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ABCs Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97619662

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MATERIALS<<

TQ: What's your favourite race and class (separate or combination)? Why?
>>
>>97708738
I would be more of a kitsunefag were if not for the fact they are kind of shit in 2e. So I find myself enjoying kholo champions, centaur animist, and sprite summoner instead.

Favorite class in general is Magus, race I want to do way more testing with (and kind of want to make a Slayer out of when that drops next year) is Tanuki.
>>
>>97708738
>What's your favourite race and class (separate or combination)? Why?

>Race
Male
>Ethnicity
Taldan
>Class
Fighter
>Archetype
Cavalier
>>
Finally some cool OP.
>>
>psychic
>still have to visibly show that you are casting a spell with somatic gestures
>spells still have obvious manifestations like glowing lights and shit before the effect even happens

what's even the point? is paizo retarded
>>
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Does anybody have a good way to implement some of the deity rules/effects (like Obediences and boons) from PF1e to PF2e? Reading through the options it's impossible not to lament how heavily they've been watered down.

For the record I've never played 1e, but I found some deity pages while looking for some more obscure characters and the difference between the options there and in 2e is night and day.
>>
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>>97708738
>What's your favourite race and class (separate or combination)? Why?
Anything non-standard but that ends up looking cool or interesting. I don't mind odd combinations but you need to have an idea beyond "haha wouldn't it be wacky". Basically, try actually thinking an interesting character.

I have a Sniper Gunslinger Poppet that looks like a wild west shooter but he can also get stealthy by pretending to look like a weird children's toy. He has a bunch of equipment but he often throws his gun away and covers himself with capes and dust to look less threatening. There is an idea beyond just throwing shit at a wall.

I think it works best when at least half or more than half of the party is more normal looking. My guy is a weirdo but some of the other members are more normal (and they fit the setting our GM made), so it balances out and it looks like a reasonable group.
>>
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>>97709621
>freakshit
>>
>>97709819
>Posts a sexual predator as his reaction face
>>
PF2E
What can a bomber alchemist do for a third attack? One in my game just throws a third bomb and it always misses.
>>
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>>97709825
But that sexual predator is a human being. Thus automatically superior
>>
>>97709827
A lot of the time, that's usually okay to do. As long as they don't crit fail, they still doing damage thanks to splash.
A decent answer is to invest in the Fireworks Technician archetype, which gives a bunch of its own one-action explosions.
>>
>>97709858
He went the demolitions expert archetype as the free archetype. Its themetic but man does it seem ass.
>>
>>97709825
>>97709854
>"Freakshit" screechers idolize sexual predators and pedos
Why am I not surprised.
>>
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Why are samurai so kino as a concept?
https://www.youtube.com/watch?v=gtnirju54eM
>>
>>97709881
Because they spent 260 years as bureaucrats hyping their Sengoku-era deeds.
>>
>>97709827
I'm a big fan of using the Dual-Weapon Warrior archetype on bombers. It grants you access to Double Slice (which allows you to make two Strikes with two melee weapons held in different hands, both at your full attack bonus), then Dual-Weapon Thrower, which lets you do the same thing with two thrown weapons. This relies on the Double Brew class feature that alchemists get at level 9, so it's something you'd build towards, but once you've got the requisite feats your combat rotation becomes:

>Double Brew to creature two bombs.
>Double Slice to throw one bomb at your full bonus, then the second with a -2 penalty (since it's not Agile) rather than the -5 you'd normally take.

You're effectively spending your remaining action each round to enable Double Slice and make your second Strike +3 more accurate than it would otherwise be. It's the best thing I've found to spend that action on as an alchemist.

Also: I'd absolutely recommend Demolitionist for bomber alchemists in a Free Archetype game. Bombers require a ton of feats just to remain basically functional in combat, making them desperately feat-starved. The fact that Demolitionist contains not one but two of those must-take feats (Expanded Splash and Directional Bombs) means that you can offload those two to your Free Archetype feat slots and free up some space for more alchemist feats. The downside is that you get them later than you otherwise would, but I think it's worth it. It might be too late for him to do this, but putting off those feats until you can get them via Demolitionist at levels 8/10/12 is probably the best value you're going to get out of your FA slots. You could also go Demolitionist earlier, but that locks you into taking some of the other, less useful Demolitionist feats due to the Dedication rules. There's nothing you really need in the archetype any earlier than Directional Bombs at level 8.
>>
>>97709500
It used to be so you could cast spells in zone of silence while other people couldn't.
Now it just means the librarian won't give you a nasty glare when you cast a scrying spell to find a book.



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