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Supers Swimsuit Edition

Previous Thread: >>97355136

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)
Rules light game with focus on narrative. Less rules reading more making stuff up on the moment. Game is built on the concept of playing as young heroes but you can use it for more mature settings.

TQs:
>After the biggest two of DC and Marvel, we where do you look at for ideas regarding your supers settings and/or campaigns? And what other supers settings are worth checking out in your opinion?
>Speaking of, what do you do when you’re stuck trying to come up with ideas for supers, etc.? And assuming you’re copying an existing super, how can you tell if you need to make them more distinct?
>Regarding supers video games like picture related, how do you feel about in-universe supers media? IIRC, Marvel has a version of their company making fictionalized versions of the adventures of the heroes in-setting.
>You know, a lot of heroes and villains, especially female ones, wear oddly skimpy outfits despite the fact that they’re supposed to be fighting in them, barely more than swimsuits in some cases, what are some in-setting justifications for that beyond just fanservice, lol? And what do you use for visual references for your supers setting characters, etc.?

Been a while since the last thread ended, so this seems like a perfect time to start a new one!
>>
>>97771368
the best Twilight for men story ever made... just the doggo scene at the end is retarded.
>>
>>97771368
>what are some in-setting justifications for that beyond just fanservice, lol?
reduced aging
the bikini outfit was partially a result of 2nd wave feminism, which saw skimpiness as a reaction to "keep yourself covered up, sex is bad"

a superheroine with reduced aging could have picked up a super bikini if she started in the 80s, a la starfire, and then just kept the outfit into the modern era because she cant be bothered to rebrand herself or just has nostalgia for when she was still a new hero
>>
in marvel multiverse, is it better to nerf thor to level 4 for an intro game, use a totally-not-thor replacement who is level 4, or just use thor at level 5 and hope that he wont be overpowered?
>>
>>97771368
Women, like most people, enjoy looking good.
>>
>>97771368
>>
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>>97776628
>>
>>97776637
>>97776628
that is pretty cool, had no idea that was an homage
>>
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>>97771368
>in-universe supers media
I've always felt that one of the biggest missed opportunities for the MCU was not doing any sort of legit in-universe media. Like I know they did a couple of "news interviews" between some supporting characters (like the US President) and the reporter from the Iron Man series as part of Iron Man 3 promotion, but that's it. They could have done some amazing and brilliant things.

Like a 'Great Lakes Avengers' kids show, complete with all the goofy characters and powers and with Squirrel-Girl as a main character. The actual Avengers could appear in funny ways, like Iron Man being a CGI marionette puppet. Captain America just being a live action version of himself from the 'Super Hero Squad Show' played by a buff guy in tights. Hulk could be a giant green CGI version of himself that's only visible from the waist down and communicates by stamping his feet and saying "Hulk SMASH" in different tones. It for all intensive purposes could have appeared to be completely separate from the MCU... until it makes an appearance on a TV screen in the MCU, or Peter Parker and Ned briefly talk about how hot Squirrel-Girl is, or if they ever got around to doing a Power Pack movie or show, having it be Katie's favourite show.

They could have done a Captain America series, with a completely different cast, that retells the movie and expands on some of his other WWII actions that are only briefly shown in the first movie. But then have interviews at the beginning and end of each episode, ala Band of Brothers, with the original cast from the movie playing the "real world" version of said character and basically make it the MCU equivalent of Band of Brothers. And as an added bonus, cast Gary Sinise as Gen. Philips and have the WWII/Smithsonian costume from Winter Soldier be revealed to be from said TV series.
>>
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what supers system has a good progression mechanic? my players like growing stronger etc (or at least feeling like they did)
>>
>>97791565
trinity aberrant has progression, but also treats it like a double edged sword: the nature of their powers makes novas prone to mutation and insanity if they overzealously gain lots of power really fast
>>
>>97791565
prowlers and paragons
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Sundog! He's my Tiny Supers character, and Mankind's Best Friend.
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>>97771368
>Speaking of, what do you do when you’re stuck trying to come up with ideas for supers, etc.?
Well, what random generators work best for coming up with ideas for supers/their powers when you're stuck? I've found some, does anyone have others, especially if you think that they work better than than the ones I've listed below, or at least advice on how to best use them in your experience, please?

>https://chaosgachaweb.onrender.com
>https://www.rangen.co.uk/chars/powergen.php
>https://randompowergenerator.com
>https://www.randomlists.com/superpowers
>https://powerlisting.fandom.com/f/p/4400000000000070100/r/4400000000000271221
>>
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>>97771368
Flambert <3333
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Here's Apex, hero of Silver City, scourge of the wicked and defender of the innocent.
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>>97783712
>>
Currently working on my homebrew superhero setting.

Here is Indomitable of Spritefield island, have no superpowers but only strong willpower that allow him pushing through human limit.

Current leader of superhero team Mighty League and part time teacher at Extraordinary Academy for superheroes and troubleshooter.

He is based on All Might, Saitama, Captain America and early golden age version of Superman. He is not that powerful but he could tank well until he can perform his strongest attack or that PCs arrived in time to defeat the villain.

He is designed to be mentor and mission giver for PCs, he believed that everyone can be heroes.
>>
>>97794726

Forgot to upload the image.
>>
>>97793033
>Aberrant mentioned
Holy fuck, someone else knows this exists? Thought it was a fever dream. And the progression system is great, you can burn bright and freeaky, while slowly and carefully growing, and regularly turning everything off and just being a mundane dude for a while helped keep you from turning into an inhuman freak, like the Swamp Thing knock off working in the Amazon. I always wanted to play a game, but the local scene is DnD or nothing.
>>
>>97794597
anyone else prefer the "baby of the bunch" type sidekick like jubilee or shadowcat over the robin-style one?
>>
>>97796723
What do you mean by that? You mean the youngest member of an ensemble is, by default, someone else's sidekick?
>>
>>97796799
shadowcat and jubilee were wolverines de-facto sidekicks, usually getting a lot duo adventures wit him
>>
>>97771368
I keep meaning to check out Invincible properly, especially since the fourth season recently dropped, how does it rate as a supers setting, and does it have any things worth stealing, I mean sources of inspiration for original supers stuff?
>>
>>97793932
based fujo
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do you use legacy villains?
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>>97806582
As in, a villain who passes the cowl down, just like a legacy hero? In that case, they're good if you want to make history a theme of your game.
>>
>>97806832
hobgoblin is an interesting case, since he donned the green goblin mask entirely by chance long after the first green goblin died
an entirely opportunistic legacy villain

in contrast to heroes where the mask is usually passed down, hobgoblin took the mask
green goblin actually hates hobgoblin for varyingh reasons, but usually comes down to seeing him as a blatant copycat rather than a true successor
>>
>>97771368
Why is Dispatch getting such high praise
>>
>>97810668
It is the most successful Telltale Games-style adventure game ever since the original company went belly up. It also proves that superhero fatigue is a myth, and that it's all about execution.
>>
>>97810725
>It also proves that superhero fatigue is a myth, and that it's all about execution.
Poorly executed capeslop is not a myth—in fact it’s the norm. That is what the fatigue relates to.
>>
>>97776073
Not familiar with the MM system, but if he's an NPC just use him strategically.
>>
>>97812834
the overpowered NPC was already reserved for hulk, since I was going to have him sit in the corner as bruce banner
and if the players decide to release the hulk, he will go out and one-shot loki, the setpiece battle, for having a dumb hat that makes him angry
but he will then replace loki as an even harder boss fight unless they can think of a way to calm him down without a fight

maybe keeping thor at level 5 would be warranted as insurance against the hulk if they decide to go that path, because the way multiverse levelling system works, each increase in level makes you roughly equal to two lower ranked heroes
so the hulk by himself is worth the entire party of level 4s that I am bringing, bumping one of them to level 5 would give them a slight edge to beating the hulk as opposed to 50/50
>>
>>97813712
Don't put NPC heroes in your game unless the players specifically request it.
>>
>>97810668
because its genuinely funny
>friend has a light based hero
>everyone else at the table is obviously waiting for them to blind someone so they can yell out "you blind forevah"
>>
>>97810668
Having just finished it, it does a lot of things right, especially with how the gameplay sections can actually effect the telltale sections. Very endearing characters, good voice acting. Like if Venture Bros was less funny. Super derivative, but then so is most of the genre.
>>
>>97813762
>Don't put NPC heroes in your game unless the players specifically request it.
NTA, but why?
>>
>>97816233
>Very endearing characters, good voice acting.
It’s this. This is why it’s so successful, or charming.
>>
Moron.
>>
>>97787293
>It for all intensive purposes
The phrase is "for all intents and purposes", actually. Maybe you're using TTS though, I don't know you.
>>
>>97825578
>for all intensive purposes
>for all intents and purposes
I've been saying it wrong for 30+ years.
I don't know what's worse, the fact that english is the only language I speak, or the fact that now that you've pointed it out, it's so fucking obvious.

Jesus fuck, I maybe actually be retarded.
>>
>>97828430
Don't put yourself down, man. English is full of pitfalls like that, homophones are a diamond dozen.
>>
>>97828430
I don't get it, what did you think the phrase meant? What could "intensive" mean in this context that makes sense?
>>
>>97828430
Hello?
>>
>>97829270
The same thing that every American thinks when they say "I could care less" when they try and express that they couldn't care less about something. Which is that they don't think anything about the individual words they are saying, they're using what is an idiom to them because they've heard other people do the same thing a billion times, even though English is their first language and they could easily recognize the mistake if they thought about it for a moment. You can take this to mean niggas is retarded if you want, but really people just don't think very hard about the language they use.
>>
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A few years ago, I've homebrewed a TTRPG Hero system, from 0. Obviously with a few bases (It was mostly based on GURPS or the 1d100 system wise). For an arts project that I graduated with and even got an interview for it.

The world was about a post-apocalyptic metallic, chromium world. All cities became underground after the bombs, hyper advanced technology and history was lost to the nuclear disaster.
But nowadays they're sort of recovering technologies on the surface and building surface cities of shiny and smooth metal.

The huge point of the setting was that some people had radioactive or mutant powers appeared in different circumstances and some of them either become heroes or villains. But knowing that the world is still unknown and super dangerous.

The whole system was point based that they would have some starter powers or mutations, but the more exposed they become to radiation, they will have either good or bad traits or powers but also an ''ego'' or moral compass.

Excuse me if it sounds strange, I'm ESL, and it's been years since I've talked about this old project. Created in a fit of passion and 'tism
>>
>>97829270
>I don't get it, what did you think the phrase meant? What could "intensive" mean in this context that makes sense?
I don't know. I think >>97830701 might have the right of it and it's that I never paid enough attention to the individual words or really thought about what I was saying.

I do know why I said
>Jesus fuck, I maybe actually be retarded.
Instead of
>Jesus fuck, I MIGHT actually be retarded.

I was drunk.
>>
>>97832996
but what did you think you were communicating? ignoring the spelling entirely, what did you think the phrase means?

>>97830701
how are you speaking without thinking? that doesn't make any sense. you pick a meaning to communicate, and you form sentences that will communicate it. how else could you use language?

either I'm being trolled or both of you are some kind of skinwalkers
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should villains all be related in appearance to the hero for a unified look?
or should villains deliberately look offbeat for a varied look?
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>>97838025
Unless it's a central point that the hero and villain both share a theme/motif, it doesn't matter. Captain Cold looks nothing similar to the Flash.
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>>97838287
I bring this up because I was going to use a legally-distinct version of the ringer named hoop-lah, who creates hoops of pure energy and then throws them with considerable force
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>>97831766
>A few years ago, I've homebrewed a TTRPG Hero system, from 0.
Impressive! Can you share it please?
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>>97771368
Happy Easter! What do you need to remember when creating rabbit-themed heroes or villains like picture related? What about animal-themed supers in general?
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>>97838025
which hero? there are several in the game.
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>>97841903
Have a clear idea of what you want it to do.
List everything concisely in bullet points.
Stick to the chosen theme, animal or otherwise.

Next bump question.
>>
>>97841903
>rabbit themed
rabbits arent exactly intimidating, so any rabbit-themed hero is going to be in it primarily for the branding unless they got bit by a radioactive bunny
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Which rpg will be go for a worm, urban fantasy, urban decay games.
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how much dumb silver age stuff do you like to include?
if its silver age-themed from the get go, then its obviously all of it, but what about more bronze aged campaigns?
>>
>>97841945
for each hero, that is
not for the whole party
>>
Hero idea. Biblical Caine.

Sort of a not-evil superman. Would this work in any system? Would it even fit?
Think vandal savage only not plot armoured with -just as planned-.

Like, his powers would be related to sin?
Avenged sevenfold and all that.
>>
>>97844641
Rabbit people from a planet where instead of ape evolution rabbit critters did, and higher gravity etc to justify them being super strong or what have you.
>>
>>97851789
>marked by god to warn everyone around him that he is the inventor of murder
>any harm to come to him will be returned 7 times over, to prevent him from simply being murdered himself with the mark
>he can never create anything or grow anything himself
if cain still bears his namesake mark in the year 20XX, then he likely has not seen fit to repent his action

>Think vandal savage only not plot armoured with -just as planned-.
given that he was cursed to literally have bad vibes with anyone he meets and to have anything he makes wither and die
"just as planned" might be his power, since he can only ever act through proxy
you can never meet him face to face because you will know he is untrustworthy, if not a murderer, just by looking at him

depending on how you interpret "cant work the land" part of his curse, it can either be trivial since he is unlikely to be personally a farmer, or utterly prevents him from acting directly, he cant create a death ray without god sabotaging it

so, unless you go the VTM route and give him super powers, you have a human whose only superpowers would be immunity to harm and damage reflection
and presumably slowed aging, if he hasnt died of old age
without creative liberty, he really is just going to be a variant of vandal savage, where his powers play second fiddle to having an unimaginably long experience

character-wise, he could be differentiated from vandal savage by simply being utterly bitter at what god did to him while being too proud to admit that he brought it on himself by killing his own brother
not that deflecting responsibility is in any way a unique villain motivation, but having the sheer audacity to blame god for everything wrong in life is certainly a route to distinguish himself from other hyper-longevity villains
>>
>>97851885
>cain in the year 20XX
>>
>>97851885
Alright. Needs work.

Now the 'hero'. Jeshua. Moses' general.
Literally the guy who lead the jews to sack Jericho. You know, 'the men women and the children too'.

Dude makes anakins hissy fit with the sandpeople look tame.

Sort of a man version of wonder woman?
Fights in very, very archaic armour, bronze ans shit.
>>
So we have a bad guy with massive experience who has to work through proxies, vs. A guy who takes schlubs and turns them.into soldiers, who leads from the front, fighting direct.

Seems like a pair of hero x villain where neither can really one up or take out the other.
Unlike
>why doesn't batman just kill the ducking joker
Or
>dude, it's fucking superman, he can only do everything ever.
>>
>>97771383
>Twilight for men
The chick in Twilight has nothing that justifies the obsession other characters have for her, Robert was one of the most famous superheroes on Earth, and both the love interest characters knew who he was before he worked at the company.
>>
>>97771368
>what are some in-setting justifications for that beyond just fanservice
Have you seen what wealthy, famous, attractive women wear to big celebrity events? It's just what they do, they choose to dress that way all on their own. Now imagine they wear a mask so there's no social consequences unless they allow it, they have superhuman abilities, arguably greater fame, and no reliance on public opinion for their livelyhood. Frankly any female super that doesn't need armor wearing MORE than a C-string and some pasties is astounding.
>>
>>97852435
its all but stated that they are attracted to him because he is a good guy who wants to bring out the best in others
for blonde glazer specifically, its because she can connect with him outside of superhero work and talk about normal things
for invisgooner, its because he wouldnt give up on her even when she gave up on herself

and for both, its because a kinda scruffy but still really fit guy who has a strong moral compass is attractive
>>
>>97852435
>The chick in Twilight has nothing that justifies the obsession other characters have for her
So typical harem protag then
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>>97852456
Harem protags being bland but still "good" and "reliable" and "honest" or whatever generic good boy bullshit is just a nip psyop to push young men to have those traits, with the implication it results in being more appealing to girls.
>>
>>97791565
Mutants and Masterminds. Award points players spend on increasing their skill and versatility with their powers, or increase the power level to represent their abilities actually getting stronger.
>>
>>97852023
>Fights in very, very archaic armour, bronze ans shit.
angel michael?
>>
How do you prefer your heroes? Independent vigilantes? Government organization? Both in the same setting(do they fight about it?)
>>
>>97853043
>Both in the same setting
yes

>(do they fight about it?)
also yes
>>
>>97853048
Do your vigilantes also fight each other for no reason?
>>
>>97771368
>>Speaking of, what do you do when you’re stuck trying to come up with ideas for supers, etc.? And assuming you’re copying an existing super, how can you tell if you need to make them more distinct?
Take an existing character, it can be any character from DC, Marvel, Image or Manga. Write down three things you like about that character it can be powers, personality, costume origin or anything else. Now keep the three things you like from that character but change everything else.
>>
>>97856121
in classic marvel fashion they fight each other, but theres at least a thin reason rather than no reason
>>
>>97853043
>How do you prefer your heroes? Independent vigilantes? Government organization?
Neither, I prefer superheroes as private contractors who protect businesses and civilians who sign up for their service.
>>
>>97857098
>corporate sponsored superheroes
>>
>>97857139
>>corporate sponsored superheroes
Almost but not quite, a sponsored hero might do heroics on their own while being sponsored by a corporation and all they have to do is wear the company logo and advertise the product, kind of like a pro athlete with a sponsorship. The other type is what might be called the professional hero, someone who does heroics professionally and gets paid for it as a job, both are fine but I have a preference for the latter.
>>
>>97852453
they might want to wear fancy battle armor solely for the fashion statement
a flying brick might not need to look like a greek hopelite, and bronze armor would be useless against modern firearms, but if they can choose to wear heavy bronze armor solely for the cool factor without worrying about its weight or lack of protection then they might just do it

though a flying brick might just encounter clothing damage when they are much tougher than their outfit and so fights with other super heavyweights will just end with both of them nearly naked because their clothes didnt match up to their strength of their blows
>>
>>97857488
>though a flying brick might just encounter clothing damage when they are much tougher than their outfit and so fights with other super heavyweights will just end with both of them nearly naked because their clothes didn't match up to their strength of their blows
All of a sudden, the loincloth of a barbarian, made from the hide of some super-tough beast, starts looking like a practical choice of clothing.
>>
>>97857792
silver-age superman used indestructible kryptonian clothing to explain why he never needs to fix his clothes

bronze-age superman instead extended his protective aura over his suit
they wanted to move away from silver age silliness so they tried to cinemasins proof superman, and this was before cinemasins existed
>why doesnt objects superman lift collapse around his hands? his aura extends to whatever he is lifting
>why doesnt his costume get easily ripped? his aura can extend over form fitting clothes
>why does he even need a costume? he likes having personal time away from the limelight
>why is his outfit blue and red? pa kent wanted him to be a larger than life character to draw attention away from clark kent
>>
>>97852453
I’ve got a former vigilante turned official hero. She was forced to go from pants and a jacket to a leotard and yes, she is very cold.
>>
>>97858773
What if he used his own hair to make cloth? Like Lemillion in MHA.
>>
>>97859337
Tell me, what's the point of a bra, besides modesty, when a character has super-durable skin and a few pounds of flesh bouncing around is incapable of causing them pain? In real life, it hurts because the skin is getting yanked and stretched, but when someone is tough enough to ignore bullets, they wouldn't even feel it, no matter how hard they bounce. Same thing applies to being cold.

>>97857488
Reality tells us what while that of course can happen, it's not the norm. When Joan Rivers was still alive, she did a segment on her show called Starlet or Streetwalker, where guests would look at pictures of young women with the faces censored, and decide if that was a young celebrity, or a literal prostitute. They struggled to tell the difference on looks alone.
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>>97858773
And then they turned that aura into the defining (at at first only) power of the arguably best character in DC, Connor Kent.
>>
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>>97841903
>What do you need to remember when creating rabbit-themed heroes or villains like picture related? What about animal-themed supers in general?
Your character doesn't have to literally have rabbit DNA or anatomy, likewise the origin doesn't have to be "fell into a radioactive vat of bunnies" the characters presentation and impression they make is more important than just abilities and that applies to any animal themed hero in general.
>>
>>97846022
>how much dumb silver age stuff do you like to include?
Outlandish gimmicks on both heroes and villains, cold-war paranoia for good measure, I also have a fondness for old tech like the old 60s analog computers and General Motors concept cars like firebird III (pic related) I wish I could run an actual "period piece" game set in the silver age era but my player group would not be down with that.
>>
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Now that I think of it, dispatch has some influence from Invincible.
>>
>>97857010
spiderboy prime?
>>
>>97861098
post-crisis superman was no longer a scientist, so he wouldnt know how to do that
he also doesnt meet batman until several issues in and doesnt befriend him for a long time after that, so he cant even ask for bruce bucks to do that until after he already solved it on their own
and they distanced him from his krpytonian heritage, so theres no source of space materials
but they also wanted to look more serious than silver age superman, so they couldnt just ignore "who pumps the batmobiles tires" type questions

so the aura explanation was borrowed from marvels gladiator to explain everything without superman ever needing to consciously do so
>>
>>97862362
Speaking of it, has anyone taken a look at that Invincible-based new system I heard about?
>>
>>97862760
You don't need to be a scientists to spin hair into yarn.
>>
What superpower would you associate with someone who is laid-back and cheerful?
>>
>>97864524
Aerokinesis. He "goes where the wind takes him," after all.
>>
>>97861195
The funny part is she’s not really invincible, she can just teleport and shoot lightning. So she is, unfortunately, very cold.

Probably doesn’t get a bra either, now that you mention it.
>>
>>97864524
"Laid-back" is an attitude, you can have it with any powerset.
Next bump question.
>>
>>97864524
I think of like a flower child version of poison ivy.
>>
>>97820867
is reed richards in this thread?
>>
>premade characters have much higher stat balance than the rules allow
is this intentional or is there stat boosting powers i missed?
>>
>>97867985
to clarify, in marvel multiverse
white tiger is rank 2 but with a sum of 12 in attributes
>>
nevermind, I am dumb
the power section says you can trade powers for more stats
>>
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>>97862204
these guys would be pretty wicked for car-themed heroes
>>
I really want to play Marvel Multiverse but it's one of those games that I know my friend group will never humor while there are so many other ttrpgs to choose from.

Does anyone have any actual plays they can recommend? I found a couple on youtube but one was getting cringy enough the second hand embarrassment was too much.
>>
>>97869383
I'd agree.
I really like the idea of having a party that is already themed as a team. I feel like most games tend to look more like the Avengers where there's a supernatural character next to a science experiment next to some guy that knows kung fu.
>>
>>97871738
the entire team having a unified theme like lego ninjago requires all your players to have agreed on it before hand
while the the revolving door nature of the avengers makes it easier for people to drop in or out without much preparation
>>
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>>97869383
>>97871738
>Miles Mayhem
>Rank 4
>Team: V.E.N.O.M, M.A.S.K (former)
>tags: Authority, Black Market Access, Lab Access, Extreme Appearance (with viper mask), Rich, Villainous
>traits: Abrasive, Connections: Criminal, Dealmaker, Levearage
>M: 4, A:2, R:3. V:4, E:6, L:4
too lazy to list every power he would have, though he would have mighty 2, Sturdy 1, acid spit, and a smattering of tech and leadership powers
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None of my friends want to play anything but Pathfinder and Vampire no matter how much I pitch supes to them.
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>>97873396
and obviously Piloting and Gearhead
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>>97771368
for low powered supers, i love "brave new world".
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>>97872316
Yeah, there's a reason it works out that way but at the same time you can do something like agree on a setting for other games like Dark Sun or a wild west western ahead of time and work on things for session 0. Sometimes reeling in the options can help with decision paralysis, plus sometimes the best creativity comes from working within boundaries that restrict your choices.
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>>97873401
is it pure inertia or is there something about those systems that they like?
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>>97873488
how does that one work?
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>>97853043
costumed heroes being outlawed and replaced by government sponsored heroes can lead to interesting conflicts
the players being vigilantes wanted by the government cape squad while still having to deal with supervillains would give a very good reason for all of them to have secret alter egos
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>>97879043
I would be curious to see it form the perspective of heroes that accept the sponsor deal and have to juggle stuff that they aren't comfortable with. Like being ordered to ignore an international incident like in Superman 2025 and instead do a grocery store opening.
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>>97879417
it takes about 10 seconds for players to realize that working for the government means you are absolutely beholden to government interests, which may not always align with your personal beliefs

a less cynical setting like dispatch, replacing government for corporate, might gloss over those kinds of conflicts of interests
working against corporate interests leads to a slap on a wrist for bob bobson III, but everyone knows that they cant actually stop mechaman and blonde blazer from helping people if they really want to
blonde blazer doesnt necessarily like the corporation, she just sees it as a necessary bother to maximize how many people she can help
whereas a full-on anti-hero setting like the dark knight rises shows why being a government stooge doesnt even need you to be actively malicious for a government hero to be a bad idea
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>>97879828
meant dark knight returns

superman has fully embraced working for the government there, and its rendered him absolutely toothless in the global stage
it is, not entirely wrongly, seen as character assassination of superman, turning him effectively a lapdog of america
but it can also be seen as commentary on how much more sanitized superman became throughout the silver and bronze age
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>>97879828
>>97879833
The only thing you need to remember to know that being a government's little hero bitch is a terrible fucking idea is that the government is made of people, with all the nasty-ass shit that implies.
Case in point: most of the (((((elites))))) and the ever-famous Epstein's little island of horrors.
Most, if not all of those "people" deserve to be lasered in half on sight, let alone taking orders from them.
Corporate's just as bad, only the scale is somewhat smaller, usually.
At some point, the distinction between the two becomes mostly academic anyway.

Say what you will about vigilantes, but the prospect of a flying man tearing them several new ones for breaking laws, both domestic and international, is ought to ground them a little, legal immunity be damned.
Such people think themselves beyond the reach of plebs they rule, and they mostly are. Knocking them down a peg from time to time would prevent a great deal of large-scale crimes, rampant lobbyism, and serving corporate interests instead of people.
Bitch-slap a president, or a prime minister, and tell them to get their shit straight is, perhaps, the one thing that only a super can ever hope to do.
In absence of gods keeping people on their best behavior, the only hope is a physical god, like a super.
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>>97880428
its basically the thesis, anti-thesis, synthesis cycle

>hero works outside the law, to catch criminals who see themselves as too rich or powerful to ever be caught
>basically golden age superman and batman, who were worked against the police as they did with them
>people realize that the hero effectively has no oversight, can do what he wants, cant be punished, and cant be held accountable for his actions
>so the hero is now duly deputized and empowered to make arrests, solving the legal grey area of hogtieing people and dropping them off at the police station and answering the question of "who watches the watchmen", just like bronze age superman being officially recognized as a deputy of metropolis
>people realize that the government owning a super weapon means superman is utterly limited by internal politics of the government and all his actions now represent the US government, with all the bad and good that entails, see TDKR superman above becoming a powerless lapdog of america
>people return to the idea of an all powerful outsider who can act on what is moral rather than legal, respects the law but isnt bound by it when the law isnt moral
>we return to step 1, but a bit more nuanced about it
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>>97880493
The other hero's journey.
What the world actually needs is a Nietzschean Übermensch, the only one who can be trusted to not abuse his powers.

Kinda makes for an odd sort of anti-villain - a lab-grown and raised super, who's supposed to be the said superhuman.
Like some mad scientist's project, created to fight for justice, protect people, and generally save humanity from itself…
…while completely disregarding the law and doing as his better nature tells him, basically making him a thorn in everyone's side.

Technically not a hero, since he can and does punish those that are supposed to be untouchable, like the leaders of nations.
But also isn't a true villain, since his actions help the common people. A loose cannon with far too much power for one man.
tl;dr Homelander, if he wasn't an absolute, completely self-obsessed, sociopathic dickwad.
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>>97880428
>being a government's little hero bitch is a terrible fucking idea
This is true, but the government is not without power. The idea of supes as physical idols sort of lends itself to actual idol culture.

>Supes exist
>Government tells them to toe the line
>Supes 'Nah'
>Government full on unpersons them
>Human is literally defined as 'not a supe'
>Supes have to exist on goodwill
>Supes have to appeal to moral causes (but other's exist, 'hey here's a livestream of 1000 miles under the surface of the earth with me, Mr. Mole'. Donations, restreaming, etc all become ways of fighting the unpersoning, those who deal in the real world tend to develop cults (which are ruled illegal but as the cultists are human its a whole lot more dicey then the unpersoning of god). Those online exist a lot like kick/fringe influencers. There's probably a third group (let's call them tinkers) who can produce/sell well. Mr Fantastic selling nuclear toasters off a sheet, etc.

And the bad guys would be actual govenrment supes. Which would be verbotten (but still very much done) as employing unpersons is leally strange\slavery. You get random police and military sergeants who happen to be unregistered supes in a 'don't ask don't tell' arms length arrangement with a shadowy agency actually controlling them.
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>>97882937
>the government plans to phase out superheroes entirely in favor of cape-busting mechs
>government superheroes exist to study them to develop counter-measures to use in their mechs
>the next question is obviously: can we trust the government to have an army of super robots that can operate domestically
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>>97877646
roll STAT d6, keep highest (6 explode), add skill to total.

each hero has a power package by archetype,
(one can have some regen and some bonuses to strength as a package for exemple) and you can create "power tricks" for your base package. like a trick could be that your fire blast is chargeable.

delta heros get 1 package, alpha heroes (very rare) get 2 or more packages.
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due to gundam, the main base of the not-SHIELD organization is always an underground base in south america
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Captain Midnight!
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Any good systems out there besides Mutants and Masterminds? I feel like branching out and experimenting a little.
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>>97771368
>>Masks (PbtA)
>Rules light game with focus on narrative. Less rules reading more making stuff up on the moment. Game is built on the concept of playing as young heroes but you can use it for more mature settings.
How is Masks as a system? I've never used a PbtA system before but I've been thinking about running something light and easy for a Teen Titans style villain game.
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>>97888427
>due to gundam, the main base of the not-SHIELD organization is always an underground base in south america
Personally I'm a big fan of using "universal" systems to run superhero games, just because they are "everything" systems and superhero genre is a sort of everything genre, I had lots of fun playing a superhero game with FATE back in the day.
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>>97889587
>How is Masks as a system?
See for yourself: https://anyflip.com/xopm/umyh/basic
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What systems are best for a semi-low tier Suicide Squad kind of game?
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>>97771368
what's with recent satanism rise, even here you have demonic character
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>>97890767
Demons sexy
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>>97890767
malevola is an homage of magik, she is just an actual demon instead of summoning demons
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>>97871738
>I really like the idea of having a party that is already themed as a team.

Part of the difficulty with that is that doing so tends to drift things towards Power Rangers/Super Sentai rather than Fantastic Four. It doesn't help that most western super hero stuff is more "loose alliance of independent superheroes working together" rather than a unified team of heroes.
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>>97891190
What were the ultimates btw, fully secured superheroes working for the government?
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>>97890767
It's a combination of acceptable race rebellion, demons being sexy and "stereotypes are bad."

>>97891217
The Ultimates, like the Avengers, were still a "loose alliance of (theoretically) independent heroes working together."

The X-Men were a better example of a "unified team of heroes" especially during those times when they had coordinated outfits.
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>>97891217
the ultimate avengers were nominally under SHIELD
the main universe avengers actually had a charter that put them under the jurisdiction of whatever country they operated in and was officially endorsed by the UN

so they were an officially recognized but independent group
the avengers charter also granted a stipend to active duty members, which was the out-of-universe reason he couldnt get full membership
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>>97891242
malevolas demonic nature is almost never brought up specifically
her criminal nature stems more from being ill-tempered and prone to violence, which describes the entirety of the Z-team

> "stereotypes are bad."
this also applies to the entire Z-team for being criminals, not just malevola
and invisigal gets way more focus in this regard, being the main character of the Z-team

its also less "stereotypes bad" and more "you can be better than the stereotype people think you are" since invisigal specifically but the entire team broadly feel trapped in villainy because thats all anyone expects out of them
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>>97891294
I was referring to the general rise in "demonic/satanic" characters as commented in >>97890767 rather than Malevola in specific. Magik, Malevola, Karlach, D&D Tieflings and other "outwardly demonic but good characters" have a large media presence right now.

>its also less "stereotypes bad" and more "you can be better than the stereotype people think you are"

Dispatch also has another "stereotypes bad" through line with how the "Heroic" characters (Blonde Blazer, Phenomaman, MM2, etc.) are not so stereotypically perfect.
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>>97891375
its less a rise and more a 30 year plateau
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>>97891381
>30 year plateau
Can you please elaborate more on this statement?
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>>97891375
At least in the context of superheroes, Magik has been a thing for decades. She simply missed out on the X-Men boom in the '90s because she was out of action at the time, so it's only relatively recently that she's returned to relevance.
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>>97894102
Also, she's not a demon, but rather a notable occultist, who just so happens to also be a mutant. She exemplifies the Marvel universe rule that anyone can learn magic.
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>weeb who was so monomaniacally obsessed with martial arts anime that he unlocked the secrets of ki manipulation through pure autism and became a crime fighter
In which systems can you do this concept justice?
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>>97894303
Martial Artist is one of the sample archetypes in Mutants & Masterminds 3e - no (mechanical) powers, but stuffed to the gills with combat advantages.
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>>97895572
Didn't the Power Profiles supplement have a section for Martial Arts and detailed how to stat ki-based powers?
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>>97896552
There is indeed a Power Profile for "Martial Powers".
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>>97783712
Pictured: Jubilee doing her best Donald Trump impression.
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>>97896571
Rent free.
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>>97894303
prowlers and paragons
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>>97851392
so what are you asking? should all villains be related in theme to each individual hero simultaneously? how would that work?
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>>97898120
I know you're just farming content asking retarded questions. But, I'm bored, so it's chow time pig.
>how would that work?
Off the top of my head? Like if Magneto's people all wore uniforms like X-Men.
…but he probably meant something like each villain in a group being a nemesis to one of the PCs.
An anti-PC squad, if you will.
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>>97898271
sure, if that's what he actually said, I guess that would be what he meant. Too bad he couldn't be bothered to construct a coherent thought I guess.
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>>97883438
no
invincible shows the logical end point of that
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>>97902735
yeah, I think the moment you include hulkbusters or any comparable organization the party will be inclined to mistrust it
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Has anyone played or run a Tiny Supers game? I would love advice on building a Toyman-style character for a supervillain game. I'm thinking Summoning is a must for toy soldiers to command in combat, but what else? Maybe build him as a Paragon for the extra Power Trait?
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>>97816233
>especially with how the gameplay sections can actually effect the telltale sections
This is literally not a feature in the game anon.
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>>97903670
>but what else
when in doubt, plain old lasers (limited edition star wars blaster, now with actual blasts), acid (super soaker, acid edition), restraints (expanding play dough), and brute force (karate chopping action, hulk foam fists with real punching action)
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just played a quick one shot of marvel multiverse RPG and my players all decided it would be a good idea to anger the hulk and when the hulk looked at them funny, they all just dipped instead of even try to fight
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>>97771368
Mens' bodies all being placed behind and obscured by the female bodies which are presented as valid objects of desire.
Imagine claiming that men are privileged and they rule the world while you are discouraged from even LOOKING AT them...
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>>97907576
You'll have to take that up with Jim Lee circa 1991. That Dispatch art is a direct tribute to one of his X-Men covers, as pointed out here:
>>97776628
>>97776637
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>>97907982
Even Marvel themselves have riffed on that cover.
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Have any anons here ever tried the Sentinel Comics RPG system? If so, what were your thoughts?
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>>97908379
I've not played it myself, but I've heard good things about it. The devs themselves have three seasons of an actual play on their YouTube, if you want to see it in action.
https://www.youtube.com/playlist?list=PLBZBled0v3sKH7y_VtIQL2j-8pfpRUUgH
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>>97907990
I've never seen this, that's actually kinda funny.

I feel like if I got a game going I'd probably end up doing art references from iconic shots. I've always loved that X-Men cover with the wanted posters and the spotlight. But, realistically I'm more likely to reference one of those retarded Lois Lane comics.
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>>97776637
A larger version of this poster.
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My brain's been on a real cape kick lately. Running a cape game would be a lot of fun.

I wonder though, what are some things to keep in mind in order to create a fun cape adventure?

What makes for a cool cape story that players will actually enjoy?
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>>97910780
Make sure everyone is on the same page thematically. Characters from different eras can have a hard time geling. A Silver Age flying brick and an edgy Iron Age gunman probably aren't going to get along.
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>>97910809
>Characters from different eras can have a hard time geling
i find that to be the most enjoyable part, when characters of very obviously different eras are interacting
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This may be a hot take, but i think super powers should be treated as narrative tools. Simple paragraphs, that describes what their power does, their general limits and their weaknesses - outlined together with the DM.

Players can use them creatively on their turn in any way they'd like. And only if the use of their power is being contested, by difficult situation or an NPC, then they roll an appropriate stat check for it - and if they win, once again they get the narrative power to describe what happens.

Trying to outline every power through numbers and rules seems silly to me. (Which is why i really dislike M&M) It feels like doing so much work just to end up with something rigid and limiting.

Is there any system that does well what I am describing?
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>>97910953
The aforementioned Sentinel Comics (>>97908379), made by the team behind the Sentinels of the Multiverse card game, might be up your alley.
https://www.youtube.com/watch?v=mp41gNuLEK0
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>>97910953
masks is always an option
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>>97911032
Do people actually play pbta games in the real world?
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>>97911074
I have seen a few games running, and obviously masks wouldnt exist anymore if there werent enough people buying the thing in the first place

as a general rule, the question to "is this product from a company that still exists still being played" is a self-answering question
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>>97911116
*the answer to
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>>97910989
that seems like a fun system actually
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>>97911116
a game being bought and a game being played are two different things, desu
but I will believe your personal account that regular people do play these games for personal enjoyment. we live in a beautiful world full of little miracles
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>>97911136
>a game being bought and a game being played are two different things, desu
i choose to believe that customers are rational and will make purchases based on at least the intention of using their product
people buying things just to have it being outliers that can be ignored
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>>97771368
Scale 1 to 10.

How annoying would it be to have a character that keeps calling everyone a "capeshit" for at least 1 fourth of a session until she learns that just because you don't like "the brandification" of supers, doesn't give you the right to treat people badly?

And she (and the character that convinced her) get a feat out of it? She is a big Batman fan and thinks everyone else is just a poser.

I.E she is the kind that says "Batman is not a superhero. He is a **mission**." and means it.
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>>97911201
9. Being meta about the entire medium can bring down the mood quickly.
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>>97911201
>"Batman is not a superhero. He is a **mission**."
I've never heard that one before.
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>>97911151
that's so interesting. when it comes to ttrpg books specifically, I have the complete opposite assumption. I think majority of ttrpg books that get bought, will never be played by the person who bought it.

>>97911201
Batman literally has a plane shaped as his brand logo. And his signature weapon is a little Batman logo that he throws at people. I'm not really sure why anyone within the DC world would see Batman as any different from any of the dozens other vigilantes running around, like Green Arrow or something. It's just us the viewers see Batman as something special, because we've been oversaturated with decades by Batwanking media.
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>>97911201
at least an 8, though whether its enjoyably annoying or just irritating will depend heavily on how much the other players can get that they are a parody of the superhero fan rather than just being one
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>>97911201
Hit her with
>cowlshit
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>>97911233
>>97911257
The super-team is *very* meta, so she would fit, and her complaints wouldn't be entirely out of place considering one of our players called herself "Toilet Woman" because she "fell on a toilet full of radioactive water because someone left the toilet seat up". Plot-wise, I think the character thinks they're not taking their heroics seriously enough, and they're being "too meta".

What I think is going to happen is having the most experienced superhero, a veteran who is a "proper" hero pretty much telling her that while she has a point, calling people "capeshit" is two steps too far and it's turning her grievances into a weapon to hurt other people. So both of them learn something in the end and they both get a feat and exp.

>>97911239
>>97911258
>>97911250

She is a Batman superfan and a hypocrite. I can totally imagine someone like her calling Batman "not a superhero because he has zero irony in him" or something like that.
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>>97911350
You know, an idea of playing a super hero game always sounds amazing in my head, but every actual account of people playing one sounds absolutely abysmal.

I guess that's because an average player is not a very good comic book writer. Go figure
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>>97911362
In our defense, we're a D-List Super-team whose "supervillains" are all Florida-Men.
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>>97911394
>whose "supervillains" are all Florida-Men
I think Lex Luthor & Co might be easier to deal with than those gentlemen.
Their sheer creativity when it comes to weird and off-putting shit would make Joker wince with envy.
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>>97911394
Why does Jeff the Killer have a dildo?
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>>97776628
I just realized Punch Up isn't crouching down, he's standing up.
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>>97883438
They even look like golems
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>>97771368
What non-supers settings and/or characters do you look at as a basis for your own when you need ideas? And what advice do you have in that regard, especially for one’s first supers setting?
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>>97771368
>You know, a lot of heroes and villains, especially female ones, wear oddly skimpy outfits despite the fact that they’re supposed to be fighting in them, barely more than swimsuits in some cases, what are some in-setting justifications for that beyond just fanservice, lol?

There's a superhero agency of the United Nations. It does a lot of boring background stuff. One of those services is manufacturing free costume material.

This material adapts to the user, their powers, and their situation. It, 'just works,' is the layman explanation. But the problem is that it can be extremely expensive. Every superhero that needs one can get a free set... that minimizes material used. This means trunks, undies, bikinis. Less complicated powers get a cheaper version that is a one piece swimsuit.
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>>97914125
jentry is cute

1980s cartoons, which may or may not be about superheroes, are still fit nicely into a superhero setting
a prince who transforms into a hulking adonis with a sword and astride a tiger with laser guns wouldnt be out of place as a violent 90s anti-hero
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>>97914125
I really like supers being used in war time, so something like Uber but less edgy
Makes sense since wartime is when the genre really became its own thing. Basically I'm a sucker for period piece supers like Marvel 1602
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>>97771368
Outside of the MCU and the new Superman movie, what superhero movies are worth looking at first ideas for original settings/campaigns?
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>>97914125
speaking of jentry, should she be rank 2 or rank 3 in marvel RPG?
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>>97911126
I don't mind taking it for a spin myself, given the opportunity.
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Rolled 4, 5 = 9 (2d6)

>>97918829
Personally I'm a fan of the mid 2000s "not wearing tights" super powered movie sub genre. Films like Chronicle, Push, Jumper and Limitless, even if your going for a more classic superhero feel these films still have some interesting ideas.
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I've wondered something for a long time, namely
>do you prefer crunchier supers games, or less crunchy?

It seems like supers games are mostly on the crunchy side, which I feel is kind of a bad thing. Unless you take a pregen character, there's no way you're gonna decide to play and then be in the game within 20 or 30 minutes. Also, the crunch inevitably means they "reward system mastery", which in my book is a nice way to say min-maxing and munchkinism.

So how about it, which style of supers game do you prefer?
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>>97922648
>Personally I'm a fan of the mid 2000s "not wearing tights" super powered movie sub genre.
>"this isnt a comic book, this is real life"
>"wear PJs? get real"
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>>97925134
can we get some examples, in case there are some that people haven't seen?
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Rolled 2, 6 = 8 (2d6)

>>97925134
>What would you prefer, yellow spandex?
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>>97925658
i am looking forward to the day my silver-age fan player gets to meet my 90/00s marvel fan player, it will be just constant back and forths of yellow spandex type banter
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Rolled 2, 3 = 5 (2d6)

>>97925658
>YES, I DONT WANT TO BE DRAB
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>>97925140
>Can we get some examples
Push (2009) and Chronicle (2012) Jumper (2008) for films, Speed Grapher, (2008) Darker than Black (2007) I guess Undead Unluck if you want a more recent example. For video games I'm going Infamous and Prototype (and their sequels) Wildcards by George R. R. Martin for books.
>>97925723
>i am looking forward to the day my silver-age fan player gets to meet my 90/00s marvel fan player
Their probably going to have mad banter and occasionally team up to make fun of the militant tacticool player (probably)
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>>97925918
>to make fun of the militant tacticool player (probably)
we dont have one of those, but i did have an idea for a totally-not-the-punisher that fits the 90s anti-hero gimmick
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a violent 90s anti-hero being framed for a crime could be a decent plot hook
the party is almost certainly going to not believe the story, no matter how plausible it is for a gun-toting vigilante to commit homicide, so its probably going to be a genuine twist of the anti-hero did actually commit the crime he was accused of, just with additional context that was left out that the party has to find
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Mutants & Masterminds question, would a villain shooting a couple hostages non-fatally to force the heroes to decide between wasting time tending to their wounds and chasing after the villain resolved as an attack?
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>>97931834
Honestly this is the kind of thing that the GM can house rule. You roll the dice when there's a chance something interesting could happen, you don't roll to see if your character can pick up a coffee mug for example. That being said what "interesting" thing could result if your villain fails the roll? It also depends on a situation like maybe a villain fires a gun at a hostage and the hero has a chance to catch the bullet mid air before it hits the civilian? That could be a contested roll. On the other hand if the bad guy is holding a civilian at knife point when the heroes arrive, what would "failing" a roll mean? Failing to stab a helpless damsel who's literally right in front of you? That can be a free action, plus you said the villain would "injure" a civilian not kill, which feels different from straight up murder. If an NPC is going to get KILLED than I think the PCs should definitely have a chance to do something about it (and earn hero points of course) just use discernment for these situations..
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>>97889587
Masks is very good at simulating some of your favourite episodes of Young Justice, Teen Titans, and maybe, if you squint hard enough, Generator Rex.

The problem is that it falls spectacularly when not doing that and Magpie Games have such bad game design habits that they're the reason a vast majority of PbtA games are fucking trash.
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>>97771368
I was toying with the idea of a supers setting where a cybernetic-based mad scientist, a bit like Shroud in Dispatch, started an arms race where both heroes and villains often upgrade themselves with augmentations to keep up and survive, both general ones like enhanced skin durability from nano-fibers imbedded into it and ones specific to the powers in question, save for a few powersets that don’t mesh well with cybernetics like shapeshifters and those with Wolverine-level healing factors that will reject it as the body heals. What do you think? Besides maybe magic users, are there any other major powers that would be hindered or worse by cyborg upgrades? And what would you suggest in terms of cybernetics for specific powers like leg engines for speedsters (like in MHA), etc.? Especially teleportation powers besides GPS.
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>>97933057
mini-reactor implant that produces ridiculous amounts of energy
can be used for obvious means like electrical zaps but can be used to power other cybernetic implants and recharge weapons

theres also just going the adam smasher route of being nothing but a head and vital organs encased inside whats essentially a dreadnought
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>>97911362
which accounts?
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>>97911201
>denimshit
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>>97911350
Since when was she under the impression that other heroes are ironic?
>>
How is the new vigilantes and villains compared to mutants and masterminds?
How is the 4e m&m playtest?
>>
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https://www.drivethrurpg.com/en/product/565209/justice-league-unlimited-the-roleplaying-game
New DC game
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>>97934799
looks interesting
how are the rules like?
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>>97935851
It seems pretty basic. Likely trying to appeal to 5e kiddos. It seems pretty steeped in comic books which is good. For example, crits are called splash pages and the GM is called the editor.
The players get "plot points" which allow them to change scenes or escape defeat.
Whenever they use a plot point the editor gets an editorial point which will allow them to use editorial complications which basically make heroes lives harder.
I also like the idea of the crisis die. The more the heroes use plot points the more likely they are to trigger some random comic book bullshit which I find funny.

Overall, this is just a quickplay guide so it's not super in depth with powers or origins or archetypes. I'll check it out when the full thing releases but this seems promising enough if people want something super easy to learn and familiar to anyone who has played DnD.
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>>97889587
PbtA and therefore Forged in the Dark aren't real systems. You hallucinate half the rules yourself and it's just vague outlines for 'storytelling' with no real mark for character progression. It lures you in with the number of licensed properties and content but that's because it's very easy to make content for an rpg without actual system mechanics. It's for people that don't actually want to game in a roleplay game.
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>>97936774
Any PbtA content that catchess your eye should just be adapted into an actual RPG system you can play it with.
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>>97935851
On first read, seems like a bit of a random grab-bag of mechanics from other popular things (Advantage, Clocks, that weird thing from Cypher system where everything is multiplied by 3) with nothing that jumps out as particularly original. Will probably still give it a go at some point
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>>97934799
I also just really want an excuse to create pre- and post- crisis versions of all my party characters
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>>97936631
>The more the heroes use plot points the more likely they are to trigger some random comic book bullshit which I find funny.
NGL, thats great
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>>97918829
venture brothers marathon
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>>97863132
I have a copy of the beta rules, there's also a free quickstart on their webite.

The system looks pretty good to me, you have 6 stats rated on a scale of 1 to 12, your score in that stat is how many d6s you role when testing it. Every 6 you roll is a success, some challenges require you to roll multiple sixes to pass etc.

My favourite part is the power system, there's a wide array of powers and they're all quite loose so you can flavour them how you want, for example 'Snare' power can be flavoured as webs, bolas, plasma nets, or even psychic restraints so you can be quite detailed in how your character works.

Most powers come four stages, basic, major, massive, and monstorus. Powers can also have 'Boosts' and 'Limits', the former gives you bonuses like extra damage whilst the latter restricts your powers but lets you upgrade it by one stage for free. For example, Fire control can be boosted to let you effect and entire combat zone with flames or can be limited so you can only increase the strength of fires, not lower them.

Beyond that there are also Talents which can give you lots of extra boosts and Drawbacks which give you extra points to spend on your attributes or powers.
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>>97771368
What are some powers besides magic that mesh well with Law/Order and Chaos? There’s barriers and binding contracts, versus mutation powers and random effect powers, respectively, but what else works?
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>>97948467
Slightly meta but anything that lets you mess with dice rolls, especially setting them to fixed values for Law and making people reroll for Chaos
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>>97950784
These are usually framed as Luck powers.
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>>97871738
on a related note, would you prefer the game having a single meta-origin

where all the meta-humans in the area originate from the same event, giving the setting a distinct moment where it stopped being the world outside your window
like how most adaptations of spider-man, notably excepting the 90s show and 60s show, tend to try to connect all the villains of their world to oscorp
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>>97771368
Besides the obvious like mind control powers and demonic and/or darkness powers, what are some more commonly “villainous” powers that you’d like to see heroes use more, and vice versa besides villains with light powers?

Also, what do you need to consider about mind control powers when using them, heroic or otherwise? Or the suggested powers in general?
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>>97952052
As a kid I used to think that copying or "stealing" other character's powers was a villain power because it wasn't "fair." Also the ability to switch bodies or transfer your mind into a clone is a great power for villains to have.
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>>97951509
I think that could help structure a campaign narrative. I'm thinking about stuff like Japanese sentai type heroes usually all coming from the same powersource or dimension so they have a reason to interact off each other. But I also like X-men, which all share a narrative beat in being mutants but still have a wide variety of powers to the extent that being a mutant is almost irrelevant in the grand scheme of things.

I like the Osborn company causing stuff with their experiments because that also keeps everything in one city where these experiments are taking place, or at least the key players live there so relevant things justify their existence easily.
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>>97771368
How do you handle villain team-ups/organizations? Is there anything you need to remember?
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>>97957275
the nature of an RPG means that you have a super team by default
so the super-villains would probably realize at one point that they need a legion of their own to stand a chance

though if each villain needed the whole party to beat each, then the heroes will be at a huge disadvantage statwise in a fight
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>>97931556
There aren't enough incidents of heroes and anti-heroes going to war, it's usually just anti-heroes buzzing off to do their own thing while the others stand stand aside nodding in disapproval
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>>97953753
>Japanese sentai type heroes
i should make one of those
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>>97948467
ice powers can be considered order, since its effectively reverse entropy where random water is suddenly compelled to form orderly crystals
whereas fire is hyper-entropy, magically increasing heat in the area and therefore inducing randomness
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>>97883438
>>97902735
Even in the context where whoever was in charge was completely trustworthy and only ever deployed their army of super-mechs against other super-scale threats, it still seems like a terrible idea. Because superhero universes are the place where you've got hyper-intelligent supervillains or people with the power to control machines.
It really is better to just stay on the good side of as many superpowered individuals as possible, because the most dangerous threats aren't the ones that you can punch in the face with a billion dollar robot.
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>>97966650
Both are decreasing local entropy by creating an energy gradient.
A super with both is essentially Maxwell's demon - a direct opposite of entropy.
You're conflating the physical states of high and low entropy with the abstract order-chaos dichotomy.
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>>97771368
What tech-using heroes and villains do you have, and what advice do you have for creating original ones?
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>>97969977
>>97957275
>>97952052
>>97948467
>>97918829
>>97914125
Please tell me you're actually getting paid to do this, this is so fucking sad and pathetic.
>inb4 ZERO replying and a dozen more low-effort single-sentence bumps
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>>97966933
>it still seems like a terrible idea.
TTRPGs thrive on terrible ideas, since the cape busting mechs that never go haywire and never make mistakes is boring
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>>97953753
>jim shooter tried the meta-origin for the new universe
>he got fired
was he ahead of his time?
or are meta-origins just kinda stuck being for adaptations?
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>>97914438
this is hideo kojima levels of "why do we need to explain why they look like strippers"
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>>97970045
single sentence bump
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>>97910953
it would be closer to how superhero comics actually are
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>>97910953
On the topic of more narrative framing for what a character is capable of; I think that this depends wholly on a GM that can balance challenge and fun correctly and get a read of the room. The point of structure of course is to give gameplay tools that are satisfying to assemble to overcome challenges but sometimes a rules lawyer approach doesn't help. I just had a bad session of PF2e that included one of those 30 minutes of looking up and comparing rules because the GM won't just make a simple ruling one way or the other and move on for the sake of it.
It got me to look into Daggerheart as a potential alternative since it offers a lot more open ended and roleplay focused approaches to things. I think using that system as a base could be a very fun super hero game if you just homebrew some classes or domains or whatever and use the dice system as is. But, adapting one game for another need is always tricky because there may be some hurdles over niche things.

>>97911032
I wanna look into Masks next. If it looks fun and I can convince my group to try something totally different after we finish Abomination Vaults I think super heroes would be a very refreshing change of pace.
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>>97986329
when playing masks, youre basically going into it with the mindset of playing an episode teen titans or young justice
your powers arent really designed around damaging things but instead say stuff like "got get +X to rolls if you are acting in-character"
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>>97910953
you can be far more creative when the rules tell you what your powers actually do.
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>>97911362
which accounts?
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>>97986579
off the top of my head, the biggest complaint with marvel multiverse is that your powers are too narrow in what they can do
to the point people just skip using specific powers and instead just default to using the powerset as the basis for the role
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>>97986586
then stop playing bad systems.
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>>97986599
its not a bad system, just pointing out that narrower doesnt necessarily mean better
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>>97986601
It is. Stop arguing.
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>>97828430
I loved that short film with Grant Gustin and Tom Kavanagh as two idiot bank robbers, and they keep saying "bervatim" instead of "verbatim".
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>>97986329
As much as I would like an open-ended approach, I can't help thinking about how would you even begin to balance it all.
Should everyone be on the same level of power?
Otherwise, just to give an example, consider two supers with telekinesis.
>#1 can throw cars around and crack buildings, struggles to NOT crush people in his "grip"
>#2 can't lift anything heavier than a pencil, but has enough control to perform brain surgery
I can only think of some sort of logarithmic power scale, but it gets ridiculous fast, where Lv.1 can barely lift his own dick, while Lv.10 can toss around planets around like marbles.
And, usually, means that, assuming identical power, higher level always beats anyone below, without outside help.

Point is, numbers help bridge the power level disparity somewhat. Personally, I'd prefer the open-ended narrative tool myself, but I just don't see how it could work realistically.
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>>97986586
You could try the old, discontinued TSR Marvel Heroes system.
It solved most of the problems with power scaling and balance, verisimilitude with the source materials, and rewarded roleplaying, characterisation, and fulfilling your civilian identity's responsibilities.
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>>97918829
All Superheroes Must Die (2011)
https://www.youtube.com/watch?v=TySsid3iiCI

All Superheroes Must Die 2: The Last Superhero
(2016)
https://www.youtube.com/watch?v=5ctMeqvKcmc

The Heroic Trio (1993)
https://www.dailymotion.com/video/x9gdovm

Black Mask (1996)
https://www.youtube.com/watch?v=3pV7ZxOUifg

Krrish (2006)
https://www.youtube.com/watch?v=yj4bnTrqwvA

Silver Hawk (2004)
https://m.ok.ru/video/727016344304
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>>97987198
1. Telekinesis 10d, Overkill, Impel, Side Effect
2. Telekinesis 1d, Limited (can't be used to attack or defend), Specialized (precision) ; Medicine 6d or higher ; Expertise optional
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>>97988290
The brain surgery bit was just an example of a highly-demanding control-wise use of TK.

Maybe add something like broad categories of power use that break this down into several attributes?
>strength
The raw strength, for TK it's how much you can lift in total, for energy blast it's the maximum output, and so on.
>control
The finesse with which you wild your power. #1 guy would have high strength and poor control.
Maybe have something like optional minimal control level for safe use?
Like, every level below it raises the challenge rating, sometimes adding a roll even to things that wouldn't otherwise need one.
>scope
Maximum range, maximum affected targets, how small you can shrink or how big you can grow, and etc.

Wouldn't be precise numbers, but, maybe, a rough outline of the limits of one's power.
It also lets you minmax, or inflict meaningful debuffs, like reducing power's control attribute and making a strong super into a walking natural disaster.
Imagine a telepath, who got powered up on strength and scope, but doesn't have enough control to have a solid grip on it.
Maybe that's too much number-fuckery, but I think it's at least an attempt to reign all this stuff in somewhat.
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>>97988494
Yeah, the problem has already been solved dude. jesus
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>>97987198
Well I imagine the numbers help to facilitate the limits of the intent. Ultimately if you're playing an RPG then no one at the table should really want to sit down and make a character and have a combat encounter and then one person says "I use my laser vision to behead all the badguys at once and end the fight"
But they can say "I want to do that" and the result is a dice value of damage towards that goal.

What I mean with freeform isn't so much complete power over consequence but power over approach. If someone says they have "electric powers" I don't want to flip through pages of different electric-approved specific abilities to argue that they can or can't use their power in a specific situation. If bank robbers jump out and draw their guns and the hero says "I call down lightning from the sky" or "I shoot lightning from my hands" or "I arc electricity from the power outlet" it should be up to them how they want to portray their attempt of an attack. It's still going to be the same spell/ability in terms of the rules that we've all agreed to.

Specifically with your question of power scaling, again it's kind of just a conceit of both the nature of an RPG and the nature of comic book heroes. Sometimes stuff is presented really weird in comics, like Frieza can blow up an entire planet but also he can be cut in half with a sword. Superman can fly faster than a train and grab someone who's falling but also magically shield that person from any g-force that might make a 90 degree turn lethal because narratively the idea is "he saves the falling victim" and not "he has anti gravity gloves on and calculated the correct trajectory to minimize damage because he's also super smart and good at geometry because I took a feat at level 4 for increased calculation speed" or something.
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>>97988536
Yes, there are already games that cover this.
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>>97988536
It's quite easy for someone who can fly to catch a falling person without injury. You just match their velocity. It's the same way you catch anything in real life. I don't understand why this ever became a meme.
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>>97988536
Again, TSR Marvel Heroes solved all these problems.
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>>97988588
Too bad it sucks.
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>>97988592
Tell me you never played TSR Marvel without telling me you never played TSR Marvel.
>>
nice cope lol
btw you sound like a woman
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>percentile dice
yikes!
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How big is the Champions system? As thats the one with the MMO
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>>97988588
>>97987956
I was statting my character out for marvel multiverse, but it wouldnt be hard to make a sheet for TSR either
always nice to have options depending on what my group feels inclined to play
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>>97991660
Cute snorkel ninja
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>>97991663
they are prescription goggles because she doesnt want to lose a contact in a fight and thinks glasses are dorky
still deciding if its going to be in marvel or more of a OC world like dispatch, but in either case she is too low in power level to be considered for bionic eye upgrades
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>>97988095
Or, if anyone actually still reads these days...

https://www.empoweredcomic.com/

https://www.grrlpowercomic.com/

https://www.spinnyverse.com/

https://parahumans.wordpress.com/

https://beaumontjardine.com/niteside-and-the-rock-issue-1/
https://beaumontjardine.com/niteside-and-the-rock-issue-2/
https://beaumontjardine.com/niteside-and-the-rock-issue-3/
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>>97988585
>at those speeds, lois lane would have been sliced into three equal pieces
>if he truly loved her, he would have let her hit the ground
>>
Danger Force- Alternate history 1960s setting:
A joint task force headed by the U.S. government to track down, recruit, and train the most exceptional, remarkable, and uncanny individuals in the free world, to form a team of super powered operatives that can achieve what no other military group can. They are tasked with the most impossible, the most outlandish, the most dangerous missions that are critical to preserving the safety of the western world, and foiling the enemies of liberty and democracy wherever they may appear, behind the iron curtain, hidden among western nations, or in far stranger locales. They are, the few, the amazing, the Danger Force.
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>>97997594
"In a world on the brink of chaos, where conventional forces fall short, one team stands between freedom and the abyss."
Assembled by a secret international joint task force, they are the best of the best—the uncanny, the unstoppable, the downright unbelievable.
Trained for the impossible. Deployed where no one else dares.
Behind enemy lines... beyond the Iron Curtain... or in stranger places still—
When the mission can’t be explained, and failure isn’t an option… you call in— The Danger Force.
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>>97997602
Danger Force was formed after the end of World War II. During World War II, in various theaters across the world, unusual characters had emerged with capabilities far greater than ordinary humans. Reports of these individuals were collected, and eventually a task force was formed to investigate the veracity of these fantastic claims. One factor that contributed to the beginning of this task force was the uncovering of classified documents from Nazi organizations after the fall of the Third Reich. These documents involved investigations into the occult, super science prototypes, and investigations into regions once thought to be mythical. Once these super powered individuals had been proven to exist, the task force attempted to recruit as many as possible, to prevent these unknown factors from destabilizing international politics, to maintain the peace and prevent future world wars. This organization does more than simply recruit and train super humans, they also keep tabs on other exotic situations and phenomena that don’t fit neatly into any other government agency’s or ministries duties. Mainly things that would cause too big of waves among the public if they were widely known about, strange things that would be to destabilizing to world politics if they were not kept under wraps.
This initiative was spearheaded by the US government, but it required cooperation and collaboration from a multinational team of governments, military and other organizations.
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>>97997609
Danger Force was formed after the end of World War II. During World War II, in various theaters across the world, unusual characters had emerged with capabilities far greater than ordinary humans. Reports of these individuals were collected, and eventually a task force was formed to investigate the veracity of these fantastic claims. One factor that contributed to the beginning of this task force was the uncovering of classified documents from Nazi organizations after the fall of the Third Reich. These documents involved investigations into the occult, super science prototypes, and investigations into regions once thought to be mythical. Once these super powered individuals had been proven to exist, the task force attempted to recruit as many as possible, to prevent these unknown factors from destabilizing international politics, to maintain the peace and prevent future world wars. This organization does more than simply recruit and train super humans, they also keep tabs on other exotic situations and phenomena that don’t fit neatly into any other government agency’s or ministries duties. Mainly things that would cause too big of waves among the public if they were widely known about, strange things that would be to destabilizing to world politics if they were not kept under wraps.
This initiative was spearheaded by the US government, but it required cooperation and collaboration from a multinational team of governments, military and other organizations.
>>
>>97997614
Unknown to Argent Agent, he is the product of a Nazi super soldier program. He was grown in a vat, and shipped from Germany to a secret research base in Argentina just prior to the fall of Berlin. He is a genetically enhanced clone of Adolph Hitler, with peak human strength, speed, combat ability, intellect. He has had Hitler's memories planted in his mind, but he is not consciously aware of them. He has occasional flashbacks of Hitler's memories, but he does not know what they are. he often has flashes of intuition about knowledge he should not have. The research facility in Argentina was abandoned, and hikers uncovered Argent and freed him from his vat. he emerged a fully grown adult, but with no memories available to him. He was taken in by an adoptive Argentinian family. He quickly realized his remarkable capabilities. He already knew German, and quickly learned Spanish and many other languages. He has intense patriotic pride for Argentina, and he began fighting to protect Argentina from exterior and interior threats. He has a passionate hatred of Communism. He is skilled in many forms of combat, he values improvisation, adaptation, and picking up equipment along the way, but he routinely carries a pistol and knife.
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>>97997623
North ranger grew up in a rural region of Canada, and fought in the European theater during world war II, in France. During the war, he went underwent some sort of traumatic experience, perhaps he was injured, or his whole squad was killed. he is secretive about it. During this experience, he encountered a location that was sacred to ancient nature gods worshipped by pre-Christian pagans. The combination of this mystical location, the stress of his traumatic experience awakened a magical bloodline in the northern ranger, due to him having ancestry from European druids and First nation shamans. After his traumatic experience, he was medically discharged, but he joined the Canadian rangers for the rest of the war, patrolling the Western Canadian frontier, and monitoring for and fighting against Japanese listening posts in western Canada and the Aleutians.
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>>97997633
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>>97997640
Zehra Erbakan/Asena/Grey Wolf/She Wolf is a direct descendant of Asena, the she-wolf who gave birth to the half human Yizhi Nishida, who founded the Ashina Clan, which ruled over the Turkic nomadic empires. Legends say that once every few generations, a member of this family inherits the bestial powers of the werewolf, to fight for the clan in times of great need or turmoil or crisis. Zehra works as a Turkish Diplomat in her civilian identity, which allows her to travel and get close to sensitive geopolitical events. In addition to her wolf powers, Zehra is a skilled diplomat, smooth talker, and skilled with pistols and knives and has a well rounded skill set including lockpicking, first aid, driving. She uses these skills to practice spycraft, and when needed, the bestial fury can be unleashed. She is professional, and eager to prove herself in a male dominated field, but she is not overly aggressive, and is not afraid to act feminine in private or in public.
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>>97997656
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>>97997663
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>>97997668
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>>97997675
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>>97997681
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>>97997683
Orphan, raised in a Catholic Orphanage in Valletta, Malta. Displayed courage, faith, and determination, gradually initiated into the deeper and higher orders of the true Knights of Malta (formed from reunification of the Russian Knights Hospitaller fleeing the Bolshevik revolution, and a secretive remainder faction who stayed after 1798 Napoleonic invasion). He was deemed worthy to take on the mantle of the Knight of Malta, and was granted the sacred armor, sword, shield, and holy relics. He fights to serve the Order, Malta, the Catholic Church, and these goals sometimes align with NATO goals. He is devoutly Catholic, and a kind man at heart, with simple goals. He has sworn a vow of chastity.
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>>97997696
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>>97997704
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>>97997710
Knight of Malta in civilian clothing
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>>97997717
Leo the gorilla was born in a US zoo, and was smarter than average. He was selected for a NASA program, testing the effects of extended voyages in orbit on primates. Leo, alongside Biscuit the Orangutan, were sent up into a spacecraft, and they were exposed to a mysterious cosmic radiation. Leo and Biscuit were granted a genius level intellect by human standards. It was quickly discovered when Leo learned to talk, and displayed incredible technological skills, inventing wonder devices. He adopted the mantle of U.S. Ape, to honor the nation that birthed him. With government support, he invents and fights for freedom and democracy.
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>>97997723
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>>97997728
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>>97997733
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>>97997740
Biscuit the orangutan was born in the wild in Sumatra, but was orphaned and adopted by a British explorer/Naturalist. Due to his intelligence, He was selected for a NASA program, testing the effects of extended voyages in orbit on primates. Biscuit, alongside Leo the gorilla, were sent up into a spacecraft, and they were exposed to a mysterious cosmic radiation. Leo and Biscuit were granted a genius level intellect by human standards. It was quickly discovered when Biscuit learned to talk, and displayed a voracious appetite for learning about human history,languages, ancient civilizations, and the occult. He chose to study at the University of Edinburgh, and quickly achieved several degrees and a professor status. His adoptive father, the British explorer, died under mysterious circumstances, and with the absence of any living heirs (they died fighting in WWII) he left his entire estate to Biscuit, making him quite wealthy. Biscuit mainly pursues his own archeological undertakings, but Danger Force consults him from time to time, and he is a companion and confidant to Leo/U.S. Ape, the only other being who can really understand his place in the world. He has adopted the name of his adoptive father, now called Professor Biscuit Armsworth
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>>97997748
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>>97997758
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>>97997762
Tormente originally Fought for France in Indochina as a paratrooper, where a poorly timed drop resulted in him being caught in a supercell thunderstorm in the mountains of Vietnam, drifting for hours through a tempest. During this terrifying drift, a swarm consciousness made up of Vortids, small semi ethereal weather manipulating cryptids that live in Earth's atmosphere and amass in storms, psychically and physically bonded with him, altering his physiology and granting him air and weather manipulation powers. He later fought in the Algerian war of Independence, and the brutal tactics required to put the nationalist movement down disillusioned him about military life, and the government and military as an institution in general. He resigned, and lived a peaceful life as a lighthouse keeper, withdrawn from society, until Danger Force came recruiting.
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>>97997771
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>>97997776
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>>97997781
Bethany Buchanan is a bookish, petite, unobtrusive, mousy, 24 year old girl from the Orkney Isles in Scotland, who works as a librarian at the University of Glasgow. One day she accidentally invoked the powers of the the Norse goddess Freyja by unwittingly putting on a magic amulet (The Brísingamen) and reading from an Old Norse text. She was granted the ability to transform into Valreyja, the heroic avatar of Freyja's power. Valfreyja is 6'3", long wild red hair, curvy, athletic, muscular, wide hips, narrow waist, large bust, broad shoulders, strong facial features but distractingly pretty, and wears a chainmail bikini and high heeled boots. Bethany is self conscious about the appearance of her heroic alter ego, but still feels a duty to use her powers to fight malicious forces, even if she looks like a stripper while doing so.
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>>97997790
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>>97997794
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>>97997797
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>>97997594
Currently running this game with my group, using M&M 3e. I have a few more characters, unaligned metahumans and some villains, will post more later.
>>
Why are you spamming the thread? You know that's bannable right?
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>>97994128
Who are you quoting?
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>>97988494
I already covered this in my reply. Raw strength can be represented by modifiers like Overkill. Like I said. Poor control can be represented by modifiers like Weak, Unreliable, or Side Effect. Like I said. Maximum range can be altered by modifiers like Close, Distant, or Extreme. Area effects can be represented by Burst, Nova, Sweep, etc. Growth and Shrinking already have ranks that determine the size you can attain.

How many times do you need to be told the same thing?
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>>97998130
Youre lucky to have never seen big bang theory
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>>97998268
Really, not him, but why lucky? And does it have anything else potentially relevant for a supers game?

>>97771368
Anyone have any ideas for the next thread?

Also, there’s apparently a “see you next season” image for Dispatch where they’re all in swimsuits, but it’s on Facebook and I’m not going to create an account just for that. Can someone find it and post it here please?
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>>97988494
Well?
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>>97999432
>Really, not him, but why lucky?
the line was from an early episode of big bang theory where sheldon claims that superman was unrealistic because at the speeds lois land was falling at, she would have been "sliced into three equal parts"

>>97988585
> You just match their velocity. It's the same way you catch anything in real life. I don't understand why this ever became a meme.
"matching velocity" was literally leonards response to sheldon, who responded with "in what space?"

so the whole meme about being killed when you are caught by superman was created by big bang theory
and the response to the meme, that superman can catch them before reducing speed, is literally the response to the meme in the show

> And does it have anything else potentially relevant for a supers game?
it was written at a time when superhero movies were still relatively niche, save batman, superman, and spider-man
when dressing up as marvels version of thor was still an obscure nerd reference

as for what you could possibly use for your own game?
a super pop culture nerd who exists in a universe where superheroes are an established fact of life, maybe?
or an annoying bystander who is a legally-distinct-sheldon who keeps pointing out how unscientific the players are, trying to see what it takes to break their no-kill rule, if they have one (to which he would annoy the players about ethics 101 about how untrenable their moral position is)
>>
>>97989135
champions is a longstanding setting of the greater hero system, which has been on it's 6th edition for quite a while and is no longer seeing much support
>>
Alias: Firebrand

Powers:
limited pyrokinesis
telepathy*
psychokinesis*
He can concentrate heat into one part of his body in an intricate pattern and imprint it into something or someone to leave a psychically conductive brand. He can psychically infuse part of his soul into the thing he has branded, communicating and having some semblance of awareness of the subject as well as granting him a limited ability to levitate the target.

Personality: Communications specialist. Despite his Alias is actually rather calm and careful, wanting to understand things first and act second. However, he has a sharp fire to understand things, which his powers can help facilitate by communing with people and objects he has marked. He often writes reports on new developments and officiates them by melting some wax with his limited pyrokinesis and creating a wax seal with his thumb. He is also a practitioner of grappling sports, wrestling and judo, which helps him to apply is branding in a fight. (He would not tell you this, but he is also a fan of wax play in bed)


(DESU maybe this character is more fit for a medieval setting or 40k with the wax seal thing, but thought it was a cool idea for a power, psychic abilities, but can only effect things and people who are first put in contact with a kind of transceiver for those powers)
>>
>>98001107
I think it is fun to start with a cool name and then work backwards to invent a super character, I have done this exercise with "Firebrand" before. Another one I have come up with in such fashion is "Watershed". This super has a mix of precognitive and water elemental powers. He/she has the ability to sense upcoming pivotal moments in history in which actions and certain outcomes can have long lasting major effects and consequences.
>>
>>98002036
he is a "thats so raven" water bender.
>>
What should the next thread be about?
>>
>>97988494
Well?
>>
>>98003127
bronze age appreciation

>new teen titans
>denny o neil batman
>claremont X-men
>fourth world
>demon in a bottle
>>
>>98003127
nothing, nobody plays supers games
>>
What do you guys prefer characters born with powers? Or characters that acquire them through some bizarre incident. I’ve always preferred the x-men style thing. I just think it’s more interesting for campaigns.
>>
>>98003943
freak lab accident is a good reason for why this particular hero is a bit of a loner, or keeps their identity secret even from their friends, since they are freaks even by the standards of a freakverse
>>
The Legend of Master Legend (TV Movie 2017)
https://www.dailymotion.com/video/x6vb1es
>>
>>97988494
Well?
>>
>>98004581
is this some kind of bot?
>>
>>98004652
Are you? It's a pretty simple question. Why can't you answer it?



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