I want to run a Fallout campaign for my play group, but the official Fallout game looked like shit to me and I remember some anons recommending MY0. What can I expect with the system? I read it's a dice-pool, is it as crazy as Shadowrun? Is it another game that pretends to allow failure, but it really doesn't (SWADE types)In the alternative, what other suggestions would a fa/tg/uy have for a Fallout game? My group will not try GURPS nor the original "leaked" one (I spent an entire summer homebrewing that one, but lost all my notes...)
>>97755856I've done Mutant Future in the past. Not Fallout. But I'd say don't do Fallout anyhow. Fallout is just an amalgam of 80s schlock sci-fi. Do your own 80s schlock sci-fi. A derivative of a derivative amalgam is just weird. But it'd run Fallout fine.It's close to Basic D&D, w/ the biggest difference being that your HP is "roll your constitution score in d6." So got a 12 con? Your starting HP is 12d6 and it won't change much throughout the game. Also it has lots of fun mutation tables, and draws a distinction between advanced technology and psychic powers. I can't remember if magic is in it by default but I don't think so. But again, it's pretty close to D&D basic so easy to copy-paste inito it if you want it. Also it has radiation rules connected to the mutation stuff.
>>97756055Oh and it's technically a gamma world retclone and free. I forgot to mention those two parts.
>>97755856never played MY0 but I played Forbidden Lands which is AFAIK mechanically the same game>What can I expect with the system?a solid skill-based system that is a good compromise between crunch and speed>is it as crazy as Shadowrun?no, much smaller dicepools on average>Is it another game that pretends to allow failure, but it really doesn't no, failure is definitely possibleI think it's a perfectly reasonable pick for running Fallout themed games.You might want to redo mutations and random encounters to suit the setting though, and that's a somewhat substantial workAlso commenting on the other reply, I feel class based systems conflict with original fallout. MY0 technically has classes but that's on top of a skill based systems and not really restrictive. Also class restrictions can be home ruled out in a blink of an eye
>>97755856> but the official Fallout game looked like shitI feel you so much.I've not played MY0, but I love Year Zero Engine itself despite finding it quite flawed.I played Vaesen (liked it), Alien (liked it) and Forbidden Lands (not really liked it).I wanted to make my own YZE-homebrew with action points and hookers to run settings like Fallout, Arcanum, and Morrowind, etc. for my friends who unlike me are not into these "older" games, but I stuck hard.My main beefs with the system:- There is a meta-resource you usually gain from failing the roll while pushing. It affects a game and how it feels a lot. So it can be a no for emulating Fallout. Specifically, I am taking about random mutations in MY0.- There is still a random initiative and not intuitive action economy.- Math pushes PCs to be universal, samey.- It can be toooooo fiddly, especially with different colors of dice, opposed rolls and armor rolls.- Penalty for pushing the roll raises with attribute. It is a load of bs usually excused by mental gymnastics.But why I still love it:- Simply noticing the result of dice pool is so snappy and adds to the drama.- The tactile feeling of rolling a handful of d6s is the best.- Better chances and better results raise together with stats.- Two-axis resolution with partial success / success at a cost which is usually is not an ass-pull but actual rule about depleting resources. And it is controlled by the player.- Simple numbers.- Probabilities curve is quite good and make sense from the "gamist" standpoint.
Playing Fallout with GURPS is what the developpers originally intended. Call your group a bunch of fake fans for not knowing that.
>>97756958>- The tactile feeling of rolling a handful of d6s is the best.Just get a fidget toy.
>>97755856... how about you read it and see for yourself, rather than making a thread with front-loaded assumptions?
>>97758265Ah yes, I would rather have another "what are doggos like in your setting" and "I am dead XD" threads then a thread that talks about actual games
>>97758265I was asking for other anons' opinions, not making "front-loaded assumptions". I can read it myself, but theory and practice are often different and having advance notice of some boons/flaws that only show when played is beneficial.
Mutant: Year Zero is a great post apocalyptic survival RPG. I would say that it's a bit more like S.T.A.L.K.E.R. than Fallout but it's not really either of those. It is it's own setting and it does it well. I would describe it as being like T2K with mutants.The dice pool mechanic is a little clunky but it holds up it's end without forcing you to focus on it too much.It needs a dedicated table to get the most out of it. Some systems and campaigns can have an inconsistent attendance and run ok. Not MYZ though.