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So what are you working on?

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
>>
i am supposed to be working on my megaten skirmish game but it requires a large amount of computer programming . I got no responses in the alternate activation vs igougo thread so I will restate here that i intend to make the first of 3 combat phases alternate activation and the subsequent two combat phases igougu for my trinity press turn action economy.
>>
>>97818983
I am turning my dog transgender.
>>
>>97819059
Why tho
>>
>>97819064
Cause I wanna play with its tits.



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