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Fighting Orcs and Gobbos Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Resources:
https://pastebin.com/X1TFNxck

Previous thread:

>TQ
How do you make combat more dynamic rather than static with people slapping each other with their weapons?

>BTQ
Any books coming out you give a shit about? In hindsight has 5.5e even been worth all the new books?
>>
>>97768172
>How do you make combat more dynamic rather than static with people slapping each other with their weapons?
steal rules from other settings like PF and Savage Worlds; also give free feats based on starting skill proficiencies
>Any books coming out you give a shit about?
Not really.
>In hindsight has 5.5e even been worth all the new books?
As long as you're treating them like XGE and not like a new edition, it's fine. Use what's new if it's good; ignore it if it's bad.
>>
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>>97768172
>TQ
I wouldn't know, my players only ever casters and it's kind of fucking miserable to DM for.
>>
>>97768494
>Use what's new if it's good
Agreed. Hate the new power creep but some new rules and mechanics are good
>>
are there rules for attacks that enemies use that allows them to throw grappled creatures at other creatures? i thought the aboleth or kraken or one of the other big betentacled or similarly tentacular creatures could do such a thing, but that does not seem to be the case
>>
>>97768712
Improvised thrown weapon
>>
>>97768172
>TQ
In narrative I try to take the wider context of the fight into each turn. Basically reacting to the damage they took in the previous turn, wiping blood from their face, adjusting their armour, etc.

In mechanics, having a goal other than just "kill each other" makes players more engaged in my experience. I ran an encounter a while ago that was basically disrupting a ritual. The cultist that was the head of the spell had to waste all of his actions to maintain the spell, but he still had legendary actions so it's not like he was just glorified set dressing. Breaking his concentration on the spell would basically be an instant victory for the party, but forcing the other cultists to stop helping with the ritual and fight them isn't a bad idea either.
>>
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>DM keeps telling party to roll for checks (mostly perception) despite noone asking to do anything relating to it.
>ask him why he does this and not use passive values if he wants to relay information no player is asking for.
>get berated by other player for not letting him DM how he wants.
>I am told I won't be asked for it anymore, but he'll keep doing it for everyone else
>am now the sperg who needs special rules

Is this normal? Do your DMs just tell you out of nowhere to make a perception check?
It just makes no sense to me. He obviously does this since we are not asking the right questions and wants to get us forward, but this seems like the worst way to do it.
What if we all roll low? Maybe one of us would've had a neat idea, but is now undercut.
>>
>>97769160
passives are stupid because you dont do anything, and they remove player agency. it also obfuscates things. they're also static and binary, so unless you're doing rolling for your own players it never matters in the first place. if your players cant be trusted with meta knowledge (they missed something) why are you playing with them?
>>
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>>97769228
This seems like the standard reply on the topic of passives but not really what I was asking about specifically.
The premise is the DM wants to give us a nudge while the party is speculating. (fine)
His solution is to tell us to all roll a check instead of (for example) just giving the info to the player with the highest passive stat.
I think being told to roll an arcana check without me even asking for magical properties removes my agency.
As I am typing this I realize this always happens when we either enter an new location or are having a discussion about a situation. Seems like the DM is afraid of us coming up with our own ideas how to solve a problem or how to react, hits the breaks and tells us which direction is best, avoiding railroading in the strictest sense, but since most people think being a good player means yes-anding the DM it results in the same type of game, where there can never be surprises for the DM i.e. no player agency.
>>
>>97769160
>>97769343
Is your DM running homebrew or running out of an adventure? I feel like I'm missing a lot of context here because nothing you've described thus far is so completely unacceptable as to be grounds for quitting or something. If the DM and the table is singling you out, that tells me that you're doing something they don't like, intentionally or otherwise, and want to get back at you for it. Like
>Oh, you don't want candy? Fine, we'll have candy, and you can wait outside.
It's a shaming thing, I believe. They want you to conform to the table politics.

As for your premise, I think you're going to have to be more transparent with the DM and the table about why your character wouldn't do the given thing, even if the DM is framing that outcome as the only path forward. Admittedly, I'm not quite sure I understand the situation that well. I regularly ask my players what their characters are thinking or feeling. Only whenever I don't see much engagement from people, is when I'll start throwing in hooks or prompting with potential avenues, even deliberately incorrect or misguiding ones. If you're willing to divulge more details about the table and your campaign, and I can at least give you a more informed opinion for your original question.

>>97769228
Adding on to this, I believe that passive and active rolls are both things that are in the DM's toolbox; they're not mutually exclusive. If secrecy is integral to the story, then sometimes the monopolization of passive skillchecks is something the table has to accept. The bigger risk, I think, is where everyone has extremely similar passive skill scores. Now you're really in a pickle, and you have to adjudicate further based on character perspective and/or circumstance, which is harder to do, I think.
>>
>>97769160
>Do your DMs just tell you out of nowhere to make a perception check?
I don't want players to specifically ask to roll perception because then they're going to do it every minute just in case, and add "and I'm also looking around very carefully" after every sentence, which would be jarring as fuck. I ask for perception checks myself when:
>I'm willing to dilvulge additional information beyond what passive perception would say on a high perception roll
>Regular passive perception doesn't succeed and I'm willing to give the players an extra chance to succeed as a freebie
>Neither of above, just to keep players on their toes so that they don't automatically go "huh GM is asking for perception, traps or enemies nearby". Either giving some optional information about the surroundings, or just "you confirm that you haven't missed anything as far as you can tell".

>What if we all roll low?
I have the whole party roll a single d20 and the highest current perception bonus applies.
>Maybe one of us would've had a neat idea, but is now undercut.
If it was necessary then a roll won't be required, designing adventures/dungeons otherwise is maximum retarded.

also partially >>97769228
passive scores are just less interesting, and players seem to feel more accomplished after rolls. On top of that if you fail a perception check due to a crappy roll, just roll better next time. If you fail a passive perception check, especially if it's by a lot, you better kill yourself and make a better character next time because it's difficult to mediate that issue in other ways.
>>
>>97769160
>He obviously does this since we are not asking the right questions and wants to get us forward
I despise DMs that do this. If the party is at a roadblock and you want to progress the session faster just give out the information flat out. I don't care much for passive scores, but if I did want to make it seem natural to the players I would use it as a justification.
>>
>>97769754
How do you feel about not giving in, and having your players go pull on other threads?
>>
>>97769910
Obviously the ideal is to have the players figure things out themselves, but anon's case is one where they're clearly faffing about jerking each other off. If they're wasting an hour of my time on a puzzle I'll practically solve it for them and cause a complication to arise from it. If they're being stupid about how to open the dungeon's entrance, maybe a different adventuring group shows up. Not wanting to share the spoils, they attack the party. After the fight is over, one of them has a note with the exact information they need to proceed.

I honestly used to think differently, until I played with mentally stunted teens and a few less than bright adults. You might be amazed by how they can spend 5 hours a week doing fuck all.
>>
Have there been any examples of para-elemental genies in dnd or is it just the main four flavors that ever got stat blocks?
>>
>>97768543
I don't blame them. Martials suck shit in 5e. Yeah, they can kill things, but after about level 5, every relevant problem in a campaign is going to be caused and solved by magic.
>>
>>97770719
What edition is this not true in?
>>
More resonance than expected. I'll try to keep up:

>>97769452
I am nowhere near the idea of quitting. I was just wondering if there's consensus on this. I also don't think the DM has bad intentions. More like him wanting to get to his prepared stuff and not having to improvise. In the case of the other player you might be right. It was probably retaliation for me telling her five minutes before I don't give a shit about her reddit tier opinions and promised her to never be a player when she DMs her little social soap opera.

>>97769490
I don't think players should be asking for rolls directly ever. They describe what the Character does and occasionally the DM calls a check. But I can see your case for wanting to give them a chance for an edge occasionally.

>If it was necessary then a roll won't be required, designing adventures/dungeons otherwise is maximum retarded.
>>97769754
Yes. Thank you. My point exactly. Have some alternative or just give the info outright.

>>97770011
The thing is we weren't stumped by anything. Visited a Goliath at his home to ask why he's not coming to work in the dwarven mines anymore.
He speaks a language we don't understand but seems hospitable. I cast comprehend language and ask some questions in dwarvish but he seems to respond nonsensically. I (arrogant wizard) start questioning the intelligence of giant-genetics and am immediately told to roll an insight check which, upon success, tells me he doesn't even understad dwarvish and has some emotional problem and is in pain.
Could've let me have fun figuring out he just can't understand me myself. Or even better, not tell me and let the wizard believe him inferior while being the actual dumbfuck.

I am running out of space but there's plenty of examples. Like often upon simply entering a room we are told to roll perception without having any description of it. Like we can't even get surface level info from passively seeing.
>>
>>97770841
>just give the info outright
>or better yet, not tell me
Isn't that what the Insight check is doing here? To see if your wizard realizes something, or continues to make an ass of himself?
You're describing what your character does and the DM decided a check was warranted.

I could see it being strange if you rolled an 8 or something and still succeeded, but from the sound of it you'd have been happy both with the wizard knowing or not knowing, and are only upset that the DM had you roll to see which one would be the case.
>>
Loot tavern publishing books for 5e, but with the latest updates.
>>
>>97769160
It is extremely normal to roll for perception. When and what skills you roll is always up to the DM. Perception is the most commonly used skill. You are a retard and almost certainly the ‘that guy’ of your group. Take a long hard look at yourself and stop being such an insufferable cunt.
>>
>>97769160
>Is this normal?
Yes.
>Do your DMs just tell you out of nowhere to make a perception check?
Yes. Perception and INT skills (not you, investigation) are the easiest for the DM to ask without prompting because your character always has his eyes open, and he's always thinking.
>It just makes no sense to me. He obviously does this since we are not asking the right questions and wants to get us forward, but this seems like the worst way to do it.
It's a difference of opinion; I think the worst way to do it is if the DM just steamrolls forward and tells us we succeed without our input if it's something difficult like a puzzle. You like it one way, and everyone else likes it another way. You are, in fact, the sperg at the table.
>What if we all roll low?
Imo, players succeed with a penalty. Maybe they're off balance and ambushed, or [thing] was trapped, or maybe they succeed after a long amount of time in game, etc.
>Maybe one of us would've had a neat idea, but is now undercut.
It's possibly for the sake of brevity. Another difference of opinion: you like being stuck at a puzzle for 35 minutes, but maybe other players hate it. I personally will launch myself headfirst into danger and bite the DM's hook if it means the table doesn't sit around for an hour developing a "strategy" that is just shooting each other's ideas down because they aren't perfect.
>>
>>97771069
>>97770995
>>97770931
Damn. Guess I'll better apologize to them.
I think I've made it sound more stressing than it really was. We were all having a good time for the rest of the session and the DM has told me mutliple times I am the best DM and player he's had, so maybe that made me overconfident.
>>
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Kind of an awkward question, but what class/subclass do you think would fit best to represent the trailer Tarnished from Elden Ring?
>>
>>97771400
champion fighter
>>
>>97770831
1e. That's really about it. Back when "high level" gameplay was more about managing followers and building a keep.
>>
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I am struggling to come up with a personality for my character.
I want to play a reborn echo knight. DM has agreed.
My idea is for him to be sort of edge-lordy. Like Nightmare from Soul Calibur (picrel)
I originally wanted him to be mute but that's probably a very dumb idea, since sessions are like 3/4 talking to NPCs. So I'd be twiddling my thumbs a lot.

Any ideas how to make this tasteful and not annoying to the the other players who want to know what every villagers favourite color is?
>>
>>97771619
Go Jekyll and Hyde, with a mute edgelord side and a more mild-mannered, morose side who doesn’t clearly remember what happens when he goes mute.
>>
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>>97771619
Be cruel, and enjoy it. Make efforts to intimidate people. If backgrounds are available, there is a pirate background made for this kind of character.

Unlike Nightmare (not Siegfried), don't be irredeemable. Make an effort to respect some kind of rule

>punish those who torture animals
>protect chidlren at all costs
>respects women (1950s respect, not current year respect)
>honors the military (not town guards) admires sailors and those who explore the sea
Any of those or something similar is fine.
>>
>>97772346
>If backgrounds are available
The fuck kind of game are you playing where they aren't?
>>
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how would you build Leon-O?
>>
>>97773182
Leonin Champion Fighter? It's been decades since I watched that show.
>>
>>97773007
2024 games use the new backgrounds, so some DMs don't use em anymore

there were maybe like, 15 that were actually good
>>
>>97769160
I ask players to roll an ability so I can tell them if their character might know something that the players don't
it's not about taking over their actions, it's about the passive knowledge/awareness the characters might have and that underpins everything. Their characters are better at exploring dungeons and wilds than the players are.

>why not use passive scores then

because
1 passive scores are not exactly for the same thing,
these are scenarios like "Your character might remember this from 3 sessions ago", let's find out. If the int roll is 2, then no, if the int roll is 24, then yes. Using passive intelligence for this would be like "character A always remembers everything, character B never does"
2 passive scores are just less engaging and players have more fun rolling
>>
>>97773734
So because there are new backgrounds, some DMs don't use backgrounds?
>>
>>97773007
>>97773799
They're referring to background features like the pirate's refuse-to-pay-for-meals thing in their screenshot. 5.5e backgrounds have Origin Feats instead of 5e background features.
>>
>ragebait
>ESL
>or are they actually stupid?

place your bets.,
>>
>>97773847
Which is different than "if backgrounds are available". Page 38 of the '24 book goes over this.
>>
>>97773859
I'm going with a nogames retard. The reliance on 5etools is a dead giveaway.
>>
>>97773904
You're meant to infer that, since I'm posting a 2014 background, I'm referring to your DM allowing 2014 backgrounds and not backgrounds as a whole.

Because that's how English works. You don't need to spell it out.
>>
>>97773937
I inferred a lot things from your post. Like you don't know what you're talking about by saying "if backgrounds are available". I also inferred that you haven't actually read any of the books by your reliance on 5etools. Because that's how english works, especially in a rules driven game like dungeons and dragons. If your character doesn't have a background, then your character hasn't been fully built and is just a collection of stats.
>>
for which NPC tropes is it tasteful and acceptable to have dialogue that very faintly hints at dice/PCs being different from NPCs / the world being part of a game

mad prophet?
patient in an asylum?
fey talking in riddles?
very young children?

i dont wanna OMG 4TH WALL BREAK but I think 1 line in a 3 year campaign might be fun for the players
>>
>>97773734
>so some DMs don't use em anymore
Pretty sure they're a core, mandatory part of chargen, especially since they're the source of ability boosts now.
>>
>last official content dec 8th
WTF IS THIS SHIT
PUBLISH SOMETHING ONCE A MONTH YOU FUCKING RETARDS
THEY FUCKING DID IT FOR 25 YEARS
>>
>>97774568
And we were complaining about bloat back then. Don't get me wrong, this printing schedule is as lazy as possible, but I don't want to go back to the 2000s and needing 5 books just to make a viable PC.
>>
>>97773904
I'm just giving the obvious explanation, not claiming they wrote what they meant to correctly or intelligently.
>>97773937
Take the L, bro
>>
>>97773274
I would say paladin.
>>
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>>97774794
Hexadin is probably closest tbdesu fampai
>>
How does one become a paladin?
>>
>>97775033
Same way someone becomes a fighter or cleric. Training and practice, finally becoming a full-fledged Oath driven being at level 3 who is empowered by their own self-confidence. Or just be born a Chad
>>
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>>97775033
Have a high honor score at the end of the game.
>>
what is the most underused MM monster
>>
>>97776572
ur mom lul
>>
>>97776659
Is that like an Ur priest?
>>
>>97775927
The lion-centaurs from QfG series might have influecne my childhood mind in a weird ways.
>>
>>97776572
I would unironically say it's probably the Tarrasque.
>>
Trying to come up with a different racial background for aasimars that incorporates their "angelic" iconography, these any good?
>descendants of the exiled losers of a war for the Heavens like a more sympathetic Lucifer
>descendants of the heavenly host that goes native/gets corrupted by the material plane and barred re-entry into their home plane
>>
>>97777364
It seems really specific, anon. Are you trying to codify something alongside it?
>>
>>97777369
Not exactly, I just took angelic motifs that seem the most well known and tried to make it work for 5.5e so that aasimar can have better identity like tieflings
>>
>>97777364
>more sympathetic Lucifer
fuck off christcuck
>>
What happened to the trove? Looking for ddb version of heroes of Faerun.
>>
>>97768172
>saving a screenshot of a jpg
I don't understand people.
>>
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>>97775098
>Or just be born a Chad
>>
>>97771729
This is a really neat idea since it links the personality to the class features. Thanks, Anon.

>>97772346
People shit on you for your semantics but I thank you for your input.
I actually did pick this background and will likely use your rules to go Lawful Evil.
>>
What do we think about level up advanced 5e?
>>
>>97780860
First time I've heard of it. Going through it, it seems like a lot of tweaks, though largely positive ones.
I think it would be an improvement if you have a group that wants more customization and doesn't mind the added complexity. It isn't that much, but things like having a choice of Heritage, Background, and Culture, martials getting maneuvers, and a number of small tweaks to weapons/spells means there's going to be a learning curve.
>>
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>>97777364


>>97780860
I gave it a cursory glance a few months back (or maybe a year ago?) and I like their destiny system. You get a goal and get rewarded for roleplaying according to that role.

>Source of Inspiration
You gain inspiration (up to the DM) when you roleplay in X way.
>Inspiration Feature
a new way to spend inspiration. It lets you do all kinds of kooky stuff, like gain weapon proficiency for an hour.
>Fulfilling Your Destiny
A long-term goal related to destiny finally gets accomplished, and you get something equivalent to a boon or better.
>Fulfillment Feature (basically a boon)
The knowledge destiny gives you +2 to each mental stat and caps them at 22 instead of 20.
The underdog destiny gives you an auto succeed on a saving throw if you spend an inspiration on it.
etc.

It gave players another system they could used to grow not tied to level
>>
>>97769160
Probably used to older editions where passive score wasn't a thing.

>>97769160
>He obviously does this since we are not asking the right questions and wants to get us forward, but this seems like the worst way to do it.
In that he's railroading and not letting the players stand entirely on their own two feet and the story play out from their actions rather than a specific set of events he has planned? Yeah. If the players don't find the clue, they don't save the princess in time. Them's the breaks, life's like that sometimes.

I'm not sure why even ask for the roll, his railroad obligates him tell you or else detour to make it irrelevant, regardless of the actual roll pass or fail. Rule one of railroad is none of your choices and nothing on your character sheet actually concretely matters they're just flavorings. You could fail every single skill roll, never have the appropriate utility, and all it does is make the DMs job hard trying to explain why you keep failing forward into the quantum ogre. Depending on how hard a railroad you can lose every combat and still be on the tracks.
And like in all cases when you realize nothing you do is real or matters in the slightest, the two options are rebelliously and nihilistically burn it all down Truman show style, or stop self-inflicting suffering in the futile pursuit of the non-real, dissociate, depersonalize, detach from all game-ly desires, be at peace, and enjoy the winding journey, experience Līlā/Nirvana. It's like snakes and ladders or candy land or marble racing or watching sports. Nothing you do actually affects the outcome. But whether that means it's an insultingly stupid waste of time, or relaxing no stakes fun, or you foolishly continue to agonize over something totally beyond your control, that's all up to you.
>>
>>97774568
Buddy, Hasbro fired everybody.
There's like 4 barely paid interns left doing all the writing.
>>
>>97771619
>I am struggling to come up with a personality
Could have ended the sentence there
>>
Sell me on 5e not being in an absolute fucking state.

Way back when 5e was fresh, I was in a good game run by a veteran, level 1 to 20.

Since then, my only positive 5e experience as a player was Baldur's Gate 3, which can actually be fucking hard. Every other experience has, well, made me feel like a Harlem Globetrotter. Even worse, I'm always surrounded by 'tards doing voices and talking in pointless circles.

>We have to do this because we have to and well if we don't bad things will happen which is why we have to do this to avoid the bad things that will otherwise happen if we don't do this
but spoken in the WWDITS Nadia gypsy voice.

All these problems go away when I don't play 5e.
>>
>>97783505
Sounds like you shouldn't play 5e.
>>
>>97783532
But 5e is supposed to be fOr EvErYoNe
>>
>>97783537
Don't believe everything WotC tries to sell you anon
>>
>>97783505
>>97783537
No one cares.
>>
>>97783505
Have you considered playing Solasta? The sequel's currently in early access. But really, sounds like you're not finding groups that suit your taste, and should probably find a system with tables that are more your speed. No D&D is better than bad D&D.
>>
>>97783603
I found Dungeon Crawl Classics.

I was just at Garycon and gave someone's 5e Eberron game a try, to, you know, give it a chance again.

It wasn't very good. For many reasons.
>>
>>97783664
Well, there you go. Character funnel for justice.
>>
>>97783505
5e is what you make it. It largely depends on the group and your DM. If you don't want to play 5e you're welcome to fuck off to whatever general you prefer.
>>
>>97768172
>How do you make combat more dynamic rather than static with people slapping each other with their weapons?
I find that if you have really well-described rooms, and openly tell your players that a mob is hard, you can incentivize alternative and environmental combat styles.
>>
Is it ever worthwhile to go to a public game store and game with strangers? I just got back from what was suppose to be a beginner level friendly game to help those of us who have little experience and it felt like an absolute schizophrenic nightmare. DM was a shitty communicator and alternated between rushing us through a situation and dragging out certain scenes he thought were funny. He failed to explain some basics of combat and interactions until after we got punished for failing them. He also alternated between assuring us that he was treating this like a very easy going game for beginners to punishing us for making mistakes in roleplaying that we didn't even know we were making. Finally, he contrived a bullshit "final boss" that he literally pulled out his ass to justify and made sure that we felt like we lost even after we managed to beat it.
Is this all I have to look forward to if I try to get into RPing? I've tried sporadically throughout the years to get into these games, but no matter where I go or what I do, I always wind up playing with one or more impatient drama queens who ruins any chance of me actually learning how the game works and enjoying myself.
>>
>>97785437
This hobby has an insane amount of weirdos. Half are autistic man children, the other are hyper online alphabet soup deviants. The reason why I vet my prospective players for 3 weeks at minimum and only accept 35+ with jobs
>>
>>97785517
That sounds like a good policy.
Emotionally unstable is also good description, a lot of the games I've been in wound up with a player or a DM treating it like a joke at first, but them getting upset when someone makes a joke they don't like or even does something in the game they don't like.
>>
>>97785437
>Is it ever worthwhile to go to a public game store and game with strangers?
Sure, if they're not freaks like in your experience.
>>
>>97780860
Last time I checked it out I found it pointless because while it's an overall improvement, it's seemed too different to seamlessly run instead of 5e and if I was to have players (and myself) learn new rules I'd rather learn something better than d&d
>>
I'm going to be charging for running a game at a local lgs. How fucked am I?
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>>97786092
Are people going there assuming that there is no cost, and is the LGS cool with people? Without specific permission, that might be considered unauthorized solicitation, like selling your own cards instead of trading them.
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>>97786092
Literally could get the store in legal trouble
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>>97786120
Yeah they will know
>>97786137
Yeah? It's illegal to charge for running games? I didn't know that. I'll just recruit ppl from there and run them at my house ig. Not my optimal choice but gaming is literally about the only skill in good at. I'm not happy with charging for games but these are going to be randos and not my friend. I would never charge my friends for this. I feel unethical enough as it is. I really don't want to do this but I'm desperate, disabled and on a fixed income. I didn't even want to bug you guys about it; I've been mulling over making this post for at least two months now. I'm just about at my wit's end. I've got a lot of experience at this and it's just completely going to waste. I might as well monetize it. It's so stupid. I'm sorry for bugging you guys
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>>97786253
You should be fine as long as you're not selling items in-game, and unless someone snitches about using an official module, that should be fine too. If you DM your own setting, you're totally in the clear.

Personally, you might find more success online DMing. You can charge as normal, prepaid, and anyone who flakes out is just free cash
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>>97786092
No store would let you do that on premises
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>>97786092
>>97786303
Addendum because I'm a retard that didn't f5 before posting; I would never go to a store that allows random people to charge for a game.
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>>97786253
>It's illegal to charge for running games?
No you idiot. Its illegal for a business to sell goods and services they arent registered for, or to allow a sub sale on the premises
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>>97786281
I just don't like DMing stuff online. You're right, and I have the experience for it, it's just my personal preference to play in a live setting
>>
>>97786303
>>97786307
Oh I will be recruiting through posting on their LFG board. I should be ok
>>97786337
The shop isn't selling the service; I am. I will let them know upfront. I'm not that fucking shady. The sale won't even occur on their property. Playing the game there is the actual goal. Paying me will happen off-property. You may now continue to cry about it. You have my permission. I'll listen-for awhile. Make some good points, if you're able. Otherwise, sybau
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>>97786343
>it's just my personal preference to play in a live setting
Yes, so just measure your comfort vs making cash. >>97786337 yea, this could be a regional thing too. if the business owner says you're good (it seems so), you should be in the clear. Just vet your players because if you accidentally recruit a sperg and they sperg at the LGS, even though they are a regular, you might be held liable for his actions and might be banned from DMing there.
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>>97786348
>continue to cry about it
You asked for advice, you got feedback. Stop being a cunt because people didn't know details you never said
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>>97786350
I actually look forward to the spergs. I know how that sounds but hear me out: they desperately need a way to be shown how you act. During a game and while in public. I'm not exactly the most stable person in the world but I can help them. And I will, if I can. I'm gonna turn ts around one person at a time if I have to. I won't turn it around but I have got to try. I'm behooved to try. I was a hopeless basketcase too, at one point in time. Someone took pity on me and I was resistant, yeah but they really helped me. I have to do the same. I owe it to the person who helped me
>>97786382
Yes I did but you don't have to be an utter bitch about it, either. Get your shit together
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>>97786386
Aren't you a freaking martyr
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>>97786348
Again, I wouldn't go to a store scummy enough to let people charge to play a game. But best of luck to you, marks deserve to be scammed.
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>>97786444
Checked.

No, I just give a damn about people who aren't me. I'm not some unsympathetic asshole
>>97786450
Why is it so scummy to you? I get it but it's about the only thing I've ever been good at. I would never charge my friends and they have tried to pay me a few times because I wasn't running enough to suit them. But I get it. I don't want to do this but I'm sorta fucked rn. Should I sell my blood? Sperm? My ass? Sorry but I won't take your mom's food stamps. Those are for your tendies lol seriously tho, it's not like I take any pleasure in doing this
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>>97786471
>Why is it so scummy to you? I get it
I legit stopped reading there. I'm not blaming you for scamming retards that will pay to play D&D, if I wasn't so lazy I'd do it myself. I will however not be a patron to business that is ok with giving random dipshits permission to charge to play games. Why not do online? It's far less effort to do it over Roll20, and I could see how it'd be easier to find "players".
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>>97786502
Yeah, you're right. I just feel even more scummy being faceless but you're absolutely right. Hey, I'm not happy with this, I'm just desperate af. I have no skills besides being a supreme jackass. I'm not proud of this at all
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>>97786518
Yeah, I don't care. Roll20 is a great way to make money off this game. Spend the money to run LMoP and DoIP 3 times on weekday evenings, and I guarantee you'd be able to break even within a week. Again, and I can't stress this enough, I don't blame at the people who charge to play D&D, I just think it's scummy business practice to allow that on premises and that you'd have to be a retard to pay to play D&D. Do what you have to do, this is the least bloodiest blood money possible.
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>>97786560
Idc either so ig we're even. Congratulations ig
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>>97786565
Stay mad, cry more, and try making money online instead of real life. Much less effort and and higher yield.
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>>97786582
I'm neither mad or crying but apparently me not giving a fuck just like you stung your ass quite a bit lmao. You can dish it out but not take it, huh
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>>97786592
hey check this out
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>>97783537
In the sense that the gas station pepperoni pizzas in the break room are for everybody, sure.
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Do you guys have a go-to merchant for selling magic weapons and such? My usual go to is the merchant from RE4 but I feel like I've been using him too much. Tell me about your magic weapon seller
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>>97787994
I invariably do a crazy arab dude who may or may not also sell camels, and tends to have an incredible sense of what his customers will need and is masterful about ripping them off as much as possible. He's got contacts everywhere and an insane markup, but if something can be obtained he can usually stock it (in fact he tries to make sure other merchants can't stock rare magic items so as to gouge the prices even more).
In one campaign he was even revealed to be a literal god of theft and cheating, permanently assuming the crazy arab trader persona to hide from other, more powerful deities who wanted him dead.

Every time the players hate him but begrudgingly work with him, because despite everything at least he's reliable.
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>>97769160
my dm tells us to make perception checks but he does use passive perception since one of the players has perceptionmaxxed with a rogue for 33 passive perception so there is a running gag where he says "rogue, with your passive perception:"
if a person is saying that they are looking for x, he will tell that person to roll either perception or investigation depending on what the target is
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>>97785437
Public game stores have two kinds of people
>People with friends, there to hang out with their friends
>People who have no friends for obvious reasons, there in hopes that someone will hang out with them.

>Is this all I have to look forward to if I try to get into RPing?
No, you just need to join a pre-existing group full of people that are friends instead of a group consisting of 5 people who have no friends to play with.
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>>97786450
How would they know if the entire purchase is off property?

If they let you run a free game, there's no discernable difference to them unless you start advertising yourself to their customers.
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>>97777064
I can't imagine why.
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I don't see the big deal about paying someone to DM. I like to DM but if I didn't I could see myself doing it. People pay a lot more for dumb shit like gourmet food, wargames, ttrpgs are a relatively cheap hobby if you pirate all the books. Paying for entertainment is nothing new.
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>>97789945
In my experience, people usually pay for DMing anyway by covering the snack budget.
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>>97789945
Have you ever paid someone to play video games with you, or to play a round of backyard football?

It's weird to pay people to have fun with you. That's what separates geisha/hosts/rental gf and prostitutes from normal dating and romance.
>>
>>97789945
Because it's so incredibly easy to play for free, the spergs who have to pay someone to play with them deserve to be mocked.
>>
I'm curious about others' views on the limitations of fabricate. This is purely for my own enjoyment and wouldn't actually impact the campaign.

I think it's safe to say that even with an extremely generous interpretation of the spell, it couldn't create, for example, a watch. But a gear for a watch? There's nothing to suggest the spell couldn't do that. Being able to create such an object, or anything else that requires a similar amount of precision, would have massive technological implications. My thought when it comes to justifying the spell existing in the world without the world being wildly different from how it logically would be is to say in order to create an item with the spell, it has to be something the person either has created or has seen and could create.
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>>97790078
A video game or a backyard game of football isn't the same as a ttrpg. The DM has to put in a large amount of prep work for it to be any good. This is especially true in 5e. When I DM I see the prep work as part of the enjoyment, it's something I make fun, I probably use about half of what I actually prepare. I just enjoy planning dungeons, adventures, etc. But it is work in a way. Everyone wants to be DM but nobody wants to put in the ongoing effort. For normies I can see a paid DM just working better.

>That's what separates geisha/hosts/rental gf and prostitutes from normal dating and romance.
I mean I have hired prostitutes and probably will again in the future for what it's worth. My wife is a starfish so sometimes it's nice to have someone put in the smallest amount of effort
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>>97790308
>fabricate
Still requires the skill to make the object if complex
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>>97790336
>has to put in a large amount of prep work for it to be any good.
No they dont
Sometimes you can be an unbiased rules arbitrater and let the dice determine what happens. Not every session has to be a cool epic story. Sometimes a dungeon is just a hole in the ground with random loot and wandering monsters.
>>
I don't really want to charge for a game but I'm disabled and hurting for money. It's been this way for six years. I would never normally charge anyone for a game, hell no. Hell no. But I'm actually good at it, one if the few things I've ever been good at, honestly. I have 41 years of experience running games so why shouldn't I use it to actually help me for a change? I'm not PROUD of it, just desperate to entertain the idea. It will probably come to nothing anyway. My group fell apart and we play maybe 2 times a year. I'm just frustrated and desperate. Sorry for bugging you guys; I know most of you take a dim view if these things and I don't blame you a lick. If I have to be Dungeonmastersimulator3000 I will.
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>>97790397
I see two issues
>Let the dice determine what happens
Without prep it’s going to be a series of meaningless encounters in a haphazard dungeon. Fun for a while but without interesting NPCs, choices etc it will get old very quickly.
>Sometimes a dungeon is just a hole in the ground with random loot and wandering monsters.
Sounds dreadful to me but you do you. You don’t need a DM if you’re letting random tables do that for you.

>Not every session has to be a cool epic story
Most sessions aren’t. A lot of my prep goes into custom monsters, dungeons, planning interesting locations that sort of thing. I usually run sandboxes so the story depends on what they choose to do with an overarching goal.
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>>97790403
Every skill has a market. I don't see the issue with it. My friend has been unemployed for years but is great at mini painting and 3d printing. He's making money off commission painting and 3d printing for people at his LGS. Paying for hobby stuff seems pretty normal to me.
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>>97790336
>The DM has to put in a large amount of prep work for it to be any good.
This is a lie pushed by big mercer (and big WotC to sell adventures.)

In ye olden days adventures were like 2 pages long and most of the contents filled by random table.

The DM only has to do extreme prep work if you're running a railroad. If the narrative is player derived instead of DM derived all that prep work disappears.
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>>97790596
Those are a bit more tangible. I can't paint with af at something so small so it would be worth it for me to buy such things. I'm selling concepts and ideas, while fully fleshed out, anyone could do. I need to stop overthinking ts and either shit or get off the pot. Thank you for the encouragement tho. It means something to me
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>>97790638
Perhaps it's not the same as paying for minis. But people pay for experiences as much as they pay for stuff. Like going to a zoo or a sports game.
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>>97790656
Yeah, true. I'm torn because it seems do unethical to me when I could just let my light shine and let people have the fun they want. I mean, I do that anyway but those are my actual friends. They paid me once because I wasn't running enough for their liking and at first I was like this is awesome. But when that first 20 hit my hand I felt like such a scumbucket that I never did ts again. These are randos though and I don't think I'll get the same and I'm STILL torn about it. It's stupid. I should have not bothered you guys with this shit
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>>97790656
>Like going to a zoo or a sports game.
Zoo, what you are paying for is the food and maintenance requird to keep it going

Sports game usually covers facility costs

Running a game costs you nothing so it should cost me nothing
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>>97790685
I will say.
I was invited to join a nearby game with a new group, with a gm i didn't know.

After discussing characters, setting, session 0, THEN he said it will be a paid game. I was genuinely pissed off and I never went in to his shop again. Such a waste of time.
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>>97790751
To add to that, imagine dealing with a group of randoms that not only dont care about group cohesion but feel entitled to do whatever they want because they are paying for it
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>>97790751
>>97790756
Yeah I see what you mean. I'm going to stress how this is a social contract between me and them. It will be the first thing I say. I'm also not their boss-just s referee and that's it, that's all. I'm going to give them some narrative control, which is what they should have anyway. Some players are not aware of that. I might even let them dictate their death scene should their character get killed during gameplay. I'm strict but fair. Always have been. I do pander to my players and I attribute that to a lot of my games long term potential. I just like telling a tight story but I'm also a crunchy gamist too. It's really hard to find the sweet spot but with the right group, it shouldn't be impossible. I'm expecting the rainbow brigade but I can handle that too. RPGs are so flexible if you let them be. I could accommodate Rocket Raccoon at this point. I'm just tired and dispirited. I'm tired of struggling so hard when I have a skill I could use to partially help me end it. Honestly, I'm thinking now not even trying it. Maybe someday.
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>>97790751
lmao bro was going for sunk cost fallacy
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Need help as a new player in a campaign , didn't wanna make new thread. Any takers? My AC is 19 and my buddy is AC 19 fighters , lvl 3, with mercs , and we are butchering the DMs npcs. Hes tried the usual methods of getting past ac (acid that destroys armor /shields , poisons, exhaustions) , i nat 20'd my way through it all. Also I have 2 levels of cleric for healing + second wind and just general magic stuff. I guess I thought of it as a video game? Idk its my first time/campaign though I played DDO for a decade so I understand the mechanics kinda. Im strong but im suffering in plot. So here's my question. How am I supposed to know what the dm wants me to do? Or do I just continue to butcher and torture people for information? Im hacking my way through a dungeon but idk what im supposed to be actually doing. I feel like going back to town. What's the etiquette on that? Can I just leave and go back to restock? Or is that meta rude noob shit?
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>>97791808
>new player
>acts like a murder hobo

as the prophecy has foretold. Don't worry, new players can't do anything "wrong" as they are new and don't know any better aside from flaking a day before the session. We don't have an answer for you, as we don't know anything about the campaign, but you k5now who has a lot of information on your campaign?

its the DM Ask the DM if he's ok with you just being murder hobos and if he's not, ask for more direction and more obvious plot hooks.
>I guess I thought of it as a video game? Idk its my first time/campaign
Tell him this exactly, let him know you're having fun, but more structure and advice would be cool.
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>>97785517
what would i have to provide for you to give me, a loser NEET, a chance at your table?
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>>97792118
Proof of current employment
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>>97792131
i am retarded, not maladjusted, please anon
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They really should have fixed the weapons table. The swords are mostly fine, but the great sword should have reach, they are close to the same size as halberd or glaive and were used for area denial. quarter staffs should not be versatile and there should be a feature in the monk's class that specifically allows the quarterstaff to be used by a monk with the rest of the monk's features. I'm pretty sure it's only versatile so it works with monk features. heavy ranged weapons should have strength requirements, though idk how you would do it with the crossbow because it would be about loading and not like aiming.
I'd add like a half pike or a partisan. give full pikes like double reach but then make them harder to use if someone gets past the tip
there should be a one handed and 2 handed axe and hammer, none of this versatile shit that doesn't make sense. lower the damage on a maul and make it a simple weapon, mauls were used by archers to drive in wooden spikes and were made of wood. replace the great ax with a poleaxe or whatever you want to call the hammer version of a poleaxe and make it so you can pick your damage type. Like either do 1d10 slashing, 1d10 bludgeon and 1d8 stabbing or let the player replace one of the 2 heads for a 1d10 stabbing beak. you would probably need to do something with the war pick too but you could do like a 1 handed version and then make the 2 handed version the 1d10 piercing/1d10 bludgeoning weapon
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>>97792248
>great sword should have reach, they are close to the same size as halberd or glaive
not close enough
>quarter staffs should not be versatile...
Why? Once you get a magic staff with d6 bonus damage, you'd never use anything else again
>I'm pretty sure it's only versatile so it works with monk features.
It's a stick. A simple weapon, you can hold it in one hand to swing harder than a shorter club or with two hands to swing it like you mean it.
>heavy ranged weapons should have strength requirements,
Agreed, but 5e is simpli-
>though idk how you would do it
Then shut the fuck up.
>I'd add like a half pike or a partisan.
5e is a very simple game. There is a list of Asian versions of all the weapons we have that you can just reflavor (tonfa are just d4 clubs). Just reflavor a lance.
>there should be a one handed and 2 handed axe and hammer
hand axe, mace. At the end of the day, your one-handed hammer is a d6 bludgeoning weapon.
>none of this versatile shit that doesn't make sense.
If you swing a weapon with two hands, it deals more damage; it's really simple.
>lower the damage on a maul and make it a simple weapon, mauls were used by archers to drive in wooden spikes and were made of wood.
You're referring to a mallet. Archers didn't carry around 10 lb wooden hammers (the maul in D&D is the fantasy "big hammer" weapon).
>replace the great ax with a poleaxe or whatever you want to call the hammer version of a poleaxe and make it so you can pick your damage type. Like either do 1d10 slashing, 1d10 bludgeon and 1d8 stabbing or let the player replace one of the 2 heads for a 1d10 stabbing beak.
Why? Weapon damage type almost never matters anymore in 5e.
>you would probably need to do something with the war pick too but you could do like a 1 handed version and then make the 2 handed version the 1d10 piercing/1d10 bludgeoning weapon
The weapon complexity you're looking for exists in other systems like Pathfinder. Go play that. D&D is not about realism.
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>>97792248
You have exactly the wrong approach. What the weapon is and the damage type it deals should be entirely a flavor decision on the part of the player, with the amount of GP spent on a weapon being allocated to determine
>Simple/Martial
>Damage Die
>Light/Normal/Heavy
>One-Handed/Versatile/Two-Handed
>Normal/Reach/Thrown
>Normal/Finesse
>Mastery
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>>97792835
Point value consistency in 5e?
Don't be ridiculous. That would require thought from the devs for balance instead of picking random numbers
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>>97792094
That's offensive , im not a goddamn murder hobo. Im a murderous knight with a mission and morale compass. My buddy is the opposite so it works out. Im not asking the DM for clues like a hardy boys novel , the point is to figure it out right? But im just looking at clues like wtf and I keep rolling 1s on perception and arcana. So Im forced to resort to kicking down doors , and killing people who disrespect me for my 8 charisma. I killed one guy torturing him and had to heal him to continue before I got any answers.
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>>97791808
it sounds like you lack both knowledge and communication

to fix the knowledge watch other people playing the game, read the dmg parts or whatever else about the types of players and types of games, understand all the possibilities and different playstyles that can happen using the same core dnd game: mechanic centric, narrative centric, simulationist, etc

then communicate: it's a DM's job to know exactly what kind of game he wants to run, and communicate that with players, and it's a players job to find a game that suits his style, rather than try to squeeze into a different one and ruin it for everyone
>>
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>>97793883
Soul Calibur has MTG cards?!
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>>97794448
Anon...
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>>97794491
Don't spoil the fun!
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>>97794529
Don't be a meanie, you big meanie
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>>97792556
>not close enough
it's pretty close, or the weapon mastery should be that multihit move from bg3. it should reflect how they were area denial weapons
>Why?
cause how the fuck would you use a quarter staff one handed? that's retarded and makes no sense
>It's a stick. A simple weapon, you can hold it in one hand to swing harder
go find a bo staff or quarter staff and swing it one handed, you can't generate the speeds to hurt someone and it's doesn't have any advantage built in like a spear tip
>Then shut the fuck up.
eat shit
>5e is a very simple game. There is a list of Asian versions
half pikes and partisans were yuro weapons. the other word for half pike is spanish
>hand axe, mace. At the end of the day,
having things other than spears and swords be versatile doesn't make sense axes, hammers and beaked weapons were all either one handed or 2 handed because of the head had to be light enough to use one handed if it was a one handed weapon
>If you swing a weapon with two hands,
a tomahawk wouldn't really have room to swing 2 handed for an advantage
>You're referring to a mallet.
this boomer calls it a maul
https://youtu.be/WtaY06lv45Q?t=188
>Why? Weapon damage type almost never matters anymore in 5e.
cause they had multiple faces on their heads
>>97792986
kek
>>97792835
yeah that makes way more sense than their current weapon tables
>>
>>97791808
You're not supposed to know - or necessarily care - what the DM wants you to do. You're thinking of the character as something you are piloting, but you could be thinking of the character on their own terms? Does your character want to be a torturer?
>>
>>97792248
>>97794728
Oh hey, it's the retard who doesn't know what versatile means, haven't seen you in awhile. You mind fucking off again? The thread's collective IQ drops by 40 points when you post.
>>
How do I get it through to my DM that I want him to kill off my character without coming out and saying it? I feel like I've been pretty clear.
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>>97795102
Well, what's more important to you? That the DM picks up on your hints, or that the character gets killed off? Because it might be easier if you just come out and say it.
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>>97795040
that's not how that fucking works you fucking retard. try fighting with a quarter staff or dane ax 1 handed, it won't work because they weren't designed for 1 handed use. like if you used a legit 2 handed sword 1 handed it doesn't work super well because they were designed for 2 handed use. it isn't my fault you are a gay and retarded sperg faggot
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>>97795208
That is exactly how it works, and you would know that if you weren't a retard that doesn't know how versatile works.
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>>97795250
go try to use a quarter staff 1 handed, it doesn't work. they clearly only put that in so it would work with monk features and possibly due to not understanding how it interacts with spell casting, you fucking braindead moron. a 2 handed ax or hammer would be too heavy to effectively use one handed. the heads of the weapons were designed to be useable the way they were intended to be used
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>>97795310
Don't be angry at me because you're too stupid to know versatile works. It's not my fault.
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>>97795319
don't an angry confrontational retard because you don't know how weapons work. hell it's dumb that halberds are slashing because the actual weapons often had blunt "blades" and the things that we call blades were really used as hooks for controlling other weapons, tripping people and pulling faggots off their horses, but the retards at WotC and retards like you assumed they were just giant axes for slashing instead of half pikes for hooking and stabbing
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>>97795356
Having a seething retard project it's inadequacies onto me does nothing. Again, it's nobody else fault that you're too stupid to understand how versatile works, and your continual spergout about your inability to understand a system as simple as 5e only proves why you're too retarded to be taken seriously. Read the rules, figure out how versatile works, then an hero.
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>>97795376
the way versatility works implies quarter staffs are one handed weapons, which they absolutely are not you gay retard. do you work for hasbro? is that why you are so angry, gay, retarded and dickless? Is that why you are seething when someone points out weapons don't work that way? I'm sure I'm not the first person to point out the inadequacies of the weapons table, you moron
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>>97795397
It doesn't imply it, that exactlyhow it works. Removing the versatile property makes Qstaffs one-handed
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>>97769160
God I can smell you through my computer screen
>>
Are there any warlock patron types you'd like to see that you don't feel WotC has covered yet?
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>>97795422
which makes no fucking sense, quarter staffs are 2 handed weapons. they only added the versatile property so it would work with monk features
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>>97795471
No. They added the versatility property because if you use two hands, you do more damage.
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>>97795464
Dragon
Somethign Abyss/demon themed; GOO and Fathomless don't scratch the itch enough imo
Nothing else comes to my mind
I like the general theme of the Dark Sun UA one, god-tyrant or something, fits well for
>>
>>97795506
people didn't use quarter staffs one handed. it's dumb to make a one handed weapon called a quarterstaff. they were historically 2 handed weapons. even asian bo staffs were 2 handed weapons
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>>97795567
And so you want to make every staff one-handed because of that? Wow, it's almost as if you're a retard that doesn't know how the versatile property works.
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>>97795464
Not off the top of my head, I'm currently just peeved that neither the new Ravenloft book nor Arcana Unleashed seem to include updated rules for an undead patron.
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>>97795640
no, they should all be 2 handed you fucking moron. again, are you this gay and retarded because you work for hasbro?
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>>97795693
If you want them to be two-handed then why do you want make them one-handed with no option to use with two hands?
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>>97795705
you are being intentionally retarded
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>>97795764
Says the retard who doesn't know how to capitalize or how the versatility property works.
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>>97795772
capitalization is a choice, retardo. we aren't writing essays here, its a casual conversation format and therefore grammar rules don't apply in the same way people don't capitalize in text messages.
the way the versatile property is put into the game is retarded because quarterstaffs are not one handed weapons. in basically every culture quarterstaffs were 2 handed weapons because it's hard to effectively fight and swing around a pole roughly the size of a person with one hand. that's why quarter staff and shield isn't really seen outside of people DND larping and even fighting style that may have some one handed techniques still use 2 hands for most of their attacks and guards, retardo
it's like how someone who is using an ax with a shield would be using an ax more similar in size to a tomahawk than a dane ax
>>
>>97795878
Oh cool, so you're choosing to be a retard. Good to know. Is that why you also don't know how the versatility property works?
>>
>>97795938
I can tell being a retard isn't a choice for you, it's a way of life. your pedantic argument about
>muh versatility property
is retarded and pedantic when it's not some law based in reality or handed down by God, it's an inaccurate and poorly thought out key word created by hasbro writers who don't understand how quarter staffs work, retardo.
>>
>>97795963
It's not semantics, it's you being too stupid to understand how 5e works. You're mad that a person who who can throw fireballs, fly and lift 300 lbs with one hand is more competent than you are, and are trying to impotently change the rules without even understanding how the rules work.
>>
kids, kids, relax
you're both terrible players nobody would want at their table
>>
>>97796082
no, it is semantics because it was written by a moron, like you, who didn't understand how weapons work. if you want more evidence of this see how there was literally nothing differentiating glaives and halberds when 5e came out and how in 5.5e pikes can make full use of pole arm master when in 5e the devs correctly stated that you couldn't use a bonus action attack with a pike because pikes are extremely long and heavy compared to spears and halfpike sized weapons like halberds or glaives, faggot.
>>97796101
that homo started it.
>>
>>97796143
It's not semantics to point out that you're a retard that doesn't know how 5e works. You want to remove the versatility property from staffs. That makes them one-handed. And you're mad that D&D characters are capable of things that Gandalf is able to do. I told you this years ago, and other still hasn't sunk in.
>>
>>97796223
you are a retard. tolkein doesn't even really describe the fighting in his books, you are basing shit off the jackson films. you also can't do the gandalf shit without a feat because staffs aren't light. you can change the way staffs are written without making them one handed. you are arguing semantics, the rules were not handed down by God, they were written by retards at hasbro. you were a gay retard years ago and you are a gay retard now and you will always be a gay retard with no friends
>>
>>97796273
You're right, I'm basing it off stuff that Gandalf did. And Extra Attack isn't a feat. Please by all means, remove the versatility property from staffs in your "games". They will be one-handed weapons that will be dual wielded.
>>
>>97796303
you can't duel wield one handed weapons without light properties, retardo and he wasn't using the staff to hit people with while using a sword, you are talking about something that was never depicted
>>
>>97796419
Yes, you absolutely can, and yes he absolutely was.
>>
>>97796435
>Yes, you absolutely can
Dual Wielder
PHB'14
M
p165
You master fighting with two weapons, gaining the following benefits:

You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
PHB'24
p203
General Feat (Prerequisites: Level 4+, Strength or Dexterity 13+)
You gain the following benefits.

Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20.

Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don't add your ability modifier to the extra attack's damage unless that modifier is negative.

the current dual wielding feat doesn't even let you bonus action attack with a long sword then staff the way you are describing you would need a short sword or simitar, fagito
chapter 6 pages 213-214 of the 2024 phb describe how only light weapons can be used for bonus attack attacks without the duel wielder feat, gay retard
>and yes he absolutely was.
chapter and page?
>>
>>97796513
Nobody was talking about the feat. If you have two hands, you can wield two weapons and make an attack with each when you have extra attack.
>>
>>97796526
that's retarded, a quarter staff would be totally ineffective using it one handed like that to attack
>gandalf
chapter, book, page where Tolkien describes this. Tolkien was generally not interested in describing combat blow by blow and even the jackson films don't show Gandalf bludgeoning enemies with his staff, he used it to cast spells, something you could do if the staffs were 2 hand only since you could hold a 2 handed greatax in one hand and attack with a sword in your other hand because 2 handed weapons require 2 hands to hold not attack
>>
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>>97796560
Yeah, it's not very effective, only d6 damage. That's why it has the versatile property.
>>
>>97796582
>non-canon scene from the film
I don't even think this is from the theatrical cut, I'm pretty sure this was one of the parts jackson included that was never in the book that involves the witch king blowing up gandalf's staff
I can assure you this wasn't in the books, which is why you didn't give a page number, because Tolkien never describes combat like this
>>
>>97796594
>modern edition of D&D is taking inspiration from a modern adaptation of Tolkein's work
And? D&D also isn't canon to Tolkein's work. What point are you trying to make?
>>
>>97796594
Yeah, I know how Tolkein writes. What's even your point right now? You can use a staff one-handed and I just showed you video evidence of. That wasn't CGI, a real person did that. It's not very effective to one-hand them, hence the versatile property. You want to remove the ability to use them with two hands. And you're mad at me for calling you retard for doing that.
>>
>>97796602
>>97796606
that entire scene is dumb and you're pushing for something that's dumb based off a dumb scene and it doesn't address the larger issues I had with the weapons table which >>97792835 addresses way better and creates a much better solution since hasbro did a really bad job in 5e and 5.5e with the weapon table as seen by the fact that fucking glaives and halberds were the same fucking thing in the 2014 version of 5e, which depending on what kind of glaive it is they are but at that point why differentiate them and not just call it a polearm since length is more of a differentiator than anything else. it's fucking stupid that you have quarter staffs, axes and hammers that are versatile when they didn't exist. there are generally one handed and 2 handed verities because it was more dependent on if someone had a shield or was riding a horse than on anything else.
>>97796606
you showed me a retarded fucking ahystoric movie scene that jackson fanfict'd because you are a gay retard
>>
>>97796602
>>97796606
>>97796619
oh and since you are samefagging, it's so ineffective (and it's got a cut and is choreographic and obviously not real) that is should be an improvised weapon and not a d8
>>
Ignore the baiters n tards.
Can we discuss multiclass in 5th e? At level 3 , Second Wind + Cleric spells gives me a Lotta versatility with a human and that bonus stat point means you can get +3 on str and wis, as well as take insight and perception as skills to notice lots of things. I went death domain, im level 3 , 1 fighter/2 cleric trying for level 2 fighter for that action surge. What do you think? Tell me about your multiclass.
>>
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>>97768172
While I really like the art for EoE the story seems to be really lacking based on the summary I was reading.

Is there really anything that would make for unique subclass/backgrounds to use in game? I will say the Monoist faction did remind me that the Entropy Mage (or whatever it was called) from 3.5 existed and basically allowed you to have a pet Sphere of Annihilation at the cap stops of the prestige class and the fact they suicide with little bead sized versions it seems fitting.
>>
>>97796619
>>97796623
This has got to be some of the biggest seethe I've seen get generated by a gif
>>97796636
You definitely want the second level for action surge, even if 5.5 added the magic action. What are you planning on doing in combat? More of a support role, or a secondary front-liner?
>>
>>97796638
>While I really like the art for EoE the story seems to be really lacking based on the summary I was reading.
That tends to be the case for a lot of MtG settings and stories. The best case scenario is that the art and premise serve as a good inspiration.

In terms of that though, ther'es probably a case to be made for a Fighter subclass focusing on the knock-off lightsabers or a bioengineering/terraforming Druid. Maybe a Void warlock that gets a bunch of gravity effects and can eventually conjure up a sphere of annihilation.
I'd almost expect to find a lot of this in one of the existing 3rd party splatbooks that try to do Sci-fi 5e. Dark Matter is the only one of those I've read, and while it seemed serviceable, it also made me realize that I really didn't want to actually run sci-fi in 5e.
>>
>>97796646
it's not even seethe, I'm just pointing out that it's retarded
>>
>>97796736
Right. You totally weren't mad enough to type up an essay about how mad you totally weren't.
>>
>>97796762
what the fuck retard class were you in where 5 sentences was an essay?
>>
>>97796792
The clas that taught me how to capitalize, use proper punctuation, basic sentence structure and not to have a meltdown when you get btfo by a gif. You going to post about how how mad you still totally aren't?
>>
>>97796822
they kept you in retard classes that long? I'm not mad, I just think you're a moron because your only citation is a gif from a fanfic segment in a peter jackson movie that's super choreographed and even has a cut in it as opposed to the actual combat use of staff weapons across multiple different cultures, retardo
>>
>>97796829
I left first grade at the same rate everyone else, though I can see why you never made it that far. So now your mad that a gif showing that you can use a staff one-handed exists, disproves your point of it being impossible to use a staff one-handed, and now just have to say it doesn't exist. Cool. So you still going to remove the versatile property from staffs and make it impossible to use with two hands? Or did you forget this was the 5e thread, and you're now so mad you don't even know what your trying to argue?
>>
>>97796862
>I left first grade at the same rate everyone else,
doesn't seem that way based on how gay and retarded you are.
you are making an argument off one heavily edited gif that has a camera cut during the action that was fake and choreographed and used that as proof. by your logic I have proof that ancient aliens built the pyramids, it's called stargate and it's just as valid and real as your proof
and there you go arguing retarded made up semantics that have no basis in reality because you don't have an argument or a penis, but you do have HIV.
>>
>>97796903
Yes the gif that directly refutes your retarded statement is a gif that directly your retarded statement, we are in agreement with that. I can also post a gif of Gandalf casting magic, something that doesn't have real life counterparts. And it's not semantics to tell you that the inept "fix" your attempting is retarded and does the exact opposite of what you're trying to accomplish. And if you want to post a gif about about aliens building your D&D world's pyramids, go for it. It'll be the most on-topic thing you've posted.
>>
>>97796920
>Yes the gif that directly refutes
it doesn't. it's a choreographed section of film with an edit in the middle
you do know movies aren't real, right?
>we
lmao
> I can also post a gif of Gandalf casting magic, something that doesn't have real life counterparts.
so you do understand movies are fiction, just like 1 handed quarter staff fighting, retardo
> And it's not semantics
it literally is. you are being an intentional retard and acting like some divine force is making staffs one handed only and only by adding the versatile tag do they become 2 handed and not the fucking fact hasbro just wrote a list. a list, by the way, that didn't differentiate halberds and glaives for 10 years but still had them both in there
>talking about DND mechanics isn't ontopic for DND
look at this retard
do you work for hasbro or do you suck them off because you enjoy the taste?
>>
>>97796946
Yes we agree that it disproves your point, or it wouldn't have made you seethe this hard. In order to film something for a movie, a person has to preform that act. Of course it's choreographed, that's how movies work. If you think something that a real person on camera is fictional, then not only are you retarded, you're also schizophrenic. And yes that is literally how it works in D&D, otherwise you wouldn't have spent your entire Saturday having a meltdown over the fact that is how it works. You haven't talked about any mechanics in eleven hours. You've been told how the mechanics and rules work, but that just made angry. If you remove the ability to use two hands with staffs, you can longer use two hands with staffs. Just like all the other weapons that don't have the versatile property. It's not semantics, it's how the rules work.
>>
>>97796968
>Yes we
who is this "we", retardo? are you a schizoid?
> that it disproves your point,
it doesn't
> or it wouldn't have made you seethe this hard
I'm not seething, I just think you are a gay retard and I don't like homosexuals.
>In order to film something for a movie, a person has to preform that act.
there is literally a cut in the middle of the shot. gay magnito did not hit the stunt guy, someone else did, retard. movies aren't real, moron.
> If you think something that a real person on camera is fictional,
do you think movie fights are real, retard? can christopher reeves fly?
>you're also schizophrenic
you are literally addressing yourself as "we" as though you are carnage or some shit
> And yes that is literally how it works in D&D, otherwise you wouldn't have spent your entire Saturday having a meltdown over the fact that is how it works.
you spent your whole saturday melting down. shit is just words on a page written by a homosexual at hasbro and can be changed, retard
>You haven't talked about any mechanics in eleven hours. You've been told how the mechanics and rules work, but that just made angry.
you are projecting. I think you need to see a retard doctor
> If you remove the ability to use two hands with staffs, you can longer use two hands with staffs. Just like all the other weapons that don't have the versatile property. It's not semantics, it's how the rules work.
that's literally semantics retard. just make it 2 hand only instead of versatile. you are the biggest and gayest retard on this site
>>
>>97797009
Anon, I'm agreeing with you. The gif of a stuntman that has stats barely above a commoner has so thoroughly bootyblasted you, you've been seething about it for almost 4 hours now. I've spent my Saturday calling you a retard, while doing chores, playing vidya and chatting with my other players about what we're doing tomorrow. Based on how totally not mad you are, it was time well spent.
>just make it two handed
Like I told you years ago. It's nice to see the retard finally learn. If you hadn't spent all day seething about how stupid you are, you would have realized that 24 hours ago.
>>
>>97797048
>Anon, I'm agreeing with you
you aren't, schizoid. you spend your entire saturday being mad and arguing online with no friends because you are an autistic retard who likes to project and who can't see where hasbro fucked up the design, retard. I can't wait for the AIDS to win your battle with AIDS
>>
>>97797120
I don't know how much more I can agree with you that you're retard that has spent 4 hours seething after getting btfo buy a gif from 2004. Every time you reply about how not mad you are, you're only proving the point you're a seething retard. So what property you going to give your two-handed staffs, now that you finally learned how versatility works?
>>
You two get it over and fuck each other in the bussy, already, nerds
>>
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>>97797217
He's struggled with the concept of versatile for 2 years. He used to have weekly spergouts about it. I wonder what happened to the "thank your casters" poster
>>
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"Quarterstaff" isn't even a real weapon. A staff is a weapon, quarter staff is a grip on the staff. Ironically, most D&D art involving a "quarterstaff" I have seen don't even have them using the staff in a quarter staff grip, they're usually wielding it half staff.
>>
>>97797364
A lot of things in D&D aren't real. Like studded leather armor, or casting spells.
>>
>>97797364
Next you're gonna tell me that there isn't a Ling race and Half-lings are just their own thing.
>>
>>97797364
warhammers and mauls are also not as large as typically depicted in fantasy settings
>>
>>97795878
>>97796560
>a quarter staff would be totally ineffective using it one handed like that to attack

That's why it deals less damage when striking with one hand compared to two. The versatile property is doing literally what you're saying
>>
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>>97797398
>>
>>97796646
Fighting front line , I took defensive fighting for that 19 AC and Necotic Strike does a decent amount of damage. Im burning most my spell slots on detect mahmgic for plot reasons though.
>>
So I made a pally yesterday (Dragonborn) and it got pretty nicely buffed in the 2024 rules, yes? Am I imagining this? I have made a pally in awhile. I didn't remember getting a fighting style for a pally, asking some other things. So I did a quick dive into chargen for a pally and it got pretty ridiculous fast, in a good way. Paladin is a top tier class now or am i delusional? Does this freaking class even really NEED spells? I'm starting to feel a little spoiled. I was absolutely mogging the rogue damaga-wise, even when he was getting his sneak off. How many things roughly am I missing in the 2024 rules? DM never decided to upgrade his books and neither did I. I'm thinking about getting the 2024 stuff now. Do you guys think it's worth it? Sorry for the q's, we're lucky to play twice a year so I'm quite a bit behind. I'll be running a game myself soon and was just wondering if it's worth it. First thing I'll do is convert picrel as soon as I start this new game. (A Raptoran from 3e, book Races of the Wild, really great book.)
>>
>>97798078
Paladin did get a Fighting Style back in 5e. 5e Paladin actually dealt more damage because Smites could be made freely after every attack - 2024 Paladin can only make one Smite per round as a bonus action.
>>
>>97798307
I must be reading it wrong. I thought I got two smites a day? I'm 3rd level if that matters
>>
>>97798315
You're mixing up your Channel Divinity charges with your spellslots. 2024 Paladin gets one free Divine Smite per day, and any others he performs burn one spellslot per use. At third level, you have three spellslots, so you can do four Divine Smites per day, but you can only do it once per round because you only get one Bonus Action per round. 5e Paladin could make multiple Divine Smites per round because it didn't require any sort of action.
>>
>>97798338
Ah gotcha. Thank you for the elucidation. It's been a minute since I made a pally.
>>
Mimirs don't work on a prime material plane, right?
>>
>>97798451
I don't see why it wouldn't. PM plane is just another plane after all
>>
>>97768172
Did anyone else stick with 2014 rules? I don't think I can justify spending $150 on rule errata. They should have just made that completely free to print and keep with your 5e books. Save the stuff about Greyhawk and Bastians for the next edition.
>>
>>97798754
yes but it's not like i paid for any 2014 book in the first place
>>
>>97798835
You must not be a real fan. One day I hope you have money.
>>
bows and slings should let you use strength or dex
>>
>>97798855
i have money, i just refuse to spend it in useless books that dont allow me to do multi-filter cross searches like 5etools does
>>
>>97798986
The books are for the pretty pictures and for showing off to your friends anon, 5etools is for actually looking things up.
>>
>>97799078
This, need good books for the coffee table.
>>
>>97799078
>>97799111
i have my collector box sets of tintin, life and times of scrooge mcduck, and c&h for that
>>
>>97798754
My group wasn't interested in 2024, so we've decided to try out some different systems instead.
>>
>>97797363
That picture got me thinking ouch
When I think "baseball bat", I think of the club weapon as the equivalent which doesn't not have the versatile property.
So a D&D club weapon must be closer to a police baton or something because I think of ungabunga caveman clubs which would be big enough for the versatile baseball bat analogy.
>>
>>97799122
>C&h
Based
C&h as a coffee table book
Based beyond belief
>>
>>97799078
I find books are a little easier to have as reference in the moment. 5etools always has like 30+ seconds of load time for me, so it's often quicker for me to reference the book when I need an on the spot ruling on something. I also prefer physical media to digital.

That being said, 5etools is incredibly valuable and I use that more than the physical when I'm prepping.
>>
>>97797217
gross, I'm not a homosexual like that faggot
>>97797143
>>97797363
you are confusing me with someone else. I didn't do that shit weekly, I did it once. apparently it got your fat homosexual aids infected ass so mad you are seething about it 2 years later. you must really love sucking hasbro's cock for their shitty design, retard. and no you can't one hand fight with a quarterstaff. you can't tell the difference between reality and a movie because you are a retard
>>
>>97797364
>>97797367
>>97797372
>>97797380
retard
https://en.wikipedia.org/wiki/Quarterstaff
quarterstaffs are a thing and the etymology isn't based on how you hold it it's based on the fact that whatever trees the bongs were using allowed you to get 4 quarterstaffs from them so it was a staff from a quartersawn log
god you nonAmericans are retarded
>>
>>97797398
>>97797438
it should be an improvised weapon samefag ESL-kun, since tons of cultures use 2 handed fighting sticks about a man's height in length and none of them use them one handed
>>97798876
yeah it's dumb that bows and slings are dex when they would be strength based irl
>>
>>97799727
swinging a baseball bat one handed is ineffective, you have to either choke way up on the barrel which would make your swing weak or you would need to make like a really long and slow one handed swing that would be easily blocked
>>
i wanna PREP
but I got nothing to PREP
someone give me a good battlemap so I can think of an encounter and put sightlines and statblocks and dome some PREPPING
or a good idea for an npc so I can think how the party meets them
everyday i must PREP
>>
>>97801003
>swinging a baseball bat one handed is ineffective,
Can confirm. This one time a guy tried to bash in my head with a baseball bat, but because he didn't use both hands it just shattered as soon as it touched my skin.
>>
>>97800963
>anon starts fantasizing about sucking cocks out of the clear blue sky
>>
>>97801003
>you have to either choke way up on the barrel which would make your swing weak
Yes, that is what a versatile weapon does. It has a certain power level, but you can swing it with one hand but it will be weaker.
>>
Bows should have smaller damage dice than crossbows but let you add your Strength mod to damage.
>>
Heavy Ranged weapons should require STR just like Heavy Melee weapons
>>
>>97798876
Weapons shouldn't add stat mod to damage at all. Its already used to hit, and that is your "hitting through the armour" roll.

Lower the health and remove stat mod from damage. Maybe class features can add weapon damage bonuses
>>
>>97801376
The idea that you can swing about a big heavy weapon and handle its bigger draw strength effectively because of how nimble and dexterous you are is so obviously silly.
>>
>>97801401
>Weapons shouldn't add stat mod to damage at all
A scrawny commoner who gets a lucky angle should pick up a maul half his weight and smash in orc skulls with as much force as the 20-strength fighter?
I know D&D logic is far from perfect but "be stronger hit harder" is a pretty basic principle.
>>
noob here, playing in LMoP

instead of asking the banshee anything useful, we just asked if there was anything we could do to bring her peace and help her pass to the next realm

she reveals her true name, that the man she loves is still present in this world, and she can't move on until he does, says he will be found in wave echo cave, we thank her and leave

is this part of the module or is my DM just a fucking badass who pulled this out of his ass
>>
>>97801264
nah that's you
>>97801131
nope. go grab an actual baseball bat, they're only like drop 3, you end up having to choke up a decent bit to swing it with one hand. one handed weapons are designed to be used one handed. there are only a couple of weapons that actually were versatile like spears which can remain effective when you choke up on them or hand and a half swords
DnD doesn't even make clubs versatile, they just make 1 handed and 2 handed clubs
it's also dumb that mauls are martial when archers used them at agencort and pike are 18lbs in the PHB compared to 6lbs for halberds and glaives so they're obviously talking about a significantly longer hafted weapon. which makes sense because irl pikes could be up to 3 times as long as some halberds so it's dumb that they have the same reach property when the pike being represented is clearly much longer than the halberd or glaive
>>97801269
there aren't any axes or war hammers that are designed like that, it would be an improvised weapon, like if you tried to one hand attack with a great ax
>>
>>97801613
>there aren't any axes or war hammers that are designed like that
They are designed like that in this fantasy world.
>>
>>97801466
>as much force as the 20-strength fighter?
The higher strength increases your chance of a damaging blow

Also

>class features can add weapon damage bonuses

I didnt say no bonuses, just strength specifically
>>
ban or nerf polymorph?
>inb4 some retard goes "its concentration just attack the caster" "just counterspell" "just dispell bro"

im not nerfing it because i wanna win against players, im nerfing it because it's an option that is far better than anything else at that level, and therefore limits their choices by providing an obvious one

yes im mad because ive spent 1h reading threads about this spell and no one seems to understand the basic fact that OP tools should not be countered but put into balance with other tools of the same level so that players aren't pigeonholed into them
>>
>>97801677
>higher strength increases your chance of a damaging blow
Yeah, but why should it mean you DON'T hit any harder? What's wrong with weapon users doing additional mod damage at a baseline?
>>
If anything we need more granularity
>Melee weapons: STR+STR
>Ranged and finesse: STR+DEX
>Spells: CON
>>
>>97801689
Polymorph options correlate to spell slot level

>4th level spell slot
CR 4 creature, like an elephant or a stegosaurus
>7th level spell slot
CR 7 creature, like giant ape
>>
>>97801689
Seems like the simple solution is to change the level of the spell to something you feel is more appropriate
>>
>>97802034
>Polymorph options correlate to spell slot level
that's in the possible choices yeah, but it unlock the possibility of up-power leveling a creature, like grab a mouse and turn it into an elephant

other options are
>or HALF the level if it doesnt a CR
simple balance on the stupidity of equating CR and PC level
>any COMMON beast of size large or smaller
stops metagaming players for fishing in 5etools for statblocks
>the creature gains hit points IN PROPORTION of their current hit points
stops the stupid gigantic health buffer. Important to still return to previous hp when spell ends though, or this can be cheesed to multiply damage on enemies

I'm just hesitating on implementing one option or all of them. What a stupidly designed spell. What a stupid game in general.
>>
>>97802165
If you wanted to nerf it a bit while also making it more interesting, you could make it so a piece of whatever creature is needed as a material component. Even if it's not consumed, that means they can't turn someone into a giant ape without having actually confronted a giant ape themselves. Or at least spending a sum of money on rare animal parts.

Tying it to slot level is also a fun option, because it still has the fun of turning something weak into a CR 4 powerhouse, but that's less outrageous than the giant ape in some ways.
You could also tie CR into material component cost in some way. Like if they need 10 x CR gp worth of ivory dust per transformation or something.
>>
>>97802499
Also just needing to know what the creature is before turning into it (A knowledge check at minimum)
>>
>>97802499
>Potentially laughs in bard of creation
>>
Question to you all.

For Scion of the Outer Planes feat...
If you could just switch which resistance you had and the cantrip you gained...think that'd break anything?
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>>97802553
Did you mean to post a Elden Ring: Nightreign screenshot, anon? Am I retarded?
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>>97802562
>Am I retarded?
Anon, this is /5eggs/. You don't need to ask that question.
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>>97802543
>spend an entire subclass to get the spell back to normal
Seems like that fits the goal of making it less ubiquitous as an option.
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>>97802678
I wanted to make sure that he wasn't alluding to the feat as some sort of distant connection between something he found in that screenshot or otherwise
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>>97802562
>>97802689

I was gonna post a cute anime girl, but decided on this. It's a screenshot I took to show that I beat the intro boss on the first try (on a second save file)/ So I said why not and choose that instead of a cute druid anime girl

>>97802562
see
>>97802678
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>>97802745
W-what? How is anyone but a regular player of that game supposed to know the significance? Well, nice anime girl, I suppose, Anon.

To answer your question in a vacuum: I would consider it broken, yes.

First and foremost, I would simply not approve of this supplement, flat-out. Unless we're using it as a part of some specific interplanar campaign. Even before we'd get to your question in a zero-session context, the fact that "Force" is an option is already a hard no from me, I would absolutely take full advantage of fiat to change that to "any other damage type option listed here" instead. It's too strong to be a origin feat, but too weak to be a general feat. I would also grant a +1 to whatever spellcasting stat you declared upon choosing the feat, so it falls into parity with the others.
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>>97802688
Creation bards win again.
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>>97802873
...fair point. And thanks, I was using Novel Ai and made a bunch of her.

For the spell, I was thinking that or giving it the ability to swap the cantrip and resistance either per long rest or level up so you can't just swap it on the fly. Adding +1 does help, though I'd drop the origin feat part.

I've been doing the autistic "Let's try to make every feat decent, instead of being forced to choose Fey Touched and Great Weapon Master 90% of the time. (Pick related is some of the work)
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>>97802916
Since the range of spells it applies to is narrow, I think "On Level Up" is suitable since there is currently no precedent for fey or shadow touched to exchange the given chosen spell ever. "On Long Rest" gives a little too much flexibility in terms of defensive capabilities, imo.
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bit of a rules pickle was hoping you guys could weigh in on

>context
in my dms homebrew setting called eternia. running 2024 w/ most of the standard fantasy tropes in place. however, all of the setting's dwarves are a monoculture. they were displaced from underground a few years before our campaign started in world, having lost their underground holdings to demons and goblins due to several years of plagues on their surface borders, impacting their ability to trade. theyre now weirdly adapted to tropical coastal/seafaring life.

anyway, my dm is strict but fair for the most part. a while back the party picked up an efreeti chain shirt from wargnoll pirates attacking one of the dwarven colonies earlier and we werent sure what to do with it since we were literally all light/no armor (sorcerer, warlock, rogue). he just pulled it off of one of the magic item tables. its too rare to sell so lockbro and i decided to just have the rogue (dms gf) just hold onto it and we basically forgot about it. fast forward about 9 mos into the campaign we're now going back into the abandoned dwarf city with all of the demons and goblins where we just hit level 7. everyone talked about it and the rogue decided to multiclass into fighter since she's been in the frontline most of the time anyway and has the str for it. first thing she does is slap on the efreeti armor and a shield and goes from 15 ac to 20 and now has fire immunity.

now the actual problem: we're in our 3rd (well, now 4th) session in this place and most of the enemies have some kind of fire damage and its starting to grate at the dm i think because we're all taking a ton of damage except his gf, but today was the straw that broke the camels back: he brewed up these flame knight hobgoblins that know heat metal. RAW heat metal gives disadvantage on attacks regardless of the damage. the part thats really retarded here is that last session jess was literally fucking wading her way through magma so wtf
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>>97803543
Cool story bro
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>>97803543
>literally fucking wading her way through magma so wtf
Wait a minute. I have a book that explains how lava works. See pic. The pdf itself has further clarification including graphs and even a decision tree to help explain it. It is free too although I think it should cost a lot more. https://www.drivethrurpg.com/en/product/55269/lava-rules-fire-and-brimstone

At first you might think
>Oh fuck me she should die she fell into lava. Fuck me she should die with NO SAVE
But wait!!!!!
Check the sidebar
>If you fall into lava and you are immune to fire you don't die.
Interesting you might ask, but how is that relevant. Well let me FUCKING tell you son!
>Efreeti chain: While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
Let's zoom in on the relevant section
>you are immune to fire
Well that's it. Despite the fact she should die no save, immunity to fire does fit the sidebar. Ergo she is fine. It is well within appropriate lava rules.
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>>97803543
I'm going to put the same amount of effort into reading that as you did typing it
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>>97803590
yeah so why is she getting disadvantage from having hot armor if she wade through lava
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>>97803567
it wasnt even a story its a problem with bonus context. i just want the player soaking up a billion damage for us to be able to do something other than larp as a dpr testing dummy
>>97803592
see pic related.

btw it was several minutes worth of typing and proofreading and cross examining my party members over voice chat after the dm left
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>>97803664
Idk wtf you’re saying but your dm is a retard for giving out an item like that at such early level. He’s also retarded for finding the dumbest although technically raw way to challenge the player. But you’re also a retard from coming at it from a rules perspective when rules are just there to enable table fun, not to limit it.
A good table and a good dm would acknowledge the disrupting influence of the item on the fun, find a good reason (like an efreeti coming to reclaim it or whatever) to get rid of it and the players would accept it. As often in all these stories the main problem is people putting the rules above the collective experience.
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>>97803635
I don't give a fuck about your petty party drama. I just want to talk about lava rules.

But fine. I will answer your stupid inane question. Your DM got it wrong. Here is the spell, maybe if you bothered to read it you wouldn't be asking me such a retarded question.

>If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn’t drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
>and takes the damage from it
>fire damage
>She is immune to fire
So she shouldn't have gotten disadvantage from heat metal.

Happy?
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TQ: Ebberon is always the one I wait for in a new edition, so I'm actually good for a minute.
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>>97803708
>if it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn
he kept reposting this line as evidence/justification. basically:
>is the object dropped? then she has disadvantage
it's validation for us believing the dm was making a bad call.

>petty party drama
>stupid inane question
>retarded question
you have to give a certain amount of deference to the dm, anon. at the same time if you're going to challenge something they rule you need to be beyond reproach. having little discussions like ours is a part of that.

>Happy?
yes, i thank you for your time, assistance, wisdom, and insight. but also no because humans are incredibly social creatures yet we remain psychologically fragile and things like what happen at our table and this very discussion happen. i wish we were more resilient than we currently are as a species. with that being said youre literally never not going to be surrounded by retards; yelling at them hasnt seemed to improve your disposition nor them not being retarded further, so i would contend that trying a different approach in the future might be in your best interest. theres probably a dozen better things you could spending all that anger on, and if not, well, im glad that at least one of us has a perspective so conducive to that degree of apathy

>lava rules
are you running a fire plane campaign or something? you seem unusually versed
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>>97768172
>How do you make combat more dynamic rather than static with people slapping each other with their weapons?
By giving them a reason to do things other than just slap each other with their weapons. Introduce stakes other than "you are in a white room with 4 goblins that want to kill you", maybe the occasional encounter mechanic they need to figure out to win, reasons to keep certain enemies alive, etc.

>Any books coming out you give a shit about? In hindsight has 5.5e even been worth all the new books?
Honestly have no idea what's coming up, but I didn't buy much of anything from base 5e so 5.5 has been an opportunity for me to just keep up with things as they release.
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>>97803760
All it takes is one unique mechanic per enemy honestly. One activates turrets, another will try to buff their allies, the last one has legendary actions and is jumping all around the battlefield. The possibilities are endless.
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>>97803048
I'm thinking I'm gonna leave it on the level up. Makes it so it's not 100% useless in a "Desert ranger in forest campaign" scenario, but it's still a commitment you need to make. But I think I will adds the cantrips to whatever spell-list you have (like Dragonmarks do) So in theory you could take it and grab some cantrips outside of your class.

Here's more of the list and my attempts to either patch-fix the feats it with some updates and rewrote a few like the worthless Light Bringer (Just add a DBZ solar flare) and Bomber feats (Let them make bombs like poisoner). Like now they're all some level of viable. (Mixing Light Bringer and Child of the Sun makes a decent nice control build for example. Vampire Hunter now truly allows a Van Hellsing build (and has protection against bites), Charger allows people to go sonic speed, Grappler 5.5 is now compatible with old grappling rules, Rune Shaper's fix was super simple, Fey Teleportation now competes with Fey Touched, Orcish Fury works for all types of orcs now, Martial Adept (and Sup Tech) give 2 dice to make a mini battle master, Trech Allure makes Charm person more useful, and the list goes on, all should give a PC a unique gameplay style and I think they do now.
I hope you guys like it.
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>>97805726
*I think they do now, or at least make the feat no longer a trap option, which I think like 90% of them are RAW. Especially the later 5.5e stuff.
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>>97803543
>RAW heat metal gives disadvantage on attacks regardless of the damage
False, learn to read.
>AND TAKES DAMAGE...

No damage no save, no save no disadvantage on success.
You could even Arcane Ward against it.
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Do you guys like goblins?
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>>97802165
don't do this shit


>make it secodnd level
>limit it to creatuers below CR 1

There, now it's a boring CC spell.
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>>97807371
No, they're bad guys.
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>>97807484
You should try goblin deez nuts, how'd you like that?
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>>97803708
>and takes damage from it

question unrelated to chains or lava. When the spell says "it" is it referring to the item that was heated? Is the heated item dealing damage and not the spell?
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>>97807371
Eh, they're okay. Shortstack human-like goblins are cute but *shrugs* I don't feel strongly one way or another about them.

>>97807466
Not the guy who asked, but Don't do that, or is that your suggestion?
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>>97807776 Check out >>97807506. Also, you were so close, I'm curious who got >>97807777
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So... I've been digging more though feats and well, found Crossbow Expert. the 2024 version kinda stinks (Instead of the BA attack, it's free TWF fighting style with Light crossbows) and the free hand crossbow shot is kinda seen as OP... so part of me is thinking why not give it the same treatment that Polemaster had, just make the damage dice a d4 but also allow any type of crossbow to use it. It is a extra shot, but it's low damage no matter the weapon used.

------
Crossbow Expert (Rewritten)

Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.

Ignore Loading. You ignore the Loading property of all crossbow weapons. If you are holding one of them, you can load a piece of ammunition into it even if you lack a free hand.

Firing in Melee. Being within 5 feet of an enemy doesn't impose Disadvantage on your attack rolls with crossbows.

Quick Shot. When you take the Attack action and attack with a crossbow or two weapon fighting with one, you can use your Bonus Action to make one additional attack with a crossbow you are holding. This attack uses the weapon’s normal range and damage type, but its damage die is 1d4.

------
The other idea is actually an enhancement to 5.5e Duel Wielder, and instead of making it pretty much a scimitar and dagger only feat, screw it and open it up for every light weapon. "When you are dual wielding light weapons, you can replace one of your weapon’s weapon mastery with that of the Nick weapon Mastery."
Depending on how I write it, it might give hand crossbows the ability to fire an extra two times with TWF + DW, but ya know, I'm not 100% sure that's a bad thing. It would be cool and we could do Neo Matrix shenanigans, but I hesitate...
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>Running Curse of Strahd
>They're doing the heist at the Castle Ravenloft
>Interrogate a barovian witch and find out that one of the brides "is often seen entering the castle, but nobody ever sees her leave"
>"Oh, there's a secret passage. Okay, where do you think it is? Oh, in the catacombs? Cool."
>Thoroughly explore the catacombs
>Find the teleportation device with the marbles
>"No, guys, this can't be it. This is a one-way teleporter, she wouldn't be able to return. The witch said that she's often seen leaving, but they never see her come in. There's another secret passage that she takes, we gotta find it."
>Point out several times that they misremember the quote, and it's the other way around
>They still insist on looking for a non-existent secret passage out of the castle
>After about an hour wasted on it, they finally decide to use the teleportation device
>They begin debating which marble will teleport them where
>They finally settle on the blue one, which according to them either leads to Berez, or to the Amber Temple, both extremely dangerous locations
>They have no HP or spellslots
>The obvious option to go to the mountains, a much less dangerous location, is literally right there, and is discussed by them.
>They teleport to the Amber Temple.

I think my players might be retarded
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>>97808378
Or are they just CR brained and think the story fits their actions
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>>97808395
>>97808387
(You)
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>wizard is better than cleric with proficiency at religion checks because it scales off intelligence
>cleric is the best at survival and perception checks even without proficiency because it scales off wisdom
I don't like this.
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>>97808613
I think 5.5e's Cleric gets an option to apply Wisdom to Religion checks. But it's also weird that they didn't just do the obvious thing and give the Cleric expertise in it.
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>>97808613
Fun fact, you can have high int on a cleric
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>>97808648
Yeah, but there's a trade-off and you lose heavy armor proficiency. It really doesn't seem worth it unless you're going for an extremely low strength character.
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Is there any combination of Fighter Eldritch Knight and Wizard X that's good?
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>>97808995
Probably abjuration wizard of some sort. I had someone play a wizard/artificer/warlock in a game recently and the shields were quite good.
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>>97809011
That's a crazy multiclass, wow.
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>>97809013
I think the warlock was just a "dip". After over half the party died in the first dungeon they went a bit crazy with the multiclassing.
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Does anyone have a good up to date app for 2024 5e character management? Every app i tried either had outright missing content or some mix of 2014 and 2024 with incomplete 2024 content.
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>>97770361
Qorrashi are ice genies from 3.5. Just like Cryonax, Tharizdun only gives cool things to the ice plane.
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>>97801559
I know what he's doing, good play.
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>>97808901
Medium armor is good enough.

Their feature is better than Expertise anyway, it stacks.
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>>97795878
The "quarter" in "quarterstaff" refers to holding it from the quartered position.
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>>97810907
nope
>The name "quarterstaff" is first attested in the mid-16th century. The "quarter" possibly refers to the means of production, the staff being made from quartersawn hardwood (as opposed to a staff of lower quality made from conventionally sawn lumber or from a tree branch).[2]
https://en.wikipedia.org/wiki/Quarterstaff
it refers to the fact they were made from quarter sawn logs
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>>97810907
>>97810968
>(Mine's actually a buck-and-a-quarter staff, but don't tell HIM that.)
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>>97812419
A true classic.
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>>97812419
kek
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>>97812419
"Ah, Parry the Quarterstaff, my arch nemesis. You're just in time to see me take over the entire Tri-Shire area!"
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>>97795878
I think the reason they made them versatile was because monks used to not be able to wield 2 handed weapons, so versatile was a way for monk to get it's most stereotypical weapon.

Also polearm master shenanigans on EKs with staves and paladins and clerics with shields.
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>>97808613
>Religious people don't understand their own religions, and are bad at critical thinking
Tracks
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>>97812636
yeah I think it was for the monks. idk how WotC writes their rules to know if they specifically did it for the gay ass PAM shit with paladins.
like DND isn't competitive so IDK if it was like the games workshop bloodbowl shit where one of the fags games workshop had on their rules group is a famous dorf player and specifically only plays one format so there was weird shit where none of the rules changes affected the format that guy played and he specifically nerfed teams he didn't like/were good against dorfs and made sure there were no actual rule changes to dorfs
>>97812658
tips fedora
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>>97812688
Being upset at the truth is not an argument.
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>>97812692
truly euphoric, tips fedora. I am sure you are the expert on religions you do not follow
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>>97812636
The better avenue would probably have been to remove that restriction but make Greatclubs Heavy.
The polearm master shenanigans don't really change because a spear works just as well.
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>>97812688
>DND isn't competitive
Tournament modules used to be a thing. It CAN be played competitively, at least older editions. It's like of like competing for high score on an arcade cabinet.

>Dorffag situation
I mean, Ranger and Monk keep specifically getting fucked and Wizard keeps specifically getting bad design space nonsense buffs. SOMEbody is playing favorites.

If Sean K Reynolds was still on staff I'd even have a suspect.
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>>97812736
I don't know why monks can't use tetsuobos. Which is why they shifted it to all simples and all light martial.
Though they also shifted wizard and sorcerer to all simple and that's a little weird.
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>>97812761
I saw on /v/, apparently one of the devs from overwatch used to buff and nerf classes in warcraft based on how butthurt he was about getting his asskicked in pvp
>>97812736
I don't have an issue with the shenanigans, I just think it's dumb to do it with a quarterstaff. if they actually wanted to fix it fix it, just make it so you can only use PAM's bonus attack if you are using the weapon with both hands like how it used to disallow pikes because they were too long and heavy
speaking of which, why are pike the same reach as halberds and glaives when the pikes they are depicting weigh like 3 times as much and are obviously much longer
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where is it threadcuck?
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>>97813512
Wouldn't he be sitting in... the chair?
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New thread
>>97813842
>>97813842
>>97813842
>>
New thread for realsies
>>97813902
>>97813902
>>97813902



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