>>
2e. any specific point that needs tweaking in abomination vaults as a DM?
>>
>>97712629
maybe moreso notes to keep in mind:
- there is a lot of precision immune enemies, so keep that in mind
- wisps are so fucking annoying to run in combat that i'd outright replace them with ghosts or wraiths and hand out enough ghost touches, also immunity to all but like 5 spells doesn't help
- there is literally nothing preventing players from dipping out of the dungeon enless you run dungeon turns and they haven't annihilated everything on the floor yet, maybe in book 3 you could do something fun with elevator breaking so they either need to find the runic circle for portal ritual or tough it out and ally with one of the groups to have long rests
- there is a bit of a dissonance of mayor offering a whooping 50g for 10 store dungeon even if argueably the request is filled at 4th floor
- if everyone is new to the game i'd blanket apply Weak template on everything unless you're fine with mindwarping your group into "why would anyone play something other than a fighter?". You cannot remove this mental damage once it manifests
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>>97712629
Do yourself a favor and just double the map size. Widen those hallways.
>>
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>mfw there's like a bazillion different Dragon types and they all do really cool shit
God dammit.
>>
>>97711533
Looks like a Jinkin.
>>
>>97712629
9th floor needs to either be seriously retweaked to be huge so that you can actually buy that the drow and the retards across the lake and the cultists don't actually live within feet of each other
>>
>>97712629
The most memorable part of this entire adventure was when I had the entire dungeon collapsing on a timer after the bbeg. And the only reason I did it was because the bbeg was so insanely underwhelming that I HAD to do something to save the game.
>>
>>97714784
>monk wallruns up
>kineticist flies up
>fighter asks if he can sit in the bag for 1 minute
>rogue goblin disappears into the underdark never to be seen again
It was kino
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>>97714784
well the central lighthouse is supposed to collapse onto the temple so the matter would just be if they're friendly with the drow to lead them through because that one nigga surely didn't take a pathway through hell-occupied elevator, and as long as you can make it to the cantina it's straight way to the diggable tunnel that's an alt enterance.
>>
can someone explain me why flying kick exists when quick jump also exist?
flying jump = you jump and strike for 2 actions
quick jump + flurry = you jump and strike twice for 2 actions

seems like quick jump is better in every situation, is there something I'm not seeing?
>>
>>97715747
Flying kick lets you hit something midair.
>>
>>97715762
I can only see that possible like at 15 level with cloud jump, otherwise nobody is going to be at 10-15 ft from you. Flying creatures always tend to be 25ft+ away on your turn...unless my gm cheats and that's far beyond what you can jump without cloud jump
>>
>>97715783
It's not a very good feat. But oftentimes I have to leave enemies about 15ft up when I'm trying to keep them away from players because ascending is difficult terrain. Obviously things like dragons can clear that easily but a lot of fliers are on the slower side.
>>
Arcane Weaponry (2 actions) Spell Rank 1 (traditions: Arcane)
Duration: sustained up to 1 minute
You conjure a construct of magical energy crackling with destructive force that hovers near your hand and dissipates when this spell ends. When you cast this spell and when you sustain it you can shoot part of the energy to make a ranged spell attack roll at a target within 30 feet with the following effects.
Critical success: the target takes 4d6 force damage.
Success: the target takes 2d6 force damage.
Heightened (+1) the success damage increases by 1d6 and the critical success damage increases by 2d6.
>>
>>97712464
My gnoll warpriest of lamasthu will make a hole in her and I will force the DM to create mixed race heritage babies
>>
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>>97715747
One issue, depending on how you read the rules Leap says "You land in the space where your Leap ends" as opposed to the spell Jump which says "You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action."

If you quick jump you are still bound to the restrictions of Leap whereas Flying Kick says "At the end of the jump, if you're adjacent to a foe, you can immediately Strike that foe with an unarmed attack, even if the foe is in midair. You fall to the ground after the Strike". Please correct me if I am wrong because I have been playing Looney Tunes PF2e for 3 years now oops.
>>
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>>97716464
fix'd
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>>97716455
Yes. Yes. YES. YES!!!
finally another poppetfucker
>>
>>97716464
Unfortunately the rules seem to imply hating the looney toons is the default and if you Leap up into the air you fall immediately after, which is why there's quite a few feats that let you jump up and hit something before you fall.

That said, allowing it otherwise isnt broken, its just dogshit because high jump heights are pathetically low with an insanely high DC.
>>
any moment now we'll get the errata on Qi Spells so you can take that feat more than once, same with the others
>>
Is there a method in 2e other than slayer playtest to not have fucked reloads with slings? I just want to be a halfling with a sling staff but all the reload action compression specifies guns or crossbows.
>>
Eldritch Reload from Eldritch Archer plus Trusty Ammunition (a type of magical ammunition)

Boom. Rules As Written Reload is now a free action you can spam as much as you'd like on any weapon you'd like.
>>
What's the shittiest adventure path for 1st time PF 1st edition GM to run?
>>
>>97718575
My vote is on Second Darkness. It's just an unpleasant adventure all around.
>>
>>97718955
Thanks. I'm looking for things to avoid.
>>
>>97718575
I personally love dungeon crawls, so therefore I loved Shattered Star, but when I ran it for my friends they treated it like I was dragging them through glass.
>>
>>97718456
The Guerrilla Archetype has Guerrilla Assault, which is 1 action to reload+strike with a sling or blowgun, as part of the Guerrilla Weaponry feat. It is only useable 1/round though.

Other than that, nothing Im aware of.
>>
>>97719302
Guerilla does have a bit more sling support than that, like Hit and Run, Poisoned Sticks & Stones, Venomous Weapons, and the capstone Deathblow.
It's not a lot, but it helps slings be real weapons.
>>
>>97719302
Worth noting that Guerrilla Assault is for the sling and blowgun, not weapons in the sling or dart weapon groups, so it's not an option for the sling staff RAW. Still a great feat though since it enables two Strikes per round with a sling, and it might be the best way for Anon to make his halfling sling build even if it means abandoning the sling staff. Honestly, I don't know what that weapon's niche is, or if it even has one. But yeah Guerilla is 100% the sling archetype.
>>
>>97719429
>Worth noting that Guerrilla Assault is for the sling and blowgun, not weapons in the sling or dart weapon groups
I doubt, at least for the sling part, that is the intended reading. For example, Crossbow Ace and Crossbow Terror calls for a crossbow and not the weapon group, but it works for every crossbow. So does stuff like Crossbow Crackshot, Fake Out, and Drifter's Juke. Something doesn't have to call out the weapon group to apply to all weapons in that group.
>>
>>97719624
That's fair. My reference point was feats like Titan Slinger, which do explicitly call out that they apply to the whole weapon group. If we're going with the idea that it works with the sling staff then Guerilla's a must-take.
>>
>>97719651
Yeah, there's some awkward inconsistencies in that, such as Quick Shot calling out the bow and crossbow weapon groups. But I doubt there is a standard terminology for calling out weapon groups over individual weapons that share the same name as the group anyway.
https://2e.aonprd.com/Feats.aspx?ID=6253

plus guerilla isn't that strong an archetype anyway and slings need as much help as they can get so i cannot imagine any GM beyond a Yu-Gi-Oh player that is eternally salty they missed the timing once in their life and now must make it everyone's problem being that anal retentive.
>>
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Why is Starfinder so lacking in plot hooks?
>>
>>97719351
I know, but anon was specifically asking about reload compression support for slings, which I think is only Guerrilla, Running Reload and The Deft epiphet from Exemplar.

The other stuff from Guerrilla is cool but it doesn't help with reloading.

>>97719429
It could go either way, honestly. In the same way I dont think Crossbow Crack Shot or Crossbow Terror refer to literally just the weapon named Crossbow, I dont think Guerrilla Assault refers to just the sling, but rather the weapon group.

My thinking is that slings kind of suck balls anyway so limiting them even more serves no purpose, but you could be right. Paizo isnt known for their outstanding decisions after all.
>>
>>97718575
What are you looking to get out of DMing Pathfinder? And I don't mean mechanically, I mean aesthetic. What kind of vibe are you going for? That's usually the ticker on what sort of AP we'll recommend.
>>
>>97720375
I'd like to run some adventure path that's not easy to lose track of, something with a fabula. I don't want my players to wander off and start hexcrawling in Golarion. The worst thing that could ahppen is that the adventures feel disconnected like we have to look for clues just to learn where to go or whom to talk to. Also I know there's AP called Rasputin Must Die and that one is off limits because the real world premise sounds idiotic.
>>
>>97720414
>Also I know there's AP called Rasputin Must Die and that one is off limits because the real world premise sounds idiotic.
Technically the AP is called Reign of Winter. The chapter/book is Rasputin Must Die as that starts the book's central conflict against him and his time-travelled machines. RoW is actually one of the better APs (even if the Modern Firearm rules are a *mess*) and does tie into Golarion Lore as a whole, but I get if your life has a little too much "whimsy" to deal with any more.
>>
>>97719701
baby's first sci-fi setting made by people actively scared of offending anyone and I don't mean it in a chud culture warrior le-woke-is-ruining-everything way
>>
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that new starfinder book sure has some questionable ass decisions. I think they tailor made standardized ancestry feats to be the most frustrating version of it because it doesn't actually solve the problem of ancestries arbitrarily getting better versions of feats? Some ancestries simply have better natural attacks for no reason, fuck you. And a bunch of stuff I would assume would get standardized just doesn't? Like, humans just get a level 5 feat to gain adopted ancestry and a level 1 ancestry feat, and another ancestry has this shit. I WONDER WHAT FEAT IS GOING TO BE IN A TON OF BUILDS NOW.
>>
>>97722072
>You can select ancestry feats from the ancestry you chose, in addition to your character’s own ancestry, as long as the ancestry feats don’t require any physiological feature that you lack, as determined by the GM.
>>
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Time to budget. Pic related is the planned battlemap (I had to adjust the size to fit on 4chan, but if you look up Battlemap Wheatfield you'll find it eventually, cheers.) Party of 4, level 6. I want to introduce the party to monstrous tactics up to and including aerial attacks - need to get their teeth sharpened on threats from the sky - so I'm looking at this map from the angle of... Well, "how to make this battle fun but dangerous?"

Presently, I'm thinking of [2] Wyverns and an assortment of Giant Vipers. The Vipers hide in the wheat, the Wyverns bombard from the sky. It feels like I need one more enemy in this pot to make it go from, "good" to "great." Threats from below might be too much, right? I could throw some Ankhrevs at them as well but that breaks the "savage lizard" theme I'm going for with this fight (the plan is to have this introduce the draconic threat in the region, which also means I need to figure out what dragon type to use because oh my GOD are there a lot of them. The Dragon's moniker is "The Despoiler" so there's that, at least. Thanks 40k.)
>>
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>>97720414
>I'd like to run some adventure path that's not easy to lose track of, something with a fabula.
So you want a campaign with a clear goal and the ability to see how to get there. You also want something with fantastical themes, basically a fairy-tale.

Serpent's Skull, Jade Regent and Giantslayer. Those are my Top Three. Not because they're "quality stories" but because they easily fit the tone you're thinking.
>Serpent's Skull is a classic, "race the rival exploration team in the depths of Darkest Africa to reach El Dorado
>Jade Regent is quite literally a Princess Saves the Kingdom story, right down to the Princess being kidnapped multiple times and you have to rescue her
>Giantslayer is about a giant who wants to control the world from his cloud kingdom, basically Jake and the Beanstalk but with an Orb of Dragon Control.
The only one I'm shaky on is Giantslayer because the AP has a trashy start with poorly-veiled racial commentary (Half-Orcs, go figure) but Serpent's Skull and Jade Regent hit the ground running by the end of the first Book and doesn't stop until you reach the finish line.
>>
>>97723054
>Jake
>Not Jack
>Forgot the " at the end of the Serpent's Skull bit
I'm retarded. Sorry!
>>
>>97723005
>wheatfield
Fire hazard
>>
make 60 new kineticist feats pls
>>
>>97709519
For 2nd edition, the bonus would be something close to

Level 12: +1 circumstance bonus to a religion roll, once per day
Level 16: Increase the bonus to +2

And then you can spend another feat at level 20 to be able to use it once per hour
>>
>>97722688
okay, cool, now people will argue about the semantics of some fuckass loser splat race's shitty art, and we still have an entire standardized ancestry feat system that fails to do its job, going by the fact that there are five races with a "gain ancestry paragon and a level 1 feat from that ancestry" and it is not a standard feat for whatever reason. As well as how some ancestries arbitrarily get better natural weapons than the standard chart; or how there are 7 versions of natural armor in the book, all of which have wildly different opportunity costs and several of which actively nerf you for taking them.

At least androids and the xenometric android versatile heritage are cool.
>>
>>97709621
I actually wanted to do gunslinger poppet for my Outlaws of Alkenstar game but I ended up changing to Investigator. She was like a creepy porcelain doll that came to life after her owner (a brothel owner) was killed in the building burning down. She would just quietly observe things for the party and try to steer the group towards vengeance against the gang responsible.

I liked the character a lot but didn't get to flesh her out much because session scheduling kind of fell apart.
>>
>>97722688
>My human character has polydactylia
>>
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>>97723308
That's exactly what I'm trying to avoid. The Minor/Moderate/Major boons offered by the deities RAW are so weak and pussified compared to the 1e counterparts.

I want shit like picrel where you straight-up become an avatar of your demon lord, but fitted for 2e.
>>
>>97724364
For that part, you can probably just use and edit around the Avatar spell.
https://2e.aonprd.com/Spells.aspx?ID=1446

As for everything else, world's kind of your oyster. The 1e stuff was frankly more GM fiat than anything used for practical play. It wasn't like there was a proper "God Favor" score to track.
>>
https://paizo.com/pathfinder/faq
SPRING ERRATA 2026 IS REAL
QI SPELLS GOT FIXED
>>
>>97724999
I don't just want to reflavour spells though, I want full-blown mechanically meaningful blessings/boons like this.

>world's kind of your oyster
I think I'm just gonna take them over as-written and change up the words as necessary. I still think it's annoying 2e waters down the gods so much.
>>
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>>97725453
>Resistance to all damage or to a wide array of damage (such as physical damage) also applies only once.

So long Ironblood Stance, we hardly knew you.
>>
>>97725565
Adding onto the monk pile-on, Reinforced Chassis now counts as medium armor for abilities. No more automaton monks skipping to their late-game AC before maxing out their unarmored dex cap. Scaly Hide still works though.
>>
Last thing that I care about/am familiar enough with the class to have an opinion on:

>The persistent damage from Sticky Bomb should not be boosted by abilities that increase splash damage, such as Extended Splash or the bomber’s field discovery. Its wording has been updated to make that more clear. After the second sentence, add the following. “Use the splash damage amount listed in the bomb’s stat block, even if you used an ability to change the splash damage dealt.”

Oof. Talk about kicking an already low-damage class while they're down. Increasing your splash damage via Bomber and Expanded Splash and then turning it into persistent damage via Sticky Bomb was the central synergy of the bomber build. I would never have guessed it was unintended. This doesn't make Expanded Splash and Directional Bombs any less must-takes (Expanded Splash is still one of the extraordinarily few ways to add any kind of extra damage to your bombs, and Directional Bombs is still required to stop you from nuking your team-mates with them every round), but this change basically makes every feat and feature involved in that interaction significantly worse. Bomber is less attractive now, as is the Sticky Bomb feat itself, although alchemist is so starved for options that this is probably still their best build. It's just kicking the legs out from under them.
>>
>>97725453
Changes aren't particularly too major compared to the reprints. Biggest winner is probably Toxicologist getting Quick Poisoning.
Don't know why they nerfed Sticky Bombs or Resistance: All. Long run the latter change will be better for players but does hurt some particularly powerful tank builds...

>>97725543
The reason I say the world is your oyster is because it kind of doesn't matter WHAT boon is there. Unless you are also making a more defined system for *obtaining* boons and you have a willingness to track your players' behavior for such, it becomes a bit impractical to use such a system, much less "MUH BALANCE" it between the game and all the gods with such. And this is ignoring the loaded nature of a god boon system in a tabletop setting...
>>
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come ON man
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P2E, I want to make a Resentment Witch. Level will be about 9. With FA, is Familiar Master necessary? I kind of want to go with the Alchemist dedication, but then I have to spend most of my class feats on Familiar improvements.
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2e

Is there a spell similar to Eldritch Blast? I don't care about damage, I just want a spell/ability I can use every turn, that has a range of more than 90 feet, and that deals “neutral” magic damage. Starfinder shit is fine too
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>>97726160
You get enough familiar abilities with your class chassis.

>>97726581
Kineticist is what you're looking for. https://2e.aonprd.com/Actions.aspx?ID=2125
If you're open to homebrew and can wait, I have something cooking https://scribe.pf2.tools/v/WHmHfolp
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Ironblood dead in the dirt
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I'm a little confused on something. Playing Strength of Thousands as a Justice Champion with Sorcerer Dedication (Free Archetype) Angelic Bloodline. I'm not sure how... anything works this is my first actual 2E character.
So I get two Cantrips from the divine spell list or given by the Bloodline(?) So Light and Divine Lance or Guidance or what would be a good choice? Then at level 4 I can take Basic Sorcerer Spellcasting which says Each time you gain a spell slot of a new rank from the sorcerer archetype, add a spell of the appropriate spell rank to your repertoire: a common spell of your bloodline’s tradition, one of your bloodline’s granted spells, or another spell you have learned or discovered.
But like... when do I gain a spell slot of a new rank from the sorcerer archetype? It doesn't say, none of the feats say what spell levels I get so I have zero idea what the progression is.
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>>97728387
>Cantrips
Save Light for your actual spellcasters. You will be hardpressed for utility cantrips, especially as you can't switch out your selection easily. It's a good spell for saving on torches, you in particular just don't have the space for it. Would say go Haunting Hymn and Guidance.

As for the archetype, you should read the Basic Spellcasting Benefits rule to understand when you gain spell slots. You gain a 1st Rank spell slot when you take the feat, 2nd at 6th, and 3rd at 8th.
https://2e.aonprd.com/Rules.aspx?ID=2132

I assume you are trying to use AoN, which normally is good, but Sorcerer MC is the only one that doesn't hyperlink the Spellcasting Benefits page for whatever reason....
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>>97728415
Yeah I am using AoN. Rest of the party is a Commander/Sorcerer (Primal Dragon bloodline. Originally intended Druid but decided to not fuck casting stat) a Guardian/Thaumaturge (Not really a spell caster but the DM let them since they have no stats for casting) and a Witch/Wizard (Occult/Arcane). Hence, I went with Sorcerer for my archetype and Angelic for my Bloodline. Oracle was also up for debate.

Thanks for the suggestions though. Really not sure HOW to build this character. What feats are good/bad and to take with the dedication. Oddly despite it being said Champion/Sorcerer is a 'standard' combo I cannot find any guides for it.
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>>97728454
>Commander/Sorcerer (Primal Dragon bloodline. Originally intended Druid but decided to not fuck casting stat)
Slight aside here, huh???
Commander is INT
Sorcerer is CHA
If he wanted to bundle all his casting in one stat, he should go Wizard, Witch, or Psychic. Make sure he's reading his class, Commander is not a CHA class.

As for why Champion/Sorcerer is a standard combo, Champion's spellcasting with its focus spells are tied to CHA. Anyone taking Deity's Domain or trying to use Lay on Hands/Touch of the Void offensively will use that stat. Such, having real spellcasting can help chain in their defenses, supports, or offenses together, depending on where you go with it. While they normally prefer Arcane or Primal lists, there's plenty of Divine spells that work well with a Champion's playstyle like Sanctuary, Bless, Bane, Malediction, Sure Footing, Helpful Reload, or Fear. Though the other way around, Sorcerer/Champion MC, provides more value thanks to how heavy armor and damage reduction reactions can grant real staying power to a Sorc.

Ultimately, don't get too caught up in the weeds of everything. It's a combo you can't really play wrong just you are more granting yourself breadth over depth. You have more options, but your routine is still mostly gonna stay the same Champion kit. Keep your shield up/Defensive Advance, maintain aggro, don't forget to use your reaction every turn. Maybe toss in a Smite or Litany if that feels fun for you.
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>>97728520
Also with my understanding is that you gain a single spell slot, unless you take Bloodline Breadth, which would make it 2 spell slots for everything below your highest level spells. This chart basically.
So I won't be slinging many spells.
I'm playing a two-handed Champion though. using a Naginata. But yeah so far (though 'so far' is primarily level 1) has just been exactly that, and Lay on Hands to get healing. I took Might domain for Athletic Surge.

I don't know their build. I do know we're a party of 4 so my own limited understanding, given the amount of affected characters by a drill is 2+Int Modifier, they may have just... not figured they needed much intelligence. I do agree it seems odd to not go Wizard or one of the others. Perhaps they missed other things they'd need Int for? Or just... weren't thinking.
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Decided to mess with the 1E occult classes for the first time. I was missing out, Occultist is fucking awesome. Full BAB and casting? Free belt of strength and cape of resistance? Free 2d6 damage every fight via bane weapon? I love this shit
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https://www.youtube.com/watch?v=2beLMVa-XmE&t=3296s

Adopted Ancestry (worlanisi) for the dice-roll-rigging ancestry feats seems strong.
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>>97728868
Anyone got the book to post the whole Standardized Ancestry Feat chart? Heard Prehensile Tail was one and figured it would be a substantial buff for kitsunes.

I guess they might reprint the chart as a web supplement for Pathfinder since it would be stupid not to, but I'm not crossing my figures on that one.
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>>97725453
did qi spells need fixing
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>>97729075
Unlike every other focus spell, you couldn't take them multiple times with the same feat. So it was actually impossible to get both Inner Upheaval and Qi Rush, where it was possible pre-master.
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I am a little confused by how the new resistance and weakness rules interact with damage over time.
https://paizo.com/pathfinder/faq

Suppose a character lands a critical hit with a Flaming weapon against an enemy with fire weakness. Does the persistent fire damage not actually trigger fire weakness, simply because it was part of the Strike, which already triggered fire weakness?
https://2e.aonprd.com/Equipment.aspx?ID=2838

Suppose a character with poison resistance gets caught in a Toxic Cloud. Does the poison resistance apply only once, to the first instance of damage?
https://2e.aonprd.com/Spells.aspx?ID=1722
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>>97729677
Get ready for errata for the errata for the errata.
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>>97729677
> If an effect deals initial damage in addition to persistent damage, apply immunities, resistances, and weaknesses separately to the initial damage and to the persistent damage
?
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>>97729980

How does the new errata affect this, though?
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TQ: Automaton, any class. They are versatile as fuck, son.
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Is the new Healing Bomb better or worse now?
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>>97730043
Much better. They basically got rid of the to hit roll, the feat now automatically works like the old feat's success line, without the need for you to roll.

The nerf I can see is that the range is now capped at 20 feet, whereas before you could increase it with stuff like Far Lobber.
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>>97728564
I brought it up to them, they swapped from Primal Sorcerer to Psychic of the Unbound Mind.
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>>97730436
And the incompatibility with Quick Bomber?
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>>97730565
Healing Bomb, despite the name, never combined with Quick Bomber. It didn't turn a healing elixir into a bomb, it just let you throw it like one. So Quick Bomber never applied, because the Elixir was never an actual bomb, and Quick Bomber cares about bombs.

So its still the same: 2 actions, 1 for Quick Alchemy to make the Elixir (because Healing Bomb is an Additive), 1 more action to throw it.
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>>97731040
I guess if you can't make/draw an elixir as part of Quick Bomber then it doesn't matter if you can throw it.
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Psychic remaster

Psyche actions during Unleash are all free actions now.

Done
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>>97730460
Speaking of this. Psychic as a Free Archetype. Good/Bad/What?
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>>97731606
The archetype itself was always carried by the dedication, because ot gave you a focus point, an upgraded cantrip and the ability to amp. Otherwise it was really nothing to write home about unless you were doing the magus+imaginary weapon combo.

Now that amping has been moved to the 6th level feat and you no longer gain a focus point if you already have a focus pool, its basically meh. Not great not terrible. Its main advantage now is that its the only caster dedication with a variable prereq stat, so you can take it with INT or CHA.
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Okay, so I'm in full-blown Timmy mode (in the MtG sense, where I want an encounter that's flashy and visually impressive) what type of Dragon achieves that right now? The Cinder Dragon is *right there,* but surely there's something else that feels "cool" to fight. This needs to be the capstone boss of an arc too, so I'm kinda at that lame mental blockage where I have to find out the Dragon type before I can write the rest.
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>>97731744
My favorite by far is phase dragons due to all the teleportation shenanigans. What age are you thinking for the encounter? And why are they fighting this dragon?
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>>97731779
>What age are you thinking for the encounter?
They'll be between level 9 and 10 for the encounter, so I could safely throw something CR 14-15 at them for an extreme solo boss.
>And why are they fighting this dragon?
In my setting, dragons are presented as representatives of the Corruptor. Basically, I'm taking the idea that "Dragons are Satan" and playing it straight. Different Satans have different aspects, of course, so this doesn't mean I necessarily have to go Diabolic or Cinder.

But that doesn't really answer your question; the Dragon is trying to break into a Monastery deep in the wilderness where the incarnation of the setting's god is found, entombed in honey. The dragon is interested in snatching the Incarnation, as the so-called "Honeyed Man" can be used to produce overwhelmingly powerful restorative magics. Whether this is to devour the Incarnation, or to spirit Him away to empower his dread lord, is still being thunked out.

The dragon, at the start, is going to focus more on reaping and reaving the countryside the weaken the Monastery and isolate it from help, before coming in like a hungry bear breaking into the Hive.
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>>97731793
>Those spoilers
Double post, but I realized I wanted to add more context.

I don't have a map for the encounter yet, but I'm definitely planning for something very big to support strafing. I'm also going to aim for something with large basalt columns (those large, nearly vertical pillars of stone you see in plenty of places) because the Monastery is in the style of Meteora in Greece, pic related.
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>>97731793
>>97731816
Thanks for the thorough explanation anon!

I think, given your idea for a battlefield, an adult stormcrown dragon (level 13, 14 if you make it elite) in the middle of a thunderstorm would be dope.

It has enough flight speed to be a menace, a fun reaction to drop on your players and some interesting defensive abilities.

It doesnt have a proper breath weapon though, but you could replace Galvanic Barrage with Thundercloud Breath from the Adult Cloud Dragon if you prefer.
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>>97731914
I had not considered the Stormcrown, though I can't say why. Thank you, anon! I'm giving it a gander right now and Coronal Crown alone is clicking with the characters I've got, as one of them has a divine relic built specifically to banish storms.
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>2e Dual class with FA.
I'm thinking of doing something fun and going boosted healer centaur with cleric and angelic sorcerer for heals and support galore, possibly going time mage and/or life oracle. Good idea or should i swap sorcerer for something else?
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Can someone point me to where in the hell it says what the rules are for dual wielding in PF2e in the players handbook or ANYWHERE??
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>>97732401
Dual wielding in 2e is simply having a weapon in each hand. Each one takes an action to attack with, you chose which weapon you attack with each attack, and the multiple attack penalty is standard, which means you should use agile weapons to lower them overall, or use the agile weapon to make iterative attacks and the non-agile one for your first and likely more damaging attack.

The only other rules for them are fighter/ranger/barbarian/fan dancer feats which require a weapon in each hand.

The rules are pretty basic.
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>>97732460
Okay but where in the rulebook or anywhere does it say the rules? ive been looking and cant find that shit anywhere
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>>97732466
There are only specific rules for using two weapons in special ways in specific feats. Otherwise it is just having a weapon in each hand and using basic strikes and choosing which weapon you make the current attack with. Anyone can dual wield. There are no special rules for it because it doesn't require any. Outside of using specific feats that are specific to dual wielding for varied classes/dedications anyone can use two weapons, they just can't do anything special with them.
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>>97732466
It's not a defined rule. There isn't one "natural buff" for dual-wielding, it is different feats that ask you to have two weapons equipped that make a dual-wielder. It's best to think about how, while there are Shield rules, there's no dedicated rule listing for Sword n' Board Fighting Styles.
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>>97732466
If you want to specialize in dual weapon fighting, this is the archetype that you can dedicate class feats towards. Many warrior classes get dual weapon feats as well.

https://2e.aonprd.com/Feats.aspx?ID=6307
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>>97728632
I've been playing an occultist for the past few months, and it's just as bonkers as you say. I feel a little bad sometimes because I don't think my GM read through the class and there's a couple of beginners in our party, so a lot of the times it must sound like I'm just making shit up. The one thing that hampers them I find though is their action economy; unless you pre-buff why bother spending the standard actions on focus powers to give yourself bane and haste when you might as well just 5-foot-step and full attack
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>>97728868
I saw it before but now I've lost it, which of the new races was the one that could counterspell magical effects?
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>>97728632
It's my top pick for "low wealth gritty games" when the GM wants you to beg for a +1 weapon. Greater Magic Weapon + Legacy Weapon and you've got yours. Also, Illusion for Shadow Beasts and Necromancy for Soulbound Puppet gives you crazy versatility.

>>97734471
Big missed opportunity that there isn't a higher level class feature to let you spend double the points to activate focus powers as move/swift action. If you've got an archer in the party though, rather than "4 you"-ing yourself in the first round it's way more effective to slap bane on your ally. Also helps to not overshadow the beginners.
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Is there a popular consensus on whether or not, and best practices for, allowing conflicting archetypes to coexist? The 'absolutely not ever' rule feels like a way to head off endless emails and tweets requesting dev validation for this or that combo that clearly shouldn't work.
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>>97736720
Can you give an example? Not exactly sure what you mean by "conflicting archetypes".
Also 1e or 2e?
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>>97736725
1e. The official rule is that any two archetypes that modify any one of the same class features cannot be combined in any case, no matter how minor or irrelevant or even compatible the changes are. It feels very hamfisted.

I've played with various DMs and experienced everything from strict RAW to "literally nobody cares, do whatever". It's all very play by ear and what could be taken for granted at one table borders on inviting a shouting match at another. I was curious if anyone else had experience with homebrewing it away. I've seen several concessions/compromises, all of which seemed to work ok.
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>>97736747
From my experience, I haven't played with enough people that have particular issue with such? Either we played with an archetype that changes too much to be compatible with much in the first place, or just shrugged and said let's just make a simpler character. I don't think too many guys are against the ruling, but I'd imagine not much change for 1e's meta if you played a game where you can stack multiple archetypes like that.
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I'm back after a little bit of a break to work on a larger creator. Silver was someone I've been holding off on doing for a while but with her soon to be attendance at a convention I'll be going to in a couple of weeks it was now or never to make one if I was going to do my usual "give 'em a copy" thing.
As for the build, her canonical lore maps onto the established "Kami" creature type so well the biggest hurdle I had was that, even though IN the creature subtype it calls out that Kami can ward any object or animal/vermin with Int 2 or less, for some reason none of the existing Kami in the game actually ward any animals. As such, I had to, once again, make it myself.

As always, for anyone who wants to see my other work, you can find it here: https://x.com/DrumerThead/status/2034888506636443722
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>>97734471
DM started putting rough terrain and stealth creatures everywhere because he was getting pissed at my "Identify creature, apply bane, charge power attack" but then I got flying and see invisibility by the end of the campaign and he gave up in defeat
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>>97738888
Nice stuff, anon, as well as your other spreads.
I can't view them on twitter, tho, can you post them here?
When are you doing Sinder and Vexoria?
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>>97736747
I have always been leary of opening up the possibility for naked munchkin shit for my players, but I do not run balls to the wall kinda games in general.
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will having flurry of maneuvers and wolf stance be enough to be really god at trip and almost never (except nat1) fall prone myself when tripping?
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>>97739836
Well, if you're using Flurry of Maneuvers you're making athletics checks, so that's going to depend on your athletics skill more than anything else. If you're maxing athletics then you'll have the highest possible proficiency bonus. If you're a strength monk then you'll have the highest possible ability score bonus. And, since Wolf Stance gives your unarmed attacks the Trip trait, they get to benefit from your Striking runes, meaning you'll also generally have the highest possible item bonus (since your Striking runes are usually upgraded before your skill-bonus items). So, basically, yeah you've got the potential to be pretty much the best at tripping, numbers-wise. The real cheat code, though, is to get master proficiency in Acrobatics (either through skill increases or the Acrobat Dedication) and take the Kip Up skill feat. That lets you stand up from Prone as a free action, so even if you do eat shit, you can just get up right after for free.

You also have the option of building around the Wolf Drag action instead. Wolf Drag's neat because there's no possibility of tripping yourself. It's just a Strike where, if it hits, you Prone the guy.
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>>97739258
I actually did sheets for Sinder and Vex a while ago, if you want I have an (incomplete) list of everything I've done in an imgur link that I update periodically as I make another 7-15. Here's the link to the latest update if you want it: https://imgur.com/a/BVFsIN4
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>pf1e
Can someone explain splash attacks and splash damage to me? The book is too vague. If I make a splash attack and hit then adjacent creatures take splash damage, but it doesnt explain what splash damage is? Is it separate die I roll? But I can also target an intersection of squares vs AC 5 and all squares take splash damage. Why wouldnt I always choose this option, it seems like I could never miss compared to a direct attack which can whiff? Im playing an alchemist using bombs.
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>>97742427
Your bomb splash damage is always the minimum possible damage. Example, as 2d6+5 bomb will only do 7 points splash damage. A direct hit will let you roll for damage. Enemies also get a reflex save to take half splash damage.
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>>97742701
How do I determine the Ref save DC? Also is that specific to alchemist bomb or would other types of splash damage work the same?
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>>97742806
>The DC of this save is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier.
Other splash weapons like alchemist's fire will tell you the dc
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>>97708738
why do people *never* draw samurai with firearms even though they've always had them?
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>>97741680
Nice!
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>>97745255
Shogunate era bans combined with fetishization of the sword as the "Symbol of the Samurai" by a warrior caste forced to be bureaucrats by the country being unified.
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>>97745255
You have 5 seconds to explain how to play a proper samurai leading a brigade of ashigaru in second edition pathfinder
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>>97745255
>they've always had them?
Always? Samurai emerged in the 8th-9th century or so, guns were introduced to japan in the mid 16th century.
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>>97745554
Investigator Gunslinger Dedication

samurai weapons as flavor
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>>97745507
we really need to get sword fetishization out of fantasy

new default RPG party
Spear and Shield Guy
Staff and Magic guy
Bow and Knives/Daggers guy
Automatic Assault Rifle guy

Paypal me 10 thousand USD for more
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Hello, it’s me again. Time to design an encounter for my level 5 players. They’re just leaving the safety of the city, so the encounter should feel very different from the usual goonery you get in urban environments. Lots of space, and the monsters are usually built to take advantage of it. I’ve already got flight encounters planned, specifically Wyverns because I think their “grab and drop their ass” ability is really mean, but that means I need to find something for the first encounter.

The obvious answer, and one I’ve already built, are Ankhrev. They burrow, they swarm, they’re bastards. The PCs will save someone that climbed a tree to get away from them, before getting attacked themselves. It would be a CR -2 encounter, but that’s an ideal excuse to swarm.

I guess what I’m asking is if you guys have any thoughts on other sort of, “mean ole bastard” monster effects. Wyverns pick you up and drop you, Ankhrev can melt your armor. Those sorts of things.
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>>97748025
Keep in mind Wyverns picking you up and dropping you is more annoying than anything else. Since they fly at half speed when something is grabbed and flying up counts as difficult terrain, they can ascend only 15 feet (60 flight, halved to 30, then halved again from difficult terrain). So a PC will only take 7 damage from the fall, though they do at least end up prone.

As for encounter ideas, maybe an aquatic encounter? Not swimming combat per se but in a bog or decently deep river so the enemy swim speed matters. The amphisbaena is in the level range and could work pretty well for that.

Alternatively you could make them face a bunch of Crying Cicadas. Sob and Steal Voice are more cute than useful but can help you set up the encounter. Their poison is whats mean about them, particularly since they can hit multiple people at once with wing flurry.
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>>97711188
A smaller bullet does do less damage though
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>>97748256
Really? That’s disappointing. I’m not surprised, but it’s sad the ability isn’t really that effective unless there’s a nearby cliff.

River would be good, or some sort of bog. I remember having lots of fun with a Bog Octopus in WHFRP so another multi-attack asshole could be fun. Gotta remember these monsters aren’t trying to take you down, they’re trying to kill you and run off with the corpse. Drowning should come into play.

Oh, oh! The Cicada had me remember a very cruel sort of monster I saw while browsing that mimics voices to lure children or parents into the wilderness, it was some sort of hyena thing. Nocturnal encounters should happen, and they should be brutal. That’s cash money. Will o’ Wisp is right there too, but something designed around ambushing characters and making it tough for them to cry out for help would be wicked. I’ll have to find something like that.
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>>97749910
You seem to have things well in hand, anon. Just wanted to say the voice mimicry hyena you saw is the Leucrotta.
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>>97750089
I think I’ve got a comfortable handle on how I want to do the “get off the road” encounter at the start, with the guy in the tree. There’s a burrowing monster that is utterly blind but uses tremorsense, it’s got sonic attacks too. A pair of them will be savaging the road, the PCs will kill them, and then they’ll notice the beasts have savage acid burns on their mouth. Good hint for the Ankhrev infestation in the area. This could dovetail into the big wheat field map I’ve got planned where the PCs need to defend silos from Ankhrev swarms, since “defend the area while waves of monsters enter off-screen” is awesome. Only issue I guess is that mono-monster waves can get boring, there needs to be an escalation in kind as much as quantity. It sucks that most insect races don’t have specializations among their kind - workers, soldiers, foragers, queen - to allow this. I’ll figure it out, maybe do a custom Giant Mantis as a soldier Ankhrev.
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>>97750161
Regarding the whole wheatfield idea, this is why the Elite and Weak templates can be very useful.

Weak Ankhravs are Level 2, so they're 15 XP. Normal Ankhravs are Level 3, so 20 XP, and Elites are Level 4, so 30 XP.

So you could do 3 Weak Ankhravs (45 XP) as a Trivial-Low encounter to start. Then 3 Weak and 2 Normal (85 XP) as the second wave and then 3 Weak, 2 Normal, 1 Elite (125 xp) as the final, Severe encounter.

It might get a little stale since Weak and Elite just move numbers around and its still the same creature, but you're a better judge on what your players will find fun in that regard.
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2e
party of five, consisting of:
a guardian using two shields
a spinner of threads witch
a cultivation druid (swapped familiar with animal companion)
a precision ranger with a ranged focus
an air kineticist

are we fucked
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>>97750732
Nah, you good. Witch and Druid has healing and crowd control, guardian is your tank, Ranger is your DPS, kineticist got mobility and kiting. This is pretty much as well-composed as you can get without using the top-tiers.
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2e
what skill checks would you allow for rebuilding an inn and setting up operations? let's assume it's an off time thing requiring a certain threshold of successes.
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>>97753889
There's a bunch of potential for relevant lores. Labor Lore is commonly included in backgrounds and pretty dead-on. Engineering Lore might be an example of one that helps with the building part, and <Settlement/Region> Lore is a pretty standard catch-all when a player wants to get something done in a particular place. For the standard skills, basically any social skill (plus Society) could be argued as relevant when it comes to acquiring materials, or procuring and directing labor. For rebuilding the inn itself, that seems like a job that you could reasonably use Athletics and Craft to help out with.
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1e
Which version of the Scarred Witch Doctor is actually the better option?
A Con-based caster looks pretty cool, but you're still a d6 class, can you even get enough HP to fight someone?
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>>97758160
You need to keep in mind that Scarred Witch Doctor is, theoretically, only available to Orcs and Half Orcs.

In that context OG Scarred Witch Doctor is much better because it allows Orcs to not just ignore their -2 Int penalty but also use a much more useful stat to cast, while Nu SWD just zeroes out the racial penalty.

Even on half orcs, who can make better use of the free +2 Int of Nu SWD, Id say the old one is better. Con is much more useful than Int overall.

Like you say though, barring some weird combos Im unaware of youre not gonna wade into melee with d6 hit die and 1/2 BAB. But at least youll be harder to kill.
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>>97758160
>https://www.aonprd.com/SpellDisplay.aspx?ItemName=Transformation
There's this spell, but it's pretty late to get and the Con bonus doesn't stack with the belt you'll obviously have at that point.
...Maybe a beast mode build, turn into a tiger or t. rex?
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>>97759684
>>97760049
Meant for you, sorry.
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https://aonprd.com/DruidCompanions.aspx?ItemName=Sniper%20Cactus
Can an Agile Mighty Fists give this thing's thorns Dex to damage?
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>>97760892
Nah, its ranged weapon, and none of the wording in neither agile or weapon finesse applies to ranged weapons.
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finished spore war with my group: Treerazer is a letdown, really needed a bunch of ads that buffed him or some shit. also how the fuck do you achieve their perfect 21 point ending without meta knowledge?
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>>97762033
I'd argue that natural ranged attacks are the exception
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>>97762401
>natural ranged attacks
no such things in the rulebook
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>>97708738
Finally finished our Chapter 1 of Kingmaker 2e, I must say this is the first time I ever went through this sort of campaign, my lads and I usually all sticked to worlds and settings of our own (mostly urban fantasy/sci-fi) so moving from that to high fantasy camping trip was an experience, specially towards our metafaggot player who jobbed hard to camping and non-combat shenanigans.

Did anyone else play it? How were your guys experiences on this? Do any of the other 2E APs are worth playing (maybe with a few changes?). How does the 2e version hold their own against 1e? Was much of the progression changed?
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>>97762678
Are you sure about that?
>>
monk needs another errata, incredible speed should be renamed average speed, or fairly easy to achieve speed, or underdeveloped teenager speed
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>>97762679
I have no idea how was your campaign but that image is fucking me up I love it
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>>97762679
NAÇÃO RUBRO NEGRAAAA
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>>97762735
That's specific ability and obviously when ability specifically mentions something then it is so. You can't extend such generalizations to other abilities.
>>
>>97762883
Lots of things happened..lots..What I can say is that being ganked by a group of Ruffians while you are asleep is quite the experience. That happened three times by the way, thanks random encounters
Garres was a true one, saved one of our boys from being raped
>>
>>97741680
You made me rememeber that she's a literally milf with a husband and kids. Now I feel bad that I fapped to Vex
>>
>>97762679
Lost my shit when I saw tartuccio. I'm really into 2E so I played the game which greatly influenced the changes to the second edition remake, and Ive read the book for the companions ahead of time. Ive been having a lot of fun running it for 2e though I never ran the 1E version outside of the video game to compare. I would suggest looking up the fixes for the kingdom turn and possibly amending or scrapping it altogether if your party end up filtered by the system.
>>
>>97763075
Tartuccio was one of the biggest jobbers of our campaign so far, he literally folded in 3 turns during the Sootscale Uprising without even doing damage to our party or our allies, it was funny af.
My lads understood the kingdom system quite well, and our GM liked it a bit, it was one of the biggest selling points desu, specially since we plan to rp some sort of Pentarchy, "Four Roman Emperors style" regime. Does it get too bloated and confusing later on? Foundry apparently has tons of macros and even a separated map for each village. Although, I have no idea how Kingdom turns play out yet, we still need to drag Stag's corpse back to Aldori
>>
1e, how do you deal with an incorporeal creature inside anti-magic zone?
>>
>>97762033
>>97762401
>>97762678
>>97762735
>>97762924
Well dang, I guess not.
On the side, is there any way for a Fighter to get an animal companion at the very least, if not a plant?
Without multiclassing, of course.
>>
>>97763755
monk, your fists count as magic weapons for the sake of bypassing resistances and incorporeal but they aren't magic
>>
It should be a capital offense that the devs add variant rules they didn't give two shits about and come from an afterthought during lunch hours. Like bullet to the temple to all of them.

This shit literally fucks up games and retarded GMs keep falling for them.
>>
>>97763899
What rules are you talking about?
>>
>>97763814
>On the side, is there any way for a Fighter to get an animal companion at the very least, if not a plant?
Animal Ally -feat is the simplest way, considering a fighter should have at least a couple of spare feats. There were also some other feat chains that grant animal companion through some trickery, but I can't remember the names for them.
>>
>>97763061
To be fair despite being a wife with kids (husband is pic related) she actively whores herself out so it's entirely within the scope of her expectations for you to have done that.
>>
>>97709500
Probably to keep you from being a huge faggot about it.
>>
>>97765716
It just feels wrong desu..I know her ava is hella lewd and she pratically "whores her chuuba self" on the internet, since chuubas who mingle with horny crowd usually have better results, specially if you are indie...But still, it feels bad.
It's like if I knew personally those porn influencers like Bryci, she teased me about it, but I had full knowledge that she's a "family women" who whores herself in the internet and record videos with her hubby, it's weird and makes me wonder how's her partner and family psyche
>>
>>97765716
>>97766381
Oh yeah, she posts pics of her irl in her fansly..Cancer really wasn't kind to her. She really is the poster example on the "don't meet your heroes", Marine leaked beally seems healtier than Vex, what the fuck.
>>
1e
if you call in an outsider like this one:
https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/azata/ghaele/
and ask her to use her Raise Dead spell she has prepared, is she presumed to have the 5k diamond material component on her?
>>
>>97767103
I would say it's dependent. Was there a cost to summoning the Outsider? Was it Equivalent to the 5k? Does it cost the players something more than a spell slot?

If it's at the end of a grand quest for a scroll of summoning then yeah it has the diamond on it. If they explicitly, while summoning it, are calling it with the request of it raising the dead, sure it comes with it. If they just cast it and are using it like a port-a-cleric then no they need the diamond.
>>
>>97767241
in my case, Planar Ally, for days / CL option.
so closer to this:
>If they just cast it and are using it like a port-a-cleric then no they need the diamond
>>
>>97763908
caravan, army battles, wounds and vigor and armor as DR
>>
The more I think about it the more I just do not fathom paizo's obsession with trying to make high str, low armor martials be a thing, they clearly balance assuming your armor is getting +5 (+6 if heavy) before runes, so there comes a point where it just feels like a deliberate design trap for new players.
>Monk basically has to 2nd stat pump dex at minimum, and its "heightened" AC progression is actually just merely keeping it on-par with other classes until mid levels, and Mountain Stance has been bordering a punchline since the game released
>Exemplar only had light armor during the playtest, and now so does Daredevil
>"Natural Armor" could be an okay solution, but the design of it is so schizophrenic I do not know what the fuck purpose it's supposed to serve when half the ancestries that have it nerf themselves for taking it
>>
>>97771207
it's time to admit they made dex too weak and are trying to compensate, badly
>>
>>97771207
Off the top of my head the two that work are animal hide from animal barbarian (you only need +3 dex to cap it and it upgrades to heavy armor numbers at 13th) and Scaly Hide from dragonblooded (same but it doesnt upgrade).

Reinforced chassis used to work but they went back to considering it medium armor so its not as good as it was. Mountain stance is, and always was, dogshit and anyone defending it is a retard.
>>
>>97772345
The only reason Barbarian Animal hide remotely works is because Remaster made rage free on initiative, otherwise it would suffer the Mountain Stance problem, desu. Reinforced Chassis baffles me because I actually have no clue why they bothered changing it if, if it was intended to still be Medium Armor for all purposes. The free buff to heavy armor effectiveness at level 10 never made sense to me, and the errata made the AC nerf for the first four levels utterly pointless. This doesn't even get into the... Seven? Eight? Wildly differently formatted versions of it that Galactic Ancestry introduces.

Scaly Hide is the only one of all of them that I can begrudgingly grit my teeth and go "that's fine", because it at least serves a completely unique purpose (indirect Str monk buff), even if I think it should be more commonly available, and allow a "choose unarmored or light armor, if you chose light armor you get the level 5 effect at level 1".
>>
>>97771220
You could say that about the whole system, this entire shit is based on a bunch of 40 dudes with PTSD from another system's bullshit and making overcompensate their whole personalities
>>
>>97771207
>I just do not fathom paizo's obsession with trying to make high str, low armor martials be a thing
They want to have the Gaslamp Fantasy aesthetic that's popular in 5e. It's harder to refluff your full plate as a slick leather jacket than, well, leather armor. Paizo does this from time to time, pushing novelties or trends onto the players to see if it'll stick. Remember when the Firebrands were a whole thing in the lore? They got their own book, multiple archetypes, the whole shebang. Nobody bit, so they quietly set them aside and went back to... Whatever it is they're doing now. This is simply another case of them trying really hard to "encourage" you to transition into an unarmored martial.
>>
>>97775508
While giving you no incentives to play as an unarmored martial.
>>
>>97775508
>They want to have the Gaslamp Fantasy aesthetic that's popular in 5e.
Since when was it popular in 5e?
>>
>>97776620
Ebberon have been one of the few settings they got away with selling twice over, and Forgotten Realms have gotten more modernized in 5e.
>>
>>97776633
Eberron only in 2025

Forgotten Realms never got modernized.
>>
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https://www.reddit.com/r/Pathfinder2e/comments/1s3dgxi/mathfinders_after_action_report_daredevil_and/
>YES, lord Paizo, the daredevil is perfect, I totally love spamming Grapple/Shove/Trip all the time!

Typical Mathfinder...
>>
>>97771207
The truth is AC and saves based on ability scores are a mistake in 2e's design.
>>
>>97777653
Seems like your average 10 reach fighter sissy
>Stride>Trip>Strike
>>
>>97777729
Why so?
>>
Modern woke world building is killing us as much as shitty 2nd edition ruleset.
Woke boring safe settings, safe enemies and pacifistic vibe killed the world building.
>>
Mythic system is shit and basically no high level AP forces us to play as village heroes which is trash.
>>
>>97777978
i hate shit like the mythic system or the epic levels from 3.5. aren't you ALREADY supposed to be/become a legendary hero with the base rules?
>>
>>97777965
I've read most 2e APs and there's not a single one of them that I can say is truly good. The closest one is Season of Ghosts, and its just fine, on par with your average 1e AP.
>>
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>>97710654
>>97710931
>>97711183
This discussion was solved 25 years ago
>>
>>97778012
This only work for 1e. for 2e
>>97711183 is right, damage and hit chance isn't affected by size anymore, so stuff like Enlarge person is more or less useless unless you need to grapple something or do some fluff with it
>>
>>97777956
AC and saves are so important that not investing your ability scores into them isn't a viable choice. Classes already differentiate which characters have good defenses, and ability scores just aren't needed.
>>
>>97777653
Even the subreddit is in awe at how much cope the man is doing. Everyone keeps saying they do nothing and a dead slot in the team.
>>
>>97778138
yeah you tell that fucking nazi sizeist 5e player
>>
>>97778138
Enlarge does grant a notable damage and reach boost, so while it is nicher than it is in 1e, I'd hardly call it useless.
>>
>>97777653
the average person really is just braindead huh
>>
>>97777653
I don't get it why they just didn't try to mimic what they did with the 1e Inquisitor when creating the Slayer, would be the most thematically fitting class.

Daredevil feels like a Swashbuckler subclass
>>
>>97777653
The glurking of paizo's cock over daredevil and slayer is truly baffling, these are the first two classes paizo put to playtest that truly felt like NOBODY understood their purpose compared to existing classes. Everyone kind of hated Guardian in playtest, but at least there was a sentiment it could still serve a niche.

Oh Daredevil is a "athletic martial controller"? You mean how literally any Str Martial can do that and be better at it? Oh Slayer is a monster hunter? You mean... Ranger. You've just made Ranger again and bolted a bad version of Investigator cases and Thaum implements onto it. "They can fix it after playtest" doesn't help that.
>>
e2

Are you supposed to have your full 5+ in AC from armor at level 1? I've tried creating several character concepts and I can never do it without completely ruining my offense.
>>
>>97781164
If you're a frontliner, yeah.

Medium armor gets you there if you're STR focused, light armor will get you there if you're DEX focused instead. Wizards and such are supposed to be leveling DEX as well even though that might not be too intuitive. What characters have you been trying to put together?
>>
>>97777999
Hellbreakers made me nostalgic for Hell’s Rebels which is a statement I never thought I’d say. It’s boring and derivative, none of the NPCs are especially compelling or well-written and the combats are tepid. They even do a gay repeat of the evil gala in Hell’s Rebels.
>>
>>97754151
roughly what I had in mind. I'm splitting it into three phases and gatekeep each based on AP progression. first phase requires like 500gp and a dozen skill success of diplomacy/society, engineering/commerce/architecture/athletic/crafting. once that's done they have barebones operating status and can have the inn do earn incomes daily. the inn or noc taverkeep starts trained with 0 int. phase 2 (1000ish gp) increases to expert and gives attribute increase to int synched with the party's. phase 3 (2000gp) gives master and makes the roll one increment better?
that's the rough idea fir a lvl 1-20 campaign
>>
How's the finale of your year-long game going?
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>>97782947
Gottem.
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>>97782947
>>97783075
How's the finale of your year-long game going?
>>
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>>97782947
I forced my players to endure a near 40m long ending epilogue after defeating Belcorra featuring slides with pictures and my approximation of a story for nearly all of the NPCs and characters my players influenced throughout our AV campaign. My favorite part was ending it on a BTTF reference that my favorite player didn't get at all. It's about your kids!
>>
>>97783178
Sorry I forgot we also did Ruby Phoenix Tournament lmao
>>
>>97769626
Armour as DR is something I've always wanted to try tbdesu.
At the very least it'd be an interesting change of pace.
>>
1e
Is Lay on Hands actually good, how does it compare to Cure X Wounds mathematically?
>>
>>97783422
Swift action with a 2H weapon lets you full attack and heal up in the same turn, it's much better than wasting a turn on CW.
>>
>>97783422
The best use of it is the swift action self-heal it gives the Paladin to help them tank a little bit longer, as well as being a side-hustle condition remover if your party got hit with something the more dedicated healer doesn't have the slots to cover.
>>
>>97783422
So I crunched the math, graphing it using the sheer power of Word 2007.
I think everything's right, and while >>97783483 and >>97783490 are correct on Lay on Hands having beef behind it, I was actually a little surprised to see it lagging behind the Cures, even if just a bit.
Until you get the level twenty, then Cures can just fuck off.
...Hm.
I'm going to try something, two seconds.
>>
>>97784706
To be fair, at higher levels if you're still relying on single-target Cures you're doing something wrong when you have stuff like Heal on deck.
>>
>>97784719
Heal, fuck, I knew I forgot one.
Alright, I'll jigger that in on another chart.
I have to go feed my cripppled dog and kick him out before he shits on the floor.
>>
>>97784706
>>97784719
There we go, now for the -', secret ,'- project.
>>
>>97784804
Not to add to your workload, but should you not also include the "Cure X, Mass" to the calculations, assuming a standard party of 4 people healed?
>>
>>97784822
I didn't have room for those, but sure, I can make a separate sheet for them.
>>
Hello, it's me again.

Are there any monsters in Pathfinder 2e that are noted for their ability to consume or extinguish mundane fires? I've got a harrowing scenario planned for the PCs where they're out in the woods and the only thing keeping "them" from getting them is the campfire, which can and will be fucked with.
>>
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>>97784961
Elementals?

>>97784804
>>97784706
There.
It's done.
Now for the enbuffening of Lay on Hands.
>>
>>97784997
>Elementals
Any come to mind? There’s like a hundred of them! Shadow Mastiffs would’ve been great but they’re not in PF2e, I guess I could do a custom Barghest to cope.
>>
>>97785053
Water elementals, earth or mud, maybe even air if the rules have a thing about campfires and strong wind.
That's kind of all I got, sorry dude.
>>
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>>97784997
That was a fucking nightmare to graph and I'm not even sure I'm right on all of it.

>>97783422
I hope this helps you out with whatever you were looking for dude.
>Tiefling top isn't right.
Shut up.
>>
>>97785210
Oh horse banging skank, that is wrong, fucker.
>>
>>97783422
>>97785223
Last fix.
I'm going to bed, good night.
Sorry if this was a bother.
>>
>>97785232
>>97785223
>>97785210
>>97784997
>>97784804
>>97784706
OK now add a paladin's full round power attack damage as a positive modifier to lay on hands to see the true numbers. It's not about raw healing power, it's about action economy. If you're spending your turn healing up instead of dropping enemies then you are fucking up royally.
>>
>>97785053
Anything that can burrow could just drop the fire into a hole, wouldn't it?

>>97785232
>>97784997
Jesus dude, you didn't have to all that, that's amazing.
Thank you so much.
>>
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>>97786094
Esoteric Ebb is so good
You can really tell when a game is slop and when a game is genuine made out of passion and love for a genre, without being derivative due to having thought put into it
>>
>1e
If a Druid is missing an arm an he turns into a bear, is that bear missing an arm?
Followup, if a Druid turns into a plant with hands, like a ghoran, alraune or treant, do his weapons still melt into him?
Does his armour?
>>
>>97787472
I did 2 playthroughs in ~25 hours and felt like I'd seen everything in the game, it was fine. The inevitable comparisons to DE are immensely unfavourable to it, in fact it made me want to finally replay DE since the release of Final Cut, which I did, and it absolutely blows Esoteric out of the water.
Your image is fantastic though, and I agree that the game was made with genuine passion.
>>
>>97789100
To the first, unclear. The polymorph trait states you change into a "generic" member of the creature's type, but it also says you can control many of the forms fine details, just not enough to appear as a specific creature of that type.

To your second question, yes, per the polymorph trait:

"When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function). Items that require activation cannot be used while you maintain that form."
>>
2e
Does Foundry have a way to combine a Wayfinder with an Aeon Stone? Right now the best way i figured out is removing the Invested tag from the Aeon Stone so it's not counted as two and still gives you the Aeon Stone effect.
>>
>>97791319
just invest the stone and not the wayfinder?
>>
>>97791319
From Da Rules:
>You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit.
Just toggle wayfinder investiture off in foundry. There is little to no automation by default for the magical activation of items. I'm often forced to edit my players character sheets by hand to enable them to Use Magic Items and what not. Would love a module that fixed this but whatever it's 10s of work once every few weeks and once for you to add Light to your character sheet.
>>
I am angry about low level casters in pf2e
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>>97793415
play psychic
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>>97793415
I think out of the full casters, the ones that are the best to play at from Level 1 would be Animist, Bard, and Cleric. And really, the last two just for support.
If Witch had a better/an actual attack non-Cantrip Hex like Animist does with Earth's Bile, than I would toss them up there. The rest of the classes just do not have a lot going for.
>Flexibility doesn't matter much in the early game so Druid suffers a lot, even with their higher bulk
>Oracle has a lot going for them, but they still suffer from being an offensive Divine caster, the list with the least helpful early-game offensive spells.
>Lmao Psychic
>Sorcerers' focus spells are just too wide in scale and practicality and the limited spell slots from Level 1 reduces the impact of Sorcerous Potency. Bloodline boosts are also just still there, never quite helping until you get stuff like Propelling Sorcery or the Evolution feats.
>Lmao Wizard
>Runelord and War Mage Wizard do have stuff going for them, will give them that
>>
Am I stupid or is the necromancer playtest class kinda mid?
>>
>>97794016
Basically every playtest class is kinda mid at best, and then we roll dice on whether or not paizo actually fixes the class come release (guardian), or merely makes it marginally less fucked up (gunslinger). I think the only time a playtest felt like it didn't end up Improved by the final release was with some of the SF2e classes (Mainly Solarian feeling like it got stuff stripped out and not actually replaced)
>>
>>97794068
That’s a shame, I really like the ideas it’s trying, it just feels like it’s missing a few things to actually make some of its ideas work
>>
>>97794167
The point of a playtest IS to see what could be added and improved, after all. We have to see the full version in the summer before making judgments like that.
>>
How viable is a 10th level party formed by a monk, gunslinger and bard in 2e? Can monks be primary frontliners like umonk in pf1e
>>
>>97794692
I feel like if I was putting together the party I'd have two melee characters and one ranged, rather than the other way around, but if you're worried about the monk's tankiness don't be. Monks are the third-tankiest class in the game after the two actual dedicated tanks (champion and guardian). He will be hard to kill, and, I guess if you're only going to have one melee guy running interference for the rest of your party, monk's probably the one to do it. Stand Still is the monk's version of Reactive Strike. Instead of interrupting Manipulate actions like fighters do, the monk version interrupts move actions. Generally I'd say this is a little bit worse, but in your situation it's probably the best Reactive Strike-like your party could ask for. Having a chance to stop the boss from running over and smacking your bard is nice.

I'm generally forseeing a problem where if you're fighting a bunch of melee characters, the GM would probably be tempted to have at least one of them run a wide path around the monk and mess with your ranged party members, who generally don't appreciate having a big sweaty orc in their face, but that's more of a problem with having one melee character and two ranged characters, rather than anything class-specific. Those two should definitely build with that in mind. Feats and spells that allow them to escape melee, like Mobility or Time Jump, are going to be a bigger deal than usual.
>>
>>97794692
One thing to add to what the other anon said. If you are playing a monk with a hand free, look into investing in medicine. Since you will be eating a lot of damage as the only frontline, battle medicine can make or break you staying up for one more round and can help take some healing off the bard.
>>
2e

As a player, how do I determine the price of items I want to sell? Not my ability to haggle for better prices with Diplomacy, but how do I determine the objective price for gems, piles of lumber, barrels of alcohol, sacks of crops, etc.? What skill check do I use?
>>
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>>97769626
I added armor as DR as a homebrew thing in my current 2e game without realizing it previously existed in 1e.

It's been... neat. But not as helpful for my wizard I was hoping, and it punishes ranged attackers very hard early (d6 weapons just bounce off of a Fighter in full plate, for example) but it's been amusing to let the earth kineticist just sit in front of the bad guys like they're President Armstrong. I'm interested to see how it scales into the later levels though - the party's only level 6 right now so things have been bouncing between 'rain on a tin roof' and 'someone got crit and they're on the ground now, lmao'
>>
>>97796336
Crafting, Mercantile Lore or a Lore associated with whatever it is you're trying to sell (Mining Lore for gems, Farming Lore for crops, etc.)

The rule is buried in the Recall Knowledge skill action.
>>
I'm running a 1e game with Spheres, and one of my players wants to use a class that's from one of the Akashic Veils books and I'm not very familiar with this system. How badly does it intermesh with Spheres stuff? If it doesn't, do you think I could convert the Veils part to operate as a spherecaster without fucking it up too much?

Something about the way this stuff is written just makes my head hurt. It's like they went out of their way to use the maximum amount of keywords possible.
>>
Cackle: Best witch archetype feat for casters to snag?
>>
>>97797928
I'd say its tied with Basic Lesson for best one you can get using Basic Witchcraft. Both give youa focus point, it just depends on whether you really want to go into Sustained spells or not.

Other good options are Conceal Spell, Witch's Cauldron and Ceremonial Knife, but Cackle Basic Lesson have all of them beat in the efficiency department.
>>
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genuinely explain to me what's wrong with the Psychic in clear terms
>>
is combat better in 2e than 1e in general? Does combat take longer on average in 2e? How well does 2e handle large number of enemies? How well does 2e handle a single strong enemy encounter? (haven't tried 2e yet just wanting to see if people like the combat in it, not a deep theological debate)
>>
>>97798312
it sucks
there are some good ideas but they're all bogged down by Paizo having autistic balancing
>>
>>97783221
With that system everybody is hitting on anything but nat1
>>
>>97708738
2e
assuming a lvl 1-20 campaign, how would you roleplay /rule an incremental upgrade for the party's resting place in the form of cosy cabin->planar palace up to personal tailored permanent demiplane?
>>
>>97798312
>is combat better in 2e than 1e in general?
I would say yes but I consider not needing 5 different feats to do basic combat maneuvers without eating shit (not that 2e doesn't have its own feat taxes like Intimidating Glare) to MASSIVELY improve the variety of combat outcomes to be enough, much more than the 3-action system.
>Does combat take longer on average in 2e
I would argue about the same time, thanks to 2e focusing a lot on breadth of options and horizontal progression compared to 1e's vertical "get more +1s until you curbstomp the foe" ideas. I think, barring the obvious rule glut of 1e, remembering what you could do and if its effective is what going to hold most players' time over. Naturally system mastery and understanding your routine improves speed tremendously, but that applies to both games.
>How well does 2e handle large number of enemies?
It is expected that the average encounter will outnumber the party, either with lower-level fodder mobs or adds. When players use their crowd control options, the game plays incredibly smoothly, if kinda spikey thanks to how criticals are handled. This does mean a boss-only encounter can be less-than-advisable, very dependent on party composition, system mastery, and environment. unless you like your casters bitching about you about their uselessness or being the Fighter-CHAD's cocksleeve.
>How well does 2e handle a single strong enemy encounter?
Just don't. It CAN do it, it just won't be fun.
Honestly it isn't even bad advice for other games. something something Angry GM "Bifurcated Twin-Headed Twin-Tailed Snake" rant. There's not much reason to give yourself less to do on the average turn.
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>>97798312
It's neat and less of a rocket tag mess than 1e, but still bizarre and dependant on people actually playing the right things to engage with it on its own terms. From the GM seat it's an improvement because you don't need to worry about needing nuclear escalation to actually feign challenge against players. It wants to emphasize players all working as a team and funneling resources together to build up an advantage, but that can feel fiddly and frustrating when everyone isn't on the same page. If Janet just wants to be a funny elf Archer with a wolf companion and not think too much, that's a lot more stress on the rest of the team because it expects players to all engage with all the parts.

The system shines better with multiple weaker or on level enemies, desu. One big PL+3/4 foe just becomes a slog until the very late levels when PCs have enough tools to remotely deal with the massive numbers advantage-if you want an interesting solo boss imo you need to get weird with it and just combine multiple mechanically smaller creatures into one narrative entity.
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>>97798210
Psychic suffered from the remaster robbing it of its one valuable trait: the ability to refocus more than anyone. Without that buff (in most practical play scenarios), it is just a squishy occult caster with less spell slots that hurts itself accessing its most potent class feature, ending up far too much a dip class. It is similar to pre-master Oracle, but without any of the """cool flavor""" or 1e legacy that made it worth playing for everyone despite its numerous flaws.

In a game where Bard is so goddamn good and have so much overlap, why would you play it? Offense, defense, support, and longevity, there's just better options.

>>97798474
That's more a player-fiat thing. Just ask them how they want to improve their headquarters and workshop with them. Use the town-building rules or steal from 5.5e's Bastion mechanic if need be.
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2e

Why the fuck do people say Wrestler is good? For the archetype to work, you have to grab a creature, meaning all your fucking abilities are activated at MAP, and the archetype doesn’t give you any tools to mitigate that, even its main tool for getting into grab, combat grab, is a fucking press action, why the fuck would I pick this?
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>>97798764
>Easy early Athletics increase
>Your fist always counts as Agile, so your grapple attempts are also Agile
>Crushing Grab and Whirling Throw are easy sources of nigh-free damage.
>Snagging Strike still grants off-guard, in case you don't want to lock yourself down in maintaining a full grapple every round

I don't think it is the *best* archetype, but it is clearly good for the specific role a grappler adds to the party.
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>>97798764
Oh no you read it wrong, is not good, is better at grappling than the rest, who suck, but not good. Is like weapon improviser, you're better than the rest at improvised weapons, but the rest will use unarmed instead and not get -2 or worse -2 and not adding level.
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>>97798798
Whirling Throw is an attack now, is not free damage, grandpa
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>>97798764
>For the archetype to work, you have to grab a creature
>to use the archetype about grappling, you have to grapple
It's good at its specific purpose, which is "grab a fucker so they have to waste an action to escape if they want to move, and make them offguard against attacks coming in". It's an always available method of controlling and locking down one enemy for your team, and if you don't want to focus on doing that or don't have a team that can capitalize on an enemy getting grappled, why the fuck are you taking the archetype about grappling?
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>>97798830
Because I want to go into grap and I wanted some action compression or some extra effects, and Wrestler sucks at that, it’s only good at doing stuff after you’ve already grabbed something. The only options it has, Combat Grab is a fucking press action, and Running Tackle is completely useless once you’re already in melee
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>>97708738
So let me get this straight in PF2e

>copper ingot costs 10gp
>iron ingot costs 1gp
Who wrote this shit? Why do the ingots weigh nothing? Matter of fact, why do so many things weigh nothing? A week of horse feed, a brick (or presumably 1,000 bricks according to the trade goods table), a bale of cotton - what the fuck are these things supposed to weigh under PF2e's retarded "bulk" system?

I just wish they'd measure in pounds or at least give sizes for these abstract things. RAW you can buy 1,000 bricks and presumably just carry them in your pocket, since they have negligible bulk.
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>>97799071
Huh that's a funny price difference wonder why
>Ultimate Equipment p93
Bulk is retarded though
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>>97799071
Copper has always been more expensive than iron. The weight thing idk.
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>>97798474
I'd use the "Mansion"/sanctuary spells as a rough guide at which level they get certain tiers of luxury.
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>>97798312
you need to actually play around with tactics beyond just "hitting the enemy with big number attacks" to fight difficult encounters on 2e. Enemies essentially have 5 different "targets": Their AC, their 3 saves and HP. Players basically need to find a way to debuff or focus on that enemy's weakest target in order to win.

A good example is how spellcasters can target specific saves: You or your party needs to find out their weakest save and then you rag on them with your spells that focus on said save so the rest of the party can kill them when they're weakened.

Or maybe an enemy has a large HP pool but weak everything else, so you debuff their AC and fish for high damage criticals. Maybe their AC is super high so you focus on their saves and pray for good rolls on actions that reduce AC like putting them prone.

You need to actually think. I've never played a PF2E game with a competent GM that wasn't difficult. Of course the dice can fuck you over but you *need* strategies beyond "I go at the enemy and hit them with my fuck you sword", though having that also helps.
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>>97799466
90% correct but with a slight addendum, there are actually only 4 targets (AC and 3 saves) and everything you do is only ever focused on targeting whichever one reduces HP faster before it reduces your party's. All other methods of resolving a conflict compared to 1e have either been outright removed or relegated to the "only useful against trash mobs" pile.
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>>97799512
Also you better hope your caster can actually target those saves, because god help you if your occult caster wants to target anything but will
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>>97799576
Occult does have good Fort/REF offensive spells like Grim Tendrils, Inner Radiance Torrent, Kinetic Ram, Signal Skyrocket, Vomit Swarm, Percussive Impact, Rouse Skeletons, and Vampiric Feast. It is definitely the Will save list, but don't just think every Occult caster is just a shitty Mesmerist in disguise.
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>>97799133
>PF2e
>redirected to a PF1e book
I guess they just did it better back then. Found it online, seems like it's a useful reference, I'm just annoyed there's no 2e equivalent for some reason.

>>97799208
Really? Would've expected the opposite considering how copper is seen like the "cheap" metal (hence copper coins, not iron). Google confirms that I'm wrong here though. That's on Me.

Bulk is still a terrible system.
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>>97799071
> RAW you can buy 1,000 bricks and presumably just carry them in your pocket, since they have negligible bulk.
Adventurers do make absurdly good tradesmen, given the obnoxious amounts of Bags of Holding they just stumble upon.
also for the record, they have this line slapped in.
>Items of negligible Bulk don’t count toward Bulk unless you try to carry vast numbers of them, as determined by the GM
https://2e.aonprd.com/Rules.aspx?ID=2153
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>playing thaumaturge
>took diverse lore
>players starting to complain that my character can just do anything with it and have better odds of recalling knowledge on topics they have specific lores for because they're 10int brainlets
>GM doesn't like it either
>bummer since that'sthepoint.jpg and coming up with cockamamy un-reasons and Random Bullshitting stuff about how the grain of wood relates to xorbek the ancient's conquest of the forgotten empire of taldania and why reading the grain to discover the plank's secrets to allow it to apply to recalling knowledge for architecture has been fun/funny, but whatever
>"if you guys don't like it I can just switch the feat to something else but I'm not gonna take a week to retrain out of it by RAW"
>"if you're going to do that then use the retraining rules"
>"I am literally only doing this because you don't like the ability"
>"no one else is cheating, why are you trying to cheat?"
so I just left the table
list of times I complained about the barbarian hitting harder than me because I deliberately took 10 strength: zero
ratio of damage rolls to recall knowledge rolls: at least 20 to 1
fuck this game's players I am never interacting with random paizo likers again. they gotta be putting something in the water
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>>97800101
I think it’s a matter of the game attracting that kind of player
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>>97799741
yeah copper/bronze is super neat historically. Also some did use iron currency but it's really not a good form of currency as it rusts easily and isn't worth much due to natural abundance. Bronze is also harder (when work hardened) then wrought iron so early bronze armor/weapons would be better than early iron equivalents the big game change was how easily it could be mass produced and eventually the development of steels. One of my favorite tropes is the forge god with a lame foot or something this was due to arsenic bronze (cooper/arsenic bronze alloy) would slowly cause those working with it to become lame due to arsenic poisoning.
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>>97798686
>>97798727
>>97799466
Thanks for the input!
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>>97799576
also hope your caster isnt a psychic because they have shit for spell choices
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>>97799741
Iron is straight up like the most common element on the planet or something. It's just very rarely found in a pure state and getting in their or working it into more valuable alloys is/was a huge pain in the ass
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>>97798895
Combat Grab is essentially the designated grapple-build-enabler in PF2e. Basically every build that focuses on grappling takes it, in the same way that basically every build that focuses on tripping takes Slam Down/Crashing Slam. Outside of some niche builds (like barbarians, who have access to Furious Grab to build around post-level 12), step 1 of every grapple build is to gain access to Combat Grab.

The feat's as good as it is because the "Grapple" action has the Attack trait, meaning it contributes to your multiple attack penalty. This generally sucks, because almost every martial wants to get in their two Strikes each round before hitting their maximum MAP, and trading out one of those Strikes for a Grapple is usually a bad deal. Combat Grab avoids this by adding a completely free successful grab onto your second Strike, allowing you to Strike twice each round while still grabbing people consistently.

Anyway, Wrestler is one of only two ways to get access to the feat, the other being to multiclass fighter. Fighter has +2STR/+2DEX as prerequisites, meaning not everybody can qualify for it right out the gate, and some characters may never qualify for it. As a result, if you want to play a grapple build, in many cases Wrestler isn't so much "good" as necessary. You need Combat Grab, and Wrestler is how you get it.

In a non-free archetype game, grabbing Wrestler Dedication (and getting the free Athletics skill-up and relevant skill feat), then picking up Combat Grab might be all you do with the archetype. In a FA game, you might also grab Snagging Strike (another great feat that effectively replaces your first Strike each turn) and, if you want, maybe Elbow Breaker and/or Strangle, which are both ways to encourage enemies to spend their actions Escaping your grabs or to punish them if they don't, and Clinch Strike to make that decision more painful. You're right to notice that the flashier stuff is mostly subpar, but the lower-level options are solid.
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>>97738888
Getting another one in before the thread ends. I was actually planning on doing Nino's before Silver, but something about the build just wasn't sitting right with me. I never exactly got past that feeling, but I just pushed it down and finished what I had. Perfect is the enemy of the good, right?

As always, source and the rest can be found here: https://x.com/DrumerThead/status/2038467389155635396
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>>97802804
New thread



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