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Every few years I go back to toying with an idea for a unified TCG, not something meant to be played competitively. Combining the rules of mtg, YGO, and Pkm in a way generic enough that it is possible to write simple ways to convert cards from other TCGs. I feel like it is possible but I always get bogged down in the minutia. I feel like there is something here and have felt that for years but at this point I do not think I can come up with a good set of rules for this alone
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Here are the ideas that I have that I like
>Tokens dont take up a monster zone
>Ante cards can interact with Prize cards
>On each of your turns you may normal or Tribute Summon a creature or MONSTER or Basic Pokemon, using the creatures mana cost as its level
>Monsters can be played face down for 3 generic mana or your normal summon. While it is face down it is treated as a 2/2
>You can play any number of additional monsters per turn for its mana cost
>Pokemon have no implicit attack value. To attack the card must be active and activate one of its attack abilities. Attack abilities deal additional damage equal to the creatures attack. When casting one if you do not have a Creature in the Active Extra then it must go there. Can only use resources attached to it for abilities. The Active has its own resources, when you bring a Pokemon to the Active it takes all the resources in its column with it, you can also play resources into it. You cannot use these resources for anything bar the active Pokemon's Attacks. If the Pokemon in the active dies then discard all resources and equipment attached to it
>Taping means put into defense position. When you attack with a Creature it does not tap. A monster that attacked cannot be tapped to pay costs until it's controllers next turn except for creatures with vigilance. When a Creature is in attack position all damage dealt to it is treated as having trample.
>In what would be mtg's untap step decide what position you want all of your creatures to start your turn in, you cannot change this freely until your next Set step. No one can play spells or abilities during this step.
I can post everything I have if you guys want but the rest of it isn't great.
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>>97807683
It sounds like ass.
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>>97807684
why dont you playtest basic ideas first before shitposting
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bandai keeps making full featured TCGs it would be nice if we could do dbz vs one piece vs digimon vs gundam

>tapping is the same as defense position
idk bro
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>>97807683
GURPS version of card games. It could work....
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>>97807683
>>97807684
This may not be helpful advice, but I don't think we can arrive at good design just theorycrafting. You have to play it out and iterate.
Make a collection of cards you see as prime candidates. The kinds of decks players of other games would think of first for porting over to your unified play space. And just get to play testing.
After every playtest, write down your experience and go again. That should give you a sense of the problems your rule set needs to solve.
As an additional idea: consider the possibility of not just changing the rules, but also creating a few of your own cards that would be easy to get and counter certain exploits or interactions. (Easy to get cards should never have more than 8 words of cars text though.)



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