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File: Dark Heresy Diagram.jpg (45 KB, 321x750)
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Easy Flowcharts Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)
http://www.mediafire.com/folder/i3akv9qx9q05z
>Make your maps look just like FFGs
https://www.mediafire.com/?laj4tr275fl2s09
>40k Music
https://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?
>40k Art
https://40k.gallery/
>Rogue Trader Shipbuilder
https://redlar.itch.io/rogue-trader-ttrpg-ship-builder

#News
>Trazyn's Bizarre Adventure
https://store.steampowered.com/app/4226770/Warhammer_40000_Rogue_Trader__The_Infinite_Museion
>Homebrew
There's a MEGA now with stuff in the homebrew collection
https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw

Previous: >>97640760

What's your group's "support crew" like? As in, the two or three supporting NPCs that handle behind the scenes logistics and assist the players in their tasks?
>>
Haven't fleshed the Dark Heresy group's support crew out much, but the Deathwatch group has an entire ship behind them with a fully prepped officer core.
>>
Can a marine use a storm Bolter as a sidearm?
>>
>>97711841
Haven't ran in a while, but back then there was Bradon, the Squat quartermaster and his Squat crew the PCs' Inquisitor allowed them to use. I even made him a real contacnt using the handbook's method, allowing the PCs to buy items cheaper and get nicer items faster as well, allowing them to not requisition them and fill the paperwork. Also, he would fill the paperwork for them in some cases too.
Bowels, a ratskin, an underhive merchant who was known to see busted pots as hat for defence agasint gloom haunts.

Captain Rothers, their Inquisitor's servo-skull, always fun to have around. I usually give them a contact on the planet they go onto, to get infomration before moving out.
>>
Cuddling a cute psyker while she cuddles your brain
>>
>>97711841
Need a little help
Found a rogue trader system for foundry on github but I'm having trouble trying to install it
Tried to use the manifest url but it says I need one linked to the zip file of the current version
>>
>>97714849
I didn't even know someone made a rogue trader module for foundry, that being said I don't immediately recognize that specific error, usually its just issues with getting the right url for the manifest link.
If your desperate you could also just directly download the files into the system directory of your foundry install
>>
>>97715049
Does it have to be unzipped to do that?
>>
>>97715049
Also this is the one I found
https://github.com/casusscribere/Foundry-Rogue-Trader?tab=readme-ov-file
>>
>>97715073
>>97715093

Oh this one isn't pre-set up like most foundry modules you actually have to build it/set-up stuff to get it working. Yea basic foundry modules use a manifest.json with information for foundry to be able to download/start the module, thats why its mentioning zipped files and such you basically got to finish/final set-up the module yourself.
Theres not much I can help with without spending time to look it over, which I dont have at the moment.
>>
>>97715268
Well I guess I'm just gonna have to use roll20
>>
shas, if you're out there, I let my RT players have that double-sided novissus or something cruiser you made, and they really love how fun and weird it feels after taking it into a fight
>>
So the Machine God is the creator deity of the universe. The purpose of the Cult is to understand the Machine God, thus the collection of knowledge, which includes the cataloging and dissection of all things, as all things are begotten through the Machine God, and the Machine God can only be experienced via its creations. So to the Cult, creating technology is a divine act of subcreation, as it's applying the experience of the Machine God into practice, thus demonstrating understanding. Tech cannot be designed out of nothing, it's a mimicry of what exists either by its form or principles. Is this understanding correct?
Where then does the alien come in? If the study of their technology is a heresy, would that not imply that they must be doing creation wrong? And the only way to do creation wrong would be to derive it from a source other than the Machine God. So what is this source? The Warp?
>>
So lemme guess yall are upset that Yarrick is alive and are already coming up with reasons whys its fucking retarded huh?
Yall are some of the biggest niggers in the world
>>
>>97718900
I really don't care about whatever is happening with current lore. The Emperor can come back and it doesn't matter.
>>
>>97718900
The opposite, the grogs are shitting their diapers in happiness, "SEE? Nothing changes! They brought old character back! Unprogression! Happy goodfeels real 40k!" They can't connect the fact that the model just needed a refresh so Yarrick was temporarily dead until then because that's not a lore reason.
>>
>>97718900
The only lore I care about is Calixis sector and Koronus Expanse.
>>
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>>97718900
Why you acting like this the first time GW brought a dead motherfucker back to life?

>>97717426
If there are any issues, do post. A lot of the stats for it were red because they had yet to go through a proper test pass.
>>
How many options do eldar have in rogue trader? Can I be like a warp spider? Don't have the book on hand right now but got invited to a game and am getting some ideas
>>
>>97721136
Depends. Are you using the homebrew? Then you start as a corsair and you can enter into every single aspect that exists on tabletop, including warp spiders. You can even become an exarch. Are you using official books? Then you're fucked because eldar of the non-dark variety aren't a playable option.
>>
>>97711841
hey bros, does anyone have a link to a form fillable version of the only war character sheet? I can't find it in any of the general links, or online anywhere.
>>
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Here's something to argue over. In the FFG line, we have simple leisure skills like Blather (Fellowship), Carouse (Toughness), Gamble (Intelligence), and Wrangling (Intelligence). Given this, of the nine characteristics (WS, BS, S, T, Ag, Int, Per, WP, Fel), which characteristic would best suit a Fishing skill the most? I'm curious on opinions.
>>
>>97721326
Willpower because of how much waiting you have to do
>>
>>97721326
Willpower. You are sitting there picking a fight with the water with your eyes alone for X amount of time, only intoxication
>>
>>97721326
Willpower because you drive yourself insane waiting, or agility so you don't fuck up and lose the one you do get.
>>
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>All these fishing haters in my /40krpg/
>>
>>97721326
>>
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>>97719111
Amen to that Brother.
>>
>>97721415
Do you enjoy staring at water for hours like a sadomasochist
>>
>>97721726
Boredom is not a crime. Having time for contemplation is good for the soul. The suffering of others is only a bonus.
>>
>>97721786
nigga tryna break the wheel of samsara by catchin a bass lmao
>>
How would you go about hiring a kroot warsphere to base out of? Got a player thinking about it and I need some context, has the actual hiring of kroot ever been shown in a book? What do they consider valuable, what resources would you need to gain their loyalty?
Context is a BC game. I'm assuming new and funky DNA to sample would be valuable but I don't know if that's warsphere-valuable.
>>
>>97723075
Most kroot won't work with chaos since it taints the meat. Same with genestealer cults.
>>
Speaking of BC what is it like? because all I've heard about it is like the game needed a little more time in the oven
>>
>>97724563
It is pretty chaotic
>>
>>97724472
I see, thank you.
The player in question seems fairly determined to involve themselves with the tau, for which I do not know what to blame but I am grumpy about. At least he intends to visit horrors upon them on his way out.
Can you envisage a scenario in which kroot would build a warsphere to sell to another party instead of piling into it and becoming a mercenary band, or am I gonna have to give him some bad news?
>>97724563
The planned Undivided book was rolled into the Nurgle book due to loss of the license, and both suffered for it.
>>
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Do you guys think GW will capitalize on the success of the vidya and the current ttrpg boom by making new editions of Dark Heresy and Rogue Trader?
>>
>>97725062
ahahahahahahahahaha are you serious
GW wants to sell models - that's why WanG exists, so you can use your tabletop models. They won't approve anything so freeform as the old systems.
>>
>>97724642
Not really. Warspheres are built with kroot sensibilities in mind. For example, there's no way to guide the ship through the warp, the ship just weirdly ends up drifting towards planets rich in life, while the kroot just say "it works out". A warsphere isn't a ship, it's a city-community, and they're not about to build one for some random chaos marine just because he rolled max degrees on his Intimidate.
>>
>>97725220
TTRPGs are a whole different community from wargames, a whole new audience, and as D&D has shown, you can fleece them for A LOT of money via expansion packs and micro addons
>>
>>97725250
And all GW cares about is selling models. Those "expansion packs" and "micro addons" MUST MUST MUST MUST MUST have a model release tied to them, or it's not happening. Chapterhouse scarred them too deeply. If that new community first and foremost won't buy the models, then they aren't a community GW wants near them.
>>
>>97725062
I just can't wait to see how they butcher the Calixis Sector in Dark Heresy and go out of their way to explain the Tyrant Star and sap almost all mystery from it.
>>
>>97725525
I was thinking about how the great rift expanded the hadex anomaly to tear the galaxy in half with warp rifts, consume the jericho reach, and break apart everything nearby, and I remembered that the deathwatch Rising Tempest adventure was purely about that exact scenario, except with an oc donut steel xenos race trying to do it instead of a plot-armored named character.
>>
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>>97721354
>>97721362
>>97721368
Being a fishing enjoyer myself, it makes sense in a way that I never thought of.

>>97721612
Yeah but I think everyone else's idea is more fun.

>>97725525
It will probably be some warp daemon tied to Vashtorr and Perturabo, since they're getting model refreshes in a few months.
>>
>>97725062
At most they will pressure C7 into starting yet another utterly unneeded WH RPG line that nobody asked for and which will only further siphon their resources away from properly developing the shit they already had
>>97721269
Not sure if you still need it, but just in case here you go
https://drive.google.com/file/d/18284NeqclKqdkZ4kK7pX32975YZdttrt/view?usp=drive_link
>>97724563
It obviously doesn't have as much content as DH/RT/DW did, but it still has plenty and works quite decently. It can be very fun with a right group. Although I'm personally not much of a fan of the completely freeform character development in these games
>>
>>97725525
To expand further on my lament, I love how the Admech of the Calixis Sector are far different than that we usually see... only for Dark Heresy to show they are just like the AdMech everywhere else, complete with Skitarii everywhere and all looking just like their tabletop models (along with so many other units).
>>
>>97725236
>For example, there's no way to guide the ship through the warp
There isn't? Do you have a source on that, that's pretty important for this use case.
>>
Why do Slaanesh and Nurgle hate The Emperor? I'm trying to understand the motivations of their forces in battle. Tzeentch opposes The Emperor because He would bring order and and end to Tzeentch's schemes. For Khorne The Emperor is just an opponent to crush.
>>
>>97730012
Just make something up. The setting allows you to do what you want. No need to think that deeply about that.
>>
>>97730012
because all of chaos feed on souls and emps wanted deny chaos access to said souls. it's that easy
>>
>>97730012
Because Chaos hates anyone having worshippers except them. They're ontologically evil bro, it's not that deep.
>>
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Are there any Necron dynasties that are nice to humans in the official lore? I want to make a game about a large group of human refugees who seek out such a Necron world and make a deal to serve them because they keep the tyranids away since the tyranids avoid those kinds of worlds since they can't eat metal.
>>
>>97727509
>he Admech of the Calixis Sector are far different than that we usually see
Really? I haven't noticed anything non-standard.
>>
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>>97727580
They are vague about it in Battlefleet Gothic.
>>
>>97730347
A ton of the calixis uniqueness (Lords Dragon, Venator Crimson Guardsmen, Lathemasters, etc) exist because FFG wasn't allowed to make Admech rules, since there were no Admech models yet. Now, the uniqueness will be stripped away by standardized skitarii, the lords dragon replaced with the official prefecture magisterium malagrae, and so on.
>>
>>97730012
They don't have to hate the Emperor, if they even have such emotions. It's just that corrupting shit is part of their nature which inevitably leads to conflict with the Imperium trying to stop their influence.
Their followers though absolutely can have their private reasons for hating Emps though
>>
>>97730012
>Why do Slaanesh and Nurgle hate The Emperor?
Because the emperor stole from them the knowledge of how to create life. He was supposed to give the primarchs over to chaos, but he didn't, and they are mad. Then he was supposed to join them as a new god, and he didn't, and they got madder.
>>
>>97730744
Before the whole admech range release weren't the skitarii some flavor of admech aligned imperial guard anyway?
>>
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>>97731317
The FFG books were released at a time when the only real descriptions of Admech were "tech-guard" and servitor squads with no official rules. They were a popular kitbash and conversion project, and everyone assumed they were just another part of the Imperial Guard. It wouldn't be until FW released the HH Mechanicum and Ordo Reductor lists in 2012, with Magi, Thallax, Automata, Thralls, Krios and Triaros, etc, that it started to form its own aesthetic. Then the first Admech codexes came out 2015 or so, with Citadel standardizing the Mechanicus brand while distinctly separating them from the Astra Militarum.
>>
>>97730012
The Emperor seeks to quell and control the Warp, making it an ultimate tool and weapon for his use. Forever. The Chaos Gods want complete destruction and annihilation of everything because the Warp itself wants to die. All the Warp wanted was to be a big ocean of warp goo, and instead it is hell.
>>
>>97731276
>>97731399
Careful, anons, you'll trigger the bitter grogs by disagreeing with how they see 40k. Even worse, it may hurt their feelings!
>>
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>>97731365
>that it started to form its own aesthetic
Or you know, the 3rd edition rulebook.
>>
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>>97731418
It is my opinion that Forge World used the 3rd edition art to make the basis of the Myrmidons. The modern skitarii don't have the bulk that they do in the old art, even if design elements like the chest cuirass and mecha legs are there.
>>
To be a rogue trader with the awakened psyker advancement or not...talk me into or out of it? Have any of you ever purchased it?
>>
>>97732349
It's honestly kind of shit and basically carte blanche for your GM to fuck you at any moment. I've seen it purchased a few times but never on the Rogue Trader itself.
>>
>>97732349
Well, it gives you a bunch of extra tricks up your sleeve, which can be quite handy depending on your selection, but it runs into a bunch of major problems, namely
>You will probably be forever stuck on very low psy-rating levels, preventing you from genuinely impressive displays of power and making the potential of your psychic techniques very limited unless you constantly push your power focus rolls (which WILL bite you in the ass)
>As an RT, you probably don't have very high willpower, making power use less reliable
>Unless your PC is willing to turn themselves in for sanctioning (which would effectively take them out of the campaign), the second anyone finds out your RT is an unsanctioned psyker they will have an absolutely perfect blackmail tool against your dynasty. And even if you keep your power use subtle, most of your rivals probably have psykers of their own in their retinues who can detect such things quite easily (on the other hand though, that could make for an interesting story arc!)
>More sensibiliy to warp stuff general, which can be both useful and a curse
>It makes RT even more of a special snowflake
I'd say if you want to play someone who has some special powers, but isn't a full blown party mage, just take a Navigator or at least make someone with lower status into an awakened psyker. But as I said, it can work, it can be useful and it could be interesting narratively, so do what you wish with that
>>
Could a space marine recruited from a knight world and was thus at least partially aware of the traditions pilot a suit under extreme circumstances that’d decide the fate of the planet? Presuming implant compatibility
>>
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I've been looking at the 'Planet Creation Table', on 1d6chan, and whilst seeing the tech modifier for the planet's defences I wondered; isn't it a bit too harsh of a modifier if your planet is low tech?
>>
>>97734196
How effective are pointy sticks at fending off an interstellar invasion force?
>>
>>97734135
Marines recruit from wherever they like, chapter traditions permitting.
Space Marine has a group of scouts steal a titan after eating the crew's brains.
>>
>>97721612
This works for subsistence fishing with weirs, traps, nets, poison, etc. Maybe even live and dead bait.
>>97726109
I prefer the willpower option for artificial lures and flies, however.
>>
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So I was thinking about making a Black Dragon for a Deathwatch campaign I've been invited to, but I'm at an impasse. What would be the best way to do this?
>>
>>97731433
Myrmidons looks like something out of Darksiders while Rangers are just the old art with chicken legs.
>>
>>97736209
Actually now that I think about it, why is Deathwatch the one FFG 40k game with next to no homebrew, from what I've seen at least.
>>
>>97736297
>why is Deathwatch the one FFG 40k game with next to no homebrew
Deathwatch has possibly the most well-known and most-used homebrew document out of all the systems.
>>
>>97736351
Yeah I should have clarified that ISN'T The Good, Bad, and the Alpha Legion. That one is a category of it's own since it's THE 30k homebrew.

I'm talking expanding more on 40k, like chapters and all that jazz. The only other large homebrew that I have seen is GER and that's rules for Primaris, Custodes, SoS, and Solar Auxilia. Then I've seen 2 smaller hombrews for Death Spectres and Scythes of the Emperor, but really nothing else.
>>
>>97736398
There's the successor chapter maker, which works well enough. You may want to talk with your DM about making a black dragon though, just spitballing here but maybe have the arm blades function as a combat knife or primitive weapon. Always cool to see them get any love, I'm a big fan of the chapter
>>
>>97736398
>it's THE 30k homebrew
How did that even happen? It feels like there were tons of 30k projects that were collaborated on across the internet between different groups, and then GBAL appears and the rest vanish overnight.
>>
>>97737917
Shas is just that good, and has actual work ethic.

If you've ever done any collaborative volunteer projects you'll know they almost always fizzle out once people lose interest. If they don't finish quickly they never get finished.
>>
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Daily reminder that the Abnettverse mogs the grimderp codexes to hell and back and the setting would be better off if Abnett and maybe Alan Bligh (RIP) had had sole control.
Search your feelings, you know it to be true.
"""Real""" 40k is grimderp SLOP.
>>
>>97739451
Didn't he come up with enuncia and perpetuals? I can't respect either of those.
>>
>>97736297
There are some, few threads back somebody posted a really big homebrew document for using Eldar as opponents in DW for example.
But DW is ultimately fairly narrow in scope and has plenty of official expansions that cover what it's supposed to do fairly extensively
>>
>>97737917
>>97738569
It was a combination of solo/group dynamic and general design. The problem with volunteer collaborative efforts is that the more people you have working on something, the higher chance of stalling. Everyone has to deliberate, everyone has to agree, and that's what caused a lot of 30k projects (including my group's) to lag. We spent months trying to be as lore-accurate as possible, to collate as many sources as we could find, to nail the feeling of this mythical era, which meant the actual rules were very slow to formulate. How would you assemble a mixed group lorewise? How would you interact with these institutions lorewise? Most of the other groups I collaborated with also took a lore-based approach, which is slower but creates a richer world.

Shas didn't. He took the approach of "the fluff can be anything you want, the rules are most important." As a one-autist team he could crank out rules infinitely faster than most of us ever could by doing straight tabletop ports through his conversion tables, and he didn't parse through consensus like we did, speeding things up more. That's why the lore in his book is nonexistent, but his rules account for everything in the HH tabletop, allowing everyone to find their favorite stuff right away. This let him release a book so comprehensive that most of us lost a race we didn't even know we were running.
>>
>>97739451
Dan Abnett is my favorite BL author, but not all of his ideas should be in 40k. However, he should write all these ideas within the 40k setting because he's not afraid to be interesting, even if he's being stupid.
>>
Ideas to stat a DW system Thunder Warrior?

I was thinking remove all the SM specific organs, double the Unnatural Attributes, an extra 15 to baseline stats and possibly unnatural agility. Mostly because even a naked, dying and degenerated one was able to shred a fully armed and armoured SM squad that ambushed him. Unless someone's statted out the riven hound somewhere?
>>
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I think I will recruit peeps to run a new game soon.
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>>97743107
very based, i hope you all have fun
>>
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>>97743132
We'll see how things go. It will be a RT/OW game for T'au and Drukhari characters (with Kroot and Sslyth). I usually dredge randos from here, and last time I did that, I had double digit applicants. Times have changed though.
>>
>>97743165
>T'au and Drukhari characters (with Kroot and Sslyth)
Damn, that sounds cool.
>>
Reading Dark Heresy 1e
Played it previously
With how other players previously talked about psy focuses I thought they helped you roll low on the psychic phenomena chart... and I noticed you have a 1-in-4 of going to the danger table

Are there really no modifiers for casting a basic low power spell and not killing yourself and your fellow acolytes? The only difference being a higher psy rating lets you roll more dice which gives you a higher chance of rolling on the table, and multiple times at worst?

I understand the system is brutal and PCs get worn down over time (and if playing rules as written, if you do ANYTHING to combat sorcery, warp fuckery and daemons, you WILL be destroyed in body and mind) and have to retire but what the fuck?
>>
>>97744349
Discipline Mastery (6+ powers in that Discipline) and Power Well (iirc) both provide psy points, reducing the number of dice that you need to roll to achieve the power's threshold.
>>
>>97744349
Primaris psykers in ascension get the ability to go with a 'fettered' power level when using psychic powers that is weaker but has no phenomena chance. This system became standard for psykers in all other FFG lines.
>>
>>97744349
Psyker system in DH1 was quite wonky for a bunch of reasons and as another anon said, it got pretty much completely reworked in all other FFG games. In the newer one the warp phenomena risk is basically always 10%, unless you decide to push for extra power (in which case it's guaranteed) or to be extra careful with your power use (in which case it's 100% safe in exchange for reduced power). Using powers is a regular attribute/skill check instead of a special kind of roll used only for psykers. Psy-rating doesn't give you any extra dice, instead the effects of pretty much every psychic technique scale with it to some extent. So if you ever run DH, you may consider just using the psychic system from later lines, it's very easy to adapt.
>>
>>97711841
This is probably a stupid question, but humor me here for the sake of plot hooks.

A schola progenia is like a super orphanage and a school. My research implies that there is a wide swath of ages that attend them, so that a more experienced guardsman could become a tempestus or stormtrooper later in life and the youngest offspring of a dead noble could be taken in at the earliest stages of life.

I bring this up because, I assume, if a child was born to some of the students, for lack of a better word, the kid would get snatched up and put into the schola system like any other.

But what would happen to the parents? Would they be punished? They wouldn't be allowed to see the kid, I'm sure. Grimdark and everything, right? Would the parents still be allowed to see each other again, or would they be put on other sides of the planet?

What's the general vibe here?
>>
>>97745112
Imperium has no rules on sex that have ever been shared. However, if you were to say it's a rule of the Schola that Progena are not allowed to fuck or reproduce, then you can expect severe disciplinary measures as would be standard for any infraction. Afterwards, the parents will go on about their tenure at the Schola as normal. The point of the schools is to create Sardaukar, the candidates will be broken time and time again until they are crushed into something who's only thoughts are following orders and rules and bringing glory to the Imperium. And no, you would not have something like an Imperial Guard veteran being accepted into the programs. The Schola indoctrinates children and then hands them off to different Imperial organizations for further training.
>>
What kinds of entertainment/hobbies would exist for human soldiers? What would Guardsmen or Sisters of Battle do for fun around bases? I'm trying to think of something aside from just going drinking at the local bar or whatever.
>>
>>97747842
Guardsmen, like all military men, do what they can within the restrictions they have to deal with, which are usually significant. No going to the bar, drinking is prohibited and gets you flogged. No illegal substances, they get you flogged and time in the brig. Et cetera. So the really popular things are board games and card games. Give some bored soldiers ten minutes and they'll have started their own barter-based economy around them. It's a natural talent of the enlisted soldier.
>>
>>97747842
Guardsmen do whatever it was they did on their home planet, which could be anything. Card games, music, dancing, story telling, anything they can get their hands on to entertain themselves as it will not be provided by the Departmento. Sisters would be doing nothing but pray, they're extreme zealots, they don't just hang out.
>>
>>97747842
>>97747869
>>97747883
This got me thinking:
What about astartes, custodians or Sisters of Silance? I know that astartes have a small amount of time each day outside of training/battle but what about the other two? Do they have anytime for fun?
>>
>>97747894
Custodians and Sisters of Silence tend to like, meditate and shit right?
>>
>>97747894
There will always be downtime for any group, things can't be happening all the time, sometimes you have to wait. But most Imperial organizations have a very different idea of fun from what most humans would. It's not like they have lives they could talk about even.
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>>97747842
>I'm trying to think of something aside from just going drinking at the local bar or whatever.
A lot of the more interesting things would be going on leave to sample the local goods. The flavour is in both the planet you're visiting (easy, if you have imagination) and your regiment of choice (hard, because even posterboy Cadians don't have a canon culture beyond holding a gun, and your players, if special, might complain about creative writing).
Of course in the grim darkness of the 41st millennium you're going to struggle to have an active warzone where this is excused, and often most established planetary conflicts you can draw from in campaigns, books or video games, tend to basically be "Oh btw the entire planet is somehow made up of megacities but as populous as a desert, and anyone still alive is working 26 hour daily shifts in a munitions factory".

It might be easier to not focus on this part of your players experience (or as a player, demand it) and to use it as a conveyance for the plot.

>>97747894
>space marines have no time for fun, but what about super space marines or super sisters?
Each chapter has some mention of their preferences and culture, though at first glance it does feel emotionally and intellectually stunted, "So you just tell stories and go the annual kill-all-other-entrants-olympics?" and you'd be better to look at their inspirations (e.g. space vikings = feasting hall + strong drink) to create a more interesting feeling for your players. Oh and do try to remember marines are often superior beings and know it, so humans are almost always around them serving as serfs or more formal servants would depending on the chapter.

I'm not aware of what the other two do for fun
>>
>>97747894
Plenty of Astartes are mentioned to have some sort of hobby, most often some form of craft, or, a bit more rarely,art. I also recall quite a few mentions of them reading all sorts of stuff for entertainment, from philosophical or historical books to poetry, dramas and even just novels. Many probably also pursue some sort of intellectual hobby: usually something war related, like writing treaties on tactics or logistics, but some are interested in other areas, like social sciences, philosophy or STEM/biology/chimystry (those are probably more limited to techmarines/apothecaries respectively).

Also, chapter culture probably affects what sort of hobbies are popular or even acceptable and to what degree quite a lot. For example Blood Angels are known to engage in arts and crafts much more than most other chapters, Salamanders are strongly encouraged to practice weapon and armour smithing, while Ultramarines are probably more inclined towards philosophy, logistics and sociology

When it comes to pure entertainment, I recall some mentions of Astartes playing card games and regicide (i.e. 40k version of chess) so apparently some are open to various games as well
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Given that they have finally gotten around to giving Yriel a new model, I've decided to jump into a corsair-centric Craftworld list. Are there any reference images for color schemes for the Eldritch Raiders? I've be on the hunt but have not found more than this as of yet.
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>>97714333
A marine can use pretty much any basic weapon one-handed but you're not going to be able to use it in melee since it's not in the Pistol class.
>>
Chaos is my least favorite part of the setting. I’m fine with the magical Warp dimension that drives you insane and sometimes spits out monsters, but the organized forces of Chaos and gods with personalities whose only goal is to shit up the galaxy is stupid. The setting should just be humans whose culture degenerated into barbarism attacking xenos who are also gigantic assholes, and sometimes a demon drives you insane or whatever. If there needs to be an existential threat to all life, just have it be the tyranids.
>>
>>97748139
Why are you here?
>>
>>97748139
I like Chaos, but I dislike how basically all of it is about just 4 fairly arbitrary gods
That being said, hey, there are hundreds of different xeno focused stories you can run in the setting that either don't involve Chaos at all or do so in the way you prefer
>>
>>97743165
>tau and dark eldar in a cyberpunk stock market
This feels uncanny for some reason
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>>97748139
Cool, make a whole thread about it and bitch there. We haven't had one of those in at least a day.
>>
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Does anyone want to work on some genestealer cult homebrew?
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>>97749024
What'd you have in mind?
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>>97743107
I'd like to join, perchance, depending on the game.

Also not much happened last dh friday anons, because the psyker player was sick.
All we did was make a contact with a shady noble and tardwrangle him into working with us.

Remember the fraud noble that wanted to fuck callidia? Well he's now a confirmed pedofile and we need to bait him into giving us info on the pleasure cult to finally kiill sinderfell tommorrow.
Next session we Chris Hansen to catch a pedofile and possibly defenestrate him
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>>97749340
>sinderfell will explode in five minutes
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>>97748139
The issue is that it's too prevalent rather than being an unknowable horror from beyond the stars. It's like if Cthulhu passed by your apartment to get coffee every morning, you just stop giving a shit.
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>>97743107
What kind of game?
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>>97750524
>>97743165
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>>97749411
>sinderfell will explode in five minutes
kek
We're taking more sessions than episodes it took for namek to explode
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>>97744378
>Discipline Mastery (6+ powers in that Discipline)
Corebook says it's ten powers.
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>>97744349
Don't make a psyker character if you don't want to gamble with fate. Same advice for the GMs: if you don't want to risk your session or campaign being derailed by a PC exploding into demons, don't allow psykers.

That being said, there are ways one can mitigate the risk. Minor Power of Lucky lets you reroll any die, including one of the dice used for the manifestation roll. So if you rolled one 9, you can reroll it. You can also use less dice if you spend a turn on an Invocation test to double your "base" of Willpower Bonus.
>>
>>97725062
Anon that wouldn't be a good thing. They'll just rape the lore of the RPG adventures as nu-GW 40K lore is hot garbage.
>>
>>97752082
How?
It's not like the rpgs didn't create entirely new areas and situations unrelated to the setting at large.
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>>97752089
Anon, don't respond to bitter grogs who attack people for not liking their 15 year old timelocked version of 40k.
>>
>>97752089
The stuff that is in the RPG adventures such as Koronus expanse in Rogue Trader the setup and adventures and will most likely make the rules some 5E type slop
>>
>>97725062
They're already trying to with IM. They're failing, sure, but they're trying.
Side note, is there still no news about the heresy RPG? It's been over a year, and C7's blog appears to have deleted all posts mentioning it. Was it canceled?
>>
Did any of you have campaign or have you heard of a campaign where there was human x xeno romance?
>>
>>97752131
Go jerk it to Love Can Bloom, then come back and ask for the eldar strip club guy.
>>
>>97752131
I just heard a story from another anon. In Dark Heresy his party saved some Eldar chick NPC captured by chaos worshipers then captured her. His character was nice to her and she escaped cause of him (mostly accidental on his part). Later on near end of adventure he got arrested for some reason and then she along with a squad to bist him out and she piced him up and ran to the ship. Plot twist they were Drukhari though, wether she just got him to torture him for lulz or actually had some weird attraction and wanted to help him back is up to the imagination as that was the end of the campaign.
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>>97752203
Never posting from phone again can't even delete the damn eye cancer
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>>97752131
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>>97752266
> The 2 Drukhari futas sustained themselves on the ass pain they caused my guy
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Can I give my acolyte double laspistol digi weapons and have him go around finger gunning people to death
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>>97753201
Yes, as long as he only does it twice in a row. Then he needs to reload.
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So...who wants to play a game? Project ND recruitment is active. Rogue Trader with Only War Ruleset, where you are a T'au / Drukhari / Kroot / Sslyth group of Special Forces meets the Yakuza.

https://mega.nz/file/ouBF2LLB#tFmXpsdvKA3M6c_aopuJC8Wj1zu_IIDc_5S6rK_Va5A
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>>97753431
Shit, I would've said yes if you said Judgment instead of Yakuza. Just kidding, hope your game goes well, Shas.
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Apparently the Regimental Standard website is gone. Is there an archive for it anywhere?
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>>97753463
Check archive.org
>>
Any novels about the Scholastica Psykana or the inner workings of the Astra Telepathica aside from the beginning of Witchbringer?

Also, thoughts on the Throne Gelt that I'd like some feedback on: Essentially, it's an Administratum currency. You can spend the individual coins, sure, but you can also go to office and exchange it for local currency.

And that's the trouble: Just how much currency it can be swapped for depends on a set of calculations that nobody actually understands, because they're based on constant updates. Every astropathic message has something steganographically embedded in the 'metadata', every ship visiting automatically exchanges certain bits of basic information that it picks up at each world, etc. This was set up in the early days of the Imperium and is now so baked in that people just keep replicating it. People don't even realise it's happening, but when more information comes in that's relevant, the local administratum cogitators check update the exchange rate. It also helps to explain why the throne still exists even when mega-barter seems to be the order of the day at higher ends of the scale, wealth wise.
>>
I've been playing Dark heresy with my group and today was the 4th session. DM threw some Orks at us and i almost died due to how shit my rolls were and my armor is, but i don't really want to compromise my stealth skills nor go the synskin/bodyglove route.

I intend to get some tailor/craftsman to help me out in game, but i don't really know of the lore that much and the Lexicanum is a pile of hot dogshit when it comes to info that isn't on space marines. What sort of material could i get my hands upon? Just mesh under the normal clothing to for the AP?
>>
>>97754236
mesh sowed in clothing is a classic, you can also go with flak plates slipped into pockets for more 'regional' protection. So mesh for AP1-2 to arms and legs, flak plates inside the jacket for some AP2-3 torso armour.
Thick material can also give decent primitive armour for half normal armour value; thick trenchcoat for AP4 primitive for example.
>>
>>97753673
Currency being added to the setting brings it down immensely.
>>
>>97753673
The Throne Gelt is just one sector's currency / scrip. IM's sector uses Solars, and Necromunda uses Credits. It doesn't matter in the long run.
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>>97754236
>What sort of material could i get my hands upon?
>Just mesh for the AP?
Make your intention clear to your DM and hopefully he'll play ball, since he ultimately decides what you can get a hold of.
Almost all of the materials that matter are covered by the main book's table (primitive/leather/mail-flak-carapace-mesh-power), and if you're "commissioning" armour or "making" your own you can do like what anon said. The sky's the limit, though ultimately it is the DM's adventure. You could even politely ask if you could do something as fancy and imaginative as "I want to put batteries on my armour so that when hit, it 'shocks' the attacker which gives -10WS to him for a turn" to something as standard as grabbing one of the other RPG books and lifting some ideas, like ablative armour, such as +2 armour to your chest that is destroyed on contact.
Or imaginate something else if you're worried about taking a bullet like "I'd like to pay 5-10 thrones for a really bright bulb I can hook up to a battery. I want to put it on my shoulder. When I turn it on it gives all the benefits of a torch but it also gives -10BS to anyone shooting at me whilst I am facing him. If he would have hit if not for the light (so is within 10 of hitting on the dice roll), and I failed my dodge, he hits it and the light breaks. If you're a really stingy DM I'll throw in for free that aiming for the light itself doesn't worsen the attacker's BS."
You could also invest in some book based drugs or imagine your own (the supplements have a lot of ideas) to help out.

What is it specifically that's got you worried for your character's survival?

>>97753673
>it's an Administratum currency.
Is this to help you with a story or are you just creating some personal fluff?
Will the players ever see this in your game?
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>>97753431
nogames freakshit
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>>97753431
If I wasn't knee deep in gming my WFRP group's campaign and a player in an EotE game I would absolutely be down. Hope you get some good players.
>>
C7 is hiring cartographers, it seems to be for all their games
>https://cubicle7games.com/blog/cartographers-needed
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>>97756024
>Make your intention clear to your DM and hopefully he'll play ball, since he ultimately decides what you can get a hold of.
Yeah, i told him during the brief talk after the session and you know what he said? Inquisitor's use those shadowfields from RT/inquisitor's use rings that project a shield around them, something to that effect and i'm dumbfounded. I know how rare that is and we're a long way from having the money or the contacts to get a refractor field. Not to mention it doesn't exactly help me stop melee attacks.
>What is it specifically that's got you worried for your character's survival?
I'm a melee assassin and i've had to run tank/draw aggro for the last couple of fights either by sheer accident or because one of my psykers keeps getting caught off guard and wrecked to her last wounds in the very first round. That's happened twice now and i don't really see it changing anytime soon. So i really need to invest in some armor, but i don't want to compromise my stealth skill/unassuming appearance either by mismatched, scavenged pauldrons or something as extreme as a bodyglove
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>>97757470
How is your dodge and agility?
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>>97757541
I've got dodge at +10 and my agility is 37. I already bought the first level of agility too.
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>>97754236
What kind of stealth are you doing, fully tac'd out operator with sneaky sneak armor or plainclothes infiltration?
If the latter and you don't want to wear mesh or equivalent, you're fucked. If the former, get carapace armor and embed cameoline circuitry into it - this is explicitly mentioned as an example of something you can do in the crafting rules, but does require the relevant skill (armouring, probably).
>>
>>97753673
There is probably less said about the
Astra Telepathica's membership than even the Astronomican. Black Library won't help since it'll just paint a very conflicting mess as there's no foundation to work from and each subsequent author didn't read whatever novel may or may not have featured the Astra Telepathica before. We know there's a master, who has an advisory council consisting of several hundred senior members from both branches of the Adeptus (these branches being the Scholastia Psykana and the League of Black Ships). We can infer that there are instructors in the Scholastia, and that these are members of the organization. The Black Ships may be captained by them, as the captains are able to make initial evaluations of the human cargo procured from each planet and can detect chaos taint. I like to think that the astropaths are organized under an actual Adept of the AT, but there's nothing to say that they are. Astropaths and other psykers trained by the Adeptus are unlikely to actually be members of the AT, as that would confer them rights which these layers are usually never portrayed as having. And that's pretty much all there is to be said, excepting the stuff about the Sisters of Silence, but that's a can of worms I won't get into.
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>>97756024
>Is this to help you with a story or are you just creating some personal fluff?

Purely a thought exercise to try and tease out how it might work. Same for credits or solars, really. Like souls in the warp until I saw that unpublished stuff from the era of the star child. The only time accounting should enter a game is in the abstract; I am an accountant, dual entry accounting does not make for exciting gameplay and forensic accountants are the single most boring variety of accountant.
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>>97757716
plainclothes infiltration, but it seems like i'll have to ditch it if i don't find a suitable way to get me some armor. I've combed through the books for DH1 and the only alternative i've seen is what that other anon said about mesh sewn in clothing, though its unlikely to hold up against orks and genestealers.
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>>97760215
Bodysuits can be worn as an underlayer, and mesh can be made to look like normal clothes. The first is common sense and the second is canon.
If you want to wear heavier armor and stay sneaky, layers are your friend. RAW the only limit on armor to your ability to sneak is anything higher than 6 AP, and if your GM's not a fucknut they'll let the +1 from Best Quality evade that penalty. Your maximum theoretical armor bonus is now 7, get ranks in disguise or whatever the DH equivalent is and wear baggy clothes over carapace to keep from alerting folks that shit's going down.
Presuming you can't get your hands on the good shit, try for a ballistic cloth surcoat (BoJ p.65) which gives +1AP to head and chest. It needs to be tailored to individuals, so you can presumably make it look however the hell you want.
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https://www.youtube.com/watch?v=27cjE9CViLI

Is my voice/elocution cringe? Trying to voice my Inquisitor scripts but I get mixed responses. Some like it, some say it's cringe
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>>97752129
What Heresy RPG? That's news to me.
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>>97760776
https://www.warhammer-community.com/en-gb/articles/f07zlb44/warhammer-relics-brilliant-new-gear-from-the-warhammer-merch-store/
Apparently it's news to C7, too - the link in the article leads nowhere.
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>>97760799
Horus Heresy RPG?
So we're all Marines being angsty because of Daddy Big E?
Holy shit C7 is worst by the month
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>>97760331
Voice needs to be deeper. Speaking speed is a bit slow. It is very sterile in tone in some spots where it seems like some emotions should color the sentence.
>>
>>97753431
Did you previously release sslyth rules that I failed to save?
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>>97752149
>the eldar strip club guy
Qrd?
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>>97763234
Theyre in fringe is yours, there was a big update a few months ago
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>>97761253
Thanks for the feedback
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>>97760331
You're delivery is very robotic, the cadence is predictable and feels unnatural. It feels like you're reading a script rather than you're a character who is having these thoughts/emotions. Your voice itself is fine.
>>
>girl joined a jugger club I'm running with some friends recently
>had a 40k shirt once, so I initiated some small talk about it and nerd shit in general today
>turns out she's actually just finishing an Only War campaign and is quite knowledgable about FFG systems overall, also paints minis
Holy shit, what a jackpot, I've only ever met one other person IRL who would be into FFG 40k games, other than some friends that I showed them to myself
>>
>>97760331
You could try sounding more deep or hoarse and it would probably be better, but the delivery is a much bigger problem. You simultanously clearly sound as if you were reciting a prepared script, while also putting a very strong and unnatural emphasis on some phrases, as if you were trying too hard to make them sound cool. Try being more casual about it, as if your character was speaking to themselves or sharing his thoughts with a small group of trusted people rather than reciting a speech to a large crowd.

That being said, I think it's a very cool idea Anon and I do applaud your effort!
>>
Has anyone ever done a campaign where the main antagonist weren’t xenos or chaos but Imperial Truthers?
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>>97765839
Ok, now roll Decieve at +0.
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>>97765839
Don't fuck this up if it's real. Hold back your autism.
>>
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>>97765878
>>97765138
Thanks bros
>>
Any tips on how to run Dark Heresy 2e for a first time GM? I've read through the rulebook once and everything makes sense, but I'll probably have to read it again for it to stick.
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>>97767169
Read it again to make it stick.
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>>97767169
What this >>97767187 anon said
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>>97767169
I just finished running a ~18 month DH2e campaign and I still haven't read through the whole rulebook front-to-back because I'm lazy. You will learn as you GM. You presumably have the rulebook in front of you (either as a physical copy or pdf) so you can consult it as needed. Also, something you should always keep in mind is Rule Zero. If you forget a rule, or misrule, it doesn't matter unless it hurts the experience of your players. They probably won't even notice unless there's a rules-lawyer among them.
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>>97767347
If you want to make things easier for yourself and your players though, I would recommend printing off some cheat sheets for combat actions. DH 2e QuickRef is also a great resource for checking all the crunch. You can't rely on it for everything but it covers basically everything relevant to combat or character building.
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>>97767387
Also, I recommend running a module instead of coming up with your own shit.
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>>97760331
Doing voices at the table is always cringe, but it's part of the fun. If people are complaining they've just gotta take the stick out of their ass.
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>>97766220
Would Logicians count?
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>>97763234
Check The Fringe is Yours in the mega, it has the Sslyth, the new Kroot Farstalkers, and the reworked Drukhari that makes them smoother to run.

>>97766220
Considering a good chunk of the Expanse follows the Truth, they more often than not end up as allies or player characters. Usually I've used leftover elements of the Static Tendency (the guys who tried to oppose the changes of Bobby G and Cawl and got rekt for it) as antagonists.
>>
Is it possible for an Orc to get infected with the Obliterator virus?
>>
>>97767895
Sounds awesome so I say sure.
>>
>>97767693
Which expanse?
>>
I know that the Dark Angels kill inquisitors who try to find out about the fallen but I had an idea. What if an inquisitor, or even a civilian, went to them to research a distant ancestor that had been a fallen. Would they kill him or make up a story about how they died in battle? I want to do something like that in a game but don't know what the cannon response would be.
>>
>>97766374
>>97766595
Guys, I'm not trying to score, we both have partners already, I'm just genuinely happy to find a potential good 40k player IRL, those are always in short supply for me
>>
>>97768157
There is not a single chapter who allows anyone to just access their libraries and records. They would just deny them and give no other story. Also, how would they have a space marine ancestor? They're sterile.
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>>97767895
Orks are naturally resistant to diseases and corruption, but that doesn't make them immune. Same with Eldar.
>>
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>Wrath & Glory Tier 3 game
>Made a rogue trader
>Its not fun at all, I wanna go back to my guardsmen every second of every game.
>Wanna play dark heresy but my autistic friend doesnt wanna play anything that isnt a space marine.
>>
>>97768102
Ah, the one I use for my own series.
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>>97769078
>Also, how would they have a space marine ancestor
Descendants of siblings and cousins
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Post your parties/characters
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>>97774101
Fair, and anyway Fallen come from a time when some recruits would have been adults before the transition. The man Luther himself as a prime example.
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>>97753431
I'm intrigued. What's the general thrust of the game beyond yakuza spec ops?
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>>97776361
It's in the document. Since every dipshit in the Solaris Expanse seems to have a trump card or secret weapon against its enemies, the higher-ups of the House of Korst'la t'au/drukhari criminal syndicate want something to defend their/your territory as well. So they send the House of Korst'la Internal Security Directorate, the elite soldiers of the House (you guys) to start finding information on anything that could be helpful. How far will the rabbit hole go? While you search, you can do stuff like smuggling, bounty hunting, setting up black markets, do slave and resource raids, fight for districts of Commorragh to gain power, and more. T'au, Drukhari, Kroot, Sslyth, a wide array of choices to play as, and each brings something different to the battlefield. If you want to play as a T'au, for instance, the four main castes (Fire, Earth, Air, Water) are all fully represented, though Water being a social class means you may want to give it careful thought compared to the others.

Do read the document carefully if you wish to apply, so you include all the necessary information (and all I'm really asking for is your chargen choices and like 3 sentences about your dudes). It would be a shame if your info got lost because something was missing.
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>>97776459
>It would be a shame if your info got lost because something was missing.
That's... foreboding.
>>
>>97776644
When I build a team, I do a filter for the info in the email and randomly assemble based on info like available times. There have been cases in the past where someone forgot a subject line, for instance, and thus I didn't see their email, so they didn't become part of the initial selection. Someone once forgot their available times, so I couldn't fit them into selection because I didn't know how they'd fit with everyone else's schedule. It's little things like that which can cause issues, and causes info to get lost.
>>
When did worship of the Emperor really get going?
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>>97777460
Started out during the Great Crusade and seen a massive surge in popularity soon after the end of HH. In early M32 it became the state religion and by that time it was already mostly (though not fully) consolidated into a single church organisation and had the majority of Imperial population following it
>>
If Luthor didn't turn to Chaos, just left Caliban and went to do his own thing, would the Lion even bother to look for him?
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>>97777693
Ask hhg, they really care about the homosexual relationships of the primarchs.
>>
If I'm making a custom regiment for OW, and the regiment type (close assault) adds armor and a main weapon, but then a doctrine (close quarters battle) adds some too, what do i do in that situation? I wasn't planning to use either set because I was going to exchange the regiment set for different gear but this has thrown a bit of a wrench into it
>>
>>97781223
Pick whatever you want to give them
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>>97756518
shaz is certainly an authority on ebin wacky freakshit, but he probably has more games under his belt than the majority of this thread
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>>97776679
Where is the Solaris Expanse galactically? Ultima? and if so which part of Ultima? I'm trying to write up character blurbs and look for background stuff
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>>97784262
So....get this. The Solaris Expanse is in the Large Magellanic Cloud thanks to an absolutely ancient and gargantuan webway gate. However, since everyone's arrival there was relatively recent (only a decade or so), almost all of the relevant parties, be they human, xenos, or other, originated from Segmentum Ultima, specifically in the space bordering the 500 worlds to the west, and the T'au Empire to the north. Some may recognize it as the old Tiji Sector. Nothing stopping you from being from somewhere else though. I appreciate you putting in the effort.
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>>97784313
I jumped the gun a little asking after realising the number of Kroot worlds and after seeing one in the Screaming Vortex automatically assumed they somehow spread out to every segmentum. But that helps cement some of the options I've already written up anyway. Feels wierd trying to imagine playing a DEldar though, that's unironically alien to me in terms of RP. Maybe I just try to focus being a degen?
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>>97784494
Depends. Some do it because they feel they have to. Some do it for love of the game. Some so it out of a sense of superiority. There are many ways to take a deldar.
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>>97784539
I just pictured Kiryu as a deldar. It's probably the weirdest shit I've ever imagined.
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>>97784539
Fuck now I've come up with 3 character ideas and I can't decide the order. A selfish Tau Air-Caste pilot who fled after he was caught smuggling. A merc Kroot alienated from his species after shapers killed his kindred (by accident). Or a DEldar Wych from the Cult of Pain Eternal whose ambition sees her wanting to become a Dark Muse so that she might be a bride worthy of Khaine himself.
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>>97784313
>the old Tiji Sector
Christ I barely remember working on that when it started. How time flies.
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Hey Shas, how would a gheistskull translate to the RPGs?
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>>97785188
Isn't that just a servo skull someone stuck an explosive to? You can basically get it by duct taping a bomb to a servo skull.
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So I'm a bit confused about the errata'd weapons for Deathwatch. Are those the standard that everyone uses and some books balanced around? Cause I heard RoB was balanced around the RoB vehicle rules compared to what came after.
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>>97767402
Thanks for the advice, is there a particular module you would recommend?
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>>97785544
How big a boom, though?
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>>97784494
>after seeing one in the Screaming Vortex automatically assumed they somehow spread out to every segmentum
kroot worlds are spread out to every segmentum
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I'm building a feudal world regiment in ow, I have most everything listed but I'm hung up on the favored special/heavy weapons. Any weapons you guys like or think would fit a bunch of knights?
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>>97790635
Grenade launchers or mortars perhaps?
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Sup /tg/. After 4 months of hard work the Ætern team is proud to present...

Abhumans and Madmen of the Ætern Sector, Version 1.1: Xenos and Monsters. This latest update more than doubles the length of the book, and focuses on the various foul xenos present in Ætern, from minor wildlife to major alien polities like the splinters of Waaagh! Evasmasha or the industrial juggernaut that is the Vadh'rorc Confederacy.

Enjoy!

https://www.mediafire.com/file/spgcrk7yle273nt/Abhumans_and_Madmen_of_Aetern_1.1_%2528Low-Res%2529.pdf/file
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The cobra destroyer is a kilometer long, and you're telling me you can't manage to fit a hospital, drug lab, prison, and other various ship facilities in it? I get game mechanics and ship construction and all but it just feels a little odd to me the scale these ships are supposed to be versus how much you can fit in them.
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>>97791182
Sure you can.
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>>97791182
>>97791273
I feel like ships do have such facilities, but they're on a much more local scale and not something that would give an RT benefits like dedicated components.
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>>97791182
Anon it's 1.5 kilometers and that's huge, almost a mile. It's the weight of ~57 Nimitz Class aircraft carriers, and those have ~5000 person crews.

>>97791732
It doesn't need to be local scale at all, it's a fucking huge ship.

What is it with people having no sense of scale? Or just never having done any calculations in their lives?
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>>97791182
>>97792406
You need to take into account two things: 1) Although they're long, voidships, especially small ones, are also quite narrow. Cobra is approximately 1500m per 300m which is a about a length of a neighborhood and a width of a 2 lane street with 1 commie block on each side of it. I know because the main street of my neighborhood looks like that and I've just measured it on google maps to check.
2) Many neccesary facilities: the ship drives, warp drive, energy generating facilities, life support modules, cargo holds, landing docks etc. are fucking huge and each of them is going to take a major chunk of abovementioned space. The ship also has a really thick hull and lots of space dedicated to maintenance corridors, air ducts and other shit like that making the actual available space inside condiserably smaller than what the external size would suggest. A lot of the leftover space is going to be taken by the bridge, crew compartments (reminder: the cobra has to house 15000 fucking people), huge ass weapon systems, the chapel, the navigator tower, the appropriately comfortable officer decks and a myriad of other smaller facilities necessary to keep the ship running.

Add up all of that shit together and there really isn't that much space left out of this 1500x300m minus the hull and installations.
Is it enough to also squeeze a few extra facilities like a proper large hospital or prison? Possibly maybe yes if you plan it out efficiently and keep it compact and minimalistic. But efficiency and minimalism is generally not how the Imperium rolls with anything other than workforce housing
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Does ultimate power over the Sisters of Battle lie within the Adepta, or with the Ecclessiarchy? For example, if the Abbess gave an order and the Ecclessiarch gave a contradictory one, who would the Sisters follow?
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Who’s job is it in a chapter to keep abreast of all the iconography and and markings of other chapters to tell their boss when they’re dealing with the such and such crusaders and not to mention their homeworld getting blown up? Do space marines have a PR department?
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>>97793125
The Abbess, and it's not even close. The Sisters are above the Ecclesiarchy, and their duty is to ensure another Vandire doesn't happen.
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What’s a thematic melee weapon for a terminator apothecary? Or is the narthecium what he gets?
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>>97795112
Librarian or chaplains.
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>>97795711
Chainfist.
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>>97795711
Seconding chain fist, allows you to do both surgery and proctology.
Something with toxic quality would probably also fit flavour wise, but toxic weapons tend to be of a lighter kind, so they don't really fit terminator armour that well
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Any homebrew for rogue trader for necron playaer character?
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>>97796069
Fear and Loathing in the Eastern Fringe.
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>>97796086
What the fuck, really? There wasn't supposed to be an answer, it ruins the bit.
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>>97795225
The relationship has to be more complicated than that. The Ecclesiarchy is arguably the most powerful organization in the Imperium, the Sisters can't just be acting as its guard solely from the goodness of their hearts.
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>>97795721
>>97795752
Got it, thanks. I just need to track down a picture of some homebrewed model to give a sense to my double digit IQ players
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>>97796159
If you're just using pictures there's the Apothecary from Deathwing who I think specifically has a Narthecium and storm bolter. Not exactly the same but still.
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>>97725525
it's not leaving the one hive world so
>>97727509
really? because the actual designers didn't really like it, they had to do it because GW wouldn't let them do anything that remotely contacted the skitarii, they had to explicitly not have them involved. No explanation, but it later became clear that it was because at the time they skitarii line was in the pipeline at GW
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>>97785846
I don't know of anybody who uses un-errata'd deathwatch stats. They do cover RoB content as well.
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>>97752096
Disliking new shit that's shit isn't the same as not wanting new shit that's good, you disingenuous slopguzzler, and it's telling that faggots like you always resort to trying to impugn the motivation of critics rather than making what you know is a futile and pathetic attempt to defend the nuslop on its own merits.
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What would happen if The Emperor woke up and became the Dark King? Would anyone in the current setting be able to fight that? The Eldar or Necrons?
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>>97797319
you'd still be a virgin
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>>97797218
The new shit is fine, you bitter grog. When things changed a decade ago, everyone who hated it LEFT, and got replaced by those who enjoyed it. You not leaving with the rest doesn't make you a brave fighter, it makes you pitiable and stubborn, yelling at people who don't want to listen to you because they like how things are. You are literally an old man yelling at clouds.
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>>97798975
NTA but do you really believe that people who have enjoyed a hobby for decades would just fuck off because geedubs did yet another dumb?
The fanbase is mostly newfags not because the oldfags left but because 40k became mainstream and experienced a greytide.
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>>97799030
Then why are they here if they don't like it or the fanbase anymore? ...Oh right, a hallmark of autism is an instinctive dislike of change and the inability to understand or relate to other people's perspectives.
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>>97799080
"Erm you don't like SOME changes? Then you must hate ALL of it and everything associated with it"

Retard
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>>97799080
Yeah, jury's out, bud. You're retarded.
The tendency to deflect valid criticism with constant calls of "you just hate anything new" also ain't a great look.
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>>97799112
>>97799317
>also ain't a great look
Okay. It was my mistake coming into a dead thread of a handful of millennial uncs stuck in the past. Enjoy your reminiscence about the "good ol' days" while the rest of us celebrate the new in the real world.
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>succeed at an incredibly difficult roll to seduce a Drukhari noblewoman because I'm pale and scarred and she likes that, plan to get her to pillow talk valuable information for me
>succeed at another stupidly difficult roll to talk her into doing it "human style"
>all of my points are in social stuff and not physical so I make a complete ass of myself in the bedroom, she leaves immediately and then tells the entire court how pathetically I performed
>half the city is whispering to each other about "human style" and giggling
At least I got laid
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>>97753431
Project ND recruitment is still active. Rogue Trader with Only War Ruleset, where you are a T'au / Drukhari / Kroot / Sslyth group of Special Forces meets the Yakuza. Make money, corrupt planets, and stake your claim in the Solaris Expanse!

https://mega.nz/file/ouBF2LLB#tFmXpsdvKA3M6c_aopuJC8Wj1zu_IIDc_5S6rK_Va5A

I've received a couple of applicants so far, so there's still plenty of space for peeps!
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>>97799712
Only a couple? Times are tough.
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>>97800197
It is a bit tough. I have some regular peeps who showed interest, but can't join.
-One lost his job and is trying to find a new one
-One is taking extra night shifts to make ends meet
-One is planning a wedding and can't play games anymore
-One is active duty military now, and his will is no longer his own

I would normally supplement with randos, but 40k is super polarized nowadays, and it's hard to bring in new peeps. Times change. If I can't get enough peeps, I may have to pause things for a bit.
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>>97800592
You're also recruiting for a pretty wacky premise which is a couple standard deviations away from what folks typically want out of a 40k game. That narrows your pool by quite a bit.
Hope you find your players, though.
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>>97799712
this post helped me firm up that if I wanted to run a necromunda TTRPG it would be best to smash rogue trader on top of only war
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>>97800640
Peeps used to jump at that sort of thing years ago. Now, many want "curated" or approved experiences, i.e. you're playing Dark heresy thus you MUST be an Inquisitorial Cell and you MUST fight a pyrrhic victory against [official statted enemy] or you're playing wrong. It happened to my brother too, he wanted to run DnD for the first time and he burned himself out trying to emulate big influencer groups, because "that's how you're SUPPOSED to play," even though I tried to say you can do whatever, and it hurt to see.

An out of band experimental game for a very old system though, I do agree that the cards are stacked against me even before you factor in the content.
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>>97800800
yeah I've noticed that too. people now value brand official content explicitly for the fact that it's brand official. it was weird watching the culture shift
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>>97800800
Back in the day when finding a game was easy and standard inquisitorial cell fighting against the terror was everywhere, a novel concept was a draw. Now, you'll be hard-pressed to find a game at all, and a lot of the newer audience (myself included) have never actually experienced a 'normal' campaign for most systems.
I played a good Rogue Trader campaign, it died, I'd like to play more of your typical RT campaign because I'm not tired of it yet, but I'd be open to something a little left of center, like playing an officer of the Imperial Navy. I played a relatively short game of Deathwatch, it ended quickly, I'd like to play more normal Deathwatch so I can get more of that core experience. I haven't played any Dark Heresy or Only War, so when I'm able to, I'd like to play a pretty normal game of those to try them out.
I haven't played enough of anything to want to go quite as wild as your premise.
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>>97800883
It's called normalmaxxing nowadays



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