>I heal lolwhy is it that clerics never really have a unique subsystem outside of just being healers? dnd's tried to give them channel divinity and turn undead, but it ultimately just ends up being a niche pseudo-spell that isn't super expandable the way something like wild shape is. It's so frustratingly banal
Dnd gives them a ton of subclasses. I’ve been playing a forge cleric and only casted a healing spell once
>>97748715Man, DnD is written by people with no interest or understanding in mythology or theology or anything that could remotely make its fictional religions make any sense.But you know less about DnD clerics than DnD does about theology. This isn't even a "you don't play games" thing, you don't know the most basic shit to know what you're complaining about doesn't exist.
>>97748715You mean like creating food and water? Curing disease? Offering prayers? Removing tainted ground? Turning sticks into snakes? Buffing allies and debuffing enemies?
>>97748724healing is more of a side benefit, not helped by the fact that healing has been underpowered since 3ecure wounds costs an action and a spell slot and negates about one sword swing of damage, which costs an action and nothing elseat level 5, you basically only have 4 uses of cure wounds, since your level 2 and 3 spell slots are better off used on stronger spells, but CR5 enemies get at least 2 attacksclerics end up more as re-fluffed wizards with less versatile spells but the ability to take armorhealing is more of a side thing, meant to top up health in between fights rather than an MMO combat healer
>>97748715My last Cleric was a Force/Celerity buff demon Jedi. Heals was just icing compared to what else he brought to bear.
>>97748786>rather than an MMO combat healerThat would make fights a slog, and way too swingy based on whether a player wants to dedicate himself to compensating damage like using a bucket on a sinking ship.
>>97748715You've never played a single game of D&D in your life. Which makes you one of the best posters on this board. Godspeed anon, never give in to D&D.
>>97748715Did they drop the ability for Clerics to spontaneously cast heal/inflict spells in 5e?Also back in 3.5 they had this neat little class feature called "Divine metamagic" where you could burn turn/rebuke attempts to apply metamagic to your spells on the fly It was actually a feat but it was so ridiculously good that it basically became required to pick, kinda like the druid feat that lets them cast spells as a bearDomains also were a LOT more interesting back then too. Some domains had spells that literally didn't exist on any other spell list, and literally every domain had some minor bonus you just always had access to. Ranging from 1/day buffs, bonus feats, bonuses to skills, bonus class skills, extra weapon proficiencies, the ability to turn/rebuke things other than undead (Elementals, plants, snakes) which ALSO gives you a bunch of extra turn/rebuke attempts since they're on a separate tracker, a whole-ass bite attack, or pseudo disease immunity (YOU'RE immune, but still a carrier) And that's on top of Clerics just being better at the fighter's job than the fighter.
>>97748786>clerics end up more as re-fluffed wizards with less versatile spells but the ability to take armorNo, less skill-replacement spells. The combat utility in terms of buffs, debuffs, control and raw damage is insane. Wizards WISH they got guiding bolt
>>97748715Really dog shit thread
>>97748715Video game tourist detected. Clerics are mail-wearing, mace-wielding warriors with spells effective against the undead and those of Evil alignment. Closer to what you'd think of as a Paladin, in your WoW terms, than the "uwu my heals aren't good enough uwu" of video game "white mage" clerics.
>>97749045>spontaneously castNo need. You prepare them once and use as many times as you have slots.
>>97749045>And that's on top of Clerics just being better at the fighter's job than the fighter.God, 3.5 was a goddamned mess.
>>97749448That's weaker. Back in 3.5 you could just burn a spell slot to cast a cure or inflict spell of equal or lower level. If you were a good or neutral cleric that turned undead, there was literally no reason to prepare a cure spell unless you were slapping some metamagic on it. Druids had the same thing with summon nature's ally, but they also had an alternative class feature that gave them a different form of healing.>>97749451A LOT of classes could do the fighter's job better than the fighter, with druid being the best.And whilst 3.5 is a mess, once you get a handle of things, it's INCREDIBLY rewarding and enjoyable. It's genuinely absurd how much content they managed to crank out for that edition whilst still maintaining quality and only resorting to full reprint books towards the end of the edition.
>>97748715What do you mean by "unique subsystem"? If you mean what I think you mean, none of D&D's classes have unique subsystems.
>>97749748>none of D&D's classes have unique subsystems.warlock has invocations and pact boons. artificer has infusions. druid has wild shape. sorcerer has metamagic
>>97749444Checked and true
>>97753486>invocationsOnly amount to passive effects or "cast x without cost".>pact boons>>Pact of the BladeEffectively a Spiritual Weapon that the Warlock holds and can cast at will.>>Pact of the ChainCast Find Familiar as a ritual.>>Pact of the TomeThe Warlock gets a Wizard's Spellbook but only for cantrips.>>Pact of the TalismanGet x number of 1D4 inspiration to failing ability check rolls per long rest. It is literally worse inspiration.>infusionsEnchantments by a different name.>wild shapeEffectively Barbarian Rage.>metamagicSpend points to make spells better and regain points on long rest like every other "unique" resource.None of those subsystems are unique.
>>97748715What? Healing has never been useful since forever. There's plenty of spells that do and prevent damage. In 5e you're wasting your action economy if you're healing when stuff like Spirit Guardians and Spiritual weapon exist.
>>97748715Clerics are 3/4 BAB OP, but have more than enough AB from their own wards to wind up with a greater chance to hit than a Fighter or Ranger of equivalent level. A properly-built Cleric casts a truckload of wards on the party before a fight, cures disease, runs rituals, removes curses and poisons, plants a boot up the party Rogue's ass when he gets too far out of line (but encourages him otherwise because teamwork) and on top of that, heals and swords-and-boards for the party. Unless you play 5e like a faggot and then yeah, Clerics are just glorified healers.Play a better edition, OP. Get better opinions.
>>97753852>>wild shape>Effectively Barbarian Rage.what level of retardation is this
>>97755659>what level of retardationThe level that says channel divinity and turn undead ultimately just ends up being a niche pseudo-spell that isn't super expandable.
>>97748715Because religious traditions from all over the world saw religious orders taking up the service of healing the sick. It's one of the things that the very earliest religions addressed. Some of our oldest, excplitly religious documents ever found are healing spells. It seems to be fundamental to the expression of religion: look to anthropomorphized forces of nature for help solving problems that we don't understand and can't but that affect us. And what could be more personal to us than our bodies?>>97748776>I posted about hating D&D again!It's really not specific to D&D. The vast maority of TTRPGs treat archetypal priestly classes and powers and magic as healing magic more often than not. Not for nothing, but so do most real-world religions.