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/bgg/ Board Games General

Previous thread: >>97729503

Pastebin:https://pastebin.com/h8Tz2ze8

*NEWISH* survey results:https://pastebin.com/scAkFdTv

>you guys come up with some questions...
>>
>>97770535
>Revive felt like standard euroslop to me, but some people really liked it.

That's me, I think it's great. There's lot of moving parts and comboing things feels satisfying. I'd like it to be a bit longer so you could really snowball harder.
>>
TQ suggestions!
>How do you learn new games? Old fashioned straight from the rulebook? Videos? Do you play against yourself to learn them or just piece it together when your friends are here?
>What game was the hardest for you to learn (for whatever reason)?
>>
>>97772096
Our group learns by hearing the rules from somebody. Sometimes we only hear vague rumors about the rules and play with those. For example we played 7 Empires for about 10 games while not knowing about a critical rule: end of game has 1 extra scoring round.

Around the table we often say "man, someone's GOTTA read the rules" to no one in particular. Of course none of us then read the rules; it was just small talk.
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>>97772232
>Around the table we often say "man, someone's GOTTA read the rules" to no one in particular. Of course none of us then read the rules; it was just small talk.
>>
>>97772232
I vibe with your group.
I aint reading in my free time if i aint paid.
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Im thinking of busting out Mage Knight again. Its been a year since I played it last and I still think about my last victory. I'll have to relearn the rules because I dont remember shit.
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I've been curious about Brass for a while, and that collector's edition with the wooden tokens looks nice. That being said, I'm not getting more than one of three highly similar games. Should I go with Lanceshire, Birmingham, or Pittsburg?
>>
>>97772096
Rulebook then watch gameplays then play then rewatch gameplays to spot my mistakes. All while looking up questions about rules online
Hardest were fields of fire (just a fuckton of rules to learn) and pax ren (lot of interactions and lots of exceptions you need to remember)
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Share with us your 3 favs of each category here. Put your #1 fav for each in the top spot.
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>>97771950
why don't you not bake if you're not going to come up with thread questions? or take some from the last thread - lots of good questions were posted. c'mon anon, at least try if you're going to take baking
>>
>>97772448
come up with a horizontal axis for each row and i'll consider it
>>
>>97772232
>>97772343
I hate you guys. I'm always reading and teaching. People bring new games and hand me the rulebook right after taking the cellophane off. I even read the rulebook when other people are teaching because too many people fuck shit up and I have to be like "erm, acktchully, you score the last round." Too many people leave out rules until it's in their favor or just assume it's played like something else they played.

Fuck I hate you guys so much.
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>>97772545
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>>97772568
Can you come play Inventors of South Tigris with us my dude? The rulebook is like 20+ pages and the boards have too many symbols.
>>
>>97772568
i just hate trying to get into a tabletop game and just being ignored by the players already there.
>>
>>97772096
Usually videos, but I'm autistic about it, I'll very likely only learn via video if jongetsgames, heavy cardboard or Game rules! have one out. Otherwise I'll go through the rulebook myself, then play a game multihanded to know all the pitfalls and questions that will come up immediately.
>What game was the hardest for you to learn (for whatever reason)?
Yeah I agree with pax ren, just because there's no easy way to learn it. You just play it and constantly reference the player aids until it becomes second nature.

I've also had real problems tackling algomancy rules; they are very poorly explained and the game is often very close to mtg, which often gave me the illusion of yeah I know how this works only to have to pause during a game.
>>
>>97772607
What publisher made those games again? I got Paladins of the north kingdom as a gift over a year ago and I still haven't played it with other people. It's obnoxiously complicated. A friend of mine also got the Ezra and Nehemiah game, haven't played that either.
>>
>>97772623
point proven by 90% of the site being the same several bots in every fucking thread only talking to each other on the PUBLIC WEBSITE! FUCK OFF TO YOUR DISCORD SERVER IF YOU NIGGERS REFUSE TO TALK TO NEW PEOPLE ONLINE! FUCK OFF!
>>
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>>97772660
I made a few real, inquisitive posts this thread but they're being ignored.
>>
>>97772343
>>97772232
I find it incredibly frustrating if there's even small holes and inconsistencies in rulebooks. I have little idea how you could play a game largely by vibe, even small rules I get wrong (like missing how train spaces in GWT are exclusive and you jump over another) make a huge difference in how a game plays. Winging almost all the rules seems like a colossal waste of everyones time. But you probably feel the same about upfront teaching.
>>
>>97772638
Garphill games iirc, the studio founded by richard garphilld
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>>97772623
What does that have to do with the post you quoted anon
>>97772660
Wtf anons
>>
>>97772607
>The rulebook is like 20+ pages and the boards have too many symbols.
Is this the true power of zoomers?
>>
>>97772733
As the guy that posted >>97772638
I can tell you right now I'd much rather read the gigantic Eclipse 2nd edition manual over a half-sized manual from one of those games. They're so unintuitive and clunky.
>>
I actually love playing games on BGA without knowing any of the rules and just figuring them out through play.
>>
>>97772868
Maybe I'm unfair, I only played architects of that series I think. I don't remember the rulebook but I found the game to be fairly intuitive (but not particularly good) hence my snide remark.
>>
>>97772348
It's usually pretty easy to hop back in, the location cards do most of the heavy lifting.
It's more dispelling the mental image of what your power level is, I swear every time I start back up it feels like I can't do anything
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>put up a nice color LFG ad at LGS
>2 weeks and no reply
I just want someone to play boardgames with.
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Any thoughts on Beast? Could get it (retail version) for a relatively fair price and I have yet to play a good 1v many game. Superficially, it seems neat but there's precious little content outside of paid """reviews""" and unboxings which makes me very sceptical
>>
>>97772096
If it's my game or I know in advance that I will be paying it I read the rulebook. Quality varies, but they are generally written to be read not written to be referenced.
Steampunk Rally Fusion. It was taught to me by a guy who didn't remember most of the rules who would read (sometimes unrelated) sections of the rulebook out loud any time anyone (including himself) had a question about the rules. He wouldn't let anyone else touch the rulebook.
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>>97772096
Rulebook.

Videos are worthless. I had to explain to my playgroup that the money in A Feast For Odin didn't magnetic snap together because the video they watched did a video edit to be funny. The guy wanted us to play with literaly every expansion for a first game, and activly sabotaged reading the rules. The third time he said "It doesn't matter" while I was reading for the benifit of another player, I stood up from the table and just left. I MAD.

I keep the rulebook in my hands when playing with him, and immediately doubt anything he's said till I read it first hand.

He means well I think?, but he skips anything he doesn't already grasp or things he knows. He also nearly completely ignores all late game point sources, even when it's pointed out to him. He's also the quarterback for co-op games even when that doesn't help.

Personaly I've never run into a game I can't understand. I tend to understand immediately and coach other players. I've been asked to teach other peoples games the first time I'm playing them.
>>
>>97772417
I'm under the impression Lanceshire is a streamlined tutorial of Birmingham.
>>
>>97772607
>Can you come play
Nta
If you're in the US on the east coast to mid-west, then Yes. You'll need to pick me up at a Truck stop.

I've offered and /bgg/ bullied me before.
>>
>>97773107
>>>/vm/tabletop
>>
>>97773107
>>97773642
>>
>>97773624
Videos aren't worthless, your playgroup is.
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>>97773624
>he skips anything he doesn't already grasp or things he knows
Isn't that everything?
>>
>>97772348
As much as I'd like to play Mage Knight I can't stand the thought of playing this game alone. Solo gaming is a sad depressing space and I can't really sell my wife on this game when the production value is so mediocre and the rulebook is so dense.
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>>97773107
meetup not kidding
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>>97773630
I've also heard Birmingham isn't as mean, and revolves around Beer a lot. Pittsburg looks like a mix of the two, but substantially more complicated as well.
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>>97772417
I was looking at the campaign and man deluxification is such a mixed bag. Wood over cardboard? Fair enough that's a straight upgrade. Poker chips or metal coins? That's a sidegrade at best and the metal ones are kind of overproduced. And the fancy resource tokens I honestly don't like. I am interested in the cards that don't require sleeves though.
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>>97773789
>the cards that don't require sleeves
no cards require sleeves
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>>97773860
Any deckbuilder is going to ruin your cards if they go sleeveless.
>>
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Does anyone have the 2nd printing solo rules for SpaceCorp? I can only find the 1st printing. Thanks.
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>>97773682
>things he knows
thinks* he knows
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>>97771950
You guys have any thoughts on Final Girl? I've been trying to kill the terminator but he's too strong. I love this game.
Does anyone have any tips for my rotten luck?
>>
>>97773892
ruin is a strong word. the OG clank cards look like you left them in a gravel driveway after one shuffle but they never get bad enough to alter the game.

And I've played sushi go with a chick who had such sweaty palms the cards were still damp 3 seats away.

I riffle shuffle everything too. Give me 3 cards and I'll riffle shuffle them with a bridge.
>>
Favorite card games? A few tokens/pawns is the upper limit to qualify.
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>>97772607
Scholars is better imo
>>
I am now trick-taking pilled, gimme some good ones.
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>>97777572
>trick taking
>good
pick one
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>>97777572
I wanted to answer in earnest but I realized I've sold basically all trick takers I've bought after a short time. Only ones left are Tichu (which almost needs a dedicated group which I don't have and should get rid of it) and the crew. I suppose Sea salt&paper doesn't really count.
FUCKTRICKTAKERS, I suppose
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>>97777572
Patronize
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>>97772096
Nice questions anon.
>How do you learn new games?
I generally read the rule book first. YouTube videos are supplementary. Then I play the game and make note of anything I don't understand to look up later. I wish more people were patient with learning the rules of games.
>... or just piece it together when your friends are here?
I don't even like reviewing light games in front of people.
>What game was the hardest for you to learn (for whatever reason)?
Battletech. I don't have the short-term memory or executive functioning to do arithmetic while looking up tables and flowcharts. It is also the only game I learned in person at a LGS.
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>>97773642
https://www.youtube.com/shorts/ei0ds1Dj6_c
>>
>>97777572
The Crew is all you need
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I feel like tricktakers as the trendy thing in boardgaming are waning slowly but surely. What's the next one?
I expect a tile laying revival
>>
>>97777572
oh hell, play up to cards/people rounded back down and one more hand at max, 10+tricks for hitting your bet, jokers are no suit supertrump in order (first played wins)

there is hearts, and spades and if you're from the midwest euchre. pinochle, bridge the list goes on.
>>
>>97773700
>Solo gaming is a sad depressing space
It's closer to solving puzzles than anything else. I'm not going to claim that solo board gaming is for everybody. You could compare it to video games or reading. I used to have fun playing Space Invaders, Doom, or Diablo by myself. Twisted Metal was more fun with friends. I'm in my forties now and I notice that I don't enjoy playing heavier games with other people.
>>97777155
Dominion. The Empires expansion came in yesterday. I wish I had picked up this game ten years ago but anons scared me off.
>>97777572
Hearts if you have four players and don't mind traditional card games. The Crew or Diamonds if you're looking for something more modern. If you want something deep for two players, then Schnapsen is worth learning. The Fox in the Forest was not a hit with us. The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game was kind of a miss for us too. It's like The Crew but with more annoying steps.
>>
>>97777572
Seconding Oh Hell, also known as up'n'down the river, also can recommend Cat in the Box though it's not for everyone I liked it.
>>
>>97777572
Nokosu Dice
TRICKTAKERs
Cat in the Box
Faux Diamonds
>>
>>97779211
yea close
old school euros make a comeback, replacing shitty nu-euros once and for all
>>
>>97781448
Speaking of
>Calimala reprint with the obligatory o'toole art
>Barely any hype
I thought it was one of THE best modern takes on old euros
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>>97781984
Also lmao at otoole copying even the original beige in beige
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>>97778337
From the thumbnail I thought it was Goofy Time
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>>97779211
I expect e-ink boards the size of posters that you roll out on your table. One board to rule them all and with a rental bind them. The card deck will just be a stack of iPhones. There will be no such thing as privacy in a few years, so people will probably be hyped about the new air-tagging game where you track strangers and capture them digitally like Pokemon. Maybe you even give them pervy names and then trade their digital likenesses? Takes stalking that chick you have a crush on in your teens to a whole new level of creepiness. But I'm getting too far ahead in my predictions. In 2035 POGs will finally make a comeback after physical possessions have long since been abandoned in favor of shared ownership of games in co-operative housing. The nostalgia of owning something physical like a milk cap with a picture printed on it or, if you're wealthy, a heavy plastic or metal slammer will draw comparisons to the hula hoop fad of the 1950s. Though lawn darts will never make a comeback for the obvious reasons. In the more immediate future you're going to see Cuttle-clones. You'll be able to buy different little decks of cards to play. It will be like playing something like Magic: The Gathering but the whole deck will be the thing you collect. In one deck the 8's will be X-ray glasses that force your opponent to play with their cards on the table. In another, maybe a special edition foil deck, the 8's will force your opponent to strip down to their underwear or forfeit immediately. This will be a big trend on TokTik for 15 minutes. It will be an even bigger trend on OnlyTans.
>>
Did STEEV die
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Got to play 1775 this weekend. I really like the feeling but it seems like you can end up with steamrolls if the cards don’t play out right. In our game the Heshins came in round 2 and the Americans never got to their French reinforcements.
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>>97778867
:(
I just want to play boardgames.
>>
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>>97784421
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>>97784710
Sucks to be you I guess. I play about 50 games a week. B-) it's so fun, anon. We cut up, have food prepared, snacks, music, beer, weed. It's too much fun. My buddy's hotwife will crawl under the table and give us all blowjobs while we play sometimes. She says she has to be ovulating before she feels like it but she's just a travel randy slut
>>
>>97779710
>It's closer to solving puzzles than anything else. I'm not going to claim that solo board gaming is for everybody. You could compare it to video games or reading. I used to have fun playing Space Invaders, Doom, or Diablo by myself. Twisted Metal was more fun with friends. I'm in my forties now and I notice that I don't enjoy playing heavier games with other people.

I'm pushing 36 I fell in love with the hobby because of the stories and memories I made around the table WITH MY FRIENDS. Not because man oh man I sure do love stowing away money as a mechanism and avoiding taxes while playing Hegemony. My playgroup was carefully constructed by recruiting people who I actually wanted to be friends with and shared the same interest in the hobby. I'd rather read a book, play a video game than engage with this hobby without the soul that makes it truly unique from every other medium. A beautiful marriage of tactical components and mechanisms to physically touch and explore and the banter at the table made amongst friends. If you're playing heavy games with strangers I can see why you don't find it enjoyable. Be proactive in meeting more people.
>>
>>97784764
Begone

>>97784861
Pretty based post. Though I can see and understand some people turning away from heavier games. Some blame age or tastes changing. I know I have noticed I am significantly worse at heaver games (or at least its most noticeable there) since I had children. I also feel less inclined to experiment with +4h games if I'm not super interested in them from the getgo.

Addintionally fuck yeah Hegemony
>>
>>97773700
I don't see why. Its like playing a video game except with actual physical objects to mess with.
>>
Twilight Struggle pros itt, I beseech thee.
We Will Bury You! is causing a commotion.
Buddy plays it as USSR at -17. I dont have U.N. intervention in hand to cancel. If I *dont* score any VPs the rest of the turn, does he still get his 3vp to win the game?
Or is it a: hey USA, do you have UN right now? No? Soviets get 3vp during your AR *and* if you try to be cheeky and play a scoring card, ruskies get the vp first.
>>
>>97785069
idk it's just not fun for some of us. running the engine and the game is no fun. maybe it's that no one's soul is getting crushed but your own but I would always rather sit down with a video game than solo a board game. I have some really nice AI for heaven and ale and 51st state, some of my favorite games but I just have zero interest in trying them. I tried to get into one deck dungeon for a while but it was never satisfying. I think one of the reasons is it's just you alone and a little rng. the only thing really affecting your outcome is rng, nobody else is making decisions. all you have to do to have a perfect game is play again enough times and in that scenario I'd rather have the computer shuffle.
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>>97785104
I’m pretty sure any card had to finish resolving before the game ends. I.e. you play a scoring card that nets you 4vp the Soviet player goes to 20 and then back down to 16.
>>
>>97785104
Many video games are designed for solo play. A game like resident evil requiem is built around playing alone. Fear and silence are a game mechanic and exploring is scarier alone. It enhances the experience of the user. Same as how Counter Strike is built around multiplayer. Sure you can practice against bots but its a hollow feeling grinding mechanical skill. You'd be in the minority if you affirmed that you only play CSGO solo.


I'm of the firm belief that solo modes are mostly some poor imitation to ape playing against a real person. True board game design is MOSTLY built around a player count of 2-4. People tolerate mechanics in solo mode that they would never tolerate from a player in real life games. The amount of times seen, "The automata takes the first card from the market regardless if it has the resources to play it" or "Draw a card and have the automata perform the action regardless of the costs associated." Imagine if a player at your table just started cheating resources or illegal moves there's no way you'd find that acceptable, but solo gamers grit their teeth and say they "enjoy" the puzzle of a mindless NPC doing the thing printed on the card. I have much less disdain for games designed around solo mode (Final Girl) as it's not a shoehorned mode to sell games to losers who have no play group and convince themselves to buy every new board game because they're trying to fill some hole in their soul. If you enjoy solo games that's fine, but ultimately we enjoy completely different hobbies and I'm sick of solo modes influencing the designs of games I enjoy.
>>
>>97785550
Solo modes tend to be either puzzle solving or "managing disasters" which to me is a much more enjoyable part of the playercount spectrum than the "3-4p games that use social manipulation for balance" part.
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>>97771950
Just remembered this out of nowhere, and went and found it. 1997, Stratego does an advertisement in comic books and magazines where aliens discover Stratego and use it to plan an invasion of Earth or something.

Wild, I remember wondering at the time if this was like a tie-in for some TV series I hadn't seen.
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>>97785550
Play fields of fire
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>>97784983
Nah
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>>97784558
You're gonna wanna try Quartermaster General WW2 next
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>>97785795
I remember the TV ads with the smug kid using a bomber 8 or something.
>>
>>97784861
The tactile components and banter are not something unique to board games. If we're talking tactile components and banter, then Crokinole discs outrank cardboard tokens, triple weighted tournament Chess pieces outrank meeples, and Horseshoes outrank everything else. The banter is free.
>>97785550
The quality of automata aside, your criticism here is valid, but many solo games don't require one. I'm going to assume that you are okay with following the setup instructions for the board games you play. That is literally all you are doing for a new round with any automata. You are setting up the puzzle.
>If you enjoy solo games that's fine, but ultimately we enjoy completely different hobbies....
That is a reasonable take and I agree with you.
>>
>>97785581
Took me about fifteen years to realize that the thing I liked most about board games was that puzzle solving. Once I realized this I started giving most of my board games away to my nephews, family, and friends. It also introduced me to new video games I had previously ignored like FTL or Into The Breach. Once you narrow down the things you like in life it brings a lot of clarity. It's like coming home after traveling too much.
>>
I swear to God if I got memed by /bgg/ again...
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>>97788054
Haven't played it yet but let us know how it goes.
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>>97784421
>The card deck will just be a stack of iPhones
why not give a tablet (e.g. an iPad) to each player instead? same features with less hassle
>>
>>97785795
the aliens remind me of Klingons from Star Trek but i'm not sure, might just be a similarity.
>>
>>97788054
>still haven't received Compile Main 1 as the two Aux packs STILL havent arrived at the online retailer
>I preordered the order over a year ago
Thankfully I got Compile Main 2 and its been a blast.
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>>97788091
they strike me more as Predator clones
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>>97784421
>The nostalgia of owning something physical like a milk cap
yes except the kids won't know what a milk cap is.
>>
>>97784443
stabbed by his wife over twilight snuggle gone wrong probably
>>
>>97788973
Damnit. I told him this would happen someday. I never got his Tannhauser. Fuck.

Fuck.
>>
>>97788054
it's a strong OKAY for me after my first play
high potential to rise to a "pretty good" once i get a handle on actually drafting matchups
>>
Easily won a Prussia game with many minds, decent spirit but doesn't hold a candle to fangs, my beloved. That said I don't understand why people insist this game is soo hard you HAVE to play on very easy difficulty with newcomers, nigga we all played mtg, and of you can play that you can vibe a level 3-4 easy adversary spirit island with some help
>>
>>97790586
MTG heads have trouble with Love Letter. They are 'playing' MTG on a script. They have trouble taking in novelty and actually managing it.
>>
>>97790697
What about cube and draft chads?
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>>97790697
That's absolutely not true. I learned LL in less than 5 minutes. Stop posting forever
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>>97790809
Only 5 minutes, wow. Very smart much impress.
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>>97790805
>cubes
That's literaly scripting a draft
>draft
If they go in blind maybe, but there's only so much you have to know to identify mtg value.
>>
>>97791073
Actually probably less then 3 for the rules then 2 more to get the gist of their impact, what little there is. Just the implication that a mtg player would struggle with Love Letter of all fucking things needed to be addressed. It's hyperbolic and fucking retarded. Bool! The End
>>
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>>97791087
>here you can see the poor MTG-player very confused, which leads to his ego being bruised, which leads to anger
>he can't merely pay to win, in a game where everyone starts at the same place
>the boardgame anons bully him mercilessly
>it's hard to hide from them as he obsessivly shuffles and click the cards in his hands
>nature is brutal, but mercifully swift as they put him out of his misery with thier oppressive action economies
>you might see this as violent, but it's better to end his suffering now than let him linger and languish
>>
>>97791318
Idc. My ego isn't tied to these posts at all. You're so funny, you're so clever. Congratulations ig. You win at life, 4chan, the Internet and Starfox 64.
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>>97789378
is it really that much better than air land and sea?
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>>97791329
Your tears are delicious.
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>>97791344
Drink up. There's plenty for you all
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>>97791083
I have grown to really hate mtg over the decades, but that is simply not true anon
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Giving the "hire" part of hireling a whole new meaning.
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>>97788075
Harder to shuffle the iPads.
>>97788955
Fair point.
>>97790586
They insist because they had bad experiences playing with casuals. MTG is the lingua franca of modern card game design.
>>
>Reviewer pet peeves?
I'll start.
I was watching a random review and the guy starts complaining about the complexity. The game is hard to teach and can be dominated by experienced players, he says. This is such an awful criticism for the most part. Not every game needs to cater to a casual audience. If it's worth playing, you'll teach it and your players will catch on eventually. I swear some of these guys don't even play games.
>>
>>97726384
Now that you mention it, Inis mogs Galactic Renaissance.
>>
>>97791916
It's a good thing imo, you need to filter out which reviewers you can trust/share your taste anyway.

What I do mind is these faux smile reviewers and people in general. Only rodney gets away with this. Oh and also the susd take of "...it's just fun/good" without even trying to go deeper and explain why and what kind of fun.
>>
>>97791551
you don't shuffle the ipads, dummy, you have an app in the pads that shuffles virtual cards, solves the same problem that phone cards do (can be customized to be whatever) but with less tech (1 pad per player instead of 1 phone per card) and less hassle (no need to shuffle the phones)
this is why ideaguys suck, you can't imagine anything better than your stupid idea even when it's objectively stupid
>>
>>97792319
Nta but I'm unsure who is autistic now. You for taking anons original post at face value or me for not seeing the cheek in your response
>>
>>97791335
honestly i might like ALS more. the choice to retreat is really interesting. drafting is fun, but there's a lot more ramp up to full knowledge of the cardpool.
>>
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Heard a good take on why (true) mps games are very boring to some. Because in them you largely need to think about the system and not about the intentions of your opponents. I also think this often leads to points of friction; when you play eg. Ark nova (which I dislike) one time you can easily dismiss it as 100% mps, and the more you play it the more the subtilities and predictions of future turns matter. Not that this makes the game super interactive, just saying that both sides of the argument can be right in their own context. Now, you could say "just play the game more often" and you'd probably be right. But there's too many games we want to play and have too little time for to go out of your way and reevaluate an experience you deeply disliked on the chance it may sway your opinion. In an ideal world everyone would play a game 10x before giving an opinion but here we are
>>
>>97793106
this post ties in with the solo mode one >>97785550
i want to play against people, not against the game and inelegant rulesets
>>
>>97793106
>mps hate needs explanation
It's obvious. Same as why the flipside of mps love is obvious. It's still a competition of skill, the way almost all olympic sports which are "solitaire". I don't see you goofs arguing that javelin throws should be conducted by athletes throwing javelins at each other.
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>>97793106
>Heard a good take on why (true) mps games are very boring to some.
maybe they're stupid. most people are stupid. you're probably stupid taking hot takes and repeating them and then
>Not that this makes the game super interactive
stating the real reason some both smart and dumb actually dislike these games. No interaction means the competition is just mental and the people who enjoy that are sitting around solving crossword puzzles or too autistic to realize normal people want completion and interaction not a math sprint.

Also having to play more than half a game to see the subtitles and predict how things will play out is just another indication you're a luke warm retard who has convinced themselves they're smart for having reached their own personal intellectual ceiling.

God I hate you all so fucking much.
>>
>>97793303
>javelin throws should be conducted by athletes throwing javelins at each other
it's called Jarts dumbass and it's hella fun even when someone loses an eye
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The rulebook mentions splaying the 4 remaining center cards so that everyone can see their suits "to offset the First Player advantage (?) because they can see the Suit." But the rulebook doesn't seem to say anything about the order the hands are dealt in. Is it first player, and then clockwise?
>>
>>97791441
Absolutely based
>>
>>97793506
Start Player gets the first card:
>Deal the Hand cards in a similar process [to the Tableau Cards and Central Cards].
and
>Take the top card of the deck and insert it somewhere in the middle of the draw pile. Beginning with the Start Player, deal cards one at a time in 7 or 8 times (depending on the number of players).

One thing you've got me noticing though is the Hand cards don't get shuffled before being dealt, you only do the insertion.
I had been dealing them out randomly but it reads like everyone is supposed to know to within 2 cards what color they will be dealt with the first and last player perhaps knowing their exact color.
But that literal reading of the rules contradicts the stated purpose of the side note it is in, so that does not sound right to me. Maybe the Japanese rule book says something slightly different.
>>
>>97791441
I don't recognize the little yellow one in a hat just above the riverfolk hirelings
>>
>>97793452
How are your multiple (social) degrees that provide nothing to the conversation treat you anon?
>>
>>97793651
The open splay rule in JP seems to be written as if the card you get in your hand might somehow be a secret to everyone else, so as a countermeasure, reveal the backsides of all 4 cards first so that you know what suit everyone has. Which doesn't really make sense to me. I think a random shuffle starting from First clockwise is better, the designer had some other weird method in mind it looks like and overthought it.
>>
>>97793452
>Also having to play more than half a game to see the subtitles
Anon if this is a repeated happening, you may be suffering from regular mini strokes and should see your health professional asap.
Doubly so if the text is in aramaic
>>
>>97793775
Anyway the whole point of that little section on a re-read is that the first player can see the card he's about to get as a hand, so he'd have an advantage when placing his facedown card in the center. So, make sure everyone else can see what card they'll get too and then deal one card from the top of the deck clockwise.
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Man, culling is great. I'm just starting off and seeing people get excited for games I loathe is an endearing feeling.
>>
>>97793303
>I don't see you goofs arguing that javelin throws should be conducted by athletes throwing javelins at each other.
This would be based though
>>
>>97794298
>war olympics
>basically just re-enactors but with real blood sports
>all equiment has to be hand made according to the period it was from
>different events include armies and loadouts from various points in history
I would watch this
>>
>>97791916
These days my only pet peeve is the lack of criticism and critique. I want some actual deep dive discussion in this hobby and it honestly just feels like superficial consumer nonsense.
>>97792319
How about iPhone Pogs? I mean imagine how great it would feel to use a brick as a slammer on a stack of iPhones? You could have virtual Pogs, right? Then you could make some with your favorite anime characters or politicians before you slam.
>>97793106
To be honest the opponent is mostly there to randomize my puzzle for me, or set a random score for me to compete with, and frankly I'll play without them if the game works that way. There are some games that simply work better with meat computers otherwise video games would replace everything.
>>97794297
I spent the last five years just culling my collection. The real shocker is when you can't even give away some of the games you collected years ago.
>>
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Who wore it best?
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>>97791916
The problem is too many are way too high on their own farts and would rather larp as art critics than actually telling why a game is worth playing or not
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Three plays in and so far I love it. Really enjoying how it plays. So many different interesting decisions each turn. Turns are pretty small and quick, but there's still many things to keep in mind. And since it's a pretty point-salady game pretty much anything you do is beneficial for you. If you play well, you often get a bonus or two simply for doing what you wanted to do, but of course you gotta set it up throughout your turns. It's too early to give it a rating but I like it very much and I think it has a high replay value.
>>
>>97795848
I've played it twice and I liked it more the second time than the first but I still regret buying it.
>>
>>97795871
Oh damn how come? I've been thinking about it a lot and can't wait to play it again.
>>
>>97795883
It's a game about planning ahead but it's too busy to plan properly when you're near another person. Druids of Edora also feels over-tuned. The first time I played was a blow-out because one person fumbled all game and dragged someone else down with them, but the second time I played there was a 6 point difference between 1st place and 4th.
>>
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Played elysium for the first (three) time(s) today. I'm somewhat suprised it isn't more popular, it has all the markings of a classic. Easy to teach, quick to play (all games were 45-55 min and we took our sweet time) yet there is a lot of replayability and depth. Plus drafting is always fun, even if it's from a display instead of passing hands. It even looks good and the pillars are a haptic treat.
Really liked it, it'll 90% kick ethnos out of my collection.
>>
>>97795916
At first I was unsure about how different it feels to have a lot of low value dice vs high value dice because low value dice are just so much cheaper to play and only 1 out of 8 actions rewards you for using it with higher value dice. But then more and more higher value dice kept generating points for their respective players and of course having lots of high value dice out for final scoring can create some big swings. I really enjoyed that aspect.
>>
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I want to like this game. The way the resources all funnel towards points is really satisfying. But wow does the game clock suck.
>>
Best fantasy or sci-fi themed travel-friendly card game that works with 2-3 people?
>>
>>97796209
Race for the Galaxy
Res Arcana
>>
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>>97795999
Screw it lets make it a full session report. Fucking summer time is here to deprive me of my sleep anyway

>Through the desert
Also my first game of it. Liked it of course because how else would I feel about a knizia classic. I do wish we had time for another round, the initial placement does set the stage for the game and without having seen how it plays out it's tough to place competently.

>Minos: dawn of the bronze age
Friend wanted to play it again. Now, the first half of the game I always think it's enjoyable euroslop because the dice drafting is really well done. Then the fucking comboing starts and turns become endless sequencing puzzles. It's godawful to me and the game overstays its welcome by a full hour or more. I'm also relatively sure they used AI art. There's something there, mainly the dice draft and accompanying pip value mechanic, but it is buried under so many layers of generic trash it's unsalvagable. Exactly what I'd call euroslop.
>>
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>It's our monthly boardgame day
>Have to play a Clank Legacy 2 co-op mission
>>
>>97795999
we totally bounced off it at a convention
maybe it's because we came in expecting more of an engine builder/deconstructor and got something more slight and tactical
>>
>>97796209
Yeah RftG is probably the best fit
>>
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>Weuro
the gulag is inventing a new genre, need it or keep it??!
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>>97796293
>- SHORT playing times < 3 hours
>>
>>97796270
Well I can see that, it definitely isn't an engine builder.

>>97796293
Weird they'd make up a new term when euro and wargame are notoriously fuzzily defined already.
I also remember "Waro" being used for eg eclipse. Didn't seen to stick.
>>
>>97794881
>real time dice assignment with infinite rerolls
>you can wait to assign rolls you like until you see what the other players are doing
>the clock is the first player to finish assignment completing a dexterity challenge
I've never played any of these games but there's no fucking way Robo Rally Dice is the best one
>>
>>97796268
yea i feel ya it's all we've been playing for a while
on maybe mission 8
>>
Does anyone have that website from a few years ago that has a bunch of TI variants and maps? Or did I dream that? I really don't want to sort through shitty BGG posts
>>
>>97796209
define travel friendly? like fits in a card quivver or playable on a bus?
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>>97796268
better than gloomhaven with a one guy who self enriches bucking every quest
>>
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>>97772448
>>
>>97796671
https://boardgamegeek.com/boardgamefamily/56318
>>
>>97796104
i hated this game, really stupid and boring deck builder
>>
>>97796293
Martin Wallace invented the Weuro decades ago
>>
Played a bit of King of Tokyo duel on bga as a quick filler.
What a shit design, even for a casual game. The idea is alright, but the cards and monsters aren't balanced at all. Which seems nitpicky for a super casual game, but the issues are so glaring even my 5 year would notice after a short time.
>>
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>>97796293
>The Weuro is almost always an OG+ game
>>
>>97796674
hey man, those enhancements ain't cheap
>>
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Recently listened to the dads on a map podcast and they were massively gushing about medina. Now I'd ignore that if they weren't so into old german style games, and medina allegedly is one of the best.

Now it does look suprisingly great, aesthetically, but how come I barely ever heard of it. Anyone played it?
>>
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What's your favorite spin on ye olde traditional game?
>>
Card sleeves have to have one of the highest margins, followed by a box of cards for $30+. 50 Dragon ultra textured premium grip whatever sleeves are $12, meanwhile I can buy 300 regular sleeves for $8 from Temu.
>>
>>97798430
and yet the ones from Temu will not anywhere near the quality of DS so it doesn't really matter or compare
>>
>>97797922
>medina
>how come I barely ever heard of it
hasn't been in print in 12 years
>>
>>97798466
You're paying for a brand name at this point, no better than Applefags. My chink sleeves have held up for the past year of constant usage just fine, no tears or peeling.
>>
>>97798492
Been there and don't remember much about it but the name
>It's been over a decade
Fucking hell time flies
>>
I am itching to back Brass crowdfund. My (((plan))) is to get all 3 games and resell the 2 I like the least to get cheap collectors edition.
I will probably keep Lancashire
>>
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>>97796209
Schotten Totten. The one we own is fantasy themed. There are historical themed versions too. Takes very little space to play. If you want to play a piece of history instead, Cribbage was popular since the 1600s. Hugely popular game on ships. That means pirates most certainly played it. Military commanders. There's even some boards that gave been passed down from the oldest military ships. I know that's not fantasy but since I was a kid the whole draw to fantasy for me was the medieval knights, castles, and pirates and that interest is historical. I'm maybe taking too much of a leap here to assume that others into fantasy may also be into the same things. I played Cribbage with my WWII veteran grandfather, and my father when we were camping or on motorcycle trips so I know it's a great travel game. It's like you get to shake hands with history. The thing even has at least a half dozen solo variants well before the modern euro board games did. Yes, Cribbage works well with three players, or even four players, and I've heard of people playing games up to seven. Often played on break in the middle of the work days too because it's quick. Honestly after looking for my holy grail board game forever it's probably fucking Cribbage. It was there all along.
>Aah, you were at my side, all along.
>My true mentor...
>My guiding moonlight..."
>>
>>97797922
>>97798492
>>97798608
Medina is on BGA. Going to get into it now, thanks.

OLD GERMAN STYLE o7
>>
>>97796674
I hate Gloomhaven. It should have been my perfect game. I love the efficiency puzzle but we kept turning down the difficulty because one player was an idiot. This meant that most of our forty plus sessions were "Move 2, Attack 2" because there was no point in planning anything. You could just play anything at all and win. Yeah, it's the players not the game but this is a game design problem with co-ops. The people that want to play them don't like losing. That's the whole reason co-op appeals. Nobody has to lose. Only it's not true. They have to be harder or there's no point in playing them at all. Or you end up with one player playing the other player's turns for them. I'd forgive it and solo it myself but the setup is obnoxious.
>>
>>97798791
What the absolute fuck, I could swear I searched bga before asking. Probably typed in marrakesh or similar like the fool I am.
Anyway, thanks anon, much appreciated
>>
>>97798827
Gloomhaven classes are also just not well designed for the game honestly, most of them feel the same.

It's something Jaws of the Lion and Frosthaven both fix in spades but they aren't going to be better if your group is just actually retarded.

If your group is retarded just dont play coops.
>>
>>97797922
great game on BGA insta buy if it were in print
>>
>>97798239
Five Tribes is a modern spin on Mancala. I don't like the bidding or the djinns but the setup is essentially an infinite puzzle generator and the variable meeple powers and turn by turn depletion and shifting of the board state mean that not only do you have to plan out an overall strategy but also consider combos and turn by turn tactics. The core of the game is an absolute brilliant skeleton for an abstract strategy game. This is the one game we always like to bring out for people that haven't seen how novel modern board games can be. It has always impressed because visually it's stunning. I do prefer the solo mode variant over multiplayer. Two player is dragged down by unnecessary bidding and I'd rather determine turn order almost any other way.
>>
>>97799019
Jaws of the Lion was a much better experience because I played the entire thing with a competent partner. I agree with you though about co-ops in general. I really started to hate co-ops until I started solo.
>>
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What do you think is the best module combo for FCM + Expansion?
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>>97797922
>medina allegedly is one of the best.
1st edition or 2nd edition?
>>
>>97798827
>Or you end up with one player playing the other player's turns for them. I'd forgive it and solo it myself but the setup is obnoxious.
Unironically spirit island kinda fixes this problem by having hard spirits keeping you too busy to quarterbacking
>>
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I work as a Highschool art teacher. I have my lessons planned out for the remainder of the school year up til June planned out asides from 2 weeks in the start of May.

I'm thinking of doing a Board Game project with them as a change of pace over those two weeks since they've basically just been doing painting/drawing/sculpting projects since September. My current plan for the project is this
>Day 1 - Introduce the project and do a brief rundown of different types of board games so I don't get a million Monopoly clones
>Day 2 - Divide the students into groups of 4-5 and have them brainstorm game ideas
>Day 3-5 - They actually make the game, design the board and game components and drawing them up
>Day 6 - Playtest day - Groups test each other's games out with one person staying with their group's game to explain the rules. After 20-30 minutes of playing we group together to discuss and critique the games
>Day 7-8 - Reworking & Finalizing the games
>Day 9 - Final playtest (Same as the first playtest)
>Day 10 as a back-up make up day

What are /bgg/'s thoughts on this, and what should/shouldn't I do with the lesson?
>>
>>97800587
I think that if you aren't teaching to a bunch of board games aficionados they won't like it that much and/or make shit games since they most likely have never interacted with (decent) board games
>>
>>97800587
I don't know your students, how many hours a week you have with them, how much experience with bg they have etc so this is just the take of someone who was in highschool like 15 years ago.
Seems like a genuinely terrible idea. Far too little time. If most of them have little experience with all but the most rudimentary (read: risk, uno, monopoly) boardgames, which I assume, what do you expect. Though I suppose it'll still be interesting what comes of it and what themes they choose.

If I was in that class and not very into boardgames, I'd probably AI up some halfbaked game and rules.
>>
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Bootleg Mushroom Sort!
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>>97800773
Those Temu chips are so good. Thick and heavy, way better than those clay ones people love to fellate.
>>
>>97800587
Don't do it , you're a teacher no one gives a fuck to try in public school bro
>>
I enjoy terraforming mars but it should max out at 4 players.
>>
>>97800890
*it should max out at 1 player
>>
>>97800587
Jealous you have the rest of the school year planned out. I'm still flying by the seat of my pants teaching a subject Im not trained for.
That said, knowing how slow and inefficient the average student group is, and knowing how our art teacher often dedicates a month to specific projects, I feel that this isnt nearly enough time.
Good luck on the final push to summer anon!
>>
>>97800587
>>Day 2 - Divide the students into groups of 4-5 and have them brainstorm game ideas
I was the art obsessed kid in my high school. The art teacher was the only teacher that gave one shit about me in school. He opened up a course they had stopped teaching a decade prior to me. I was the only student because I had to show up every day after class and clean up the pottery wheel when I was done. He also had me take over as a leader on our only outdoors field trip. Only sharing to say that I wasn't just some nob that had to be there. I wanted to be in the art classes. This idea of yours would have pissed me off to no end as a teenager and I love board games. This isn't an art project. This is a thinly disguised piece of shit group work project where the kid that actually cares about this shit does all the work for the other kids while they jerk off. That would be fine, but that poor fucking kid is going to be building their stupid shit ideas into a game. This is the kind of project I assume teachers give out because they want to make life as miserable as possible for the kids that try in class and aren't as social as the others. It doesn't give them new social skills. It doesn't teach them team work or critical thinking. It teaches them to hate their peers. It shows them that their friends aren't going to pull their own weight. If that's the lesson you want to teach, go ahead. Great idea. If not, maybe just let the poor fucking kid have a place they can unwind and paint or draw for a few hours a day because we all know this shit doesn't pay the bills. The art class is there because if it wasn't you would have a few more suicides every year. That's all.
>>
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>>97797922
Why not just play with lego peices instead of wooden ones?

I'm pretty sure I could fabricate most boardgames minus any deck with my old Lego bucket.
>>
What would you recommend as a more complex version of Splendor? i.e. the engine building
>>
>>97801301
Cosmoctopus
>>
>>97801301
Forest Shuffle
>>
>>97801282
My first thought was
>this could be cardboard tiles
>>
>>97800587
rule 1 is you may not make a roll n move.
apart from that you should offer them a choice: design meeples, design resource(s), design a card, design a card BACK, design a fake game box (cereal box spoof is always a favorite), make dice, design a game location or tile. basically let them each choose to design some random part of a fictional game not a whole ass board game. let them design oversized pieces (like a big meeple from cardboard) or big cardboard coins. if they want to make small shit they could do a clay press tube to extrude meeples at size and cut them then cure and paint. or resources small or big or again a large paper sized card.
>>
>>97800890
ares expedition young man, ares expedition
>>
>>97801251
>>97801824
These
>>
>>97801282
>>97801555
I'm not super happy about it, but tactility and presentation matter greatly and if the designer/publisher were smart, a good deal of thought went into the WHY of the components. Like how sheriff of nottingham would be significantly less fun without the click elements on the bags; calling Ra wouldn't feel like such a weighty decision if you couldn't slam down that chunky token.

Point being: medina might be a brilliant game, but I would wager few would have even heard of it didn't have such a nice presentation. It matters, at least to me, whether I like it or not. Doesn't mean I own a single aesthetic upgrade pack or similar, though.
>>
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>>97801967
At some point it gets in the way of the game.
>>
Ark Nova is the most soulless game I've ever played
>>
>>97801301
Dominion. The expansions give you endless engine building options. 25 plays in the last thirty days here. Only downside is shuffling a lot.
>>
>>97802106
I'm not saying every over the top luxury component is justified and good, I'm saying tactility and aesthetic matter to the enjoyment of play.
But sure, there's enough games where components, especially the fancy ones, are detrimental. Like for example the 3D plastic tiles in CoB/Tfm/Ark Nova
>>
There's no high-res scan of Chinatown's board to pnp...
>>
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Played picrel after a good while. Good game, got the itch to play more immediately.

I understand Gaia Project and Age of Innovation are reimplementations of TM. Any anons played one or both of them and can compare and contrast them with TM? I wonder if it's worth looking into either of them.
>>
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>>97803352
Now I've lost it, I know I can kill
>>
>>97803432
I think TM is the graphically comfiest and cleanest in the series.
GP replaces comfy art with shit one but also the worst part of TM (the cultist track) with the most interesting thing in the series (the research track). It's likely the heaviest in the series.
AoI is nearer TM and changes faction identity with modular everything. Not in the sense of moduls you include in a game or not, but factions are semi-blank slates, you draft your colour identity, special abilities and stronghold. Otherwise it is very similar to TM, when you understand the iconography of the series I don't think you'd be caught up ruleswise within 5 minutes.

Personally, GP >> AoI > TM, but none of the games is bad. AoI is probably best if you strive for mastery and plan on playing the absolute fuck out of it; by nature of the faction variance there's no explored best faction build orders (GP also deals with that but to a lesser extent with the varying research board).
TM is still a very very good game but suffers from having had every nook and cranny explored; even for rookies like me with some 20 games there is a clear "best opening" strategy for a lot of factions which makes the game less fun. And there's clear tier lists from probably six figures of game data. There's all kinds of vp bidding and ban/draft variants to mitigate that.

Oh and the lost fleet expansion for GP is also great but makes the game even heavier and a but longer, around 3,5-4h. I do recommend it though.
>>
>>97803733
Thanks for the writeup anon. We're complete noobs at TM (4 games in) and we don't check strategies or tier lists online, so I don't think there's too much of a risk of metagaming anytime soon with my group. But I see what you're saying.

Follow-up question, do you think all three games are worth owning for different reasons (excluding art), or does e.g. GP outclass TM so much that you wouldn't want to go back to TM?
>>
>>97803733
>when you understand the iconography of the series I don't think you'd take longer than 5 min to be caught up to speed ruleswise.
That's how it should have read
>>
>>97776246
Hulk, is that you?
>>
>>97800347
Why is the Deluxe version of FCM so fucking ugly, what were they thinking?

Anyways I haven't played enough to start integrating the expansion but I hear the New Milestones are objectively better than the Base Milestones.
>>
>>97803432
as someone who didn't particularly like Terra Mystica, Gaia Project and Age of Innovation are more of the same but with different factions and a few tweaks (GP has space travel, Age of Innovation has i forget what, more in depth tech choices i think?) so if you like one you'll like the others probably.
>>
>>97803781
Honestly, no unless you are greatly enjoying the tm formula and see yourself jumping between 3 rather similar iterations on the same formula. As the other anon said, if you like one you'll like the others as well. It's less a "which drink do you prefer" but a "what brand of gin do you want in your martini". I own all 3 and haven't taken TM out in like 6 years. If we play one, 90% it'll be GP. But to fully answer your question, no, you really don't need all 3, they occupy the exacty same slots (aside from GP only playing 4p)
>>
>>97804813
>I own all 3 and haven't taken TM out in like 6 years. If we play one, 90% it'll be GP.
That pretty much answers my question, thanks. I guess I'll have to try all 3 and leave two of them on the shelf, hehe.
>>
>>97804104
There's an ideal form of FCM somewhere between the gaudy overdeluxified version and the prototype-looking retail release. Honestly the cards and wooden pieces are fine the tiles just need to look less cheap (while also making the entire game more cheap in terms of actual price, god damn).
>>
>>97804104
>New Milestones are objectively better than the Base Milestones
True except for marketing which is stupidly overpowered. Switch the original marketing in there or vice versa, use the new marketing with the old milestones.
>>
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Really like the way it looks when it's all set up. Got it based on some comments about it here in recent /bgg/ threads so I hope it won't blow up in my face. It's been on my radar for a while but /bgg/ made me pull the trigger.
>>
>>97805573
It's pretty weird that the marketeer opening gives you not one, but 2 extremely good milestones on turn 2
>5 dollars on each good placed, -2 distance
>Free Errand Boy and Kitchen Trainee
And then you train into Lemonade and can react to anything anybody does. What were the playtesters thinking?
>>
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Ok lads kinda specific request. A colleague and me work in parallel meaning we often have a minute or two downtime, but never at the same time. What would be a good smallish footprint game to set up and play asynch that has few, but juicy decisions? Pax ren would probably the best, but that'd be way too much for him. Thinking of paris la cita de la lumiere or castle combo. Any ideas?
>>
>>97805944
opening with marketer means opponents can start making money earlier and selling a good gives 10 compared to the 5 you get for placing it with the milestone, so i can see the logic of what they were thinking, just that maybe they didn't think hard enough
>>
>>97805962
century spice road. very transactional takes a few seconds a turn perfect information
>>
>>97805978
They thought hard but in the opposite direction
>Mmmm opponents will get to sell more from the increased demand, let's give the marketeer an extra -2 boon to distance!
And people are forced to reduced their prices and the marketeer ends up getting more money just from demand than what the other players are able to sell for. I remember one time I played in a setup that basically had several houses connected in the same island, so i run marketeer, sell lemonade, train into campaign manager for the mailboxes and later get a -3 manager to take 100 bucks from the bank every round. I ended the game before anybody else could get an engine running while I got a ton of cash from marketing and leftover demand the rest couldn't cover.

I think it'd be fine without that distance reduction (that can go negative) bullshit. Also Trainer opening is kinda bad in New Milestones, isn't it? Has anybody tried mixing and matching sets of milestones?
>>
>>97805978
>>97806098
>>97805944
Markteer opening is pretty strong if you play with only the New Milestones, and I believe playtests most likely were conducted with a multitude of different modules together.

I'd say Sushi/Kimchi, lobbysts, and especially Coffee would make other venues much stronger than the regular marketeer opening.
>>
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This game is awesome. If you need a filler game for 4-5 players, just get it.
>>
>>97805740
Do you do their bloodwork in between turns? Or do you guys just like playing board games at the local clinic?
>>97805962
The one time I would recommend Hive.
>>97806233
It caught our attention but there are just so many filler games in our collection that we couldn't justify it.
>>
>>97806377
What does your house look like, anon?
>>
>>97806377
Haha yeah my place isn't furnished or decorated in an exciting way but I like it like that. Simple and clean. I don't like clutter or too much color.
>>
>>97806233
i think of this game on a tier higher than filler. you can fill a whole evening with it easily
>>
You boys got any experience playing Oath? I'm trying to get my hands on it if possible but I'd like some opinions if available
>>
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>>97803117
Lego buildings are tacticaly satisfy tho.

I can't think of one tactile game component that Legos wouldn't be equivalent to or improve. Legos are built to be an ultimate tactile toy.

I do like wooden tokens don't get me wrong, but Acrylic tokens work, sometimes better. And Legos always tickle autistic brains.
>>
>>97806999
I'm waitingfor the expansion. The base rules are such a mess, the expansion rewirites the rules and are much cleaner.
>>
>>97805998
Any of the Centuries.
The worker placement or pickup and deliver don't even use hands of cards if I remember correctly.
>>
>>97806400
It's low income housing with torn-up chairs and carpets. Thankfully no rats or cockroaches. It's clean but looks like ass to be honest. Table space is nice though.
>>
>>97784443
I like to think we just convinced him to take the trip off and he's still posting but the likely truth is he just aged out of this thread
>>97798615
Good luck, that's the genius plan that every consoomer is using to talk themselves into buying this shit.
>>
>>97806999
I've tried, I've actually tried. But it's wehrletrash. If you aren't disgusted by few but huuuge turns and massive swings, nothing to exchange despite constant politicing and king of the hill style winner hot potato, it's your game.
Heavily disliked it. I cannot stress enough what an intense waste of time the cycle of "X declared he'll win next turn, we must collectively plan how to stop him (whilst setting my win up at the same time hehe)!" is, turn after turn after turn.
>>
>>97771950
Any other chads excited for Runefire? The reimplementation of Shadowrun: Crossfire in the Pathfinder setting?
>>
Is there a seller on Temu or Ali that sells little plastic/wooden square tiles? Like Scrabble.
>>
Old King's Crown is back in print. Is it worth picking up? The reviews are great but wondering if anyone here has actually played it.
>>
>>97807445
isnt' that game nemesis 2.0?
>>
>>97807085
This game sounds like it's telling a story about winners and losers and the unfairness of it all just makes it better. I personally don't mind the idea of getting shafted or backstabbing my way to victory
>>
>>97807026
Noted, I was wondering how much they'd clarify things because I had to watch multiple how to's before I was able to get how the game works
>>
>>97807467
I've never played that either
>>
>>97807445
I played it, I found it to be a slightly better Oath-like.
This is not a compliment.
>>
>>97807019
I cannot think of a single instance where I'd prefer lego over wood in a boardgame. Lego's cool and all, but its built to be modular and flexible. Why would I prefer it over smooth things that actually have the exact fitting shape?
>>
>>97807445
it's a fun heavy asymmetric lane battler
i prefer it at two players
>>
>>97807445
Decided against it after seeing the gameplay. I genuinely do not get why the game is supposed to be great; seems like wehrletrash to me. But clearly there's something there for many. And the art is stellar.
>>
I like the idea of Space Base more than the actual game
>>
I've been enjoying a couple videos from these bros just chatting about board games. Honestly refreshing just to listen to two dudes chat with so much garbage board game consumer videos. Thought I'd share with anons:

>What surprised you about the hobby?
https://www.youtube.com/watch?v=fvLV9wRR3EQ

>What makes a game great?
https://www.youtube.com/watch?v=a7D55e42Oa0

You have any good videos to recommend with some actual discussion about board games? I am so sick of this endless hype cycle.
>>
>>97807894
That describes my opinion on a lot of games. Two games come to mind the most though. Diplomacy and Dungeons & Dragons. I feel like I should love these things but they don't deliver what I want.
>>
>>97807633
I was suggesting an alternative to play an of print game. I'm not sure what your trying up say. I already said I like wood tokens too.
>>
>>97805962
Wanted to recommend Hive as well or Onitama.
>>
>>97805962
Maybe:
Air, land & sea
Lost cities
Mindbug
Race for the galaxy
But yeah the requirements describe lots of abstracts, maybe check out the GIPF games
>>
>>97806683
Yeah this is true, it can definitely start with "let's play a few Bomb Busters before we start some heavy euro", and you end up doing the let's do just one more dance.
>>
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>>97808182
Me when I play The Crew for 6 hours straight
>>
>>97807912
Couldn't agree more. Few games exist where the idealized form of play differs so much from the actual experience as in those two.

>>97808024
That was not at all clear from your post anon. As pnp, I can see the benefit.
>>
>>97805962
Leaders. You can play it with a free account on bga.
>>
>>97807542
>This game sounds like it's telling a story about winners and losers and the unfairness of it all just makes it better.
Sounds like a layer of pretentiousnes I'd try to cover my game design mistakes under.
I suppose this narrative focus could be something I am ok with, were the game half as long. As is I find it incredibly tedious and unstatisfying. I'll give you that wehrle does manage the subtile but genuinely grand feat of incorporating theme so well you are always using the games terminology As in, it's not that fucking flag but the darkest secret, it's not that area here with the water, it's the river in the hinterlands. But all in all, Oath, to me, is a lot of fancy dressing and decoration on a cake made of styrofoam.
>>
>>97805962
The "It's my turn!" token in Homeworlds was added to the game specifically to help that style of play.
>>
>>97807369
You can find scrabble tiles at dollar trees and maybe walmart in the US. In Canada, Dollarama or DT have thin squares, circles, and hexes.
>>
>>97808834
Are the mistakes entirely because of the unfairness or did you find other issues too? I'd like to know if there are weird vague spots in the ruleset or not etc.
>>
>>97807369
meeplesource.com
>>>/diy/
>>>/diy/3dpg

>>97807894
okay. the story expansions are pretty good but ultimately you wind up with an infinite cycle of rerolls. you might look at machi koro, castle dice, or roll for the galaxy for different aspects similar. also I would love some space base like game recs besides those we've played out all the expansions.
>>
>>97806233
>66 missions
I, uh, find this sus. like the crew where you either have to play with the same group to continue or wind up as host replaying the first 3 missions over and over with new mixes of players.
>>
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>>97807019
>>97807633
>>97808024
>>97808717
yall need to get a 3d printer
>>
>>97798466
I disagree. Been using chink premium sleeves (100 microns) just fine for more that a year and a half. No prob so far. Been buying chink sleeves since then on bulk for dirt cheap. Only downside is that they don't sell mini euro size.
>>
>>97809901
First 7 build up to mission part by part to mission 8 which is a complete mission.
I think it's to ease in people who are completely new to board games that aren't monopoly or game of life.

Anyways, what I'm trying to get to is, just replaying mission 8 is fun enough. Like if they had just packaged that into a smaller box and sold it for 20 bucks it would've done great.
But if you're someone with a consistent group, it's nice to progress through a large variety of it, like with Take Time or something though I've only tried that on TTS a few times. You also get a bunch of stickers you can put on the box and other places provided as you complete the 5 mission packs inside.
>>
>>97810002
I bought some Mliku clears from amazon in bulk and maybe 20% of them immediately fell apart.
>>
didn't crowdfund anything this month, but Arcs and Gods & Mortals finally got me
>>
>>97810500
I think I'd rather just play Acquire than Gods and Mortals unless I'm missing something, but Arcs could be kino. Especially that metal resource token set, the token upgrades on etsy are comically expensive and don't look as nice. I think I'd rather just back the deluxe version of Brass Lanceshire with the wooden tokens though. Cole Wehrle is pretty good about keeping his stuff in print, yeah the crowdfunding will be cheaper but it's not like I'll miss anything.
>>
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>>97810595
does Acquire have board game waifus?
>>
>>97810500
... heh... amateur...
>>
>>97810500
Somehow went from crowdfunding nothing for years to backing 3 things last year. It apparently was necessary to remind me what a fucking scam it is. Already high price, even compared to retail. Then comes VAT and shipping and suddenly you're paying €100 for a game that costs 65 in retail a few months later.
>>
>is that...an upload of the rulebook??
>erm, did you ask the publisher?
>I don't care if the game is 40 years out of print, you need permission. Denied.
>>
>>97809901
I mean that's just like any game with a campaign though? You don't just drop beginners into mission fifty? What games are you playing that work fine like that? I can't remember any myself.
>>97809907
3D printing is a hobby by itself. I haven't met a person with one that doesn't get obsessed with it and then spend most of their time doing that instead of whatever they originally said they bought it for. Thousand dollars later, you play games with them and can't read the board state but feel embarrassed telling them that you can't tell what the hell that plastic junk they printed is supposed to be because it looks pretty (or sometimes just looks like ass) but it tells you less about what's happening than a scrap of paper with a "+1" scribbled on it.
>>
>>97811015
Fuck the gulag for a multitude of reasons, but this isn't their fault. I mean I assume that's how copyright works, just takes one faggot company sueing to ruin it for everyone. I'm not entirely sure why a publisher would be against it anyway. Maybe to get higher traffic to their own site?
>>
>>97810500
Shill me on gods & mortals. Had it on my radar purely because wolffdesigna, but it looked godawful, but I confess that's my take after only a rough overview of the game
>>
>>97808841
They are called "The Talking Stick"
>>
>>97811160
I'm not digging this weird cartoon aesthetic a lot of board game publishers seem to love. I guess it sells?
>>
>>97811160
i like stock manipulation and area control where the pieces don't just belong to your faction. every wolffdesigna game i've played has been relatively immaculate in its playtesting and game design. my friends will like the art and theme. from my read of the rules everything seems to have high fun potential.
those are my reasons for purchasing, not sure if you'll be in a similar situation to me
>>
>>97811382
Have an example?
>>
>>97811480
>every wolffdesigna game i've played has been relatively immaculate in its playtesting and game design
That's what draws me
>>97811382
yeah I find it to be really, REALLY awful. Actively discouraging me from looking deeper into it in fact, which is an absolute rarity
>>
>>97810500
>>97811160
>Check out the KS
>Art looks horrible indeed
>Wait what is that video

Lmao susd have become paid ks shills now? I suppose it was only a matter of time
>>
>>97810626
No, but Root does and I already have that game.
>>
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>>97811484
I can't think of anything honestly.
>>
>>97811484
>>97811382
Castle combo comes to mind. That one isn't as bad though
>>
>>97807300
https://www.youtube.com/watch?v=PyMAsMEKLuI
>>
>>97811794
>now
Bruh how did you miss their blood on the clocktower video years ago?
>>
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>>97811131
okay
>>
>>97807019
I was actually brainstorming about a game where you build lego skeleton soldiers and then go to war with them but I stopped because having both the pieces and then cards that have the effects on them wouldve been too annoying. I prefer wood components but the lego system has potential. I wish mould king or gobricks or bluebrixx stocked better minifig pieces. I'd have to go to aliexpress. Lego is too fucking expensive.
I do still have my Heroica microfigs. Those could be good too.
>>
>>97814029
The most recent iteration of the Skeleton Wars wouldve been 3 customizable figures per player: the Necromancer themselves, skeleton worker, and skeleton footsoldier. You all serve the same evil lord and have to coop-compete. You place lego skulls as your tokens and the money is lego bones. I didn't know whether to have player color themed gear or color themed gear by function.
The customization system would take advantage of the clip joints of the skeleton figures to give them additional arms or big prosthetic ones.
>>
Anyone try the official 2p Modern Art variant (I think it was published in the KR version), or the 3p automata rule?

https://www.scribd.com/document/845776087/Modern-Art-Rules-for-2-or-6-Players
>>
>>97807300
Wow, first I've heard of this. Hope it turns out. I don't know if I would buy it but I'm really excited to see how this turns out. I ran a PF2e campaign a few years ago and I'm a big Battletech fan, so neat to see them tackle this project.
>>
>>97812907
I find with art like this that you might as well just slap numbers on tiles and call it a day. I remember being really obsessed with medieval fantasy as kid. The art and theme on most of these games does nothing for me and I struggle to understand who this excites if anybody? I can understand a game with a cartoon theme if it's part of a franchise with a built-in fanbase. That makes sense, right? They'll get excited and buy it. Or somebody might buy a game just on franchise branding alone but this bland cartoon stuff... I mean who wants it?
>>
>>97807906
on the card side of things the dudes at Covenant pretty much made that their model
watching them talk about old games is always great
https://www.youtube.com/playlist?list=PLmHifZPFC_Jsa2oNUfsR1Y9sC1lu2UhqE
>>
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What is the difference between "card game" and "game with cards"? Going down BGG's top card games list there are so many games that aren't card games that it's a meaningless category.
>>
>>97814708
Mahjong doesn't have the category "card game" so clearly those labels are worthless
>>
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>Original '99 Chinatown had fun references to Chinese characters and media, designers obviously had fun with it
>the later releases remove the names and just leave it as "Takeout", "Antiques", etc. in wonton chop suey font
No wonder it got seen by shitlibs as racist. Why remove the soul? The only improvement is that the tiles are easier to distinguish, Germans only know shades of grey apparently.
>>
>>97813422
That actually was the last straw for me and I stopped watching them completely after this barely disguised ad

I might also be too harsh on botc because of it. Well mostly because of how much it costs
>>
>>97814708
Card games revolve heavily around card play. Games with cards have cards as part of their components but don't have a major focus on card play.
>>
Played Isle of sky some 10 years ago and found it a bit mediocre but never really looked into it further.

The recent decision space deep dive into it + expansions (especially druids) got me interested again. Any anons wanna share their takes?
>>
>>97816076
>Played Isle of sky some 10 years ago and found it a bit mediocre but never really looked into it further.
Same situation. Compared to Carcassonne, it's a worse tile layer since everyone has separate tableaus, but it has the auction thing over Carcassonne, so in the end it's roughly on the same level and I haven't pulled out Carcassonne even in casual settings for around 10 years either. Tile layers just suck in general.
>>
>>97814630
Thanks. I've been to a few of these while I zone out playing Sawayama Solitaire.
>>
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Can somebody explain the appeal of pic related to me. I play it with my family group and every time I'm bewildered about how luck based and lacking in strategy it is. Half or more of a match usually plays itself if you have a good card to play for the table, and when moves aren't obvious, it is almost entirely luck based.
>oh i played an 87 and someone else played 86, guess i take 15 points now
>oh i played an 87 and nobody even contested my line, free set up for my next card

There's no real bluffing, or card counting, or other way to predict your opponents' moves. Just placing some card down and hoping you don't get fucked over. Scores swing wildly from match to match. It is possible to get a hand that guarantees you'll be constantly eating shit. I don't think I've experienced any sort of a learning curve beyond game 2.

Is this considered an actually good game, or just a decent family timewaster? What am I missing here?
>>
>>97816231
There's a little strategy if you play it with 3 or 4 people, but really it's just a very quick, chaotic game that should be played with a lot of people before you break up into smaller groups. I don't love it but it's fine.
>>
>>97816231
i guess if you want any mind reading at all you should lower the player count to 3, otherwise it's a party game
>>
>>97814708
The terms card game and board game aren't mutually exclusive. It's more of a range than anything else. Board game as a term has been stretched beyond all logical use because it now encompasses every kind of game. It's closer to how people use the word game.
>>
>>97816143
Yeah I felt the same way, especially the seperate tableaus.
>Tile layers just suck in general.
I keep wondering how there aren't any heavier tile layers where it's the main mechanic.

I am also predicting tile laying is gonna be the next trend in boardgaming

Also that captcha got me by suprise, well done hiroshimoot
>>
>>97816231
Felt the same about it, but it's been years since I've played it. No idea how it made it beyond the casual boardgame space
>>
>>97816322
What's the captacha? I've always been a paypig since I do stroytimes on /co/.
>>
>>97816326
Essentially it's an anime quiz
>>
>>97816231
play it on BGA and learn how to actually play
agree with the others who say not too high of player count
>>
>>97816143
>>
>>97816231
Are you using the Professional rules?
>>
>>97816326
I think it's the April Fools' joke.
>>
>>97816326
Mine was a who's that pikachu, but it was Carlos. I couldn't remember his name either.
>>
>>97816431
>play it on BGA
I asked what the appeal of the game is.

I do play it at 5 or 6 exclusively at family gatherings, but I don't really see how playing at 3 or 4 suddenly makes its core design features go away, all it does is make the outcomes more predictable. Liar's dice is a more strategic and skill-based game.

>>97816495
No clue what that is.
>>
>>97816837
>No clue what that is.
You can put the card at the back or front of a stack. I haven't played like that but I've seen the option on BGA.
>>
>>97816837
>No clue what that is.
https://cdn.1j1ju.com/medias/c6/c2/f9-6-nimmt-rulebook.pdf
You play high and low, not just high. You can play this in combination with other variants like drafting or Hand to add multiple degrees of strategy to it.
>>
Any amusing board game related April Fools jokes this year? I saw days of wonder posted a Heat - Lawnmower Racing Edition, but that was it.
>>
>>97816231
>There's no real bluffing, or card counting, or other way to predict your opponents' moves. Just placing some card down and hoping you don't get fucked over.
here's where you're wrong. if you can't see past your own hand to your opponents' motivations or pay attention to their situation (no low cards, no high cards) then it's no wonder the game is dull and seems random to you.
>>
>>97817010
we play that way, it's just more chaos as you still play low to high so options (rows) are closed unexpectedly in front. it's basically like when twisting one nipple gets old and you decide to twist both.
>>
>>97816274
Board game=game that's not a vidya
>>
>>97811141
If you know all the rules you could in theory bootleg the entire game. I've never seen a publisher give a shit about this possibility but like you said it just takes one to get litigious over it and ruin things for everyone.
>>
>>97817467
You wouldn't steal Chess would you?
>>
>>97806233
This game is just Hanabi with some mechanics tacked on. I don't get what people find some enjoyable about this game. I find it incredibly boring.
>>
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Anyone play Golem?
>>
>>97818653
the United States
>>
>>97818716
That means the US will destroy Israel. Based.
>>
>>97816231
you're the type of guy i like to play poker with (another game that's all luck)
>>
>>97818773
What do you think me mentioning liar's dice indicates, friend? I'd eat you alive.

>>97816837
>>
>easter gaming session will likel be a 5p affair
Is there a more cursed player count?
>>
>>97819116
Kemet is your game
>>
>>97817568
hanabi is also boring af
>>
>>97817550
chess is like 90 years old it's out of copyright
>>
>>97816322
>I keep wondering how there aren't any heavier tile layers where it's the main mechanic.
try some train games
>>
>>97819116
Jesus had 13p and he fucking died right after
>>
>>97819474
That's what you get when you play traitor mechanic sloppa
>>
>>97818653
Yes actually, started a solo and completed a 2p game so far. Very puzzly, definitely MPS (the only interaction is indirect, which marbles and rabbi action you take) and feels very tight and focused. I want to play it again, which is as much of a verdict as I can seriously give. The golem meeples are cute with their little boots, and it's mildly amusing to use rabbi as a verb.
>>
>>97819474
Shouldn't have played social deduction trash
>>
>>97819491
Hmm, not into MPS at all but I still want to try it because it's a unique theme and I like puzzles.
>>
>>97819474
>>97819487
>>97819497
>Me playing avalon with the lads at 3 am
>>
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>>97819571
Forgot the pic
>>
>>97819577
I think we can all imagine the scene, brosephus.
>>
>>97819571
>>97819577
>People keep calling Judas Mordred but J-boy is Merlin and he totally knows he's actually Oberon
>Paul once again has Percival and he is doing nothing with his info
If I had thirty pieces of silver every time people unanimously vote approve on the first ever quest round 1 I'm seriously gonna fucking lose it.
>>
>buy quarter-size coin capsules from Ali twice
>both times, they're too small by a hair
Where's a good store to get a bag of actual quarter-size capsules from?
>>
>>97819577
I don't know why this painting gets so hyped up. is it because of all the feet?
>>
I fucking hate Splendor. I hate how it just ends and you can never finish the last thing you were working on
>>
>>97819880
Because it has Jesus-sama in it.
>>
>>97819937
>not Iesu-sama
Bro do you even japanese?
>>
>>97819880
The thing is that it's a pioneering and transitional work, so a lot of the things it does it was the first to do, but you've now likely seen before in other places so it loses some of its impact. And then there's a whole bunch of very technical stuff to do with the media used that no-one but art historians and scholars give a shit about.
>>
>>97819968
A true weeb refuses to learn more.
>>
>>97819388
OK but you wouldn't steal Rithmomachia either.

>>97819927
Skill issue.
>>
>>97819577
>Ugh, ok. Jesus, are you hitler?
>"No"
>WHAT?
>>
>>97819927
What game actually let's you finish when you're not the one triggering the end?
>>
>>97819116
>>97819212
Problem is that one of the guys is a bit of a brainlet. Or rather: he'll play stuff okish-good the second game, but the first game will only see him grasp what he's doing at the end. So I can (once again) forget about getting chaos order to the table. And fucking el grande is stored 70 km away at my parents house

Yeah so I'm gonna need some 5p recs lads
>Preferably mediumish in terms of heavyness
>>
>>97820364
Got me
>>
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>>97817550
I would not, but not because I'm against "piracy". There's not much to steal in chess.
>>
>>97820438
Sometimes you're too horny and can't wait so you just gotta rip the door off and grab a handful.
>>
>>97820651
>>
>>97820864
low test



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