Does your setting have any interesting currencies or economic systems?
>>97761423FIAT currencynuts and bolts from old cars
"interesting" to who?
>>97761484me
>>97761423Yes. Lots and lots of very interesting currencies and economic systems.
>>97761423No but I named the gold, silver, and coppers of the city-state my game takes place in.Drakes, Ladies, and Dogs btw
>>97761597>no crownsSOVLLESS
>>97761601I could maybe make a platinum Crown if the alliance goes through.
>>97761423Yeah we use Jewish blood in my campaign, we store it in little vials and it's highly corrosive so we throw it at people like acid. Though to be fair it's more like an equivalent of gems and gold rather than the common currency.
>>97761423The day-to-day living expenses currencies are functionally backed by exchange rates with the governments' stockpiles of a wide variety of resources, intentionally trailing the open market rates as the governments' bulk discounts on direct from producer prices let them undercut the merchants; taking actual losses is reserved for subsidy and dole policy. This makes demand signals integral in a fashion averting the horrors of US corn and dairy farming, while also rendering updates to proportions of the stockpiles according to public interest and state financial feasibility relatively easy.Issues with artificial pressure toward means in contradiction to local conditions are solved by devolution of powers responsible for the pluralization of "government", with its origins in handling famine-mitigation on meagre Local Lord budgets preempting formal bondage of the peasantry to the land by making their "wealth" worthless outside their homeland. This persists through multi-currency arrangements establishing further barriers on assholes trying to arbitrage on it, establishing many expectations harshly constraining attempts at fucking people over with company script.Higher-order finance remains precious metals as historically usual, but much like IRL directly backing the currencies with it fell out of favor due to circulation problems caused by major state expense booms. Difference being that it wasn't one big wave of war financing and consequent rebuilding, but instead a number of local crises and infrastructure waves getting a few screwed out at a time until a decent trading block of them formed up to take the heat for international finance to drop the pretense. The insular dragons were joyous about their hoards no longer being immediately useful wealth, while the seemingly-ageless itinerant ass-kickers bemoan having to go through channels that confirm the coinage's metal content and pedigree before they can fund a fifty-year break with a cart of gold.
>>97761512Probably not, then.
>>97761423Tesserae, which is a currency backed by one's labor or services. It acts as a "proof of work" and is accepted among international organizations, unions, and guilds so they don't have to deal with currency exchange which has been taxed into oblivion. Though largely useless to most people, they are very useful to those who do adventuring work since they can go into other countries and say "I'm A. D. Venture, and I want to exchange these tesserae for some supplies". They're basically small stone tiles with serial numbers engraved on them and filled in with trace amounts of gold or silver for visibility.They're tracked via ledgers and double-entry bookkeeping maintained by a sizable group of diviners, there's quite a bit of paperwork but it's still far cheaper than dealing with exchanging marks, talents, and ducats, especially since there is virtually no regulation and a moneychanger can charge whatever he wants. The value of an individual tessera can fluctuate, if goblins are genocided to nothing nobody is going to care if you killed one, but if they're swarming the streets an "I killed 100 goblins" tessera is going to jump in value.Though they may seem trivial to counterfeit (and it is), every tessera is compared to publicly-accessible ledgers, and if you've been dishing out "I killed five jackalopes" tessera, or using someone else's seal or serial numbers, you can expect a visit from the assassins.I was mostly inspired by the Bounty Points system in Parasite Eve 2, Aya wears contacts with cameras that give her BP for any NMCs she kills, and the "everything is legal IF you do the paperwork" trappings of Ankh-Morpork and Athkatla. Tesserae tied to historical events such as assassinations are often of great value to collectors, though are contentious among those that accept them.Feel free to steal the idea.
>>97761423Does your setting have any acorns?
>>97761458Fix it again, tony
>>97761423It's a one city scifi hyper capitalist setting.The city is owned by a single "bank" that issues it's own constantly deflating money (magic crypto tokens that can only be held in a "vault" brain implant) making sure all corporations have to constantly work for the bank or loose all of their value. That currency is the only accepted by the bank's servic, such as all kind of licenses and also renting land. Most importantly, and this fact is not common knowledge, by renting enough land you can gain control of neutron bombs implanted in the city, which are especially important for secret plot reasons. It has become the de facto currency for all intercorporate exchange, and a token amount is even part of a few corporate employee's pay for legal reasons.However the currency used by most common people is corporate script. It's an edible (although not very tasty) solid currency that constitute the majority of a worker's pay and the main source of nutrient in local cuisine. It's used in the grey market (all activities not managed by legal entities, think shitty noodle shops, low level crime, things people pay in cash today) and consumer services (renting places of residences, licensed shops, bus fares,...) with the corporations that issued it and its partners. Script is issued in carefull quantities to insure that by the next pay cycle, most of it is either back in corporate hands or has been consumed. This has the "good" effect of keeping inflation nonexistant but is mostly done to keep workers docile by making them live paycheck to paycheck.Exchange between the two is rare and at prohibitive rates. Script is used to keep the masses in check and powerless while bank currency is the true tool of power
>>97761423It's all just city states and settlements, so people primarily deal in bartering and favors. There is no standard currency. If an area has coins as money, they will probably be valued based on the material and weight.
>>97761423I use silver standard because it feels better. But all currencies in the game world, regardless of nation or area, are commonly refereed to by a name that start with the letter that corresponds with its value in PP, EP, GP, SP or CP. >Pegasus, Pontifex, Pleiades>Eagles, Eucharists, Enigmas >Groats, Groans, Griffons >Swords, Stags, Sigils>Chits, Crowns, Cups
>>97761423magicite, an otherwise worthless mineral that is crucial for casting spells, is only sold by one kingdom. they only accept "dolor" as payment - fiat currency of one of their puppet empires.
>>97761423Feathers. The more colorful and exotic, the better, it's mostly a barter system because there is no centralized economy, but feathers are always welcome currency.the world is divided into multiple city-states and feudal kingdoms after a massive magical apocalypse where one of the creator gods was killed and it created a magical schism and misfolded pockets of space and time everywhere, it's a terrifying shithole where reality itself has been unspooling slowly for centuries into a warped alien hellscape echoing a once familiar and beautiful world and no one has a concise idea of how to stop it, only slow it downas a result most bird species have died out, and what few avian species are left are monstrous and often near impossible to breed captive. No it's not a great idea, good ideas are hard to come by now. first kingdom who managed to start breeding chickens again will crash the economy.Value is only placed on them because 1. they're hard to come by, 2. the dead creator deity was very avian/birdlike in appearance, so there is superstitious reverence for them, belief they bring good luck and ward off bad spirits and misfortune
>>97761601tfw translations of The Three Musketeers translate "ecu" as "crown" when it actually means "shield"
>>97761423I've always wanted to do (crystal) shards embedded in coins. Maybe soon.
>>97761423Traditional games?
>>97768741OP mentioned a setting, making it related to traditional gamesin a tangential, "in minecraft", sort of way, but still related
>>97762028>tesseraeI'll definitely be using that for trade inside fraternal orders, where reputation is important. >>97766562Nice. Silver standard is based standard. >>97768673One of the kingdoms in my campaign world embeds tiny grains of platinum in stamped clay coins as their smallest denomination. Embedded crystals in what? Metal, ivory? It's an interesting way to formalize finding jewels.
>>97761672Ai?
>>97783116I make mild effort to avoid engaging with generative AI, my wonky writing style is instead from reading dictionaries for fun as a child and my first forays into online discourse being GiantITP and SpaceBattles with a side of FanFiction and FimFiction. It has led me to MUCH worse posts from wrangling it down to character limit.
>>97761423Surgically harvested elf hymens suspended in clear resin.
>>97761423Currency is a bit bland, as it probably should be. Just different denominations of silver coins. Economic system underpins everything and is quite interesting, as it constantly drive/motivates action and makes the setting built on conflict. Which makes for very good games and stories (which is the most important thing to keep in mind when doing tg related stuff, does it make the game better.)So currency is silvers. Hard silver alloy coins used as the main universal currency of the setting.Got single silver coins, which are just called silvers.Good silvers, which are worth 10 silvers.Great silvers, which are the biggest round coins and worth 100Then grand slivers, that are ovoid like pic related in shape (without the hole) and worth 1000 silver.There are also bank notes, letters of mark, credit, debt, and pretty developed banking and finance system running in the background to explain certain loyalties, tensions, and conflicts among factions in the setting. There are also trade stones. Which are gemstones that are of a standardized weight, material, and cut, used traditionally by freemen traders as a light and easier to secure way of carrying and exchanging large quantities of wealth in areas where banking and other services are questionable or nonexistent. While less prevalent in the current age of the setting, they are still somewhat in use among the merchant and traveling classes. The main driver of the economy though is energy. Both mundane and arcane. The primary mundane energy source of the setting is basically refined biodiesel. Some city states have climates and access to plants that produce better oil more efficiently than others. This causes tension. Some look for or are forced to use alternatives. This causes tension. Some locations have far higher demand than others. This causes tension. Arcane energy comes from slaying monsters and clearing dungeons. Meaning constant conflict with a very aggressively hostile world.
>>97784429Oh, and the reason why gold isn't used for coins or jewelry is because it's a key component in building magical objects and wards, thus is far too valuable to be used as a currency or decorative object. Platinum group metals are often alloyed with gold so are also generally not used ornamentally ether. However some exceptionally rich people do wear platinum group metals as jewelry as a flex. Other metals like titanium are instead uses as a signifies of wealth, since its absurdly difficult to refine and work with for the current tech level of the setting. Most is hand refined in small batches using arcane synthesis since a proper industrial process hasn't yet been invented to refine it on mass.
>>97761423bump
>>97762177Sounds fuckin sick desu. Original concept or from the rule/source book?What setting/system?
>>97761423There are a few independent markets, many with proprietary currencies.The most common one is Salt. It's a fiat currency minted with steel coins which expire, but retain their material value as usable metal.
Cocoa beans
>>97791368So arcade token logic for markets.How is wealth transfered or stored between markets or how does changing money work?
>>97761423There's a naturally occurring ore which, when suspended in water or alcohol (pure methanol is the most efficient), creates a fuel that can grant machines heavier-than-air flight. The ore itself is easily mined and doesn't require any form of refinement to use, so there's little cost in mining more. This plus the importance of flight in everyday society in the setting means the ore itself is treated as currency at fixed rates. In shadier markets someone can take a chunk of raw ore and have it weighed to determine its value, but the vast majority of ore is mined by the respective governments and formed into pieces of specific mass for more efficient transactions, effectively forming a denominational currency.
>>97761423Not a system per say, but I have an autistic (self insert) city state where haggling is a massive cultural taboo and you get exiled if you try haggling, since the autistic patron deity of the city state can curse you with bad luck for doing so.For every transaction the person initiating the deal just names their price and the other person either agrees or disagrees to it. In the setting this leads to people calculating the price of whatever they are selling super carefully, usually leading to lower prices.People try to skirt the rules when bying/selling something expensive by taking the other party to a dinner or hosting a party where the seller boasts about the quality of their product with detailed stories of stuff done with the item to convince the other person the upcoming offer is solid, but talking about actual numbers is never done.
>>97761423Yeah my medieval setting relies on barter. The lower classes rarely ever use coins. If they are super rich they use salt, olive oil, cattle or bulk grain as a store of wealth. Even the royalty might only ever have a tiny chest of gold and it never even gets half full. An adventurer with 1000 gold, would completely devalue gold in the local market.
>>97791671"Wealth" isn't a thing. Money only exists to facilitate trade.
>>97761423Slavery.
>>97793401B-but gold.
>>97793401To be clear, you're completely ignoring the concepts of savings accounts and asset valuations as subjects of your money supply? There's rather important reasons why the store of value and medium of exchange overlap so heavily in economies throughout history!
>>97794329>you're completely ignoring the concepts of savings accounts and asset valuations as subjects of your money supply?Correct. Real resources are scarce due to it being a generally low tech setting, relatively speaking. There's also no centralized government, instead being made up of several tribal city states.
>>97762177Diabolical. Sounds awesome Anon.
>>97794996>Real resources are scarce due to it being a generally low tech setting, relatively speaking.That did not stop such from being functions of outright Bronze Age economics. Currency debasement, which pales in comparison to fucking expiry dates, was in fact a rather significant problem. See also Sparta's attempt to use intentionally shitty iron rods as a currency going terribly.You need a good explanation why it is people respect a medium of exchange that is in no meaningful way a store of value in a primitive economic system as this entails, especially at the interface of markets with no overarching authority to enforce deals.
>>97793401Money and trade isn't a thing as much as wealth isn't a thing.It's all spooks all the way down.Doesn't stop it from being as real as anything else in a make believe economic system. So let's not be retardedly reductive, as if you go down that road you end up without a leg to stand on.